Compare commits
11 Commits
Author | SHA1 | Date | |
---|---|---|---|
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cb70e7bb30 | ||
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c200a7b7c6 | ||
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6268170a10 | ||
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ee0f9b03a4 | ||
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f93c5f006a | ||
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295fbd0542 | ||
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d7310d7a1c | ||
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8c50943a2e | ||
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ec4cd57ccf | ||
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5a085cba0f | ||
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1a1d33a018 |
@@ -1587,6 +1587,12 @@ namespace ARMeilleure.CodeGen.X86
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|||||||
|
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||||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
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Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
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||||||
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// We can eliminate the move if source is already 32-bit and the registers are the same.
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if (dest.Value == source.Value && source.Type == OperandType.I32)
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{
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return;
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}
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context.Assembler.Mov(dest, source, OperandType.I32);
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context.Assembler.Mov(dest, source, OperandType.I32);
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}
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}
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|
@@ -378,14 +378,7 @@ namespace ARMeilleure.IntermediateRepresentation
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public override int GetHashCode()
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public override int GetHashCode()
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{
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{
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||||||
if (Kind == OperandKind.LocalVariable)
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return ((ulong)_data).GetHashCode();
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||||||
{
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return base.GetHashCode();
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}
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else
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||||||
{
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return (int)Value ^ ((int)Kind << 16) ^ ((int)Type << 20);
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||||||
}
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}
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}
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public bool Equals(Operand operand)
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public bool Equals(Operand operand)
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@@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 3713; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 4140; //! To be incremented manually for each change to the ARMeilleure project.
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private const string ActualDir = "0";
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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private const string BackupDir = "1";
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@@ -22,7 +22,7 @@
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<PackageVersion Include="LibHac" Version="0.17.0" />
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<PackageVersion Include="LibHac" Version="0.17.0" />
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||||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" />
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||||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
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||||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
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||||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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||||||
<PackageVersion Include="NUnit" Version="3.13.3" />
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<PackageVersion Include="NUnit" Version="3.13.3" />
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<PackageVersion Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageVersion Include="NUnit3TestAdapter" Version="3.17.0" />
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@@ -45,7 +45,7 @@
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TextWrapping="Wrap" />
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TextWrapping="Wrap" />
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<TextBox
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<TextBox
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Name="Input"
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Name="Input"
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Grid.Row="2"
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Grid.Row="3"
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Grid.Column="1"
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Grid.Column="1"
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HorizontalAlignment="Stretch"
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HorizontalAlignment="Stretch"
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VerticalAlignment="Center"
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VerticalAlignment="Center"
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@@ -111,7 +111,7 @@ namespace Ryujinx.Ava.Ui.Controls
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overlay.Position = window.PointToScreen(new Point());
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overlay.Position = window.PointToScreen(new Point());
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await contentDialog.ShowAsync();
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await contentDialog.ShowAsync(overlay);
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contentDialog.Closed -= handler;
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contentDialog.Closed -= handler;
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overlay.Close();
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overlay.Close();
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};
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};
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@@ -98,7 +98,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// <param name="argument">Method call argument</param>
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/// <param name="argument">Method call argument</param>
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public void DrawEnd(ThreedClass engine, int argument)
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public void DrawEnd(ThreedClass engine, int argument)
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{
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{
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DrawEnd(engine, _state.State.IndexBufferState.First, (int)_state.State.IndexBufferCount);
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DrawEnd(
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engine,
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_state.State.IndexBufferState.First,
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(int)_state.State.IndexBufferCount,
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_state.State.VertexBufferDrawState.First,
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_state.State.VertexBufferDrawState.Count);
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}
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}
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/// <summary>
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/// <summary>
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@@ -108,7 +113,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// <param name="engine">3D engine where this method is being called</param>
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/// <param name="engine">3D engine where this method is being called</param>
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/// <param name="firstIndex">Index of the first index buffer element used on the draw</param>
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/// <param name="firstIndex">Index of the first index buffer element used on the draw</param>
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/// <param name="indexCount">Number of index buffer elements used on the draw</param>
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/// <param name="indexCount">Number of index buffer elements used on the draw</param>
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private void DrawEnd(ThreedClass engine, int firstIndex, int indexCount)
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/// <param name="drawFirstVertex">Index of the first vertex used on the draw</param>
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/// <param name="drawVertexCount">Number of vertices used on the draw</param>
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private void DrawEnd(ThreedClass engine, int firstIndex, int indexCount, int drawFirstVertex, int drawVertexCount)
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{
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{
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ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
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ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
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_context,
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_context,
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@@ -135,6 +142,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_drawState.FirstIndex = firstIndex;
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_drawState.FirstIndex = firstIndex;
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_drawState.IndexCount = indexCount;
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_drawState.IndexCount = indexCount;
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_drawState.DrawFirstVertex = drawFirstVertex;
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_drawState.DrawVertexCount = drawVertexCount;
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_currentSpecState.SetHasConstantBufferDrawParameters(false);
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_currentSpecState.SetHasConstantBufferDrawParameters(false);
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engine.UpdateState();
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engine.UpdateState();
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@@ -156,10 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
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_instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
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var drawState = _state.State.VertexBufferDrawState;
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_instancedDrawStateFirst = drawFirstVertex;
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_instancedDrawStateCount = drawVertexCount;
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_instancedDrawStateFirst = drawState.First;
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_instancedDrawStateCount = drawState.Count;
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_drawState.DrawIndexed = false;
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_drawState.DrawIndexed = false;
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@@ -195,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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{
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var drawState = _state.State.VertexBufferDrawState;
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var drawState = _state.State.VertexBufferDrawState;
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_context.Renderer.Pipeline.Draw(drawState.Count, 1, drawState.First, firstInstance);
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_context.Renderer.Pipeline.Draw(drawVertexCount, 1, drawFirstVertex, firstInstance);
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}
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}
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_drawState.DrawIndexed = false;
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_drawState.DrawIndexed = false;
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@@ -216,16 +223,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool incrementInstance = (argument & (1 << 26)) != 0;
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bool incrementInstance = (argument & (1 << 26)) != 0;
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bool resetInstance = (argument & (1 << 27)) == 0;
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bool resetInstance = (argument & (1 << 27)) == 0;
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if (_state.State.PrimitiveTypeOverrideEnable)
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{
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PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
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DrawBegin(incrementInstance, resetInstance, typeOverride.Convert());
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}
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else
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{
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PrimitiveType type = (PrimitiveType)(argument & 0xffff);
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PrimitiveType type = (PrimitiveType)(argument & 0xffff);
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DrawBegin(incrementInstance, resetInstance, type.Convert());
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DrawBegin(incrementInstance, resetInstance, type);
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}
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}
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}
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/// <summary>
|
/// <summary>
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||||||
@@ -234,8 +233,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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/// </summary>
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/// <param name="incrementInstance">Indicates if the current instance should be incremented</param>
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/// <param name="incrementInstance">Indicates if the current instance should be incremented</param>
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/// <param name="resetInstance">Indicates if the current instance should be set to zero</param>
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/// <param name="resetInstance">Indicates if the current instance should be set to zero</param>
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/// <param name="topology">Primitive topology</param>
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/// <param name="primitiveType">Primitive type</param>
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private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveTopology topology)
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private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveType primitiveType)
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{
|
{
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if (incrementInstance)
|
if (incrementInstance)
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||||||
{
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{
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@@ -248,6 +247,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_instanceIndex = 0;
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_instanceIndex = 0;
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}
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}
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PrimitiveTopology topology;
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|
if (_state.State.PrimitiveTypeOverrideEnable)
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{
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PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
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topology = typeOverride.Convert();
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||||||
|
}
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||||||
|
else
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||||||
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{
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topology = primitiveType.Convert();
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|
}
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|
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UpdateTopology(topology);
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UpdateTopology(topology);
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}
|
}
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||||||
|
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@@ -276,46 +287,70 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_drawState.DrawIndexed = true;
|
_drawState.DrawIndexed = true;
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||||||
}
|
}
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||||||
|
|
||||||
|
// TODO: Verify if the index type is implied from the method that is called,
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||||||
|
// or if it uses the state index type on hardware.
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 8-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmall(ThreedClass engine, int argument)
|
public void DrawIndexBuffer8BeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmall(engine, argument, false);
|
DrawIndexBufferBeginEndInstance(engine, argument, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 16-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmall2(ThreedClass engine, int argument)
|
public void DrawIndexBuffer16BeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmall(engine, argument);
|
DrawIndexBufferBeginEndInstance(engine, argument, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 32-bit index buffer elements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawIndexBuffer32BeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawIndexBufferBeginEndInstance(engine, argument, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 8-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmallIncInstance(ThreedClass engine, int argument)
|
public void DrawIndexBuffer8BeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmall(engine, argument, true);
|
DrawIndexBufferBeginEndInstance(engine, argument, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 16-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmallIncInstance2(ThreedClass engine, int argument)
|
public void DrawIndexBuffer16BeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmallIncInstance(engine, argument);
|
DrawIndexBufferBeginEndInstance(engine, argument, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 32-bit index buffer elements,
|
||||||
|
/// while also pre-incrementing the current instance value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawIndexBuffer32BeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawIndexBufferBeginEndInstance(engine, argument, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -325,11 +360,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
/// <param name="instanced">True to increment the current instance value, false otherwise</param>
|
/// <param name="instanced">True to increment the current instance value, false otherwise</param>
|
||||||
private void DrawIndexedSmall(ThreedClass engine, int argument, bool instanced)
|
private void DrawIndexBufferBeginEndInstance(ThreedClass engine, int argument, bool instanced)
|
||||||
{
|
{
|
||||||
PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
|
DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf));
|
||||||
|
|
||||||
DrawBegin(instanced, !instanced, typeOverride.Convert());
|
|
||||||
|
|
||||||
int firstIndex = argument & 0xffff;
|
int firstIndex = argument & 0xffff;
|
||||||
int indexCount = (argument >> 16) & 0xfff;
|
int indexCount = (argument >> 16) & 0xfff;
|
||||||
@@ -339,7 +372,52 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_drawState.DrawIndexed = true;
|
_drawState.DrawIndexed = true;
|
||||||
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
|
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
|
||||||
|
|
||||||
DrawEnd(engine, firstIndex, indexCount);
|
DrawEnd(engine, firstIndex, indexCount, 0, 0);
|
||||||
|
|
||||||
|
_drawState.DrawIndexed = oldDrawIndexed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawVertexArrayBeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawVertexArrayBeginEndInstance(engine, argument, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count,
|
||||||
|
/// while incrementing the current instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawVertexArrayBeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawVertexArrayBeginEndInstance(engine, argument, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with a low number of index buffer elements,
|
||||||
|
/// while optionally also pre-incrementing the current instance value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
/// <param name="instanced">True to increment the current instance value, false otherwise</param>
|
||||||
|
private void DrawVertexArrayBeginEndInstance(ThreedClass engine, int argument, bool instanced)
|
||||||
|
{
|
||||||
|
DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf));
|
||||||
|
|
||||||
|
int firstVertex = argument & 0xffff;
|
||||||
|
int vertexCount = (argument >> 16) & 0xfff;
|
||||||
|
|
||||||
|
bool oldDrawIndexed = _drawState.DrawIndexed;
|
||||||
|
|
||||||
|
_drawState.DrawIndexed = false;
|
||||||
|
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
|
||||||
|
|
||||||
|
DrawEnd(engine, 0, 0, firstVertex, vertexCount);
|
||||||
|
|
||||||
_drawState.DrawIndexed = oldDrawIndexed;
|
_drawState.DrawIndexed = oldDrawIndexed;
|
||||||
}
|
}
|
||||||
@@ -449,8 +527,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_state.State.VertexBufferDrawState.First = firstVertex;
|
_drawState.DrawFirstVertex = firstVertex;
|
||||||
_state.State.VertexBufferDrawState.Count = count;
|
_drawState.DrawVertexCount = count;
|
||||||
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
|
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -17,6 +17,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int IndexCount;
|
public int IndexCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// First vertex used on non-indexed draws. This value is stored somewhere else on indexed draws.
|
||||||
|
/// </summary>
|
||||||
|
public int DrawFirstVertex;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Vertex count used on non-indexed draws. Indexed draws have a index count instead.
|
||||||
|
/// </summary>
|
||||||
|
public int DrawVertexCount;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Indicates if the next draw will be a indexed draw.
|
/// Indicates if the next draw will be a indexed draw.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@@ -1,7 +1,5 @@
|
|||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Gpu.Shader;
|
using Ryujinx.Graphics.Gpu.Shader;
|
||||||
@@ -991,6 +989,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
bool drawIndexed = _drawState.DrawIndexed;
|
bool drawIndexed = _drawState.DrawIndexed;
|
||||||
bool drawIndirect = _drawState.DrawIndirect;
|
bool drawIndirect = _drawState.DrawIndirect;
|
||||||
|
int drawFirstVertex = _drawState.DrawFirstVertex;
|
||||||
|
int drawVertexCount = _drawState.DrawVertexCount;
|
||||||
uint vbEnableMask = 0;
|
uint vbEnableMask = 0;
|
||||||
|
|
||||||
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
|
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
|
||||||
@@ -1052,9 +1052,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
int firstInstance = (int)_state.State.FirstInstance;
|
int firstInstance = (int)_state.State.FirstInstance;
|
||||||
|
|
||||||
var drawState = _state.State.VertexBufferDrawState;
|
size = Math.Min(vbSize, (ulong)((firstInstance + drawFirstVertex + drawVertexCount) * stride));
|
||||||
|
|
||||||
size = Math.Min(vbSize, (ulong)((firstInstance + drawState.First + drawState.Count) * stride));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor);
|
_pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor);
|
||||||
@@ -1295,7 +1293,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||||
{
|
{
|
||||||
_currentProgramInfo[stageIndex] = gs.Shaders[stageIndex + 1]?.Info;
|
ShaderProgramInfo info = gs.Shaders[stageIndex + 1]?.Info;
|
||||||
|
|
||||||
|
if (info?.UsesRtLayer == true)
|
||||||
|
{
|
||||||
|
_vtgWritesRtLayer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_currentProgramInfo[stageIndex] = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
||||||
|
@@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
|
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
|
||||||
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
|
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
|
||||||
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
|
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceFirst), new RwCallback(DrawVertexArrayBeginEndInstanceFirst, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceSubsequent), new RwCallback(DrawVertexArrayBeginEndInstanceSubsequent, null) },
|
||||||
{ nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
|
{ nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
|
||||||
{ nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
|
{ nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
|
||||||
{ nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
|
{ nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
|
||||||
@@ -49,10 +51,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
{ nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) },
|
{ nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) },
|
||||||
{ nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) },
|
{ nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) },
|
||||||
{ nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) },
|
{ nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmall), new RwCallback(DrawIndexedSmall, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer32BeginEndInstanceFirst, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmall2), new RwCallback(DrawIndexedSmall2, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer16BeginEndInstanceFirst, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmallIncInstance), new RwCallback(DrawIndexedSmallIncInstance, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer8BeginEndInstanceFirst, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmallIncInstance2), new RwCallback(DrawIndexedSmallIncInstance2, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer32BeginEndInstanceSubsequent, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer16BeginEndInstanceSubsequent, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer8BeginEndInstanceSubsequent, null) },
|
||||||
{ nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) },
|
{ nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) },
|
||||||
{ nameof(ThreedClassState.Clear), new RwCallback(Clear, null) },
|
{ nameof(ThreedClassState.Clear), new RwCallback(Clear, null) },
|
||||||
{ nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) },
|
{ nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) },
|
||||||
@@ -303,6 +307,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_drawManager.DrawTexture(this, argument);
|
_drawManager.DrawTexture(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawVertexArrayBeginEndInstanceFirst(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawVertexArrayBeginEndInstanceFirst(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count,
|
||||||
|
/// while incrementing the current instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawVertexArrayBeginEndInstanceSubsequent(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawVertexArrayBeginEndInstanceSubsequent(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Pushes four 8-bit index buffer elements.
|
/// Pushes four 8-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -370,41 +393,60 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 8-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmall(int argument)
|
private void DrawIndexBuffer8BeginEndInstanceFirst(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmall(this, argument);
|
_drawManager.DrawIndexBuffer8BeginEndInstanceFirst(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 16-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmall2(int argument)
|
private void DrawIndexBuffer16BeginEndInstanceFirst(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmall2(this, argument);
|
_drawManager.DrawIndexBuffer16BeginEndInstanceFirst(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 32-bit index buffer elements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawIndexBuffer32BeginEndInstanceFirst(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawIndexBuffer32BeginEndInstanceFirst(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 8-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmallIncInstance(int argument)
|
private void DrawIndexBuffer8BeginEndInstanceSubsequent(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmallIncInstance(this, argument);
|
_drawManager.DrawIndexBuffer8BeginEndInstanceSubsequent(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 16-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmallIncInstance2(int argument)
|
private void DrawIndexBuffer16BeginEndInstanceSubsequent(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmallIncInstance2(this, argument);
|
_drawManager.DrawIndexBuffer16BeginEndInstanceSubsequent(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 32-bit index buffer elements,
|
||||||
|
/// while also pre-incrementing the current instance value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawIndexBuffer32BeginEndInstanceSubsequent(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawIndexBuffer32BeginEndInstanceSubsequent(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -813,7 +813,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public uint ClearFlags;
|
public uint ClearFlags;
|
||||||
public fixed uint Reserved10FC[25];
|
public fixed uint Reserved10FC[25];
|
||||||
public Array32<VertexAttribState> VertexAttribState;
|
public Array32<VertexAttribState> VertexAttribState;
|
||||||
public fixed uint Reserved11E0[15];
|
public fixed uint Reserved11E0[13];
|
||||||
|
public uint DrawVertexArrayBeginEndInstanceFirst;
|
||||||
|
public uint DrawVertexArrayBeginEndInstanceSubsequent;
|
||||||
public RtControl RtControl;
|
public RtControl RtControl;
|
||||||
public fixed uint Reserved1220[2];
|
public fixed uint Reserved1220[2];
|
||||||
public Size3D RtDepthStencilSize;
|
public Size3D RtDepthStencilSize;
|
||||||
@@ -888,12 +890,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public fixed uint Reserved164C[95];
|
public fixed uint Reserved164C[95];
|
||||||
public IndexBufferState IndexBufferState;
|
public IndexBufferState IndexBufferState;
|
||||||
public uint IndexBufferCount;
|
public uint IndexBufferCount;
|
||||||
public uint DrawIndexedSmall;
|
public uint DrawIndexBuffer32BeginEndInstanceFirst;
|
||||||
public uint DrawIndexedSmall2;
|
public uint DrawIndexBuffer16BeginEndInstanceFirst;
|
||||||
public uint Reserved17EC;
|
public uint DrawIndexBuffer8BeginEndInstanceFirst;
|
||||||
public uint DrawIndexedSmallIncInstance;
|
public uint DrawIndexBuffer32BeginEndInstanceSubsequent;
|
||||||
public uint DrawIndexedSmallIncInstance2;
|
public uint DrawIndexBuffer16BeginEndInstanceSubsequent;
|
||||||
public fixed uint Reserved17F8[33];
|
public uint DrawIndexBuffer8BeginEndInstanceSubsequent;
|
||||||
|
public fixed uint Reserved17FC[32];
|
||||||
public float DepthBiasClamp;
|
public float DepthBiasClamp;
|
||||||
public Array16<Boolean32> VertexBufferInstanced;
|
public Array16<Boolean32> VertexBufferInstanced;
|
||||||
public fixed uint Reserved18C0[20];
|
public fixed uint Reserved18C0[20];
|
||||||
|
@@ -2,7 +2,6 @@
|
|||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
|
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
|
||||||
{
|
{
|
||||||
@@ -29,7 +28,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
|
|||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"UserPresence {{ UserId: {UserId}, LastTimeOnlineTimestamp: {LastTimeOnlineTimestamp}, Status: {Status}, AppKeyValueStorage: {Encoding.ASCII.GetString(AppKeyValueStorage)} }}";
|
return $"UserPresence {{ UserId: {UserId}, LastTimeOnlineTimestamp: {LastTimeOnlineTimestamp}, Status: {Status} }}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Reference in New Issue
Block a user