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8 Commits

Author SHA1 Message Date
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
29 changed files with 174 additions and 43 deletions

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@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

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@ -18,6 +18,10 @@ on:
- '*.yml' - '*.yml'
- 'README.md' - 'README.md'
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
env: env:
POWERSHELL_TELEMETRY_OPTOUT: 1 POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1 DOTNET_CLI_TELEMETRY_OPTOUT: 1

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@ -13,7 +13,7 @@
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" /> <PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" /> <PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.13.8" /> <PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />

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@ -92,6 +92,8 @@ namespace Ryujinx.Ava
private bool _isActive; private bool _isActive;
private bool _renderingStarted; private bool _renderingStarted;
private ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer; private IRenderer _renderer;
private readonly Thread _renderingThread; private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -183,6 +185,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState; ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
} }
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e) private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
@ -423,10 +426,10 @@ namespace Ryujinx.Ava
_isActive = false; _isActive = false;
if (_renderingThread.IsAlive) // NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
{ // We only need to wait for all commands submitted during the main gpu loop to be processed.
_renderingThread.Join(); _gpuDoneEvent.WaitOne();
} _gpuDoneEvent.Dispose();
DisplaySleep.Restore(); DisplaySleep.Restore();
@ -917,6 +920,14 @@ namespace Ryujinx.Ava
UpdateStatus(); UpdateStatus();
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);

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@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
if (value is byte[] buffer && targetType == typeof(IImage)) if (value is byte[] buffer && targetType == typeof(IImage))
{ {
MemoryStream mem = new(buffer); MemoryStream mem = new(buffer);
return new Bitmap(mem); return new Bitmap(mem);
} }

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@ -9,9 +9,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules; using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common; using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper; using Ryujinx.Ui.Common.Helper;

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@ -16,6 +16,7 @@
</Design.DataContext> </Design.DataContext>
<DockPanel <DockPanel
Margin="0,0,0,5" Margin="0,0,0,5"
Height="35"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Button <Button
Width="40" Width="40"

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@ -1,6 +1,7 @@
using System.Text; using System.Diagnostics;
using System.Text;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Formatters
{ {
internal class DefaultLogFormatter : ILogFormatter internal class DefaultLogFormatter : ILogFormatter
{ {
@ -27,6 +28,14 @@ namespace Ryujinx.Common.Logging
if (args.Data is not null) if (args.Data is not null)
{ {
if (args.Data is StackTrace trace)
{
sb.Append('\n');
sb.Append(trace);
return sb.ToString();
}
sb.Append(' '); sb.Append(' ');
DynamicObjectFormatter.Format(sb, args.Data); DynamicObjectFormatter.Format(sb, args.Data);
} }
@ -39,4 +48,4 @@ namespace Ryujinx.Common.Logging
} }
} }
} }
} }

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@ -3,9 +3,9 @@ using System;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Formatters
{ {
internal class DynamicObjectFormatter internal static class DynamicObjectFormatter
{ {
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>(); private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
@ -17,7 +17,7 @@ namespace Ryujinx.Common.Logging
} }
StringBuilder sb = StringBuilderPool.Allocate(); StringBuilder sb = StringBuilderPool.Allocate();
try try
{ {
Format(sb, dynamicObject); Format(sb, dynamicObject);

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@ -1,7 +1,7 @@
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Formatters
{ {
interface ILogFormatter interface ILogFormatter
{ {
string Format(LogEventArgs args); string Format(LogEventArgs args);
} }
} }

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@ -1,4 +1,5 @@
using System; using Ryujinx.Common.Logging.Formatters;
using System;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging

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@ -1,3 +1,4 @@
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -55,6 +56,16 @@ namespace Ryujinx.Common.Logging
} }
} }
[StackTraceHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStack(LogClass logClass, string message, [CallerMemberName] string caller = "")
{
if (m_EnabledClasses[(int)logClass])
{
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, message), new StackTrace(true)));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "") public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
{ {
@ -122,7 +133,7 @@ namespace Ryujinx.Common.Logging
AsyncLogTargetOverflowAction.Discard)); AsyncLogTargetOverflowAction.Discard));
Notice = new Log(LogLevel.Notice); Notice = new Log(LogLevel.Notice);
// Enable important log levels before configuration is loaded // Enable important log levels before configuration is loaded
Error = new Log(LogLevel.Error); Error = new Log(LogLevel.Error);
Warning = new Log(LogLevel.Warning); Warning = new Log(LogLevel.Warning);
@ -221,4 +232,4 @@ namespace Ryujinx.Common.Logging
m_EnabledClasses[(int)logClass] = enabled; m_EnabledClasses[(int)logClass] = enabled;
} }
} }
} }

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@ -2,7 +2,7 @@
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Threading; using System.Threading;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public enum AsyncLogTargetOverflowAction public enum AsyncLogTargetOverflowAction
{ {

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@ -1,6 +1,7 @@
using System; using Ryujinx.Common.Logging.Formatters;
using System;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public class ConsoleLogTarget : ILogTarget public class ConsoleLogTarget : ILogTarget
{ {
@ -38,4 +39,4 @@ namespace Ryujinx.Common.Logging
Console.ResetColor(); Console.ResetColor();
} }
} }
} }

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@ -1,8 +1,9 @@
using System; using Ryujinx.Common.Logging.Formatters;
using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public class FileLogTarget : ILogTarget public class FileLogTarget : ILogTarget
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public interface ILogTarget : IDisposable public interface ILogTarget : IDisposable
{ {

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@ -1,7 +1,7 @@
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using System.IO; using System.IO;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public class JsonLogTarget : ILogTarget public class JsonLogTarget : ILogTarget
{ {

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@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using System; using System;
using System.Threading;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.GAL
void ResetCounter(CounterType type); void ResetCounter(CounterType type);
void RunLoop(Action gpuLoop) void RunLoop(ThreadStart gpuLoop)
{ {
gpuLoop(); gpuLoop();
} }

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@ -30,7 +30,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private IRenderer _baseRenderer; private IRenderer _baseRenderer;
private Thread _gpuThread; private Thread _gpuThread;
private Thread _backendThread; private Thread _backendThread;
private bool _disposed;
private bool _running; private bool _running;
private AutoResetEvent _frameComplete = new AutoResetEvent(true); private AutoResetEvent _frameComplete = new AutoResetEvent(true);
@ -98,19 +97,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_refQueue = new object[MaxRefsPerCommand * QueueCount]; _refQueue = new object[MaxRefsPerCommand * QueueCount];
} }
public void RunLoop(Action gpuLoop) public void RunLoop(ThreadStart gpuLoop)
{ {
_running = true; _running = true;
_backendThread = Thread.CurrentThread; _backendThread = Thread.CurrentThread;
_gpuThread = new Thread(() => { _gpuThread = new Thread(gpuLoop)
gpuLoop(); {
_running = false; Name = "GPU.MainThread"
_galWorkAvailable.Set(); };
});
_gpuThread.Name = "GPU.MainThread";
_gpuThread.Start(); _gpuThread.Start();
RenderLoop(); RenderLoop();
@ -120,7 +117,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{ {
// Power through the render queue until the Gpu thread work is done. // Power through the render queue until the Gpu thread work is done.
while (_running && !_disposed) while (_running)
{ {
_galWorkAvailable.Wait(); _galWorkAvailable.Wait();
_galWorkAvailable.Reset(); _galWorkAvailable.Reset();
@ -488,12 +485,23 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return _baseRenderer.PrepareHostMapping(address, size); return _baseRenderer.PrepareHostMapping(address, size);
} }
public void FlushThreadedCommands()
{
SpinWait wait = new();
while (Volatile.Read(ref _commandCount) > 0)
{
wait.SpinOnce();
}
}
public void Dispose() public void Dispose()
{ {
// Dispose must happen from the render thread, after all commands have completed. // Dispose must happen from the render thread, after all commands have completed.
// Stop the GPU thread. // Stop the GPU thread.
_disposed = true; _running = false;
_galWorkAvailable.Set();
if (_gpuThread != null && _gpuThread.IsAlive) if (_gpuThread != null && _gpuThread.IsAlive)
{ {

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@ -63,6 +63,8 @@ namespace Ryujinx.Graphics.GAL
public bool PrimitiveRestartEnable; public bool PrimitiveRestartEnable;
public uint PatchControlPoints; public uint PatchControlPoints;
public DepthMode DepthMode;
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs) public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{ {
VertexAttribCount = vertexAttribs.Length; VertexAttribCount = vertexAttribs.Length;

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@ -771,7 +771,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary> /// </summary>
private void UpdateDepthMode() private void UpdateDepthMode()
{ {
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode()); DepthMode mode = GetDepthMode();
_pipeline.DepthMode = mode;
_context.Renderer.Pipeline.SetDepthMode(mode);
} }
/// <summary> /// <summary>

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@ -390,7 +390,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary> /// </summary>
public void Dispose() public void Dispose()
{ {
Renderer.Dispose();
GPFifo.Dispose(); GPFifo.Dispose();
HostInitalized.Dispose(); HostInitalized.Dispose();
@ -403,6 +402,8 @@ namespace Ryujinx.Graphics.Gpu
PhysicalMemoryRegistry.Clear(); PhysicalMemoryRegistry.Clear();
RunDeferredActions(); RunDeferredActions();
Renderer.Dispose();
} }
} }
} }

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@ -736,6 +736,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
return MatchesTexture(specializationState, descriptor); return MatchesTexture(specializationState, descriptor);
} }
/// <summary>
/// Populates pipeline state that doesn't exist in older caches with default values
/// based on specialization state.
/// </summary>
/// <param name="pipelineState">Pipeline state to prepare</param>
private void PreparePipelineState(ref ProgramPipelineState pipelineState)
{
if (!_compute)
{
pipelineState.DepthMode = GraphicsState.DepthMode ? DepthMode.MinusOneToOne : DepthMode.ZeroToOne;
}
}
/// <summary> /// <summary>
/// Reads shader specialization state that has been serialized. /// Reads shader specialization state that has been serialized.
/// </summary> /// </summary>
@ -776,6 +789,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{ {
ProgramPipelineState pipelineState = default; ProgramPipelineState pipelineState = default;
dataReader.ReadWithMagicAndSize(ref pipelineState, PgpsMagic); dataReader.ReadWithMagicAndSize(ref pipelineState, PgpsMagic);
specState.PreparePipelineState(ref pipelineState);
specState.PipelineState = pipelineState; specState.PipelineState = pipelineState;
} }

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@ -165,6 +165,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthTestEnable = state.DepthTest.TestEnable; pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable; pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert(); pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
pipeline.FrontFace = state.FrontFace.Convert(); pipeline.FrontFace = state.FrontFace.Convert();

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@ -9,6 +9,7 @@ using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion; using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.Cpu; using Ryujinx.Cpu;

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@ -62,6 +62,7 @@ namespace Ryujinx.Headless.SDL2
private readonly long _ticksPerFrame; private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
private readonly ManualResetEvent _exitEvent; private readonly ManualResetEvent _exitEvent;
private readonly ManualResetEvent _gpuDoneEvent;
private long _ticks; private long _ticks;
private bool _isActive; private bool _isActive;
@ -91,6 +92,7 @@ namespace Ryujinx.Headless.SDL2
_ticksPerFrame = Stopwatch.Frequency / TargetFps; _ticksPerFrame = Stopwatch.Frequency / TargetFps;
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
_exitEvent = new ManualResetEvent(false); _exitEvent = new ManualResetEvent(false);
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio; _aspectRatio = aspectRatio;
_enableMouse = enableMouse; _enableMouse = enableMouse;
HostUiTheme = new HeadlessHostUiTheme(); HostUiTheme = new HeadlessHostUiTheme();
@ -275,6 +277,14 @@ namespace Ryujinx.Headless.SDL2
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
FinalizeWindowRenderer(); FinalizeWindowRenderer();
@ -404,7 +414,10 @@ namespace Ryujinx.Headless.SDL2
MainLoop(); MainLoop();
renderLoopThread.Join(); // NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvStutterWorkaround?.Join(); nvStutterWorkaround?.Join();
Exit(); Exit();

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@ -343,7 +343,14 @@ namespace Ryujinx.Ui.App.Common
ulong nacpSize = reader.ReadUInt64(); ulong nacpSize = reader.ReadUInt64();
// Reads and stores game icon as byte array // Reads and stores game icon as byte array
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize); if (iconSize > 0)
{
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
}
else
{
applicationIcon = _nroIcon;
}
// Read the NACP data // Read the NACP data
Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan); Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
@ -666,7 +673,14 @@ namespace Ryujinx.Ui.App.Common
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8); long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
// Reads and stores game icon as byte array // Reads and stores game icon as byte array
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize); if (iconSize > 0)
{
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
}
else
{
applicationIcon = _nroIcon;
}
} }
else else
{ {

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@ -1,5 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using System; using System;
namespace Ryujinx.Ui.Common.Configuration namespace Ryujinx.Ui.Common.Configuration

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@ -65,6 +65,7 @@ namespace Ryujinx.Ui
private KeyboardHotkeyState _prevHotkeyState; private KeyboardHotkeyState _prevHotkeyState;
private readonly ManualResetEvent _exitEvent; private readonly ManualResetEvent _exitEvent;
private readonly ManualResetEvent _gpuDoneEvent;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -110,6 +111,7 @@ namespace Ryujinx.Ui
| EventMask.KeyReleaseMask)); | EventMask.KeyReleaseMask));
_exitEvent = new ManualResetEvent(false); _exitEvent = new ManualResetEvent(false);
_gpuDoneEvent = new ManualResetEvent(false);
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
@ -499,6 +501,14 @@ namespace Ryujinx.Ui
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
} }
@ -542,7 +552,10 @@ namespace Ryujinx.Ui
MainLoop(); MainLoop();
renderLoopThread.Join(); // NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvStutterWorkaround?.Join(); nvStutterWorkaround?.Join();
Exit(); Exit();