* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address dotnet format CA1401 warnings * Address remaining dotnet format analyzer warnings * Address review comments * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0260 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * dotnet format pass with new editorconfig * Fix naming style issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert one suggestion * Second dotnet format pass and fix build issues * Final pass of dotnet format * Add trailing commas * Fix formatting issues * Keep unnecessary assignment in IconColorPicker.cs * Use using declarations and extend resource lifetimes * Fix rebase issues * Adjust comment spacing * Fix typo * Fix naming issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert unintentional change * Remove unused file * Remove static keyword from ViewModels Binding of static members doesn't work and is silently ignored. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
160 lines
4.7 KiB
C#
160 lines
4.7 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Ryujinx.Input;
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using System;
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using System.Numerics;
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using MouseButton = Ryujinx.Input.MouseButton;
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using Size = System.Drawing.Size;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaMouseDriver : IGamepadDriver
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{
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private Control _widget;
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private bool _isDisposed;
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private Size _size;
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private readonly TopLevel _window;
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public bool[] PressedButtons { get; }
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public Vector2 CurrentPosition { get; private set; }
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public Vector2 Scroll { get; private set; }
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public string DriverName => "AvaloniaMouseDriver";
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public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
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public AvaloniaMouseDriver(TopLevel window, Control parent)
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{
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_widget = parent;
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_window = window;
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_widget.PointerMoved += Parent_PointerMovedEvent;
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_widget.PointerPressed += Parent_PointerPressedEvent;
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_widget.PointerReleased += Parent_PointerReleasedEvent;
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_widget.PointerWheelChanged += Parent_PointerWheelChanged;
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_window.PointerMoved += Parent_PointerMovedEvent;
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_window.PointerPressed += Parent_PointerPressedEvent;
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_window.PointerReleased += Parent_PointerReleasedEvent;
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_window.PointerWheelChanged += Parent_PointerWheelChanged;
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PressedButtons = new bool[(int)MouseButton.Count];
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_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
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parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
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}
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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private void Resized(Rect rect)
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{
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_size = new Size((int)rect.Width, (int)rect.Height);
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}
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private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
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{
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Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
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}
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private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
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{
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uint button = (uint)args.InitialPressMouseButton - 1;
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if ((uint)PressedButtons.Length > button)
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{
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PressedButtons[button] = false;
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}
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}
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private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
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{
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uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
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if ((uint)PressedButtons.Length > button)
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{
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PressedButtons[button] = true;
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}
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}
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private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
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{
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Point position = args.GetPosition(_widget);
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CurrentPosition = new Vector2((float)position.X, (float)position.Y);
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}
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public void SetMousePressed(MouseButton button)
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{
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if ((uint)PressedButtons.Length > (uint)button)
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{
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PressedButtons[(uint)button] = true;
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}
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}
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public void SetMouseReleased(MouseButton button)
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{
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if ((uint)PressedButtons.Length > (uint)button)
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{
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PressedButtons[(uint)button] = false;
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}
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}
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public void SetPosition(double x, double y)
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{
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CurrentPosition = new Vector2((float)x, (float)y);
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}
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public bool IsButtonPressed(MouseButton button)
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{
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if ((uint)PressedButtons.Length > (uint)button)
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{
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return PressedButtons[(uint)button];
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}
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return false;
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}
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public Size GetClientSize()
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{
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return _size;
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}
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public IGamepad GetGamepad(string id)
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{
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return new AvaloniaMouse(this);
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}
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public void Dispose()
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{
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if (_isDisposed)
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{
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return;
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}
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_isDisposed = true;
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_widget.PointerMoved -= Parent_PointerMovedEvent;
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_widget.PointerPressed -= Parent_PointerPressedEvent;
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_widget.PointerReleased -= Parent_PointerReleasedEvent;
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_widget.PointerWheelChanged -= Parent_PointerWheelChanged;
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_window.PointerMoved -= Parent_PointerMovedEvent;
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_window.PointerPressed -= Parent_PointerPressedEvent;
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_window.PointerReleased -= Parent_PointerReleasedEvent;
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_window.PointerWheelChanged -= Parent_PointerWheelChanged;
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_widget = null;
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}
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}
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}
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