Files
Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
gdkchan b423197619 Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
2023-08-13 22:26:42 -03:00

106 lines
2.5 KiB
C#

using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class CodeGenContext
{
public const string Tab = " ";
public StructuredFunction CurrentFunction { get; set; }
public StructuredProgramInfo Info { get; }
public AttributeUsage AttributeUsage { get; }
public ShaderDefinitions Definitions { get; }
public ShaderProperties Properties { get; }
public HostCapabilities HostCapabilities { get; }
public ILogger Logger { get; }
public TargetApi TargetApi { get; }
public OperandManager OperandManager { get; }
private readonly StringBuilder _sb;
private int _level;
private string _indentation;
public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
{
Info = info;
AttributeUsage = parameters.AttributeUsage;
Definitions = parameters.Definitions;
Properties = parameters.Properties;
HostCapabilities = parameters.HostCapabilities;
Logger = parameters.Logger;
TargetApi = parameters.TargetApi;
OperandManager = new OperandManager();
_sb = new StringBuilder();
}
public void AppendLine()
{
_sb.AppendLine();
}
public void AppendLine(string str)
{
_sb.AppendLine(_indentation + str);
}
public string GetCode()
{
return _sb.ToString();
}
public void EnterScope()
{
AppendLine("{");
_level++;
UpdateIndentation();
}
public void LeaveScope(string suffix = "")
{
if (_level == 0)
{
return;
}
_level--;
UpdateIndentation();
AppendLine("}" + suffix);
}
public StructuredFunction GetFunction(int id)
{
return Info.Functions[id];
}
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);
}
private static string GetIndentation(int level)
{
string indentation = string.Empty;
for (int index = 0; index < level; index++)
{
indentation += Tab;
}
return indentation;
}
}
}