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140 Commits

Author SHA1 Message Date
e94d24f508 Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' (#5231)
* Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' check to avoid double lookup

* fix
2023-06-09 13:05:32 +02:00
2bf4555591 Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes

* Forgot a full stop

* Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-09 12:11:53 +02:00
86de288142 Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
2023-06-09 11:23:44 +02:00
f35aa8e9d6 nuget: bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.6.2 (#5250)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.1 to 17.6.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.1...v17.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 11:02:56 +02:00
0e8e735a6d nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.1 to 6.31.0 (#5265)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.1 to 6.31.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.1...6.31.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 10:40:25 +02:00
0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 2023-06-08 20:23:36 -03:00
2cdcfe46d8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
5813b2e354 Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
af1906ea04 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
68848000f7 Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
d98da47a0f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
306f7e93a0 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
8954ff3af2 Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
d2f3adbf69 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
d511c845b7 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
81c9052847 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
9367e3c35d ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
52cf141874 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
8a352df3c6 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
c545c59851 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
96ea4e8c8e nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
92b0b7d753 Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
232237bf28 Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
c27e453fd3 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
0e037d0213 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
0dca1fbe12 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
35d91a0e58 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
a73a5d7e85 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
832a5e8852 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
96d1f0da2d Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
597388ecda Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
1cf6d7b7bb Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
7bc9d0cdad Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
994f4dc77d chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
c9e297b74c About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
dd514a115c Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
7e0b4bd538 Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
378080eb87 Added Custom Path case when saving screenshots (#5086) 2023-05-28 22:44:46 +02:00
e8f5e97fa4 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
f3873620a3 actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
986ac9ff83 Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
42b9c1e8fe Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
3b375525fb Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
e6658c133c Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates

* Shader cache version bump
2023-05-25 23:42:49 -03:00
5b42a4d2c4 Fix mod names (#5088) 2023-05-25 23:41:03 +02:00
8f0c89ffd6 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
2c9715acf6 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
274af65f69 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
6cb6b15612 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
2725e40838 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit c2e4c8f98e.
2023-05-22 17:12:11 -03:00
c2e4c8f98e Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
b53e7ffd46 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
ac66643346 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
21e88f17f6 ServerBase thread safety (#4577)
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running.

* remove unused usings

* rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe.

* fix Logger call

* use GetSessionObj(int) instead of using _sessions directly

* move _threadStopped check inside "dispose once" test

* - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead.

- Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes.

- Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding.

* code style suggestions per AcK77

* add infinite wait for thread termination
2023-05-21 21:28:51 +02:00
5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
402f05b8ef Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
fb27042e01 Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
69a9de33d3 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
bba51c2eeb Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
fc26189fe1 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
a40c90e7dd nuget: bump DynamicData from 7.13.5 to 7.13.8 (#5001)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.5 to 7.13.8.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.5...7.13.8)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-19 06:52:44 +02:00
f864a49014 Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
ecbf303266 GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
* GPU: Avoid using garbage size for non-cb0 storage buffers

In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame.

This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory.

* Limit max size

* Add TODO

* Feedback
2023-05-18 08:56:34 +02:00
b3bf05356b ava: Fix crash when extracting sections from NCA with no data section (#5002)
Tested against Omega Strickers.
2023-05-17 19:27:49 +00:00
cb4b58052f Start GPU performance counter at 0 instead of host GPU value (#4992)
* Start performance counter at 0 instead of host perf counter value

* whitespace

* init _firstTimestamp in constructer per feedback

* change comment

* punctuation

* address feedback

* revise comment
2023-05-17 15:38:59 -03:00
f8cdd5f484 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
22202be394 [GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor

* ava: Add missing events and default isCursorInRenderer to true

This is necessary because we don't receive a initial PointerEnter event for some reason.
2023-05-14 16:34:31 +02:00
17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
aae4595bdb Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
880fd3cfcb audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
f679f25e08 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
c2709b3bdd macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
2b6e81deea Ava: Fix wrong MouseButton (#4900) 2023-05-12 21:39:42 +02:00
7271f1b18e Bump shader cache codegen version
That was missing from #4892
2023-05-12 18:53:14 +02:00
5fda543f84 Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
* Add MVK stage flags workaround

* Actually do the workaround

* Remove GS on VS stuff

* Address feedback
2023-05-11 22:06:15 -03:00
95c06de4c1 GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
* GPU: Remove swizzle undefined matching and rework depth aliasing

@gdkchan pointed out that UI textures in TOTK seemed to be setting their texture swizzle incorrectly (texture was RGB but was sampling A, swizzle for A was wrong), so I determined that SwizzleComponentMatches was the problem and set on eliminating it. This PR combines existing work to select the most recently modified texture (now used when selecting which aliased texture to use) with some additional changes to remove the swizzle check and support aliased view creation.

The original observation (#1538) was that we wanted to match depth textures for the purposes of aliasing with color textures, but they often had different swizzle from what was sampled (as it's generally the identity swizzle once rendered). At the time, I decided to allow swizzles to match if only the defined components matched, which fixed the issue in all known cases but could easily be broken by a game _expecting_ a given swizzle, such as a 1/0 value on a component.

This error case could also occur in textures that don't even depth alias, such as R11G11B10, as the rule was created to generally apply to all cases.

The solution is now to fail this exact match test, and allow the search for an R32 texture to create a swizzled view of a D32 texture (and other such cases). This allows the creation of a view that mismatches the requested format, which wasn't present before and was the reason for the swizzle matching approach.

The exact match and view creation rules now follow the same rules over what textures to select when there are multiple options (such as a "perfect" match and an "aliased" match at the same time). It now selects the most recently modified texture, which is done with a new sequence number in the GpuContext (because we don't have enough of these).

Reportedly fixes UI having weird coloured backgrounds in TOTK. This also fixes an issue in MK8D where returning from a race resulted in the character selection cubemaps being broken. May work around issues introduced by the "short texture cache" PR due to modification ordering, though they won't be truly fixed.

Should allow (#4365) to avoid copies in more cases. Need to test that.

I tested a bunch of games #1538 originally affected and they seem to be fine. This change affects all games so it would be good to get some wide testing on it.

* Address feedback 1, fix an issue

* Workaround: Do not allow copies for format alias.

These should be removed when D32<->R32 copy dependencies become legal
2023-05-11 21:30:47 -03:00
49c63ea077 Fix the restart after an update. (#4869)
* Fix the restart after an update.

* Fix the updater for the Ava UI too.

* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.

* Fix restarting on Linux Avalonia.

* Fix issues with escaped arguments.
2023-05-12 02:14:29 +02:00
531da8a1c0 Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
5cbdfbc7a4 amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
e0544dd9c7 UI: Adjust input mapping view (#4866)
* refactor: clean up controller settings ui

- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines

* fix: merge issues

* fix: prevent sliders from jumping by giving text block fixed width

* refactor: add more separators and increase margin

* refactor: center deadzone and range descriptions

* refactor: move rumble border top margin to -1 and prevent double border

* refactor: remove margins & double borders + switch profile & input selection

* style: apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-11 21:10:57 +00:00
aa784c3e5e nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1 (#4886)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.0 to 6.30.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.0...6.30.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-11 21:42:46 +02:00
9205077590 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
0ed40c7175 Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890) 2023-05-11 20:47:55 +02:00
40d47b7aa2 amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
ec0bb74968 Stop SDL from inhibiting sleep. (#4842) 2023-05-11 20:13:01 +02:00
42f7f98666 Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
95bad6995c GPU: Fix shader cache assuming past shader data was mapped (#4885)
This fixes a potential issue where a shader lookup could match the address of a previous _different_ shader, but that shader is now partially unmapped. This would just crash with an invalid region exception.

To compare a shader in the address cache with one in memory, we get the memory at the location with the previous shader's size. However, it's possible it has been unmapped and then remapped with a smaller size. In this case, we should just get back the mapped portion of the shader, which will then fail the comparison immediately and get to compile/lookup for the new one.

This might fix a random crash in TOTK that was reported by Piplup. I don't know if it does, because I don't have the game yet.
2023-05-11 18:41:34 +02:00
3d42995822 Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
9095941fd1 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
ba71141bdc Ensure background translation threads exited before disposing JIT (#4874) 2023-05-10 21:46:38 -03:00
0a0675a7f6 Fix missing domain service object dispose (#4879) 2023-05-11 00:29:17 +00:00
a7c6e6a8cf fix(mvk): resumeLostDevice (#4800)
Command buffer errors currently trigger an exception "DeviceLost" crashing the process.

Looking at [MKV's code](53a4eb26f2/MoltenVK/MoltenVK/GPUObjects/MVKQueue.mm (L392-L408)) we observe that:
- It hard fails if error is:
  ```
   MTLCommandBufferErrorBlacklisted || MTLCommandBufferErrorNotPermitted || MTLCommandBufferErrorDeviceRemoved
   ```
- Otherwise fails conditionally if `config.resumeLostDevice == false` (current default)

For Ryujinx's use-case it's more graceful to resume on those errors rather than crashing the app, the error isn't totally silenced since `mvk` still logs it

Fixes #4704, #4575
2023-05-10 03:31:52 +02:00
0bc8151c7e IPC - Refactor Bcat service to use new ipc - Revisit (#4803)
* bcat ipc

* fix hipc buffer flags

* add buffer fixed size flag on generator
2023-05-09 21:46:23 +00:00
40c17673f5 Replace DelegateHelper with pre-generated delegates (#4867) 2023-05-09 09:02:39 +00:00
a8950d6ac4 vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
2023-05-08 13:05:37 +02:00
162798b026 vulkan: Avoid hardcoding features in CreateDevice (#4858)
Those shouldn't have been hardcoded.
2023-05-08 10:48:16 +00:00
1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove

Removal of unnecessary hashset and dictionary

* Thread safety for GetBufferData in PersistentFlushBuffer

* Fix WaitForFencesImpl thread safety

* Proper methods for risky reference increments

* Wrong type of CB.

* Address feedback
2023-05-08 12:45:12 +02:00
895d9b53bc Vulkan: Batch vertex buffer updates (#4843)
* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
2023-05-08 10:59:26 +02:00
0e06aace45 misc: Avoid copy of ApplicationControlProperty (#4849)
Avoid more giant copy when passing it around.
2023-05-08 01:50:07 +02:00
adf4ebcd60 Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
470a8031a4 time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00
5440d4ad5c misc: Switch ProcessResult to a class (#4846)
This avoid giant copies being performed when being returned or passed.
2023-05-07 20:50:45 +00:00
dde208b480 UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management

* Fix bad merge

* Change integrity check level to error on invalid

* Add support for GDK

* Remove whitespace

* Add BID identifier

* PR Comments fix

* Restore title id in cheats GTK window

* use halign center instead of margin_left

* Merge

* fix after merge

* PR comments fix - design AVA

* PR fix - Move GetApplicationBuildId to ApplicationData class

* PR comment fix - Add empty line before method

* Align with PR #4755

* PR comments fix

* Change BuildId label to support translation

* Comments fix

* Remove unused BuildIdLabel property
2023-05-07 14:36:44 +00:00
4c3d2d5d75 UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
fab11ba3f1 AM: Stub some service calls (#4825)
* AM: Stub some service call

Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more.

* ICommonStateGetter disposable
2023-05-06 03:33:50 +02:00
332891b5ff Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
7df4fcada7 GPU: Remove CPU region handle containers (#4817)
* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
2023-05-05 23:40:46 +02:00
d6698680be UI: Fix sections extraction (#4820)
* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback
2023-05-05 21:24:35 +00:00
e5c9838b0b Correct tooltips for add,remove,removeall buttons (#4819) 2023-05-05 22:38:57 +02:00
f8ec878796 Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
2023-05-05 22:17:36 +02:00
9ff21f9ab6 Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
aa021085cf Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
1f5d881860 GPU: Allow granular buffer updates from the constant buffer updater (#4749)
* GPU: Allow granular buffer updates from the constant buffer updater

Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.

To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.

* Allow clearing the dirty range

* Always use precise

Might want to not do this if distance between the existing range and new one is too high.

* Use old force dirty mechanism when distance between regions is too great

* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix inheritance of _dirtyStart and _dirtyEnd

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-05 13:47:15 +00:00
1f664100bd ModLoader: Fix case sensitivy issues without breaking cheats (#4783)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader

* Don't share instruction list between all cheats

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-05-05 09:39:08 +02:00
1f5e1ffa80 fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
264438ff19 Revert "bcat ipc (#4446)" (#4801)
This reverts commit 4250732353.
2023-05-04 18:16:51 +02:00
3b8ac1641a UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
4250732353 bcat ipc (#4446) 2023-05-04 16:26:10 +02:00
4d1579acbf Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
6279f5e430 Update SettingsWindow.cs (#4785)
fix saving if directory path directly pasted in to the text field instead of using FileChooser.
2023-05-03 16:04:40 +02:00
b7d2bff6aa Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit cc1a933a2f.
2023-05-03 11:20:05 +02:00
7c327fecb3 Vulkan: Record modifications after changing the framebuffer (#4775)
Our Vulkan backend inserts image barriers when a texture is sampled after it is rendered. This is done via a "modification flag" which is set when a render target is unbound (presuming that a texture has finished drawing to it).

Imagine the following scenario:
- Game sets render target to texture A
- Game renders to texture A
- (render pass ends)
- Game binds texture A to a sampler
- Game sets render target to texture B
- Renders to texture B using texture A (barrier required)

Because of the previous behaviour, the check to add a barrier for sampling a texture actually happens before it is registered as modified, meaning no barrier was added at all. This isn't always the case, but it was definitely causing issues in Xenoblade 2.

This doesn't fix any more complicated issues where a texture is repeatedly sampled while it is currently being rendered.

Fixes visual glitches at lower resolutions in Xenoblade 2. May fix other cases.
2023-05-03 10:42:21 +02:00
cc1a933a2f ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader
2023-05-03 02:07:16 +02:00
dd574146fb Add hide-cursor command line argument & always hide cursor option (#4613)
* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
2023-05-02 03:29:47 +02:00
2c94ac455e GPU: Keep rendered textures without any pool references alive (#4662)
* GPU: Keep sampled textures without any pool references alive

Occasionally games are very wasteful and clear/write to a texture without ever sampling it. As rendered textures in NVN games seem to all have overlapping memory ranges, the texture will eventually get overwritten.

Normally, this would trigger a removal from the auto delete cache, but a pool entry would keep the texture alive. However, with these textures that are never used, they will get deleted immediately and recreated on the next frame.

This change makes it so the ShortTextureCache can keep textures that have naver had a pool reference alive for a few frames, so they're not constantly being created and deleted.

This improves performance in Zelda BOTW a little.

* Cleanup
2023-05-01 16:27:51 -03:00
e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00
36f10df775 GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
2023-05-01 15:32:32 -03:00
680e548022 Uneven frame pacing with vsync (#4744)
fixes issue #3906
2023-04-29 21:54:41 +01:00
370 changed files with 12306 additions and 6796 deletions

View File

@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@ -18,10 +18,20 @@ on:
- '*.yml' - '*.yml'
- 'README.md' - 'README.md'
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
jobs: jobs:
build: build:
name: ${{ matrix.os }} (${{ matrix.configuration }}) name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
timeout-minutes: 45
strategy: strategy:
matrix: matrix:
os: [ubuntu-latest, macOS-latest, windows-latest] os: [ubuntu-latest, macOS-latest, windows-latest]
@ -33,7 +43,7 @@ jobs:
RELEASE_ZIP_OS_NAME: linux_x64 RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest - os: macOS-latest
OS_NAME: MacOS x64 OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64 DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64 RELEASE_ZIP_OS_NAME: osx_x64
@ -43,47 +53,107 @@ jobs:
RELEASE_ZIP_OS_NAME: win_x64 RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false fail-fast: false
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3 - uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 7.0.x global-json-file: global.json
- name: Get git short hash - name: Get git short hash
id: git_short_hash id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Build - name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test - name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}" run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx - name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2 - name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Ava - name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish path: publish
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact - name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless path: publish_sdl2_headless
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact - name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava path: publish_ava
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request'

View File

@ -12,6 +12,7 @@ concurrency: flatpak-release
jobs: jobs:
release: release:
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest runs-on: ubuntu-latest
env: env:

View File

@ -7,6 +7,7 @@ jobs:
pr_comment: pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success' if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps: steps:
- uses: actions/github-script@v6 - uses: actions/github-script@v6
with: with:

View File

@ -22,19 +22,58 @@ env:
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master" RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs: jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
release: release:
runs-on: windows-latest name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3 - uses: actions/setup-dotnet@v3
with: with:
global-json-file: global.json global-json-file: global.json
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Configure for release - name: Configure for release
run: | run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
@ -43,58 +82,48 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
- name: Create output dir - name: Create output dir
run: "mkdir release_output" run: "mkdir release_output"
- name: Publish Windows
- name: Publish
run: | run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds - name: Packing Windows builds
if: matrix.os == 'windows-latest'
run: | run: |
pushd publish_windows pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
pushd publish_windows_sdl2_headless pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
pushd publish_windows_ava pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
shell: bash shell: bash
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Linux builds - name: Packing Linux builds
if: matrix.os == 'ubuntu-latest'
run: | run: |
pushd publish_linux pushd publish_gtk
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish chmod +x publish/Ryujinx.sh publish/Ryujinx
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx" tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd popd
pushd publish_linux_sdl2_headless pushd publish_sdl2_headless
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2" tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd popd
pushd publish_linux_ava pushd publish_ava
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava" tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd popd
shell: bash shell: bash
@ -105,23 +134,73 @@ jobs:
artifacts: "release_output/*.tar.gz,release_output/*.zip" artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)." body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
removeArtifacts: true
replacesArtifacts: true replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }} owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }} repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }} token: ${{ secrets.RELEASE_TOKEN }}
- name: Create tag macos_release:
uses: actions/github-script@v5 name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with: with:
script: | global-json-file: global.json
github.rest.git.createRef({
owner: context.repo.owner, - name: Setup LLVM 14
repo: context.repo.repo, run: |
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}', wget https://apt.llvm.org/llvm.sh
sha: context.sha chmod +x llvm.sh
}) sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release: flatpak_release:
uses: ./.github/workflows/flatpak.yml uses: ./.github/workflows/flatpak.yml

View File

@ -3,17 +3,17 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.19" /> <PackageVersion Include="Avalonia" Version="0.10.21" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" /> <PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" /> <PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" /> <PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" /> <PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" /> <PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" /> <PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" /> <PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.13.5" /> <PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
@ -21,7 +21,7 @@
<PackageVersion Include="LibHac" Version="0.18.0" /> <PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.2" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />
@ -44,7 +44,7 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" /> <PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" /> <PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" /> <PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" /> <PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.31.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" /> <PackageVersion Include="System.Management" Version="7.0.1" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@ -39,7 +39,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
EndProject EndProject

View File

@ -1,6 +1,6 @@
#!/bin/sh #!/bin/sh
SCRIPT_DIR=$(dirname $(realpath $0)) SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx" RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2" RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi fi
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@" COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -2,8 +2,8 @@
set -e set -e
if [ "$#" -ne 6 ]; then if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID>" echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1 exit 1
fi fi
@ -17,8 +17,16 @@ OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4") ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5 VERSION=$5
SOURCE_REVISION_ID=$6 SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
fi
RELEASE_TAR_FILE_NAME=Ryujinx-$VERSION-macos_universal.app.tar
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app" ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app" X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app" UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
@ -27,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf "$TEMP_DIRECTORY" rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY" mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true" DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
dotnet restore dotnet restore
dotnet build -c Release src/Ryujinx.Ava dotnet build -c $CONFIGURATION src/Ryujinx.Ava
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64) # Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib" rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -68,7 +76,7 @@ else
LIPO=lipo LIPO=lipo
fi fi
# Make it the executable universal # Make the executable universal
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create $LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
# Patch up the Info.plist to have appropriate version # Patch up the Info.plist to have appropriate version
@ -87,10 +95,10 @@ then
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes. # NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign" # cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Usign rcodesign for ad-hoc signing" echo "Using rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE" rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
else else
echo "Usign codesign for ad-hoc signing" echo "Using codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE" codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
fi fi

View File

@ -27,13 +27,31 @@ error_handler() {
trap 'error_handler ${LINENO}' ERR trap 'error_handler ${LINENO}' ERR
# Wait for Ryujinx to exit # Wait for Ryujinx to exit.
# NOTE: in case no fds are open, lsof could be returning with a process still living. # If the main process is still acitve, we wait for 1 second and check it again.
# We wait 1s and assume the process stopped after that # After the fifth time checking, this script exits with status 1.
lsof -p $APP_PID +r 1 &>/dev/null
attempt=0
while true; do
if lsof -p $APP_PID +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
if [ "$attempt" -eq 4 ]; then
exit 1
fi
sleep 1
else
break
fi
(( attempt++ ))
done
sleep 1 sleep 1
# Now replace and reopen. # Now replace and reopen.
rm -rf "$INSTALL_DIRECTORY" rm -rf "$INSTALL_DIRECTORY"
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY" mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
if [ "$#" -le 3 ]; then
open -a "$INSTALL_DIRECTORY"
else
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS" open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
fi

View File

@ -6,10 +6,11 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace ARMeilleure.Translation.Cache namespace ARMeilleure.Translation.Cache
{ {
static class JitCache static partial class JitCache
{ {
private const int PageSize = 4 * 1024; private const int PageSize = 4 * 1024;
private const int PageMask = PageSize - 1; private const int PageMask = PageSize - 1;
@ -27,6 +28,10 @@ namespace ARMeilleure.Translation.Cache
private static readonly object _lock = new object(); private static readonly object _lock = new object();
private static bool _initialized; private static bool _initialized;
[SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)]
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
public static void Initialize(IJitMemoryAllocator allocator) public static void Initialize(IJitMemoryAllocator allocator)
{ {
if (_initialized) return; if (_initialized) return;
@ -36,7 +41,11 @@ namespace ARMeilleure.Translation.Cache
if (_initialized) return; if (_initialized) return;
_jitRegion = new ReservedRegion(allocator, CacheSize); _jitRegion = new ReservedRegion(allocator, CacheSize);
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
{
_jitCacheInvalidator = new JitCacheInvalidation(allocator); _jitCacheInvalidator = new JitCacheInvalidation(allocator);
}
_cacheAllocator = new CacheMemoryAllocator(CacheSize); _cacheAllocator = new CacheMemoryAllocator(CacheSize);
@ -77,7 +86,14 @@ namespace ARMeilleure.Translation.Cache
Marshal.Copy(code, 0, funcPtr, code.Length); Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length); ReprotectAsExecutable(funcOffset, code.Length);
_jitCacheInvalidator.Invalidate(funcPtr, (ulong)code.Length); if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
FlushInstructionCache(Process.GetCurrentProcess().Handle, funcPtr, (UIntPtr)code.Length);
}
else
{
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
}
} }
Add(funcOffset, code.Length, func.UnwindInfo); Add(funcOffset, code.Length, func.UnwindInfo);

View File

@ -47,8 +47,8 @@ namespace ARMeilleure.Translation.Cache
public JitCacheInvalidation(IJitMemoryAllocator allocator) public JitCacheInvalidation(IJitMemoryAllocator allocator)
{ {
// On macOS, a different path is used to write to the JIT cache, which does the invalidation. // On macOS and Windows, a different path is used to write to the JIT cache, which does the invalidation.
if (!OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64) if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{ {
ulong size = (ulong)_invalidationCode.Length * sizeof(int); ulong size = (ulong)_invalidationCode.Length * sizeof(int);
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1; ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;

View File

@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace ARMeilleure.Translation
{
static class DelegateHelper
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static readonly ModuleBuilder _modBuilder;
private static readonly Dictionary<string, Type> _delegateTypesCache;
static DelegateHelper()
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegateTypesCache = new Dictionary<string, Type>();
}
public static Delegate GetDelegate(MethodInfo info)
{
ArgumentNullException.ThrowIfNull(info);
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
Type returnType = info.ReturnType;
Type delegateType = GetDelegateType(parameters, returnType);
return Delegate.CreateDelegate(delegateType, info);
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
{
delegateType = MakeDelegateType(parameters, returnType, key);
_delegateTypesCache.TryAdd(key, delegateType);
}
return delegateType;
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
}
}

View File

@ -1,4 +1,5 @@
using ARMeilleure.Instructions; using ARMeilleure.Instructions;
using ARMeilleure.State;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
@ -63,11 +64,9 @@ namespace ARMeilleure.Translation
return index; return index;
} }
private static void SetDelegateInfo(MethodInfo info) private static void SetDelegateInfo(Delegate dlg)
{ {
string key = GetKey(info); string key = GetKey(dlg.Method);
Delegate dlg = DelegateHelper.GetDelegate(info);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key). _delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
} }
@ -83,179 +82,354 @@ namespace ARMeilleure.Translation
{ {
_delegates = new SortedList<string, DelegateInfo>(); _delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) })); SetDelegateInfo(new MathAbs(Math.Abs));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) })); SetDelegateInfo(new MathCeiling(Math.Ceiling));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) })); SetDelegateInfo(new MathFloor(Math.Floor));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) })); SetDelegateInfo(new MathRound(Math.Round));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) })); SetDelegateInfo(new MathTruncate(Math.Truncate));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) })); SetDelegateInfo(new MathFAbs(MathF.Abs));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) })); SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) })); SetDelegateInfo(new MathFFloor(MathF.Floor));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) })); SetDelegateInfo(new MathFRound(MathF.Round));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) })); SetDelegateInfo(new MathFTruncate(MathF.Truncate));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break))); SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization))); SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit))); SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0))); SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0))); SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0))); SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0))); SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0))); SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress))); SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine))); SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte))); SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16))); SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32))); SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64))); SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128))); SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking))); SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall))); SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess))); SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined))); SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte))); SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16))); SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32))); SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64))); SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128))); SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns))); SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros))); SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b))); SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb))); SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch))); SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw))); SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx))); SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h))); SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w))); SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x))); SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt))); SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt))); SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate))); SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose))); SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower))); SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority))); SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity))); SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper))); SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns))); SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns))); SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128))); SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32))); SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64))); SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32))); SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64))); SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32))); SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64))); SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32))); SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64))); SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1))); SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2))); SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1))); SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2))); SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64))); SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1))); SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2))); SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3))); SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4))); SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1))); SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2))); SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3))); SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4))); SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64))); SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert))); SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert))); SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd))); SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare))); SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ))); SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE))); SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT))); SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE))); SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT))); SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv))); SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax))); SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum))); SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin))); SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum))); SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul))); SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd))); SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub))); SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX))); SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd))); SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub))); SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate))); SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused))); SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX))); SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate))); SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused))); SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt))); SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub))); SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert))); SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd))); SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare))); SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ))); SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE))); SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT))); SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE))); SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT))); SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv))); SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax))); SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum))); SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin))); SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum))); SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul))); SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd))); SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub))); SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX))); SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd))); SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub))); SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate))); SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused))); SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX))); SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate))); SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused))); SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt))); SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub))); SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert))); SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
} }
private delegate double MathAbs(double value);
private delegate double MathCeiling(double a);
private delegate double MathFloor(double d);
private delegate double MathRound(double value, MidpointRounding mode);
private delegate double MathTruncate(double d);
private delegate float MathFAbs(float x);
private delegate float MathFCeiling(float x);
private delegate float MathFFloor(float x);
private delegate float MathFRound(float x, MidpointRounding mode);
private delegate float MathFTruncate(float x);
private delegate void NativeInterfaceBreak(ulong address, int imm);
private delegate bool NativeInterfaceCheckSynchronization();
private delegate void NativeInterfaceEnqueueForRejit(ulong address);
private delegate ulong NativeInterfaceGetCntfrqEl0();
private delegate ulong NativeInterfaceGetCntpctEl0();
private delegate ulong NativeInterfaceGetCntvctEl0();
private delegate ulong NativeInterfaceGetCtrEl0();
private delegate ulong NativeInterfaceGetDczidEl0();
private delegate ulong NativeInterfaceGetFunctionAddress(ulong address);
private delegate void NativeInterfaceInvalidateCacheLine(ulong address);
private delegate byte NativeInterfaceReadByte(ulong address);
private delegate ushort NativeInterfaceReadUInt16(ulong address);
private delegate uint NativeInterfaceReadUInt32(ulong address);
private delegate ulong NativeInterfaceReadUInt64(ulong address);
private delegate V128 NativeInterfaceReadVector128(ulong address);
private delegate void NativeInterfaceSignalMemoryTracking(ulong address, ulong size, bool write);
private delegate void NativeInterfaceSupervisorCall(ulong address, int imm);
private delegate void NativeInterfaceThrowInvalidMemoryAccess(ulong address);
private delegate void NativeInterfaceUndefined(ulong address, int opCode);
private delegate void NativeInterfaceWriteByte(ulong address, byte value);
private delegate void NativeInterfaceWriteUInt16(ulong address, ushort value);
private delegate void NativeInterfaceWriteUInt32(ulong address, uint value);
private delegate void NativeInterfaceWriteUInt64(ulong address, ulong value);
private delegate void NativeInterfaceWriteVector128(ulong address, V128 value);
private delegate ulong SoftFallbackCountLeadingSigns(ulong value, int size);
private delegate ulong SoftFallbackCountLeadingZeros(ulong value, int size);
private delegate uint SoftFallbackCrc32b(uint crc, byte value);
private delegate uint SoftFallbackCrc32cb(uint crc, byte value);
private delegate uint SoftFallbackCrc32ch(uint crc, ushort value);
private delegate uint SoftFallbackCrc32cw(uint crc, uint value);
private delegate uint SoftFallbackCrc32cx(uint crc, ulong value);
private delegate uint SoftFallbackCrc32h(uint crc, ushort value);
private delegate uint SoftFallbackCrc32w(uint crc, uint value);
private delegate uint SoftFallbackCrc32x(uint crc, ulong value);
private delegate V128 SoftFallbackDecrypt(V128 value, V128 roundKey);
private delegate V128 SoftFallbackEncrypt(V128 value, V128 roundKey);
private delegate uint SoftFallbackFixedRotate(uint hash_e);
private delegate V128 SoftFallbackHashChoose(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashLower(V128 hash_abcd, V128 hash_efgh, V128 wk);
private delegate V128 SoftFallbackHashMajority(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashParity(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk);
private delegate V128 SoftFallbackInverseMixColumns(V128 value);
private delegate V128 SoftFallbackMixColumns(V128 value);
private delegate V128 SoftFallbackPolynomialMult64_128(ulong op1, ulong op2);
private delegate int SoftFallbackSatF32ToS32(float value);
private delegate long SoftFallbackSatF32ToS64(float value);
private delegate uint SoftFallbackSatF32ToU32(float value);
private delegate ulong SoftFallbackSatF32ToU64(float value);
private delegate int SoftFallbackSatF64ToS32(double value);
private delegate long SoftFallbackSatF64ToS64(double value);
private delegate uint SoftFallbackSatF64ToU32(double value);
private delegate ulong SoftFallbackSatF64ToU64(double value);
private delegate V128 SoftFallbackSha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11);
private delegate V128 SoftFallbackSha1SchedulePart2(V128 tw0_3, V128 w12_15);
private delegate V128 SoftFallbackSha256SchedulePart1(V128 w0_3, V128 w4_7);
private delegate V128 SoftFallbackSha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15);
private delegate long SoftFallbackSignedShrImm64(long value, long roundConst, int shift);
private delegate V128 SoftFallbackTbl1(V128 vector, int bytes, V128 tb0);
private delegate V128 SoftFallbackTbl2(V128 vector, int bytes, V128 tb0, V128 tb1);
private delegate V128 SoftFallbackTbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
private delegate V128 SoftFallbackTbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
private delegate V128 SoftFallbackTbx1(V128 dest, V128 vector, int bytes, V128 tb0);
private delegate V128 SoftFallbackTbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1);
private delegate V128 SoftFallbackTbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
private delegate V128 SoftFallbackTbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
private delegate ulong SoftFallbackUnsignedShrImm64(ulong value, long roundConst, int shift);
private delegate float SoftFloat16_32FPConvert(ushort valueBits);
private delegate double SoftFloat16_64FPConvert(ushort valueBits);
private delegate float SoftFloat32FPAdd(float value1, float value2);
private delegate float SoftFloat32FPAddFpscr(float value1, float value2, bool standardFpscr);
private delegate int SoftFloat32FPCompare(float value1, float value2, bool signalNaNs);
private delegate float SoftFloat32FPCompareEQ(float value1, float value2);
private delegate float SoftFloat32FPCompareEQFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareGE(float value1, float value2);
private delegate float SoftFloat32FPCompareGEFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareGT(float value1, float value2);
private delegate float SoftFloat32FPCompareGTFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareLE(float value1, float value2);
private delegate float SoftFloat32FPCompareLEFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareLT(float value1, float value2);
private delegate float SoftFloat32FPCompareLTFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPDiv(float value1, float value2);
private delegate float SoftFloat32FPMax(float value1, float value2);
private delegate float SoftFloat32FPMaxFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMaxNum(float value1, float value2);
private delegate float SoftFloat32FPMaxNumFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMin(float value1, float value2);
private delegate float SoftFloat32FPMinFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMinNum(float value1, float value2);
private delegate float SoftFloat32FPMinNumFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMul(float value1, float value2);
private delegate float SoftFloat32FPMulFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulAdd(float valueA, float value1, float value2);
private delegate float SoftFloat32FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulSub(float valueA, float value1, float value2);
private delegate float SoftFloat32FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulX(float value1, float value2);
private delegate float SoftFloat32FPNegMulAdd(float valueA, float value1, float value2);
private delegate float SoftFloat32FPNegMulSub(float valueA, float value1, float value2);
private delegate float SoftFloat32FPRecipEstimate(float value);
private delegate float SoftFloat32FPRecipEstimateFpscr(float value, bool standardFpscr);
private delegate float SoftFloat32FPRecipStep(float value1, float value2);
private delegate float SoftFloat32FPRecipStepFused(float value1, float value2);
private delegate float SoftFloat32FPRecpX(float value);
private delegate float SoftFloat32FPRSqrtEstimate(float value);
private delegate float SoftFloat32FPRSqrtEstimateFpscr(float value, bool standardFpscr);
private delegate float SoftFloat32FPRSqrtStep(float value1, float value2);
private delegate float SoftFloat32FPRSqrtStepFused(float value1, float value2);
private delegate float SoftFloat32FPSqrt(float value);
private delegate float SoftFloat32FPSub(float value1, float value2);
private delegate ushort SoftFloat32_16FPConvert(float value);
private delegate double SoftFloat64FPAdd(double value1, double value2);
private delegate double SoftFloat64FPAddFpscr(double value1, double value2, bool standardFpscr);
private delegate int SoftFloat64FPCompare(double value1, double value2, bool signalNaNs);
private delegate double SoftFloat64FPCompareEQ(double value1, double value2);
private delegate double SoftFloat64FPCompareEQFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareGE(double value1, double value2);
private delegate double SoftFloat64FPCompareGEFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareGT(double value1, double value2);
private delegate double SoftFloat64FPCompareGTFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareLE(double value1, double value2);
private delegate double SoftFloat64FPCompareLEFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareLT(double value1, double value2);
private delegate double SoftFloat64FPCompareLTFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPDiv(double value1, double value2);
private delegate double SoftFloat64FPMax(double value1, double value2);
private delegate double SoftFloat64FPMaxFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMaxNum(double value1, double value2);
private delegate double SoftFloat64FPMaxNumFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMin(double value1, double value2);
private delegate double SoftFloat64FPMinFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMinNum(double value1, double value2);
private delegate double SoftFloat64FPMinNumFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMul(double value1, double value2);
private delegate double SoftFloat64FPMulFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulAdd(double valueA, double value1, double value2);
private delegate double SoftFloat64FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulSub(double valueA, double value1, double value2);
private delegate double SoftFloat64FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulX(double value1, double value2);
private delegate double SoftFloat64FPNegMulAdd(double valueA, double value1, double value2);
private delegate double SoftFloat64FPNegMulSub(double valueA, double value1, double value2);
private delegate double SoftFloat64FPRecipEstimate(double value);
private delegate double SoftFloat64FPRecipEstimateFpscr(double value, bool standardFpscr);
private delegate double SoftFloat64FPRecipStep(double value1, double value2);
private delegate double SoftFloat64FPRecipStepFused(double value1, double value2);
private delegate double SoftFloat64FPRecpX(double value);
private delegate double SoftFloat64FPRSqrtEstimate(double value);
private delegate double SoftFloat64FPRSqrtEstimateFpscr(double value, bool standardFpscr);
private delegate double SoftFloat64FPRSqrtStep(double value1, double value2);
private delegate double SoftFloat64FPRSqrtStepFused(double value1, double value2);
private delegate double SoftFloat64FPSqrt(double value);
private delegate double SoftFloat64FPSub(double value1, double value2);
private delegate ushort SoftFloat64_16FPConvert(double value);
} }
} }

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@ -54,6 +54,7 @@ namespace ARMeilleure.Translation
internal TranslatorQueue Queue { get; } internal TranslatorQueue Queue { get; }
internal IMemoryManager Memory { get; } internal IMemoryManager Memory { get; }
private Thread[] _backgroundTranslationThreads;
private volatile int _threadCount; private volatile int _threadCount;
// FIXME: Remove this once the init logic of the emulator will be redone. // FIXME: Remove this once the init logic of the emulator will be redone.
@ -127,18 +128,22 @@ namespace ARMeilleure.Translation
int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3); int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
int threadCount = Math.Min(4, unboundedThreadCount); int threadCount = Math.Min(4, unboundedThreadCount);
Thread[] backgroundTranslationThreads = new Thread[threadCount];
for (int i = 0; i < threadCount; i++) for (int i = 0; i < threadCount; i++)
{ {
bool last = i != 0 && i == unboundedThreadCount - 1; bool last = i != 0 && i == unboundedThreadCount - 1;
Thread backgroundTranslatorThread = new Thread(BackgroundTranslate) backgroundTranslationThreads[i] = new Thread(BackgroundTranslate)
{ {
Name = "CPU.BackgroundTranslatorThread." + i, Name = "CPU.BackgroundTranslatorThread." + i,
Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
}; };
backgroundTranslatorThread.Start(); backgroundTranslationThreads[i].Start();
} }
Interlocked.Exchange(ref _backgroundTranslationThreads, backgroundTranslationThreads);
} }
Statistics.InitializeTimer(); Statistics.InitializeTimer();
@ -162,9 +167,20 @@ namespace ARMeilleure.Translation
if (Interlocked.Decrement(ref _threadCount) == 0) if (Interlocked.Decrement(ref _threadCount) == 0)
{ {
Queue.Dispose();
Thread[] backgroundTranslationThreads = Interlocked.Exchange(ref _backgroundTranslationThreads, null);
if (backgroundTranslationThreads != null)
{
foreach (Thread thread in backgroundTranslationThreads)
{
thread.Join();
}
}
ClearJitCache(); ClearJitCache();
Queue.Dispose();
Stubs.Dispose(); Stubs.Dispose();
FunctionTable.Dispose(); FunctionTable.Dispose();
CountTable.Dispose(); CountTable.Dispose();

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@ -5,6 +5,7 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent; private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions; private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
private bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
public SDL2HardwareDeviceDriver() public SDL2HardwareDeviceDriver()
{ {
_updateRequiredEvent = new ManualResetEvent(false); _updateRequiredEvent = new ManualResetEvent(false);
@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>(); _sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
if (res != 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
_supportSurroundConfiguration = true;
}
else
{
_supportSurroundConfiguration = spec.channels >= 6;
}
} }
public static bool IsSupported => IsSupportedInternal(); public static bool IsSupported => IsSupportedInternal();
@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
public bool SupportsChannelCount(uint channelCount) public bool SupportsChannelCount(uint channelCount)
{ {
if (channelCount == 6)
{
return _supportSurroundConfiguration;
}
return true; return true;
} }

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@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Device
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param> /// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param> /// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param> /// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
private VirtualDevice(string name, uint channelCount, bool isExternalOutput) public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
{ {
Name = name; Name = name;
ChannelCount = channelCount; ChannelCount = channelCount;

View File

@ -1,3 +1,4 @@
using Ryujinx.Audio.Integration;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device namespace Ryujinx.Audio.Renderer.Device
@ -22,7 +23,23 @@ namespace Ryujinx.Audio.Renderer.Device
/// The current active <see cref="VirtualDevice"/>. /// The current active <see cref="VirtualDevice"/>.
/// </summary> /// </summary>
// TODO: make this configurable // TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2]; public VirtualDevice ActiveDevice { get; }
public VirtualDeviceSessionRegistry(IHardwareDeviceDriver driver)
{
uint channelCount;
if (driver.GetRealDeviceDriver().SupportsChannelCount(6))
{
channelCount = 6;
}
else
{
channelCount = 2;
}
ActiveDevice = new VirtualDevice("AudioTvOutput", channelCount, false);
}
/// <summary> /// <summary>
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId. /// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.

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@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax]; OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
// TODO: Before enabling this, we need up-mixing from stereo to 5.1. uint channelCount = GetHardwareChannelCount(deviceDriver);
// uint channelCount = GetHardwareChannelCount(deviceDriver);
uint channelCount = 2;
for (int i = 0; i < OutputDevices.Length; i++) for (int i = 0; i < OutputDevices.Length; i++)
{ {

View File

@ -49,8 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
} }
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices); DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices); DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]

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@ -67,7 +67,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
const int sampleCount = Constants.TargetSampleCount; const int sampleCount = Constants.TargetSampleCount;
short[] outputBuffer = new short[bufferCount * sampleCount]; uint inputCount;
// In case of upmixing to 5.1, we allocate the right amount.
if (bufferCount != channelCount && channelCount == 6)
{
inputCount = (uint)channelCount;
}
else
{
inputCount = bufferCount;
}
short[] outputBuffer = new short[inputCount * sampleCount];
for (int i = 0; i < bufferCount; i++) for (int i = 0; i < bufferCount; i++)
{ {
@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
device.AppendBuffer(outputBuffer, InputCount); device.AppendBuffer(outputBuffer, inputCount);
} }
else else
{ {

View File

@ -66,8 +66,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping. // TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{ {
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
int outputIndex = outputEarlyIndicesTable[i]; int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset); float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);

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@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping. // TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices); DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]

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@ -430,9 +430,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices) public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
{ {
if (!isSupported && bufferIndices.Length == 6) if (!isSupported && channelCount == 6)
{ {
ushort backLeft = bufferIndices[2]; ushort backLeft = bufferIndices[2];
ushort backRight = bufferIndices[3]; ushort backRight = bufferIndices[3];
@ -447,9 +447,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices) public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
{ {
if (isSupported && bufferIndices.Length == 6) if (isSupported && channelCount == 6)
{ {
ushort frontCenter = bufferIndices[2]; ushort frontCenter = bufferIndices[2];
ushort lowFrequency = bufferIndices[3]; ushort lowFrequency = bufferIndices[3];

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@ -31,7 +31,6 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererRenderingDevice _renderingDevice; private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode; private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent; private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
private MemoryPoolState _dspMemoryPoolState; private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext; private VoiceContext _voiceContext;
private MixContext _mixContext; private MixContext _mixContext;
@ -83,7 +82,6 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent) public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{ {
_manager = manager; _manager = manager;
_terminationEvent = new ManualResetEvent(false);
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp); _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_voiceContext = new VoiceContext(); _voiceContext = new VoiceContext();
_mixContext = new MixContext(); _mixContext = new MixContext();
@ -387,11 +385,6 @@ namespace Ryujinx.Audio.Renderer.Server
_isActive = false; _isActive = false;
} }
if (_executionMode == AudioRendererExecutionMode.Auto)
{
_terminationEvent.WaitOne();
}
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}"); Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
} }
@ -668,8 +661,6 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (_isActive) if (_isActive)
{ {
_terminationEvent.Reset();
if (!_manager.Processor.HasRemainingCommands(_sessionId)) if (!_manager.Processor.HasRemainingCommands(_sessionId))
{ {
GenerateCommandList(out CommandList commands); GenerateCommandList(out CommandList commands);
@ -686,10 +677,6 @@ namespace Ryujinx.Audio.Renderer.Server
_isDspRunningBehind = true; _isDspRunningBehind = true;
} }
} }
else
{
_terminationEvent.Set();
}
} }
} }
@ -857,7 +844,6 @@ namespace Ryujinx.Audio.Renderer.Server
} }
_manager.Unregister(this); _manager.Unregister(this);
_terminationEvent.Dispose();
_workBufferMemoryPin.Dispose(); _workBufferMemoryPin.Dispose();
if (MemoryManager is IRefCounted rc) if (MemoryManager is IRefCounted rc)

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@ -35,6 +35,7 @@ using Ryujinx.Input.HLE;
using Ryujinx.Ui.Common; using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper; using Ryujinx.Ui.Common.Helper;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
@ -85,12 +86,14 @@ namespace Ryujinx.Ava
private KeyboardHotkeyState _prevHotkeyState; private KeyboardHotkeyState _prevHotkeyState;
private long _lastCursorMoveTime; private long _lastCursorMoveTime;
private bool _isCursorInRenderer; private bool _isCursorInRenderer = true;
private bool _isStopped; private bool _isStopped;
private bool _isActive; private bool _isActive;
private bool _renderingStarted; private bool _renderingStarted;
private ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer; private IRenderer _renderer;
private readonly Thread _renderingThread; private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -157,9 +160,11 @@ namespace Ryujinx.Ava
_isFirmwareTitle = true; _isFirmwareTitle = true;
} }
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorState_Changed; ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
_topLevel.PointerMoved += TopLevel_PointerMoved; _topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave += TopLevel_PointerLeave;
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
@ -180,9 +185,10 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState; ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
} }
private void TopLevel_PointerMoved(object sender, PointerEventArgs e) private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
{ {
if (sender is MainWindow window) if (sender is MainWindow window)
{ {
@ -200,6 +206,12 @@ namespace Ryujinx.Ava
} }
} }
} }
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
{
_isCursorInRenderer = false;
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e) private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{ {
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
@ -261,7 +273,7 @@ namespace Ryujinx.Ava
string directory = AppDataManager.Mode switch string directory = AppDataManager.Mode switch
{ {
AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"), AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx") _ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
}; };
@ -414,10 +426,10 @@ namespace Ryujinx.Ava
_isActive = false; _isActive = false;
if (_renderingThread.IsAlive) // NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
{ // We only need to wait for all commands submitted during the main gpu loop to be processed.
_renderingThread.Join(); _gpuDoneEvent.WaitOne();
} _gpuDoneEvent.Dispose();
DisplaySleep.Restore(); DisplaySleep.Restore();
@ -445,7 +457,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel; ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing; ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
_topLevel.PointerMoved -= TopLevel_PointerMoved; _topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave -= TopLevel_PointerLeave;
_gpuCancellationTokenSource.Cancel(); _gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose(); _gpuCancellationTokenSource.Dispose();
@ -468,9 +482,9 @@ namespace Ryujinx.Ava
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
} }
private void HideCursorState_Changed(object sender, ReactiveEventArgs<bool> state) private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
{ {
if (state.NewValue) if (state.NewValue == HideCursorMode.OnIdle)
{ {
_lastCursorMoveTime = Stopwatch.GetTimestamp(); _lastCursorMoveTime = Stopwatch.GetTimestamp();
} }
@ -670,7 +684,7 @@ namespace Ryujinx.Ava
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata => _viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
{ {
appMetadata.LastPlayed = DateTime.UtcNow.ToString(); appMetadata.LastPlayed = DateTime.UtcNow;
}); });
return true; return true;
@ -701,6 +715,7 @@ namespace Ryujinx.Ava
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan) if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
{ {
renderer = new VulkanRenderer( renderer = new VulkanRenderer(
Vk.GetApi(),
(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface, (_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions, VulkanHelper.GetRequiredInstanceExtensions,
ConfigurationState.Instance.Graphics.PreferredGpu.Value); ConfigurationState.Instance.Graphics.PreferredGpu.Value);
@ -905,6 +920,14 @@ namespace Ryujinx.Ava
UpdateStatus(); UpdateStatus();
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
@ -964,22 +987,21 @@ namespace Ryujinx.Ava
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()); NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (_viewModel.IsActive) if (_viewModel.IsActive)
{
if (ConfigurationState.Instance.Hid.EnableMouse)
{ {
if (_isCursorInRenderer) if (_isCursorInRenderer)
{
if (ConfigurationState.Instance.Hid.EnableMouse)
{ {
HideCursor(); HideCursor();
} }
else else
{ {
switch (ConfigurationState.Instance.HideCursor.Value)
{
case HideCursorMode.Never:
ShowCursor(); ShowCursor();
} break;
} case HideCursorMode.OnIdle:
else
{
if (ConfigurationState.Instance.HideCursorOnIdle)
{
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency) if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
{ {
HideCursor(); HideCursor();
@ -988,8 +1010,17 @@ namespace Ryujinx.Ava
{ {
ShowCursor(); ShowCursor();
} }
break;
case HideCursorMode.Always:
HideCursor();
break;
} }
} }
}
else
{
ShowCursor();
}
Dispatcher.UIThread.Post(() => Dispatcher.UIThread.Post(() =>
{ {

View File

@ -74,13 +74,23 @@
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)", "GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
"StatusBarGamesLoaded": "{0}/{1} Games Loaded", "StatusBarGamesLoaded": "{0}/{1} Games Loaded",
"StatusBarSystemVersion": "System Version: {0}", "StatusBarSystemVersion": "System Version: {0}",
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
"LinuxVmMaxMapCountDialogTextPrimary": "Would you like to increase the value of vm.max_map_count to {0}",
"LinuxVmMaxMapCountDialogTextSecondary": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.",
"LinuxVmMaxMapCountDialogButtonUntilRestart": "Yes, until the next restart",
"LinuxVmMaxMapCountDialogButtonPersistent": "Yes, permanently",
"LinuxVmMaxMapCountWarningTextPrimary": "Max amount of memory mappings is lower than recommended.",
"LinuxVmMaxMapCountWarningTextSecondary": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.",
"Settings": "Settings", "Settings": "Settings",
"SettingsTabGeneral": "User Interface", "SettingsTabGeneral": "User Interface",
"SettingsTabGeneralGeneral": "General", "SettingsTabGeneralGeneral": "General",
"SettingsTabGeneralEnableDiscordRichPresence": "Enable Discord Rich Presence", "SettingsTabGeneralEnableDiscordRichPresence": "Enable Discord Rich Presence",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch", "SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch",
"SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog", "SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog",
"SettingsTabGeneralHideCursorOnIdle": "Hide Cursor on Idle", "SettingsTabGeneralHideCursor": "Hide Cursor:",
"SettingsTabGeneralHideCursorNever": "Never",
"SettingsTabGeneralHideCursorOnIdle": "On Idle",
"SettingsTabGeneralHideCursorAlways": "Always",
"SettingsTabGeneralGameDirectories": "Game Directories", "SettingsTabGeneralGameDirectories": "Game Directories",
"SettingsTabGeneralAdd": "Add", "SettingsTabGeneralAdd": "Add",
"SettingsTabGeneralRemove": "Remove", "SettingsTabGeneralRemove": "Remove",
@ -213,26 +223,17 @@
"ControllerSettingsDPadDown": "Down", "ControllerSettingsDPadDown": "Down",
"ControllerSettingsDPadLeft": "Left", "ControllerSettingsDPadLeft": "Left",
"ControllerSettingsDPadRight": "Right", "ControllerSettingsDPadRight": "Right",
"ControllerSettingsStickButton": "Button",
"ControllerSettingsStickUp": "Up",
"ControllerSettingsStickDown": "Down",
"ControllerSettingsStickLeft": "Left",
"ControllerSettingsStickRight": "Right",
"ControllerSettingsStickStick": "Stick",
"ControllerSettingsStickInvertXAxis": "Invert Stick X",
"ControllerSettingsStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsStickDeadzone": "Deadzone:",
"ControllerSettingsLStick": "Left Stick", "ControllerSettingsLStick": "Left Stick",
"ControllerSettingsLStickButton": "Button",
"ControllerSettingsLStickUp": "Up",
"ControllerSettingsLStickDown": "Down",
"ControllerSettingsLStickLeft": "Left",
"ControllerSettingsLStickRight": "Right",
"ControllerSettingsLStickStick": "Stick",
"ControllerSettingsLStickInvertXAxis": "Invert Stick X",
"ControllerSettingsLStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsLStickDeadzone": "Deadzone:",
"ControllerSettingsRStick": "Right Stick", "ControllerSettingsRStick": "Right Stick",
"ControllerSettingsRStickButton": "Button",
"ControllerSettingsRStickUp": "Up",
"ControllerSettingsRStickDown": "Down",
"ControllerSettingsRStickLeft": "Left",
"ControllerSettingsRStickRight": "Right",
"ControllerSettingsRStickStick": "Stick",
"ControllerSettingsRStickInvertXAxis": "Invert Stick X",
"ControllerSettingsRStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsRStickDeadzone": "Deadzone:",
"ControllerSettingsTriggersLeft": "Triggers Left", "ControllerSettingsTriggersLeft": "Triggers Left",
"ControllerSettingsTriggersRight": "Triggers Right", "ControllerSettingsTriggersRight": "Triggers Right",
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left", "ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
@ -288,6 +289,7 @@
"ControllerSettingsSaveProfileToolTip": "Save Profile", "ControllerSettingsSaveProfileToolTip": "Save Profile",
"MenuBarFileToolsTakeScreenshot": "Take Screenshot", "MenuBarFileToolsTakeScreenshot": "Take Screenshot",
"MenuBarFileToolsHideUi": "Hide UI", "MenuBarFileToolsHideUi": "Hide UI",
"GameListContextMenuRunApplication": "Run Application",
"GameListContextMenuToggleFavorite": "Toggle Favorite", "GameListContextMenuToggleFavorite": "Toggle Favorite",
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game", "GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
"SettingsTabGeneralTheme": "Theme", "SettingsTabGeneralTheme": "Theme",
@ -542,6 +544,9 @@
"SwkbdMinCharacters": "Must be at least {0} characters long", "SwkbdMinCharacters": "Must be at least {0} characters long",
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long", "SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
"SoftwareKeyboard": "Software Keyboard", "SoftwareKeyboard": "Software Keyboard",
"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
"SoftwareKeyboardModeASCII": "Must be ASCII text only",
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.", "DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.", "DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n", "DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
@ -587,6 +592,7 @@
"DlcWindowTitle": "Manage Downloadable Content for {0} ({1})", "DlcWindowTitle": "Manage Downloadable Content for {0} ({1})",
"UpdateWindowTitle": "Title Update Manager", "UpdateWindowTitle": "Title Update Manager",
"CheatWindowHeading": "Cheats Available for {0} [{1}]", "CheatWindowHeading": "Cheats Available for {0} [{1}]",
"BuildId": "BuildId:",
"DlcWindowHeading": "{0} Downloadable Content(s)", "DlcWindowHeading": "{0} Downloadable Content(s)",
"UserProfilesEditProfile": "Edit Selected", "UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel", "Cancel": "Cancel",
@ -641,5 +647,8 @@
"UserEditorTitleCreate": "Create User", "UserEditorTitleCreate": "Create User",
"SettingsTabNetworkInterface": "Network Interface:", "SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN features", "NetworkInterfaceTooltip": "The network interface used for LAN features",
"NetworkInterfaceDefault": "Default" "NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders",
"AboutChangelogButton": "View Changelog on GitHub",
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser."
} }

View File

@ -527,6 +527,9 @@
"SwkbdMinCharacters": "至少应为 {0} 个字长", "SwkbdMinCharacters": "至少应为 {0} 个字长",
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长", "SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
"SoftwareKeyboard": "软件键盘", "SoftwareKeyboard": "软件键盘",
"SoftwareKeyboardModeNumbersOnly": "只接受数字",
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。", "DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。", "DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式", "DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",

View File

@ -527,6 +527,9 @@
"SwkbdMinCharacters": "至少應為 {0} 個字長", "SwkbdMinCharacters": "至少應為 {0} 個字長",
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長", "SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
"SoftwareKeyboard": "軟體鍵盤", "SoftwareKeyboard": "軟體鍵盤",
"SoftwareKeyboardModeNumbersOnly": "只接受數字",
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
"SoftwareKeyboardModeASCII": "只接受 ASCII 符號",
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。", "DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。", "DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n", "DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",

View File

@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
if (nca.Header.ContentType == NcaContentType.Program) if (nca.Header.ContentType == NcaContentType.Program)
{ {
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program); int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection()) if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{ {
patchNca = nca; patchNca = nca;
} }
@ -233,8 +233,13 @@ namespace Ryujinx.Ava.Common
try try
{ {
IFileSystem ncaFileSystem = patchNca != null bool sectionExistsInPatch = false;
? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid) if (patchNca != null)
{
sectionExistsInPatch = patchNca.CanOpenSection(index);
}
IFileSystem ncaFileSystem = sectionExistsInPatch ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid); : mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
FileSystemClient fsClient = _horizonClient.Fs; FileSystemClient fsClient = _horizonClient.Fs;

View File

@ -1,7 +1,6 @@
using Avalonia; using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Input; using Avalonia.Input;
using FluentAvalonia.Core;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
using System.Numerics; using System.Numerics;
@ -30,14 +29,14 @@ namespace Ryujinx.Ava.Input
_window = window; _window = window;
_widget.PointerMoved += Parent_PointerMovedEvent; _widget.PointerMoved += Parent_PointerMovedEvent;
_widget.PointerPressed += Parent_PointerPressEvent; _widget.PointerPressed += Parent_PointerPressedEvent;
_widget.PointerReleased += Parent_PointerReleaseEvent; _widget.PointerReleased += Parent_PointerReleasedEvent;
_widget.PointerWheelChanged += Parent_ScrollEvent; _widget.PointerWheelChanged += Parent_PointerWheelChanged;
_window.PointerMoved += Parent_PointerMovedEvent; _window.PointerMoved += Parent_PointerMovedEvent;
_window.PointerPressed += Parent_PointerPressEvent; _window.PointerPressed += Parent_PointerPressedEvent;
_window.PointerReleased += Parent_PointerReleaseEvent; _window.PointerReleased += Parent_PointerReleasedEvent;
_window.PointerWheelChanged += Parent_ScrollEvent; _window.PointerWheelChanged += Parent_PointerWheelChanged;
PressedButtons = new bool[(int)MouseButton.Count]; PressedButtons = new bool[(int)MouseButton.Count];
@ -63,26 +62,25 @@ namespace Ryujinx.Ava.Input
_size = new Size((int)rect.Width, (int)rect.Height); _size = new Size((int)rect.Width, (int)rect.Height);
} }
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args) private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
{ {
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y); Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
} }
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args) private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
{ {
int button = (int)args.InitialPressMouseButton - 1; uint button = (uint)args.InitialPressMouseButton - 1;
if (PressedButtons.Count() >= button) if ((uint)PressedButtons.Length > button)
{ {
PressedButtons[button] = false; PressedButtons[button] = false;
} }
} }
private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
{ {
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind; uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
if (PressedButtons.Count() >= button) if ((uint)PressedButtons.Length > button)
{ {
PressedButtons[button] = true; PressedButtons[button] = true;
} }
@ -97,17 +95,17 @@ namespace Ryujinx.Ava.Input
public void SetMousePressed(MouseButton button) public void SetMousePressed(MouseButton button)
{ {
if (PressedButtons.Count() >= (int)button) if ((uint)PressedButtons.Length > (uint)button)
{ {
PressedButtons[(int)button] = true; PressedButtons[(uint)button] = true;
} }
} }
public void SetMouseReleased(MouseButton button) public void SetMouseReleased(MouseButton button)
{ {
if (PressedButtons.Count() >= (int)button) if ((uint)PressedButtons.Length > (uint)button)
{ {
PressedButtons[(int)button] = false; PressedButtons[(uint)button] = false;
} }
} }
@ -118,9 +116,9 @@ namespace Ryujinx.Ava.Input
public bool IsButtonPressed(MouseButton button) public bool IsButtonPressed(MouseButton button)
{ {
if (PressedButtons.Count() >= (int)button) if ((uint)PressedButtons.Length > (uint)button)
{ {
return PressedButtons[(int)button]; return PressedButtons[(uint)button];
} }
return false; return false;
@ -146,14 +144,14 @@ namespace Ryujinx.Ava.Input
_isDisposed = true; _isDisposed = true;
_widget.PointerMoved -= Parent_PointerMovedEvent; _widget.PointerMoved -= Parent_PointerMovedEvent;
_widget.PointerPressed -= Parent_PointerPressEvent; _widget.PointerPressed -= Parent_PointerPressedEvent;
_widget.PointerReleased -= Parent_PointerReleaseEvent; _widget.PointerReleased -= Parent_PointerReleasedEvent;
_widget.PointerWheelChanged -= Parent_ScrollEvent; _widget.PointerWheelChanged -= Parent_PointerWheelChanged;
_window.PointerMoved -= Parent_PointerMovedEvent; _window.PointerMoved -= Parent_PointerMovedEvent;
_window.PointerPressed -= Parent_PointerPressEvent; _window.PointerPressed -= Parent_PointerPressedEvent;
_window.PointerReleased -= Parent_PointerReleaseEvent; _window.PointerReleased -= Parent_PointerReleasedEvent;
_window.PointerWheelChanged -= Parent_ScrollEvent; _window.PointerWheelChanged -= Parent_PointerWheelChanged;
_widget = null; _widget = null;
} }

View File

@ -295,14 +295,7 @@ namespace Ryujinx.Modules
if (shouldRestart) if (shouldRestart)
{ {
List<string> arguments = CommandLineState.Arguments.ToList(); List<string> arguments = CommandLineState.Arguments.ToList();
string ryuName = Path.GetFileName(Environment.ProcessPath);
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory; string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
string executablePath = Path.Combine(executableDirectory, ryuName);
if (!Path.Exists(executablePath))
{
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
}
// On macOS we perform the update at relaunch. // On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS()) if (OperatingSystem.IsMacOS())
@ -310,13 +303,42 @@ namespace Ryujinx.Modules
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", "..")); string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app"); string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh"); string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Process.GetCurrentProcess().Id.ToString(); string currentPid = Environment.ProcessId.ToString();
executablePath = "/bin/bash";
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid }); arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
Process.Start("/bin/bash", arguments);
}
else
{
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath);
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
if (ryuName.EndsWith(".ryuold"))
{
ryuName = ryuName[..^7];
}
// Fallback if the executable could not be found.
if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.Ava.exe" : "Ryujinx.Ava";
}
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory
};
foreach (string argument in CommandLineState.Arguments)
{
processStart.ArgumentList.Add(argument);
}
Process.Start(processStart);
} }
Process.Start(executablePath, arguments);
Environment.Exit(0); Environment.Exit(0);
} }
} }
@ -718,6 +740,18 @@ namespace Ryujinx.Modules
{ {
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir. var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
// Determine and exclude user files only when the updater is running, not when cleaning old files
if (_running)
{
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
// Remove user files from the paths in files.
files = files.Except(userFiles);
}
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
foreach (string dir in WindowsDependencyDirs) foreach (string dir in WindowsDependencyDirs)

View File

@ -183,6 +183,18 @@ namespace Ryujinx.Ava
{ {
ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value; ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
} }
// Check if HideCursor was overridden.
if (CommandLineState.OverrideHideCursor is not null)
{
ConfigurationState.Instance.HideCursor.Value = CommandLineState.OverrideHideCursor!.ToLower() switch
{
"never" => HideCursorMode.Never,
"onidle" => HideCursorMode.OnIdle,
"always" => HideCursorMode.Always,
_ => ConfigurationState.Instance.HideCursor.Value
};
}
} }
private static void PrintSystemInfo() private static void PrintSystemInfo()

View File

@ -18,6 +18,7 @@
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''"> <PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile> <PublishSingleFile>true</PublishSingleFile>
<TrimmerSingleWarn>false</TrimmerSingleWarn>
<PublishTrimmed>true</PublishTrimmed> <PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode> <TrimMode>partial</TrimMode>
</PropertyGroup> </PropertyGroup>
@ -103,50 +104,6 @@
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
</AvaloniaResource> </AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\Styles.xaml" /> <AvaloniaResource Include="Assets\Styles\Styles.xaml" />
<Compile Update="App.axaml.cs">
<DependentUpon>App.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\MainWindow.axaml.cs">
<DependentUpon>MainWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\AboutWindow.axaml.cs">
<DependentUpon>AboutWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\ErrorAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\SwkbdAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Controls\InputDialog.axaml.cs">
<DependentUpon>InputDialog.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\ContentDialogOverlay.xaml.cs">
<DependentUpon>ContentDialogOverlay.xaml</DependentUpon>
</Compile>
<Compile Update="Ui\Controls\GameListView.axaml.cs">
<DependentUpon>GameListView.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserEditorView.axaml.cs">
<DependentUpon>UserEditor.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserRecovererView.axaml.cs">
<DependentUpon>UserRecoverer.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserSelectorView.axaml.cs">
<DependentUpon>UserSelector.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -9,14 +9,17 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using System; using System;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls namespace Ryujinx.Ava.UI.Controls
{ {
internal partial class SwkbdAppletDialog : UserControl internal partial class SwkbdAppletDialog : UserControl
{ {
private Predicate<int> _checkLength; private Predicate<int> _checkLength = _ => true;
private Predicate<string> _checkInput = _ => true;
private int _inputMax; private int _inputMax;
private int _inputMin; private int _inputMin;
private string _placeholder; private string _placeholder;
@ -35,8 +38,6 @@ namespace Ryujinx.Ava.UI.Controls
Input.Watermark = _placeholder; Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true); Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
} }
public SwkbdAppletDialog() public SwkbdAppletDialog()
@ -67,6 +68,7 @@ namespace Ryujinx.Ava.UI.Controls
string input = string.Empty; string input = string.Empty;
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax); content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
content.SetInputValidation(args.KeyboardMode);
content._host = contentDialog; content._host = contentDialog;
contentDialog.Title = title; contentDialog.Title = title;
@ -91,6 +93,12 @@ namespace Ryujinx.Ava.UI.Controls
return (result, input); return (result, input);
} }
private void ApplyValidationInfo(string text)
{
Error.IsVisible = !string.IsNullOrEmpty(text);
Error.Text = text;
}
public void SetInputLengthValidation(int min, int max) public void SetInputLengthValidation(int min, int max)
{ {
_inputMin = Math.Min(min, max); _inputMin = Math.Min(min, max);
@ -99,6 +107,8 @@ namespace Ryujinx.Ava.UI.Controls
Error.IsVisible = false; Error.IsVisible = false;
Error.FontStyle = FontStyle.Italic; Error.FontStyle = FontStyle.Italic;
string validationInfoText = "";
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable. if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
{ {
Error.IsVisible = false; Error.IsVisible = false;
@ -107,21 +117,48 @@ namespace Ryujinx.Ava.UI.Controls
} }
else if (_inputMin > 0 && _inputMax == int.MaxValue) else if (_inputMin > 0 && _inputMax == int.MaxValue)
{ {
Error.IsVisible = true; validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
_checkLength = length => _inputMin <= length; _checkLength = length => _inputMin <= length;
} }
else else
{ {
Error.IsVisible = true; validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
_checkLength = length => _inputMin <= length && length <= _inputMax; _checkLength = length => _inputMin <= length && length <= _inputMax;
} }
ApplyValidationInfo(validationInfoText);
Message_TextInput(this, new TextInputEventArgs());
}
private void SetInputValidation(KeyboardMode mode)
{
string validationInfoText = Error.Text;
string localeText;
switch (mode)
{
case KeyboardMode.NumbersOnly:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsDigit);
break;
case KeyboardMode.Alphabet:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
break;
case KeyboardMode.ASCII:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsAscii);
break;
default:
_checkInput = _ => true;
break;
}
ApplyValidationInfo(validationInfoText);
Message_TextInput(this, new TextInputEventArgs()); Message_TextInput(this, new TextInputEventArgs());
} }
@ -129,7 +166,7 @@ namespace Ryujinx.Ava.UI.Controls
{ {
if (_host != null) if (_host != null)
{ {
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length); _host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
} }
} }
@ -141,7 +178,7 @@ namespace Ryujinx.Ava.UI.Controls
} }
else else
{ {
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length); _host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
} }
} }
} }

View File

@ -0,0 +1,83 @@
<MenuFlyout
x:Class="Ryujinx.Ava.UI.Controls.ApplicationContextMenu"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
<MenuItem
Click="RunApplication_Click"
Header="{locale:Locale GameListContextMenuRunApplication}" />
<MenuItem
Click="ToggleFavorite_Click"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Click="OpenUserSaveDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
IsEnabled="{Binding OpenUserSaveDirectoryEnabled}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Click="OpenDeviceSaveDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
IsEnabled="{Binding OpenDeviceSaveDirectoryEnabled}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Click="OpenBcatSaveDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
IsEnabled="{Binding OpenBcatSaveDirectoryEnabled}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Click="OpenTitleUpdateManager_Click"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Click="OpenDownloadableContentManager_Click"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Click="OpenCheatManager_Click"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Click="OpenModsDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Click="OpenSdModsDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Click="PurgePtcCache_Click"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Click="PurgeShaderCache_Click"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Click="OpenPtcDirectory_Click"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Click="OpenShaderCacheDirectory_Click"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Click="ExtractApplicationExeFs_Click"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Click="ExtractApplicationRomFs_Click"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Click="ExtractApplicationLogo_Click"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>

View File

@ -0,0 +1,337 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Configuration;
using Ryujinx.Ui.App.Common;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Path = System.IO.Path;
using UserId = LibHac.Fs.UserId;
namespace Ryujinx.Ava.UI.Controls
{
public class ApplicationContextMenu : MenuFlyout
{
public ApplicationContextMenu()
{
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
public void ToggleFavorite_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
viewModel.ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.TitleId, appMetadata =>
{
appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
});
viewModel.RefreshView();
}
}
public void OpenUserSaveDirectory_Click(object sender, RoutedEventArgs args)
{
if ((sender as MenuItem)?.DataContext is MainWindowViewModel viewModel)
{
OpenSaveDirectory(viewModel, SaveDataType.Account, userId: new UserId((ulong)viewModel.AccountManager.LastOpenedUser.UserId.High, (ulong)viewModel.AccountManager.LastOpenedUser.UserId.Low));
}
}
public void OpenDeviceSaveDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
OpenSaveDirectory(viewModel, SaveDataType.Device, userId: default);
}
public void OpenBcatSaveDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
OpenSaveDirectory(viewModel, SaveDataType.Bcat, userId: default);
}
private static void OpenSaveDirectory(MainWindowViewModel viewModel, SaveDataType saveDataType, UserId userId)
{
if (viewModel?.SelectedApplication != null)
{
if (!ulong.TryParse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
});
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, viewModel.SelectedApplication.ControlHolder, viewModel.SelectedApplication.TitleName);
}
}
public async void OpenTitleUpdateManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
public async void OpenDownloadableContentManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
public async void OpenCheatManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await new CheatWindow(
viewModel.VirtualFileSystem,
viewModel.SelectedApplication.TitleId,
viewModel.SelectedApplication.TitleName,
viewModel.SelectedApplication.Path).ShowDialog(viewModel.TopLevel as Window);
}
}
public void OpenModsDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public void OpenSdModsDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string sdModsBasePath = ModLoader.GetSdModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public async void PurgePtcCache_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, viewModel.SelectedApplication.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "1"));
List<FileInfo> cacheFiles = new();
if (mainDir.Exists)
{
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
}
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
}
if (cacheFiles.Count > 0)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, ex));
}
}
}
}
}
}
public async void PurgeShaderCache_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, viewModel.SelectedApplication.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader"));
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
if (shaderCacheDir.Exists)
{
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
}
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0))
{
foreach (DirectoryInfo directory in oldCacheDirectories)
{
try
{
directory.Delete(true);
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, directory.Name, ex));
}
}
foreach (FileInfo file in newCacheFiles)
{
try
{
file.Delete();
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.ShaderCachePurgeError, file.Name, ex));
}
}
}
}
}
}
public void OpenPtcDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu");
string mainDir = Path.Combine(ptcDir, "0");
string backupDir = Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainDir);
Directory.CreateDirectory(backupDir);
}
OpenHelper.OpenFolder(ptcDir);
}
}
public void OpenShaderCacheDirectory_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
OpenHelper.OpenFolder(shaderCacheDir);
}
}
public async void ExtractApplicationExeFs_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Code, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public async void ExtractApplicationRomFs_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Data, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public async void ExtractApplicationLogo_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public void RunApplication_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
viewModel.LoadApplication(viewModel.SelectedApplication.Path);
}
}
}
}

View File

@ -0,0 +1,102 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.ApplicationGridView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
d:DesignHeight="450"
d:DesignWidth="800"
Focusable="True"
mc:Ignorable="d">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
</UserControl.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox
Grid.Row="0"
Padding="8"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ContextFlyout="{StaticResource ApplicationContextMenu}"
DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Center"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="FlexStart" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="4" />
</Style>
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<Panel
Grid.Row="1"
Height="50"
Margin="0,10,0,0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</UserControl>

View File

@ -9,10 +9,10 @@ using System;
namespace Ryujinx.Ava.UI.Controls namespace Ryujinx.Ava.UI.Controls
{ {
public partial class GameGridView : UserControl public partial class ApplicationGridView : UserControl
{ {
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent = public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble); RoutedEvent.Register<ApplicationGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{ {
@ -20,7 +20,7 @@ namespace Ryujinx.Ava.UI.Controls
remove { RemoveHandler(ApplicationOpenedEvent, value); } remove { RemoveHandler(ApplicationOpenedEvent, value); }
} }
public GameGridView() public ApplicationGridView()
{ {
InitializeComponent(); InitializeComponent();
} }
@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.Controls
} }
} }
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e) private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
{ {
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text; (DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
} }

View File

@ -1,10 +1,10 @@
<UserControl <UserControl
x:Class="Ryujinx.Ava.UI.Controls.GameListView" x:Class="Ryujinx.Ava.UI.Controls.ApplicationListView"
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
d:DesignHeight="450" d:DesignHeight="450"
@ -13,82 +13,7 @@
mc:Ignorable="d"> mc:Ignorable="d">
<UserControl.Resources> <UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" /> <helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu"> <controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
<MenuItem
Command="{Binding ToggleFavorite}"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenUserSaveDirectory}"
IsEnabled="{Binding EnabledUserSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenDeviceSaveDirectory}"
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenBcatSaveDirectory}"
IsEnabled="{Binding EnabledBcatSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenTitleUpdateManager}"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Command="{Binding OpenCheatManager}"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Command="{Binding OpenModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenSdModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Command="{Binding PurgePtcCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Command="{Binding OpenPtcDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenShaderCacheDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Command="{Binding ExtractExeFs}"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Command="{Binding ExtractRomFs}"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Command="{Binding ExtractLogo}"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>
</UserControl.Resources> </UserControl.Resources>
<Grid> <Grid>
<Grid.RowDefinitions> <Grid.RowDefinitions>
@ -100,7 +25,7 @@
Padding="8" Padding="8"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
ContextFlyout="{StaticResource GameContextMenu}" ContextFlyout="{StaticResource ApplicationContextMenu}"
DoubleTapped="GameList_DoubleTapped" DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}" Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged"> SelectionChanged="GameList_SelectionChanged">
@ -204,7 +129,7 @@
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Text="{Binding LastPlayed}" Text="{Binding LastPlayed, Converter={helpers:NullableDateTimeConverter}}"
TextAlignment="Right" TextAlignment="Right"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <TextBlock

View File

@ -9,10 +9,10 @@ using System;
namespace Ryujinx.Ava.UI.Controls namespace Ryujinx.Ava.UI.Controls
{ {
public partial class GameListView : UserControl public partial class ApplicationListView : UserControl
{ {
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent = public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble); RoutedEvent.Register<ApplicationListView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{ {
@ -20,7 +20,7 @@ namespace Ryujinx.Ava.UI.Controls
remove { RemoveHandler(ApplicationOpenedEvent, value); } remove { RemoveHandler(ApplicationOpenedEvent, value); }
} }
public GameListView() public ApplicationListView()
{ {
InitializeComponent(); InitializeComponent();
} }
@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.Controls
} }
} }
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e) private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
{ {
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text; (DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
} }

View File

@ -1,177 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.GameGridView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu">
<MenuItem
Command="{Binding ToggleFavorite}"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenUserSaveDirectory}"
IsEnabled="{Binding EnabledUserSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenDeviceSaveDirectory}"
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenBcatSaveDirectory}"
IsEnabled="{Binding EnabledBcatSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenTitleUpdateManager}"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Command="{Binding OpenCheatManager}"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Command="{Binding OpenModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenSdModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Command="{Binding PurgePtcCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Command="{Binding OpenPtcDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenShaderCacheDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Command="{Binding ExtractExeFs}"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Command="{Binding ExtractRomFs}"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Command="{Binding ExtractLogo}"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>
</UserControl.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox
Grid.Row="0"
Padding="8"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ContextFlyout="{StaticResource GameContextMenu}"
DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="4" />
</Style>
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<Panel
Grid.Row="1"
Height="50"
Margin="0 10 0 0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</UserControl>

View File

@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
if (value is byte[] buffer && targetType == typeof(IImage)) if (value is byte[] buffer && targetType == typeof(IImage))
{ {
MemoryStream mem = new(buffer); MemoryStream mem = new(buffer);
return new Bitmap(mem); return new Bitmap(mem);
} }

View File

@ -6,7 +6,6 @@ using Avalonia.Threading;
using FluentAvalonia.Core; using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using System; using System;
@ -19,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
{ {
private static bool _isChoiceDialogOpen; private static bool _isChoiceDialogOpen;
public async static Task<UserResult> ShowContentDialog( private async static Task<UserResult> ShowContentDialog(
string title, string title,
object content, object content,
string primaryButton, string primaryButton,
@ -67,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
return result; return result;
} }
private async static Task<UserResult> ShowTextDialog( public async static Task<UserResult> ShowTextDialog(
string title, string title,
string primaryText, string primaryText,
string secondaryText, string secondaryText,
@ -319,7 +318,7 @@ namespace Ryujinx.Ava.UI.Helpers
Window parent = GetMainWindow(); Window parent = GetMainWindow();
if (parent != null && parent.IsActive && parent is MainWindow window && window.ViewModel.IsGameRunning) if (parent != null && parent.IsActive && (parent as MainWindow).ViewModel.IsGameRunning)
{ {
contentDialogOverlayWindow = new() contentDialogOverlayWindow = new()
{ {

View File

@ -3,10 +3,10 @@ using Avalonia.Controls;
using Avalonia.Controls.Notifications; using Avalonia.Controls.Notifications;
using Avalonia.Threading; using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Helpers namespace Ryujinx.Ava.UI.Helpers
{ {
@ -17,7 +17,6 @@ namespace Ryujinx.Ava.UI.Helpers
private static WindowNotificationManager _notificationManager; private static WindowNotificationManager _notificationManager;
private static readonly ManualResetEvent _templateAppliedEvent = new(false);
private static readonly BlockingCollection<Notification> _notifications = new(); private static readonly BlockingCollection<Notification> _notifications = new();
public static void SetNotificationManager(Window host) public static void SetNotificationManager(Window host)
@ -29,25 +28,31 @@ namespace Ryujinx.Ava.UI.Helpers
Margin = new Thickness(0, 0, 15, 40) Margin = new Thickness(0, 0, 15, 40)
}; };
_notificationManager.TemplateApplied += (sender, args) => var maybeAsyncWorkQueue = new Lazy<AsyncWorkQueue<Notification>>(
{ () => new AsyncWorkQueue<Notification>(notification =>
_templateAppliedEvent.Set();
};
Task.Run(async () =>
{
_templateAppliedEvent.WaitOne();
foreach (var notification in _notifications.GetConsumingEnumerable())
{ {
Dispatcher.UIThread.Post(() => Dispatcher.UIThread.Post(() =>
{ {
_notificationManager.Show(notification); _notificationManager.Show(notification);
}); });
},
"UI.NotificationThread",
_notifications),
LazyThreadSafetyMode.ExecutionAndPublication);
await Task.Delay(NotificationDelayInMs / MaxNotifications); _notificationManager.TemplateApplied += (sender, args) =>
{
// NOTE: Force creation of the AsyncWorkQueue.
_ = maybeAsyncWorkQueue.Value;
};
host.Closing += (sender, args) =>
{
if (maybeAsyncWorkQueue.IsValueCreated)
{
maybeAsyncWorkQueue.Value.Dispose();
} }
}); };
} }
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null) public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)

View File

@ -0,0 +1,38 @@
using Avalonia.Data.Converters;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
namespace Ryujinx.Ava.UI.Helpers
{
internal class NullableDateTimeConverter : MarkupExtension, IValueConverter
{
private static readonly NullableDateTimeConverter _instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value == null)
{
return LocaleManager.Instance[LocaleKeys.Never];
}
if (value is DateTime dateTime)
{
return dateTime.ToLocalTime().ToString(culture);
}
throw new NotSupportedException();
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException();
}
public override object ProvideValue(IServiceProvider serviceProvider)
{
return _instance;
}
}
}

View File

@ -1,4 +1,3 @@
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ui.App.Common; using Ryujinx.Ui.App.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -14,20 +13,20 @@ namespace Ryujinx.Ava.UI.Models.Generic
public int Compare(ApplicationData x, ApplicationData y) public int Compare(ApplicationData x, ApplicationData y)
{ {
string aValue = x.LastPlayed; var aValue = x.LastPlayed;
string bValue = y.LastPlayed; var bValue = y.LastPlayed;
if (aValue == LocaleManager.Instance[LocaleKeys.Never]) if (!aValue.HasValue)
{ {
aValue = DateTime.UnixEpoch.ToString(); aValue = DateTime.UnixEpoch;
} }
if (bValue == LocaleManager.Instance[LocaleKeys.Never]) if (!bValue.HasValue)
{ {
bValue = DateTime.UnixEpoch.ToString(); bValue = DateTime.UnixEpoch;
} }
return (IsAscending ? 1 : -1) * DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue)); return (IsAscending ? 1 : -1) * DateTime.Compare(bValue.Value, aValue.Value);
} }
} }
} }

View File

@ -370,7 +370,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (response.IsSuccessStatusCode) if (response.IsSuccessStatusCode)
{ {
return response.Content.Headers.LastModified != oldLastModified; return response.Content.Headers.LastModified != new DateTimeOffset(oldLastModified.Ticks - (oldLastModified.Ticks % TimeSpan.TicksPerSecond), TimeSpan.Zero);
} }
return false; return false;

View File

@ -7,6 +7,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
@ -30,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
public class ControllerSettingsViewModel : BaseModel, IDisposable public class ControllerInputViewModel : BaseModel, IDisposable
{ {
private const string Disabled = "disabled"; private const string Disabled = "disabled";
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg"; private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
@ -231,7 +232,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public InputConfig Config { get; set; } public InputConfig Config { get; set; }
public ControllerSettingsViewModel(UserControl owner) : this() public ControllerInputViewModel(UserControl owner) : this()
{ {
_owner = owner; _owner = owner;
@ -258,7 +259,7 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public ControllerSettingsViewModel() public ControllerInputViewModel()
{ {
PlayerIndexes = new ObservableCollection<PlayerModel>(); PlayerIndexes = new ObservableCollection<PlayerModel>();
Controllers = new ObservableCollection<ControllerModel>(); Controllers = new ObservableCollection<ControllerModel>();
@ -328,12 +329,12 @@ namespace Ryujinx.Ava.UI.ViewModels
public async void ShowMotionConfig() public async void ShowMotionConfig()
{ {
await MotionSettingsWindow.Show(this); await MotionInputView.Show(this);
} }
public async void ShowRumbleConfig() public async void ShowRumbleConfig()
{ {
await RumbleSettingsWindow.Show(this); await RumbleInputView.Show(this);
} }
private void LoadInputDriver() private void LoadInputDriver()

View File

@ -6,8 +6,6 @@ using Avalonia.Threading;
using DynamicData; using DynamicData;
using DynamicData.Binding; using DynamicData.Binding;
using LibHac.Common; using LibHac.Common;
using LibHac.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common; using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
@ -33,13 +31,11 @@ using SixLabors.ImageSharp.PixelFormats;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Globalization;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Path = System.IO.Path; using Path = System.IO.Path;
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState; using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
using UserId = LibHac.Fs.UserId;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
@ -261,6 +257,7 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged(); OnPropertyChanged();
OnPropertyChanged(nameof(EnableNonGameRunningControls)); OnPropertyChanged(nameof(EnableNonGameRunningControls));
OnPropertyChanged(nameof(IsAppletMenuActive));
OnPropertyChanged(nameof(StatusBarVisible)); OnPropertyChanged(nameof(StatusBarVisible));
OnPropertyChanged(nameof(ShowFirmwareStatus)); OnPropertyChanged(nameof(ShowFirmwareStatus));
} }
@ -346,11 +343,11 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public bool EnabledUserSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0; public bool OpenUserSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
public bool EnabledDeviceSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0; public bool OpenDeviceSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
public bool EnabledBcatSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0; public bool OpenBcatSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
public string LoadHeading public string LoadHeading
{ {
@ -941,7 +938,7 @@ namespace Ryujinx.Ava.UI.ViewModels
}; };
} }
private void RefreshView() public void RefreshView()
{ {
RefreshGrid(); RefreshGrid();
} }
@ -1103,6 +1100,10 @@ namespace Ryujinx.Ava.UI.ViewModels
LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders]; LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders];
IsLoadingIndeterminate = false; IsLoadingIndeterminate = false;
break; break;
case ShaderCacheLoadingState.Packaging:
LoadHeading = LocaleManager.Instance[LocaleKeys.PackagingShaders];
IsLoadingIndeterminate = false;
break;
case ShaderCacheLoadingState.Loaded: case ShaderCacheLoadingState.Loaded:
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName); LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
IsLoadingIndeterminate = true; IsLoadingIndeterminate = true;
@ -1116,30 +1117,6 @@ namespace Ryujinx.Ava.UI.ViewModels
})); }));
} }
private async void ExtractLogo()
{
if (SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, SelectedApplication.Path, SelectedApplication.TitleName);
}
}
private async void ExtractRomFs()
{
if (SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Data, SelectedApplication.Path, SelectedApplication.TitleName);
}
}
private async void ExtractExeFs()
{
if (SelectedApplication != null)
{
await ApplicationHelper.ExtractSection(NcaSectionType.Code, SelectedApplication.Path, SelectedApplication.TitleName);
}
}
private void PrepareLoadScreen() private void PrepareLoadScreen()
{ {
using MemoryStream stream = new(SelectedIcon); using MemoryStream stream = new(SelectedIcon);
@ -1383,241 +1360,11 @@ namespace Ryujinx.Ava.UI.ViewModels
await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient); await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient);
} }
public void OpenPtcDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu");
string mainPath = Path.Combine(ptcDir, "0");
string backupPath = Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainPath);
Directory.CreateDirectory(backupPath);
}
OpenHelper.OpenFolder(ptcDir);
}
}
public async void PurgePtcCache()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "1"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, selection.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
List<FileInfo> cacheFiles = new();
if (mainDir.Exists)
{
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
}
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
}
if (cacheFiles.Count > 0 && result == UserResult.Yes)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, e));
}
}
}
}
}
public void OpenShaderCacheDirectory()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
OpenHelper.OpenFolder(shaderCacheDir);
}
}
public void SimulateWakeUpMessage() public void SimulateWakeUpMessage()
{ {
AppHost.Device.System.SimulateWakeUpMessage(); AppHost.Device.System.SimulateWakeUpMessage();
} }
public async void PurgeShaderCache()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, selection.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
if (shaderCacheDir.Exists)
{
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
}
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0) && result == UserResult.Yes)
{
foreach (DirectoryInfo directory in oldCacheDirectories)
{
try
{
directory.Delete(true);
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, directory.Name, e));
}
}
}
foreach (FileInfo file in newCacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.ShaderCachePurgeError, file.Name, e));
}
}
}
}
public void ToggleFavorite()
{
ApplicationData selection = SelectedApplication;
if (selection != null)
{
selection.Favorite = !selection.Favorite;
ApplicationLibrary.LoadAndSaveMetaData(selection.TitleId, appMetadata =>
{
appMetadata.Favorite = selection.Favorite;
});
RefreshView();
}
}
public void OpenUserSaveDirectory()
{
OpenSaveDirectory(SaveDataType.Account, userId: new UserId((ulong)AccountManager.LastOpenedUser.UserId.High, (ulong)AccountManager.LastOpenedUser.UserId.Low));
}
public void OpenDeviceSaveDirectory()
{
OpenSaveDirectory(SaveDataType.Device, userId: default);
}
public void OpenBcatSaveDirectory()
{
OpenSaveDirectory(SaveDataType.Bcat, userId: default);
}
private void OpenSaveDirectory(SaveDataType saveDataType, UserId userId)
{
if (SelectedApplication != null)
{
if (!ulong.TryParse(SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
});
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, SelectedApplication.ControlHolder, SelectedApplication.TitleName);
}
}
public void OpenModsDirectory()
{
if (SelectedApplication != null)
{
string modsBasePath = VirtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = VirtualFileSystem.ModLoader.GetTitleDir(modsBasePath, SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public void OpenSdModsDirectory()
{
if (SelectedApplication != null)
{
string sdModsBasePath = VirtualFileSystem.ModLoader.GetSdModsBasePath();
string titleModsPath = VirtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
}
public async void OpenTitleUpdateManager()
{
if (SelectedApplication != null)
{
await TitleUpdateWindow.Show(VirtualFileSystem, ulong.Parse(SelectedApplication.TitleId, NumberStyles.HexNumber), SelectedApplication.TitleName);
}
}
public async void OpenDownloadableContentManager()
{
if (SelectedApplication != null)
{
await DownloadableContentManagerWindow.Show(VirtualFileSystem, ulong.Parse(SelectedApplication.TitleId, NumberStyles.HexNumber), SelectedApplication.TitleName);
}
}
public async void OpenCheatManager()
{
if (SelectedApplication != null)
{
await new CheatWindow(VirtualFileSystem, SelectedApplication.TitleId, SelectedApplication.TitleName).ShowDialog(TopLevel as Window);
}
}
public async void LoadApplications() public async void LoadApplications()
{ {
await Dispatcher.UIThread.InvokeAsync(() => await Dispatcher.UIThread.InvokeAsync(() =>
@ -1778,12 +1525,13 @@ namespace Ryujinx.Ava.UI.ViewModels
{ {
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{ {
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime)) if (appMetadata.LastPlayed.HasValue)
{ {
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds; double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero); appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
} }
appMetadata.LastPlayed = DateTime.UtcNow;
}); });
} }

View File

@ -0,0 +1,93 @@
namespace Ryujinx.Ava.UI.ViewModels
{
public class MotionInputViewModel : BaseModel
{
private int _slot;
public int Slot
{
get => _slot;
set
{
_slot = value;
OnPropertyChanged();
}
}
private int _altSlot;
public int AltSlot
{
get => _altSlot;
set
{
_altSlot = value;
OnPropertyChanged();
}
}
private string _dsuServerHost;
public string DsuServerHost
{
get => _dsuServerHost;
set
{
_dsuServerHost = value;
OnPropertyChanged();
}
}
private int _dsuServerPort;
public int DsuServerPort
{
get => _dsuServerPort;
set
{
_dsuServerPort = value;
OnPropertyChanged();
}
}
private bool _mirrorInput;
public bool MirrorInput
{
get => _mirrorInput;
set
{
_mirrorInput = value;
OnPropertyChanged();
}
}
private int _sensitivity;
public int Sensitivity
{
get => _sensitivity;
set
{
_sensitivity = value;
OnPropertyChanged();
}
}
private double _gryoDeadzone;
public double GyroDeadzone
{
get => _gryoDeadzone;
set
{
_gryoDeadzone = value;
OnPropertyChanged();
}
}
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@ -0,0 +1,27 @@
namespace Ryujinx.Ava.UI.ViewModels
{
public class RumbleInputViewModel : BaseModel
{
private float _strongRumble;
public float StrongRumble
{
get => _strongRumble;
set
{
_strongRumble = value;
OnPropertyChanged();
}
}
private float _weakRumble;
public float WeakRumble
{
get => _weakRumble;
set
{
_weakRumble = value;
OnPropertyChanged();
}
}
}
}

View File

@ -25,6 +25,7 @@ using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone; using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
@ -132,7 +133,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDiscordIntegration { get; set; } public bool EnableDiscordIntegration { get; set; }
public bool CheckUpdatesOnStart { get; set; } public bool CheckUpdatesOnStart { get; set; }
public bool ShowConfirmExit { get; set; } public bool ShowConfirmExit { get; set; }
public bool HideCursorOnIdle { get; set; } public int HideCursor { get; set; }
public bool EnableDockedMode { get; set; } public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; } public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; } public bool EnableMouse { get; set; }
@ -238,8 +239,9 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public DateTimeOffset DateOffset { get; set; } public DateTimeOffset CurrentDate { get; set; }
public TimeSpan TimeOffset { get; set; } public TimeSpan CurrentTime { get; set; }
internal AvaloniaList<TimeZone> TimeZones { get; set; } internal AvaloniaList<TimeZone> TimeZones { get; set; }
public AvaloniaList<string> GameDirectories { get; set; } public AvaloniaList<string> GameDirectories { get; set; }
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; } public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
@ -375,7 +377,7 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDiscordIntegration = config.EnableDiscordIntegration; EnableDiscordIntegration = config.EnableDiscordIntegration;
CheckUpdatesOnStart = config.CheckUpdatesOnStart; CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit; ShowConfirmExit = config.ShowConfirmExit;
HideCursorOnIdle = config.HideCursorOnIdle; HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear(); GameDirectories.Clear();
GameDirectories.AddRange(config.Ui.GameDirs.Value); GameDirectories.AddRange(config.Ui.GameDirs.Value);
@ -397,10 +399,11 @@ namespace Ryujinx.Ava.UI.ViewModels
Language = (int)config.System.Language.Value; Language = (int)config.System.Language.Value;
TimeZone = config.System.TimeZone; TimeZone = config.System.TimeZone;
DateTime dateTimeOffset = DateTime.Now.AddSeconds(config.System.SystemTimeOffset); DateTime currentDateTime = DateTime.Now;
CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
DateOffset = dateTimeOffset.Date;
TimeOffset = dateTimeOffset.TimeOfDay;
EnableVsync = config.Graphics.EnableVsync; EnableVsync = config.Graphics.EnableVsync;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks; EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
ExpandDramSize = config.System.ExpandRam; ExpandDramSize = config.System.ExpandRam;
@ -458,7 +461,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.EnableDiscordIntegration.Value = EnableDiscordIntegration; config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart; config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit; config.ShowConfirmExit.Value = ShowConfirmExit;
config.HideCursorOnIdle.Value = HideCursorOnIdle; config.HideCursor.Value = (HideCursorMode)HideCursor;
if (_directoryChanged) if (_directoryChanged)
{ {
@ -487,9 +490,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.TimeZone.Value = TimeZone; config.System.TimeZone.Value = TimeZone;
} }
TimeSpan systemTimeOffset = DateOffset - DateTime.Now; config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
config.System.SystemTimeOffset.Value = systemTimeOffset.Seconds;
config.Graphics.EnableVsync.Value = EnableVsync; config.Graphics.EnableVsync.Value = EnableVsync;
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks; config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.ExpandRam.Value = ExpandDramSize; config.System.ExpandRam.Value = ExpandDramSize;

View File

@ -4,7 +4,6 @@ using Avalonia.Input;
using Avalonia.Interactivity; using Avalonia.Interactivity;
using Avalonia.LogicalTree; using Avalonia.LogicalTree;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
@ -13,18 +12,18 @@ using Ryujinx.Input;
using Ryujinx.Input.Assigner; using Ryujinx.Input.Assigner;
using System; using System;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Views.Input
{ {
public partial class ControllerSettingsWindow : UserControl public partial class ControllerInputView : UserControl
{ {
private bool _dialogOpen; private bool _dialogOpen;
private ButtonKeyAssigner _currentAssigner; private ButtonKeyAssigner _currentAssigner;
internal ControllerSettingsViewModel ViewModel { get; set; } internal ControllerInputViewModel ViewModel { get; set; }
public ControllerSettingsWindow() public ControllerInputView()
{ {
DataContext = ViewModel = new ControllerSettingsViewModel(this); DataContext = ViewModel = new ControllerInputViewModel(this);
InitializeComponent(); InitializeComponent();

View File

@ -5,8 +5,11 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d" mc:Ignorable="d"
x:Class="Ryujinx.Ava.UI.Windows.MotionSettingsWindow" x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
x:CompileBindings="True"
x:DataType="viewModels:MotionInputViewModel"
Focusable="True"> Focusable="True">
<Grid Margin="10"> <Grid Margin="10">
<Grid.RowDefinitions> <Grid.RowDefinitions>
@ -14,7 +17,9 @@
<RowDefinition /> <RowDefinition />
</Grid.RowDefinitions> </Grid.RowDefinitions>
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center"> <StackPanel
Orientation="Horizontal"
HorizontalAlignment="Center">
<TextBlock <TextBlock
Margin="0" Margin="0"
HorizontalAlignment="Center" HorizontalAlignment="Center"
@ -28,11 +33,14 @@
Maximum="100" Maximum="100"
Minimum="0" Minimum="0"
Value="{Binding Sensitivity, Mode=TwoWay}" /> Value="{Binding Sensitivity, Mode=TwoWay}" />
<TextBlock HorizontalAlignment="Center" <TextBlock
HorizontalAlignment="Center"
Margin="5, 0" Margin="5, 0"
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" /> Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
</StackPanel> </StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center"> <StackPanel
Orientation="Horizontal"
HorizontalAlignment="Center">
<TextBlock <TextBlock
Margin="0" Margin="0"
HorizontalAlignment="Center" HorizontalAlignment="Center"
@ -51,16 +59,24 @@
Margin="5, 0" Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" /> Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel> </StackPanel>
<Separator Height="1" Margin="0,5" /> <Separator
<CheckBox Margin="5" IsChecked="{Binding EnableCemuHookMotion}"> Height="1"
<TextBlock Margin="0,3,0,0" VerticalAlignment="Center" Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableCemuHookMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" /> Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
<Border Grid.Row="1" <Border
Grid.Row="1"
Padding="20,5" Padding="20,5"
BorderBrush="{DynamicResource ThemeControlBorderColor}" BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1" BorderThickness="1"
CornerRadius="5"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Grid VerticalAlignment="Top"> <Grid VerticalAlignment="Top">
<Grid.RowDefinitions> <Grid.RowDefinitions>
@ -109,18 +125,28 @@
<ColumnDefinition /> <ColumnDefinition />
<ColumnDefinition /> <ColumnDefinition />
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<TextBlock Margin="0,10,0,0" VerticalAlignment="Center" <TextBlock
Margin="0,10,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" /> Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
<ui:NumberBox Grid.Row="0" Grid.Column="1" <ui:NumberBox
Grid.Row="0"
Grid.Column="1"
Name="CemuHookSlotUpDown" Name="CemuHookSlotUpDown"
SmallChange="1" SmallChange="1"
LargeChange="1" LargeChange="1"
Maximum="4" Maximum="4"
Minimum="0" Minimum="0"
Value="{Binding Slot}" /> Value="{Binding Slot}" />
<TextBlock Margin="0,10,0,0" Grid.Row="1" Grid.Column="0" VerticalAlignment="Center" <TextBlock
Margin="0,10,0,0"
Grid.Row="1"
Grid.Column="0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" /> Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
<ui:NumberBox Grid.Row="1" Grid.Column="1" <ui:NumberBox
Grid.Row="1"
Grid.Column="1"
Name="CemuHookRightJoyConSlotUpDown" Name="CemuHookRightJoyConSlotUpDown"
SmallChange="1" SmallChange="1"
LargeChange="1" LargeChange="1"
@ -129,9 +155,11 @@
Value="{Binding AltSlot}" /> Value="{Binding AltSlot}" />
</Grid> </Grid>
</StackPanel> </StackPanel>
<CheckBox HorizontalAlignment="Center" <CheckBox
HorizontalAlignment="Center"
IsChecked="{Binding MirrorInput, Mode=TwoWay}"> IsChecked="{Binding MirrorInput, Mode=TwoWay}">
<TextBlock HorizontalAlignment="Center" <TextBlock
HorizontalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" /> Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>

View File

@ -6,44 +6,42 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Views.Input
{ {
public partial class MotionSettingsWindow : UserControl public partial class MotionInputView : UserControl
{ {
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel; private MotionInputViewModel _viewModel;
public MotionSettingsWindow() public MotionInputView()
{ {
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel;
} }
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel) public MotionInputView(ControllerInputViewModel viewModel)
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>() _viewModel = new MotionInputViewModel
{ {
Slot = config.Slot, Slot = config.Slot,
AltSlot = config.AltSlot, AltSlot = config.AltSlot,
DsuServerHost = config.DsuServerHost, DsuServerHost = config.DsuServerHost,
DsuServerPort = config.DsuServerPort, DsuServerPort = config.DsuServerPort,
MirrorInput = config.MirrorInput, MirrorInput = config.MirrorInput,
EnableMotion = config.EnableMotion,
Sensitivity = config.Sensitivity, Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone, GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion EnableCemuHookMotion = config.EnableCemuHookMotion
}; };
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel; DataContext = _viewModel;
} }
public static async Task Show(ControllerSettingsViewModel viewmodel) public static async Task Show(ControllerInputViewModel viewModel)
{ {
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel); MotionInputView content = new(viewModel);
ContentDialog contentDialog = new ContentDialog ContentDialog contentDialog = new()
{ {
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle], Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave], PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
@ -53,16 +51,15 @@ namespace Ryujinx.Ava.UI.Windows
}; };
contentDialog.PrimaryButtonClick += (sender, args) => contentDialog.PrimaryButtonClick += (sender, args) =>
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.Slot = content._viewmodel.Slot; config.Slot = content._viewModel.Slot;
config.EnableMotion = content._viewmodel.EnableMotion; config.Sensitivity = content._viewModel.Sensitivity;
config.Sensitivity = content._viewmodel.Sensitivity; config.GyroDeadzone = content._viewModel.GyroDeadzone;
config.GyroDeadzone = content._viewmodel.GyroDeadzone; config.AltSlot = content._viewModel.AltSlot;
config.AltSlot = content._viewmodel.AltSlot; config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerHost = content._viewmodel.DsuServerHost; config.DsuServerPort = content._viewModel.DsuServerPort;
config.DsuServerPort = content._viewmodel.DsuServerPort; config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion; config.MirrorInput = content._viewModel.MirrorInput;
config.MirrorInput = content._viewmodel.MirrorInput;
}; };
await contentDialog.ShowAsync(); await contentDialog.ShowAsync();

View File

@ -4,8 +4,11 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d" mc:Ignorable="d"
x:Class="Ryujinx.Ava.UI.Windows.RumbleSettingsWindow" x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
x:DataType="viewModels:RumbleInputViewModel"
x:CompileBindings="True"
Focusable="True"> Focusable="True">
<Grid Margin="10"> <Grid Margin="10">
<Grid.RowDefinitions> <Grid.RowDefinitions>

View File

@ -6,36 +6,37 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Views.Input
{ {
public partial class RumbleSettingsWindow : UserControl public partial class RumbleInputView : UserControl
{ {
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel; private RumbleInputViewModel _viewModel;
public RumbleSettingsWindow() public RumbleInputView()
{ {
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel;
} }
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel) public RumbleInputView(ControllerInputViewModel viewModel)
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>() _viewModel = new RumbleInputViewModel
{ {
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble
}; };
InitializeComponent(); InitializeComponent();
DataContext = _viewmodel;
DataContext = _viewModel;
} }
public static async Task Show(ControllerSettingsViewModel viewmodel) public static async Task Show(ControllerInputViewModel viewModel)
{ {
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel); RumbleInputView content = new(viewModel);
ContentDialog contentDialog = new ContentDialog ContentDialog contentDialog = new()
{ {
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle], Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave], PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
@ -46,9 +47,9 @@ namespace Ryujinx.Ava.UI.Windows
contentDialog.PrimaryButtonClick += (sender, args) => contentDialog.PrimaryButtonClick += (sender, args) =>
{ {
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble; config.StrongRumble = content._viewModel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble; config.WeakRumble = content._viewModel.WeakRumble;
}; };
await contentDialog.ShowAsync(); await contentDialog.ShowAsync();

View File

@ -9,7 +9,6 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules; using Ryujinx.Modules;
using Ryujinx.Ui.Common; using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
@ -176,7 +175,11 @@ namespace Ryujinx.Ava.UI.Views.Main
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString(); string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
await new CheatWindow(Window.VirtualFileSystem, ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText, name).ShowDialog(Window); await new CheatWindow(
Window.VirtualFileSystem,
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
name,
Window.ViewModel.SelectedApplication.Path).ShowDialog(Window);
ViewModel.AppHost.Device.EnableCheats(); ViewModel.AppHost.Device.EnableCheats();
} }

View File

@ -16,6 +16,7 @@
</Design.DataContext> </Design.DataContext>
<DockPanel <DockPanel
Margin="0,0,0,5" Margin="0,0,0,5"
Height="35"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Button <Button
Width="40" Width="40"

View File

@ -5,7 +5,7 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows" xmlns:views="clr-namespace:Ryujinx.Ava.UI.Views.Input"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d" mc:Ignorable="d"
x:CompileBindings="True" x:CompileBindings="True"
@ -20,27 +20,49 @@
HorizontalScrollBarVisibility="Disabled" HorizontalScrollBarVisibility="Disabled"
VerticalScrollBarVisibility="Auto"> VerticalScrollBarVisibility="Auto">
<Border Classes="settings"> <Border Classes="settings">
<StackPanel Margin="4" Orientation="Vertical"> <Panel
<StackPanel Orientation="Horizontal"> Margin="10">
<CheckBox Margin="5,0" <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<views:ControllerInputView
Grid.Row="0"
Name="ControllerSettings" />
<StackPanel
Orientation="Vertical"
Grid.Row="2">
<Separator
Margin="0 10"
Height="1" />
<StackPanel
Orientation="Horizontal"
Spacing="10">
<CheckBox
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}" ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
MinWidth="0"
IsChecked="{Binding EnableDockedMode}"> IsChecked="{Binding EnableDockedMode}">
<TextBlock VerticalAlignment="Center" <TextBlock
Text="{locale:Locale SettingsTabInputEnableDockedMode}" /> Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
</CheckBox> </CheckBox>
<CheckBox Margin="5,0" <CheckBox
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}" ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
IsChecked="{Binding EnableKeyboard}"> IsChecked="{Binding EnableKeyboard}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" /> <TextBlock
Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
</CheckBox> </CheckBox>
<CheckBox Margin="5,0" <CheckBox
ToolTip.Tip="{locale:Locale DirectMouseTooltip}" ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
IsChecked="{Binding EnableMouse}"> IsChecked="{Binding EnableMouse}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectMouseAccess}" /> <TextBlock
Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
<window:ControllerSettingsWindow Name="ControllerSettings" Margin="0" MinHeight="600" />
</StackPanel> </StackPanel>
</Grid>
</Panel>
</Border> </Border>
</ScrollViewer> </ScrollViewer>
</UserControl> </UserControl>

View File

@ -3,12 +3,12 @@
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale" xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:CompileBindings="True" x:CompileBindings="True"
x:DataType="viewModels:SettingsViewModel"> x:DataType="viewModels:SettingsViewModel"
mc:Ignorable="d">
<Design.DataContext> <Design.DataContext>
<viewModels:SettingsViewModel /> <viewModels:SettingsViewModel />
</Design.DataContext> </Design.DataContext>
@ -27,13 +27,15 @@
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabSystemCore}" /> <TextBlock Classes="h1" Text="{locale:Locale SettingsTabSystemCore}" />
<StackPanel Margin="10,0,0,0" Orientation="Vertical"> <StackPanel Margin="10,0,0,0" Orientation="Vertical">
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Text="{locale:Locale SettingsTabSystemSystemRegion}" Width="250"
Width="250" /> VerticalAlignment="Center"
<ComboBox SelectedIndex="{Binding Region}" Text="{locale:Locale SettingsTabSystemSystemRegion}" />
ToolTip.Tip="{locale:Locale RegionTooltip}" <ComboBox
Width="350"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
Width="350"> SelectedIndex="{Binding Region}"
ToolTip.Tip="{locale:Locale RegionTooltip}">
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabSystemSystemRegionJapan}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemRegionJapan}" />
</ComboBoxItem> </ComboBoxItem>
@ -58,20 +60,21 @@
</ComboBox> </ComboBox>
</StackPanel> </StackPanel>
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Width="250"
VerticalAlignment="Center"
Text="{locale:Locale SettingsTabSystemSystemLanguage}" Text="{locale:Locale SettingsTabSystemSystemLanguage}"
ToolTip.Tip="{locale:Locale LanguageTooltip}" ToolTip.Tip="{locale:Locale LanguageTooltip}" />
Width="250" /> <ComboBox
<ComboBox SelectedIndex="{Binding Language}" Width="350"
ToolTip.Tip="{locale:Locale LanguageTooltip}"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
Width="350"> SelectedIndex="{Binding Language}"
ToolTip.Tip="{locale:Locale LanguageTooltip}">
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageJapanese}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageJapanese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageFrench}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageFrench}" />
@ -104,71 +107,67 @@
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTaiwanese}" /> <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTaiwanese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
</ComboBoxItem> </ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock <TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
</ComboBoxItem> </ComboBoxItem>
</ComboBox> </ComboBox>
</StackPanel> </StackPanel>
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Width="250"
VerticalAlignment="Center"
Text="{locale:Locale SettingsTabSystemSystemTimeZone}" Text="{locale:Locale SettingsTabSystemSystemTimeZone}"
ToolTip.Tip="{locale:Locale TimezoneTooltip}" ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
Width="250" />
<AutoCompleteBox <AutoCompleteBox
Name="TimeZoneBox" Name="TimeZoneBox"
Width="350" Width="350"
MaxDropDownHeight="500"
FilterMode="Contains" FilterMode="Contains"
Items="{Binding TimeZones}" Items="{Binding TimeZones}"
MaxDropDownHeight="500"
SelectionChanged="TimeZoneBox_OnSelectionChanged" SelectionChanged="TimeZoneBox_OnSelectionChanged"
Text="{Binding Path=TimeZone, Mode=OneWay}" Text="{Binding Path=TimeZone, Mode=OneWay}"
TextChanged="TimeZoneBox_OnTextChanged" TextChanged="TimeZoneBox_OnTextChanged"
ToolTip.Tip="{locale:Locale TimezoneTooltip}" /> ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
</StackPanel> </StackPanel>
<StackPanel Margin="0,0,0,10" Orientation="Horizontal"> <StackPanel Margin="0,0,0,10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock
Width="250"
VerticalAlignment="Center"
Text="{locale:Locale SettingsTabSystemSystemTime}" Text="{locale:Locale SettingsTabSystemSystemTime}"
ToolTip.Tip="{locale:Locale TimeTooltip}" ToolTip.Tip="{locale:Locale TimeTooltip}" />
Width="250"/> <DatePicker
<DatePicker VerticalAlignment="Center" SelectedDate="{Binding DateOffset}" Width="350"
ToolTip.Tip="{locale:Locale TimeTooltip}" VerticalAlignment="Center"
Width="350" /> SelectedDate="{Binding CurrentDate}"
ToolTip.Tip="{locale:Locale TimeTooltip}" />
</StackPanel> </StackPanel>
<StackPanel Margin="250,0,0,10" Orientation="Horizontal"> <StackPanel Margin="250,0,0,10" Orientation="Horizontal">
<TimePicker <TimePicker
Width="350"
VerticalAlignment="Center" VerticalAlignment="Center"
ClockIdentifier="24HourClock" ClockIdentifier="24HourClock"
SelectedTime="{Binding TimeOffset}" SelectedTime="{Binding CurrentTime}"
Width="350"
ToolTip.Tip="{locale:Locale TimeTooltip}" /> ToolTip.Tip="{locale:Locale TimeTooltip}" />
</StackPanel> </StackPanel>
<CheckBox IsChecked="{Binding EnableVsync}"> <CheckBox IsChecked="{Binding EnableVsync}">
<TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}" <TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}" ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
</CheckBox> </CheckBox>
<CheckBox IsChecked="{Binding EnableFsIntegrityChecks}"> <CheckBox IsChecked="{Binding EnableFsIntegrityChecks}">
<TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}" <TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}" ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
<Separator Height="1" /> <Separator Height="1" />
@ -180,12 +179,10 @@
Margin="10,0,0,0" Margin="10,0,0,0"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Orientation="Vertical"> Orientation="Vertical">
<CheckBox IsChecked="{Binding ExpandDramSize}" <CheckBox IsChecked="{Binding ExpandDramSize}" ToolTip.Tip="{locale:Locale DRamTooltip}">
ToolTip.Tip="{locale:Locale DRamTooltip}">
<TextBlock Text="{locale:Locale SettingsTabSystemExpandDramSize}" /> <TextBlock Text="{locale:Locale SettingsTabSystemExpandDramSize}" />
</CheckBox> </CheckBox>
<CheckBox IsChecked="{Binding IgnoreMissingServices}" <CheckBox IsChecked="{Binding IgnoreMissingServices}" ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
<TextBlock Text="{locale:Locale SettingsTabSystemIgnoreMissingServices}" /> <TextBlock Text="{locale:Locale SettingsTabSystemIgnoreMissingServices}" />
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>

View File

@ -37,9 +37,24 @@
<CheckBox IsChecked="{Binding ShowConfirmExit}"> <CheckBox IsChecked="{Binding ShowConfirmExit}">
<TextBlock Text="{locale:Locale SettingsTabGeneralShowConfirmExitDialog}" /> <TextBlock Text="{locale:Locale SettingsTabGeneralShowConfirmExitDialog}" />
</CheckBox> </CheckBox>
<CheckBox IsChecked="{Binding HideCursorOnIdle}"> <StackPanel Margin="0, 15, 0, 10" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
Text="{locale:Locale SettingsTabGeneralHideCursor}"
Width="150" />
<ComboBox SelectedIndex="{Binding HideCursor}"
HorizontalContentAlignment="Left"
MinWidth="100">
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorNever}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorOnIdle}" /> <TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorOnIdle}" />
</CheckBox> </ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorAlways}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
</StackPanel> </StackPanel>
<Separator Height="1" /> <Separator Height="1" />
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabGeneralGameDirectories}" /> <TextBlock Classes="h1" Text="{locale:Locale SettingsTabGeneralGameDirectories}" />

View File

@ -58,11 +58,20 @@
JustifyContent="SpaceAround" JustifyContent="SpaceAround"
RowSpacing="2"> RowSpacing="2">
<TextBlock <TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="28" FontSize="28"
FontWeight="Bold" FontWeight="Bold"
Text="Ryujinx" Text="Ryujinx"
TextAlignment="Left" /> TextAlignment="Center"
<TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" /> Width="100" />
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="11"
Text="(REE-YOU-JINX)"
TextAlignment="Center"
Width="100" />
</flex:FlexPanel> </flex:FlexPanel>
</Grid> </Grid>
<TextBlock <TextBlock
@ -72,6 +81,18 @@
LineHeight="12" LineHeight="12"
Text="{Binding Version}" Text="{Binding Version}"
TextAlignment="Center" /> TextAlignment="Center" />
<Button
Padding="5"
HorizontalAlignment="Center"
Background="Transparent"
Click="Button_OnClick"
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
<TextBlock
FontSize="10"
Text="{locale:Locale AboutChangelogButton}"
TextAlignment="Center"
ToolTip.Tip="{locale:Locale AboutChangelogButtonTooltipMessage}" />
</Button>
</StackPanel> </StackPanel>
<StackPanel <StackPanel
Grid.Row="2" Grid.Row="2"

View File

@ -21,23 +21,52 @@
</Window.Styles> </Window.Styles>
<Grid Name="CheatGrid" Margin="15"> <Grid Name="CheatGrid" Margin="15">
<Grid.RowDefinitions> <Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="*" /> <RowDefinition Height="*" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
</Grid.RowDefinitions> </Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Grid.Row="1" Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2"
MaxWidth="500" MaxWidth="500"
Margin="20,15,20,20" Margin="20,15,20,5"
HorizontalAlignment="Center" HorizontalAlignment="Center"
VerticalAlignment="Center" VerticalAlignment="Center"
LineHeight="18" LineHeight="18"
Text="{Binding Heading}" Text="{Binding Heading}"
TextAlignment="Center" TextAlignment="Center"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<Border <TextBlock
Grid.Row="2" Grid.Row="2"
Grid.Column="0"
MaxWidth="500"
Margin="140,15,20,5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
LineHeight="30"
Text="{locale:Locale BuildId}"
TextAlignment="Center"
TextWrapping="Wrap" />
<TextBox
Grid.Row="2"
Grid.Column="1"
Margin="0,5,110,5"
MinWidth="160"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{Binding BuildId}"
IsReadOnly="True" />
<Border
Grid.Row="3"
Grid.Column="0"
Grid.ColumnSpan="2"
Margin="5" Margin="5"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
@ -81,7 +110,9 @@
</TreeView> </TreeView>
</Border> </Border>
<DockPanel <DockPanel
Grid.Row="3" Grid.Row="4"
Grid.Column="0"
Grid.ColumnSpan="2"
Margin="0" Margin="0"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<DockPanel Margin="0" HorizontalAlignment="Right"> <DockPanel Margin="0" HorizontalAlignment="Right">

View File

@ -1,8 +1,10 @@
using Avalonia.Collections; using Avalonia;
using Avalonia.Collections;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
@ -17,6 +19,7 @@ namespace Ryujinx.Ava.UI.Windows
private AvaloniaList<CheatsList> LoadedCheats { get; } private AvaloniaList<CheatsList> LoadedCheats { get; }
public string Heading { get; } public string Heading { get; }
public string BuildId { get; }
public CheatWindow() public CheatWindow()
{ {
@ -27,16 +30,17 @@ namespace Ryujinx.Ava.UI.Windows
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle]; Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
} }
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName) public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
{ {
LoadedCheats = new AvaloniaList<CheatsList>(); LoadedCheats = new AvaloniaList<CheatsList>();
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper()); Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
InitializeComponent(); InitializeComponent();
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath(); string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId); string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId);
ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber); ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber);
_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt"); _enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");

View File

@ -88,16 +88,16 @@
<main:MainViewControls <main:MainViewControls
Name="ViewControls" Name="ViewControls"
Grid.Row="0"/> Grid.Row="0"/>
<controls:GameListView <controls:ApplicationListView
x:Name="GameList" x:Name="ApplicationList"
Grid.Row="1" Grid.Row="1"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
HorizontalContentAlignment="Stretch" HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch" VerticalContentAlignment="Stretch"
IsVisible="{Binding IsList}" /> IsVisible="{Binding IsList}" />
<controls:GameGridView <controls:ApplicationGridView
x:Name="GameGrid" x:Name="ApplicationGrid"
Grid.Row="1" Grid.Row="1"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"

View File

@ -23,6 +23,7 @@ using Ryujinx.Ui.Common.Helper;
using System; using System;
using System.ComponentModel; using System.ComponentModel;
using System.IO; using System.IO;
using System.Runtime.Versioning;
using System.Threading.Tasks; using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager; using InputManager = Ryujinx.Input.HLE.InputManager;
@ -258,7 +259,64 @@ namespace Ryujinx.Ava.UI.Windows
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this); ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
} }
protected void CheckLaunchState() [SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountWarning()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
await ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary]
);
}
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountDialog()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
LinuxHelper.RecommendedVmMaxMapCount);
UserResult response = await ContentDialogHelper.ShowTextDialog(
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonPersistent],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
(int)Symbol.Help
);
int rc;
switch (response)
{
case UserResult.Ok:
rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
}
break;
case UserResult.No:
rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
}
break;
}
}
private void CheckLaunchState()
{ {
if (ShowKeyErrorOnLoad) if (ShowKeyErrorOnLoad)
{ {
@ -268,6 +326,20 @@ namespace Ryujinx.Ava.UI.Windows
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this)); UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
} }
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
{
Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({LinuxHelper.VmMaxMapCount})");
if (LinuxHelper.PkExecPath is not null)
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountDialog);
}
else
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountWarning);
}
}
if (_deferLoad) if (_deferLoad)
{ {
_deferLoad = false; _deferLoad = false;
@ -288,13 +360,13 @@ namespace Ryujinx.Ava.UI.Windows
{ {
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged; StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
GameGrid.ApplicationOpened += Application_Opened; ApplicationGrid.ApplicationOpened += Application_Opened;
GameGrid.DataContext = ViewModel; ApplicationGrid.DataContext = ViewModel;
GameList.ApplicationOpened += Application_Opened; ApplicationList.ApplicationOpened += Application_Opened;
GameList.DataContext = ViewModel; ApplicationList.DataContext = ViewModel;
LoadHotKeys(); LoadHotKeys();
} }

View File

@ -22,9 +22,11 @@ namespace Ryujinx.Common
_cts = new CancellationTokenSource(); _cts = new CancellationTokenSource();
_queue = collection; _queue = collection;
_workerAction = callback; _workerAction = callback;
_workerThread = new Thread(DoWork) { Name = name }; _workerThread = new Thread(DoWork)
{
_workerThread.IsBackground = true; Name = name,
IsBackground = true
};
_workerThread.Start(); _workerThread.Start();
} }

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@ -0,0 +1,9 @@
namespace Ryujinx.Common.Configuration
{
public enum HideCursorMode
{
Never,
OnIdle,
Always
}
}

View File

@ -1,6 +1,7 @@
using System.Text; using System.Diagnostics;
using System.Text;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Formatters
{ {
internal class DefaultLogFormatter : ILogFormatter internal class DefaultLogFormatter : ILogFormatter
{ {
@ -27,6 +28,14 @@ namespace Ryujinx.Common.Logging
if (args.Data is not null) if (args.Data is not null)
{ {
if (args.Data is StackTrace trace)
{
sb.Append('\n');
sb.Append(trace);
return sb.ToString();
}
sb.Append(' '); sb.Append(' ');
DynamicObjectFormatter.Format(sb, args.Data); DynamicObjectFormatter.Format(sb, args.Data);
} }

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@ -3,9 +3,9 @@ using System;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Formatters
{ {
internal class DynamicObjectFormatter internal static class DynamicObjectFormatter
{ {
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>(); private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();

View File

@ -1,4 +1,4 @@
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Formatters
{ {
interface ILogFormatter interface ILogFormatter
{ {

View File

@ -1,4 +1,5 @@
using System; using Ryujinx.Common.Logging.Formatters;
using System;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -55,6 +56,16 @@ namespace Ryujinx.Common.Logging
} }
} }
[StackTraceHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStack(LogClass logClass, string message, [CallerMemberName] string caller = "")
{
if (m_EnabledClasses[(int)logClass])
{
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, message), new StackTrace(true)));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "") public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
{ {

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@ -2,7 +2,7 @@
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Threading; using System.Threading;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public enum AsyncLogTargetOverflowAction public enum AsyncLogTargetOverflowAction
{ {

View File

@ -1,6 +1,7 @@
using System; using Ryujinx.Common.Logging.Formatters;
using System;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public class ConsoleLogTarget : ILogTarget public class ConsoleLogTarget : ILogTarget
{ {

View File

@ -1,8 +1,9 @@
using System; using Ryujinx.Common.Logging.Formatters;
using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public class FileLogTarget : ILogTarget public class FileLogTarget : ILogTarget
{ {

View File

@ -1,6 +1,6 @@
using System; using System;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public interface ILogTarget : IDisposable public interface ILogTarget : IDisposable
{ {

View File

@ -1,7 +1,7 @@
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using System.IO; using System.IO;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging.Targets
{ {
public class JsonLogTarget : ILogTarget public class JsonLogTarget : ILogTarget
{ {

View File

@ -1,4 +1,5 @@
#nullable enable #nullable enable
using Ryujinx.Common.Logging;
using System; using System;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@ -18,12 +19,14 @@ namespace Ryujinx.Common.Utilities
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{ {
var enumValue = reader.GetString(); var enumValue = reader.GetString();
if (string.IsNullOrEmpty(enumValue))
if (Enum.TryParse(enumValue, out TEnum value))
{ {
return default; return value;
} }
return Enum.Parse<TEnum>(enumValue); Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
} }
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options) public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
@ -822,21 +821,21 @@ namespace Ryujinx.Cpu.AppleHv
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id) public RegionHandle BeginTracking(ulong address, ulong size, int id)
{ {
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id)); return Tracking.BeginTracking(address, size, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{ {
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id)); return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{ {
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id)); return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
} }
/// <summary> /// <summary>

View File

@ -1,5 +1,4 @@
using Ryujinx.Cpu.Tracking; using Ryujinx.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -30,7 +29,7 @@ namespace Ryujinx.Cpu
/// <param name="size">Size of the region</param> /// <param name="size">Size of the region</param>
/// <param name="id">Handle ID</param> /// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
CpuRegionHandle BeginTracking(ulong address, ulong size, int id); RegionHandle BeginTracking(ulong address, ulong size, int id);
/// <summary> /// <summary>
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
@ -41,7 +40,7 @@ namespace Ryujinx.Cpu
/// <param name="granularity">Desired granularity of write tracking</param> /// <param name="granularity">Desired granularity of write tracking</param>
/// <param name="id">Handle ID</param> /// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id); MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id);
/// <summary> /// <summary>
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
@ -51,6 +50,6 @@ namespace Ryujinx.Cpu
/// <param name="granularity">Desired granularity of write tracking</param> /// <param name="granularity">Desired granularity of write tracking</param>
/// <param name="id">Handle ID</param> /// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns> /// <returns>The memory tracking handle</returns>
CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id); SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id);
} }
} }

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
@ -629,21 +628,21 @@ namespace Ryujinx.Cpu.Jit
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id) public RegionHandle BeginTracking(ulong address, ulong size, int id)
{ {
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id)); return Tracking.BeginTracking(address, size, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{ {
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id)); return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{ {
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id)); return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
@ -706,21 +705,21 @@ namespace Ryujinx.Cpu.Jit
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id) public RegionHandle BeginTracking(ulong address, ulong size, int id)
{ {
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id)); return Tracking.BeginTracking(address, size, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id) public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{ {
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id)); return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
} }
/// <inheritdoc/> /// <inheritdoc/>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id) public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{ {
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id)); return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
} }
/// <summary> /// <summary>

View File

@ -1,28 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu.Tracking
{
public class CpuMultiRegionHandle : IMultiRegionHandle
{
private readonly MultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuMultiRegionHandle(MultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles();
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void RegisterAction(ulong address, ulong size, RegionSignal action) => _impl.RegisterAction(address, size, action);
public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action) => _impl.RegisterPreciseAction(address, size, action);
public void SignalWrite() => _impl.SignalWrite();
}
}

View File

@ -1,37 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuRegionHandle : IRegionHandle
{
private readonly RegionHandle _impl;
public bool Dirty => _impl.Dirty;
public bool Unmapped => _impl.Unmapped;
public ulong Address => _impl.Address;
public ulong Size => _impl.Size;
public ulong EndAddress => _impl.EndAddress;
internal CpuRegionHandle(RegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
public void ForceDirty() => _impl.ForceDirty();
public IRegionHandle GetHandle() => _impl;
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
public bool RangeEquals(CpuRegionHandle other)
{
return _impl.RealAddress == other._impl.RealAddress && _impl.RealSize == other._impl.RealSize;
}
}
}

View File

@ -1,26 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuSmartMultiRegionHandle : IMultiRegionHandle
{
private readonly SmartMultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuSmartMultiRegionHandle(SmartMultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void SignalWrite() => _impl.SignalWrite();
}
}

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@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.GAL
{
public enum BufferAccess
{
Default,
FlushPersistent
}
}

View File

@ -34,11 +34,14 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsCubemapView; public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset; public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod; public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportIndexVertexTessellation; public readonly bool SupportsViewportIndexVertexTessellation;
public readonly bool SupportsViewportMask; public readonly bool SupportsViewportMask;
public readonly bool SupportsViewportSwizzle; public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters; public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly uint MaximumUniformBuffersPerStage; public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage; public readonly uint MaximumStorageBuffersPerStage;
@ -80,11 +83,14 @@ namespace Ryujinx.Graphics.GAL
bool supportsCubemapView, bool supportsCubemapView,
bool supportsNonConstantTextureOffset, bool supportsNonConstantTextureOffset,
bool supportsShaderBallot, bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod, bool supportsTextureShadowLod,
bool supportsViewportIndexVertexTessellation, bool supportsViewportIndexVertexTessellation,
bool supportsViewportMask, bool supportsViewportMask,
bool supportsViewportSwizzle, bool supportsViewportSwizzle,
bool supportsIndirectParameters, bool supportsIndirectParameters,
bool supportsDepthClipControl,
uint maximumUniformBuffersPerStage, uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage, uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage, uint maximumTexturesPerStage,
@ -122,11 +128,14 @@ namespace Ryujinx.Graphics.GAL
SupportsCubemapView = supportsCubemapView; SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot; SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod; SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation; SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
SupportsViewportMask = supportsViewportMask; SupportsViewportMask = supportsViewportMask;
SupportsViewportSwizzle = supportsViewportSwizzle; SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters; SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage; MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage; MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage; MaximumTexturesPerStage = maximumTexturesPerStage;

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@ -383,6 +383,7 @@ namespace Ryujinx.Graphics.GAL
case Format.R10G10B10A2Unorm: case Format.R10G10B10A2Unorm:
case Format.R10G10B10A2Uint: case Format.R10G10B10A2Uint:
case Format.R11G11B10Float: case Format.R11G11B10Float:
case Format.B8G8R8A8Unorm:
return true; return true;
} }

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@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using System; using System;
using System.Threading;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
@ -21,11 +22,14 @@ namespace Ryujinx.Graphics.GAL
{ {
return CreateBuffer(size, BufferHandle.Null); return CreateBuffer(size, BufferHandle.Null);
} }
BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBuffer(int size, BufferAccess access);
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info); IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info); ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale); ITexture CreateTexture(TextureCreateInfo info, float scale);
bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict); void CreateSync(ulong id, bool strict);
@ -49,7 +53,7 @@ namespace Ryujinx.Graphics.GAL
void ResetCounter(CounterType type); void ResetCounter(CounterType type);
void RunLoop(Action gpuLoop) void RunLoop(ThreadStart gpuLoop)
{ {
gpuLoop(); gpuLoop();
} }

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@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.GAL
void CopyTo(ITexture destination, int firstLayer, int firstLevel); void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel); void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter); void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
void CopyTo(BufferRange range, int layer, int level, int stride);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel); ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);

View File

@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<ActionCommand>(CommandType.Action); Register<ActionCommand>(CommandType.Action);
Register<CreateBufferCommand>(CommandType.CreateBuffer); Register<CreateBufferCommand>(CommandType.CreateBuffer);
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
Register<CreateProgramCommand>(CommandType.CreateProgram); Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler); Register<CreateSamplerCommand>(CommandType.CreateSampler);
Register<CreateSyncCommand>(CommandType.CreateSync); Register<CreateSyncCommand>(CommandType.CreateSync);
@ -69,6 +71,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureCopyToCommand>(CommandType.TextureCopyTo); Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled); Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice); Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
Register<TextureCopyToBufferCommand>(CommandType.TextureCopyToBuffer);
Register<TextureCreateViewCommand>(CommandType.TextureCreateView); Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
Register<TextureGetDataCommand>(CommandType.TextureGetData); Register<TextureGetDataCommand>(CommandType.TextureGetData);
Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice); Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);

View File

@ -4,6 +4,8 @@
{ {
Action, Action,
CreateBuffer, CreateBuffer,
CreateBufferAccess,
CreateHostBuffer,
CreateProgram, CreateProgram,
CreateSampler, CreateSampler,
CreateSync, CreateSync,
@ -29,6 +31,7 @@
SamplerDispose, SamplerDispose,
TextureCopyTo, TextureCopyTo,
TextureCopyToBuffer,
TextureCopyToScaled, TextureCopyToScaled,
TextureCopyToSlice, TextureCopyToSlice,
TextureCreateView, TextureCreateView,

View File

@ -0,0 +1,22 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
{
public CommandType CommandType => CommandType.CreateBufferAccess;
private BufferHandle _threadedHandle;
private int _size;
private BufferAccess _access;
public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
{
_threadedHandle = threadedHandle;
_size = size;
_access = access;
}
public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
}
}
}

View File

@ -0,0 +1,22 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
{
public CommandType CommandType => CommandType.CreateHostBuffer;
private BufferHandle _threadedHandle;
private nint _pointer;
private int _size;
public void Set(BufferHandle threadedHandle, nint pointer, int size)
{
_threadedHandle = threadedHandle;
_pointer = pointer;
_size = size;
}
public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
}
}
}

View File

@ -0,0 +1,29 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
{
public CommandType CommandType => CommandType.TextureCopyToBuffer;
private TableRef<ThreadedTexture> _texture;
private BufferRange _range;
private int _layer;
private int _level;
private int _stride;
public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
{
_texture = texture;
_range = range;
_layer = layer;
_level = level;
_stride = stride;
}
public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
}
}
}

View File

@ -108,6 +108,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
} }
} }
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
_renderer.QueueCommand();
}
public void SetData(SpanOrArray<byte> data) public void SetData(SpanOrArray<byte> data)
{ {
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray())); _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));

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