* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Image
|
|
{
|
|
class TextureArray : ITextureArray
|
|
{
|
|
private record struct TextureRef
|
|
{
|
|
public TextureBase Texture;
|
|
public Sampler Sampler;
|
|
}
|
|
|
|
private readonly TextureRef[] _textureRefs;
|
|
|
|
public TextureArray(int size)
|
|
{
|
|
_textureRefs = new TextureRef[size];
|
|
}
|
|
|
|
public void SetSamplers(int index, ISampler[] samplers)
|
|
{
|
|
for (int i = 0; i < samplers.Length; i++)
|
|
{
|
|
_textureRefs[index + i].Sampler = samplers[i] as Sampler;
|
|
}
|
|
}
|
|
|
|
public void SetTextures(int index, ITexture[] textures)
|
|
{
|
|
for (int i = 0; i < textures.Length; i++)
|
|
{
|
|
_textureRefs[index + i].Texture = textures[i] as TextureBase;
|
|
}
|
|
}
|
|
|
|
public void Bind(int baseBinding)
|
|
{
|
|
for (int i = 0; i < _textureRefs.Length; i++)
|
|
{
|
|
if (_textureRefs[i].Texture != null)
|
|
{
|
|
_textureRefs[i].Texture.Bind(baseBinding + i);
|
|
_textureRefs[i].Sampler?.Bind(baseBinding + i);
|
|
}
|
|
else
|
|
{
|
|
TextureBase.ClearBinding(baseBinding + i);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|