* Prefer `Brotli` compression for disk shader cache. * Final default case for decompression switch. * Prefer fastest compression.
24 lines
509 B
C#
24 lines
509 B
C#
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// Algorithm used to compress the cache.
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/// </summary>
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enum CompressionAlgorithm : byte
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{
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/// <summary>
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/// No compression, the data is stored as-is.
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/// </summary>
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None,
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/// <summary>
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/// Deflate compression (RFC 1951).
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/// </summary>
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Deflate,
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/// <summary>
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/// Brotli compression (RFC 7932).
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/// </summary>
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Brotli,
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}
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}
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