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3 Commits

Author SHA1 Message Date
gdkchan
6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass

* Handle subgroup sizes higher than 32

* Stop using the subgroup size control extension

* Make GenerateShuffleFunction static

* Shader cache version bump
2023-08-16 21:31:07 -03:00
Marco Carvalho
64079c034c Prefer jagged arrays over multidimensional (#5562)
* fix CA1814

* Update .editorconfig

removing .editorconfig rule
2023-08-16 23:24:44 +02:00
gdkchan
17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
* Declare and use gl_PerVertex block for VTG per-vertex built-ins

* Shader cache version bump
2023-08-16 23:16:25 +02:00
40 changed files with 624 additions and 271 deletions

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@@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.GAL
public readonly int MaximumComputeSharedMemorySize;
public readonly float MaximumSupportedAnisotropy;
public readonly int ShaderSubgroupSize;
public readonly int StorageBufferOffsetAlignment;
public readonly int GatherBiasPrecision;
@@ -101,6 +102,7 @@ namespace Ryujinx.Graphics.GAL
uint maximumImagesPerStage,
int maximumComputeSharedMemorySize,
float maximumSupportedAnisotropy,
int shaderSubgroupSize,
int storageBufferOffsetAlignment,
int gatherBiasPrecision)
{
@@ -148,6 +150,7 @@ namespace Ryujinx.Graphics.GAL
MaximumImagesPerStage = maximumImagesPerStage;
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
ShaderSubgroupSize = shaderSubgroupSize;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
GatherBiasPrecision = gatherBiasPrecision;
}

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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5529;
private const uint CodeGenVersion = 5540;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

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@@ -137,6 +137,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;

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@@ -7,5 +7,6 @@
public const int MaxVertexAttribs = 16;
public const int MaxVertexBuffers = 16;
public const int MaxTransformFeedbackBuffers = 4;
public const int MaxSubgroupSize = 64;
}
}

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@@ -175,6 +175,7 @@ namespace Ryujinx.Graphics.OpenGL
maximumImagesPerStage: 8,
maximumComputeSharedMemorySize: HwCapabilities.MaximumComputeSharedMemorySize,
maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
shaderSubgroupSize: Constants.MaxSubgroupSize,
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
}

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@@ -25,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable");
}
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
@@ -201,26 +202,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");

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@@ -5,10 +5,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
public static string Shuffle = "Helper_Shuffle";
public static string ShuffleDown = "Helper_ShuffleDown";
public static string ShuffleUp = "Helper_ShuffleUp";
public static string ShuffleXor = "Helper_ShuffleXor";
public static string SwizzleAdd = "Helper_SwizzleAdd";
}
}

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@@ -1,11 +0,0 @@
float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
uint maxThreadId = minThreadId | (clamp & ~segMask);
uint srcThreadId = (index & ~segMask) | minThreadId;
valid = srcThreadId <= maxThreadId;
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
return valid ? v : x;
}

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@@ -1,11 +0,0 @@
float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
uint maxThreadId = minThreadId | (clamp & ~segMask);
uint srcThreadId = $SUBGROUP_INVOCATION$ + index;
valid = srcThreadId <= maxThreadId;
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
return valid ? v : x;
}

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@@ -1,9 +0,0 @@
float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
{
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
uint srcThreadId = $SUBGROUP_INVOCATION$ - index;
valid = int(srcThreadId) >= int(minThreadId);
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
return valid ? v : x;
}

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@@ -1,11 +0,0 @@
float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
uint maxThreadId = minThreadId | (clamp & ~segMask);
uint srcThreadId = $SUBGROUP_INVOCATION$ ^ index;
valid = srcThreadId <= maxThreadId;
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
return valid ? v : x;
}

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@@ -9,6 +9,7 @@ using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenShuffle;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
@@ -174,6 +175,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.PackHalf2x16:
return PackHalf2x16(context, operation);
case Instruction.Shuffle:
return Shuffle(context, operation);
case Instruction.Store:
return Store(context, operation);

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@@ -13,14 +13,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
char component = "xyzw"[operation.Index];
if (context.HostCapabilities.SupportsShaderBallot)
{
return $"unpackUint2x32(ballotARB({arg})).x";
return $"unpackUint2x32(ballotARB({arg})).{component}";
}
else
{
return $"subgroupBallot({arg}).x";
return $"subgroupBallot({arg}).{component}";
}
}
}

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@@ -108,10 +108,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
Add(Instruction.Shuffle, InstType.Special);
Add(Instruction.ShuffleDown, InstType.CallBinary, "subgroupShuffleDown");
Add(Instruction.ShuffleUp, InstType.CallBinary, "subgroupShuffleUp");
Add(Instruction.ShuffleXor, InstType.CallBinary, "subgroupShuffleXor");
Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
Add(Instruction.Store, InstType.Special);

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@@ -0,0 +1,25 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenShuffle
{
public static string Shuffle(CodeGenContext context, AstOperation operation)
{
string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32);
string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32);
if (context.HostCapabilities.SupportsShaderBallot)
{
return $"readInvocationARB({value}, {index})";
}
else
{
return $"subgroupShuffle({value}, {index})";
}
}
}
}

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@@ -348,12 +348,98 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
}
else if (IoMap.IsPerVertexBuiltIn(ioDefinition.IoVariable))
{
continue;
}
bool isOutput = ioDefinition.StorageKind.IsOutput();
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
}
DeclarePerVertexBlock(context);
}
private static void DeclarePerVertexBlock(CodeGenContext context)
{
if (context.Definitions.Stage.IsVtg())
{
if (context.Definitions.Stage != ShaderStage.Vertex)
{
var perVertexInputStructType = CreatePerVertexStructType(context);
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
var perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize));
var perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType);
var perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input);
context.Name(perVertexInputVariable, "gl_in");
context.AddGlobalVariable(perVertexInputVariable);
context.Inputs.Add(new IoDefinition(StorageKind.Input, IoVariable.Position), perVertexInputVariable);
}
var perVertexOutputStructType = CreatePerVertexStructType(context);
void DecorateTfo(IoVariable ioVariable, int fieldIndex)
{
if (context.Definitions.TryGetTransformFeedbackOutput(ioVariable, 0, 0, out var transformFeedbackOutput))
{
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
}
}
DecorateTfo(IoVariable.Position, 0);
DecorateTfo(IoVariable.PointSize, 1);
DecorateTfo(IoVariable.ClipDistance, 2);
SpvInstruction perVertexOutputArrayType;
if (context.Definitions.Stage == ShaderStage.TessellationControl)
{
int arraySize = context.Definitions.ThreadsPerInputPrimitive;
perVertexOutputArrayType = context.TypeArray(perVertexOutputStructType, context.Constant(context.TypeU32(), arraySize));
}
else
{
perVertexOutputArrayType = perVertexOutputStructType;
}
var perVertexOutputPointerType = context.TypePointer(StorageClass.Output, perVertexOutputArrayType);
var perVertexOutputVariable = context.Variable(perVertexOutputPointerType, StorageClass.Output);
context.AddGlobalVariable(perVertexOutputVariable);
context.Outputs.Add(new IoDefinition(StorageKind.Output, IoVariable.Position), perVertexOutputVariable);
}
}
private static SpvInstruction CreatePerVertexStructType(CodeGenContext context)
{
var vec4FloatType = context.TypeVector(context.TypeFP32(), 4);
var floatType = context.TypeFP32();
var array8FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 8));
var array1FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 1));
var perVertexStructType = context.TypeStruct(true, vec4FloatType, floatType, array8FloatType, array1FloatType);
context.Name(perVertexStructType, "gl_PerVertex");
context.MemberName(perVertexStructType, 0, "gl_Position");
context.MemberName(perVertexStructType, 1, "gl_PointSize");
context.MemberName(perVertexStructType, 2, "gl_ClipDistance");
context.MemberName(perVertexStructType, 3, "gl_CullDistance");
context.Decorate(perVertexStructType, Decoration.Block);
context.MemberDecorate(perVertexStructType, 0, Decoration.BuiltIn, (LiteralInteger)BuiltIn.Position);
context.MemberDecorate(perVertexStructType, 1, Decoration.BuiltIn, (LiteralInteger)BuiltIn.PointSize);
context.MemberDecorate(perVertexStructType, 2, Decoration.BuiltIn, (LiteralInteger)BuiltIn.ClipDistance);
context.MemberDecorate(perVertexStructType, 3, Decoration.BuiltIn, (LiteralInteger)BuiltIn.CullDistance);
return perVertexStructType;
}
private static void DeclareInputOrOutput(

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@@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0);
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)operation.Index);
return new OperationResult(AggregateType.U32, mask);
}
@@ -1100,117 +1100,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateShuffle(CodeGenContext context, AstOperation operation)
{
var x = context.GetFP32(operation.GetSource(0));
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
var mask = context.GetU32(operation.GetSource(2));
var const31 = context.Constant(context.TypeU32(), 31);
var const8 = context.Constant(context.TypeU32(), 8);
var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31);
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
var notSegMask = context.Not(context.TypeU32(), segMask);
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
var indexNotSegMask = context.BitwiseAnd(context.TypeU32(), index, notSegMask);
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
var result = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateShuffleDown(CodeGenContext context, AstOperation operation)
{
var x = context.GetFP32(operation.GetSource(0));
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
var mask = context.GetU32(operation.GetSource(2));
var const31 = context.Constant(context.TypeU32(), 31);
var const8 = context.Constant(context.TypeU32(), 8);
var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31);
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
var notSegMask = context.Not(context.TypeU32(), segMask);
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.IAdd(context.TypeU32(), threadId, index);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
var result = context.GroupNonUniformShuffleDown(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateShuffleUp(CodeGenContext context, AstOperation operation)
{
var x = context.GetFP32(operation.GetSource(0));
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
var mask = context.GetU32(operation.GetSource(2));
var const31 = context.Constant(context.TypeU32(), 31);
var const8 = context.Constant(context.TypeU32(), 8);
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
var srcThreadId = context.ISub(context.TypeU32(), threadId, index);
var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
var result = context.GroupNonUniformShuffleUp(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateShuffleXor(CodeGenContext context, AstOperation operation)
{
var x = context.GetFP32(operation.GetSource(0));
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
var mask = context.GetU32(operation.GetSource(2));
var const31 = context.Constant(context.TypeU32(), 31);
var const8 = context.Constant(context.TypeU32(), 8);
var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31);
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
var notSegMask = context.Not(context.TypeU32(), segMask);
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
var result = context.GroupNonUniformShuffleXor(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
@@ -1788,6 +1711,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
StorageClass storageClass;
SpvInstruction baseObj;
int srcIndex = 0;
IoVariable? perVertexBuiltIn = null;
switch (storageKind)
{
@@ -1881,6 +1805,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
else
{
(_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
if (IoMap.IsPerVertexBuiltIn(ioVariable))
{
perVertexBuiltIn = ioVariable;
ioVariable = IoVariable.Position;
}
}
varType &= AggregateType.ElementTypeMask;
@@ -1902,6 +1832,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
int inputsCount = (isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
if (perVertexBuiltIn.HasValue)
{
int fieldIndex = IoMap.GetPerVertexStructFieldIndex(perVertexBuiltIn.Value);
var indexes = new SpvInstruction[inputsCount + 1];
int index = 0;
if (IoMap.IsPerVertexArrayBuiltIn(storageKind, context.Definitions.Stage))
{
indexes[index++] = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
indexes[index++] = context.Constant(context.TypeS32(), fieldIndex);
}
else
{
indexes[index++] = context.Constant(context.TypeS32(), fieldIndex);
}
for (; index < inputsCount + 1; srcIndex++, index++)
{
indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
}
return context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
}
if (operation.Inst == Instruction.AtomicCompareAndSwap)
{
inputsCount--;

View File

@@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
@@ -80,5 +81,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return false;
}
public static bool IsPerVertexBuiltIn(IoVariable ioVariable)
{
switch (ioVariable)
{
case IoVariable.Position:
case IoVariable.PointSize:
case IoVariable.ClipDistance:
return true;
}
return false;
}
public static bool IsPerVertexArrayBuiltIn(StorageKind storageKind, ShaderStage stage)
{
if (storageKind == StorageKind.Output)
{
return stage == ShaderStage.TessellationControl;
}
else
{
return stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
}
public static int GetPerVertexStructFieldIndex(IoVariable ioVariable)
{
return ioVariable switch
{
IoVariable.Position => 0,
IoVariable.PointSize => 1,
IoVariable.ClipDistance => 2,
_ => throw new ArgumentException($"Invalid built-in variable {ioVariable}.")
};
}
}
}

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@@ -28,12 +28,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
_poolLock = new object();
}
private const HelperFunctionsMask NeedsInvocationIdMask =
HelperFunctionsMask.Shuffle |
HelperFunctionsMask.ShuffleDown |
HelperFunctionsMask.ShuffleUp |
HelperFunctionsMask.ShuffleXor |
HelperFunctionsMask.SwizzleAdd;
private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;
public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{

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@@ -307,6 +307,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
case InstName.Sts:
context.SetUsedFeature(FeatureFlags.SharedMemory);
break;
case InstName.Shfl:
context.SetUsedFeature(FeatureFlags.Shuffle);
break;
}
block.OpCodes.Add(op);

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@@ -194,6 +194,15 @@ namespace Ryujinx.Graphics.Shader
return 16;
}
/// <summary>
/// Queries host shader subgroup size.
/// </summary>
/// <returns>Host shader subgroup size in invocations</returns>
int QueryHostSubgroupSize()
{
return 32;
}
/// <summary>
/// Queries host support for texture formats with BGRA component order (such as BGRA8).
/// </summary>

View File

@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (op.SReg)
{
case SReg.LaneId:
src = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
src = EmitLoadSubgroupLaneId(context);
break;
case SReg.InvocationId:
@@ -146,19 +146,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
case SReg.EqMask:
src = context.Load(StorageKind.Input, IoVariable.SubgroupEqMask, null, Const(0));
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupEqMask);
break;
case SReg.LtMask:
src = context.Load(StorageKind.Input, IoVariable.SubgroupLtMask, null, Const(0));
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupLtMask);
break;
case SReg.LeMask:
src = context.Load(StorageKind.Input, IoVariable.SubgroupLeMask, null, Const(0));
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupLeMask);
break;
case SReg.GtMask:
src = context.Load(StorageKind.Input, IoVariable.SubgroupGtMask, null, Const(0));
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupGtMask);
break;
case SReg.GeMask:
src = context.Load(StorageKind.Input, IoVariable.SubgroupGeMask, null, Const(0));
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupGeMask);
break;
default:
@@ -169,6 +169,52 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(op.Dest), src);
}
private static Operand EmitLoadSubgroupLaneId(EmitterContext context)
{
if (context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize() <= 32)
{
return context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
}
return context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x1f));
}
private static Operand EmitLoadSubgroupMask(EmitterContext context, IoVariable ioVariable)
{
int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
if (subgroupSize <= 32)
{
return context.Load(StorageKind.Input, ioVariable, null, Const(0));
}
else if (subgroupSize == 64)
{
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
Operand low = context.Load(StorageKind.Input, ioVariable, null, Const(0));
Operand high = context.Load(StorageKind.Input, ioVariable, null, Const(1));
return context.ConditionalSelect(context.BitwiseAnd(laneId, Const(32)), high, low);
}
else
{
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
Operand element = context.ShiftRightU32(laneId, Const(5));
Operand res = context.Load(StorageKind.Input, ioVariable, null, Const(0));
res = context.ConditionalSelect(
context.ICompareEqual(element, Const(1)),
context.Load(StorageKind.Input, ioVariable, null, Const(1)), res);
res = context.ConditionalSelect(
context.ICompareEqual(element, Const(2)),
context.Load(StorageKind.Input, ioVariable, null, Const(2)), res);
res = context.ConditionalSelect(
context.ICompareEqual(element, Const(3)),
context.Load(StorageKind.Input, ioVariable, null, Const(3)), res);
return res;
}
}
public static void SelR(EmitterContext context)
{
InstSelR op = context.GetOp<InstSelR>();

View File

@@ -10,10 +10,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
private static readonly int[,] _maskLut = new int[,]
private static readonly int[][] _maskLut = new int[][]
{
{ 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
{ 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
new int[] { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
new int[] { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
};
public const bool Sample1DAs2D = true;
@@ -605,7 +605,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
int handle = imm;
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1][writeMask];
int componentsCount = BitOperations.PopCount((uint)componentMask);

View File

@@ -50,20 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
InstVote op = context.GetOp<InstVote>();
Operand pred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
Operand res = null;
switch (op.VoteMode)
{
case VoteMode.All:
res = context.VoteAll(pred);
break;
case VoteMode.Any:
res = context.VoteAny(pred);
break;
case VoteMode.Eq:
res = context.VoteAllEqual(pred);
break;
}
Operand res = EmitVote(context, op.VoteMode, pred);
if (res != null)
{
@@ -76,7 +63,81 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Dest != RegisterConsts.RegisterZeroIndex)
{
context.Copy(GetDest(op.Dest), context.Ballot(pred));
context.Copy(GetDest(op.Dest), EmitBallot(context, pred));
}
}
private static Operand EmitVote(EmitterContext context, VoteMode voteMode, Operand pred)
{
int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
if (subgroupSize <= 32)
{
return voteMode switch
{
VoteMode.All => context.VoteAll(pred),
VoteMode.Any => context.VoteAny(pred),
VoteMode.Eq => context.VoteAllEqual(pred),
_ => null,
};
}
// Emulate vote with ballot masks.
// We do that when the GPU thread count is not 32,
// since the shader code assumes it is 32.
// allInvocations => ballot(pred) == ballot(true),
// anyInvocation => ballot(pred) != 0,
// allInvocationsEqual => ballot(pred) == balot(true) || ballot(pred) == 0
Operand ballotMask = EmitBallot(context, pred);
Operand AllTrue() => context.ICompareEqual(ballotMask, EmitBallot(context, Const(IrConsts.True)));
return voteMode switch
{
VoteMode.All => AllTrue(),
VoteMode.Any => context.ICompareNotEqual(ballotMask, Const(0)),
VoteMode.Eq => context.BitwiseOr(AllTrue(), context.ICompareEqual(ballotMask, Const(0))),
_ => null,
};
}
private static Operand EmitBallot(EmitterContext context, Operand pred)
{
int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
if (subgroupSize <= 32)
{
return context.Ballot(pred, 0);
}
else if (subgroupSize == 64)
{
// TODO: Add support for vector destination and do that with a single operation.
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
Operand low = context.Ballot(pred, 0);
Operand high = context.Ballot(pred, 1);
return context.ConditionalSelect(context.BitwiseAnd(laneId, Const(32)), high, low);
}
else
{
// TODO: Add support for vector destination and do that with a single operation.
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
Operand element = context.ShiftRightU32(laneId, Const(5));
Operand res = context.Ballot(pred, 0);
res = context.ConditionalSelect(
context.ICompareEqual(element, Const(1)),
context.Ballot(pred, 1), res);
res = context.ConditionalSelect(
context.ICompareEqual(element, Const(2)),
context.Ballot(pred, 2), res);
res = context.ConditionalSelect(
context.ICompareEqual(element, Const(3)),
context.Ballot(pred, 3), res);
return res;
}
}
}

View File

@@ -12,10 +12,6 @@
<ItemGroup>
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
</ItemGroup>

View File

@@ -23,5 +23,18 @@ namespace Ryujinx.Graphics.Shader
{
return stage == ShaderStage.Vertex || stage == ShaderStage.Fragment || stage == ShaderStage.Compute;
}
/// <summary>
/// Checks if the shader stage is vertex, tessellation or geometry.
/// </summary>
/// <param name="stage">Shader stage</param>
/// <returns>True if the shader stage is vertex, tessellation or geometry, false otherwise</returns>
public static bool IsVtg(this ShaderStage stage)
{
return stage == ShaderStage.Vertex ||
stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
}
}

View File

@@ -7,10 +7,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
MultiplyHighS32 = 1 << 2,
MultiplyHighU32 = 1 << 3,
Shuffle = 1 << 4,
ShuffleDown = 1 << 5,
ShuffleUp = 1 << 6,
ShuffleXor = 1 << 7,
SwizzleAdd = 1 << 10,
FSI = 1 << 11,
}

View File

@@ -109,14 +109,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.PackDouble2x32, AggregateType.FP64, AggregateType.U32, AggregateType.U32);
Add(Instruction.PackHalf2x16, AggregateType.U32, AggregateType.FP32, AggregateType.FP32);
Add(Instruction.ReciprocalSquareRoot, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Return, AggregateType.Void, AggregateType.U32);
Add(Instruction.Round, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ShiftLeft, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.ShiftRightS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.ShiftRightU32, AggregateType.U32, AggregateType.U32, AggregateType.S32);
Add(Instruction.Shuffle, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.ShuffleDown, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.ShuffleUp, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.Shuffle, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
Add(Instruction.ShuffleDown, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
Add(Instruction.ShuffleUp, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Store, AggregateType.Void);
@@ -131,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.VoteAll, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.VoteAllEqual, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.VoteAny, AggregateType.Bool, AggregateType.Bool);
#pragma warning restore IDE0055v
#pragma warning restore IDE0055
}
private static void Add(Instruction inst, AggregateType destType, params AggregateType[] srcTypes)

View File

@@ -282,18 +282,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
case Instruction.MultiplyHighU32:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
break;
case Instruction.Shuffle:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
break;
case Instruction.ShuffleDown:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
break;
case Instruction.ShuffleUp:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
break;
case Instruction.ShuffleXor:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
break;
case Instruction.SwizzleAdd:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
break;

View File

@@ -112,9 +112,13 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.AtomicXor, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand Ballot(this EmitterContext context, Operand a)
public static Operand Ballot(this EmitterContext context, Operand a, int index)
{
return context.Add(Instruction.Ballot, Local(), a);
Operand dest = Local();
context.Add(new Operation(Instruction.Ballot, index, dest, a));
return dest;
}
public static Operand Barrier(this EmitterContext context)
@@ -782,21 +786,41 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.ShiftRightU32, Local(), a, b);
}
public static Operand Shuffle(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.Shuffle, Local(), a, b);
}
public static (Operand, Operand) Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.Shuffle, (Local(), Local()), a, b, c);
}
public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.ShuffleDown, Local(), a, b);
}
public static (Operand, Operand) ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.ShuffleDown, (Local(), Local()), a, b, c);
}
public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.ShuffleUp, Local(), a, b);
}
public static (Operand, Operand) ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.ShuffleUp, (Local(), Local()), a, b, c);
}
public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.ShuffleXor, Local(), a, b);
}
public static (Operand, Operand) ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);

View File

@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.Translation
InstanceId = 1 << 3,
DrawParameters = 1 << 4,
RtLayer = 1 << 5,
Shuffle = 1 << 6,
FixedFuncAttr = 1 << 9,
LocalMemory = 1 << 10,
SharedMemory = 1 << 11,

View File

@@ -56,6 +56,20 @@ namespace Ryujinx.Graphics.Shader.Translation
return functionId;
}
public int GetOrCreateShuffleFunctionId(HelperFunctionName functionName, int subgroupSize)
{
if (_functionIds.TryGetValue((int)functionName, out int functionId))
{
return functionId;
}
Function function = GenerateShuffleFunction(functionName, subgroupSize);
functionId = AddFunction(function);
_functionIds.Add((int)functionName, functionId);
return functionId;
}
private Function GenerateFunction(HelperFunctionName functionName)
{
return functionName switch
@@ -216,6 +230,137 @@ namespace Ryujinx.Graphics.Shader.Translation
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedStore{bitSize}_{id}", false, 2, 0);
}
private static Function GenerateShuffleFunction(HelperFunctionName functionName, int subgroupSize)
{
return functionName switch
{
HelperFunctionName.Shuffle => GenerateShuffle(subgroupSize),
HelperFunctionName.ShuffleDown => GenerateShuffleDown(subgroupSize),
HelperFunctionName.ShuffleUp => GenerateShuffleUp(subgroupSize),
HelperFunctionName.ShuffleXor => GenerateShuffleXor(subgroupSize),
_ => throw new ArgumentException($"Invalid function name {functionName}"),
};
}
private static Function GenerateShuffle(int subgroupSize)
{
EmitterContext context = new();
Operand value = Argument(0);
Operand index = Argument(1);
Operand mask = Argument(2);
Operand clamp = context.BitwiseAnd(mask, Const(0x1f));
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
Operand minThreadId = context.BitwiseAnd(GenerateLoadSubgroupLaneId(context, subgroupSize), segMask);
Operand maxThreadId = context.BitwiseOr(context.BitwiseAnd(clamp, context.BitwiseNot(segMask)), minThreadId);
Operand srcThreadId = context.BitwiseOr(context.BitwiseAnd(index, context.BitwiseNot(segMask)), minThreadId);
Operand valid = context.ICompareLessOrEqualUnsigned(srcThreadId, maxThreadId);
context.Copy(Argument(3), valid);
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
context.Return(context.ConditionalSelect(valid, result, value));
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "Shuffle", true, 3, 1);
}
private static Function GenerateShuffleDown(int subgroupSize)
{
EmitterContext context = new();
Operand value = Argument(0);
Operand index = Argument(1);
Operand mask = Argument(2);
Operand clamp = context.BitwiseAnd(mask, Const(0x1f));
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
Operand laneId = GenerateLoadSubgroupLaneId(context, subgroupSize);
Operand minThreadId = context.BitwiseAnd(laneId, segMask);
Operand maxThreadId = context.BitwiseOr(context.BitwiseAnd(clamp, context.BitwiseNot(segMask)), minThreadId);
Operand srcThreadId = context.IAdd(laneId, index);
Operand valid = context.ICompareLessOrEqualUnsigned(srcThreadId, maxThreadId);
context.Copy(Argument(3), valid);
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
context.Return(context.ConditionalSelect(valid, result, value));
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ShuffleDown", true, 3, 1);
}
private static Function GenerateShuffleUp(int subgroupSize)
{
EmitterContext context = new();
Operand value = Argument(0);
Operand index = Argument(1);
Operand mask = Argument(2);
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
Operand laneId = GenerateLoadSubgroupLaneId(context, subgroupSize);
Operand minThreadId = context.BitwiseAnd(laneId, segMask);
Operand srcThreadId = context.ISubtract(laneId, index);
Operand valid = context.ICompareGreaterOrEqual(srcThreadId, minThreadId);
context.Copy(Argument(3), valid);
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
context.Return(context.ConditionalSelect(valid, result, value));
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ShuffleUp", true, 3, 1);
}
private static Function GenerateShuffleXor(int subgroupSize)
{
EmitterContext context = new();
Operand value = Argument(0);
Operand index = Argument(1);
Operand mask = Argument(2);
Operand clamp = context.BitwiseAnd(mask, Const(0x1f));
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
Operand laneId = GenerateLoadSubgroupLaneId(context, subgroupSize);
Operand minThreadId = context.BitwiseAnd(laneId, segMask);
Operand maxThreadId = context.BitwiseOr(context.BitwiseAnd(clamp, context.BitwiseNot(segMask)), minThreadId);
Operand srcThreadId = context.BitwiseExclusiveOr(laneId, index);
Operand valid = context.ICompareLessOrEqualUnsigned(srcThreadId, maxThreadId);
context.Copy(Argument(3), valid);
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
context.Return(context.ConditionalSelect(valid, result, value));
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ShuffleXor", true, 3, 1);
}
private static Operand GenerateLoadSubgroupLaneId(EmitterContext context, int subgroupSize)
{
if (subgroupSize <= 32)
{
return context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
}
return context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x1f));
}
private static Operand GenerateSubgroupShuffleIndex(EmitterContext context, Operand srcThreadId, int subgroupSize)
{
if (subgroupSize <= 32)
{
return srcThreadId;
}
return context.BitwiseOr(
context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x60)),
srcThreadId);
}
private Function GenerateTexelFetchScaleFunction()
{
EmitterContext context = new();

View File

@@ -2,12 +2,18 @@ namespace Ryujinx.Graphics.Shader.Translation
{
enum HelperFunctionName
{
Invalid,
ConvertDoubleToFloat,
ConvertFloatToDouble,
SharedAtomicMaxS32,
SharedAtomicMinS32,
SharedStore8,
SharedStore16,
Shuffle,
ShuffleDown,
ShuffleUp,
ShuffleXor,
TexelFetchScale,
TextureSizeUnscale,
}

View File

@@ -0,0 +1,52 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
class ShufflePass : ITransformPass
{
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
{
return usedFeatures.HasFlag(FeatureFlags.Shuffle);
}
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
{
Operation operation = (Operation)node.Value;
HelperFunctionName functionName = operation.Inst switch
{
Instruction.Shuffle => HelperFunctionName.Shuffle,
Instruction.ShuffleDown => HelperFunctionName.ShuffleDown,
Instruction.ShuffleUp => HelperFunctionName.ShuffleUp,
Instruction.ShuffleXor => HelperFunctionName.ShuffleXor,
_ => HelperFunctionName.Invalid,
};
if (functionName == HelperFunctionName.Invalid || operation.SourcesCount != 3 || operation.DestsCount != 2)
{
return node;
}
int functionId = context.Hfm.GetOrCreateShuffleFunctionId(functionName, context.GpuAccessor.QueryHostSubgroupSize());
Operand result = operation.GetDest(0);
Operand valid = operation.GetDest(1);
Operand value = operation.GetSource(0);
Operand index = operation.GetSource(1);
Operand mask = operation.GetSource(2);
operation.Dest = null;
Operand[] callArgs = new Operand[] { Const(functionId), value, index, mask, valid };
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
}
}

View File

@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
RunPass<TexturePass>(context);
RunPass<SharedStoreSmallIntCas>(context);
RunPass<SharedAtomicSignedCas>(context);
RunPass<ShufflePass>(context);
}
private static void RunPass<T>(TransformContext context) where T : ITransformPass

View File

@@ -25,7 +25,6 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsSubgroupSizeControl;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsShaderInt8;
public readonly bool SupportsShaderStencilExport;
@@ -45,9 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory;
public readonly bool SupportsDepthClipControl;
public readonly uint MinSubgroupSize;
public readonly uint MaxSubgroupSize;
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
public readonly uint SubgroupSize;
public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset;
public readonly uint VertexBufferAlignment;
@@ -64,7 +61,6 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsIndirectParameters,
bool supportsFragmentShaderInterlock,
bool supportsGeometryShaderPassthrough,
bool supportsSubgroupSizeControl,
bool supportsShaderFloat64,
bool supportsShaderInt8,
bool supportsShaderStencilExport,
@@ -84,9 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsViewportArray2,
bool supportsHostImportedMemory,
bool supportsDepthClipControl,
uint minSubgroupSize,
uint maxSubgroupSize,
ShaderStageFlags requiredSubgroupSizeStages,
uint subgroupSize,
SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset,
uint vertexBufferAlignment,
@@ -102,7 +96,6 @@ namespace Ryujinx.Graphics.Vulkan
SupportsIndirectParameters = supportsIndirectParameters;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsShaderInt8 = supportsShaderInt8;
SupportsShaderStencilExport = supportsShaderStencilExport;
@@ -122,9 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory;
SupportsDepthClipControl = supportsDepthClipControl;
MinSubgroupSize = minSubgroupSize;
MaxSubgroupSize = maxSubgroupSize;
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
SubgroupSize = subgroupSize;
SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset;
VertexBufferAlignment = vertexBufferAlignment;

View File

@@ -352,11 +352,6 @@ namespace Ryujinx.Graphics.Vulkan
return pipeline;
}
if (gd.Capabilities.SupportsSubgroupSizeControl)
{
UpdateStageRequiredSubgroupSizes(gd, 1);
}
var pipelineCreateInfo = new ComputePipelineCreateInfo
{
SType = StructureType.ComputePipelineCreateInfo,
@@ -616,11 +611,6 @@ namespace Ryujinx.Graphics.Vulkan
PDynamicStates = dynamicStates,
};
if (gd.Capabilities.SupportsSubgroupSizeControl)
{
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
}
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
{
SType = StructureType.GraphicsPipelineCreateInfo,
@@ -659,19 +649,6 @@ namespace Ryujinx.Graphics.Vulkan
return pipeline;
}
private readonly unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
{
for (int index = 0; index < count; index++)
{
bool canUseExplicitSubgroupSize =
(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
}
}
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
{
// Vertex attributes exceeding the stride are invalid.

View File

@@ -37,7 +37,6 @@ namespace Ryujinx.Graphics.Vulkan
"VK_EXT_shader_stencil_export",
"VK_KHR_shader_float16_int8",
"VK_EXT_shader_subgroup_ballot",
"VK_EXT_subgroup_size_control",
"VK_NV_geometry_shader_passthrough",
"VK_NV_viewport_array2",
"VK_EXT_depth_clip_control",

View File

@@ -151,6 +151,14 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PhysicalDeviceProperties2,
};
PhysicalDeviceSubgroupProperties propertiesSubgroup = new()
{
SType = StructureType.PhysicalDeviceSubgroupProperties,
PNext = properties2.PNext,
};
properties2.PNext = &propertiesSubgroup;
PhysicalDeviceBlendOperationAdvancedPropertiesEXT propertiesBlendOperationAdvanced = new()
{
SType = StructureType.PhysicalDeviceBlendOperationAdvancedPropertiesExt,
@@ -164,18 +172,6 @@ namespace Ryujinx.Graphics.Vulkan
properties2.PNext = &propertiesBlendOperationAdvanced;
}
PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new()
{
SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt,
};
bool supportsSubgroupSizeControl = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_subgroup_size_control");
if (supportsSubgroupSizeControl)
{
properties2.PNext = &propertiesSubgroupSizeControl;
}
bool supportsTransformFeedback = _physicalDevice.IsDeviceExtensionPresent(ExtTransformFeedback.ExtensionName);
PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new()
@@ -315,7 +311,6 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"),
_physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"),
supportsSubgroupSizeControl,
features2.Features.ShaderFloat64,
featuresShaderInt8.ShaderInt8,
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
@@ -335,9 +330,7 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
propertiesSubgroupSizeControl.MinSubgroupSize,
propertiesSubgroupSizeControl.MaxSubgroupSize,
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
propertiesSubgroup.SubgroupSize,
supportedSampleCounts,
portabilityFlags,
vertexBufferAlignment,
@@ -623,6 +616,7 @@ namespace Ryujinx.Graphics.Vulkan
maximumImagesPerStage: Constants.MaxImagesPerStage,
maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
}

View File

@@ -28,6 +28,7 @@ namespace Spv.Generator
// In the declaration block.
private readonly Dictionary<TypeDeclarationKey, Instruction> _typeDeclarations;
private readonly List<Instruction> _typeDeclarationsList;
// In the declaration block.
private readonly List<Instruction> _globals;
// In the declaration block.
@@ -54,6 +55,7 @@ namespace Spv.Generator
_debug = new List<Instruction>();
_annotations = new List<Instruction>();
_typeDeclarations = new Dictionary<TypeDeclarationKey, Instruction>();
_typeDeclarationsList = new List<Instruction>();
_constants = new Dictionary<ConstantKey, Instruction>();
_globals = new List<Instruction>();
_functionsDeclarations = new List<Instruction>();
@@ -126,7 +128,8 @@ namespace Spv.Generator
instruction.SetId(GetNewId());
_typeDeclarations.Add(key, instruction);
_typeDeclarations[key] = instruction;
_typeDeclarationsList.Add(instruction);
}
public void AddEntryPoint(ExecutionModel executionModel, Instruction function, string name, params Instruction[] interfaces)
@@ -330,7 +333,7 @@ namespace Spv.Generator
// Ensure that everything is in the right order in the declarations section.
List<Instruction> declarations = new();
declarations.AddRange(_typeDeclarations.Values);
declarations.AddRange(_typeDeclarationsList);
declarations.AddRange(_globals);
declarations.AddRange(_constants.Values);
declarations.Sort((Instruction x, Instruction y) => x.Id.CompareTo(y.Id));