* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|
{
|
|
/// <summary>
|
|
/// Result of a shader cache load operation.
|
|
/// </summary>
|
|
enum DiskCacheLoadResult
|
|
{
|
|
/// <summary>
|
|
/// No error.
|
|
/// </summary>
|
|
Success,
|
|
|
|
/// <summary>
|
|
/// File can't be accessed.
|
|
/// </summary>
|
|
NoAccess,
|
|
|
|
/// <summary>
|
|
/// The constant buffer 1 data length is too low for the translation of the guest shader.
|
|
/// </summary>
|
|
InvalidCb1DataLength,
|
|
|
|
/// <summary>
|
|
/// The cache is missing the descriptor of a texture used by the shader.
|
|
/// </summary>
|
|
MissingTextureDescriptor,
|
|
|
|
/// <summary>
|
|
/// File is corrupted.
|
|
/// </summary>
|
|
FileCorruptedGeneric,
|
|
|
|
/// <summary>
|
|
/// File is corrupted, detected by magic value check.
|
|
/// </summary>
|
|
FileCorruptedInvalidMagic,
|
|
|
|
/// <summary>
|
|
/// File is corrupted, detected by length check.
|
|
/// </summary>
|
|
FileCorruptedInvalidLength,
|
|
|
|
/// <summary>
|
|
/// File might be valid, but is incompatible with the current emulator version.
|
|
/// </summary>
|
|
IncompatibleVersion,
|
|
}
|
|
|
|
static class DiskCacheLoadResultExtensions
|
|
{
|
|
/// <summary>
|
|
/// Gets an error message from a result code.
|
|
/// </summary>
|
|
/// <param name="result">Result code</param>
|
|
/// <returns>Error message</returns>
|
|
public static string GetMessage(this DiskCacheLoadResult result)
|
|
{
|
|
return result switch
|
|
{
|
|
DiskCacheLoadResult.Success => "No error.",
|
|
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
|
|
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
|
|
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
|
|
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
|
|
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",
|
|
DiskCacheLoadResult.FileCorruptedInvalidLength => "Length check failed, the cache file is corrupted.",
|
|
DiskCacheLoadResult.IncompatibleVersion => "The version of the disk cache is not compatible with this version of the emulator.",
|
|
_ => "Unknown error.",
|
|
};
|
|
}
|
|
}
|
|
}
|