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4
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
4
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@ -23,7 +23,7 @@ body:
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|||||||
attributes:
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attributes:
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label: Log file
|
label: Log file
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||||||
description: A log file will help our developers to better diagnose and fix the issue.
|
description: A log file will help our developers to better diagnose and fix the issue.
|
||||||
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
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||||||
validations:
|
validations:
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||||||
required: true
|
required: true
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||||||
- type: input
|
- type: input
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@ -83,4 +83,4 @@ body:
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|||||||
- Additional info about your environment:
|
- Additional info about your environment:
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||||||
- Any other information relevant to your issue.
|
- Any other information relevant to your issue.
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||||||
validations:
|
validations:
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||||||
required: false
|
required: false
|
@ -71,8 +71,6 @@ namespace Ryujinx.Graphics.GAL
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|
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public readonly int GatherBiasPrecision;
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public readonly int GatherBiasPrecision;
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|
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public readonly ulong MaximumGpuMemory;
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|
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public Capabilities(
|
public Capabilities(
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TargetApi api,
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TargetApi api,
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string vendorName,
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string vendorName,
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@ -133,8 +131,7 @@ namespace Ryujinx.Graphics.GAL
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int shaderSubgroupSize,
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int shaderSubgroupSize,
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int storageBufferOffsetAlignment,
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int storageBufferOffsetAlignment,
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int textureBufferOffsetAlignment,
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int textureBufferOffsetAlignment,
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int gatherBiasPrecision,
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int gatherBiasPrecision)
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ulong maximumGpuMemory)
|
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{
|
{
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Api = api;
|
Api = api;
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VendorName = vendorName;
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VendorName = vendorName;
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@ -196,7 +193,6 @@ namespace Ryujinx.Graphics.GAL
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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GatherBiasPrecision = gatherBiasPrecision;
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GatherBiasPrecision = gatherBiasPrecision;
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MaximumGpuMemory = maximumGpuMemory;
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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using Ryujinx.Common.Memory;
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using System.Buffers;
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|
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namespace Ryujinx.Graphics.GAL
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namespace Ryujinx.Graphics.GAL
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{
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{
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@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData(int layer, int level);
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PinnedSpan<byte> GetData(int layer, int level);
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|
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/// <summary>
|
/// <summary>
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
|
/// the operation completes.
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/// </summary>
|
/// </summary>
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/// <param name="data">Texture data bytes</param>
|
/// <param name="data">Texture data bytes</param>
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void SetData(MemoryOwner<byte> data);
|
void SetData(IMemoryOwner<byte> data);
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|
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/// <summary>
|
/// <summary>
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
|
/// the operation completes.
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/// </summary>
|
/// </summary>
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/// <param name="data">Texture data bytes</param>
|
/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
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void SetData(MemoryOwner<byte> data, int layer, int level);
|
void SetData(IMemoryOwner<byte> data, int layer, int level);
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|
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/// <summary>
|
/// <summary>
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
|
/// the operation completes.
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/// </summary>
|
/// </summary>
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/// <param name="data">Texture data bytes</param>
|
/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
|
/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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|
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void SetStorage(BufferRange buffer);
|
void SetStorage(BufferRange buffer);
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|
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|
@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
|
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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|
using System.Buffers;
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|
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
|
{
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public readonly CommandType CommandType => CommandType.TextureSetData;
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public readonly CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<MemoryOwner<byte>> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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|
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
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{
|
{
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_texture = texture;
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_texture = texture;
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_data = data;
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_data = data;
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|
@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
|
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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|
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
|
{
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@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
|
{
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<MemoryOwner<byte>> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _layer;
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private int _level;
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private int _level;
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|
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
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{
|
{
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_texture = texture;
|
_texture = texture;
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_data = data;
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_data = data;
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|
@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
|
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
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|
using System.Buffers;
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|
|
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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||||||
{
|
{
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@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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|||||||
{
|
{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||||
private TableRef<ThreadedTexture> _texture;
|
private TableRef<ThreadedTexture> _texture;
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||||||
private TableRef<MemoryOwner<byte>> _data;
|
private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
|
private int _layer;
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private int _level;
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private int _level;
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private Rectangle<int> _region;
|
private Rectangle<int> _region;
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||||||
|
|
||||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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||||||
{
|
{
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_texture = texture;
|
_texture = texture;
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_data = data;
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_data = data;
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|
@ -1,6 +1,6 @@
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|||||||
using Ryujinx.Common.Memory;
|
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||||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
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|
using System.Buffers;
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||||||
|
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||||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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||||||
{
|
{
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||||||
@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
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||||||
public void SetData(MemoryOwner<byte> data)
|
public void SetData(IMemoryOwner<byte> data)
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||||||
{
|
{
|
||||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.QueueCommand();
|
_renderer.QueueCommand();
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||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
MemoryOwner<byte> data;
|
IMemoryOwner<byte> data;
|
||||||
if (srcLinear)
|
if (srcLinear)
|
||||||
{
|
{
|
||||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
@ -47,11 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
private const int MinCountForDeletion = 32;
|
private const int MinCountForDeletion = 32;
|
||||||
private const int MaxCapacity = 2048;
|
private const int MaxCapacity = 2048;
|
||||||
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
|
private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
|
||||||
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
|
|
||||||
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
|
|
||||||
private const float MemoryScaleFactor = 0.50f;
|
|
||||||
private ulong _maxCacheMemoryUsage = 0;
|
|
||||||
|
|
||||||
private readonly LinkedList<Texture> _textures;
|
private readonly LinkedList<Texture> _textures;
|
||||||
private ulong _totalSize;
|
private ulong _totalSize;
|
||||||
@ -61,25 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="context">The GPU context that the cache belongs to</param>
|
|
||||||
public void Initialize(GpuContext context)
|
|
||||||
{
|
|
||||||
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
|
|
||||||
|
|
||||||
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
|
|
||||||
|
|
||||||
if (context.Capabilities.MaximumGpuMemory == 0)
|
|
||||||
{
|
|
||||||
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the automatic deletion cache.
|
/// Creates a new instance of the automatic deletion cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -109,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
texture.CacheNode = _textures.AddLast(texture);
|
texture.CacheNode = _textures.AddLast(texture);
|
||||||
|
|
||||||
if (_textures.Count > MaxCapacity ||
|
if (_textures.Count > MaxCapacity ||
|
||||||
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
|
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
@ -134,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_textures.AddLast(texture.CacheNode);
|
_textures.AddLast(texture.CacheNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
|
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
|
@ -13,11 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsDisposed { get; private set; }
|
public bool IsDisposed { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// True if the sampler has sRGB conversion enabled, false otherwise.
|
|
||||||
/// </summary>
|
|
||||||
public bool IsSrgb { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Host sampler object.
|
/// Host sampler object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -35,8 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="descriptor">The Maxwell sampler descriptor</param>
|
/// <param name="descriptor">The Maxwell sampler descriptor</param>
|
||||||
public Sampler(GpuContext context, SamplerDescriptor descriptor)
|
public Sampler(GpuContext context, SamplerDescriptor descriptor)
|
||||||
{
|
{
|
||||||
IsSrgb = descriptor.UnpackSrgb();
|
|
||||||
|
|
||||||
MinFilter minFilter = descriptor.UnpackMinFilter();
|
MinFilter minFilter = descriptor.UnpackMinFilter();
|
||||||
MagFilter magFilter = descriptor.UnpackMagFilter();
|
MagFilter magFilter = descriptor.UnpackMagFilter();
|
||||||
|
|
||||||
|
@ -113,15 +113,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return (CompareOp)(((Word0 >> 10) & 7) + 1);
|
return (CompareOp)(((Word0 >> 10) & 7) + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unpacks the sampler sRGB format flag.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
|
|
||||||
public readonly bool UnpackSrgb()
|
|
||||||
{
|
|
||||||
return (Word0 & (1 << 13)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
|
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -7,6 +7,7 @@ using Ryujinx.Graphics.Texture.Astc;
|
|||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -661,7 +662,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||||
|
|
||||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||||
{
|
{
|
||||||
@ -684,7 +685,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// Uploads new texture data to the host GPU.
|
/// Uploads new texture data to the host GPU.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">New data</param>
|
/// <param name="data">New data</param>
|
||||||
public void SetData(MemoryOwner<byte> data)
|
public void SetData(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
BlacklistScale();
|
BlacklistScale();
|
||||||
|
|
||||||
@ -703,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="data">New data</param>
|
/// <param name="data">New data</param>
|
||||||
/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
|
||||||
/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
BlacklistScale();
|
BlacklistScale();
|
||||||
|
|
||||||
@ -721,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
|
||||||
/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
|
||||||
/// <param name="region">Target sub-region of the texture to update</param>
|
/// <param name="region">Target sub-region of the texture to update</param>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
BlacklistScale();
|
BlacklistScale();
|
||||||
|
|
||||||
@ -739,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="level">Mip level to convert</param>
|
/// <param name="level">Mip level to convert</param>
|
||||||
/// <param name="single">True to convert a single slice</param>
|
/// <param name="single">True to convert a single slice</param>
|
||||||
/// <returns>Converted data</returns>
|
/// <returns>Converted data</returns>
|
||||||
public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||||
{
|
{
|
||||||
int width = Info.Width;
|
int width = Info.Width;
|
||||||
int height = Info.Height;
|
int height = Info.Height;
|
||||||
@ -754,7 +755,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
int sliceDepth = single ? 1 : depth;
|
int sliceDepth = single ? 1 : depth;
|
||||||
|
|
||||||
MemoryOwner<byte> linear;
|
IMemoryOwner<byte> linear;
|
||||||
|
|
||||||
if (Info.IsLinear)
|
if (Info.IsLinear)
|
||||||
{
|
{
|
||||||
@ -787,7 +788,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
data);
|
data);
|
||||||
}
|
}
|
||||||
|
|
||||||
MemoryOwner<byte> result = linear;
|
IMemoryOwner<byte> result = linear;
|
||||||
|
|
||||||
// Handle compressed cases not supported by the host:
|
// Handle compressed cases not supported by the host:
|
||||||
// - ASTC is usually not supported on desktop cards.
|
// - ASTC is usually not supported on desktop cards.
|
||||||
@ -831,19 +832,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.Etc2RgbaUnorm:
|
case Format.Etc2RgbaUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers);
|
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Etc2RgbPtaSrgb:
|
case Format.Etc2RgbPtaSrgb:
|
||||||
case Format.Etc2RgbPtaUnorm:
|
case Format.Etc2RgbPtaUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers);
|
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Etc2RgbSrgb:
|
case Format.Etc2RgbSrgb:
|
||||||
case Format.Etc2RgbUnorm:
|
case Format.Etc2RgbUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers);
|
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -855,43 +856,43 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.Bc1RgbaUnorm:
|
case Format.Bc1RgbaUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Bc2Srgb:
|
case Format.Bc2Srgb:
|
||||||
case Format.Bc2Unorm:
|
case Format.Bc2Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Bc3Srgb:
|
case Format.Bc3Srgb:
|
||||||
case Format.Bc3Unorm:
|
case Format.Bc3Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Bc4Snorm:
|
case Format.Bc4Snorm:
|
||||||
case Format.Bc4Unorm:
|
case Format.Bc4Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||||
}
|
}
|
||||||
case Format.Bc5Snorm:
|
case Format.Bc5Snorm:
|
||||||
case Format.Bc5Unorm:
|
case Format.Bc5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||||
}
|
}
|
||||||
case Format.Bc6HSfloat:
|
case Format.Bc6HSfloat:
|
||||||
case Format.Bc6HUfloat:
|
case Format.Bc6HUfloat:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||||
}
|
}
|
||||||
case Format.Bc7Srgb:
|
case Format.Bc7Srgb:
|
||||||
case Format.Bc7Unorm:
|
case Format.Bc7Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -899,7 +900,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width);
|
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
||||||
|
|
||||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||||
{
|
{
|
||||||
@ -909,7 +910,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (converted)
|
using (converted)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -920,7 +921,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -932,24 +933,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.R5G6B5Unorm:
|
case Format.R5G6B5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width);
|
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||||
}
|
}
|
||||||
case Format.B5G5R5A1Unorm:
|
case Format.B5G5R5A1Unorm:
|
||||||
case Format.R5G5B5X1Unorm:
|
case Format.R5G5B5X1Unorm:
|
||||||
case Format.R5G5B5A1Unorm:
|
case Format.R5G5B5A1Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm);
|
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||||
}
|
}
|
||||||
case Format.A1B5G5R5Unorm:
|
case Format.A1B5G5R5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width);
|
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||||
}
|
}
|
||||||
case Format.R4G4B4A4Unorm:
|
case Format.R4G4B4A4Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -187,9 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
|
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
|
||||||
|
|
||||||
Sampler sampler = samplerPool?.Get(samplerId);
|
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
|
||||||
|
|
||||||
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -510,12 +508,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
state.TextureHandle = textureId;
|
state.TextureHandle = textureId;
|
||||||
state.SamplerHandle = samplerId;
|
state.SamplerHandle = samplerId;
|
||||||
|
|
||||||
Sampler sampler = samplerPool?.Get(samplerId);
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
||||||
|
|
||||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
|
|
||||||
|
|
||||||
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
||||||
|
|
||||||
|
Sampler sampler = samplerPool?.Get(samplerId);
|
||||||
|
|
||||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||||
|
|
||||||
|
@ -68,14 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_cache = new AutoDeleteCache();
|
_cache = new AutoDeleteCache();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
|
||||||
/// </summary>
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
_cache.Initialize(_context);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles marking of textures written to a memory region being (partially) remapped.
|
/// Handles marking of textures written to a memory region being (partially) remapped.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
@ -6,6 +5,7 @@ using Ryujinx.Memory;
|
|||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using Ryujinx.Memory.Tracking;
|
using Ryujinx.Memory.Tracking;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||||
|
|
||||||
MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||||
|
|
||||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||||
}
|
}
|
||||||
|
@ -227,17 +227,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
/// <returns>The texture with the given ID</returns>
|
/// <returns>The texture with the given ID</returns>
|
||||||
public override Texture Get(int id)
|
public override Texture Get(int id)
|
||||||
{
|
|
||||||
return Get(id, srgbSampler: true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the texture with the given ID.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
|
||||||
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
|
||||||
/// <returns>The texture with the given ID</returns>
|
|
||||||
public Texture Get(int id, bool srgbSampler)
|
|
||||||
{
|
{
|
||||||
if ((uint)id >= Items.Length)
|
if ((uint)id >= Items.Length)
|
||||||
{
|
{
|
||||||
@ -251,7 +240,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
SynchronizeMemory();
|
SynchronizeMemory();
|
||||||
}
|
}
|
||||||
|
|
||||||
GetForBinding(id, srgbSampler, out Texture texture);
|
GetInternal(id, out Texture texture);
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
@ -263,10 +252,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// This method assumes that the pool has been manually synchronized before doing binding.
|
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
|
||||||
/// <param name="texture">The texture with the given ID</param>
|
/// <param name="texture">The texture with the given ID</param>
|
||||||
/// <returns>The texture descriptor with the given ID</returns>
|
/// <returns>The texture descriptor with the given ID</returns>
|
||||||
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
|
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
|
||||||
{
|
{
|
||||||
if ((uint)id >= Items.Length)
|
if ((uint)id >= Items.Length)
|
||||||
{
|
{
|
||||||
@ -276,18 +264,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
// When getting for binding, assume the pool has already been synchronized.
|
// When getting for binding, assume the pool has already been synchronized.
|
||||||
|
|
||||||
if (!srgbSampler)
|
|
||||||
{
|
|
||||||
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
|
|
||||||
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
|
|
||||||
|
|
||||||
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
|
|
||||||
{
|
|
||||||
// Get a view of the texture with the right format.
|
|
||||||
return ref GetForBinding(id, formatInfo, out texture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ref GetInternal(id, out texture);
|
return ref GetInternal(id, out texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
@ -65,7 +64,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||||
Physical.TextureCache.Initialize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 7353;
|
private const uint CodeGenVersion = 7320;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
constantBufferUsePerStageMask &= ~(1 << index);
|
constantBufferUsePerStageMask &= ~(1 << index);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkTextures && _allTextures.Length > 0)
|
if (checkTextures)
|
||||||
{
|
{
|
||||||
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
{
|
{
|
||||||
@ -55,9 +55,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data)
|
public void SetData(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
var dataSpan = data.Span;
|
var dataSpan = data.Memory.Span;
|
||||||
|
|
||||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||||
|
|
||||||
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
@ -448,13 +448,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(MemoryOwner<byte> data)
|
public void SetData(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
var dataSpan = data.Span;
|
var dataSpan = data.Memory.Span;
|
||||||
fixed (byte* ptr = dataSpan)
|
fixed (byte* ptr = dataSpan)
|
||||||
{
|
{
|
||||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||||
@ -463,13 +463,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data.Span)
|
fixed (byte* ptr = data.Memory.Span)
|
||||||
{
|
{
|
||||||
int width = Math.Max(Info.Width >> level, 1);
|
int width = Math.Max(Info.Width >> level, 1);
|
||||||
int height = Math.Max(Info.Height >> level, 1);
|
int height = Math.Max(Info.Height >> level, 1);
|
||||||
@ -480,7 +480,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
@ -489,7 +489,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data.Span)
|
fixed (byte* ptr = data.Memory.Span)
|
||||||
{
|
{
|
||||||
ReadFrom2D(
|
ReadFrom2D(
|
||||||
(IntPtr)ptr,
|
(IntPtr)ptr,
|
||||||
@ -522,13 +522,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
private MemoryOwner<byte> EnsureDataFormat(MemoryOwner<byte> data)
|
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
if (Format == Format.S8UintD24Unorm)
|
if (Format == Format.S8UintD24Unorm)
|
||||||
{
|
{
|
||||||
using (data)
|
using (data)
|
||||||
{
|
{
|
||||||
return FormatConverter.ConvertS8D24ToD24S8(data.Span);
|
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -202,8 +202,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
||||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
|
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
|
||||||
maximumGpuMemory: 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||||
|
@ -138,8 +138,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
// Ensure that conditions met for that branch are also met for the current one.
|
// Ensure that conditions met for that branch are also met for the current one.
|
||||||
// Prefer the latest sources for the phi node.
|
// Prefer the latest sources for the phi node.
|
||||||
|
|
||||||
int undefCount = 0;
|
|
||||||
|
|
||||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||||
@ -161,26 +159,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return match;
|
return match;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (phiSource.Type == OperandType.Undefined)
|
|
||||||
{
|
|
||||||
undefCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If all sources but one are undefined, we can assume that the one
|
|
||||||
// that is not undefined is the right one.
|
|
||||||
|
|
||||||
if (undefCount == phiNode.SourcesCount - 1)
|
|
||||||
{
|
|
||||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
Operand phiSource = phiNode.GetSource(i);
|
|
||||||
|
|
||||||
if (phiSource.Type != OperandType.Undefined)
|
|
||||||
{
|
|
||||||
return phiSource;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
if (stage == ShaderStage.Vertex)
|
if (stage == ShaderStage.Vertex)
|
||||||
{
|
{
|
||||||
InitializeVertexOutputs(context);
|
InitializePositionOutput(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
||||||
@ -236,20 +236,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void InitializeVertexOutputs(EmitterContext context)
|
private static void InitializePositionOutput(EmitterContext context)
|
||||||
{
|
{
|
||||||
for (int c = 0; c < 4; c++)
|
for (int c = 0; c < 4; c++)
|
||||||
{
|
{
|
||||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Program.ClipDistancesWritten != 0)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 8; i++)
|
|
||||||
{
|
|
||||||
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
||||||
|
@ -636,9 +636,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var oldStencilTestEnable = _newState.StencilTestEnable;
|
var oldStencilTestEnable = _newState.StencilTestEnable;
|
||||||
var oldDepthTestEnable = _newState.DepthTestEnable;
|
var oldDepthTestEnable = _newState.DepthTestEnable;
|
||||||
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
||||||
|
var oldTopology = _newState.Topology;
|
||||||
var oldViewports = DynamicState.Viewports;
|
var oldViewports = DynamicState.Viewports;
|
||||||
var oldViewportsCount = _newState.ViewportsCount;
|
var oldViewportsCount = _newState.ViewportsCount;
|
||||||
var oldTopology = _topology;
|
|
||||||
|
|
||||||
_newState.CullMode = CullModeFlags.None;
|
_newState.CullMode = CullModeFlags.None;
|
||||||
_newState.StencilTestEnable = false;
|
_newState.StencilTestEnable = false;
|
||||||
@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_newState.StencilTestEnable = oldStencilTestEnable;
|
_newState.StencilTestEnable = oldStencilTestEnable;
|
||||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||||
SetPrimitiveTopology(oldTopology);
|
_newState.Topology = oldTopology;
|
||||||
|
|
||||||
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Format = Ryujinx.Graphics.GAL.Format;
|
using Format = Ryujinx.Graphics.GAL.Format;
|
||||||
using VkFormat = Silk.NET.Vulkan.Format;
|
using VkFormat = Silk.NET.Vulkan.Format;
|
||||||
@ -84,20 +84,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data)
|
public void SetData(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
_gd.SetBufferData(_bufferHandle, _offset, data.Span);
|
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@ -746,23 +746,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data)
|
public void SetData(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
SetData(data.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
SetData(data.Span, layer, level, 1, 1, singleSlice: true);
|
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
SetData(data.Span, layer, level, 1, 1, singleSlice: true, region);
|
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -781,26 +781,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
||||||
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
|
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
|
||||||
maximumGpuMemory: GetTotalGPUMemory());
|
|
||||||
}
|
|
||||||
|
|
||||||
private ulong GetTotalGPUMemory()
|
|
||||||
{
|
|
||||||
ulong totalMemory = 0;
|
|
||||||
|
|
||||||
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
|
|
||||||
|
|
||||||
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
|
|
||||||
{
|
|
||||||
var heap = memoryProperties.MemoryHeaps[i];
|
|
||||||
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
|
|
||||||
{
|
|
||||||
totalMemory += heap.Size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return totalMemory;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public HardwareInfo GetHardwareInfo()
|
public HardwareInfo GetHardwareInfo()
|
||||||
@ -884,7 +865,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private void PrintGpuInformation()
|
private void PrintGpuInformation()
|
||||||
{
|
{
|
||||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||||
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(GraphicsDebugLevel logLevel)
|
public void Initialize(GraphicsDebugLevel logLevel)
|
||||||
|
@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||||||
{
|
{
|
||||||
private readonly MemoryOwner<byte> _rawDataOwner;
|
private readonly MemoryOwner<byte> _rawDataOwner;
|
||||||
|
|
||||||
private Span<byte> Raw => _rawDataOwner.Span;
|
private Span<byte> Raw => _rawDataOwner.Memory.Span;
|
||||||
|
|
||||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
using Ryujinx.Common.Memory;
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
|
|
||||||
namespace Ryujinx.Memory
|
namespace Ryujinx.Memory
|
||||||
{
|
{
|
||||||
@ -7,7 +7,7 @@ namespace Ryujinx.Memory
|
|||||||
{
|
{
|
||||||
private readonly IWritableBlock _block;
|
private readonly IWritableBlock _block;
|
||||||
private readonly ulong _va;
|
private readonly ulong _va;
|
||||||
private readonly MemoryOwner<byte> _memoryOwner;
|
private readonly IMemoryOwner<byte> _memoryOwner;
|
||||||
private readonly bool _tracked;
|
private readonly bool _tracked;
|
||||||
|
|
||||||
private bool NeedsWriteback => _block != null;
|
private bool NeedsWriteback => _block != null;
|
||||||
@ -22,7 +22,7 @@ namespace Ryujinx.Memory
|
|||||||
Memory = memory;
|
Memory = memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
|
public WritableRegion(IWritableBlock block, ulong va, IMemoryOwner<byte> memoryOwner, bool tracked = false)
|
||||||
: this(block, va, memoryOwner.Memory, tracked)
|
: this(block, va, memoryOwner.Memory, tracked)
|
||||||
{
|
{
|
||||||
_memoryOwner = memoryOwner;
|
_memoryOwner = memoryOwner;
|
||||||
|
@ -53,7 +53,6 @@ namespace Ryujinx.SDL2.Common
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SetHint(SDL_HINT_APP_NAME, "Ryujinx");
|
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||||
|
Loading…
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Reference in New Issue
Block a user