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4 Commits
Author | SHA1 | Date | |
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b29ded1d60 | ||
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9860bfb2cd | ||
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f6ada8d169 | ||
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42d31f646d |
@@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
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private bool _supportSurroundConfiguration;
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private readonly bool _supportSurroundConfiguration;
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// TODO: Add this to SDL2-CS
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// NOTE: We use a DllImport here because of marshaling issue for spec.
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#pragma warning disable SYSLIB1054
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[DllImport("SDL2")]
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private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
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#pragma warning restore SYSLIB1054
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public SDL2HardwareDeviceDriver()
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{
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@@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
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}
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SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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_sessions.TryAdd(session, 0);
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@@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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if (device == 0)
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{
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Logger.Error?.Print(LogClass.Application,
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$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
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Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
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return 0;
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}
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@@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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@@ -12,19 +12,19 @@ namespace Ryujinx.Audio.Backends.SDL2
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{
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class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private SDL2HardwareDeviceDriver _driver;
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private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
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private DynamicRingBuffer _ringBuffer;
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private readonly SDL2HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
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private readonly DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _updateRequiredEvent;
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private uint _outputStream;
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private bool _hasSetupError;
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private SDL_AudioCallback _callbackDelegate;
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private int _bytesPerFrame;
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private readonly SDL_AudioCallback _callbackDelegate;
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private readonly int _bytesPerFrame;
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private uint _sampleCount;
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private bool _started;
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private float _volume;
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private ushort _nativeSampleFormat;
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private readonly ushort _nativeSampleFormat;
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public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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@@ -72,7 +72,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
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{
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Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
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Span<byte> streamSpan = new((void*)stream, streamLength);
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int maxFrameCount = (int)GetSampleCount(streamLength);
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int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
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@@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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if (frameCount == 0)
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{
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// SDL2 left the responsibility to the user to clear the buffer.
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streamSpan.Fill(0);
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streamSpan.Clear();
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return;
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}
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@@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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IntPtr pStreamSrc = (IntPtr)p;
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// Zero the dest buffer
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streamSpan.Fill(0);
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streamSpan.Clear();
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// Apply volume to written data
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SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
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@@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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if (_outputStream != 0)
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{
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SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
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SDL2AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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@@ -199,7 +199,7 @@ namespace Ryujinx.Cpu
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break;
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}
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catch (OutOfMemoryException)
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catch (SystemException)
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{
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baseMemory?.Dispose();
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mirrorMemory?.Dispose();
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@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Device
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public TState State;
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private uint Size => (uint)(Unsafe.SizeOf<TState>() + RegisterSize - 1) / RegisterSize;
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private static uint Size => (uint)(Unsafe.SizeOf<TState>() + RegisterSize - 1) / RegisterSize;
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private readonly Func<int>[] _readCallbacks;
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private readonly Action<int>[] _writeCallbacks;
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@@ -31,7 +31,7 @@ namespace Ryujinx.Memory
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/// </summary>
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/// <param name="size">Size of the memory block in bytes</param>
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/// <param name="flags">Flags that controls memory block memory allocation</param>
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/// <exception cref="OutOfMemoryException">Throw when there's no enough memory to allocate the requested size</exception>
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/// <exception cref="SystemException">Throw when there's an error while allocating the requested size</exception>
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/// <exception cref="PlatformNotSupportedException">Throw when the current platform is not supported</exception>
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public MemoryBlock(ulong size, MemoryAllocationFlags flags = MemoryAllocationFlags.None)
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{
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@@ -66,7 +66,7 @@ namespace Ryujinx.Memory
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/// </summary>
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/// <param name="size">Size of the memory block in bytes</param>
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/// <param name="sharedMemory">Shared memory to use as backing storage for this block</param>
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/// <exception cref="OutOfMemoryException">Throw when there's no enough address space left to map the shared memory</exception>
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/// <exception cref="SystemException">Throw when there's an error while mapping the shared memory</exception>
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/// <exception cref="PlatformNotSupportedException">Throw when the current platform is not supported</exception>
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private MemoryBlock(ulong size, IntPtr sharedMemory)
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{
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@@ -82,7 +82,7 @@ namespace Ryujinx.Memory
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/// </summary>
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/// <returns>A new memory block that shares storage with this one</returns>
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/// <exception cref="NotSupportedException">Throw when the current memory block does not support mirroring</exception>
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/// <exception cref="OutOfMemoryException">Throw when there's no enough address space left to map the shared memory</exception>
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/// <exception cref="SystemException">Throw when there's an error while mapping the shared memory</exception>
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/// <exception cref="PlatformNotSupportedException">Throw when the current platform is not supported</exception>
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public MemoryBlock CreateMirror()
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{
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@@ -147,12 +147,12 @@ namespace Ryujinx.Memory
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fd = shm_open((IntPtr)pMemName, 0x2 | 0x200 | 0x800 | 0x400, 384); // O_RDWR | O_CREAT | O_EXCL | O_TRUNC, 0600
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if (fd == -1)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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if (shm_unlink((IntPtr)pMemName) != 0)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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}
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}
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@@ -165,22 +165,22 @@ namespace Ryujinx.Memory
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fd = mkstemp((IntPtr)pFileName);
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if (fd == -1)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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if (unlink((IntPtr)pFileName) != 0)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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}
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}
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if (ftruncate(fd, (IntPtr)size) != 0)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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return (IntPtr)fd;
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return fd;
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}
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public static void DestroySharedMemory(IntPtr handle)
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@@ -114,7 +114,7 @@ namespace Ryujinx.Memory
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if (handle == IntPtr.Zero)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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return handle;
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@@ -134,7 +134,7 @@ namespace Ryujinx.Memory
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if (ptr == IntPtr.Zero)
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{
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throw new OutOfMemoryException();
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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return ptr;
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@@ -19,10 +19,7 @@ namespace Ryujinx.SDL2.Common
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{
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get
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{
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if (_instance == null)
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{
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_instance = new SDL2Driver();
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}
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_instance ??= new SDL2Driver();
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return _instance;
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}
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@@ -80,8 +77,15 @@ namespace Ryujinx.SDL2.Common
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}
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// First ensure that we only enable joystick events (for connected/disconnected).
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SDL_GameControllerEventState(SDL_DISABLE);
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SDL_JoystickEventState(SDL_ENABLE);
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if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
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}
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if (SDL_JoystickEventState(SDL_ENABLE) < 0)
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{
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Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
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}
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// Disable all joysticks information, we don't need them no need to flood the event queue for that.
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SDL_EventState(SDL_EventType.SDL_JOYAXISMOTION, SDL_DISABLE);
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@@ -153,7 +157,7 @@ namespace Ryujinx.SDL2.Common
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{
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const int WaitTimeMs = 10;
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using ManualResetEventSlim waitHandle = new ManualResetEventSlim(false);
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using ManualResetEventSlim waitHandle = new(false);
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while (_isRunning)
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{
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@@ -199,6 +203,7 @@ namespace Ryujinx.SDL2.Common
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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}
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Reference in New Issue
Block a user