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78 Commits

Author SHA1 Message Date
8f0c89ffd6 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
2c9715acf6 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
274af65f69 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
6cb6b15612 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
2725e40838 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit c2e4c8f98e.
2023-05-22 17:12:11 -03:00
c2e4c8f98e Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
b53e7ffd46 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
ac66643346 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
21e88f17f6 ServerBase thread safety (#4577)
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running.

* remove unused usings

* rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe.

* fix Logger call

* use GetSessionObj(int) instead of using _sessions directly

* move _threadStopped check inside "dispose once" test

* - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead.

- Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes.

- Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding.

* code style suggestions per AcK77

* add infinite wait for thread termination
2023-05-21 21:28:51 +02:00
5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
402f05b8ef Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
fb27042e01 Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
69a9de33d3 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
bba51c2eeb Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
fc26189fe1 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
a40c90e7dd nuget: bump DynamicData from 7.13.5 to 7.13.8 (#5001)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.5 to 7.13.8.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.5...7.13.8)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-19 06:52:44 +02:00
f864a49014 Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
ecbf303266 GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
* GPU: Avoid using garbage size for non-cb0 storage buffers

In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame.

This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory.

* Limit max size

* Add TODO

* Feedback
2023-05-18 08:56:34 +02:00
b3bf05356b ava: Fix crash when extracting sections from NCA with no data section (#5002)
Tested against Omega Strickers.
2023-05-17 19:27:49 +00:00
cb4b58052f Start GPU performance counter at 0 instead of host GPU value (#4992)
* Start performance counter at 0 instead of host perf counter value

* whitespace

* init _firstTimestamp in constructer per feedback

* change comment

* punctuation

* address feedback

* revise comment
2023-05-17 15:38:59 -03:00
f8cdd5f484 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
22202be394 [GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor

* ava: Add missing events and default isCursorInRenderer to true

This is necessary because we don't receive a initial PointerEnter event for some reason.
2023-05-14 16:34:31 +02:00
17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
aae4595bdb Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
880fd3cfcb audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
f679f25e08 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
c2709b3bdd macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
2b6e81deea Ava: Fix wrong MouseButton (#4900) 2023-05-12 21:39:42 +02:00
7271f1b18e Bump shader cache codegen version
That was missing from #4892
2023-05-12 18:53:14 +02:00
5fda543f84 Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
* Add MVK stage flags workaround

* Actually do the workaround

* Remove GS on VS stuff

* Address feedback
2023-05-11 22:06:15 -03:00
95c06de4c1 GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
* GPU: Remove swizzle undefined matching and rework depth aliasing

@gdkchan pointed out that UI textures in TOTK seemed to be setting their texture swizzle incorrectly (texture was RGB but was sampling A, swizzle for A was wrong), so I determined that SwizzleComponentMatches was the problem and set on eliminating it. This PR combines existing work to select the most recently modified texture (now used when selecting which aliased texture to use) with some additional changes to remove the swizzle check and support aliased view creation.

The original observation (#1538) was that we wanted to match depth textures for the purposes of aliasing with color textures, but they often had different swizzle from what was sampled (as it's generally the identity swizzle once rendered). At the time, I decided to allow swizzles to match if only the defined components matched, which fixed the issue in all known cases but could easily be broken by a game _expecting_ a given swizzle, such as a 1/0 value on a component.

This error case could also occur in textures that don't even depth alias, such as R11G11B10, as the rule was created to generally apply to all cases.

The solution is now to fail this exact match test, and allow the search for an R32 texture to create a swizzled view of a D32 texture (and other such cases). This allows the creation of a view that mismatches the requested format, which wasn't present before and was the reason for the swizzle matching approach.

The exact match and view creation rules now follow the same rules over what textures to select when there are multiple options (such as a "perfect" match and an "aliased" match at the same time). It now selects the most recently modified texture, which is done with a new sequence number in the GpuContext (because we don't have enough of these).

Reportedly fixes UI having weird coloured backgrounds in TOTK. This also fixes an issue in MK8D where returning from a race resulted in the character selection cubemaps being broken. May work around issues introduced by the "short texture cache" PR due to modification ordering, though they won't be truly fixed.

Should allow (#4365) to avoid copies in more cases. Need to test that.

I tested a bunch of games #1538 originally affected and they seem to be fine. This change affects all games so it would be good to get some wide testing on it.

* Address feedback 1, fix an issue

* Workaround: Do not allow copies for format alias.

These should be removed when D32<->R32 copy dependencies become legal
2023-05-11 21:30:47 -03:00
49c63ea077 Fix the restart after an update. (#4869)
* Fix the restart after an update.

* Fix the updater for the Ava UI too.

* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.

* Fix restarting on Linux Avalonia.

* Fix issues with escaped arguments.
2023-05-12 02:14:29 +02:00
531da8a1c0 Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
5cbdfbc7a4 amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
e0544dd9c7 UI: Adjust input mapping view (#4866)
* refactor: clean up controller settings ui

- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines

* fix: merge issues

* fix: prevent sliders from jumping by giving text block fixed width

* refactor: add more separators and increase margin

* refactor: center deadzone and range descriptions

* refactor: move rumble border top margin to -1 and prevent double border

* refactor: remove margins & double borders + switch profile & input selection

* style: apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-11 21:10:57 +00:00
aa784c3e5e nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1 (#4886)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.0 to 6.30.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.0...6.30.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-11 21:42:46 +02:00
9205077590 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
0ed40c7175 Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890) 2023-05-11 20:47:55 +02:00
40d47b7aa2 amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
ec0bb74968 Stop SDL from inhibiting sleep. (#4842) 2023-05-11 20:13:01 +02:00
42f7f98666 Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
95bad6995c GPU: Fix shader cache assuming past shader data was mapped (#4885)
This fixes a potential issue where a shader lookup could match the address of a previous _different_ shader, but that shader is now partially unmapped. This would just crash with an invalid region exception.

To compare a shader in the address cache with one in memory, we get the memory at the location with the previous shader's size. However, it's possible it has been unmapped and then remapped with a smaller size. In this case, we should just get back the mapped portion of the shader, which will then fail the comparison immediately and get to compile/lookup for the new one.

This might fix a random crash in TOTK that was reported by Piplup. I don't know if it does, because I don't have the game yet.
2023-05-11 18:41:34 +02:00
3d42995822 Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
9095941fd1 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
ba71141bdc Ensure background translation threads exited before disposing JIT (#4874) 2023-05-10 21:46:38 -03:00
0a0675a7f6 Fix missing domain service object dispose (#4879) 2023-05-11 00:29:17 +00:00
a7c6e6a8cf fix(mvk): resumeLostDevice (#4800)
Command buffer errors currently trigger an exception "DeviceLost" crashing the process.

Looking at [MKV's code](53a4eb26f2/MoltenVK/MoltenVK/GPUObjects/MVKQueue.mm (L392-L408)) we observe that:
- It hard fails if error is:
  ```
   MTLCommandBufferErrorBlacklisted || MTLCommandBufferErrorNotPermitted || MTLCommandBufferErrorDeviceRemoved
   ```
- Otherwise fails conditionally if `config.resumeLostDevice == false` (current default)

For Ryujinx's use-case it's more graceful to resume on those errors rather than crashing the app, the error isn't totally silenced since `mvk` still logs it

Fixes #4704, #4575
2023-05-10 03:31:52 +02:00
0bc8151c7e IPC - Refactor Bcat service to use new ipc - Revisit (#4803)
* bcat ipc

* fix hipc buffer flags

* add buffer fixed size flag on generator
2023-05-09 21:46:23 +00:00
40c17673f5 Replace DelegateHelper with pre-generated delegates (#4867) 2023-05-09 09:02:39 +00:00
a8950d6ac4 vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
2023-05-08 13:05:37 +02:00
162798b026 vulkan: Avoid hardcoding features in CreateDevice (#4858)
Those shouldn't have been hardcoded.
2023-05-08 10:48:16 +00:00
1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove

Removal of unnecessary hashset and dictionary

* Thread safety for GetBufferData in PersistentFlushBuffer

* Fix WaitForFencesImpl thread safety

* Proper methods for risky reference increments

* Wrong type of CB.

* Address feedback
2023-05-08 12:45:12 +02:00
895d9b53bc Vulkan: Batch vertex buffer updates (#4843)
* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
2023-05-08 10:59:26 +02:00
0e06aace45 misc: Avoid copy of ApplicationControlProperty (#4849)
Avoid more giant copy when passing it around.
2023-05-08 01:50:07 +02:00
adf4ebcd60 Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
470a8031a4 time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00
5440d4ad5c misc: Switch ProcessResult to a class (#4846)
This avoid giant copies being performed when being returned or passed.
2023-05-07 20:50:45 +00:00
dde208b480 UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management

* Fix bad merge

* Change integrity check level to error on invalid

* Add support for GDK

* Remove whitespace

* Add BID identifier

* PR Comments fix

* Restore title id in cheats GTK window

* use halign center instead of margin_left

* Merge

* fix after merge

* PR comments fix - design AVA

* PR fix - Move GetApplicationBuildId to ApplicationData class

* PR comment fix - Add empty line before method

* Align with PR #4755

* PR comments fix

* Change BuildId label to support translation

* Comments fix

* Remove unused BuildIdLabel property
2023-05-07 14:36:44 +00:00
4c3d2d5d75 UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
fab11ba3f1 AM: Stub some service calls (#4825)
* AM: Stub some service call

Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more.

* ICommonStateGetter disposable
2023-05-06 03:33:50 +02:00
332891b5ff Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
7df4fcada7 GPU: Remove CPU region handle containers (#4817)
* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
2023-05-05 23:40:46 +02:00
d6698680be UI: Fix sections extraction (#4820)
* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback
2023-05-05 21:24:35 +00:00
e5c9838b0b Correct tooltips for add,remove,removeall buttons (#4819) 2023-05-05 22:38:57 +02:00
f8ec878796 Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
2023-05-05 22:17:36 +02:00
9ff21f9ab6 Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
aa021085cf Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
1f5d881860 GPU: Allow granular buffer updates from the constant buffer updater (#4749)
* GPU: Allow granular buffer updates from the constant buffer updater

Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.

To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.

* Allow clearing the dirty range

* Always use precise

Might want to not do this if distance between the existing range and new one is too high.

* Use old force dirty mechanism when distance between regions is too great

* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix inheritance of _dirtyStart and _dirtyEnd

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-05 13:47:15 +00:00
1f664100bd ModLoader: Fix case sensitivy issues without breaking cheats (#4783)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader

* Don't share instruction list between all cheats

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-05-05 09:39:08 +02:00
1f5e1ffa80 fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
264438ff19 Revert "bcat ipc (#4446)" (#4801)
This reverts commit 4250732353.
2023-05-04 18:16:51 +02:00
3b8ac1641a UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
4250732353 bcat ipc (#4446) 2023-05-04 16:26:10 +02:00
4d1579acbf Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
6279f5e430 Update SettingsWindow.cs (#4785)
fix saving if directory path directly pasted in to the text field instead of using FileChooser.
2023-05-03 16:04:40 +02:00
b7d2bff6aa Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit cc1a933a2f.
2023-05-03 11:20:05 +02:00
7c327fecb3 Vulkan: Record modifications after changing the framebuffer (#4775)
Our Vulkan backend inserts image barriers when a texture is sampled after it is rendered. This is done via a "modification flag" which is set when a render target is unbound (presuming that a texture has finished drawing to it).

Imagine the following scenario:
- Game sets render target to texture A
- Game renders to texture A
- (render pass ends)
- Game binds texture A to a sampler
- Game sets render target to texture B
- Renders to texture B using texture A (barrier required)

Because of the previous behaviour, the check to add a barrier for sampling a texture actually happens before it is registered as modified, meaning no barrier was added at all. This isn't always the case, but it was definitely causing issues in Xenoblade 2.

This doesn't fix any more complicated issues where a texture is repeatedly sampled while it is currently being rendered.

Fixes visual glitches at lower resolutions in Xenoblade 2. May fix other cases.
2023-05-03 10:42:21 +02:00
241 changed files with 7363 additions and 4721 deletions

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@ -18,10 +18,16 @@ on:
- '*.yml' - '*.yml'
- 'README.md' - 'README.md'
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
jobs: jobs:
build: build:
name: ${{ matrix.os }} (${{ matrix.configuration }}) name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
timeout-minutes: 35
strategy: strategy:
matrix: matrix:
os: [ubuntu-latest, macOS-latest, windows-latest] os: [ubuntu-latest, macOS-latest, windows-latest]
@ -33,7 +39,7 @@ jobs:
RELEASE_ZIP_OS_NAME: linux_x64 RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest - os: macOS-latest
OS_NAME: MacOS x64 OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64 DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64 RELEASE_ZIP_OS_NAME: osx_x64
@ -43,47 +49,107 @@ jobs:
RELEASE_ZIP_OS_NAME: win_x64 RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false fail-fast: false
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3 - uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 7.0.x global-json-file: global.json
- name: Get git short hash - name: Get git short hash
id: git_short_hash id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Build - name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test - name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}" run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx - name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2 - name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Ava - name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish path: publish
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact - name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless path: publish_sdl2_headless
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact - name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava path: publish_ava
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 35
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request'

View File

@ -12,6 +12,7 @@ concurrency: flatpak-release
jobs: jobs:
release: release:
timeout-minutes: 35
runs-on: ubuntu-latest runs-on: ubuntu-latest
env: env:

View File

@ -7,6 +7,7 @@ jobs:
pr_comment: pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success' if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 35
steps: steps:
- uses: actions/github-script@v6 - uses: actions/github-script@v6
with: with:

View File

@ -22,19 +22,58 @@ env:
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master" RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs: jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
release: release:
runs-on: windows-latest name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: 35
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3 - uses: actions/setup-dotnet@v3
with: with:
global-json-file: global.json global-json-file: global.json
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Configure for release - name: Configure for release
run: | run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
@ -43,58 +82,48 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
- name: Create output dir - name: Create output dir
run: "mkdir release_output" run: "mkdir release_output"
- name: Publish Windows
- name: Publish
run: | run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds - name: Packing Windows builds
if: matrix.os == 'windows-latest'
run: | run: |
pushd publish_windows pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
pushd publish_windows_sdl2_headless pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
pushd publish_windows_ava pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
shell: bash shell: bash
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Linux builds - name: Packing Linux builds
if: matrix.os == 'ubuntu-latest'
run: | run: |
pushd publish_linux pushd publish_gtk
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish chmod +x publish/Ryujinx.sh publish/Ryujinx
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx" tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd popd
pushd publish_linux_sdl2_headless pushd publish_sdl2_headless
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2" tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd popd
pushd publish_linux_ava pushd publish_ava
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava" tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd popd
shell: bash shell: bash
@ -105,23 +134,73 @@ jobs:
artifacts: "release_output/*.tar.gz,release_output/*.zip" artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)." body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
removeArtifacts: true
replacesArtifacts: true replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }} owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }} repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }} token: ${{ secrets.RELEASE_TOKEN }}
- name: Create tag macos_release:
uses: actions/github-script@v5 name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: 35
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with: with:
script: | global-json-file: global.json
github.rest.git.createRef({
owner: context.repo.owner, - name: Setup LLVM 14
repo: context.repo.repo, run: |
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}', wget https://apt.llvm.org/llvm.sh
sha: context.sha chmod +x llvm.sh
}) sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release: flatpak_release:
uses: ./.github/workflows/flatpak.yml uses: ./.github/workflows/flatpak.yml

View File

@ -13,7 +13,7 @@
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" /> <PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" /> <PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.13.5" /> <PackageVersion Include="DynamicData" Version="7.13.8" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
@ -44,7 +44,7 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" /> <PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" /> <PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" /> <PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" /> <PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" /> <PackageVersion Include="System.Management" Version="7.0.1" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@ -39,7 +39,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
EndProject EndProject

View File

@ -1,6 +1,6 @@
#!/bin/sh #!/bin/sh
SCRIPT_DIR=$(dirname $(realpath $0)) SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx" RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then

View File

@ -2,8 +2,8 @@
set -e set -e
if [ "$#" -ne 6 ]; then if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID>" echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1 exit 1
fi fi
@ -17,8 +17,16 @@ OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4") ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5 VERSION=$5
SOURCE_REVISION_ID=$6 SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
fi
RELEASE_TAR_FILE_NAME=Ryujinx-$VERSION-macos_universal.app.tar
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app" ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app" X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app" UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
@ -27,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf "$TEMP_DIRECTORY" rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY" mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true" DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
dotnet restore dotnet restore
dotnet build -c Release src/Ryujinx.Ava dotnet build -c $CONFIGURATION src/Ryujinx.Ava
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64) # Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib" rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -68,7 +76,7 @@ else
LIPO=lipo LIPO=lipo
fi fi
# Make it the executable universal # Make the executable universal
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create $LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
# Patch up the Info.plist to have appropriate version # Patch up the Info.plist to have appropriate version
@ -87,10 +95,10 @@ then
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes. # NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign" # cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Usign rcodesign for ad-hoc signing" echo "Using rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE" rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
else else
echo "Usign codesign for ad-hoc signing" echo "Using codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE" codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
fi fi

View File

@ -25,15 +25,20 @@ error_handler() {
exit 1 exit 1
} }
trap 'error_handler ${LINENO}' ERR
# Wait for Ryujinx to exit # Wait for Ryujinx to exit
# NOTE: in case no fds are open, lsof could be returning with a process still living. # NOTE: in case no fds are open, lsof could be returning with a process still living.
# We wait 1s and assume the process stopped after that # We wait 1s and assume the process stopped after that
lsof -p $APP_PID +r 1 &>/dev/null lsof -p $APP_PID +r 1 &>/dev/null
sleep 1 sleep 1
trap 'error_handler ${LINENO}' ERR
# Now replace and reopen. # Now replace and reopen.
rm -rf "$INSTALL_DIRECTORY" rm -rf "$INSTALL_DIRECTORY"
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY" mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
if [ "$#" -le 3 ]; then
open -a "$INSTALL_DIRECTORY"
else
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS" open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
fi

View File

@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace ARMeilleure.Translation
{
static class DelegateHelper
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static readonly ModuleBuilder _modBuilder;
private static readonly Dictionary<string, Type> _delegateTypesCache;
static DelegateHelper()
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegateTypesCache = new Dictionary<string, Type>();
}
public static Delegate GetDelegate(MethodInfo info)
{
ArgumentNullException.ThrowIfNull(info);
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
Type returnType = info.ReturnType;
Type delegateType = GetDelegateType(parameters, returnType);
return Delegate.CreateDelegate(delegateType, info);
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
{
delegateType = MakeDelegateType(parameters, returnType, key);
_delegateTypesCache.TryAdd(key, delegateType);
}
return delegateType;
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
}
}

View File

@ -1,4 +1,5 @@
using ARMeilleure.Instructions; using ARMeilleure.Instructions;
using ARMeilleure.State;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
@ -63,11 +64,9 @@ namespace ARMeilleure.Translation
return index; return index;
} }
private static void SetDelegateInfo(MethodInfo info) private static void SetDelegateInfo(Delegate dlg)
{ {
string key = GetKey(info); string key = GetKey(dlg.Method);
Delegate dlg = DelegateHelper.GetDelegate(info);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key). _delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
} }
@ -83,179 +82,354 @@ namespace ARMeilleure.Translation
{ {
_delegates = new SortedList<string, DelegateInfo>(); _delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) })); SetDelegateInfo(new MathAbs(Math.Abs));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) })); SetDelegateInfo(new MathCeiling(Math.Ceiling));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) })); SetDelegateInfo(new MathFloor(Math.Floor));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) })); SetDelegateInfo(new MathRound(Math.Round));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) })); SetDelegateInfo(new MathTruncate(Math.Truncate));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) })); SetDelegateInfo(new MathFAbs(MathF.Abs));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) })); SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) })); SetDelegateInfo(new MathFFloor(MathF.Floor));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) })); SetDelegateInfo(new MathFRound(MathF.Round));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) })); SetDelegateInfo(new MathFTruncate(MathF.Truncate));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break))); SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization))); SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit))); SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0))); SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0))); SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0))); SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0))); SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0))); SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress))); SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine))); SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte))); SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16))); SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32))); SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64))); SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128))); SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking))); SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall))); SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess))); SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined))); SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte))); SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16))); SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32))); SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64))); SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128))); SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns))); SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros))); SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b))); SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb))); SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch))); SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw))); SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx))); SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h))); SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w))); SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x))); SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt))); SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt))); SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate))); SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose))); SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower))); SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority))); SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity))); SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper))); SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns))); SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns))); SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128))); SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32))); SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64))); SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32))); SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64))); SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32))); SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64))); SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32))); SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64))); SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1))); SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2))); SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1))); SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2))); SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64))); SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1))); SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2))); SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3))); SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4))); SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1))); SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2))); SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3))); SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4))); SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64))); SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert))); SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert))); SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd))); SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare))); SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ))); SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE))); SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT))); SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE))); SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT))); SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv))); SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax))); SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum))); SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin))); SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum))); SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul))); SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd))); SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub))); SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX))); SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd))); SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub))); SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate))); SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused))); SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX))); SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate))); SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused))); SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt))); SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub))); SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert))); SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd))); SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare))); SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ))); SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE))); SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT))); SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE))); SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT))); SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv))); SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax))); SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum))); SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin))); SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum))); SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul))); SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd))); SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub))); SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX))); SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd))); SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub))); SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate))); SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused))); SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX))); SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate))); SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused))); SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt))); SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub))); SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert))); SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
} }
private delegate double MathAbs(double value);
private delegate double MathCeiling(double a);
private delegate double MathFloor(double d);
private delegate double MathRound(double value, MidpointRounding mode);
private delegate double MathTruncate(double d);
private delegate float MathFAbs(float x);
private delegate float MathFCeiling(float x);
private delegate float MathFFloor(float x);
private delegate float MathFRound(float x, MidpointRounding mode);
private delegate float MathFTruncate(float x);
private delegate void NativeInterfaceBreak(ulong address, int imm);
private delegate bool NativeInterfaceCheckSynchronization();
private delegate void NativeInterfaceEnqueueForRejit(ulong address);
private delegate ulong NativeInterfaceGetCntfrqEl0();
private delegate ulong NativeInterfaceGetCntpctEl0();
private delegate ulong NativeInterfaceGetCntvctEl0();
private delegate ulong NativeInterfaceGetCtrEl0();
private delegate ulong NativeInterfaceGetDczidEl0();
private delegate ulong NativeInterfaceGetFunctionAddress(ulong address);
private delegate void NativeInterfaceInvalidateCacheLine(ulong address);
private delegate byte NativeInterfaceReadByte(ulong address);
private delegate ushort NativeInterfaceReadUInt16(ulong address);
private delegate uint NativeInterfaceReadUInt32(ulong address);
private delegate ulong NativeInterfaceReadUInt64(ulong address);
private delegate V128 NativeInterfaceReadVector128(ulong address);
private delegate void NativeInterfaceSignalMemoryTracking(ulong address, ulong size, bool write);
private delegate void NativeInterfaceSupervisorCall(ulong address, int imm);
private delegate void NativeInterfaceThrowInvalidMemoryAccess(ulong address);
private delegate void NativeInterfaceUndefined(ulong address, int opCode);
private delegate void NativeInterfaceWriteByte(ulong address, byte value);
private delegate void NativeInterfaceWriteUInt16(ulong address, ushort value);
private delegate void NativeInterfaceWriteUInt32(ulong address, uint value);
private delegate void NativeInterfaceWriteUInt64(ulong address, ulong value);
private delegate void NativeInterfaceWriteVector128(ulong address, V128 value);
private delegate ulong SoftFallbackCountLeadingSigns(ulong value, int size);
private delegate ulong SoftFallbackCountLeadingZeros(ulong value, int size);
private delegate uint SoftFallbackCrc32b(uint crc, byte value);
private delegate uint SoftFallbackCrc32cb(uint crc, byte value);
private delegate uint SoftFallbackCrc32ch(uint crc, ushort value);
private delegate uint SoftFallbackCrc32cw(uint crc, uint value);
private delegate uint SoftFallbackCrc32cx(uint crc, ulong value);
private delegate uint SoftFallbackCrc32h(uint crc, ushort value);
private delegate uint SoftFallbackCrc32w(uint crc, uint value);
private delegate uint SoftFallbackCrc32x(uint crc, ulong value);
private delegate V128 SoftFallbackDecrypt(V128 value, V128 roundKey);
private delegate V128 SoftFallbackEncrypt(V128 value, V128 roundKey);
private delegate uint SoftFallbackFixedRotate(uint hash_e);
private delegate V128 SoftFallbackHashChoose(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashLower(V128 hash_abcd, V128 hash_efgh, V128 wk);
private delegate V128 SoftFallbackHashMajority(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashParity(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk);
private delegate V128 SoftFallbackInverseMixColumns(V128 value);
private delegate V128 SoftFallbackMixColumns(V128 value);
private delegate V128 SoftFallbackPolynomialMult64_128(ulong op1, ulong op2);
private delegate int SoftFallbackSatF32ToS32(float value);
private delegate long SoftFallbackSatF32ToS64(float value);
private delegate uint SoftFallbackSatF32ToU32(float value);
private delegate ulong SoftFallbackSatF32ToU64(float value);
private delegate int SoftFallbackSatF64ToS32(double value);
private delegate long SoftFallbackSatF64ToS64(double value);
private delegate uint SoftFallbackSatF64ToU32(double value);
private delegate ulong SoftFallbackSatF64ToU64(double value);
private delegate V128 SoftFallbackSha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11);
private delegate V128 SoftFallbackSha1SchedulePart2(V128 tw0_3, V128 w12_15);
private delegate V128 SoftFallbackSha256SchedulePart1(V128 w0_3, V128 w4_7);
private delegate V128 SoftFallbackSha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15);
private delegate long SoftFallbackSignedShrImm64(long value, long roundConst, int shift);
private delegate V128 SoftFallbackTbl1(V128 vector, int bytes, V128 tb0);
private delegate V128 SoftFallbackTbl2(V128 vector, int bytes, V128 tb0, V128 tb1);
private delegate V128 SoftFallbackTbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
private delegate V128 SoftFallbackTbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
private delegate V128 SoftFallbackTbx1(V128 dest, V128 vector, int bytes, V128 tb0);
private delegate V128 SoftFallbackTbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1);
private delegate V128 SoftFallbackTbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
private delegate V128 SoftFallbackTbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
private delegate ulong SoftFallbackUnsignedShrImm64(ulong value, long roundConst, int shift);
private delegate float SoftFloat16_32FPConvert(ushort valueBits);
private delegate double SoftFloat16_64FPConvert(ushort valueBits);
private delegate float SoftFloat32FPAdd(float value1, float value2);
private delegate float SoftFloat32FPAddFpscr(float value1, float value2, bool standardFpscr);
private delegate int SoftFloat32FPCompare(float value1, float value2, bool signalNaNs);
private delegate float SoftFloat32FPCompareEQ(float value1, float value2);
private delegate float SoftFloat32FPCompareEQFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareGE(float value1, float value2);
private delegate float SoftFloat32FPCompareGEFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareGT(float value1, float value2);
private delegate float SoftFloat32FPCompareGTFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareLE(float value1, float value2);
private delegate float SoftFloat32FPCompareLEFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareLT(float value1, float value2);
private delegate float SoftFloat32FPCompareLTFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPDiv(float value1, float value2);
private delegate float SoftFloat32FPMax(float value1, float value2);
private delegate float SoftFloat32FPMaxFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMaxNum(float value1, float value2);
private delegate float SoftFloat32FPMaxNumFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMin(float value1, float value2);
private delegate float SoftFloat32FPMinFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMinNum(float value1, float value2);
private delegate float SoftFloat32FPMinNumFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMul(float value1, float value2);
private delegate float SoftFloat32FPMulFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulAdd(float valueA, float value1, float value2);
private delegate float SoftFloat32FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulSub(float valueA, float value1, float value2);
private delegate float SoftFloat32FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulX(float value1, float value2);
private delegate float SoftFloat32FPNegMulAdd(float valueA, float value1, float value2);
private delegate float SoftFloat32FPNegMulSub(float valueA, float value1, float value2);
private delegate float SoftFloat32FPRecipEstimate(float value);
private delegate float SoftFloat32FPRecipEstimateFpscr(float value, bool standardFpscr);
private delegate float SoftFloat32FPRecipStep(float value1, float value2);
private delegate float SoftFloat32FPRecipStepFused(float value1, float value2);
private delegate float SoftFloat32FPRecpX(float value);
private delegate float SoftFloat32FPRSqrtEstimate(float value);
private delegate float SoftFloat32FPRSqrtEstimateFpscr(float value, bool standardFpscr);
private delegate float SoftFloat32FPRSqrtStep(float value1, float value2);
private delegate float SoftFloat32FPRSqrtStepFused(float value1, float value2);
private delegate float SoftFloat32FPSqrt(float value);
private delegate float SoftFloat32FPSub(float value1, float value2);
private delegate ushort SoftFloat32_16FPConvert(float value);
private delegate double SoftFloat64FPAdd(double value1, double value2);
private delegate double SoftFloat64FPAddFpscr(double value1, double value2, bool standardFpscr);
private delegate int SoftFloat64FPCompare(double value1, double value2, bool signalNaNs);
private delegate double SoftFloat64FPCompareEQ(double value1, double value2);
private delegate double SoftFloat64FPCompareEQFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareGE(double value1, double value2);
private delegate double SoftFloat64FPCompareGEFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareGT(double value1, double value2);
private delegate double SoftFloat64FPCompareGTFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareLE(double value1, double value2);
private delegate double SoftFloat64FPCompareLEFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareLT(double value1, double value2);
private delegate double SoftFloat64FPCompareLTFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPDiv(double value1, double value2);
private delegate double SoftFloat64FPMax(double value1, double value2);
private delegate double SoftFloat64FPMaxFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMaxNum(double value1, double value2);
private delegate double SoftFloat64FPMaxNumFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMin(double value1, double value2);
private delegate double SoftFloat64FPMinFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMinNum(double value1, double value2);
private delegate double SoftFloat64FPMinNumFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMul(double value1, double value2);
private delegate double SoftFloat64FPMulFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulAdd(double valueA, double value1, double value2);
private delegate double SoftFloat64FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulSub(double valueA, double value1, double value2);
private delegate double SoftFloat64FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulX(double value1, double value2);
private delegate double SoftFloat64FPNegMulAdd(double valueA, double value1, double value2);
private delegate double SoftFloat64FPNegMulSub(double valueA, double value1, double value2);
private delegate double SoftFloat64FPRecipEstimate(double value);
private delegate double SoftFloat64FPRecipEstimateFpscr(double value, bool standardFpscr);
private delegate double SoftFloat64FPRecipStep(double value1, double value2);
private delegate double SoftFloat64FPRecipStepFused(double value1, double value2);
private delegate double SoftFloat64FPRecpX(double value);
private delegate double SoftFloat64FPRSqrtEstimate(double value);
private delegate double SoftFloat64FPRSqrtEstimateFpscr(double value, bool standardFpscr);
private delegate double SoftFloat64FPRSqrtStep(double value1, double value2);
private delegate double SoftFloat64FPRSqrtStepFused(double value1, double value2);
private delegate double SoftFloat64FPSqrt(double value);
private delegate double SoftFloat64FPSub(double value1, double value2);
private delegate ushort SoftFloat64_16FPConvert(double value);
} }
} }

View File

@ -54,6 +54,7 @@ namespace ARMeilleure.Translation
internal TranslatorQueue Queue { get; } internal TranslatorQueue Queue { get; }
internal IMemoryManager Memory { get; } internal IMemoryManager Memory { get; }
private Thread[] _backgroundTranslationThreads;
private volatile int _threadCount; private volatile int _threadCount;
// FIXME: Remove this once the init logic of the emulator will be redone. // FIXME: Remove this once the init logic of the emulator will be redone.
@ -127,18 +128,22 @@ namespace ARMeilleure.Translation
int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3); int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
int threadCount = Math.Min(4, unboundedThreadCount); int threadCount = Math.Min(4, unboundedThreadCount);
Thread[] backgroundTranslationThreads = new Thread[threadCount];
for (int i = 0; i < threadCount; i++) for (int i = 0; i < threadCount; i++)
{ {
bool last = i != 0 && i == unboundedThreadCount - 1; bool last = i != 0 && i == unboundedThreadCount - 1;
Thread backgroundTranslatorThread = new Thread(BackgroundTranslate) backgroundTranslationThreads[i] = new Thread(BackgroundTranslate)
{ {
Name = "CPU.BackgroundTranslatorThread." + i, Name = "CPU.BackgroundTranslatorThread." + i,
Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
}; };
backgroundTranslatorThread.Start(); backgroundTranslationThreads[i].Start();
} }
Interlocked.Exchange(ref _backgroundTranslationThreads, backgroundTranslationThreads);
} }
Statistics.InitializeTimer(); Statistics.InitializeTimer();
@ -162,9 +167,20 @@ namespace ARMeilleure.Translation
if (Interlocked.Decrement(ref _threadCount) == 0) if (Interlocked.Decrement(ref _threadCount) == 0)
{ {
Queue.Dispose();
Thread[] backgroundTranslationThreads = Interlocked.Exchange(ref _backgroundTranslationThreads, null);
if (backgroundTranslationThreads != null)
{
foreach (Thread thread in backgroundTranslationThreads)
{
thread.Join();
}
}
ClearJitCache(); ClearJitCache();
Queue.Dispose();
Stubs.Dispose(); Stubs.Dispose();
FunctionTable.Dispose(); FunctionTable.Dispose();
CountTable.Dispose(); CountTable.Dispose();

View File

@ -5,6 +5,7 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent; private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions; private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
private bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
public SDL2HardwareDeviceDriver() public SDL2HardwareDeviceDriver()
{ {
_updateRequiredEvent = new ManualResetEvent(false); _updateRequiredEvent = new ManualResetEvent(false);
@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>(); _sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
if (res != 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
_supportSurroundConfiguration = true;
}
else
{
_supportSurroundConfiguration = spec.channels == 6;
}
} }
public static bool IsSupported => IsSupportedInternal(); public static bool IsSupported => IsSupportedInternal();
@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
public bool SupportsChannelCount(uint channelCount) public bool SupportsChannelCount(uint channelCount)
{ {
if (channelCount == 6)
{
return _supportSurroundConfiguration;
}
return true; return true;
} }

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Device
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param> /// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param> /// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param> /// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
private VirtualDevice(string name, uint channelCount, bool isExternalOutput) public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
{ {
Name = name; Name = name;
ChannelCount = channelCount; ChannelCount = channelCount;

View File

@ -1,3 +1,4 @@
using Ryujinx.Audio.Integration;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device namespace Ryujinx.Audio.Renderer.Device
@ -22,7 +23,23 @@ namespace Ryujinx.Audio.Renderer.Device
/// The current active <see cref="VirtualDevice"/>. /// The current active <see cref="VirtualDevice"/>.
/// </summary> /// </summary>
// TODO: make this configurable // TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2]; public VirtualDevice ActiveDevice { get; }
public VirtualDeviceSessionRegistry(IHardwareDeviceDriver driver)
{
uint channelCount;
if (driver.GetRealDeviceDriver().SupportsChannelCount(6))
{
channelCount = 6;
}
else
{
channelCount = 2;
}
ActiveDevice = new VirtualDevice("AudioTvOutput", channelCount, false);
}
/// <summary> /// <summary>
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId. /// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.

View File

@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax]; OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
// TODO: Before enabling this, we need up-mixing from stereo to 5.1. uint channelCount = GetHardwareChannelCount(deviceDriver);
// uint channelCount = GetHardwareChannelCount(deviceDriver);
uint channelCount = 2;
for (int i = 0; i < OutputDevices.Length; i++) for (int i = 0; i < OutputDevices.Length; i++)
{ {

View File

@ -49,8 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
} }
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices); DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices); DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]

View File

@ -67,7 +67,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
const int sampleCount = Constants.TargetSampleCount; const int sampleCount = Constants.TargetSampleCount;
short[] outputBuffer = new short[bufferCount * sampleCount]; uint inputCount;
// In case of upmixing to 5.1, we allocate the right amount.
if (bufferCount != channelCount && channelCount == 6)
{
inputCount = (uint)channelCount;
}
else
{
inputCount = bufferCount;
}
short[] outputBuffer = new short[inputCount * sampleCount];
for (int i = 0; i < bufferCount; i++) for (int i = 0; i < bufferCount; i++)
{ {
@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
device.AppendBuffer(outputBuffer, InputCount); device.AppendBuffer(outputBuffer, inputCount);
} }
else else
{ {

View File

@ -66,8 +66,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping. // TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{ {
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
int outputIndex = outputEarlyIndicesTable[i]; int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset); float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);

View File

@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping. // TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@ -430,9 +430,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices) public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
{ {
if (!isSupported && bufferIndices.Length == 6) if (!isSupported && channelCount == 6)
{ {
ushort backLeft = bufferIndices[2]; ushort backLeft = bufferIndices[2];
ushort backRight = bufferIndices[3]; ushort backRight = bufferIndices[3];
@ -447,9 +447,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices) public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
{ {
if (isSupported && bufferIndices.Length == 6) if (isSupported && channelCount == 6)
{ {
ushort frontCenter = bufferIndices[2]; ushort frontCenter = bufferIndices[2];
ushort lowFrequency = bufferIndices[3]; ushort lowFrequency = bufferIndices[3];

View File

@ -35,6 +35,7 @@ using Ryujinx.Input.HLE;
using Ryujinx.Ui.Common; using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper; using Ryujinx.Ui.Common.Helper;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
@ -85,7 +86,7 @@ namespace Ryujinx.Ava
private KeyboardHotkeyState _prevHotkeyState; private KeyboardHotkeyState _prevHotkeyState;
private long _lastCursorMoveTime; private long _lastCursorMoveTime;
private bool _isCursorInRenderer; private bool _isCursorInRenderer = true;
private bool _isStopped; private bool _isStopped;
private bool _isActive; private bool _isActive;
@ -159,7 +160,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed; ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
_topLevel.PointerMoved += TopLevel_PointerMoved; _topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave += TopLevel_PointerLeave;
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
@ -182,7 +185,7 @@ namespace Ryujinx.Ava
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
} }
private void TopLevel_PointerMoved(object sender, PointerEventArgs e) private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
{ {
if (sender is MainWindow window) if (sender is MainWindow window)
{ {
@ -200,6 +203,12 @@ namespace Ryujinx.Ava
} }
} }
} }
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
{
_isCursorInRenderer = false;
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e) private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{ {
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
@ -445,7 +454,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel; ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing; ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
_topLevel.PointerMoved -= TopLevel_PointerMoved; _topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave -= TopLevel_PointerLeave;
_gpuCancellationTokenSource.Cancel(); _gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose(); _gpuCancellationTokenSource.Dispose();
@ -670,7 +681,7 @@ namespace Ryujinx.Ava
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata => _viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
{ {
appMetadata.LastPlayed = DateTime.UtcNow.ToString(); appMetadata.LastPlayed = DateTime.UtcNow;
}); });
return true; return true;
@ -701,6 +712,7 @@ namespace Ryujinx.Ava
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan) if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
{ {
renderer = new VulkanRenderer( renderer = new VulkanRenderer(
Vk.GetApi(),
(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface, (_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions, VulkanHelper.GetRequiredInstanceExtensions,
ConfigurationState.Instance.Graphics.PreferredGpu.Value); ConfigurationState.Instance.Graphics.PreferredGpu.Value);

View File

@ -216,26 +216,17 @@
"ControllerSettingsDPadDown": "Down", "ControllerSettingsDPadDown": "Down",
"ControllerSettingsDPadLeft": "Left", "ControllerSettingsDPadLeft": "Left",
"ControllerSettingsDPadRight": "Right", "ControllerSettingsDPadRight": "Right",
"ControllerSettingsStickButton": "Button",
"ControllerSettingsStickUp": "Up",
"ControllerSettingsStickDown": "Down",
"ControllerSettingsStickLeft": "Left",
"ControllerSettingsStickRight": "Right",
"ControllerSettingsStickStick": "Stick",
"ControllerSettingsStickInvertXAxis": "Invert Stick X",
"ControllerSettingsStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsStickDeadzone": "Deadzone:",
"ControllerSettingsLStick": "Left Stick", "ControllerSettingsLStick": "Left Stick",
"ControllerSettingsLStickButton": "Button",
"ControllerSettingsLStickUp": "Up",
"ControllerSettingsLStickDown": "Down",
"ControllerSettingsLStickLeft": "Left",
"ControllerSettingsLStickRight": "Right",
"ControllerSettingsLStickStick": "Stick",
"ControllerSettingsLStickInvertXAxis": "Invert Stick X",
"ControllerSettingsLStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsLStickDeadzone": "Deadzone:",
"ControllerSettingsRStick": "Right Stick", "ControllerSettingsRStick": "Right Stick",
"ControllerSettingsRStickButton": "Button",
"ControllerSettingsRStickUp": "Up",
"ControllerSettingsRStickDown": "Down",
"ControllerSettingsRStickLeft": "Left",
"ControllerSettingsRStickRight": "Right",
"ControllerSettingsRStickStick": "Stick",
"ControllerSettingsRStickInvertXAxis": "Invert Stick X",
"ControllerSettingsRStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsRStickDeadzone": "Deadzone:",
"ControllerSettingsTriggersLeft": "Triggers Left", "ControllerSettingsTriggersLeft": "Triggers Left",
"ControllerSettingsTriggersRight": "Triggers Right", "ControllerSettingsTriggersRight": "Triggers Right",
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left", "ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
@ -590,6 +581,7 @@
"DlcWindowTitle": "Manage Downloadable Content for {0} ({1})", "DlcWindowTitle": "Manage Downloadable Content for {0} ({1})",
"UpdateWindowTitle": "Title Update Manager", "UpdateWindowTitle": "Title Update Manager",
"CheatWindowHeading": "Cheats Available for {0} [{1}]", "CheatWindowHeading": "Cheats Available for {0} [{1}]",
"BuildId": "BuildId:",
"DlcWindowHeading": "{0} Downloadable Content(s)", "DlcWindowHeading": "{0} Downloadable Content(s)",
"UserProfilesEditProfile": "Edit Selected", "UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel", "Cancel": "Cancel",
@ -644,5 +636,6 @@
"UserEditorTitleCreate" : "Create User", "UserEditorTitleCreate" : "Create User",
"SettingsTabNetworkInterface": "Network Interface:", "SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN features", "NetworkInterfaceTooltip": "The network interface used for LAN features",
"NetworkInterfaceDefault": "Default" "NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders"
} }

View File

@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
if (nca.Header.ContentType == NcaContentType.Program) if (nca.Header.ContentType == NcaContentType.Program)
{ {
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program); int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection()) if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{ {
patchNca = nca; patchNca = nca;
} }
@ -233,8 +233,13 @@ namespace Ryujinx.Ava.Common
try try
{ {
IFileSystem ncaFileSystem = patchNca != null bool sectionExistsInPatch = false;
? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid) if (patchNca != null)
{
sectionExistsInPatch = patchNca.CanOpenSection(index);
}
IFileSystem ncaFileSystem = sectionExistsInPatch ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid); : mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
FileSystemClient fsClient = _horizonClient.Fs; FileSystemClient fsClient = _horizonClient.Fs;

View File

@ -70,13 +70,16 @@ namespace Ryujinx.Ava.Input
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args) private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
{ {
int button = (int)args.InitialPressMouseButton - 1; if (args.InitialPressMouseButton != Avalonia.Input.MouseButton.None)
{
int button = (int)args.InitialPressMouseButton;
if (PressedButtons.Count() >= button) if (PressedButtons.Count() >= button)
{ {
PressedButtons[button] = false; PressedButtons[button] = false;
} }
} }
}
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args) private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
{ {

View File

@ -295,14 +295,7 @@ namespace Ryujinx.Modules
if (shouldRestart) if (shouldRestart)
{ {
List<string> arguments = CommandLineState.Arguments.ToList(); List<string> arguments = CommandLineState.Arguments.ToList();
string ryuName = Path.GetFileName(Environment.ProcessPath);
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory; string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
string executablePath = Path.Combine(executableDirectory, ryuName);
if (!Path.Exists(executablePath))
{
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
}
// On macOS we perform the update at relaunch. // On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS()) if (OperatingSystem.IsMacOS())
@ -310,13 +303,42 @@ namespace Ryujinx.Modules
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", "..")); string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app"); string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh"); string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Process.GetCurrentProcess().Id.ToString(); string currentPid = Environment.ProcessId.ToString();
executablePath = "/bin/bash";
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid }); arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
Process.Start("/bin/bash", arguments);
}
else
{
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath);
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
if (ryuName.EndsWith(".ryuold"))
{
ryuName = ryuName[..^7];
}
// Fallback if the executable could not be found.
if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.Ava.exe" : "Ryujinx.Ava";
}
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory
};
foreach (string argument in CommandLineState.Arguments)
{
processStart.ArgumentList.Add(argument);
}
Process.Start(processStart);
} }
Process.Start(executablePath, arguments);
Environment.Exit(0); Environment.Exit(0);
} }
} }

View File

@ -103,50 +103,6 @@
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
</AvaloniaResource> </AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\Styles.xaml" /> <AvaloniaResource Include="Assets\Styles\Styles.xaml" />
<Compile Update="App.axaml.cs">
<DependentUpon>App.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\MainWindow.axaml.cs">
<DependentUpon>MainWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\AboutWindow.axaml.cs">
<DependentUpon>AboutWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\ErrorAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\SwkbdAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Controls\InputDialog.axaml.cs">
<DependentUpon>InputDialog.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\ContentDialogOverlay.xaml.cs">
<DependentUpon>ContentDialogOverlay.xaml</DependentUpon>
</Compile>
<Compile Update="Ui\Controls\GameListView.axaml.cs">
<DependentUpon>GameListView.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserEditorView.axaml.cs">
<DependentUpon>UserEditor.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserRecovererView.axaml.cs">
<DependentUpon>UserRecoverer.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserSelectorView.axaml.cs">
<DependentUpon>UserSelector.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -0,0 +1,80 @@
<MenuFlyout
x:Class="Ryujinx.Ava.UI.Controls.ApplicationContextMenu"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
<MenuItem
Click="ToggleFavorite_Click"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Click="OpenUserSaveDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
IsEnabled="{Binding OpenUserSaveDirectoryEnabled}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Click="OpenDeviceSaveDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
IsEnabled="{Binding OpenDeviceSaveDirectoryEnabled}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Click="OpenBcatSaveDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
IsEnabled="{Binding OpenBcatSaveDirectoryEnabled}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Click="OpenTitleUpdateManager_Click"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Click="OpenDownloadableContentManager_Click"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Click="OpenCheatManager_Click"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Click="OpenModsDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Click="OpenSdModsDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Click="PurgePtcCache_Click"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Click="PurgeShaderCache_Click"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Click="OpenPtcDirectory_Click"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Click="OpenShaderCacheDirectory_Click"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Click="ExtractApplicationExeFs_Click"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Click="ExtractApplicationRomFs_Click"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Click="ExtractApplicationLogo_Click"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>

View File

@ -0,0 +1,327 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Configuration;
using Ryujinx.Ui.App.Common;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Path = System.IO.Path;
using UserId = LibHac.Fs.UserId;
namespace Ryujinx.Ava.UI.Controls
{
public class ApplicationContextMenu : MenuFlyout
{
public ApplicationContextMenu()
{
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
public void ToggleFavorite_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
viewModel.ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.TitleId, appMetadata =>
{
appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
});
viewModel.RefreshView();
}
}
public void OpenUserSaveDirectory_Click(object sender, RoutedEventArgs args)
{
if ((sender as MenuItem)?.DataContext is MainWindowViewModel viewModel)
{
OpenSaveDirectory(viewModel, SaveDataType.Account, userId: new UserId((ulong)viewModel.AccountManager.LastOpenedUser.UserId.High, (ulong)viewModel.AccountManager.LastOpenedUser.UserId.Low));
}
}
public void OpenDeviceSaveDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
OpenSaveDirectory(viewModel, SaveDataType.Device, userId: default);
}
public void OpenBcatSaveDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
OpenSaveDirectory(viewModel, SaveDataType.Bcat, userId: default);
}
private static void OpenSaveDirectory(MainWindowViewModel viewModel, SaveDataType saveDataType, UserId userId)
{
if (viewModel?.SelectedApplication != null)
{
if (!ulong.TryParse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
});
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, viewModel.SelectedApplication.ControlHolder, viewModel.SelectedApplication.TitleName);
}
}
public async void OpenTitleUpdateManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
public async void OpenDownloadableContentManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
public async void OpenCheatManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await new CheatWindow(
viewModel.VirtualFileSystem,
viewModel.SelectedApplication.TitleId,
viewModel.SelectedApplication.TitleName,
viewModel.SelectedApplication.Path).ShowDialog(viewModel.TopLevel as Window);
}
}
public void OpenModsDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public void OpenSdModsDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string sdModsBasePath = ModLoader.GetSdModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public async void PurgePtcCache_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, viewModel.SelectedApplication.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "1"));
List<FileInfo> cacheFiles = new();
if (mainDir.Exists)
{
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
}
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
}
if (cacheFiles.Count > 0)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, ex));
}
}
}
}
}
}
public async void PurgeShaderCache_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, viewModel.SelectedApplication.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader"));
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
if (shaderCacheDir.Exists)
{
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
}
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0))
{
foreach (DirectoryInfo directory in oldCacheDirectories)
{
try
{
directory.Delete(true);
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, directory.Name, ex));
}
}
foreach (FileInfo file in newCacheFiles)
{
try
{
file.Delete();
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.ShaderCachePurgeError, file.Name, ex));
}
}
}
}
}
}
public void OpenPtcDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu");
string mainDir = Path.Combine(ptcDir, "0");
string backupDir = Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainDir);
Directory.CreateDirectory(backupDir);
}
OpenHelper.OpenFolder(ptcDir);
}
}
public void OpenShaderCacheDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
OpenHelper.OpenFolder(shaderCacheDir);
}
}
public async void ExtractApplicationExeFs_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Code, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public async void ExtractApplicationRomFs_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Data, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public async void ExtractApplicationLogo_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
}
}

View File

@ -0,0 +1,102 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.ApplicationGridView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
d:DesignHeight="450"
d:DesignWidth="800"
Focusable="True"
mc:Ignorable="d">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
</UserControl.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox
Grid.Row="0"
Padding="8"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ContextFlyout="{StaticResource ApplicationContextMenu}"
DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="4" />
</Style>
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<Panel
Grid.Row="1"
Height="50"
Margin="0,10,0,0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</UserControl>

View File

@ -9,10 +9,10 @@ using System;
namespace Ryujinx.Ava.UI.Controls namespace Ryujinx.Ava.UI.Controls
{ {
public partial class GameGridView : UserControl public partial class ApplicationGridView : UserControl
{ {
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent = public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble); RoutedEvent.Register<ApplicationGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{ {
@ -20,7 +20,7 @@ namespace Ryujinx.Ava.UI.Controls
remove { RemoveHandler(ApplicationOpenedEvent, value); } remove { RemoveHandler(ApplicationOpenedEvent, value); }
} }
public GameGridView() public ApplicationGridView()
{ {
InitializeComponent(); InitializeComponent();
} }
@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.Controls
} }
} }
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e) private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
{ {
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text; (DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
} }

View File

@ -1,10 +1,10 @@
<UserControl <UserControl
x:Class="Ryujinx.Ava.UI.Controls.GameListView" x:Class="Ryujinx.Ava.UI.Controls.ApplicationListView"
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
d:DesignHeight="450" d:DesignHeight="450"
@ -13,82 +13,7 @@
mc:Ignorable="d"> mc:Ignorable="d">
<UserControl.Resources> <UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" /> <helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu"> <controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
<MenuItem
Command="{Binding ToggleFavorite}"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenUserSaveDirectory}"
IsEnabled="{Binding EnabledUserSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenDeviceSaveDirectory}"
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenBcatSaveDirectory}"
IsEnabled="{Binding EnabledBcatSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenTitleUpdateManager}"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Command="{Binding OpenCheatManager}"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Command="{Binding OpenModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenSdModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Command="{Binding PurgePtcCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Command="{Binding OpenPtcDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenShaderCacheDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Command="{Binding ExtractExeFs}"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Command="{Binding ExtractRomFs}"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Command="{Binding ExtractLogo}"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>
</UserControl.Resources> </UserControl.Resources>
<Grid> <Grid>
<Grid.RowDefinitions> <Grid.RowDefinitions>
@ -100,7 +25,7 @@
Padding="8" Padding="8"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
ContextFlyout="{StaticResource GameContextMenu}" ContextFlyout="{StaticResource ApplicationContextMenu}"
DoubleTapped="GameList_DoubleTapped" DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}" Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged"> SelectionChanged="GameList_SelectionChanged">
@ -204,7 +129,7 @@
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Text="{Binding LastPlayed}" Text="{Binding LastPlayed, Converter={helpers:NullableDateTimeConverter}}"
TextAlignment="Right" TextAlignment="Right"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <TextBlock

View File

@ -9,10 +9,10 @@ using System;
namespace Ryujinx.Ava.UI.Controls namespace Ryujinx.Ava.UI.Controls
{ {
public partial class GameListView : UserControl public partial class ApplicationListView : UserControl
{ {
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent = public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble); RoutedEvent.Register<ApplicationListView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{ {
@ -20,7 +20,7 @@ namespace Ryujinx.Ava.UI.Controls
remove { RemoveHandler(ApplicationOpenedEvent, value); } remove { RemoveHandler(ApplicationOpenedEvent, value); }
} }
public GameListView() public ApplicationListView()
{ {
InitializeComponent(); InitializeComponent();
} }
@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.Controls
} }
} }
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e) private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
{ {
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text; (DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
} }

View File

@ -1,177 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.GameGridView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu">
<MenuItem
Command="{Binding ToggleFavorite}"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenUserSaveDirectory}"
IsEnabled="{Binding EnabledUserSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenDeviceSaveDirectory}"
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenBcatSaveDirectory}"
IsEnabled="{Binding EnabledBcatSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenTitleUpdateManager}"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Command="{Binding OpenCheatManager}"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Command="{Binding OpenModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenSdModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Command="{Binding PurgePtcCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Command="{Binding OpenPtcDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenShaderCacheDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Command="{Binding ExtractExeFs}"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Command="{Binding ExtractRomFs}"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Command="{Binding ExtractLogo}"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>
</UserControl.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox
Grid.Row="0"
Padding="8"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ContextFlyout="{StaticResource GameContextMenu}"
DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="4" />
</Style>
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<Panel
Grid.Row="1"
Height="50"
Margin="0 10 0 0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</UserControl>

View File

@ -0,0 +1,38 @@
using Avalonia.Data.Converters;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
namespace Ryujinx.Ava.UI.Helpers
{
internal class NullableDateTimeConverter : MarkupExtension, IValueConverter
{
private static readonly NullableDateTimeConverter _instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value == null)
{
return LocaleManager.Instance[LocaleKeys.Never];
}
if (value is DateTime dateTime)
{
return dateTime.ToLocalTime().ToString(culture);
}
throw new NotSupportedException();
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException();
}
public override object ProvideValue(IServiceProvider serviceProvider)
{
return _instance;
}
}
}

View File

@ -1,4 +1,3 @@
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ui.App.Common; using Ryujinx.Ui.App.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -14,20 +13,20 @@ namespace Ryujinx.Ava.UI.Models.Generic
public int Compare(ApplicationData x, ApplicationData y) public int Compare(ApplicationData x, ApplicationData y)
{ {
string aValue = x.LastPlayed; var aValue = x.LastPlayed;
string bValue = y.LastPlayed; var bValue = y.LastPlayed;
if (aValue == LocaleManager.Instance[LocaleKeys.Never]) if (!aValue.HasValue)
{ {
aValue = DateTime.UnixEpoch.ToString(); aValue = DateTime.UnixEpoch;
} }
if (bValue == LocaleManager.Instance[LocaleKeys.Never]) if (!bValue.HasValue)
{ {
bValue = DateTime.UnixEpoch.ToString(); bValue = DateTime.UnixEpoch;
} }
return (IsAscending ? 1 : -1) * DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue)); return (IsAscending ? 1 : -1) * DateTime.Compare(bValue.Value, aValue.Value);
} }
} }
} }

View File

@ -370,7 +370,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (response.IsSuccessStatusCode) if (response.IsSuccessStatusCode)
{ {
return response.Content.Headers.LastModified != oldLastModified; return response.Content.Headers.LastModified != new DateTimeOffset(oldLastModified.Ticks - (oldLastModified.Ticks % TimeSpan.TicksPerSecond), TimeSpan.Zero);
} }
return false; return false;

View File

@ -7,6 +7,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
@ -30,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
public class ControllerSettingsViewModel : BaseModel, IDisposable public class ControllerInputViewModel : BaseModel, IDisposable
{ {
private const string Disabled = "disabled"; private const string Disabled = "disabled";
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg"; private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
@ -231,7 +232,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public InputConfig Config { get; set; } public InputConfig Config { get; set; }
public ControllerSettingsViewModel(UserControl owner) : this() public ControllerInputViewModel(UserControl owner) : this()
{ {
_owner = owner; _owner = owner;
@ -258,7 +259,7 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public ControllerSettingsViewModel() public ControllerInputViewModel()
{ {
PlayerIndexes = new ObservableCollection<PlayerModel>(); PlayerIndexes = new ObservableCollection<PlayerModel>();
Controllers = new ObservableCollection<ControllerModel>(); Controllers = new ObservableCollection<ControllerModel>();
@ -328,12 +329,12 @@ namespace Ryujinx.Ava.UI.ViewModels
public async void ShowMotionConfig() public async void ShowMotionConfig()
{ {
await MotionSettingsWindow.Show(this); await MotionInputView.Show(this);
} }
public async void ShowRumbleConfig() public async void ShowRumbleConfig()
{ {
await RumbleSettingsWindow.Show(this); await RumbleInputView.Show(this);
} }
private void LoadInputDriver() private void LoadInputDriver()

View File

@ -6,8 +6,6 @@ using Avalonia.Threading;
using DynamicData; using DynamicData;
using DynamicData.Binding; using DynamicData.Binding;
using LibHac.Common; using LibHac.Common;
using LibHac.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common; using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
@ -33,13 +31,11 @@ using SixLabors.ImageSharp.PixelFormats;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Globalization;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Path = System.IO.Path; using Path = System.IO.Path;
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState; using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
using UserId = LibHac.Fs.UserId;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
@ -346,11 +342,11 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public bool EnabledUserSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0; public bool OpenUserSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
public bool EnabledDeviceSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0; public bool OpenDeviceSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
public bool EnabledBcatSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0; public bool OpenBcatSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
public string LoadHeading public string LoadHeading
{ {
@ -941,7 +937,7 @@ namespace Ryujinx.Ava.UI.ViewModels
}; };
} }
private void RefreshView() public void RefreshView()
{ {
RefreshGrid(); RefreshGrid();
} }
@ -1103,6 +1099,10 @@ namespace Ryujinx.Ava.UI.ViewModels
LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders]; LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders];
IsLoadingIndeterminate = false; IsLoadingIndeterminate = false;
break; break;
case ShaderCacheLoadingState.Packaging:
LoadHeading = LocaleManager.Instance[LocaleKeys.PackagingShaders];
IsLoadingIndeterminate = false;
break;
case ShaderCacheLoadingState.Loaded: case ShaderCacheLoadingState.Loaded:
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName); LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
IsLoadingIndeterminate = true; IsLoadingIndeterminate = true;
@ -1116,30 +1116,6 @@ namespace Ryujinx.Ava.UI.ViewModels
})); }));
} }
private async void ExtractLogo()
{
if (SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, SelectedApplication.Path, SelectedApplication.TitleName);
}
}
private async void ExtractRomFs()
{
if (SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Data, SelectedApplication.Path, SelectedApplication.TitleName);
}
}
private async void ExtractExeFs()
{
if (SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Code, SelectedApplication.Path, SelectedApplication.TitleName);
}
}
private void PrepareLoadScreen() private void PrepareLoadScreen()
{ {
using MemoryStream stream = new(SelectedIcon); using MemoryStream stream = new(SelectedIcon);
@ -1383,241 +1359,11 @@ namespace Ryujinx.Ava.UI.ViewModels
await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient); await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient);
} }
public void OpenPtcDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu");
string mainPath = Path.Combine(ptcDir, "0");
string backupPath = Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainPath);
Directory.CreateDirectory(backupPath);
}
OpenHelper.OpenFolder(ptcDir);
}
}
public async void PurgePtcCache()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "1"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, selection.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
List<FileInfo> cacheFiles = new();
if (mainDir.Exists)
{
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
}
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
}
if (cacheFiles.Count > 0 && result == UserResult.Yes)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, e));
}
}
}
}
}
public void OpenShaderCacheDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
OpenHelper.OpenFolder(shaderCacheDir);
}
}
public void SimulateWakeUpMessage() public void SimulateWakeUpMessage()
{ {
AppHost.Device.System.SimulateWakeUpMessage(); AppHost.Device.System.SimulateWakeUpMessage();
} }
public async void PurgeShaderCache()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, selection.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
if (shaderCacheDir.Exists)
{
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
}
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0) && result == UserResult.Yes)
{
foreach (DirectoryInfo directory in oldCacheDirectories)
{
try
{
directory.Delete(true);
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, directory.Name, e));
}
}
}
foreach (FileInfo file in newCacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.ShaderCachePurgeError, file.Name, e));
}
}
}
}
public void ToggleFavorite()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
selection.Favorite = !selection.Favorite;
ApplicationLibrary.LoadAndSaveMetaData(selection.TitleId, appMetadata =>
{
appMetadata.Favorite = selection.Favorite;
});
RefreshView();
}
}
public void OpenUserSaveDirectory()
{
OpenSaveDirectory(SaveDataType.Account, userId: new UserId((ulong)AccountManager.LastOpenedUser.UserId.High, (ulong)AccountManager.LastOpenedUser.UserId.Low));
}
public void OpenDeviceSaveDirectory()
{
OpenSaveDirectory(SaveDataType.Device, userId: default);
}
public void OpenBcatSaveDirectory()
{
OpenSaveDirectory(SaveDataType.Bcat, userId: default);
}
private void OpenSaveDirectory(SaveDataType saveDataType, UserId userId)
{
if (SelectedApplication != null)
{
if (!ulong.TryParse(SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
});
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, SelectedApplication.ControlHolder, SelectedApplication.TitleName);
}
}
public void OpenModsDirectory()
{
if (SelectedApplication != null)
{
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public void OpenSdModsDirectory()
{
if (SelectedApplication != null)
{
string sdModsBasePath = ModLoader.GetSdModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public async void OpenTitleUpdateManager()
{
if (SelectedApplication != null)
{
await TitleUpdateWindow.Show(VirtualFileSystem, ulong.Parse(SelectedApplication.TitleId, NumberStyles.HexNumber), SelectedApplication.TitleName);
}
}
public async void OpenDownloadableContentManager()
{
if (SelectedApplication != null)
{
await DownloadableContentManagerWindow.Show(VirtualFileSystem, ulong.Parse(SelectedApplication.TitleId, NumberStyles.HexNumber), SelectedApplication.TitleName);
}
}
public async void OpenCheatManager()
{
if (SelectedApplication != null)
{
await new CheatWindow(VirtualFileSystem, SelectedApplication.TitleId, SelectedApplication.TitleName).ShowDialog(TopLevel as Window);
}
}
public async void LoadApplications() public async void LoadApplications()
{ {
await Dispatcher.UIThread.InvokeAsync(() => await Dispatcher.UIThread.InvokeAsync(() =>
@ -1778,10 +1524,9 @@ namespace Ryujinx.Ava.UI.ViewModels
{ {
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{ {
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime)) if (appMetadata.LastPlayed.HasValue)
{ {
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds; double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero); appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
} }
}); });

View File

@ -0,0 +1,93 @@
namespace Ryujinx.Ava.UI.ViewModels
{
public class MotionInputViewModel : BaseModel
{
private int _slot;
public int Slot
{
get => _slot;
set
{
_slot = value;
OnPropertyChanged();
}
}
private int _altSlot;
public int AltSlot
{
get => _altSlot;
set
{
_altSlot = value;
OnPropertyChanged();
}
}
private string _dsuServerHost;
public string DsuServerHost
{
get => _dsuServerHost;
set
{
_dsuServerHost = value;
OnPropertyChanged();
}
}
private int _dsuServerPort;
public int DsuServerPort
{
get => _dsuServerPort;
set
{
_dsuServerPort = value;
OnPropertyChanged();
}
}
private bool _mirrorInput;
public bool MirrorInput
{
get => _mirrorInput;
set
{
_mirrorInput = value;
OnPropertyChanged();
}
}
private int _sensitivity;
public int Sensitivity
{
get => _sensitivity;
set
{
_sensitivity = value;
OnPropertyChanged();
}
}
private double _gryoDeadzone;
public double GyroDeadzone
{
get => _gryoDeadzone;
set
{
_gryoDeadzone = value;
OnPropertyChanged();
}
}
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@ -0,0 +1,27 @@
namespace Ryujinx.Ava.UI.ViewModels
{
public class RumbleInputViewModel : BaseModel
{
private float _strongRumble;
public float StrongRumble
{
get => _strongRumble;
set
{
_strongRumble = value;
OnPropertyChanged();
}
}
private float _weakRumble;
public float WeakRumble
{
get => _weakRumble;
set
{
_weakRumble = value;
OnPropertyChanged();
}
}
}
}

View File

@ -25,6 +25,7 @@ using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone; using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
@ -238,8 +239,9 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public DateTimeOffset DateOffset { get; set; } public DateTimeOffset CurrentDate { get; set; }
public TimeSpan TimeOffset { get; set; } public TimeSpan CurrentTime { get; set; }
internal AvaloniaList<TimeZone> TimeZones { get; set; } internal AvaloniaList<TimeZone> TimeZones { get; set; }
public AvaloniaList<string> GameDirectories { get; set; } public AvaloniaList<string> GameDirectories { get; set; }
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; } public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
@ -397,10 +399,11 @@ namespace Ryujinx.Ava.UI.ViewModels
Language = (int)config.System.Language.Value; Language = (int)config.System.Language.Value;
TimeZone = config.System.TimeZone; TimeZone = config.System.TimeZone;
DateTime dateTimeOffset = DateTime.Now.AddSeconds(config.System.SystemTimeOffset); DateTime currentDateTime = DateTime.Now;
CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
DateOffset = dateTimeOffset.Date;
TimeOffset = dateTimeOffset.TimeOfDay;
EnableVsync = config.Graphics.EnableVsync; EnableVsync = config.Graphics.EnableVsync;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks; EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
ExpandDramSize = config.System.ExpandRam; ExpandDramSize = config.System.ExpandRam;
@ -487,9 +490,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.TimeZone.Value = TimeZone; config.System.TimeZone.Value = TimeZone;
} }
TimeSpan systemTimeOffset = DateOffset - DateTime.Now; config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
config.System.SystemTimeOffset.Value = systemTimeOffset.Seconds;
config.Graphics.EnableVsync.Value = EnableVsync; config.Graphics.EnableVsync.Value = EnableVsync;
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks; config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.ExpandRam.Value = ExpandDramSize; config.System.ExpandRam.Value = ExpandDramSize;

View File

@ -4,7 +4,6 @@ using Avalonia.Input;
using Avalonia.Interactivity; using Avalonia.Interactivity;
using Avalonia.LogicalTree; using Avalonia.LogicalTree;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
@ -13,18 +12,18 @@ using Ryujinx.Input;
using Ryujinx.Input.Assigner; using Ryujinx.Input.Assigner;
using System; using System;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Views.Input
{ {
public partial class ControllerSettingsWindow : UserControl public partial class ControllerInputView : UserControl
{ {
private bool _dialogOpen; private bool _dialogOpen;
private ButtonKeyAssigner _currentAssigner; private ButtonKeyAssigner _currentAssigner;
internal ControllerSettingsViewModel ViewModel { get; set; } internal ControllerInputViewModel ViewModel { get; set; }
public ControllerSettingsWindow() public ControllerInputView()
{ {
DataContext = ViewModel = new ControllerSettingsViewModel(this); DataContext = ViewModel = new ControllerInputViewModel(this);
InitializeComponent(); InitializeComponent();

View File

@ -5,8 +5,11 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d" mc:Ignorable="d"
x:Class="Ryujinx.Ava.UI.Windows.MotionSettingsWindow" x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
x:CompileBindings="True"
x:DataType="viewModels:MotionInputViewModel"
Focusable="True"> Focusable="True">
<Grid Margin="10"> <Grid Margin="10">
<Grid.RowDefinitions> <Grid.RowDefinitions>
@ -14,7 +17,9 @@
<RowDefinition /> <RowDefinition />
</Grid.RowDefinitions> </Grid.RowDefinitions>
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center"> <StackPanel
Orientation="Horizontal"
HorizontalAlignment="Center">
<TextBlock <TextBlock
Margin="0" Margin="0"
HorizontalAlignment="Center" HorizontalAlignment="Center"
@ -28,11 +33,14 @@
Maximum="100" Maximum="100"
Minimum="0" Minimum="0"
Value="{Binding Sensitivity, Mode=TwoWay}" /> Value="{Binding Sensitivity, Mode=TwoWay}" />
<TextBlock HorizontalAlignment="Center" <TextBlock
HorizontalAlignment="Center"
Margin="5, 0" Margin="5, 0"
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" /> Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
</StackPanel> </StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center"> <StackPanel
Orientation="Horizontal"
HorizontalAlignment="Center">
<TextBlock <TextBlock
Margin="0" Margin="0"
HorizontalAlignment="Center" HorizontalAlignment="Center"
@ -51,16 +59,24 @@
Margin="5, 0" Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" /> Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel> </StackPanel>
<Separator Height="1" Margin="0,5" /> <Separator
<CheckBox Margin="5" IsChecked="{Binding EnableCemuHookMotion}"> Height="1"
<TextBlock Margin="0,3,0,0" VerticalAlignment="Center" Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableCemuHookMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" /> Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
<Border Grid.Row="1" <Border
Grid.Row="1"
Padding="20,5" Padding="20,5"
BorderBrush="{DynamicResource ThemeControlBorderColor}" BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1" BorderThickness="1"
CornerRadius="5"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Grid VerticalAlignment="Top"> <Grid VerticalAlignment="Top">
<Grid.RowDefinitions> <Grid.RowDefinitions>
@ -109,18 +125,28 @@
<ColumnDefinition /> <ColumnDefinition />
<ColumnDefinition /> <ColumnDefinition />
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<TextBlock Margin="0,10,0,0" VerticalAlignment="Center" <TextBlock
Margin="0,10,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" /> Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
<ui:NumberBox Grid.Row="0" Grid.Column="1" <ui:NumberBox
Grid.Row="0"
Grid.Column="1"
Name="CemuHookSlotUpDown" Name="CemuHookSlotUpDown"
SmallChange="1" SmallChange="1"
LargeChange="1" LargeChange="1"
Maximum="4" Maximum="4"
Minimum="0" Minimum="0"
Value="{Binding Slot}" /> Value="{Binding Slot}" />
<TextBlock Margin="0,10,0,0" Grid.Row="1" Grid.Column="0" VerticalAlignment="Center" <TextBlock
Margin="0,10,0,0"
Grid.Row="1"
Grid.Column="0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" /> Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
<ui:NumberBox Grid.Row="1" Grid.Column="1" <ui:NumberBox
Grid.Row="1"
Grid.Column="1"
Name="CemuHookRightJoyConSlotUpDown" Name="CemuHookRightJoyConSlotUpDown"
SmallChange="1" SmallChange="1"
LargeChange="1" LargeChange="1"
@ -129,9 +155,11 @@
Value="{Binding AltSlot}" /> Value="{Binding AltSlot}" />
</Grid> </Grid>
</StackPanel> </StackPanel>
<CheckBox HorizontalAlignment="Center" <CheckBox
HorizontalAlignment="Center"
IsChecked="{Binding MirrorInput, Mode=TwoWay}"> IsChecked="{Binding MirrorInput, Mode=TwoWay}">
<TextBlock HorizontalAlignment="Center" <TextBlock
HorizontalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" /> Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>

View File

@ -6,44 +6,42 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Views.Input
{ {
public partial class MotionSettingsWindow : UserControl public partial class MotionInputView : UserControl
{ {
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel; private MotionInputViewModel _viewModel;
public MotionSettingsWindow() public MotionInputView()
{ {
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel;
} }
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel) public MotionInputView(ControllerInputViewModel viewModel)
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>() _viewModel = new MotionInputViewModel
{ {
Slot = config.Slot, Slot = config.Slot,
AltSlot = config.AltSlot, AltSlot = config.AltSlot,
DsuServerHost = config.DsuServerHost, DsuServerHost = config.DsuServerHost,
DsuServerPort = config.DsuServerPort, DsuServerPort = config.DsuServerPort,
MirrorInput = config.MirrorInput, MirrorInput = config.MirrorInput,
EnableMotion = config.EnableMotion,
Sensitivity = config.Sensitivity, Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone, GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion EnableCemuHookMotion = config.EnableCemuHookMotion
}; };
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel; DataContext = _viewModel;
} }
public static async Task Show(ControllerSettingsViewModel viewmodel) public static async Task Show(ControllerInputViewModel viewModel)
{ {
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel); MotionInputView content = new(viewModel);
ContentDialog contentDialog = new ContentDialog ContentDialog contentDialog = new()
{ {
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle], Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave], PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
@ -53,16 +51,15 @@ namespace Ryujinx.Ava.UI.Windows
}; };
contentDialog.PrimaryButtonClick += (sender, args) => contentDialog.PrimaryButtonClick += (sender, args) =>
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.Slot = content._viewmodel.Slot; config.Slot = content._viewModel.Slot;
config.EnableMotion = content._viewmodel.EnableMotion; config.Sensitivity = content._viewModel.Sensitivity;
config.Sensitivity = content._viewmodel.Sensitivity; config.GyroDeadzone = content._viewModel.GyroDeadzone;
config.GyroDeadzone = content._viewmodel.GyroDeadzone; config.AltSlot = content._viewModel.AltSlot;
config.AltSlot = content._viewmodel.AltSlot; config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerHost = content._viewmodel.DsuServerHost; config.DsuServerPort = content._viewModel.DsuServerPort;
config.DsuServerPort = content._viewmodel.DsuServerPort; config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion; config.MirrorInput = content._viewModel.MirrorInput;
config.MirrorInput = content._viewmodel.MirrorInput;
}; };
await contentDialog.ShowAsync(); await contentDialog.ShowAsync();

View File

@ -4,8 +4,11 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d" mc:Ignorable="d"
x:Class="Ryujinx.Ava.UI.Windows.RumbleSettingsWindow" x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
x:DataType="viewModels:RumbleInputViewModel"
x:CompileBindings="True"
Focusable="True"> Focusable="True">
<Grid Margin="10"> <Grid Margin="10">
<Grid.RowDefinitions> <Grid.RowDefinitions>

View File

@ -6,36 +6,37 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Views.Input
{ {
public partial class RumbleSettingsWindow : UserControl public partial class RumbleInputView : UserControl
{ {
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel; private RumbleInputViewModel _viewModel;
public RumbleSettingsWindow() public RumbleInputView()
{ {
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel;
} }
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel) public RumbleInputView(ControllerInputViewModel viewModel)
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>() _viewModel = new RumbleInputViewModel
{ {
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble
}; };
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel;
DataContext = _viewModel;
} }
public static async Task Show(ControllerSettingsViewModel viewmodel) public static async Task Show(ControllerInputViewModel viewModel)
{ {
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel); RumbleInputView content = new(viewModel);
ContentDialog contentDialog = new ContentDialog ContentDialog contentDialog = new()
{ {
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle], Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave], PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
@ -46,9 +47,9 @@ namespace Ryujinx.Ava.UI.Windows
contentDialog.PrimaryButtonClick += (sender, args) => contentDialog.PrimaryButtonClick += (sender, args) =>
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble; config.StrongRumble = content._viewModel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble; config.WeakRumble = content._viewModel.WeakRumble;
}; };
await contentDialog.ShowAsync(); await contentDialog.ShowAsync();

View File

@ -11,6 +11,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.Modules; using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common; using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper; using Ryujinx.Ui.Common.Helper;
@ -176,7 +177,11 @@ namespace Ryujinx.Ava.UI.Views.Main
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString(); string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
await new CheatWindow(Window.VirtualFileSystem, ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText, name).ShowDialog(Window); await new CheatWindow(
Window.VirtualFileSystem,
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
name,
Window.ViewModel.SelectedApplication.Path).ShowDialog(Window);
ViewModel.AppHost.Device.EnableCheats(); ViewModel.AppHost.Device.EnableCheats();
} }

View File

@ -5,7 +5,7 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows" xmlns:views="clr-namespace:Ryujinx.Ava.UI.Views.Input"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d" mc:Ignorable="d"
x:CompileBindings="True" x:CompileBindings="True"
@ -20,27 +20,49 @@
HorizontalScrollBarVisibility="Disabled" HorizontalScrollBarVisibility="Disabled"
VerticalScrollBarVisibility="Auto"> VerticalScrollBarVisibility="Auto">
<Border Classes="settings"> <Border Classes="settings">
<StackPanel Margin="4" Orientation="Vertical"> <Panel
<StackPanel Orientation="Horizontal"> Margin="10">
<CheckBox Margin="5,0" <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<views:ControllerInputView
Grid.Row="0"
Name="ControllerSettings" />
<StackPanel
Orientation="Vertical"
Grid.Row="2">
<Separator
Margin="0 10"
Height="1" />
<StackPanel
Orientation="Horizontal"
Spacing="10">
<CheckBox
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}" ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
MinWidth="0"
IsChecked="{Binding EnableDockedMode}"> IsChecked="{Binding EnableDockedMode}">
<TextBlock VerticalAlignment="Center" <TextBlock
Text="{locale:Locale SettingsTabInputEnableDockedMode}" /> Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
</CheckBox> </CheckBox>
<CheckBox Margin="5,0" <CheckBox
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}" ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
IsChecked="{Binding EnableKeyboard}"> IsChecked="{Binding EnableKeyboard}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" /> <TextBlock
Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
</CheckBox> </CheckBox>
<CheckBox Margin="5,0" <CheckBox
ToolTip.Tip="{locale:Locale DirectMouseTooltip}" ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
IsChecked="{Binding EnableMouse}"> IsChecked="{Binding EnableMouse}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectMouseAccess}" /> <TextBlock
Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
<window:ControllerSettingsWindow Name="ControllerSettings" Margin="0" MinHeight="600" />
</StackPanel> </StackPanel>
</Grid>
</Panel>
</Border> </Border>
</ScrollViewer> </ScrollViewer>
</UserControl> </UserControl>

View File

@ -3,12 +3,12 @@
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:CompileBindings="True" x:CompileBindings="True"
x:DataType="viewModels:SettingsViewModel"> x:DataType="viewModels:SettingsViewModel"
mc:Ignorable="d">
<Design.DataContext> <Design.DataContext>
<viewModels:SettingsViewModel /> <viewModels:SettingsViewModel />
</Design.DataContext> </Design.DataContext>
@ -27,13 +27,15 @@
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabSystemCore}" /> <TextBlock Classes="h1" Text="{locale:Locale SettingsTabSystemCore}" />
<StackPanel Margin="10,0,0,0" Orientation="Vertical"> <StackPanel Margin="10,0,0,0" Orientation="Vertical">
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Text="{locale:Locale SettingsTabSystemSystemRegion}" Width="250"
Width="250" /> VerticalAlignment="Center"
<ComboBox SelectedIndex="{Binding Region}" Text="{locale:Locale SettingsTabSystemSystemRegion}" />
ToolTip.Tip="{locale:Locale RegionTooltip}" <ComboBox
Width="350"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
Width="350"> SelectedIndex="{Binding Region}"
ToolTip.Tip="{locale:Locale RegionTooltip}">
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabSystemSystemRegionJapan}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemRegionJapan}" />
</ComboBoxItem> </ComboBoxItem>
@ -58,20 +60,21 @@
</ComboBox> </ComboBox>
</StackPanel> </StackPanel>
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Width="250"
VerticalAlignment="Center"
Text="{locale:Locale SettingsTabSystemSystemLanguage}" Text="{locale:Locale SettingsTabSystemSystemLanguage}"
ToolTip.Tip="{locale:Locale LanguageTooltip}" ToolTip.Tip="{locale:Locale LanguageTooltip}" />
Width="250" /> <ComboBox
<ComboBox SelectedIndex="{Binding Language}" Width="350"
ToolTip.Tip="{locale:Locale LanguageTooltip}"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
Width="350"> SelectedIndex="{Binding Language}"
ToolTip.Tip="{locale:Locale LanguageTooltip}">
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageJapanese}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageJapanese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageFrench}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageFrench}" />
@ -104,71 +107,67 @@
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTaiwanese}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTaiwanese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
</ComboBoxItem> </ComboBoxItem>
</ComboBox> </ComboBox>
</StackPanel> </StackPanel>
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Width="250"
VerticalAlignment="Center"
Text="{locale:Locale SettingsTabSystemSystemTimeZone}" Text="{locale:Locale SettingsTabSystemSystemTimeZone}"
ToolTip.Tip="{locale:Locale TimezoneTooltip}" ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
Width="250" />
<AutoCompleteBox <AutoCompleteBox
Name="TimeZoneBox" Name="TimeZoneBox"
Width="350" Width="350"
MaxDropDownHeight="500"
FilterMode="Contains" FilterMode="Contains"
Items="{Binding TimeZones}" Items="{Binding TimeZones}"
MaxDropDownHeight="500"
SelectionChanged="TimeZoneBox_OnSelectionChanged" SelectionChanged="TimeZoneBox_OnSelectionChanged"
Text="{Binding Path=TimeZone, Mode=OneWay}" Text="{Binding Path=TimeZone, Mode=OneWay}"
TextChanged="TimeZoneBox_OnTextChanged" TextChanged="TimeZoneBox_OnTextChanged"
ToolTip.Tip="{locale:Locale TimezoneTooltip}" /> ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
</StackPanel> </StackPanel>
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Width="250"
VerticalAlignment="Center"
Text="{locale:Locale SettingsTabSystemSystemTime}" Text="{locale:Locale SettingsTabSystemSystemTime}"
ToolTip.Tip="{locale:Locale TimeTooltip}" ToolTip.Tip="{locale:Locale TimeTooltip}" />
Width="250"/> <DatePicker
<DatePicker VerticalAlignment="Center" SelectedDate="{Binding DateOffset}" Width="350"
ToolTip.Tip="{locale:Locale TimeTooltip}" VerticalAlignment="Center"
Width="350" /> SelectedDate="{Binding CurrentDate}"
ToolTip.Tip="{locale:Locale TimeTooltip}" />
</StackPanel> </StackPanel>
<StackPanel Margin="250,0,0,10" Orientation="Horizontal"> <StackPanel Margin="250,0,0,10" Orientation="Horizontal">
<TimePicker <TimePicker
Width="350"
VerticalAlignment="Center" VerticalAlignment="Center"
ClockIdentifier="24HourClock" ClockIdentifier="24HourClock"
SelectedTime="{Binding TimeOffset}" SelectedTime="{Binding CurrentTime}"
Width="350"
ToolTip.Tip="{locale:Locale TimeTooltip}" /> ToolTip.Tip="{locale:Locale TimeTooltip}" />
</StackPanel> </StackPanel>
<CheckBox IsChecked="{Binding EnableVsync}"> <CheckBox IsChecked="{Binding EnableVsync}">
<TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}" <TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}" ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
</CheckBox> </CheckBox>
<CheckBox IsChecked="{Binding EnableFsIntegrityChecks}"> <CheckBox IsChecked="{Binding EnableFsIntegrityChecks}">
<TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}" <TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}" ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
<Separator Height="1" /> <Separator Height="1" />
@ -180,12 +179,10 @@
Margin="10,0,0,0" Margin="10,0,0,0"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Orientation="Vertical"> Orientation="Vertical">
<CheckBox IsChecked="{Binding ExpandDramSize}" <CheckBox IsChecked="{Binding ExpandDramSize}" ToolTip.Tip="{locale:Locale DRamTooltip}">
ToolTip.Tip="{locale:Locale DRamTooltip}">
<TextBlock Text="{locale:Locale SettingsTabSystemExpandDramSize}" /> <TextBlock Text="{locale:Locale SettingsTabSystemExpandDramSize}" />
</CheckBox> </CheckBox>
<CheckBox IsChecked="{Binding IgnoreMissingServices}" <CheckBox IsChecked="{Binding IgnoreMissingServices}" ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
<TextBlock Text="{locale:Locale SettingsTabSystemIgnoreMissingServices}" /> <TextBlock Text="{locale:Locale SettingsTabSystemIgnoreMissingServices}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>

View File

@ -21,23 +21,52 @@
</Window.Styles> </Window.Styles>
<Grid Name="CheatGrid" Margin="15"> <Grid Name="CheatGrid" Margin="15">
<Grid.RowDefinitions> <Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="*" /> <RowDefinition Height="*" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
</Grid.RowDefinitions> </Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Grid.Row="1" Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2"
MaxWidth="500" MaxWidth="500"
Margin="20,15,20,20" Margin="20,15,20,5"
HorizontalAlignment="Center" HorizontalAlignment="Center"
VerticalAlignment="Center" VerticalAlignment="Center"
LineHeight="18" LineHeight="18"
Text="{Binding Heading}" Text="{Binding Heading}"
TextAlignment="Center" TextAlignment="Center"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<Border <TextBlock
Grid.Row="2" Grid.Row="2"
Grid.Column="0"
MaxWidth="500"
Margin="140,15,20,5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
LineHeight="30"
Text="{locale:Locale BuildId}"
TextAlignment="Center"
TextWrapping="Wrap" />
<TextBox
Grid.Row="2"
Grid.Column="1"
Margin="0,5,110,5"
MinWidth="160"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{Binding BuildId}"
IsReadOnly="True" />
<Border
Grid.Row="3"
Grid.Column="0"
Grid.ColumnSpan="2"
Margin="5" Margin="5"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
@ -81,7 +110,9 @@
</TreeView> </TreeView>
</Border> </Border>
<DockPanel <DockPanel
Grid.Row="3" Grid.Row="4"
Grid.Column="0"
Grid.ColumnSpan="2"
Margin="0" Margin="0"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<DockPanel Margin="0" HorizontalAlignment="Right"> <DockPanel Margin="0" HorizontalAlignment="Right">

View File

@ -1,8 +1,10 @@
using Avalonia.Collections; using Avalonia;
using Avalonia.Collections;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
@ -17,6 +19,7 @@ namespace Ryujinx.Ava.UI.Windows
private AvaloniaList<CheatsList> LoadedCheats { get; } private AvaloniaList<CheatsList> LoadedCheats { get; }
public string Heading { get; } public string Heading { get; }
public string BuildId { get; }
public CheatWindow() public CheatWindow()
{ {
@ -27,11 +30,12 @@ namespace Ryujinx.Ava.UI.Windows
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle]; Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
} }
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName) public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
{ {
LoadedCheats = new AvaloniaList<CheatsList>(); LoadedCheats = new AvaloniaList<CheatsList>();
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper()); Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
InitializeComponent(); InitializeComponent();

View File

@ -88,16 +88,16 @@
<main:MainViewControls <main:MainViewControls
Name="ViewControls" Name="ViewControls"
Grid.Row="0"/> Grid.Row="0"/>
<controls:GameListView <controls:ApplicationListView
x:Name="GameList" x:Name="ApplicationList"
Grid.Row="1" Grid.Row="1"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
HorizontalContentAlignment="Stretch" HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch" VerticalContentAlignment="Stretch"
IsVisible="{Binding IsList}" /> IsVisible="{Binding IsList}" />
<controls:GameGridView <controls:ApplicationGridView
x:Name="GameGrid" x:Name="ApplicationGrid"
Grid.Row="1" Grid.Row="1"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"

View File

@ -288,13 +288,13 @@ namespace Ryujinx.Ava.UI.Windows
{ {
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged; StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
GameGrid.ApplicationOpened += Application_Opened; ApplicationGrid.ApplicationOpened += Application_Opened;
GameGrid.DataContext = ViewModel; ApplicationGrid.DataContext = ViewModel;
GameList.ApplicationOpened += Application_Opened; ApplicationList.ApplicationOpened += Application_Opened;
GameList.DataContext = ViewModel; ApplicationList.DataContext = ViewModel;
LoadHotKeys(); LoadHotKeys();
} }

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
@ -822,21 +821,21 @@ namespace Ryujinx.Cpu.AppleHv
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id) public RegionHandle BeginTracking(ulong address, ulong size, int id)
{ {
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id)); return Tracking.BeginTracking(address, size, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{ {
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id)); return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{ {
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id)); return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
} }
/// <summary> /// <summary>

View File

@ -1,5 +1,4 @@
using Ryujinx.Cpu.Tracking; using Ryujinx.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -30,7 +29,7 @@ namespace Ryujinx.Cpu
/// <param name="size">Size of the region</param> /// <param name="size">Size of the region</param>
/// <param name="id">Handle ID</param> /// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
CpuRegionHandle BeginTracking(ulong address, ulong size, int id); RegionHandle BeginTracking(ulong address, ulong size, int id);
/// <summary> /// <summary>
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
@ -41,7 +40,7 @@ namespace Ryujinx.Cpu
/// <param name="granularity">Desired granularity of write tracking</param> /// <param name="granularity">Desired granularity of write tracking</param>
/// <param name="id">Handle ID</param> /// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id); MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id);
/// <summary> /// <summary>
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
@ -51,6 +50,6 @@ namespace Ryujinx.Cpu
/// <param name="granularity">Desired granularity of write tracking</param> /// <param name="granularity">Desired granularity of write tracking</param>
/// <param name="id">Handle ID</param> /// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id); SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id);
} }
} }

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
@ -629,21 +628,21 @@ namespace Ryujinx.Cpu.Jit
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id) public RegionHandle BeginTracking(ulong address, ulong size, int id)
{ {
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id)); return Tracking.BeginTracking(address, size, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{ {
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id)); return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{ {
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id)); return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
@ -706,21 +705,21 @@ namespace Ryujinx.Cpu.Jit
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id) public RegionHandle BeginTracking(ulong address, ulong size, int id)
{ {
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id)); return Tracking.BeginTracking(address, size, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{ {
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id)); return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{ {
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id)); return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
} }
/// <summary> /// <summary>

View File

@ -1,28 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu.Tracking
{
public class CpuMultiRegionHandle : IMultiRegionHandle
{
private readonly MultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuMultiRegionHandle(MultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles();
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void RegisterAction(ulong address, ulong size, RegionSignal action) => _impl.RegisterAction(address, size, action);
public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action) => _impl.RegisterPreciseAction(address, size, action);
public void SignalWrite() => _impl.SignalWrite();
}
}

View File

@ -1,37 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuRegionHandle : IRegionHandle
{
private readonly RegionHandle _impl;
public bool Dirty => _impl.Dirty;
public bool Unmapped => _impl.Unmapped;
public ulong Address => _impl.Address;
public ulong Size => _impl.Size;
public ulong EndAddress => _impl.EndAddress;
internal CpuRegionHandle(RegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
public void ForceDirty() => _impl.ForceDirty();
public IRegionHandle GetHandle() => _impl;
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
public bool RangeEquals(CpuRegionHandle other)
{
return _impl.RealAddress == other._impl.RealAddress && _impl.RealSize == other._impl.RealSize;
}
}
}

View File

@ -1,26 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuSmartMultiRegionHandle : IMultiRegionHandle
{
private readonly SmartMultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuSmartMultiRegionHandle(SmartMultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void SignalWrite() => _impl.SignalWrite();
}
}

View File

@ -0,0 +1,179 @@
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.GAL
{
public enum ResourceType : byte
{
UniformBuffer,
StorageBuffer,
Texture,
Sampler,
TextureAndSampler,
Image,
BufferTexture,
BufferImage
}
public enum ResourceAccess : byte
{
None = 0,
Read = 1,
Write = 2,
ReadWrite = Read | Write
}
[Flags]
public enum ResourceStages : byte
{
None = 0,
Compute = 1 << 0,
Vertex = 1 << 1,
TessellationControl = 1 << 2,
TessellationEvaluation = 1 << 3,
Geometry = 1 << 4,
Fragment = 1 << 5
}
public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
{
public int Binding { get; }
public int Count { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Count, Type, Stages);
}
public override bool Equals(object obj)
{
return obj is ResourceDescriptor other && Equals(other);
}
public bool Equals(ResourceDescriptor other)
{
return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
}
}
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
{
public int Binding { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceAccess Access { get; }
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
{
Binding = binding;
Type = type;
Stages = stages;
Access = access;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Type, Stages, Access);
}
public override bool Equals(object obj)
{
return obj is ResourceUsage other && Equals(other);
}
public bool Equals(ResourceUsage other)
{
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
}
}
public readonly struct ResourceDescriptorCollection
{
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
{
Descriptors = descriptors;
}
public override int GetHashCode()
{
HashCode hasher = new HashCode();
if (Descriptors != null)
{
foreach (var descriptor in Descriptors)
{
hasher.Add(descriptor);
}
}
return hasher.ToHashCode();
}
public override bool Equals(object obj)
{
return obj is ResourceDescriptorCollection other && Equals(other);
}
public bool Equals(ResourceDescriptorCollection other)
{
if ((Descriptors == null) != (other.Descriptors == null))
{
return false;
}
if (Descriptors != null)
{
if (Descriptors.Count != other.Descriptors.Count)
{
return false;
}
for (int index = 0; index < Descriptors.Count; index++)
{
if (!Descriptors[index].Equals(other.Descriptors[index]))
{
return false;
}
}
}
return true;
}
}
public readonly struct ResourceUsageCollection
{
public ReadOnlyCollection<ResourceUsage> Usages { get; }
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
{
Usages = usages;
}
}
public readonly struct ResourceLayout
{
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
public ResourceLayout(
ReadOnlyCollection<ResourceDescriptorCollection> sets,
ReadOnlyCollection<ResourceUsageCollection> setUsages)
{
Sets = sets;
SetUsages = setUsages;
}
}
}

View File

@ -1,24 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderBindings
{
public IReadOnlyCollection<int> UniformBufferBindings { get; }
public IReadOnlyCollection<int> StorageBufferBindings { get; }
public IReadOnlyCollection<int> TextureBindings { get; }
public IReadOnlyCollection<int> ImageBindings { get; }
public ShaderBindings(
IReadOnlyCollection<int> uniformBufferBindings,
IReadOnlyCollection<int> storageBufferBindings,
IReadOnlyCollection<int> textureBindings,
IReadOnlyCollection<int> imageBindings)
{
UniformBufferBindings = uniformBufferBindings;
StorageBufferBindings = storageBufferBindings;
TextureBindings = textureBindings;
ImageBindings = imageBindings;
}
}
}

View File

@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL
public struct ShaderInfo public struct ShaderInfo
{ {
public int FragmentOutputMap { get; } public int FragmentOutputMap { get; }
public ResourceLayout ResourceLayout { get; }
public ProgramPipelineState? State { get; } public ProgramPipelineState? State { get; }
public bool FromCache { get; set; } public bool FromCache { get; set; }
public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false) public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
{ {
FragmentOutputMap = fragmentOutputMap; FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = state; State = state;
FromCache = fromCache; FromCache = fromCache;
} }
public ShaderInfo(int fragmentOutputMap, bool fromCache = false) public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
{ {
FragmentOutputMap = fragmentOutputMap; FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = null; State = null;
FromCache = fromCache; FromCache = fromCache;
} }

View File

@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL
{ {
public string Code { get; } public string Code { get; }
public byte[] BinaryCode { get; } public byte[] BinaryCode { get; }
public ShaderBindings Bindings { get; }
public ShaderStage Stage { get; } public ShaderStage Stage { get; }
public TargetLanguage Language { get; } public TargetLanguage Language { get; }
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
{ {
Code = code; Code = code;
BinaryCode = binaryCode; BinaryCode = binaryCode;
Bindings = bindings;
Stage = stage; Stage = stage;
Language = language; Language = language;
} }
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language) public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
{ {
} }
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language) public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
{ {
} }
} }

View File

@ -40,22 +40,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary> /// </summary>
public const int TotalTransformFeedbackBuffers = 4; public const int TotalTransformFeedbackBuffers = 4;
/// <summary>
/// Maximum number of textures on a single shader stage.
/// </summary>
/// <remarks>
/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
/// </remarks>
public const int TotalTextures = 32;
/// <summary>
/// Maximum number of images on a single shader stage.
/// </summary>
/// <remarks>
/// The maximum number of images is API limited, the hardware supports an unlimited amount.
/// </remarks>
public const int TotalImages = 8;
/// <summary> /// <summary>
/// Maximum number of render target color buffers. /// Maximum number of render target color buffers.
/// </summary> /// </summary>
@ -100,5 +84,15 @@ namespace Ryujinx.Graphics.Gpu
/// Expected byte alignment for storage buffers /// Expected byte alignment for storage buffers
/// </summary> /// </summary>
public const int StorageAlignment = 16; public const int StorageAlignment = 16;
/// <summary>
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
/// </summary>
public const int DriverReservedUniformBuffer = 0;
/// <summary>
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
/// </summary>
public const ulong MaxUnknownStorageSize = 0x100000;
} }
} }

View File

@ -157,15 +157,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{ {
BufferDescriptor sb = info.SBuffers[index]; BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0); ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
sbDescAddress += (ulong)sb.SbCbOffset * 4;
int sbDescOffset = 0x310 + sb.Slot * 0x10;
sbDescAddress += (ulong)sbDescOffset;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress); SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags); uint size;
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
{
// Only trust the SbDescriptor size if it comes from slot 0.
size = (uint)sbDescriptor.Size;
}
else
{
// TODO: Use full mapped size and somehow speed up buffer sync.
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
}
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
} }
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned) if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)

View File

@ -351,15 +351,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ {
BufferDescriptor sb = info.SBuffers[index]; BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0); ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
sbDescAddress += (ulong)sb.SbCbOffset * 4;
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
sbDescAddress += (ulong)sbDescOffset;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress); SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags); uint size;
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
{
// Only trust the SbDescriptor size if it comes from slot 0.
size = (uint)sbDescriptor.Size;
}
else
{
// TODO: Use full mapped size and somehow speed up buffer sync.
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
}
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
} }
} }
} }

View File

@ -300,11 +300,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) && IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) &&
IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2); IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2);
// We can only allow aliasing of color formats as depth if the source and destination textures
// are the same, as we can't blit between different depth formats.
bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format;
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture( var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager, memoryManager,
srcCopyTexture, srcCopyTexture,
offset, offset,
srcCopyTextureFormat, srcCopyTextureFormat,
srcDepthAlias,
!canDirectCopy, !canDirectCopy,
false, false,
srcHint); srcHint);
@ -325,6 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
// When the source texture that was found has a depth format, // When the source texture that was found has a depth format,
// we must enforce the target texture also has a depth format, // we must enforce the target texture also has a depth format,
// as copies between depth and color formats are not allowed. // as copies between depth and color formats are not allowed.
// For depth blit, the destination texture format should always match exactly.
if (srcTexture.Format.IsDepthOrStencil()) if (srcTexture.Format.IsDepthOrStencil())
{ {
@ -340,7 +346,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
dstCopyTexture, dstCopyTexture,
0, 0,
dstCopyTextureFormat, dstCopyTextureFormat,
true, depthAlias: false,
shouldCreate: true,
srcTexture.ScaleMode == TextureScaleMode.Scaled, srcTexture.ScaleMode == TextureScaleMode.Scaled,
dstHint); dstHint);

View File

@ -98,6 +98,9 @@ namespace Ryujinx.Graphics.Gpu
private Thread _gpuThread; private Thread _gpuThread;
private bool _pendingSync; private bool _pendingSync;
private long _modifiedSequence;
private ulong _firstTimestamp;
/// <summary> /// <summary>
/// Creates a new instance of the GPU emulation context. /// Creates a new instance of the GPU emulation context.
/// </summary> /// </summary>
@ -121,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu
DeferredActions = new Queue<Action>(); DeferredActions = new Queue<Action>();
PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>(); PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
} }
/// <summary> /// <summary>
@ -200,13 +205,23 @@ namespace Ryujinx.Graphics.Gpu
return divided * NsToTicksFractionNumerator + errorBias; return divided * NsToTicksFractionNumerator + errorBias;
} }
/// <summary>
/// Gets a sequence number for resource modification ordering. This increments on each call.
/// </summary>
/// <returns>A sequence number for resource modification ordering</returns>
public long GetModifiedSequence()
{
return _modifiedSequence++;
}
/// <summary> /// <summary>
/// Gets the value of the GPU timer. /// Gets the value of the GPU timer.
/// </summary> /// </summary>
/// <returns>The current GPU timestamp</returns> /// <returns>The current GPU timestamp</returns>
public ulong GetTimestamp() public ulong GetTimestamp()
{ {
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); // Guest timestamp will start at 0, instead of host value.
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
if (GraphicsConfig.FastGpuTime) if (GraphicsConfig.FastGpuTime)
{ {

View File

@ -1,5 +1,5 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Memory.Tracking;
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
public ulong Size { get; } public ulong Size { get; }
private readonly CpuMultiRegionHandle _memoryTracking; private readonly MultiRegionHandle _memoryTracking;
private readonly Action<ulong, ulong> _modifiedDelegate; private readonly Action<ulong, ulong> _modifiedDelegate;
private int _modifiedSequenceOffset; private int _modifiedSequenceOffset;

View File

@ -1118,7 +1118,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
bool forSampler = (flags & TextureSearchFlags.ForSampler) != 0; bool forSampler = (flags & TextureSearchFlags.ForSampler) != 0;
TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.ForCopy) != 0); TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.DepthAlias) != 0);
if (matchQuality == TextureMatchQuality.NoMatch) if (matchQuality == TextureMatchQuality.NoMatch)
{ {
@ -1170,6 +1170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="caps">Host GPU capabilities</param> /// <param name="caps">Host GPU capabilities</param>
/// <param name="firstLayer">Texture view initial layer on this texture</param> /// <param name="firstLayer">Texture view initial layer on this texture</param>
/// <param name="firstLevel">Texture view first mipmap level on this texture</param> /// <param name="firstLevel">Texture view first mipmap level on this texture</param>
/// <param name="flags">Texture search flags</param>
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns> /// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
public TextureViewCompatibility IsViewCompatible( public TextureViewCompatibility IsViewCompatible(
TextureInfo info, TextureInfo info,
@ -1178,11 +1179,12 @@ namespace Ryujinx.Graphics.Gpu.Image
int layerSize, int layerSize,
Capabilities caps, Capabilities caps,
out int firstLayer, out int firstLayer,
out int firstLevel) out int firstLevel,
TextureSearchFlags flags = TextureSearchFlags.None)
{ {
TextureViewCompatibility result = TextureViewCompatibility.Full; TextureViewCompatibility result = TextureViewCompatibility.Full;
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps)); result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps, flags));
if (result != TextureViewCompatibility.Incompatible) if (result != TextureViewCompatibility.Incompatible)
{ {
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps)); result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));

View File

@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (hostTexture != null && texture.Target == Target.TextureBuffer) if (hostTexture != null && texture.Target == Target.TextureBuffer)
{ {
// Ensure that the buffer texture is using the correct buffer as storage. // Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (hostTexture != null && texture.Target == Target.TextureBuffer) if (hostTexture != null && texture.Target == Target.TextureBuffer)
{ {
// Ensure that the buffer texture is using the correct buffer as storage. // Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
Format format = bindingInfo.Format; Format format = bindingInfo.Format;

View File

@ -249,6 +249,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="copyTexture">Copy texture to find or create</param> /// <param name="copyTexture">Copy texture to find or create</param>
/// <param name="offset">Offset to be added to the physical texture address</param> /// <param name="offset">Offset to be added to the physical texture address</param>
/// <param name="formatInfo">Format information of the copy texture</param> /// <param name="formatInfo">Format information of the copy texture</param>
/// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
/// <param name="shouldCreate">Indicates if a new texture should be created if none is found on the cache</param>
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param> /// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param> /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns> /// <returns>The texture</returns>
@ -257,6 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TwodTexture copyTexture, TwodTexture copyTexture,
ulong offset, ulong offset,
FormatInfo formatInfo, FormatInfo formatInfo,
bool depthAlias,
bool shouldCreate, bool shouldCreate,
bool preferScaling, bool preferScaling,
Size sizeHint) Size sizeHint)
@ -293,6 +296,11 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureSearchFlags flags = TextureSearchFlags.ForCopy; TextureSearchFlags flags = TextureSearchFlags.ForCopy;
if (depthAlias)
{
flags |= TextureSearchFlags.DepthAlias;
}
if (preferScaling) if (preferScaling)
{ {
flags |= TextureSearchFlags.WithUpscale; flags |= TextureSearchFlags.WithUpscale;
@ -561,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = null; Texture texture = null;
TextureMatchQuality bestQuality = TextureMatchQuality.NoMatch; long bestSequence = 0;
for (int index = 0; index < sameAddressOverlapsCount; index++) for (int index = 0; index < sameAddressOverlapsCount; index++)
{ {
@ -593,17 +601,12 @@ namespace Ryujinx.Graphics.Gpu.Image
continue; continue;
} }
} }
}
if (matchQuality == TextureMatchQuality.Perfect) if (texture == null || overlap.Group.ModifiedSequence - bestSequence > 0)
{ {
texture = overlap; texture = overlap;
break; bestSequence = overlap.Group.ModifiedSequence;
} }
else if (matchQuality > bestQuality)
{
texture = overlap;
bestQuality = matchQuality;
} }
} }
@ -656,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int fullyCompatible = 0; int fullyCompatible = 0;
// Evaluate compatibility of overlaps, add temporary references // Evaluate compatibility of overlaps, add temporary references
int preferredOverlap = -1;
for (int index = 0; index < overlapsCount; index++) for (int index = 0; index < overlapsCount; index++)
{ {
@ -667,17 +671,26 @@ namespace Ryujinx.Graphics.Gpu.Image
sizeInfo.LayerSize, sizeInfo.LayerSize,
_context.Capabilities, _context.Capabilities,
out int firstLayer, out int firstLayer,
out int firstLevel); out int firstLevel,
flags);
if (overlapCompatibility == TextureViewCompatibility.Full) if (overlapCompatibility >= TextureViewCompatibility.FormatAlias)
{ {
if (overlap.IsView) if (overlap.IsView)
{ {
overlapCompatibility = TextureViewCompatibility.CopyOnly; overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
TextureViewCompatibility.Incompatible :
TextureViewCompatibility.CopyOnly;
} }
else else
{ {
fullyCompatible++; fullyCompatible++;
if (preferredOverlap == -1 || overlap.Group.ModifiedSequence - bestSequence > 0)
{
preferredOverlap = index;
bestSequence = overlap.Group.ModifiedSequence;
}
} }
} }
@ -687,26 +700,38 @@ namespace Ryujinx.Graphics.Gpu.Image
// Search through the overlaps to find a compatible view and establish any copy dependencies. // Search through the overlaps to find a compatible view and establish any copy dependencies.
for (int index = 0; index < overlapsCount; index++) if (preferredOverlap != -1)
{ {
Texture overlap = _textureOverlaps[index]; Texture overlap = _textureOverlaps[preferredOverlap];
OverlapInfo oInfo = _overlapInfo[index]; OverlapInfo oInfo = _overlapInfo[preferredOverlap];
bool aliased = oInfo.Compatibility == TextureViewCompatibility.FormatAlias;
if (oInfo.Compatibility == TextureViewCompatibility.Full)
{
if (!isSamplerTexture) if (!isSamplerTexture)
{ {
// If this is not a sampler texture, the size might be different from the requested size, // If this is not a sampler texture, the size might be different from the requested size,
// so we need to make sure the texture information has the correct size for this base texture, // so we need to make sure the texture information has the correct size for this base texture,
// before creating the view. // before creating the view.
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel);
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel, aliased);
}
else if (aliased)
{
// The format must be changed to match the parent.
info = info.CreateInfoWithFormat(overlap.Info.FormatInfo);
} }
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel); texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
texture.SynchronizeMemory(); texture.SynchronizeMemory();
break;
} }
else if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0) else
{
for (int index = 0; index < overlapsCount; index++)
{
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
{ {
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead. // Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
@ -720,6 +745,7 @@ namespace Ryujinx.Graphics.Gpu.Image
break; break;
} }
} }
}
if (texture != null) if (texture != null)
{ {
@ -732,7 +758,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture overlap = _textureOverlaps[index]; Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index]; OverlapInfo oInfo = _overlapInfo[index];
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible) if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
{ {
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility)) if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
{ {

View File

@ -220,18 +220,18 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="lhs">Texture information to compare</param> /// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param> /// <param name="rhs">Texture information to compare with</param>
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param> /// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
/// <param name="forCopy">Indicates that the texture will be used as copy source or target</param> /// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
/// <returns>A value indicating how well the formats match</returns> /// <returns>A value indicating how well the formats match</returns>
public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy) public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool depthAlias)
{ {
// D32F and R32F texture have the same representation internally, // D32F and R32F texture have the same representation internally,
// however the R32F format is used to sample from depth textures. // however the R32F format is used to sample from depth textures.
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy)) if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
{ {
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
} }
if (forCopy) if (depthAlias)
{ {
// The 2D engine does not support depth-stencil formats, so it will instead // The 2D engine does not support depth-stencil formats, so it will instead
// use equivalent color formats. We must also consider them as compatible. // use equivalent color formats. We must also consider them as compatible.
@ -291,22 +291,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The minimum compatibility level of two provided view compatibility results</returns> /// <returns>The minimum compatibility level of two provided view compatibility results</returns>
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second) public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
{ {
if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible) return (TextureViewCompatibility)Math.Min((int)first, (int)second);
{
return TextureViewCompatibility.Incompatible;
}
else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
{
return TextureViewCompatibility.LayoutIncompatible;
}
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Full;
}
} }
/// <summary> /// <summary>
@ -628,15 +613,21 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="lhs">Texture information of the texture view</param> /// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view</param> /// <param name="rhs">Texture information of the texture view</param>
/// <param name="caps">Host GPU capabilities</param> /// <param name="caps">Host GPU capabilities</param>
/// <param name="flags">Texture search flags</param>
/// <returns>The view compatibility level of the texture formats</returns> /// <returns>The view compatibility level of the texture formats</returns>
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps) public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
{ {
FormatInfo lhsFormat = lhs.FormatInfo; FormatInfo lhsFormat = lhs.FormatInfo;
FormatInfo rhsFormat = rhs.FormatInfo; FormatInfo rhsFormat = rhs.FormatInfo;
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil()) if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{ {
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible; return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
{
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
_ => TextureViewCompatibility.Incompatible
};
} }
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps)) if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
@ -754,49 +745,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible; return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
} }
/// <summary>
/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="swizzleLhs">Swizzle component for the first texture</param>
/// <param name="swizzleRhs">Swizzle component for the second texture</param>
/// <param name="component">Component index, starting at 0 for red</param>
/// <returns>True if the swizzle components functionally match, false othersize</returns>
private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
{
int lhsComponents = lhs.FormatInfo.Components;
int rhsComponents = rhs.FormatInfo.Components;
if (lhsComponents == 4 && rhsComponents == 4)
{
return swizzleLhs == swizzleRhs;
}
// Swizzles after the number of components a format defines are "undefined".
// We allow these to not be equal under certain circumstances.
// This can only happen when there are less than 4 components in a format.
// It tends to happen when float depth textures are sampled.
bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
if (lhsDefined == rhsDefined)
{
// If both are undefined, return true. Otherwise just check if they're equal.
return lhsDefined ? swizzleLhs == swizzleRhs : true;
}
else
{
SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
// For example, R___ matches R001, RGBA but not RBGA.
return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
}
}
/// <summary> /// <summary>
/// Checks if the texture shader sampling parameters of two texture informations match. /// Checks if the texture shader sampling parameters of two texture informations match.
/// </summary> /// </summary>
@ -806,10 +754,10 @@ namespace Ryujinx.Graphics.Gpu.Image
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs) public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
{ {
return lhs.DepthStencilMode == rhs.DepthStencilMode && return lhs.DepthStencilMode == rhs.DepthStencilMode &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) && lhs.SwizzleR == rhs.SwizzleR &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) && lhs.SwizzleG == rhs.SwizzleG &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) && lhs.SwizzleB == rhs.SwizzleB &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3); lhs.SwizzleA == rhs.SwizzleA;
} }
/// <summary> /// <summary>

View File

@ -1,10 +1,10 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -68,6 +68,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0; public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
/// <summary>
/// Number indicating the order this texture group was modified relative to others.
/// </summary>
public long ModifiedSequence { get; private set; }
private readonly GpuContext _context; private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory; private readonly PhysicalMemory _physicalMemory;
@ -255,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
TextureGroupHandle group = _handles[baseHandle + i]; TextureGroupHandle group = _handles[baseHandle + i];
foreach (CpuRegionHandle handle in group.Handles) foreach (RegionHandle handle in group.Handles)
{ {
if (handle.Dirty) if (handle.Dirty)
{ {
@ -296,7 +301,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool handleDirty = false; bool handleDirty = false;
bool handleUnmapped = false; bool handleUnmapped = false;
foreach (CpuRegionHandle handle in group.Handles) foreach (RegionHandle handle in group.Handles)
{ {
if (handle.Dirty) if (handle.Dirty)
{ {
@ -664,6 +669,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture that has been modified</param> /// <param name="texture">The texture that has been modified</param>
public void SignalModified(Texture texture) public void SignalModified(Texture texture)
{ {
ModifiedSequence = _context.GetModifiedSequence();
ClearIncompatibleOverlaps(texture); ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) => EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
@ -684,6 +691,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bound">True if this texture is being bound, false if unbound</param> /// <param name="bound">True if this texture is being bound, false if unbound</param>
public void SignalModifying(Texture texture, bool bound) public void SignalModifying(Texture texture, bool bound)
{ {
ModifiedSequence = _context.GetModifiedSequence();
ClearIncompatibleOverlaps(texture); ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) => EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
@ -703,7 +712,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="group">The group to register an action for</param> /// <param name="group">The group to register an action for</param>
public void RegisterAction(TextureGroupHandle group) public void RegisterAction(TextureGroupHandle group)
{ {
foreach (CpuRegionHandle handle in group.Handles) foreach (RegionHandle handle in group.Handles)
{ {
handle.RegisterAction((address, size) => FlushAction(group, address, size)); handle.RegisterAction((address, size) => FlushAction(group, address, size));
} }
@ -985,7 +994,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="address">The start address of the tracked region</param> /// <param name="address">The start address of the tracked region</param>
/// <param name="size">The size of the tracked region</param> /// <param name="size">The size of the tracked region</param>
/// <returns>A CpuRegionHandle covering the given range</returns> /// <returns>A CpuRegionHandle covering the given range</returns>
private CpuRegionHandle GenerateHandle(ulong address, ulong size) private RegionHandle GenerateHandle(ulong address, ulong size)
{ {
return _physicalMemory.BeginTracking(address, size, ResourceKind.Texture); return _physicalMemory.BeginTracking(address, size, ResourceKind.Texture);
} }
@ -1005,7 +1014,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel]; int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
int size = endOffset - offset; int size = endOffset - offset;
var result = new List<CpuRegionHandle>(); var result = new List<RegionHandle>();
for (int i = 0; i < TextureRange.Count; i++) for (int i = 0; i < TextureRange.Count; i++)
{ {
@ -1050,7 +1059,7 @@ namespace Ryujinx.Graphics.Gpu.Image
views, views,
result.ToArray()); result.ToArray());
foreach (CpuRegionHandle handle in result) foreach (RegionHandle handle in result)
{ {
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle)); handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
} }
@ -1248,7 +1257,7 @@ namespace Ryujinx.Graphics.Gpu.Image
continue; continue;
} }
foreach (CpuRegionHandle handle in groupHandle.Handles) foreach (RegionHandle handle in groupHandle.Handles)
{ {
bool hasMatch = false; bool hasMatch = false;
@ -1270,7 +1279,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
else else
{ {
foreach (CpuRegionHandle handle in groupHandle.Handles) foreach (RegionHandle handle in groupHandle.Handles)
{ {
handle.Reprotect(); handle.Reprotect();
} }
@ -1303,7 +1312,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!(_hasMipViews || _hasLayerViews)) if (!(_hasMipViews || _hasLayerViews))
{ {
// Single dirty region. // Single dirty region.
var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count]; var cpuRegionHandles = new RegionHandle[TextureRange.Count];
int count = 0; int count = 0;
for (int i = 0; i < TextureRange.Count; i++) for (int i = 0; i < TextureRange.Count; i++)
@ -1322,7 +1331,7 @@ namespace Ryujinx.Graphics.Gpu.Image
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles); var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
foreach (CpuRegionHandle handle in cpuRegionHandles) foreach (RegionHandle handle in cpuRegionHandles)
{ {
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle)); handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
} }

View File

@ -1,5 +1,5 @@
using Ryujinx.Cpu.Tracking; using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Graphics.Gpu.Synchronization; using Ryujinx.Memory.Tracking;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// The CPU memory tracking handles that cover this handle. /// The CPU memory tracking handles that cover this handle.
/// </summary> /// </summary>
public CpuRegionHandle[] Handles { get; } public RegionHandle[] Handles { get; }
/// <summary> /// <summary>
/// True if a texture overlapping this handle has been modified. Is set false when the flush action is called. /// True if a texture overlapping this handle has been modified. Is set false when the flush action is called.
@ -127,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int firstLevel, int firstLevel,
int baseSlice, int baseSlice,
int sliceCount, int sliceCount,
CpuRegionHandle[] handles) RegionHandle[] handles)
{ {
_group = group; _group = group;
_firstLayer = firstLayer; _firstLayer = firstLayer;
@ -642,7 +642,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
public void Dispose() public void Dispose()
{ {
foreach (CpuRegionHandle handle in Handles) foreach (RegionHandle handle in Handles)
{ {
handle.Dispose(); handle.Dispose();
} }

View File

@ -300,8 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
/// <param name="parent">The parent texture</param> /// <param name="parent">The parent texture</param>
/// <param name="firstLevel">The first level of the texture view</param> /// <param name="firstLevel">The first level of the texture view</param>
/// <param name="parentFormat">True if the parent format should be inherited</param>
/// <returns>The adjusted texture information with the new size</returns> /// <returns>The adjusted texture information with the new size</returns>
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel) public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel, bool parentFormat)
{ {
// When the texture is used as view of another texture, we must // When the texture is used as view of another texture, we must
// ensure that the sizes are valid, otherwise data uploads would fail // ensure that the sizes are valid, otherwise data uploads would fail
@ -370,7 +371,36 @@ namespace Ryujinx.Graphics.Gpu.Image
GobBlocksInZ, GobBlocksInZ,
GobBlocksInTileX, GobBlocksInTileX,
target, target,
FormatInfo, parentFormat ? parent.Info.FormatInfo : FormatInfo,
DepthStencilMode,
SwizzleR,
SwizzleG,
SwizzleB,
SwizzleA);
}
/// <summary>
/// Creates texture information for a given format and this information.
/// </summary>
/// <param name="formatInfo">Format for the new texture info</param>
/// <returns>New info with the specified format</returns>
public TextureInfo CreateInfoWithFormat(FormatInfo formatInfo)
{
return new TextureInfo(
GpuAddress,
Width,
Height,
DepthOrLayers,
Levels,
SamplesInX,
SamplesInY,
Stride,
IsLinear,
GobBlocksInY,
GobBlocksInZ,
GobBlocksInTileX,
Target,
formatInfo,
DepthStencilMode, DepthStencilMode,
SwizzleR, SwizzleR,
SwizzleG, SwizzleG,

View File

@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Gpu.Image
None = 0, None = 0,
ForSampler = 1 << 1, ForSampler = 1 << 1,
ForCopy = 1 << 2, ForCopy = 1 << 2,
WithUpscale = 1 << 3, DepthAlias = 1 << 3,
NoCreate = 1 << 4 WithUpscale = 1 << 4,
NoCreate = 1 << 5
} }
} }

View File

@ -9,6 +9,7 @@
Incompatible = 0, Incompatible = 0,
LayoutIncompatible, LayoutIncompatible,
CopyOnly, CopyOnly,
FormatAlias,
Full Full
} }
} }

View File

@ -1,4 +1,3 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Synchronization; using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
@ -54,8 +53,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </remarks> /// </remarks>
private BufferModifiedRangeList _modifiedRanges = null; private BufferModifiedRangeList _modifiedRanges = null;
private readonly CpuMultiRegionHandle _memoryTrackingGranular; private readonly MultiRegionHandle _memoryTrackingGranular;
private readonly CpuRegionHandle _memoryTracking; private readonly RegionHandle _memoryTracking;
private readonly RegionSignal _externalFlushDelegate; private readonly RegionSignal _externalFlushDelegate;
private readonly Action<ulong, ulong> _loadDelegate; private readonly Action<ulong, ulong> _loadDelegate;
@ -68,6 +67,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
private int _referenceCount = 1; private int _referenceCount = 1;
private ulong _dirtyStart = ulong.MaxValue;
private ulong _dirtyEnd = ulong.MaxValue;
/// <summary> /// <summary>
/// Creates a new instance of the buffer. /// Creates a new instance of the buffer.
/// </summary> /// </summary>
@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
else else
{ {
return Enumerable.Repeat(buffer._memoryTracking.GetHandle(), 1); return Enumerable.Repeat(buffer._memoryTracking, 1);
} }
}); });
} }
@ -221,6 +223,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
_sequenceNumber = _context.SequenceNumber; _sequenceNumber = _context.SequenceNumber;
_dirtyStart = ulong.MaxValue;
}
}
if (_dirtyStart != ulong.MaxValue)
{
ulong end = address + size;
if (end > _dirtyStart && address < _dirtyEnd)
{
if (_modifiedRanges != null)
{
_modifiedRanges.ExcludeModifiedRegions(_dirtyStart, _dirtyEnd - _dirtyStart, _loadDelegate);
}
else
{
LoadRegion(_dirtyStart, _dirtyEnd - _dirtyStart);
}
_dirtyStart = ulong.MaxValue;
} }
} }
} }
@ -291,7 +313,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
/// <summary> /// <summary>
/// Inherit modified ranges from another buffer. /// Inherit modified and dirty ranges from another buffer.
/// </summary> /// </summary>
/// <param name="from">The buffer to inherit from</param> /// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from) public void InheritModifiedRanges(Buffer from)
@ -320,6 +342,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction); _modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
} }
if (from._dirtyStart != ulong.MaxValue)
{
ForceDirty(from._dirtyStart, from._dirtyEnd - from._dirtyStart);
}
} }
/// <summary> /// <summary>
@ -338,6 +365,44 @@ namespace Ryujinx.Graphics.Gpu.Memory
return false; return false;
} }
/// <summary>
/// Clear the dirty range that overlaps with the given region.
/// </summary>
/// <param name="address">Start address of the modified region</param>
/// <param name="size">Size of the modified region</param>
private void ClearDirty(ulong address, ulong size)
{
if (_dirtyStart != ulong.MaxValue)
{
ulong end = address + size;
if (end > _dirtyStart && address < _dirtyEnd)
{
if (address <= _dirtyStart)
{
// Cut off the start.
if (end < _dirtyEnd)
{
_dirtyStart = end;
}
else
{
_dirtyStart = ulong.MaxValue;
}
}
else if (end >= _dirtyEnd)
{
// Cut off the end.
_dirtyEnd = address;
}
// If fully contained, do nothing.
}
}
}
/// <summary> /// <summary>
/// Indicate that a region of the buffer was modified, and must be loaded from memory. /// Indicate that a region of the buffer was modified, and must be loaded from memory.
/// </summary> /// </summary>
@ -357,6 +422,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
mSize = maxSize; mSize = maxSize;
} }
ClearDirty(mAddress, mSize);
if (_modifiedRanges != null) if (_modifiedRanges != null)
{ {
_modifiedRanges.ExcludeModifiedRegions(mAddress, mSize, _loadDelegate); _modifiedRanges.ExcludeModifiedRegions(mAddress, mSize, _loadDelegate);
@ -380,14 +447,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
/// <summary> /// <summary>
/// Force a region of the buffer to be dirty. Avoids reprotection and nullifies sequence number check. /// Force a region of the buffer to be dirty within the memory tracking. Avoids reprotection and nullifies sequence number check.
/// </summary> /// </summary>
/// <param name="mAddress">Start address of the modified region</param> /// <param name="mAddress">Start address of the modified region</param>
/// <param name="mSize">Size of the region to force dirty</param> /// <param name="mSize">Size of the region to force dirty</param>
public void ForceDirty(ulong mAddress, ulong mSize) private void ForceTrackingDirty(ulong mAddress, ulong mSize)
{ {
_modifiedRanges?.Clear(mAddress, mSize);
if (_useGranular) if (_useGranular)
{ {
_memoryTrackingGranular.ForceDirty(mAddress, mSize); _memoryTrackingGranular.ForceDirty(mAddress, mSize);
@ -399,6 +464,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
} }
/// <summary>
/// Force a region of the buffer to be dirty. Avoids reprotection and nullifies sequence number check.
/// </summary>
/// <param name="mAddress">Start address of the modified region</param>
/// <param name="mSize">Size of the region to force dirty</param>
public void ForceDirty(ulong mAddress, ulong mSize)
{
_modifiedRanges?.Clear(mAddress, mSize);
ulong end = mAddress + mSize;
if (_dirtyStart == ulong.MaxValue)
{
_dirtyStart = mAddress;
_dirtyEnd = end;
}
else
{
// Is the new range more than a page away from the existing one?
if ((long)(mAddress - _dirtyEnd) >= (long)MemoryManager.PageSize ||
(long)(_dirtyStart - end) >= (long)MemoryManager.PageSize)
{
ForceTrackingDirty(mAddress, mSize);
}
else
{
_dirtyStart = Math.Min(_dirtyStart, mAddress);
_dirtyEnd = Math.Max(_dirtyEnd, end);
}
}
}
/// <summary> /// <summary>
/// Performs copy of all the buffer data from one buffer to another. /// Performs copy of all the buffer data from one buffer to another.
/// </summary> /// </summary>

View File

@ -1,5 +1,4 @@
using Ryujinx.Cpu.Tracking; using Ryujinx.Memory.Tracking;
using Ryujinx.Memory.Tracking;
using System; using System;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
@ -9,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
class GpuRegionHandle : IRegionHandle class GpuRegionHandle : IRegionHandle
{ {
private readonly CpuRegionHandle[] _cpuRegionHandles; private readonly RegionHandle[] _cpuRegionHandles;
public bool Dirty public bool Dirty
{ {
@ -35,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Create a new GpuRegionHandle, made up of mulitple CpuRegionHandles. /// Create a new GpuRegionHandle, made up of mulitple CpuRegionHandles.
/// </summary> /// </summary>
/// <param name="cpuRegionHandles">The CpuRegionHandles that make up this handle</param> /// <param name="cpuRegionHandles">The CpuRegionHandles that make up this handle</param>
public GpuRegionHandle(CpuRegionHandle[] cpuRegionHandles) public GpuRegionHandle(RegionHandle[] cpuRegionHandles)
{ {
_cpuRegionHandles = cpuRegionHandles; _cpuRegionHandles = cpuRegionHandles;
} }

View File

@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
return UnpackPaFromPte(pte) + (va & PageMask); return UnpackPaFromPte(pte) + (va & PageMask);
} }
/// <summary>
/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
/// </summary>
/// <param name="va">GPU virtual address to be translated</param>
/// <param name="maxSize">Maximum size in bytes to scan</param>
/// <returns>Number of bytes, 0 if unmapped</returns>
public ulong GetMappedSize(ulong va, ulong maxSize)
{
if (!ValidateAddress(va))
{
return 0;
}
ulong startVa = va;
ulong endVa = va + maxSize;
ulong pte = GetPte(va);
while (pte != PteUnmapped && va < endVa)
{
va += PageSize - (va & PageMask);
pte = GetPte(va);
}
return Math.Min(maxSize, va - startVa);
}
/// <summary> /// <summary>
/// Gets the kind of a given memory page. /// Gets the kind of a given memory page.
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling. /// This might indicate the type of resource that can be allocated on the page, and also texture tiling.

View File

@ -1,5 +1,4 @@
using Ryujinx.Cpu; using Ryujinx.Cpu;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Memory; using Ryujinx.Memory;
@ -348,7 +347,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size of the region</param> /// <param name="size">Size of the region</param>
/// <param name="kind">Kind of the resource being tracked</param> /// <param name="kind">Kind of the resource being tracked</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
public CpuRegionHandle BeginTracking(ulong address, ulong size, ResourceKind kind) public RegionHandle BeginTracking(ulong address, ulong size, ResourceKind kind)
{ {
return _cpuMemory.BeginTracking(address, size, (int)kind); return _cpuMemory.BeginTracking(address, size, (int)kind);
} }
@ -361,7 +360,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
public GpuRegionHandle BeginTracking(MultiRange range, ResourceKind kind) public GpuRegionHandle BeginTracking(MultiRange range, ResourceKind kind)
{ {
var cpuRegionHandles = new CpuRegionHandle[range.Count]; var cpuRegionHandles = new RegionHandle[range.Count];
int count = 0; int count = 0;
for (int i = 0; i < range.Count; i++) for (int i = 0; i < range.Count; i++)
@ -390,7 +389,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="handles">Handles to inherit state from or reuse</param> /// <param name="handles">Handles to inherit state from or reuse</param>
/// <param name="granularity">Desired granularity of write tracking</param> /// <param name="granularity">Desired granularity of write tracking</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ResourceKind kind, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, ResourceKind kind, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
{ {
return _cpuMemory.BeginGranularTracking(address, size, handles, granularity, (int)kind); return _cpuMemory.BeginGranularTracking(address, size, handles, granularity, (int)kind);
} }
@ -403,7 +402,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="kind">Kind of the resource being tracked</param> /// <param name="kind">Kind of the resource being tracked</param>
/// <param name="granularity">Desired granularity of write tracking</param> /// <param name="granularity">Desired granularity of write tracking</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ResourceKind kind, ulong granularity = 4096) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ResourceKind kind, ulong granularity = 4096)
{ {
return _cpuMemory.BeginSmartGranularTracking(address, size, granularity, (int)kind); return _cpuMemory.BeginSmartGranularTracking(address, size, granularity, (int)kind);
} }

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4735; private const uint CodeGenVersion = 4714;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";
@ -368,12 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (hostCode != null) if (hostCode != null)
{ {
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null; ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
int fragmentOutputMap = hasFragmentShader ? shaders[5].Info.FragmentOutputMap : -1;
ShaderInfo shaderInfo = specState.PipelineState.HasValue
? new ShaderInfo(fragmentOutputMap, specState.PipelineState.Value, fromCache: true)
: new ShaderInfo(fragmentOutputMap, fromCache: true);
IProgram hostProgram; IProgram hostProgram;
@ -385,6 +380,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
} }
else else
{ {
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo); hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
} }

View File

@ -299,10 +299,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (_programList.Count != 0) if (_programList.Count != 0)
{ {
_stateChangeCallback(ShaderCacheState.Packaging, 0, _programList.Count);
Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders..."); Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders...");
using var streams = _hostStorage.GetOutputStreams(_context); using var streams = _hostStorage.GetOutputStreams(_context);
int packagedShaders = 0;
foreach (var kv in _programList) foreach (var kv in _programList)
{ {
if (!Active) if (!Active)
@ -311,7 +314,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
} }
(CachedShaderProgram program, byte[] binaryCode) = kv.Value; (CachedShaderProgram program, byte[] binaryCode) = kv.Value;
_hostStorage.AddShader(_context, program, binaryCode, streams); _hostStorage.AddShader(_context, program, binaryCode, streams);
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
} }
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully."); Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
@ -485,23 +491,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{ {
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length]; ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
int fragmentOutputMap = -1; ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
for (int index = 0; index < compilation.TranslatedStages.Length; index++) for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{ {
ShaderProgram shader = compilation.TranslatedStages[index]; ShaderProgram shader = compilation.TranslatedStages[index];
shaderSources[index] = CreateShaderSource(shader); shaderSources[index] = CreateShaderSource(shader);
shaderInfoBuilder.AddStageInfo(shader.Info);
if (shader.Info.Stage == ShaderStage.Fragment)
{
fragmentOutputMap = shader.Info.FragmentOutputMap;
}
} }
ShaderInfo shaderInfo = compilation.SpecializationState.PipelineState.HasValue ShaderInfo shaderInfo = shaderInfoBuilder.Build(compilation.SpecializationState.PipelineState, fromCache: true);
? new ShaderInfo(fragmentOutputMap, compilation.SpecializationState.PipelineState.Value, fromCache: true)
: new ShaderInfo(fragmentOutputMap, fromCache: true);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo); IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders); CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);

View File

@ -42,25 +42,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
int binaryCodeLength = reader.ReadInt32(); int binaryCodeLength = reader.ReadInt32();
byte[] binaryCode = reader.ReadBytes(binaryCodeLength); byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv)); output.Add(new ShaderSource(binaryCode, stage, TargetLanguage.Spirv));
} }
return output.ToArray(); return output.ToArray();
} }
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
{
for (int i = 0; i < stages.Length; i++)
{
CachedShaderStage currentStage = stages[i];
if (currentStage?.Info != null && currentStage.Info.Stage == stage)
{
return ShaderCache.GetBindings(currentStage.Info);
}
}
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
}
} }
} }

View File

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Gpu.Shader namespace Ryujinx.Graphics.Gpu.Shader
{ {
@ -16,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly ResourceCounts _resourceCounts; private readonly ResourceCounts _resourceCounts;
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly int[] _constantBufferBindings;
/// <summary> /// <summary>
/// Creates a new GPU accessor. /// Creates a new GPU accessor.
/// </summary> /// </summary>
@ -25,6 +28,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
_context = context; _context = context;
_resourceCounts = resourceCounts; _resourceCounts = resourceCounts;
_stageIndex = stageIndex; _stageIndex = stageIndex;
if (context.Capabilities.Api != TargetApi.Vulkan)
{
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
_constantBufferBindings.AsSpan().Fill(-1);
}
} }
public int QueryBindingConstantBuffer(int index) public int QueryBindingConstantBuffer(int index)
@ -36,7 +45,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
} }
else else
{ {
return _resourceCounts.UniformBuffersCount++; int binding = _constantBufferBindings[index];
if (binding < 0)
{
binding = _resourceCounts.UniformBuffersCount++;
_constantBufferBindings[index] = binding;
}
return binding;
} }
} }
@ -93,16 +110,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}."); Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}.");
} }
return GetStageIndex() * (int)maxPerStage + index; return GetStageIndex(_stageIndex) * (int)maxPerStage + index;
} }
private int GetStageIndex() public static int GetStageIndex(int stageIndex)
{ {
// This is just a simple remapping to ensure that most frequently used shader stages // This is just a simple remapping to ensure that most frequently used shader stages
// have the lowest binding numbers. // have the lowest binding numbers.
// This is useful because if we need to run on a system with a low limit on the bindings, // This is useful because if we need to run on a system with a low limit on the bindings,
// then we can still get most games working as the most common shaders will have low binding numbers. // then we can still get most games working as the most common shaders will have low binding numbers.
return _stageIndex switch return stageIndex switch
{ {
4 => 1, // Fragment 4 => 1, // Fragment
3 => 2, // Geometry 3 => 2, // Geometry

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@ -219,12 +219,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState); GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa); TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode); TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) }; ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(-1)); IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader); cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
@ -363,6 +362,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext previousStage = null; TranslatorContext previousStage = null;
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{ {
TranslatorContext currentStage = translatorContexts[stageIndex + 1]; TranslatorContext currentStage = translatorContexts[stageIndex + 1];
@ -398,6 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (program != null) if (program != null)
{ {
shaderSources.Add(CreateShaderSource(program)); shaderSources.Add(CreateShaderSource(program));
infoBuilder.AddStageInfo(program.Info);
} }
previousStage = currentStage; previousStage = currentStage;
@ -414,8 +416,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderSource[] shaderSourcesArray = shaderSources.ToArray(); ShaderSource[] shaderSourcesArray = shaderSources.ToArray();
int fragmentOutputMap = shaders[5]?.Info.FragmentOutputMap ?? -1; ShaderInfo info = infoBuilder.Build(pipeline);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(fragmentOutputMap, pipeline));
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
gpShaders = new CachedShaderProgram(hostProgram, specState, shaders); gpShaders = new CachedShaderProgram(hostProgram, specState, shaders);
@ -466,7 +469,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader source</returns> /// <returns>Shader source</returns>
public static ShaderSource CreateShaderSource(ShaderProgram program) public static ShaderSource CreateShaderSource(ShaderProgram program)
{ {
return new ShaderSource(program.Code, program.BinaryCode, GetBindings(program.Info), program.Info.Stage, program.Language); return new ShaderSource(program.Code, program.BinaryCode, program.Info.Stage, program.Language);
} }
/// <summary> /// <summary>
@ -591,7 +594,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true; return true;
} }
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpan(gpuVa, shader.Code.Length); ReadOnlySpan<byte> memoryCode = memoryManager.GetSpanMapped(gpuVa, shader.Code.Length);
return memoryCode.SequenceEqual(shader.Code); return memoryCode.SequenceEqual(shader.Code);
} }
@ -717,25 +720,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}; };
} }
/// <summary>
/// Gets information about the bindings used by a shader program.
/// </summary>
/// <param name="info">Shader program information to get the information from</param>
/// <returns>Shader bindings</returns>
public static ShaderBindings GetBindings(ShaderProgramInfo info)
{
var uniformBufferBindings = info.CBuffers.Select(x => x.Binding).ToArray();
var storageBufferBindings = info.SBuffers.Select(x => x.Binding).ToArray();
var textureBindings = info.Textures.Select(x => x.Binding).ToArray();
var imageBindings = info.Images.Select(x => x.Binding).ToArray();
return new ShaderBindings(
uniformBufferBindings,
storageBufferBindings,
textureBindings,
imageBindings);
}
/// <summary> /// <summary>
/// Creates shader translation options with the requested graphics API and flags. /// Creates shader translation options with the requested graphics API and flags.
/// The shader language is choosen based on the current configuration and graphics API. /// The shader language is choosen based on the current configuration and graphics API.

View File

@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
Start, Start,
/// <summary>Shader cache is loading</summary> /// <summary>Shader cache is loading</summary>
Loading, Loading,
/// <summary>Shader cache is written to disk</summary>
Packaging,
/// <summary>Shader cache finished loading</summary> /// <summary>Shader cache finished loading</summary>
Loaded Loaded
} }

View File

@ -0,0 +1,260 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Shader info structure builder.
/// </summary>
class ShaderInfoBuilder
{
private const int TotalSets = 4;
private const int UniformSetIndex = 0;
private const int StorageSetIndex = 1;
private const int TextureSetIndex = 2;
private const int ImageSetIndex = 3;
private const ResourceStages SupportBufferStags =
ResourceStages.Compute |
ResourceStages.Vertex |
ResourceStages.Fragment;
private readonly GpuContext _context;
private int _fragmentOutputMap;
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
private readonly List<ResourceUsage>[] _resourceUsages;
/// <summary>
/// Creates a new shader info builder.
/// </summary>
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
public ShaderInfoBuilder(GpuContext context)
{
_context = context;
_fragmentOutputMap = -1;
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
_resourceUsages = new List<ResourceUsage>[TotalSets];
for (int index = 0; index < TotalSets; index++)
{
_resourceDescriptors[index] = new();
_resourceUsages[index] = new();
}
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
}
/// <summary>
/// Adds information from a given shader stage.
/// </summary>
/// <param name="info">Shader stage information</param>
public void AddStageInfo(ShaderProgramInfo info)
{
if (info.Stage == ShaderStage.Fragment)
{
_fragmentOutputMap = info.FragmentOutputMap;
}
int stageIndex = GpuAccessorBase.GetStageIndex(info.Stage switch
{
ShaderStage.TessellationControl => 1,
ShaderStage.TessellationEvaluation => 2,
ShaderStage.Geometry => 3,
ShaderStage.Fragment => 4,
_ => 0
});
ResourceStages stages = info.Stage switch
{
ShaderStage.Compute => ResourceStages.Compute,
ShaderStage.Vertex => ResourceStages.Vertex,
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
_ => ResourceStages.None
};
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
int storagesPerStage = (int)_context.Capabilities.MaximumStorageBuffersPerStage;
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
int uniformBinding = 1 + stageIndex * uniformsPerStage;
int storageBinding = stageIndex * storagesPerStage;
int textureBinding = stageIndex * texturesPerStage * 2;
int imageBinding = stageIndex * imagesPerStage * 2;
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
AddArrayDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
AddUsage(info.Images, stages, ImageSetIndex, isImage: true);
}
/// <summary>
/// Adds a resource descriptor to the list of descriptors.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
{
for (int index = 0; index < count; index++)
{
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding + index, 1, type, stages));
}
}
/// <summary>
/// Adds two interleaved groups of resources to the list of descriptors.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the first interleaved resource</param>
/// <param name="type2">Type of the second interleaved resource</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddDualDescriptor(ResourceStages stages, ResourceType type, ResourceType type2, int setIndex, int binding, int count)
{
AddDescriptor(stages, type, setIndex, binding, count);
AddDescriptor(stages, type2, setIndex, binding + count, count);
}
/// <summary>
/// Adds an array resource to the list of descriptors.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddArrayDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
{
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, count, type, stages));
}
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
/// <param name="buffers">Buffers to be added</param>
/// <param name="stages">Stages where the buffers are used</param>
/// <param name="setIndex">Descriptor set index where the buffers will be bound</param>
/// <param name="isStorage">True for storage buffers, false for uniform buffers</param>
private void AddUsage(IEnumerable<BufferDescriptor> buffers, ResourceStages stages, int setIndex, bool isStorage)
{
foreach (BufferDescriptor buffer in buffers)
{
_resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages,
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
}
}
/// <summary>
/// Adds texture usage information to the list of usages.
/// </summary>
/// <param name="textures">Textures to be added</param>
/// <param name="stages">Stages where the textures are used</param>
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
/// <param name="isImage">True for images, false for textures</param>
private void AddUsage(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
{
foreach (TextureDescriptor texture in textures)
{
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
ResourceType type = isBuffer
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
_resourceUsages[setIndex].Add(new ResourceUsage(
texture.Binding,
type,
stages,
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
}
}
/// <summary>
/// Creates a new shader information structure from the added information.
/// </summary>
/// <param name="pipeline">Optional pipeline state for background shader compilation</param>
/// <param name="fromCache">Indicates if the shader comes from a disk cache</param>
/// <returns>Shader information</returns>
public ShaderInfo Build(ProgramPipelineState? pipeline, bool fromCache = false)
{
var descriptors = new ResourceDescriptorCollection[TotalSets];
var usages = new ResourceUsageCollection[TotalSets];
for (int index = 0; index < TotalSets; index++)
{
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
}
ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
}
else
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
}
}
/// <summary>
/// Builds shader information for shaders from the disk cache.
/// </summary>
/// <param name="context">GPU context that owns the shaders</param>
/// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
{
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
foreach (CachedShaderStage program in programs)
{
if (program?.Info != null)
{
builder.AddStageInfo(program.Info);
}
}
return builder.Build(pipeline, fromCache: true);
}
/// <summary>
/// Builds shader information for a compute shader.
/// </summary>
/// <param name="context">GPU context that owns the shader</param>
/// <param name="info">Compute shader information</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
builder.AddStageInfo(info);
return builder.Build(null, fromCache);
}
}
}

View File

@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
private static GpuVendor GetGpuVendor() private static GpuVendor GetGpuVendor()
{ {
string vendor = GL.GetString(StringName.Vendor).ToLower(); string vendor = GL.GetString(StringName.Vendor).ToLowerInvariant();
if (vendor == "nvidia corporation") if (vendor == "nvidia corporation")
{ {
@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.OpenGL
} }
else if (vendor == "intel") else if (vendor == "intel")
{ {
string renderer = GL.GetString(StringName.Renderer).ToLower(); string renderer = GL.GetString(StringName.Renderer).ToLowerInvariant();
return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows; return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
} }

View File

@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
int offset = WriteToPbo2D(range.Offset, layer, level); int offset = WriteToPbo2D(range.Offset, layer, level);
Debug.Assert(offset == 0); Debug.Assert(offset == 0);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
} }
public void WriteToPbo(int offset, bool forceBgra) public void WriteToPbo(int offset, bool forceBgra)

View File

@ -5,13 +5,27 @@ namespace Ryujinx.Graphics.Shader
// New fields should be added to the end of the struct to keep disk shader cache compatibility. // New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding; public readonly int Binding;
public readonly int Slot; public readonly byte Slot;
public readonly byte SbCbSlot;
public readonly ushort SbCbOffset;
public BufferUsageFlags Flags; public BufferUsageFlags Flags;
public BufferDescriptor(int binding, int slot) public BufferDescriptor(int binding, int slot)
{ {
Binding = binding; Binding = binding;
Slot = slot; Slot = (byte)slot;
SbCbSlot = 0;
SbCbOffset = 0;
Flags = BufferUsageFlags.None;
}
public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
{
Binding = binding;
Slot = (byte)slot;
SbCbSlot = (byte)sbCbSlot;
SbCbOffset = (ushort)sbCbOffset;
Flags = BufferUsageFlags.None; Flags = BufferUsageFlags.None;
} }

View File

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader
/// Flags that indicate how a buffer will be used in a shader. /// Flags that indicate how a buffer will be used in a shader.
/// </summary> /// </summary>
[Flags] [Flags]
public enum BufferUsageFlags public enum BufferUsageFlags : byte
{ {
None = 0, None = 0,

View File

@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Shader.Translation;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
@ -102,13 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(); context.AppendLine();
} }
var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
if (cBufferDescriptors.Length != 0)
{
DeclareUniforms(context, cBufferDescriptors);
context.AppendLine();
}
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
if (sBufferDescriptors.Length != 0) if (sBufferDescriptors.Length != 0)
@ -244,41 +239,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(); context.AppendLine();
} }
bool isFragment = context.Config.Stage == ShaderStage.Fragment; if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
{
if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
{ {
context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine("layout(early_fragment_tests) in;");
context.AppendLine(); context.AppendLine();
} }
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
{
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
if (isFragment)
{
scaleElements++; // Also includes render target scale, for gl_FragCoord.
}
DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
{
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
context.AppendLine();
}
}
else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
{
DeclareSupportUniformBlock(context, context.Config.Stage, 0);
}
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
{ {
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
@ -389,37 +355,39 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}; };
} }
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{ {
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; foreach (BufferDefinition buffer in buffers)
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{ {
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); string layout = buffer.Layout switch
{
BufferLayout.Std140 => "std140",
_ => "std430"
};
ubName += "_" + DefaultNames.UniformNamePrefix; context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) uniform _{buffer.Name}");
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
context.EnterScope(); context.EnterScope();
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); foreach (StructureField field in buffer.Type.Fields)
{
if (field.Type.HasFlag(AggregateType.Array))
{
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
} }
else else
{ {
foreach (var descriptor in descriptors) string typeName = GetVarTypeName(context, field.Type);
{
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot; context.AppendLine($"{typeName} {field.Name};");
context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
context.EnterScope();
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
context.LeaveScope(";");
} }
} }
context.LeaveScope($" {buffer.Name};");
context.AppendLine();
}
} }
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
@ -759,39 +727,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine($"layout (location = {location}) patch out vec4 {name};"); context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
} }
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
{
bool needsSupportBlock = stage == ShaderStage.Fragment ||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
if (!needsSupportBlock && scaleElements == 0)
{
return;
}
context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
context.EnterScope();
switch (stage)
{
case ShaderStage.Fragment:
case ShaderStage.Vertex:
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
break;
case ShaderStage.Compute:
context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
break;
}
context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");
context.LeaveScope(";");
context.AppendLine();
}
private static void AppendHelperFunction(CodeGenContext context, string filename) private static void AppendHelperFunction(CodeGenContext context, string filename)
{ {
string code = EmbeddedResources.ReadAllText(filename); string code = EmbeddedResources.ReadAllText(filename);

View File

@ -15,18 +15,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string DataName = "data"; public const string DataName = "data";
public const string SupportBlockName = "support_block";
public const string SupportBlockAlphaTestName = "s_alpha_test";
public const string SupportBlockIsBgraName = "s_is_bgra";
public const string SupportBlockViewportInverse = "s_viewport_inverse";
public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
public const string SupportBlockRenderScaleName = "s_render_scale";
public const string BlockSuffix = "block"; public const string BlockSuffix = "block";
public const string UniformNamePrefix = "c";
public const string UniformNameSuffix = "data";
public const string LocalMemoryName = "local_mem"; public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem"; public const string SharedMemoryName = "shared_mem";

View File

@ -1,19 +0,0 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
{
return inputVec;
}
return ivec2(vec2(inputVec) * scale);
}
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

View File

@ -1,26 +0,0 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = s_render_scale[1 + samplerIndex];
if (scale == 1.0)
{
return inputVec;
}
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
{
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
}
else
{
return ivec2(vec2(inputVec) * scale);
}
}
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = abs(s_render_scale[1 + samplerIndex]);
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

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