Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
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fc26189fe1 | ||
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a40c90e7dd | ||
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f864a49014 | ||
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ecbf303266 | ||
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b3bf05356b | ||
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cb4b58052f | ||
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f8cdd5f484 |
@@ -13,7 +13,7 @@
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|||||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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||||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
<PackageVersion Include="Concentus" Version="1.1.7" />
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||||||
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
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<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
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<PackageVersion Include="DynamicData" Version="7.13.5" />
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<PackageVersion Include="DynamicData" Version="7.13.8" />
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<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
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<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
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<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
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<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
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<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
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<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
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@@ -36,4 +36,9 @@ sleep 1
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# Now replace and reopen.
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# Now replace and reopen.
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rm -rf "$INSTALL_DIRECTORY"
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rm -rf "$INSTALL_DIRECTORY"
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mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
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mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
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open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
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if [ "$#" -le 3 ]; then
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open -a "$INSTALL_DIRECTORY"
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else
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open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
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fi
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@@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
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if (nca.Header.ContentType == NcaContentType.Program)
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if (nca.Header.ContentType == NcaContentType.Program)
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{
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{
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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{
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{
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patchNca = nca;
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patchNca = nca;
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}
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}
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@@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public const int PrimitiveRestartStateIndex = 12;
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public const int PrimitiveRestartStateIndex = 12;
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public const int RenderTargetStateIndex = 27;
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public const int RenderTargetStateIndex = 27;
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private const ulong MaxUnknownStorageSize = 0x100000;
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private readonly GpuContext _context;
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly GpuChannel _channel;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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@@ -356,7 +358,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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uint size;
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if (sb.SbCbSlot == 0)
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{
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// Only trust the SbDescriptor size if it comes from slot 0.
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size = (uint)sbDescriptor.Size;
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}
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else
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{
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// TODO: Use full mapped size and somehow speed up buffer sync.
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), MaxUnknownStorageSize);
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}
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
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}
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}
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}
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}
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}
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}
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@@ -99,6 +99,7 @@ namespace Ryujinx.Graphics.Gpu
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private bool _pendingSync;
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private bool _pendingSync;
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private long _modifiedSequence;
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private long _modifiedSequence;
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private ulong _firstTimestamp;
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/// <summary>
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/// <summary>
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/// Creates a new instance of the GPU emulation context.
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/// Creates a new instance of the GPU emulation context.
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@@ -123,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu
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DeferredActions = new Queue<Action>();
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DeferredActions = new Queue<Action>();
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PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
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PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
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|
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_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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}
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}
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/// <summary>
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/// <summary>
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@@ -217,7 +220,8 @@ namespace Ryujinx.Graphics.Gpu
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/// <returns>The current GPU timestamp</returns>
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/// <returns>The current GPU timestamp</returns>
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public ulong GetTimestamp()
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public ulong GetTimestamp()
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{
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{
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ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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// Guest timestamp will start at 0, instead of host value.
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ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
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if (GraphicsConfig.FastGpuTime)
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if (GraphicsConfig.FastGpuTime)
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{
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{
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@@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return UnpackPaFromPte(pte) + (va & PageMask);
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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}
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/// <summary>
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/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
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/// </summary>
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/// <param name="va">GPU virtual address to be translated</param>
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/// <param name="maxSize">Maximum size in bytes to scan</param>
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/// <returns>Number of bytes, 0 if unmapped</returns>
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public ulong GetMappedSize(ulong va, ulong maxSize)
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{
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if (!ValidateAddress(va))
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{
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return 0;
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}
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ulong startVa = va;
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ulong endVa = va + maxSize;
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ulong pte = GetPte(va);
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while (pte != PteUnmapped && va < endVa)
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{
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va += PageSize - (va & PageMask);
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pte = GetPte(va);
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}
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return Math.Min(maxSize, va - startVa);
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}
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/// <summary>
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/// <summary>
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/// Gets the kind of a given memory page.
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/// Gets the kind of a given memory page.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4892;
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private const uint CodeGenVersion = 4578;
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|
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@@ -20,6 +20,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
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GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
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BindlessToIndexed.RunPass(blocks[blkIndex], config);
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BindlessToIndexed.RunPass(blocks[blkIndex], config);
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BindlessElimination.RunPass(blocks[blkIndex], config);
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BindlessElimination.RunPass(blocks[blkIndex], config);
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// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
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if (config.Stage == ShaderStage.Fragment)
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{
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EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
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}
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}
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}
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config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
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config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
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@@ -281,6 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return modified;
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return modified;
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}
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}
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private static void EliminateMultiplyByFragmentCoordW(BasicBlock block)
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{
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foreach (INode node in block.Operations)
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{
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if (node is Operation operation)
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{
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EliminateMultiplyByFragmentCoordW(operation);
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}
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}
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}
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private static void EliminateMultiplyByFragmentCoordW(Operation operation)
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{
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// We're looking for the pattern:
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// y = x * gl_FragCoord.w
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// v = y * (1.0 / gl_FragCoord.w)
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// Then we transform it into:
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// v = x
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// This pattern is common on fragment shaders due to the way how perspective correction is done.
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|
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||||||
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// We are expecting a multiplication by the reciprocal of gl_FragCoord.w.
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|
if (operation.Inst != (Instruction.FP32 | Instruction.Multiply))
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||||||
|
{
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||||||
|
return;
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||||||
|
}
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||||||
|
|
||||||
|
Operand lhs = operation.GetSource(0);
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||||||
|
Operand rhs = operation.GetSource(1);
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||||||
|
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||||||
|
// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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|
if (!(lhs.AsgOp is Operation attrMulOp) || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
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||||||
|
{
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||||||
|
return;
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||||||
|
}
|
||||||
|
|
||||||
|
Operand attrMulLhs = attrMulOp.GetSource(0);
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|
Operand attrMulRhs = attrMulOp.GetSource(1);
|
||||||
|
|
||||||
|
// LHS should be any input, RHS should be exactly gl_FragCoord.w.
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|
if (!Utils.IsInputLoad(attrMulLhs.AsgOp) || !Utils.IsInputLoad(attrMulRhs.AsgOp, IoVariable.FragmentCoord, 3))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// RHS of the main multiplication should be a reciprocal operation (1.0 / x).
|
||||||
|
if (!(rhs.AsgOp is Operation reciprocalOp) || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand reciprocalLhs = reciprocalOp.GetSource(0);
|
||||||
|
Operand reciprocalRhs = reciprocalOp.GetSource(1);
|
||||||
|
|
||||||
|
// Check if the divisor is a constant equal to 1.0.
|
||||||
|
if (reciprocalLhs.Type != OperandType.Constant || reciprocalLhs.AsFloat() != 1.0f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the dividend is gl_FragCoord.w.
|
||||||
|
if (!Utils.IsInputLoad(reciprocalRhs.AsgOp, IoVariable.FragmentCoord, 3))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If everything matches, we can replace the operation with the input load result.
|
||||||
|
operation.TurnIntoCopy(attrMulLhs);
|
||||||
|
}
|
||||||
|
|
||||||
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
||||||
{
|
{
|
||||||
// Remove a node from the nodes list, and also remove itself
|
// Remove a node from the nodes list, and also remove itself
|
||||||
|
@@ -4,6 +4,35 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
{
|
{
|
||||||
static class Utils
|
static class Utils
|
||||||
{
|
{
|
||||||
|
public static bool IsInputLoad(INode node)
|
||||||
|
{
|
||||||
|
return (node is Operation operation) &&
|
||||||
|
operation.Inst == Instruction.Load &&
|
||||||
|
operation.StorageKind == StorageKind.Input;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsInputLoad(INode node, IoVariable ioVariable, int elemIndex)
|
||||||
|
{
|
||||||
|
if (!(node is Operation operation) ||
|
||||||
|
operation.Inst != Instruction.Load ||
|
||||||
|
operation.StorageKind != StorageKind.Input ||
|
||||||
|
operation.SourcesCount != 2)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand ioVariableSrc = operation.GetSource(0);
|
||||||
|
|
||||||
|
if (ioVariableSrc.Type != OperandType.Constant || (IoVariable)ioVariableSrc.Value != ioVariable)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand elemIndexSrc = operation.GetSource(1);
|
||||||
|
|
||||||
|
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
||||||
|
}
|
||||||
|
|
||||||
private static Operation FindBranchSource(BasicBlock block)
|
private static Operation FindBranchSource(BasicBlock block)
|
||||||
{
|
{
|
||||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||||
|
@@ -228,7 +228,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SignalDirty(DirtyFlags.Storage);
|
SignalDirty(DirtyFlags.Storage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
public void SetTextureAndSampler(
|
||||||
|
CommandBufferScoped cbs,
|
||||||
|
ShaderStage stage,
|
||||||
|
int binding,
|
||||||
|
ITexture texture,
|
||||||
|
ISampler sampler)
|
||||||
{
|
{
|
||||||
if (texture is TextureBuffer textureBuffer)
|
if (texture is TextureBuffer textureBuffer)
|
||||||
{
|
{
|
||||||
@@ -251,6 +256,28 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SignalDirty(DirtyFlags.Texture);
|
SignalDirty(DirtyFlags.Texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetTextureAndSamplerIdentitySwizzle(
|
||||||
|
CommandBufferScoped cbs,
|
||||||
|
ShaderStage stage,
|
||||||
|
int binding,
|
||||||
|
ITexture texture,
|
||||||
|
ISampler sampler)
|
||||||
|
{
|
||||||
|
if (texture is TextureView view)
|
||||||
|
{
|
||||||
|
view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
|
||||||
|
|
||||||
|
_textureRefs[binding] = view.GetIdentityImageView();
|
||||||
|
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
|
||||||
|
|
||||||
|
SignalDirty(DirtyFlags.Texture);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetTextureAndSampler(cbs, stage, binding, texture, sampler);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < buffers.Length; i++)
|
for (int i = 0; i < buffers.Length; i++)
|
||||||
|
@@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
var sampler = linearFilter ? _samplerLinear : _samplerNearest;
|
var sampler = linearFilter ? _samplerLinear : _samplerNearest;
|
||||||
|
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, sampler);
|
||||||
|
|
||||||
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
|
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
|
||||||
|
|
||||||
@@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private void BlitDepthStencilDraw(TextureView src, bool isDepth)
|
private void BlitDepthStencilDraw(TextureView src, bool isDepth)
|
||||||
{
|
{
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
|
||||||
|
|
||||||
if (isDepth)
|
if (isDepth)
|
||||||
{
|
{
|
||||||
@@ -1037,7 +1037,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
|
var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||||
_pipeline.SetImage(0, dstView, dstFormat);
|
_pipeline.SetImage(0, dstView, dstFormat);
|
||||||
|
|
||||||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||||
@@ -1177,7 +1177,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
|
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||||
_pipeline.SetImage(0, dstView, format);
|
_pipeline.SetImage(0, dstView, format);
|
||||||
|
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
@@ -1313,7 +1313,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
|
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, srcView, null);
|
||||||
_pipeline.SetRenderTarget(
|
_pipeline.SetRenderTarget(
|
||||||
((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
|
((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
|
||||||
(uint)dst.Width,
|
(uint)dst.Width,
|
||||||
@@ -1384,7 +1384,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
|
private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
|
||||||
{
|
{
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
|
||||||
|
|
||||||
if (isDepth)
|
if (isDepth)
|
||||||
{
|
{
|
||||||
|
@@ -1098,6 +1098,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
|
_descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetTextureAndSamplerIdentitySwizzle(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
||||||
|
{
|
||||||
|
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
||||||
{
|
{
|
||||||
PauseTransformFeedbackInternal();
|
PauseTransformFeedbackInternal();
|
||||||
|
Reference in New Issue
Block a user