* - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory - BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods - VirtualMemoryManagerBase: - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses - implement IWritableBlock - add virtual GetReadOnlySequence() with coalescing of contiguous segments - add virtual GetSpan() - add virtual GetWritableRegion() - add abstract IsMapped() - add virtual MapForeign(ulong, nuint, ulong) - add virtual Read<T>() - add virtual Read(ulong, Span<byte>) - add virtual ReadTracked<T>() - add virtual SignalMemoryTracking() - add virtual Write() - add virtual Write<T>() - add virtual WriteUntracked() - add virtual WriteWithRedundancyCheck() - VirtualMemoryManagerRefCountedBase: remove generic type parameters - AddressSpaceManager: remove redundant methods, add required overrides - HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - NativeMemoryManager: add get properties for Pointer and Length - throughout: removed invalid <inheritdoc/> comments * - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation. * new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments * make some struct properties readonly * put braces around `foreach` bodies * encourage inlining of some PagedMemoryRange*Enumerator members * DynamicRingBuffer: - use ByteMemoryPool - make some methods return without locking when size/count argument = 0 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte - change Read(byte[]...) to Read(Span<byte>...) - change Write(byte[]...) to Write(Span<byte>...) * change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering * HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter * change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte> * MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()` * rebase cleanup * dotnet format fixes * format and comment fixes * format long parameter list - take 2 * - add support to HipcGenerator for buffers of type `Memory<byte>` - change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy * SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid * DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
103 lines
3.3 KiB
C#
103 lines
3.3 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Server.Sink
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{
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/// <summary>
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/// Base class used for server information of a sink.
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/// </summary>
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public class BaseSink
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{
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/// <summary>
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/// The type of this <see cref="BaseSink"/>.
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/// </summary>
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public SinkType Type;
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/// <summary>
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/// Set to true if the sink is used.
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/// </summary>
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public bool IsUsed;
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/// <summary>
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/// Set to true if the sink need to be skipped because of invalid state.
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/// </summary>
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public bool ShouldSkip;
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/// <summary>
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/// The node id of the sink.
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/// </summary>
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public int NodeId;
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/// <summary>
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/// Create a new <see cref="BaseSink"/>.
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/// </summary>
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public BaseSink()
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{
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CleanUp();
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}
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/// <summary>
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/// Clean up the internal state of the <see cref="BaseSink"/>.
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/// </summary>
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public virtual void CleanUp()
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{
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Type = TargetSinkType;
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IsUsed = false;
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ShouldSkip = false;
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}
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/// <summary>
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/// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
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/// </summary>
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public virtual SinkType TargetSinkType => SinkType.Invalid;
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/// <summary>
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/// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
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public bool IsTypeValid(in SinkInParameter parameter)
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{
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return parameter.Type == TargetSinkType;
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}
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/// <summary>
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/// Update the <see cref="BaseSink"/> state during command generation.
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/// </summary>
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public virtual void UpdateForCommandGeneration()
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{
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Debug.Assert(Type == TargetSinkType);
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}
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/// <summary>
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/// Update the internal common parameters from user parameter.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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protected void UpdateStandardParameter(in SinkInParameter parameter)
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{
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if (IsUsed != parameter.IsUsed)
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{
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IsUsed = parameter.IsUsed;
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NodeId = parameter.NodeId;
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}
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}
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/// <summary>
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/// Update the internal state from user parameter.
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/// </summary>
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/// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="outStatus">The user output status.</param>
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/// <param name="mapper">The mapper to use.</param>
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public virtual void Update(out ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(in parameter));
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errorInfo = new ErrorInfo();
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}
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}
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}
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