TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

73 lines
2.5 KiB
C#

namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Result of a shader cache load operation.
/// </summary>
enum DiskCacheLoadResult
{
/// <summary>
/// No error.
/// </summary>
Success,
/// <summary>
/// File can't be accessed.
/// </summary>
NoAccess,
/// <summary>
/// The constant buffer 1 data length is too low for the translation of the guest shader.
/// </summary>
InvalidCb1DataLength,
/// <summary>
/// The cache is missing the descriptor of a texture used by the shader.
/// </summary>
MissingTextureDescriptor,
/// <summary>
/// File is corrupted.
/// </summary>
FileCorruptedGeneric,
/// <summary>
/// File is corrupted, detected by magic value check.
/// </summary>
FileCorruptedInvalidMagic,
/// <summary>
/// File is corrupted, detected by length check.
/// </summary>
FileCorruptedInvalidLength,
/// <summary>
/// File might be valid, but is incompatible with the current emulator version.
/// </summary>
IncompatibleVersion,
}
static class DiskCacheLoadResultExtensions
{
/// <summary>
/// Gets an error message from a result code.
/// </summary>
/// <param name="result">Result code</param>
/// <returns>Error message</returns>
public static string GetMessage(this DiskCacheLoadResult result)
{
return result switch
{
DiskCacheLoadResult.Success => "No error.",
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidLength => "Length check failed, the cache file is corrupted.",
DiskCacheLoadResult.IncompatibleVersion => "The version of the disk cache is not compatible with this version of the emulator.",
_ => "Unknown error.",
};
}
}
}