Logo
Explore Help
Sign In
vleeuwenmenno/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
19afb3209c48db5f8e4b5f48f0faee925cd20d9f
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 04dce402ac Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
..
Engine
Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
Image
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Memory
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Shader
Fix shader compilation on shaders that uses rectangle textures (#2471)
2021-07-12 16:20:33 -03:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Initial support for separate GPU address spaces (#2394)
2021-06-29 19:32:02 +02:00
Powered by Gitea Version: 1.24.5 Page: 41ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API