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Ryujinx/Ryujinx.Audio
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gdkchan 81f1a4dc31 Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
..
Backends
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Common
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Input
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Integration
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Output
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Renderer
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
2022-09-10 01:16:24 +00:00
AudioManager.cs
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Constants.cs
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
ResultCode.cs
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
2022-07-25 15:46:33 -03:00
Ryujinx.Audio.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
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