* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
14 lines
302 B
C#
14 lines
302 B
C#
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
enum HelperFunctionName
|
|
{
|
|
ConvertDoubleToFloat,
|
|
ConvertFloatToDouble,
|
|
SharedAtomicMaxS32,
|
|
SharedAtomicMinS32,
|
|
SharedStore8,
|
|
SharedStore16,
|
|
TexelFetchScale,
|
|
TextureSizeUnscale
|
|
}
|
|
} |