Compare commits
4 Commits
Author | SHA1 | Date | |
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fc26189fe1 | ||
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a40c90e7dd | ||
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f864a49014 | ||
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ecbf303266 |
@@ -13,7 +13,7 @@
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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<PackageVersion Include="Concentus" Version="1.1.7" />
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<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
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<PackageVersion Include="DynamicData" Version="7.13.5" />
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<PackageVersion Include="DynamicData" Version="7.13.8" />
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<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
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<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
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<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
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@@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public const int PrimitiveRestartStateIndex = 12;
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public const int RenderTargetStateIndex = 27;
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private const ulong MaxUnknownStorageSize = 0x100000;
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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@@ -356,7 +358,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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uint size;
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if (sb.SbCbSlot == 0)
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{
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// Only trust the SbDescriptor size if it comes from slot 0.
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size = (uint)sbDescriptor.Size;
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}
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else
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{
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// TODO: Use full mapped size and somehow speed up buffer sync.
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), MaxUnknownStorageSize);
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}
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
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}
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}
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}
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@@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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/// <summary>
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/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
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/// </summary>
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/// <param name="va">GPU virtual address to be translated</param>
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/// <param name="maxSize">Maximum size in bytes to scan</param>
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/// <returns>Number of bytes, 0 if unmapped</returns>
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public ulong GetMappedSize(ulong va, ulong maxSize)
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{
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if (!ValidateAddress(va))
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{
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return 0;
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}
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ulong startVa = va;
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ulong endVa = va + maxSize;
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ulong pte = GetPte(va);
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while (pte != PteUnmapped && va < endVa)
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{
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va += PageSize - (va & PageMask);
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pte = GetPte(va);
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}
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return Math.Min(maxSize, va - startVa);
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}
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/// <summary>
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/// Gets the kind of a given memory page.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4892;
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private const uint CodeGenVersion = 4578;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@@ -20,6 +20,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
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BindlessToIndexed.RunPass(blocks[blkIndex], config);
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BindlessElimination.RunPass(blocks[blkIndex], config);
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// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
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if (config.Stage == ShaderStage.Fragment)
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{
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EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
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}
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}
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config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
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@@ -281,6 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return modified;
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}
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private static void EliminateMultiplyByFragmentCoordW(BasicBlock block)
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{
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foreach (INode node in block.Operations)
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{
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if (node is Operation operation)
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{
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EliminateMultiplyByFragmentCoordW(operation);
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}
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}
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}
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private static void EliminateMultiplyByFragmentCoordW(Operation operation)
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{
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// We're looking for the pattern:
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// y = x * gl_FragCoord.w
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// v = y * (1.0 / gl_FragCoord.w)
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// Then we transform it into:
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// v = x
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// This pattern is common on fragment shaders due to the way how perspective correction is done.
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// We are expecting a multiplication by the reciprocal of gl_FragCoord.w.
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if (operation.Inst != (Instruction.FP32 | Instruction.Multiply))
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{
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return;
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}
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Operand lhs = operation.GetSource(0);
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Operand rhs = operation.GetSource(1);
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// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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if (!(lhs.AsgOp is Operation attrMulOp) || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
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{
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return;
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}
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Operand attrMulLhs = attrMulOp.GetSource(0);
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Operand attrMulRhs = attrMulOp.GetSource(1);
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// LHS should be any input, RHS should be exactly gl_FragCoord.w.
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if (!Utils.IsInputLoad(attrMulLhs.AsgOp) || !Utils.IsInputLoad(attrMulRhs.AsgOp, IoVariable.FragmentCoord, 3))
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{
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return;
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}
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// RHS of the main multiplication should be a reciprocal operation (1.0 / x).
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if (!(rhs.AsgOp is Operation reciprocalOp) || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide))
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{
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return;
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}
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Operand reciprocalLhs = reciprocalOp.GetSource(0);
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Operand reciprocalRhs = reciprocalOp.GetSource(1);
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// Check if the divisor is a constant equal to 1.0.
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if (reciprocalLhs.Type != OperandType.Constant || reciprocalLhs.AsFloat() != 1.0f)
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{
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return;
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}
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// Check if the dividend is gl_FragCoord.w.
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if (!Utils.IsInputLoad(reciprocalRhs.AsgOp, IoVariable.FragmentCoord, 3))
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{
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return;
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}
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// If everything matches, we can replace the operation with the input load result.
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operation.TurnIntoCopy(attrMulLhs);
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}
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private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
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{
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// Remove a node from the nodes list, and also remove itself
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@@ -4,6 +4,35 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class Utils
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{
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public static bool IsInputLoad(INode node)
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{
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return (node is Operation operation) &&
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operation.Inst == Instruction.Load &&
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operation.StorageKind == StorageKind.Input;
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}
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public static bool IsInputLoad(INode node, IoVariable ioVariable, int elemIndex)
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{
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if (!(node is Operation operation) ||
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operation.Inst != Instruction.Load ||
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operation.StorageKind != StorageKind.Input ||
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operation.SourcesCount != 2)
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{
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return false;
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}
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Operand ioVariableSrc = operation.GetSource(0);
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if (ioVariableSrc.Type != OperandType.Constant || (IoVariable)ioVariableSrc.Value != ioVariable)
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{
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return false;
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}
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Operand elemIndexSrc = operation.GetSource(1);
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return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
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}
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private static Operation FindBranchSource(BasicBlock block)
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{
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foreach (BasicBlock sourceBlock in block.Predecessors)
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@@ -228,7 +228,12 @@ namespace Ryujinx.Graphics.Vulkan
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SignalDirty(DirtyFlags.Storage);
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}
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public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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public void SetTextureAndSampler(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureBuffer textureBuffer)
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{
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@@ -251,6 +256,28 @@ namespace Ryujinx.Graphics.Vulkan
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SignalDirty(DirtyFlags.Texture);
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}
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public void SetTextureAndSamplerIdentitySwizzle(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureView view)
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{
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view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = view.GetIdentityImageView();
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_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
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SignalDirty(DirtyFlags.Texture);
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}
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else
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{
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SetTextureAndSampler(cbs, stage, binding, texture, sampler);
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}
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}
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public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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@@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sampler = linearFilter ? _samplerLinear : _samplerNearest;
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, sampler);
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Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
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@@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void BlitDepthStencilDraw(TextureView src, bool isDepth)
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{
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
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if (isDepth)
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{
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@@ -1037,7 +1037,7 @@ namespace Ryujinx.Graphics.Vulkan
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var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
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var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetImage(0, dstView, dstFormat);
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int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
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@@ -1177,7 +1177,7 @@ namespace Ryujinx.Graphics.Vulkan
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var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetImage(0, dstView, format);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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@@ -1313,7 +1313,7 @@ namespace Ryujinx.Graphics.Vulkan
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var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, srcView, null);
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_pipeline.SetRenderTarget(
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((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
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(uint)dst.Width,
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@@ -1384,7 +1384,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
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{
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
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if (isDepth)
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{
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@@ -1098,6 +1098,11 @@ namespace Ryujinx.Graphics.Vulkan
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_descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
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}
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public void SetTextureAndSamplerIdentitySwizzle(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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{
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_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
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}
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public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
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{
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PauseTransformFeedbackInternal();
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Reference in New Issue
Block a user