Files
Ryujinx/src/Ryujinx.Ava/Input/AvaloniaMouseDriver.cs
TSRBerry 6c515e1822 [Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA1401 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0260 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* dotnet format pass with new editorconfig

* Fix naming style issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert one suggestion

* Second dotnet format pass and fix build issues

* Final pass of dotnet format

* Add trailing commas

* Fix formatting issues

* Keep unnecessary assignment in IconColorPicker.cs

* Use using declarations and extend resource lifetimes

* Fix rebase issues

* Adjust comment spacing

* Fix typo

* Fix naming issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert unintentional change

* Remove unused file

* Remove static keyword from ViewModels

Binding of static members doesn't work and is silently ignored.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-07 23:03:27 +02:00

160 lines
4.7 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Ryujinx.Input;
using System;
using System.Numerics;
using MouseButton = Ryujinx.Input.MouseButton;
using Size = System.Drawing.Size;
namespace Ryujinx.Ava.Input
{
internal class AvaloniaMouseDriver : IGamepadDriver
{
private Control _widget;
private bool _isDisposed;
private Size _size;
private readonly TopLevel _window;
public bool[] PressedButtons { get; }
public Vector2 CurrentPosition { get; private set; }
public Vector2 Scroll { get; private set; }
public string DriverName => "AvaloniaMouseDriver";
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
public AvaloniaMouseDriver(TopLevel window, Control parent)
{
_widget = parent;
_window = window;
_widget.PointerMoved += Parent_PointerMovedEvent;
_widget.PointerPressed += Parent_PointerPressedEvent;
_widget.PointerReleased += Parent_PointerReleasedEvent;
_widget.PointerWheelChanged += Parent_PointerWheelChanged;
_window.PointerMoved += Parent_PointerMovedEvent;
_window.PointerPressed += Parent_PointerPressedEvent;
_window.PointerReleased += Parent_PointerReleasedEvent;
_window.PointerWheelChanged += Parent_PointerWheelChanged;
PressedButtons = new bool[(int)MouseButton.Count];
_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
}
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
private void Resized(Rect rect)
{
_size = new Size((int)rect.Width, (int)rect.Height);
}
private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
{
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
}
private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
{
uint button = (uint)args.InitialPressMouseButton - 1;
if ((uint)PressedButtons.Length > button)
{
PressedButtons[button] = false;
}
}
private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
{
uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
if ((uint)PressedButtons.Length > button)
{
PressedButtons[button] = true;
}
}
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
{
Point position = args.GetPosition(_widget);
CurrentPosition = new Vector2((float)position.X, (float)position.Y);
}
public void SetMousePressed(MouseButton button)
{
if ((uint)PressedButtons.Length > (uint)button)
{
PressedButtons[(uint)button] = true;
}
}
public void SetMouseReleased(MouseButton button)
{
if ((uint)PressedButtons.Length > (uint)button)
{
PressedButtons[(uint)button] = false;
}
}
public void SetPosition(double x, double y)
{
CurrentPosition = new Vector2((float)x, (float)y);
}
public bool IsButtonPressed(MouseButton button)
{
if ((uint)PressedButtons.Length > (uint)button)
{
return PressedButtons[(uint)button];
}
return false;
}
public Size GetClientSize()
{
return _size;
}
public IGamepad GetGamepad(string id)
{
return new AvaloniaMouse(this);
}
public void Dispose()
{
if (_isDisposed)
{
return;
}
_isDisposed = true;
_widget.PointerMoved -= Parent_PointerMovedEvent;
_widget.PointerPressed -= Parent_PointerPressedEvent;
_widget.PointerReleased -= Parent_PointerReleasedEvent;
_widget.PointerWheelChanged -= Parent_PointerWheelChanged;
_window.PointerMoved -= Parent_PointerMovedEvent;
_window.PointerPressed -= Parent_PointerPressedEvent;
_window.PointerReleased -= Parent_PointerReleasedEvent;
_window.PointerWheelChanged -= Parent_PointerWheelChanged;
_widget = null;
}
}
}