Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
26a881176e | |||
e44a43c7e1 | |||
3139a85a2b | |||
a4e8bea866 |
@ -59,7 +59,7 @@ namespace ARMeilleure.CodeGen.Optimizations
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BasicBlock fromPred = from.Predecessors.Count == 1 ? from.Predecessors[0] : null;
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BasicBlock fromPred = from.Predecessors.Count == 1 ? from.Predecessors[0] : null;
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// If the block is empty, we can try to append to the predecessor and avoid unnecessary jumps.
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// If the block is empty, we can try to append to the predecessor and avoid unnecessary jumps.
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if (from.Operations.Count == 0 && fromPred != null)
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if (from.Operations.Count == 0 && fromPred != null && fromPred.SuccessorsCount == 1)
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{
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{
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for (int i = 0; i < fromPred.SuccessorsCount; i++)
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for (int i = 0; i < fromPred.SuccessorsCount; i++)
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{
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{
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@ -191,7 +191,7 @@ namespace ARMeilleure.Signal
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// Is the fault address within this tracked region?
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// Is the fault address within this tracked region?
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Operand inRange = context.BitwiseAnd(
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Operand inRange = context.BitwiseAnd(
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context.ICompare(faultAddress, rangeAddress, Comparison.GreaterOrEqualUI),
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context.ICompare(faultAddress, rangeAddress, Comparison.GreaterOrEqualUI),
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context.ICompare(faultAddress, rangeEndAddress, Comparison.Less)
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context.ICompare(faultAddress, rangeEndAddress, Comparison.LessUI)
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);
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);
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// Only call tracking if in range.
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// Only call tracking if in range.
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@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 3193; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 3267; //! To be incremented manually for each change to the ARMeilleure project.
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private const string ActualDir = "0";
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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private const string BackupDir = "1";
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@ -1136,17 +1136,33 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
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{
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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if (result != TextureViewCompatibility.Incompatible)
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if (result != TextureViewCompatibility.Incompatible)
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{
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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bool msTargetCompatible = false;
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if (allowMs)
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{
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msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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}
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if (!msTargetCompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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{
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{
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@ -1156,11 +1172,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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result = TextureViewCompatibility.CopyOnly;
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result = TextureViewCompatibility.CopyOnly;
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}
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}
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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}
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firstLayer = 0;
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firstLayer = 0;
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@ -542,7 +542,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < overlapsCount; index++)
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for (int index = 0; index < overlapsCount; index++)
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{
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{
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Texture overlap = _textureOverlaps[index];
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Texture overlap = _textureOverlaps[index];
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(
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info,
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range.Value,
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sizeInfo.LayerSize,
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_context.Capabilities,
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flags.HasFlag(TextureSearchFlags.ForCopy),
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out int firstLayer,
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out int firstLevel);
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if (overlapCompatibility == TextureViewCompatibility.Full)
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if (overlapCompatibility == TextureViewCompatibility.Full)
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{
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{
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@ -650,7 +657,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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Texture overlap = _textureOverlaps[index];
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bool overlapInCache = overlap.CacheNode != null;
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bool overlapInCache = overlap.CacheNode != null;
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TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility compatibility = texture.IsViewCompatible(
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overlap.Info,
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overlap.Range,
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overlap.LayerSize,
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_context.Capabilities,
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false,
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out int firstLayer,
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out int firstLevel);
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if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
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if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
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{
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{
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@ -1000,20 +1014,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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depthOrLayers = info.DepthOrLayers;
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depthOrLayers = info.DepthOrLayers;
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}
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}
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// 2D and 2D multisample textures are not considered compatible.
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// This specific case is required for copies, where the source texture might be multisample.
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// In this case, we inherit the parent texture multisample state.
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Target target = info.Target;
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int samplesInX = info.SamplesInX;
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int samplesInY = info.SamplesInY;
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if (target == Target.Texture2D && parent.Target == Target.Texture2DMultisample)
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{
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target = Target.Texture2DMultisample;
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samplesInX = parent.Info.SamplesInX;
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samplesInY = parent.Info.SamplesInY;
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}
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return new TextureInfo(
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return new TextureInfo(
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info.GpuAddress,
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info.GpuAddress,
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width,
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width,
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height,
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height,
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depthOrLayers,
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depthOrLayers,
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info.Levels,
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info.Levels,
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info.SamplesInX,
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samplesInX,
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info.SamplesInY,
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samplesInY,
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info.Stride,
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info.Stride,
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info.IsLinear,
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info.IsLinear,
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info.GobBlocksInY,
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info.GobBlocksInY,
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info.GobBlocksInZ,
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info.GobBlocksInZ,
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info.GobBlocksInTileX,
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info.GobBlocksInTileX,
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info.Target,
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target,
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info.FormatInfo,
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info.FormatInfo,
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info.DepthStencilMode,
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info.DepthStencilMode,
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info.SwizzleR,
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info.SwizzleR,
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3054;
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private const ulong ShaderCodeGenVersion = 3251;
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// Progress reporting helpers
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// Progress reporting helpers
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private volatile int _shaderCount;
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private volatile int _shaderCount;
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@ -250,9 +250,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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: "gl_SubgroupInvocationID";
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: "gl_SubgroupInvocationID";
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}
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}
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// TODO: There must be a better way to handle this...
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if (config.Stage == ShaderStage.Fragment)
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if (config.Stage == ShaderStage.Fragment)
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{
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{
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// TODO: There must be a better way to handle this...
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switch (value)
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switch (value)
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{
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{
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case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
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case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
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@ -5144,6 +5144,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public bool PredInv => (_opcode & 0x80000) != 0;
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public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public AvgMode AvgMode => (AvgMode)((_opcode >> 56) & 0x3);
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public AvgMode AvgMode => (AvgMode)((_opcode >> 56) & 0x3);
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public bool DFormat => (_opcode & 0x40000000000000) != 0;
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public bool DFormat => (_opcode & 0x40000000000000) != 0;
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@ -5164,6 +5165,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public bool PredInv => (_opcode & 0x80000) != 0;
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public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
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public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
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public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
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public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
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@ -13,16 +13,28 @@ namespace Ryujinx.Graphics.Shader
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{
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{
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public static string ToGlslString(this InputTopology topology)
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public static string ToGlslString(this InputTopology topology)
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{
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{
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switch (topology)
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return topology switch
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{
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{
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case InputTopology.Points: return "points";
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InputTopology.Points => "points",
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case InputTopology.Lines: return "lines";
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InputTopology.Lines => "lines",
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case InputTopology.LinesAdjacency: return "lines_adjacency";
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InputTopology.LinesAdjacency => "lines_adjacency",
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case InputTopology.Triangles: return "triangles";
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InputTopology.Triangles => "triangles",
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case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
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InputTopology.TrianglesAdjacency => "triangles_adjacency",
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}
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_ => "points"
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};
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}
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return "points";
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public static int ToInputVertices(this InputTopology topology)
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{
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return topology switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines or
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InputTopology.LinesAdjacency => 2,
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InputTopology.Triangles or
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InputTopology.TrianglesAdjacency => 3,
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_ => 1
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};
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}
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}
|
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}
|
}
|
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}
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}
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@ -73,6 +73,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
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};
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};
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}
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}
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public static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
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{
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return type switch
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|
{
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VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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|
VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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|
VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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|
VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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|
VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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|
VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
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|
_ => src
|
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|
};
|
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|
}
|
||||||
|
|
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public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
|
public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
|
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{
|
{
|
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if (!setCC)
|
if (!setCC)
|
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@ -118,6 +138,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
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}
|
}
|
||||||
}
|
}
|
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|
|
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|
public static (Operand, Operand) NegateLong(EmitterContext context, Operand low, Operand high)
|
||||||
|
{
|
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|
low = context.BitwiseNot(low);
|
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|
high = context.BitwiseNot(high);
|
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|
low = AddWithCarry(context, low, Const(1), out Operand carryOut);
|
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|
high = context.IAdd(high, carryOut);
|
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|
return (low, high);
|
||||||
|
}
|
||||||
|
|
||||||
public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
|
public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
|
||||||
{
|
{
|
||||||
Operand result = context.IAdd(lhs, rhs);
|
Operand result = context.IAdd(lhs, rhs);
|
||||||
|
@ -168,10 +168,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
{
|
{
|
||||||
InstIsberd op = context.GetOp<InstIsberd>();
|
InstIsberd op = context.GetOp<InstIsberd>();
|
||||||
|
|
||||||
// This instruction performs a load from ISBE memory,
|
// This instruction performs a load from ISBE (Internal Stage Buffer Entry) memory.
|
||||||
// however it seems to be only used to get some vertex
|
// Here, we just propagate the offset, as the result from this instruction is usually
|
||||||
// input data, so we instead propagate the offset so that
|
// used with ALD to perform vertex load on geometry or tessellation shaders.
|
||||||
// it can be used on the attribute load.
|
// The offset is calculated as (PrimitiveIndex * VerticesPerPrimitive) + VertexIndex.
|
||||||
|
// Since we hardcode PrimitiveIndex to zero, then the offset will be just VertexIndex.
|
||||||
context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcA));
|
context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcA));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -94,31 +94,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
case SReg.InvocationInfo:
|
case SReg.InvocationInfo:
|
||||||
if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
|
if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
|
||||||
{
|
{
|
||||||
Operand primitiveId = Attribute(AttributeConsts.PrimitiveId);
|
// Note: Lowest 8-bits seems to contain some primitive index,
|
||||||
Operand patchVerticesIn;
|
// but it seems to be NVIDIA implementation specific as it's only used
|
||||||
|
// to calculate ISBE offsets, so we can just keep it as zero.
|
||||||
|
|
||||||
if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
if (context.Config.Stage == ShaderStage.TessellationControl ||
|
||||||
|
context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||||
{
|
{
|
||||||
patchVerticesIn = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
|
src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
|
src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
|
||||||
|
|
||||||
int inputVertices = inputTopology switch
|
|
||||||
{
|
|
||||||
InputTopology.Points => 1,
|
|
||||||
InputTopology.Lines or
|
|
||||||
InputTopology.LinesAdjacency => 2,
|
|
||||||
InputTopology.Triangles or
|
|
||||||
InputTopology.TrianglesAdjacency => 3,
|
|
||||||
_ => 1
|
|
||||||
};
|
|
||||||
|
|
||||||
patchVerticesIn = Const(inputVertices << 16);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
src = context.BitwiseOr(primitiveId, patchVerticesIn);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
using Ryujinx.Graphics.Shader.Decoders;
|
using Ryujinx.Graphics.Shader.Decoders;
|
||||||
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
|
|
||||||
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
||||||
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader.Instructions
|
namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
{
|
{
|
||||||
@ -11,8 +13,106 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
{
|
{
|
||||||
InstVmad op = context.GetOp<InstVmad>();
|
InstVmad op = context.GetOp<InstVmad>();
|
||||||
|
|
||||||
// TODO: Implement properly.
|
bool aSigned = (op.ASelect & VectorSelect.S8B0) != 0;
|
||||||
context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcC));
|
bool bSigned = (op.BSelect & VectorSelect.S8B0) != 0;
|
||||||
|
|
||||||
|
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||||
|
Operand srcC = context.INegate(GetSrcReg(context, op.SrcC), op.AvgMode == AvgMode.NegB);
|
||||||
|
Operand srcB;
|
||||||
|
|
||||||
|
if (op.BVideo)
|
||||||
|
{
|
||||||
|
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int imm = op.Imm16;
|
||||||
|
|
||||||
|
if (bSigned)
|
||||||
|
{
|
||||||
|
imm = (imm << 16) >> 16;
|
||||||
|
}
|
||||||
|
|
||||||
|
srcB = Const(imm);
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand productLow = context.IMultiply(srcA, srcB);
|
||||||
|
Operand productHigh;
|
||||||
|
|
||||||
|
if (aSigned == bSigned)
|
||||||
|
{
|
||||||
|
productHigh = aSigned
|
||||||
|
? context.MultiplyHighS32(srcA, srcB)
|
||||||
|
: context.MultiplyHighU32(srcA, srcB);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Operand temp = aSigned
|
||||||
|
? context.IMultiply(srcB, context.ShiftRightS32(srcA, Const(31)))
|
||||||
|
: context.IMultiply(srcA, context.ShiftRightS32(srcB, Const(31)));
|
||||||
|
|
||||||
|
productHigh = context.IAdd(temp, context.MultiplyHighU32(srcA, srcB));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (op.AvgMode == AvgMode.NegA)
|
||||||
|
{
|
||||||
|
(productLow, productHigh) = InstEmitAluHelper.NegateLong(context, productLow, productHigh);
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand resLow = InstEmitAluHelper.AddWithCarry(context, productLow, srcC, out Operand sumCarry);
|
||||||
|
Operand resHigh = context.IAdd(productHigh, sumCarry);
|
||||||
|
|
||||||
|
if (op.AvgMode == AvgMode.PlusOne)
|
||||||
|
{
|
||||||
|
resLow = InstEmitAluHelper.AddWithCarry(context, resLow, Const(1), out Operand poCarry);
|
||||||
|
resHigh = context.IAdd(resHigh, poCarry);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool resSigned = op.ASelect == VectorSelect.S32 ||
|
||||||
|
op.BSelect == VectorSelect.S32 ||
|
||||||
|
op.AvgMode == AvgMode.NegB ||
|
||||||
|
op.AvgMode == AvgMode.NegA;
|
||||||
|
|
||||||
|
int shift = op.VideoScale switch
|
||||||
|
{
|
||||||
|
VideoScale.Shr7 => 7,
|
||||||
|
VideoScale.Shr15 => 15,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
if (shift != 0)
|
||||||
|
{
|
||||||
|
// Low = (Low >> Shift) | (High << (32 - Shift))
|
||||||
|
// High >>= Shift
|
||||||
|
resLow = context.ShiftRightU32(resLow, Const(shift));
|
||||||
|
resLow = context.BitwiseOr(resLow, context.ShiftLeft(resHigh, Const(32 - shift)));
|
||||||
|
resHigh = resSigned
|
||||||
|
? context.ShiftRightS32(resHigh, Const(shift))
|
||||||
|
: context.ShiftRightU32(resHigh, Const(shift));
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand res = resLow;
|
||||||
|
|
||||||
|
if (op.Sat)
|
||||||
|
{
|
||||||
|
Operand sign = context.ShiftRightS32(resHigh, Const(31));
|
||||||
|
|
||||||
|
if (resSigned)
|
||||||
|
{
|
||||||
|
Operand overflow = context.ICompareNotEqual(resHigh, context.ShiftRightS32(resLow, Const(31)));
|
||||||
|
Operand clampValue = context.ConditionalSelect(sign, Const(int.MinValue), Const(int.MaxValue));
|
||||||
|
res = context.ConditionalSelect(overflow, clampValue, resLow);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Operand overflow = context.ICompareNotEqual(resHigh, Const(0));
|
||||||
|
res = context.ConditionalSelect(overflow, context.BitwiseNot(sign), resLow);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Copy(GetDest(op.Dest), res);
|
||||||
|
|
||||||
|
// TODO: CC.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -13,14 +13,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
{
|
{
|
||||||
InstVmnmx op = context.GetOp<InstVmnmx>();
|
InstVmnmx op = context.GetOp<InstVmnmx>();
|
||||||
|
|
||||||
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||||
|
|
||||||
Operand srcB;
|
Operand srcB;
|
||||||
|
|
||||||
if (op.BVideo)
|
if (op.BVideo)
|
||||||
{
|
{
|
||||||
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -124,13 +123,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
{
|
{
|
||||||
InstVsetp op = context.GetOp<InstVsetp>();
|
InstVsetp op = context.GetOp<InstVsetp>();
|
||||||
|
|
||||||
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||||
|
|
||||||
Operand srcB;
|
Operand srcB;
|
||||||
|
|
||||||
if (op.BVideo)
|
if (op.BVideo)
|
||||||
{
|
{
|
||||||
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -181,25 +179,5 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
|
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
|
||||||
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
|
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
|
|
||||||
{
|
|
||||||
return type switch
|
|
||||||
{
|
|
||||||
VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
|
|
||||||
VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
|
|
||||||
VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
|
|
||||||
VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
|
|
||||||
VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
|
|
||||||
VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
|
||||||
VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
|
|
||||||
VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
|
|
||||||
VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
|
|
||||||
VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
|
|
||||||
VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
|
|
||||||
VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
|
||||||
_ => src
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,138 +7,135 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
{
|
{
|
||||||
static class Lop3Expression
|
static class Lop3Expression
|
||||||
{
|
{
|
||||||
public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
|
private enum TruthTable : byte
|
||||||
{
|
{
|
||||||
Operand expr = null;
|
False = 0x00, // false
|
||||||
|
True = 0xff, // true
|
||||||
// Handle some simple cases, or cases where
|
In = 0xf0, // a
|
||||||
// the KMap would yield poor results (like XORs).
|
And2 = 0xc0, // a & b
|
||||||
if (imm == 0x96 || imm == 0x69)
|
Or2 = 0xfc, // a | b
|
||||||
{
|
Xor2 = 0x3c, // a ^ b
|
||||||
// XOR (0x96) and XNOR (0x69).
|
And3 = 0x80, // a & b & c
|
||||||
if (imm == 0x69)
|
Or3 = 0xfe, // a | b | c
|
||||||
{
|
XorAnd = 0x60, // a & (b ^ c)
|
||||||
srcA = context.BitwiseNot(srcA);
|
XorOr = 0xf6, // a | (b ^ c)
|
||||||
}
|
OrAnd = 0xe0, // a & (b | c)
|
||||||
|
AndOr = 0xf8, // a | (b & c)
|
||||||
expr = context.BitwiseExclusiveOr(srcA, srcB);
|
Onehot = 0x16, // (a & !b & !c) | (!a & b & !c) | (!a & !b & c) - Only one value is true.
|
||||||
expr = context.BitwiseExclusiveOr(expr, srcC);
|
Majority = 0xe8, // Popcount(a, b, c) >= 2
|
||||||
|
Gamble = 0x81, // (a & b & c) | (!a & !b & !c) - All on or all off
|
||||||
return expr;
|
InverseGamble = 0x7e, // Inverse of Gamble
|
||||||
}
|
Dot = 0x1a, // a ^ (c | (a & b))
|
||||||
else if (imm == 0)
|
Mux = 0xca, // a ? b : c
|
||||||
{
|
AndXor = 0x78, // a ^ (b & c)
|
||||||
// Always false.
|
OrXor = 0x1e, // a ^ (b | c)
|
||||||
return Const(IrConsts.False);
|
Xor3 = 0x96, // a ^ b ^ c
|
||||||
}
|
|
||||||
else if (imm == 0xff)
|
|
||||||
{
|
|
||||||
// Always true.
|
|
||||||
return Const(IrConsts.True);
|
|
||||||
}
|
|
||||||
|
|
||||||
int map;
|
|
||||||
|
|
||||||
// Encode into gray code.
|
|
||||||
map = ((imm >> 0) & 1) << 0;
|
|
||||||
map |= ((imm >> 1) & 1) << 4;
|
|
||||||
map |= ((imm >> 2) & 1) << 1;
|
|
||||||
map |= ((imm >> 3) & 1) << 5;
|
|
||||||
map |= ((imm >> 4) & 1) << 3;
|
|
||||||
map |= ((imm >> 5) & 1) << 7;
|
|
||||||
map |= ((imm >> 6) & 1) << 2;
|
|
||||||
map |= ((imm >> 7) & 1) << 6;
|
|
||||||
|
|
||||||
// Solve KMap, get sum of products.
|
|
||||||
int visited = 0;
|
|
||||||
|
|
||||||
for (int index = 0; index < 8 && visited != 0xff; index++)
|
|
||||||
{
|
|
||||||
if ((map & (1 << index)) == 0)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int mask = 0;
|
|
||||||
|
|
||||||
for (int mSize = 4; mSize != 0; mSize >>= 1)
|
|
||||||
{
|
|
||||||
mask = RotateLeft4((1 << mSize) - 1, index & 3) << (index & 4);
|
|
||||||
|
|
||||||
if ((map & mask) == mask)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// The mask should wrap, if we are on the high row, shift to low etc.
|
|
||||||
int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
|
|
||||||
|
|
||||||
if ((map & mask2) == mask2)
|
|
||||||
{
|
|
||||||
mask |= mask2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((mask & visited) == mask)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool notA = (mask & 0x33) != 0;
|
|
||||||
bool notB = (mask & 0x99) != 0;
|
|
||||||
bool notC = (mask & 0x0f) != 0;
|
|
||||||
|
|
||||||
bool aChanges = (mask & 0xcc) != 0 && notA;
|
|
||||||
bool bChanges = (mask & 0x66) != 0 && notB;
|
|
||||||
bool cChanges = (mask & 0xf0) != 0 && notC;
|
|
||||||
|
|
||||||
Operand localExpr = null;
|
|
||||||
|
|
||||||
void And(Operand source)
|
|
||||||
{
|
|
||||||
if (localExpr != null)
|
|
||||||
{
|
|
||||||
localExpr = context.BitwiseAnd(localExpr, source);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
localExpr = source;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!aChanges)
|
|
||||||
{
|
|
||||||
And(context.BitwiseNot(srcA, notA));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!bChanges)
|
|
||||||
{
|
|
||||||
And(context.BitwiseNot(srcB, notB));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!cChanges)
|
|
||||||
{
|
|
||||||
And(context.BitwiseNot(srcC, notC));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (expr != null)
|
|
||||||
{
|
|
||||||
expr = context.BitwiseOr(expr, localExpr);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
expr = localExpr;
|
|
||||||
}
|
|
||||||
|
|
||||||
visited |= mask;
|
|
||||||
}
|
|
||||||
|
|
||||||
return expr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int RotateLeft4(int value, int shift)
|
public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
|
||||||
{
|
{
|
||||||
return ((value << shift) | (value >> (4 - shift))) & 0xf;
|
for (int i = 0; i < 0x40; i++)
|
||||||
|
{
|
||||||
|
TruthTable currImm = (TruthTable)imm;
|
||||||
|
|
||||||
|
Operand x = srcA;
|
||||||
|
Operand y = srcB;
|
||||||
|
Operand z = srcC;
|
||||||
|
|
||||||
|
if ((i & 0x01) != 0)
|
||||||
|
{
|
||||||
|
(x, y) = (y, x);
|
||||||
|
currImm = PermuteTable(currImm, 7, 6, 3, 2, 5, 4, 1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((i & 0x02) != 0)
|
||||||
|
{
|
||||||
|
(x, z) = (z, x);
|
||||||
|
currImm = PermuteTable(currImm, 7, 3, 5, 1, 6, 2, 4, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((i & 0x04) != 0)
|
||||||
|
{
|
||||||
|
(y, z) = (z, y);
|
||||||
|
currImm = PermuteTable(currImm, 7, 5, 6, 4, 3, 1, 2, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((i & 0x08) != 0)
|
||||||
|
{
|
||||||
|
x = context.BitwiseNot(x);
|
||||||
|
currImm = PermuteTable(currImm, 3, 2, 1, 0, 7, 6, 5, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((i & 0x10) != 0)
|
||||||
|
{
|
||||||
|
y = context.BitwiseNot(y);
|
||||||
|
currImm = PermuteTable(currImm, 5, 4, 7, 6, 1, 0, 3, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((i & 0x20) != 0)
|
||||||
|
{
|
||||||
|
z = context.BitwiseNot(z);
|
||||||
|
currImm = PermuteTable(currImm, 6, 7, 4, 5, 2, 3, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand result = GetExpr(currImm, context, x, y, z);
|
||||||
|
if (result != null)
|
||||||
|
{
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand notResult = GetExpr((TruthTable)((~(int)currImm) & 0xff), context, x, y, z);
|
||||||
|
if (notResult != null)
|
||||||
|
{
|
||||||
|
return context.BitwiseNot(notResult);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Operand GetExpr(TruthTable imm, EmitterContext context, Operand x, Operand y, Operand z)
|
||||||
|
{
|
||||||
|
return imm switch
|
||||||
|
{
|
||||||
|
TruthTable.False => Const(0),
|
||||||
|
TruthTable.True => Const(-1),
|
||||||
|
TruthTable.In => x,
|
||||||
|
TruthTable.And2 => context.BitwiseAnd(x, y),
|
||||||
|
TruthTable.Or2 => context.BitwiseOr(x, y),
|
||||||
|
TruthTable.Xor2 => context.BitwiseExclusiveOr(x, y),
|
||||||
|
TruthTable.And3 => context.BitwiseAnd(x, context.BitwiseAnd(y, z)),
|
||||||
|
TruthTable.Or3 => context.BitwiseOr(x, context.BitwiseOr(y, z)),
|
||||||
|
TruthTable.XorAnd => context.BitwiseAnd(x, context.BitwiseExclusiveOr(y, z)),
|
||||||
|
TruthTable.XorOr => context.BitwiseOr(x, context.BitwiseExclusiveOr(y, z)),
|
||||||
|
TruthTable.OrAnd => context.BitwiseAnd(x, context.BitwiseOr(y, z)),
|
||||||
|
TruthTable.AndOr => context.BitwiseOr(x, context.BitwiseAnd(y, z)),
|
||||||
|
TruthTable.Onehot => context.BitwiseExclusiveOr(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))),
|
||||||
|
TruthTable.Majority => context.BitwiseAnd(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))),
|
||||||
|
TruthTable.InverseGamble => context.BitwiseOr(context.BitwiseExclusiveOr(x, y), context.BitwiseExclusiveOr(x, z)),
|
||||||
|
TruthTable.Dot => context.BitwiseAnd(context.BitwiseExclusiveOr(x, z), context.BitwiseOr(context.BitwiseNot(y), z)),
|
||||||
|
TruthTable.Mux => context.BitwiseOr(context.BitwiseAnd(x, y), context.BitwiseAnd(context.BitwiseNot(x), z)),
|
||||||
|
TruthTable.AndXor => context.BitwiseExclusiveOr(x, context.BitwiseAnd(y, z)),
|
||||||
|
TruthTable.OrXor => context.BitwiseExclusiveOr(x, context.BitwiseOr(y, z)),
|
||||||
|
TruthTable.Xor3 => context.BitwiseExclusiveOr(x, context.BitwiseExclusiveOr(y, z)),
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TruthTable PermuteTable(TruthTable imm, int bit7, int bit6, int bit5, int bit4, int bit3, int bit2, int bit1, int bit0)
|
||||||
|
{
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
result |= (((int)imm >> 0) & 1) << bit0;
|
||||||
|
result |= (((int)imm >> 1) & 1) << bit1;
|
||||||
|
result |= (((int)imm >> 2) & 1) << bit2;
|
||||||
|
result |= (((int)imm >> 3) & 1) << bit3;
|
||||||
|
result |= (((int)imm >> 4) & 1) << bit4;
|
||||||
|
result |= (((int)imm >> 5) & 1) << bit5;
|
||||||
|
result |= (((int)imm >> 6) & 1) << bit6;
|
||||||
|
result |= (((int)imm >> 7) & 1) << bit7;
|
||||||
|
|
||||||
|
return (TruthTable)result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Reference in New Issue
Block a user