Compare commits

...

4 Commits

Author SHA1 Message Date
gdkchan
8c9633d72f Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00
gdkchan
1f93fd52d9 Do not initialize geometry shader passthrough attributes (#3196) 2022-03-14 19:35:41 -03:00
Ac_K
aac7bbd378 olsc: Implement GetSaveDataBackupSetting (#3190)
* olsc: Implement GetSaveDataBackupSetting

This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE.

* addresses gdkchan feedback
2022-03-12 18:38:49 +01:00
darko1979
bed516bfda Implement rotate stick 90 degrees clockwise (#3084)
* Implement swapping sticks

* Rotate 90 degrees clockwise

Co-authored-by: matesic.darko@gmail.com <Darkman1979>
2022-03-12 18:23:48 +01:00
9 changed files with 144 additions and 16 deletions

View File

@@ -5,6 +5,7 @@
public Stick Joystick { get; set; }
public bool InvertStickX { get; set; }
public bool InvertStickY { get; set; }
public bool Rotate90CW { get; set; }
public Button StickButton { get; set; }
}
}

View File

@@ -328,6 +328,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public void SetAllInputUserAttributes()
{
UsedInputAttributes |= Constants.AllAttributesMask;
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
}
public void SetAllOutputUserAttributes()

View File

@@ -218,10 +218,17 @@ namespace Ryujinx.Graphics.Shader.Translation
while (usedAttributes != UInt128.Zero)
{
int index = usedAttributes.TrailingZeroCount();
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
int vecIndex = index / 4;
usedAttributes &= ~UInt128.Pow2(index);
// We don't need to initialize passthrough attributes.
if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
{
continue;
}
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
}
UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;

View File

@@ -10,6 +10,12 @@ namespace Ryujinx.Graphics.Shader.Translation
private ulong _v0;
private ulong _v1;
public UInt128(ulong low, ulong high)
{
_v0 = low;
_v1 = high;
}
public int TrailingZeroCount()
{
int count = BitOperations.TrailingZeroCount(_v0);
@@ -25,25 +31,57 @@ namespace Ryujinx.Graphics.Shader.Translation
{
if (x >= 64)
{
return new UInt128() { _v0 = 0, _v1 = 1UL << (x - 64 ) };
return new UInt128(0, 1UL << (x - 64));
}
return new UInt128() { _v0 = 1UL << x, _v1 = 0 };
return new UInt128(1UL << x, 0);
}
public static UInt128 operator ~(UInt128 x)
{
return new UInt128() { _v0 = ~x._v0, _v1 = ~x._v1 };
return new UInt128(~x._v0, ~x._v1);
}
public static UInt128 operator &(UInt128 x, UInt128 y)
{
return new UInt128() { _v0 = x._v0 & y._v0, _v1 = x._v1 & y._v1 };
return new UInt128(x._v0 & y._v0, x._v1 & y._v1);
}
public static UInt128 operator |(UInt128 x, UInt128 y)
{
return new UInt128() { _v0 = x._v0 | y._v0, _v1 = x._v1 | y._v1 };
return new UInt128(x._v0 | y._v0, x._v1 | y._v1);
}
public static UInt128 operator <<(UInt128 x, int shift)
{
if (shift == 0)
{
return new UInt128(x._v0, x._v1);
}
else if (shift >= 64)
{
return new UInt128(0, x._v0 << (shift - 64));
}
ulong shiftOut = x._v0 >> (64 - shift);
return new UInt128(x._v0 << shift, (x._v1 << shift) | shiftOut);
}
public static UInt128 operator >>(UInt128 x, int shift)
{
if (shift == 0)
{
return new UInt128(x._v0, x._v1);
}
else if (shift >= 64)
{
return new UInt128(x._v1 >> (shift - 64), 0);
}
ulong shiftOut = x._v1 & ((1UL << shift) - 1);
return new UInt128((x._v0 >> shift) | (shiftOut << (64 - shift)), x._v1 >> shift);
}
public static bool operator ==(UInt128 x, UInt128 y)

View File

@@ -1,6 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Olsc
{
@@ -8,6 +9,7 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
class IOlscServiceForApplication : IpcService
{
private bool _initialized;
private Dictionary<UserId, bool> _saveDataBackupSettingDatabase;
public IOlscServiceForApplication(ServiceCtx context) { }
@@ -16,7 +18,9 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
public ResultCode Initialize(ServiceCtx context)
{
// NOTE: Service call arp:r GetApplicationInstanceUnregistrationNotifier with the pid and initialize some internal struct.
// Since we will not support online savedata backup. It's fine to stub it for now.
// Since we will not support online savedata backup, it's fine to stub it for now.
_saveDataBackupSettingDatabase = new Dictionary<UserId, bool>();
_initialized = true;
@@ -25,12 +29,11 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
return ResultCode.Success;
}
[CommandHipc(14)]
// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
[CommandHipc(13)]
// GetSaveDataBackupSetting(nn::account::Uid) -> u8
public ResultCode GetSaveDataBackupSetting(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
ulong saveDataBackupSettingEnabled = context.RequestData.ReadUInt64();
if (!_initialized)
{
@@ -42,8 +45,42 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
return ResultCode.NullArgument;
}
// NOTE: Service store the UserId and the boolean in an internal SaveDataBackupSettingDatabase object.
// Since we will not support online savedata backup. It's fine to stub it for now.
if (_saveDataBackupSettingDatabase[userId])
{
context.ResponseData.Write((byte)1); // TODO: Determine value.
}
else
{
context.ResponseData.Write((byte)2); // TODO: Determine value.
}
// NOTE: Since we will not support online savedata backup, it's fine to stub it for now.
Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId });
return ResultCode.Success;
}
[CommandHipc(14)]
// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
{
bool saveDataBackupSettingEnabled = context.RequestData.ReadUInt64() != 0;
UserId userId = context.RequestData.ReadStruct<UserId>();
if (!_initialized)
{
return ResultCode.NotInitialized;
}
if (userId.IsNull)
{
return ResultCode.NullArgument;
}
_saveDataBackupSettingDatabase[userId] = saveDataBackupSettingEnabled;
// NOTE: Since we will not support online savedata backup, it's fine to stub it for now.
Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId, saveDataBackupSettingEnabled });

View File

@@ -220,6 +220,7 @@ namespace Ryujinx.Headless.SDL2
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
@@ -241,6 +242,7 @@ namespace Ryujinx.Headless.SDL2
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController

View File

@@ -350,6 +350,14 @@ namespace Ryujinx.Input.SDL2
{
resultY = -resultY;
}
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
return (resultX, resultY);

View File

@@ -73,6 +73,7 @@ namespace Ryujinx.Ui.Windows
[GUI] ToggleButton _lStick;
[GUI] CheckButton _invertLStickX;
[GUI] CheckButton _invertLStickY;
[GUI] CheckButton _rotateL90CW;
[GUI] ToggleButton _lStickUp;
[GUI] ToggleButton _lStickDown;
[GUI] ToggleButton _lStickLeft;
@@ -88,6 +89,7 @@ namespace Ryujinx.Ui.Windows
[GUI] ToggleButton _rStick;
[GUI] CheckButton _invertRStickX;
[GUI] CheckButton _invertRStickY;
[GUI] CheckButton _rotateR90CW;
[GUI] ToggleButton _rStickUp;
[GUI] ToggleButton _rStickDown;
[GUI] ToggleButton _rStickLeft;
@@ -490,6 +492,7 @@ namespace Ryujinx.Ui.Windows
_lStick.Label = controllerConfig.LeftJoyconStick.Joystick.ToString();
_invertLStickX.Active = controllerConfig.LeftJoyconStick.InvertStickX;
_invertLStickY.Active = controllerConfig.LeftJoyconStick.InvertStickY;
_rotateL90CW.Active = controllerConfig.LeftJoyconStick.Rotate90CW;
_lStickButton.Label = controllerConfig.LeftJoyconStick.StickButton.ToString();
_dpadUp.Label = controllerConfig.LeftJoycon.DpadUp.ToString();
_dpadDown.Label = controllerConfig.LeftJoycon.DpadDown.ToString();
@@ -503,6 +506,7 @@ namespace Ryujinx.Ui.Windows
_rStick.Label = controllerConfig.RightJoyconStick.Joystick.ToString();
_invertRStickX.Active = controllerConfig.RightJoyconStick.InvertStickX;
_invertRStickY.Active = controllerConfig.RightJoyconStick.InvertStickY;
_rotateR90CW.Active = controllerConfig.RightJoyconStick.Rotate90CW;
_rStickButton.Label = controllerConfig.RightJoyconStick.StickButton.ToString();
_a.Label = controllerConfig.RightJoycon.ButtonA.ToString();
_b.Label = controllerConfig.RightJoycon.ButtonB.ToString();
@@ -718,6 +722,7 @@ namespace Ryujinx.Ui.Windows
Joystick = lStick,
InvertStickY = _invertLStickY.Active,
StickButton = lStickButton,
Rotate90CW = _rotateL90CW.Active,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
@@ -737,6 +742,7 @@ namespace Ryujinx.Ui.Windows
Joystick = rStick,
InvertStickY = _invertRStickY.Active,
StickButton = rStickButton,
Rotate90CW = _rotateR90CW.Active,
},
Motion = motionConfig,
Rumble = new RumbleConfigController
@@ -1056,6 +1062,7 @@ namespace Ryujinx.Ui.Windows
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
@@ -1077,6 +1084,7 @@ namespace Ryujinx.Ui.Windows
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController

View File

@@ -740,6 +740,19 @@
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton" id="_rotateL90CW">
<property name="label" translatable="yes">Rotate 90° Clockwise</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">2</property>
<property name="top_attach">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
@@ -1697,6 +1710,19 @@
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton" id="_rotateR90CW">
<property name="label" translatable="yes">Rotate 90° Clockwise</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">2</property>
<property name="top_attach">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>