Logo
Explore Help
Register Sign In
vleeuwenmenno/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
3fe3598d41a1d673f917fa30bed04b2ed19e0c82
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 59cdf310bd SPIR-V: Fix tessellation control shader output types (#3807)
* SPIR-V: Fix tessellation control shader output types

* Shader cache version bump
2022-10-29 13:45:30 -03:00
..
Engine
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
Image
Fix disposed textures being updated on TextureBindingsManager (#3750)
2022-10-09 15:23:52 -03:00
Memory
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
Shader
SPIR-V: Fix tessellation control shader output types (#3807)
2022-10-29 13:45:30 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (#3487)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (#3733)
2022-10-02 21:50:03 +00:00
Powered by Gitea Version: 1.24.0 Page: 344ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API