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17 changed files with 20 additions and 152 deletions

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@ -23,7 +23,7 @@ body:
attributes: attributes:
label: Log file label: Log file
description: A log file will help our developers to better diagnose and fix the issue. description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste). placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations: validations:
required: true required: true
- type: input - type: input

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@ -71,8 +71,6 @@ namespace Ryujinx.Graphics.GAL
public readonly int GatherBiasPrecision; public readonly int GatherBiasPrecision;
public readonly ulong MaximumGpuMemory;
public Capabilities( public Capabilities(
TargetApi api, TargetApi api,
string vendorName, string vendorName,
@ -133,8 +131,7 @@ namespace Ryujinx.Graphics.GAL
int shaderSubgroupSize, int shaderSubgroupSize,
int storageBufferOffsetAlignment, int storageBufferOffsetAlignment,
int textureBufferOffsetAlignment, int textureBufferOffsetAlignment,
int gatherBiasPrecision, int gatherBiasPrecision)
ulong maximumGpuMemory)
{ {
Api = api; Api = api;
VendorName = vendorName; VendorName = vendorName;
@ -196,7 +193,6 @@ namespace Ryujinx.Graphics.GAL
StorageBufferOffsetAlignment = storageBufferOffsetAlignment; StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
TextureBufferOffsetAlignment = textureBufferOffsetAlignment; TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
GatherBiasPrecision = gatherBiasPrecision; GatherBiasPrecision = gatherBiasPrecision;
MaximumGpuMemory = maximumGpuMemory;
} }
} }
} }

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@ -1,4 +1,3 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -47,11 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
private const int MinCountForDeletion = 32; private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048; private const int MaxCapacity = 2048;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024; private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
private const float MemoryScaleFactor = 0.50f;
private ulong _maxCacheMemoryUsage = 0;
private readonly LinkedList<Texture> _textures; private readonly LinkedList<Texture> _textures;
private ulong _totalSize; private ulong _totalSize;
@ -61,25 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup; private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
/// <summary>
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
/// </summary>
/// <remarks>
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
/// </remarks>
/// <param name="context">The GPU context that the cache belongs to</param>
public void Initialize(GpuContext context)
{
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
if (context.Capabilities.MaximumGpuMemory == 0)
{
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
}
}
/// <summary> /// <summary>
/// Creates a new instance of the automatic deletion cache. /// Creates a new instance of the automatic deletion cache.
/// </summary> /// </summary>
@ -109,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
texture.CacheNode = _textures.AddLast(texture); texture.CacheNode = _textures.AddLast(texture);
if (_textures.Count > MaxCapacity || if (_textures.Count > MaxCapacity ||
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)) (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
{ {
RemoveLeastUsedTexture(); RemoveLeastUsedTexture();
} }
@ -134,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures.AddLast(texture.CacheNode); _textures.AddLast(texture.CacheNode);
} }
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion) if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
{ {
RemoveLeastUsedTexture(); RemoveLeastUsedTexture();
} }

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@ -13,11 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
public bool IsDisposed { get; private set; } public bool IsDisposed { get; private set; }
/// <summary>
/// True if the sampler has sRGB conversion enabled, false otherwise.
/// </summary>
public bool IsSrgb { get; }
/// <summary> /// <summary>
/// Host sampler object. /// Host sampler object.
/// </summary> /// </summary>
@ -35,8 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The Maxwell sampler descriptor</param> /// <param name="descriptor">The Maxwell sampler descriptor</param>
public Sampler(GpuContext context, SamplerDescriptor descriptor) public Sampler(GpuContext context, SamplerDescriptor descriptor)
{ {
IsSrgb = descriptor.UnpackSrgb();
MinFilter minFilter = descriptor.UnpackMinFilter(); MinFilter minFilter = descriptor.UnpackMinFilter();
MagFilter magFilter = descriptor.UnpackMagFilter(); MagFilter magFilter = descriptor.UnpackMagFilter();

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@ -113,15 +113,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return (CompareOp)(((Word0 >> 10) & 7) + 1); return (CompareOp)(((Word0 >> 10) & 7) + 1);
} }
/// <summary>
/// Unpacks the sampler sRGB format flag.
/// </summary>
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
public readonly bool UnpackSrgb()
{
return (Word0 & (1 << 13)) != 0;
}
/// <summary> /// <summary>
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering. /// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
/// </summary> /// </summary>

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@ -187,9 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
(TexturePool texturePool, SamplerPool samplerPool) = GetPools(); (TexturePool texturePool, SamplerPool samplerPool) = GetPools();
Sampler sampler = samplerPool?.Get(samplerId); return (texturePool.Get(textureId), samplerPool.Get(samplerId));
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
} }
/// <summary> /// <summary>
@ -510,12 +508,12 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId; state.TextureHandle = textureId;
state.SamplerHandle = samplerId; state.SamplerHandle = samplerId;
Sampler sampler = samplerPool?.Get(samplerId); ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor); specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
Sampler sampler = samplerPool?.Get(samplerId);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture); ISampler hostSampler = sampler?.GetHostSampler(texture);

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@ -68,14 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Image
_cache = new AutoDeleteCache(); _cache = new AutoDeleteCache();
} }
/// <summary>
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
/// </summary>
public void Initialize()
{
_cache.Initialize(_context);
}
/// <summary> /// <summary>
/// Handles marking of textures written to a memory region being (partially) remapped. /// Handles marking of textures written to a memory region being (partially) remapped.
/// </summary> /// </summary>

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@ -227,17 +227,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="id">ID of the texture. This is effectively a zero-based index</param> /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <returns>The texture with the given ID</returns> /// <returns>The texture with the given ID</returns>
public override Texture Get(int id) public override Texture Get(int id)
{
return Get(id, srgbSampler: true);
}
/// <summary>
/// Gets the texture with the given ID.
/// </summary>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <returns>The texture with the given ID</returns>
public Texture Get(int id, bool srgbSampler)
{ {
if ((uint)id >= Items.Length) if ((uint)id >= Items.Length)
{ {
@ -251,7 +240,7 @@ namespace Ryujinx.Graphics.Gpu.Image
SynchronizeMemory(); SynchronizeMemory();
} }
GetForBinding(id, srgbSampler, out Texture texture); GetInternal(id, out Texture texture);
return texture; return texture;
} }
@ -263,10 +252,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This method assumes that the pool has been manually synchronized before doing binding. /// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks> /// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param> /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <param name="texture">The texture with the given ID</param> /// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns> /// <returns>The texture descriptor with the given ID</returns>
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture) public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
{ {
if ((uint)id >= Items.Length) if ((uint)id >= Items.Length)
{ {
@ -276,18 +264,6 @@ namespace Ryujinx.Graphics.Gpu.Image
// When getting for binding, assume the pool has already been synchronized. // When getting for binding, assume the pool has already been synchronized.
if (!srgbSampler)
{
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
{
// Get a view of the texture with the right format.
return ref GetForBinding(id, formatInfo, out texture);
}
}
return ref GetInternal(id, out texture); return ref GetInternal(id, out texture);
} }

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
@ -65,7 +64,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler; MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler; MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
MemoryUnmapped += CounterCache.MemoryUnmappedHandler; MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
Physical.TextureCache.Initialize();
} }
/// <summary> /// <summary>

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 7353; private const uint CodeGenVersion = 7320;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
constantBufferUsePerStageMask &= ~(1 << index); constantBufferUsePerStageMask &= ~(1 << index);
} }
if (checkTextures && _allTextures.Length > 0) if (checkTextures)
{ {
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId); TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);

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@ -202,8 +202,7 @@ namespace Ryujinx.Graphics.OpenGL
shaderSubgroupSize: Constants.MaxSubgroupSize, shaderSubgroupSize: Constants.MaxSubgroupSize,
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment, storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment, textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan. gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
maximumGpuMemory: 0);
} }
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data) public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)

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@ -138,8 +138,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Ensure that conditions met for that branch are also met for the current one. // Ensure that conditions met for that branch are also met for the current one.
// Prefer the latest sources for the phi node. // Prefer the latest sources for the phi node.
int undefCount = 0;
for (int i = phiNode.SourcesCount - 1; i >= 0; i--) for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{ {
BasicBlock phiBlock = phiNode.GetBlock(i); BasicBlock phiBlock = phiNode.GetBlock(i);
@ -161,26 +159,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return match; return match;
} }
} }
else if (phiSource.Type == OperandType.Undefined)
{
undefCount++;
}
}
// If all sources but one are undefined, we can assume that the one
// that is not undefined is the right one.
if (undefCount == phiNode.SourcesCount - 1)
{
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{
Operand phiSource = phiNode.GetSource(i);
if (phiSource.Type != OperandType.Undefined)
{
return phiSource;
}
}
} }
} }

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@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (stage == ShaderStage.Vertex) if (stage == ShaderStage.Vertex)
{ {
InitializeVertexOutputs(context); InitializePositionOutput(context);
} }
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents; UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
@ -236,20 +236,12 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
} }
private static void InitializeVertexOutputs(EmitterContext context) private static void InitializePositionOutput(EmitterContext context)
{ {
for (int c = 0; c < 4; c++) for (int c = 0; c < 4; c++)
{ {
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f)); context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
} }
if (context.Program.ClipDistancesWritten != 0)
{
for (int i = 0; i < 8; i++)
{
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
}
}
} }
private static void InitializeOutput(EmitterContext context, int location, bool perPatch) private static void InitializeOutput(EmitterContext context, int location, bool perPatch)

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@ -636,9 +636,9 @@ namespace Ryujinx.Graphics.Vulkan
var oldStencilTestEnable = _newState.StencilTestEnable; var oldStencilTestEnable = _newState.StencilTestEnable;
var oldDepthTestEnable = _newState.DepthTestEnable; var oldDepthTestEnable = _newState.DepthTestEnable;
var oldDepthWriteEnable = _newState.DepthWriteEnable; var oldDepthWriteEnable = _newState.DepthWriteEnable;
var oldTopology = _newState.Topology;
var oldViewports = DynamicState.Viewports; var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _newState.ViewportsCount; var oldViewportsCount = _newState.ViewportsCount;
var oldTopology = _topology;
_newState.CullMode = CullModeFlags.None; _newState.CullMode = CullModeFlags.None;
_newState.StencilTestEnable = false; _newState.StencilTestEnable = false;
@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilTestEnable = oldStencilTestEnable; _newState.StencilTestEnable = oldStencilTestEnable;
_newState.DepthTestEnable = oldDepthTestEnable; _newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable; _newState.DepthWriteEnable = oldDepthWriteEnable;
SetPrimitiveTopology(oldTopology); _newState.Topology = oldTopology;
DynamicState.SetViewports(ref oldViewports, oldViewportsCount); DynamicState.SetViewports(ref oldViewports, oldViewportsCount);

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@ -781,26 +781,7 @@ namespace Ryujinx.Graphics.Vulkan
shaderSubgroupSize: (int)Capabilities.SubgroupSize, shaderSubgroupSize: (int)Capabilities.SubgroupSize,
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment, storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment, textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0, gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
maximumGpuMemory: GetTotalGPUMemory());
}
private ulong GetTotalGPUMemory()
{
ulong totalMemory = 0;
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
{
var heap = memoryProperties.MemoryHeaps[i];
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
{
totalMemory += heap.Size;
}
}
return totalMemory;
} }
public HardwareInfo GetHardwareInfo() public HardwareInfo GetHardwareInfo()
@ -884,7 +865,6 @@ namespace Ryujinx.Graphics.Vulkan
private void PrintGpuInformation() private void PrintGpuInformation()
{ {
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
} }
public void Initialize(GraphicsDebugLevel logLevel) public void Initialize(GraphicsDebugLevel logLevel)

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@ -53,7 +53,6 @@ namespace Ryujinx.SDL2.Common
return; return;
} }
SDL_SetHint(SDL_HINT_APP_NAME, "Ryujinx");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");