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92d166ecb7 |
9
.github/workflows/nightly_pr_comment.yml
vendored
9
.github/workflows/nightly_pr_comment.yml
vendored
@ -36,15 +36,20 @@ jobs:
|
|||||||
return core.error(`No artifacts found`);
|
return core.error(`No artifacts found`);
|
||||||
}
|
}
|
||||||
let body = `Download the artifacts for this pull request:\n`;
|
let body = `Download the artifacts for this pull request:\n`;
|
||||||
|
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
|
||||||
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
|
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
|
||||||
for (const art of artifacts) {
|
for (const art of artifacts) {
|
||||||
if(art.name.includes('Debug')){
|
if(art.name.includes('Debug')) {
|
||||||
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||||
}else{
|
} else if(art.name.includes('headless-sdl2')) {
|
||||||
|
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||||
|
} else {
|
||||||
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
hidden_headless_artifacts += `\n</details>`;
|
||||||
hidden_debug_artifacts += `\n</details>`;
|
hidden_debug_artifacts += `\n</details>`;
|
||||||
|
body += hidden_headless_artifacts;
|
||||||
body += hidden_debug_artifacts;
|
body += hidden_debug_artifacts;
|
||||||
|
|
||||||
const {data: comments} = await github.issues.listComments({repo, owner, issue_number});
|
const {data: comments} = await github.issues.listComments({repo, owner, issue_number});
|
||||||
|
@ -18,7 +18,7 @@ namespace ARMeilleure.Decoders
|
|||||||
// For lower code quality translation, we set a lower limit since we're blocking execution.
|
// For lower code quality translation, we set a lower limit since we're blocking execution.
|
||||||
private const int MaxInstsPerFunctionLowCq = 500;
|
private const int MaxInstsPerFunctionLowCq = 500;
|
||||||
|
|
||||||
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, bool singleBlock)
|
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
|
||||||
{
|
{
|
||||||
List<Block> blocks = new List<Block>();
|
List<Block> blocks = new List<Block>();
|
||||||
|
|
||||||
@ -38,7 +38,7 @@ namespace ARMeilleure.Decoders
|
|||||||
{
|
{
|
||||||
block = new Block(blkAddress);
|
block = new Block(blkAddress);
|
||||||
|
|
||||||
if ((singleBlock && visited.Count >= 1) || opsCount > instructionLimit || !memory.IsMapped(blkAddress))
|
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) || opsCount > instructionLimit || !memory.IsMapped(blkAddress))
|
||||||
{
|
{
|
||||||
block.Exit = true;
|
block.Exit = true;
|
||||||
block.EndAddress = blkAddress;
|
block.EndAddress = blkAddress;
|
||||||
@ -96,6 +96,12 @@ namespace ARMeilleure.Decoders
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (dMode == DecoderMode.SingleInstruction)
|
||||||
|
{
|
||||||
|
// Only read at most one instruction
|
||||||
|
limitAddress = currBlock.Address + 1;
|
||||||
|
}
|
||||||
|
|
||||||
FillBlock(memory, mode, currBlock, limitAddress);
|
FillBlock(memory, mode, currBlock, limitAddress);
|
||||||
|
|
||||||
opsCount += currBlock.OpCodes.Count;
|
opsCount += currBlock.OpCodes.Count;
|
||||||
@ -115,7 +121,7 @@ namespace ARMeilleure.Decoders
|
|||||||
currBlock.Branch = GetBlock((ulong)op.Immediate);
|
currBlock.Branch = GetBlock((ulong)op.Immediate);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!IsUnconditionalBranch(lastOp) || isCall)
|
if (isCall || !(IsUnconditionalBranch(lastOp) || IsTrap(lastOp)))
|
||||||
{
|
{
|
||||||
currBlock.Next = GetBlock(currBlock.EndAddress);
|
currBlock.Next = GetBlock(currBlock.EndAddress);
|
||||||
}
|
}
|
||||||
@ -143,7 +149,7 @@ namespace ARMeilleure.Decoders
|
|||||||
throw new InvalidOperationException($"Decoded a single empty exit block. Entry point = 0x{address:X}.");
|
throw new InvalidOperationException($"Decoded a single empty exit block. Entry point = 0x{address:X}.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!singleBlock)
|
if (dMode == DecoderMode.MultipleBlocks)
|
||||||
{
|
{
|
||||||
return TailCallRemover.RunPass(address, blocks);
|
return TailCallRemover.RunPass(address, blocks);
|
||||||
}
|
}
|
||||||
@ -257,6 +263,11 @@ namespace ARMeilleure.Decoders
|
|||||||
// so we must consider such operations as a branch in potential aswell.
|
// so we must consider such operations as a branch in potential aswell.
|
||||||
if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
|
if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
|
||||||
{
|
{
|
||||||
|
if (opCode is OpCodeT32)
|
||||||
|
{
|
||||||
|
return opCode.Instruction.Name != InstName.Tst && opCode.Instruction.Name != InstName.Teq &&
|
||||||
|
opCode.Instruction.Name != InstName.Cmp && opCode.Instruction.Name != InstName.Cmn;
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -318,9 +329,13 @@ namespace ARMeilleure.Decoders
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsException(OpCode opCode)
|
private static bool IsException(OpCode opCode)
|
||||||
|
{
|
||||||
|
return IsTrap(opCode) || opCode.Instruction.Name == InstName.Svc;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsTrap(OpCode opCode)
|
||||||
{
|
{
|
||||||
return opCode.Instruction.Name == InstName.Brk ||
|
return opCode.Instruction.Name == InstName.Brk ||
|
||||||
opCode.Instruction.Name == InstName.Svc ||
|
|
||||||
opCode.Instruction.Name == InstName.Trap ||
|
opCode.Instruction.Name == InstName.Trap ||
|
||||||
opCode.Instruction.Name == InstName.Und;
|
opCode.Instruction.Name == InstName.Und;
|
||||||
}
|
}
|
||||||
|
9
ARMeilleure/Decoders/DecoderMode.cs
Normal file
9
ARMeilleure/Decoders/DecoderMode.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
enum DecoderMode
|
||||||
|
{
|
||||||
|
MultipleBlocks,
|
||||||
|
SingleBlock,
|
||||||
|
SingleInstruction,
|
||||||
|
}
|
||||||
|
}
|
@ -13,11 +13,25 @@ namespace ARMeilleure.Decoders
|
|||||||
Cond = (Condition)((uint)opCode >> 28);
|
Cond = (Condition)((uint)opCode >> 28);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsThumb()
|
||||||
|
{
|
||||||
|
return this is OpCodeT16 || this is OpCodeT32;
|
||||||
|
}
|
||||||
|
|
||||||
public uint GetPc()
|
public uint GetPc()
|
||||||
{
|
{
|
||||||
// Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
|
// Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
|
||||||
// the PC actually points 2 instructions ahead.
|
// the PC actually points 2 instructions ahead.
|
||||||
return (uint)Address + (uint)OpCodeSizeInBytes * 2;
|
if (IsThumb())
|
||||||
|
{
|
||||||
|
// PC is ahead by 4 in thumb mode whether or not the current instruction
|
||||||
|
// is 16 or 32 bit.
|
||||||
|
return (uint)Address + 4u;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (uint)Address + 8u;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,6 +1,6 @@
|
|||||||
namespace ARMeilleure.Decoders
|
namespace ARMeilleure.Decoders
|
||||||
{
|
{
|
||||||
class OpCodeT16BImm11 : OpCode32, IOpCode32BImm
|
class OpCodeT16BImm11 : OpCodeT16, IOpCode32BImm
|
||||||
{
|
{
|
||||||
public long Immediate { get; }
|
public long Immediate { get; }
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
namespace ARMeilleure.Decoders
|
namespace ARMeilleure.Decoders
|
||||||
{
|
{
|
||||||
class OpCodeT16BImm8 : OpCode32, IOpCode32BImm
|
class OpCodeT16BImm8 : OpCodeT16, IOpCode32BImm
|
||||||
{
|
{
|
||||||
public long Immediate { get; }
|
public long Immediate { get; }
|
||||||
|
|
||||||
|
14
ARMeilleure/Decoders/OpCodeT32.cs
Normal file
14
ARMeilleure/Decoders/OpCodeT32.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeT32 : OpCode32
|
||||||
|
{
|
||||||
|
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32(inst, address, opCode);
|
||||||
|
|
||||||
|
public OpCodeT32(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||||
|
{
|
||||||
|
Cond = Condition.Al;
|
||||||
|
|
||||||
|
OpCodeSizeInBytes = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
ARMeilleure/Decoders/OpCodeT32Alu.cs
Normal file
20
ARMeilleure/Decoders/OpCodeT32Alu.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeT32Alu : OpCodeT32, IOpCode32Alu
|
||||||
|
{
|
||||||
|
public int Rd { get; }
|
||||||
|
public int Rn { get; }
|
||||||
|
|
||||||
|
public bool? SetFlags { get; }
|
||||||
|
|
||||||
|
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32Alu(inst, address, opCode);
|
||||||
|
|
||||||
|
public OpCodeT32Alu(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||||
|
{
|
||||||
|
Rd = (opCode >> 8) & 0xf;
|
||||||
|
Rn = (opCode >> 16) & 0xf;
|
||||||
|
|
||||||
|
SetFlags = ((opCode >> 20) & 1) != 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
38
ARMeilleure/Decoders/OpCodeT32AluImm.cs
Normal file
38
ARMeilleure/Decoders/OpCodeT32AluImm.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using ARMeilleure.Common;
|
||||||
|
using System.Runtime.Intrinsics;
|
||||||
|
|
||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeT32AluImm : OpCodeT32Alu, IOpCode32AluImm
|
||||||
|
{
|
||||||
|
public int Immediate { get; }
|
||||||
|
|
||||||
|
public bool IsRotated { get; }
|
||||||
|
|
||||||
|
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32AluImm(inst, address, opCode);
|
||||||
|
|
||||||
|
private static readonly Vector128<int> _factor = Vector128.Create(1, 0x00010001, 0x01000100, 0x01010101);
|
||||||
|
|
||||||
|
public OpCodeT32AluImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||||
|
{
|
||||||
|
int imm8 = (opCode >> 0) & 0xff;
|
||||||
|
int imm3 = (opCode >> 12) & 7;
|
||||||
|
int imm1 = (opCode >> 26) & 1;
|
||||||
|
|
||||||
|
int imm12 = imm8 | (imm3 << 8) | (imm1 << 11);
|
||||||
|
|
||||||
|
if ((imm12 >> 10) == 0)
|
||||||
|
{
|
||||||
|
Immediate = imm8 * _factor.GetElement((imm12 >> 8) & 3);
|
||||||
|
IsRotated = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int shift = imm12 >> 7;
|
||||||
|
|
||||||
|
Immediate = BitUtils.RotateRight(0x80 | (imm12 & 0x7f), shift, 32);
|
||||||
|
IsRotated = shift != 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
ARMeilleure/Decoders/OpCodeT32AluRsImm.cs
Normal file
20
ARMeilleure/Decoders/OpCodeT32AluRsImm.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeT32AluRsImm : OpCodeT32Alu, IOpCode32AluRsImm
|
||||||
|
{
|
||||||
|
public int Rm { get; }
|
||||||
|
public int Immediate { get; }
|
||||||
|
|
||||||
|
public ShiftType ShiftType { get; }
|
||||||
|
|
||||||
|
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32AluRsImm(inst, address, opCode);
|
||||||
|
|
||||||
|
public OpCodeT32AluRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||||
|
{
|
||||||
|
Rm = (opCode >> 0) & 0xf;
|
||||||
|
Immediate = ((opCode >> 6) & 3) | ((opCode >> 10) & 0x1c);
|
||||||
|
|
||||||
|
ShiftType = (ShiftType)((opCode >> 4) & 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
ARMeilleure/Decoders/OpCodeT32BImm20.cs
Normal file
29
ARMeilleure/Decoders/OpCodeT32BImm20.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using ARMeilleure.Instructions;
|
||||||
|
|
||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
|
||||||
|
{
|
||||||
|
public long Immediate { get; }
|
||||||
|
|
||||||
|
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32BImm20(inst, address, opCode);
|
||||||
|
|
||||||
|
public OpCodeT32BImm20(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||||
|
{
|
||||||
|
uint pc = GetPc();
|
||||||
|
|
||||||
|
int imm11 = (opCode >> 0) & 0x7ff;
|
||||||
|
int j2 = (opCode >> 11) & 1;
|
||||||
|
int j1 = (opCode >> 13) & 1;
|
||||||
|
int imm6 = (opCode >> 16) & 0x3f;
|
||||||
|
int s = (opCode >> 26) & 1;
|
||||||
|
|
||||||
|
int imm32 = imm11 | (imm6 << 11) | (j1 << 17) | (j2 << 18) | (s << 19);
|
||||||
|
imm32 = (imm32 << 13) >> 12;
|
||||||
|
|
||||||
|
Immediate = pc + imm32;
|
||||||
|
|
||||||
|
Cond = (Condition)((opCode >> 22) & 0xf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
35
ARMeilleure/Decoders/OpCodeT32BImm24.cs
Normal file
35
ARMeilleure/Decoders/OpCodeT32BImm24.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using ARMeilleure.Instructions;
|
||||||
|
|
||||||
|
namespace ARMeilleure.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeT32BImm24 : OpCodeT32, IOpCode32BImm
|
||||||
|
{
|
||||||
|
public long Immediate { get; }
|
||||||
|
|
||||||
|
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32BImm24(inst, address, opCode);
|
||||||
|
|
||||||
|
public OpCodeT32BImm24(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||||
|
{
|
||||||
|
uint pc = GetPc();
|
||||||
|
|
||||||
|
if (inst.Name == InstName.Blx)
|
||||||
|
{
|
||||||
|
pc &= ~3u;
|
||||||
|
}
|
||||||
|
|
||||||
|
int imm11 = (opCode >> 0) & 0x7ff;
|
||||||
|
int j2 = (opCode >> 11) & 1;
|
||||||
|
int j1 = (opCode >> 13) & 1;
|
||||||
|
int imm10 = (opCode >> 16) & 0x3ff;
|
||||||
|
int s = (opCode >> 26) & 1;
|
||||||
|
|
||||||
|
int i1 = j1 ^ s ^ 1;
|
||||||
|
int i2 = j2 ^ s ^ 1;
|
||||||
|
|
||||||
|
int imm32 = imm11 | (imm10 << 11) | (i2 << 21) | (i1 << 22) | (s << 23);
|
||||||
|
imm32 = (imm32 << 9) >> 8;
|
||||||
|
|
||||||
|
Immediate = pc + imm32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
using ARMeilleure.Instructions;
|
using ARMeilleure.Instructions;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
namespace ARMeilleure.Decoders
|
namespace ARMeilleure.Decoders
|
||||||
{
|
{
|
||||||
@ -972,8 +973,7 @@ namespace ARMeilleure.Decoders
|
|||||||
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
|
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region "OpCode Table (AArch32, T16/T32)"
|
#region "OpCode Table (AArch32, T16)"
|
||||||
// T16
|
|
||||||
SetT16("000<<xxxxxxxxxxx", InstName.Mov, InstEmit32.Mov, OpCodeT16ShiftImm.Create);
|
SetT16("000<<xxxxxxxxxxx", InstName.Mov, InstEmit32.Mov, OpCodeT16ShiftImm.Create);
|
||||||
SetT16("0001100xxxxxxxxx", InstName.Add, InstEmit32.Add, OpCodeT16AddSubReg.Create);
|
SetT16("0001100xxxxxxxxx", InstName.Add, InstEmit32.Add, OpCodeT16AddSubReg.Create);
|
||||||
SetT16("0001101xxxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT16AddSubReg.Create);
|
SetT16("0001101xxxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT16AddSubReg.Create);
|
||||||
@ -1045,6 +1045,46 @@ namespace ARMeilleure.Decoders
|
|||||||
SetT16("11100xxxxxxxxxxx", InstName.B, InstEmit32.B, OpCodeT16BImm11.Create);
|
SetT16("11100xxxxxxxxxxx", InstName.B, InstEmit32.B, OpCodeT16BImm11.Create);
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region "OpCode Table (AArch32, T32)"
|
||||||
|
// Base
|
||||||
|
SetT32("11101011010xxxxx0xxxxxxxxxxxxxxx", InstName.Adc, InstEmit32.Adc, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x01010xxxxx0xxxxxxxxxxxxxxx", InstName.Adc, InstEmit32.Adc, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101011000<xxxx0xxx<<<<xxxxxxxx", InstName.Add, InstEmit32.Add, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x01000<xxxx0xxx<<<<xxxxxxxx", InstName.Add, InstEmit32.Add, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101010000<xxxx0xxx<<<<xxxxxxxx", InstName.And, InstEmit32.And, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00000<xxxx0xxx<<<<xxxxxxxx", InstName.And, InstEmit32.And, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11110x<<<xxxxxxx10x0xxxxxxxxxxxx", InstName.B, InstEmit32.B, OpCodeT32BImm20.Create);
|
||||||
|
SetT32("11110xxxxxxxxxxx10x1xxxxxxxxxxxx", InstName.B, InstEmit32.B, OpCodeT32BImm24.Create);
|
||||||
|
SetT32("11101010001xxxxx0xxxxxxxxxxxxxxx", InstName.Bic, InstEmit32.Bic, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00001xxxxx0xxxxxxxxxxxxxxx", InstName.Bic, InstEmit32.Bic, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11110xxxxxxxxxxx11x1xxxxxxxxxxxx", InstName.Bl, InstEmit32.Bl, OpCodeT32BImm24.Create);
|
||||||
|
SetT32("11110xxxxxxxxxxx11x0xxxxxxxxxxx0", InstName.Blx, InstEmit32.Blx, OpCodeT32BImm24.Create);
|
||||||
|
SetT32("111010110001xxxx0xxx1111xxxxxxxx", InstName.Cmn, InstEmit32.Cmn, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x010001xxxx0xxx1111xxxxxxxx", InstName.Cmn, InstEmit32.Cmn, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("111010111011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101010010x11110xxxxxxxxxxxxxxx", InstName.Mov, InstEmit32.Mov, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00010x11110xxxxxxxxxxxxxxx", InstName.Mov, InstEmit32.Mov, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101010011x11110xxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00011x11110xxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101010011x<<<<0xxxxxxxxxxxxxxx", InstName.Orn, InstEmit32.Orn, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00011x<<<<0xxxxxxxxxxxxxxx", InstName.Orn, InstEmit32.Orn, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101010010x<<<<0xxxxxxxxxxxxxxx", InstName.Orr, InstEmit32.Orr, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x00010x<<<<0xxxxxxxxxxxxxxx", InstName.Orr, InstEmit32.Orr, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101011110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x01101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("111010101001xxxx0xxx1111xxxxxxxx", InstName.Teq, InstEmit32.Teq, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x001001xxxx0xxx1111xxxxxxxx", InstName.Teq, InstEmit32.Teq, OpCodeT32AluImm.Create);
|
||||||
|
SetT32("111010100001xxxx0xxx1111xxxxxxxx", InstName.Tst, InstEmit32.Tst, OpCodeT32AluRsImm.Create);
|
||||||
|
SetT32("11110x000001xxxx0xxx1111xxxxxxxx", InstName.Tst, InstEmit32.Tst, OpCodeT32AluImm.Create);
|
||||||
|
#endregion
|
||||||
|
|
||||||
FillFastLookupTable(InstA32FastLookup, AllInstA32, ToFastLookupIndexA);
|
FillFastLookupTable(InstA32FastLookup, AllInstA32, ToFastLookupIndexA);
|
||||||
FillFastLookupTable(InstT32FastLookup, AllInstT32, ToFastLookupIndexT);
|
FillFastLookupTable(InstT32FastLookup, AllInstT32, ToFastLookupIndexT);
|
||||||
FillFastLookupTable(InstA64FastLookup, AllInstA64, ToFastLookupIndexA);
|
FillFastLookupTable(InstA64FastLookup, AllInstA64, ToFastLookupIndexA);
|
||||||
@ -1092,8 +1132,11 @@ namespace ARMeilleure.Decoders
|
|||||||
|
|
||||||
private static void SetT32(string encoding, InstName name, InstEmitter emitter, MakeOp makeOp)
|
private static void SetT32(string encoding, InstName name, InstEmitter emitter, MakeOp makeOp)
|
||||||
{
|
{
|
||||||
encoding = encoding.Substring(16) + encoding.Substring(0, 16);
|
string reversedEncoding = encoding.Substring(16) + encoding.Substring(0, 16);
|
||||||
Set(encoding, AllInstT32, new InstDescriptor(name, emitter), makeOp);
|
MakeOp reversedMakeOp =
|
||||||
|
(InstDescriptor inst, ulong address, int opCode)
|
||||||
|
=> makeOp(inst, address, (int)BitOperations.RotateRight((uint)opCode, 16));
|
||||||
|
Set(reversedEncoding, AllInstT32, new InstDescriptor(name, emitter), reversedMakeOp);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SetA64(string encoding, InstName name, InstEmitter emitter, MakeOp makeOp)
|
private static void SetA64(string encoding, InstName name, InstEmitter emitter, MakeOp makeOp)
|
||||||
|
@ -244,6 +244,23 @@ namespace ARMeilleure.Instructions
|
|||||||
EmitAluStore(context, res);
|
EmitAluStore(context, res);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Orn(ArmEmitterContext context)
|
||||||
|
{
|
||||||
|
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;
|
||||||
|
|
||||||
|
Operand n = GetAluN(context);
|
||||||
|
Operand m = GetAluM(context);
|
||||||
|
|
||||||
|
Operand res = context.BitwiseOr(n, context.BitwiseNot(m));
|
||||||
|
|
||||||
|
if (ShouldSetFlags(context))
|
||||||
|
{
|
||||||
|
EmitNZFlagsCheck(context, res);
|
||||||
|
}
|
||||||
|
|
||||||
|
EmitAluStore(context, res);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Pkh(ArmEmitterContext context)
|
public static void Pkh(ArmEmitterContext context)
|
||||||
{
|
{
|
||||||
OpCode32AluRsImm op = (OpCode32AluRsImm)context.CurrOp;
|
OpCode32AluRsImm op = (OpCode32AluRsImm)context.CurrOp;
|
||||||
|
@ -128,7 +128,7 @@ namespace ARMeilleure.Instructions
|
|||||||
{
|
{
|
||||||
Debug.Assert(value.Type == OperandType.I32);
|
Debug.Assert(value.Type == OperandType.I32);
|
||||||
|
|
||||||
if (IsThumb(context.CurrOp))
|
if (((OpCode32)context.CurrOp).IsThumb())
|
||||||
{
|
{
|
||||||
bool isReturn = IsA32Return(context);
|
bool isReturn = IsA32Return(context);
|
||||||
if (!isReturn)
|
if (!isReturn)
|
||||||
@ -197,7 +197,7 @@ namespace ARMeilleure.Instructions
|
|||||||
// ARM32.
|
// ARM32.
|
||||||
case IOpCode32AluImm op:
|
case IOpCode32AluImm op:
|
||||||
{
|
{
|
||||||
if (ShouldSetFlags(context) && op.IsRotated)
|
if (ShouldSetFlags(context) && op.IsRotated && setCarry)
|
||||||
{
|
{
|
||||||
SetFlag(context, PState.CFlag, Const((uint)op.Immediate >> 31));
|
SetFlag(context, PState.CFlag, Const((uint)op.Immediate >> 31));
|
||||||
}
|
}
|
||||||
|
@ -9,18 +9,25 @@ namespace ARMeilleure.Instructions
|
|||||||
{
|
{
|
||||||
public static void Brk(ArmEmitterContext context)
|
public static void Brk(ArmEmitterContext context)
|
||||||
{
|
{
|
||||||
EmitExceptionCall(context, nameof(NativeInterface.Break));
|
OpCodeException op = (OpCodeException)context.CurrOp;
|
||||||
|
|
||||||
|
string name = nameof(NativeInterface.Break);
|
||||||
|
|
||||||
|
context.StoreToContext();
|
||||||
|
|
||||||
|
context.Call(typeof(NativeInterface).GetMethod(name), Const(op.Address), Const(op.Id));
|
||||||
|
|
||||||
|
context.LoadFromContext();
|
||||||
|
|
||||||
|
context.Return(Const(op.Address));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Svc(ArmEmitterContext context)
|
public static void Svc(ArmEmitterContext context)
|
||||||
{
|
|
||||||
EmitExceptionCall(context, nameof(NativeInterface.SupervisorCall));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void EmitExceptionCall(ArmEmitterContext context, string name)
|
|
||||||
{
|
{
|
||||||
OpCodeException op = (OpCodeException)context.CurrOp;
|
OpCodeException op = (OpCodeException)context.CurrOp;
|
||||||
|
|
||||||
|
string name = nameof(NativeInterface.SupervisorCall);
|
||||||
|
|
||||||
context.StoreToContext();
|
context.StoreToContext();
|
||||||
|
|
||||||
context.Call(typeof(NativeInterface).GetMethod(name), Const(op.Address), Const(op.Id));
|
context.Call(typeof(NativeInterface).GetMethod(name), Const(op.Address), Const(op.Id));
|
||||||
@ -41,6 +48,8 @@ namespace ARMeilleure.Instructions
|
|||||||
context.Call(typeof(NativeInterface).GetMethod(name), Const(op.Address), Const(op.RawOpCode));
|
context.Call(typeof(NativeInterface).GetMethod(name), Const(op.Address), Const(op.RawOpCode));
|
||||||
|
|
||||||
context.LoadFromContext();
|
context.LoadFromContext();
|
||||||
|
|
||||||
|
context.Return(Const(op.Address));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,19 +9,11 @@ namespace ARMeilleure.Instructions
|
|||||||
static partial class InstEmit32
|
static partial class InstEmit32
|
||||||
{
|
{
|
||||||
public static void Svc(ArmEmitterContext context)
|
public static void Svc(ArmEmitterContext context)
|
||||||
{
|
|
||||||
EmitExceptionCall(context, nameof(NativeInterface.SupervisorCall));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Trap(ArmEmitterContext context)
|
|
||||||
{
|
|
||||||
EmitExceptionCall(context, nameof(NativeInterface.Break));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void EmitExceptionCall(ArmEmitterContext context, string name)
|
|
||||||
{
|
{
|
||||||
IOpCode32Exception op = (IOpCode32Exception)context.CurrOp;
|
IOpCode32Exception op = (IOpCode32Exception)context.CurrOp;
|
||||||
|
|
||||||
|
string name = nameof(NativeInterface.SupervisorCall);
|
||||||
|
|
||||||
context.StoreToContext();
|
context.StoreToContext();
|
||||||
|
|
||||||
context.Call(typeof(NativeInterface).GetMethod(name), Const(((IOpCode)op).Address), Const(op.Id));
|
context.Call(typeof(NativeInterface).GetMethod(name), Const(((IOpCode)op).Address), Const(op.Id));
|
||||||
@ -30,5 +22,20 @@ namespace ARMeilleure.Instructions
|
|||||||
|
|
||||||
Translator.EmitSynchronization(context);
|
Translator.EmitSynchronization(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Trap(ArmEmitterContext context)
|
||||||
|
{
|
||||||
|
IOpCode32Exception op = (IOpCode32Exception)context.CurrOp;
|
||||||
|
|
||||||
|
string name = nameof(NativeInterface.Break);
|
||||||
|
|
||||||
|
context.StoreToContext();
|
||||||
|
|
||||||
|
context.Call(typeof(NativeInterface).GetMethod(name), Const(((IOpCode)op).Address), Const(op.Id));
|
||||||
|
|
||||||
|
context.LoadFromContext();
|
||||||
|
|
||||||
|
context.Return(Const(context.CurrOp.Address));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,7 @@ namespace ARMeilleure.Instructions
|
|||||||
|
|
||||||
uint pc = op.GetPc();
|
uint pc = op.GetPc();
|
||||||
|
|
||||||
bool isThumb = IsThumb(context.CurrOp);
|
bool isThumb = ((OpCode32)context.CurrOp).IsThumb();
|
||||||
|
|
||||||
uint currentPc = isThumb
|
uint currentPc = isThumb
|
||||||
? pc | 1
|
? pc | 1
|
||||||
@ -61,7 +61,7 @@ namespace ARMeilleure.Instructions
|
|||||||
Operand addr = context.Copy(GetIntA32(context, op.Rm));
|
Operand addr = context.Copy(GetIntA32(context, op.Rm));
|
||||||
Operand bitOne = context.BitwiseAnd(addr, Const(1));
|
Operand bitOne = context.BitwiseAnd(addr, Const(1));
|
||||||
|
|
||||||
bool isThumb = IsThumb(context.CurrOp);
|
bool isThumb = ((OpCode32)context.CurrOp).IsThumb();
|
||||||
|
|
||||||
uint currentPc = isThumb
|
uint currentPc = isThumb
|
||||||
? (pc - 2) | 1
|
? (pc - 2) | 1
|
||||||
@ -71,7 +71,7 @@ namespace ARMeilleure.Instructions
|
|||||||
|
|
||||||
SetFlag(context, PState.TFlag, bitOne);
|
SetFlag(context, PState.TFlag, bitOne);
|
||||||
|
|
||||||
EmitVirtualCall(context, addr);
|
EmitBxWritePc(context, addr);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Bx(ArmEmitterContext context)
|
public static void Bx(ArmEmitterContext context)
|
||||||
|
@ -10,11 +10,6 @@ namespace ARMeilleure.Instructions
|
|||||||
{
|
{
|
||||||
static class InstEmitHelper
|
static class InstEmitHelper
|
||||||
{
|
{
|
||||||
public static bool IsThumb(OpCode op)
|
|
||||||
{
|
|
||||||
return op is OpCodeT16;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Operand GetExtendedM(ArmEmitterContext context, int rm, IntType type)
|
public static Operand GetExtendedM(ArmEmitterContext context, int rm, IntType type)
|
||||||
{
|
{
|
||||||
Operand value = GetIntOrZR(context, rm);
|
Operand value = GetIntOrZR(context, rm);
|
||||||
@ -186,7 +181,7 @@ namespace ARMeilleure.Instructions
|
|||||||
|
|
||||||
SetFlag(context, PState.TFlag, mode);
|
SetFlag(context, PState.TFlag, mode);
|
||||||
|
|
||||||
Operand addr = context.ConditionalSelect(mode, pc, context.BitwiseAnd(pc, Const(~3)));
|
Operand addr = context.ConditionalSelect(mode, context.BitwiseAnd(pc, Const(~1)), context.BitwiseAnd(pc, Const(~3)));
|
||||||
|
|
||||||
InstEmitFlowHelper.EmitVirtualJump(context, addr, isReturn);
|
InstEmitFlowHelper.EmitVirtualJump(context, addr, isReturn);
|
||||||
}
|
}
|
||||||
|
@ -130,11 +130,6 @@ namespace ARMeilleure.Instructions
|
|||||||
bool ordered = (accType & AccessType.Ordered) != 0;
|
bool ordered = (accType & AccessType.Ordered) != 0;
|
||||||
bool exclusive = (accType & AccessType.Exclusive) != 0;
|
bool exclusive = (accType & AccessType.Exclusive) != 0;
|
||||||
|
|
||||||
if (ordered)
|
|
||||||
{
|
|
||||||
EmitBarrier(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
Operand address = context.Copy(GetIntOrSP(context, op.Rn));
|
Operand address = context.Copy(GetIntOrSP(context, op.Rn));
|
||||||
|
|
||||||
Operand t = GetIntOrZR(context, op.Rt);
|
Operand t = GetIntOrZR(context, op.Rt);
|
||||||
@ -163,6 +158,11 @@ namespace ARMeilleure.Instructions
|
|||||||
{
|
{
|
||||||
EmitStoreExclusive(context, address, t, exclusive, op.Size, op.Rs, a32: false);
|
EmitStoreExclusive(context, address, t, exclusive, op.Size, op.Rs, a32: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ordered)
|
||||||
|
{
|
||||||
|
EmitBarrier(context);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void EmitBarrier(ArmEmitterContext context)
|
private static void EmitBarrier(ArmEmitterContext context)
|
||||||
|
@ -146,13 +146,13 @@ namespace ARMeilleure.Instructions
|
|||||||
var exclusive = (accType & AccessType.Exclusive) != 0;
|
var exclusive = (accType & AccessType.Exclusive) != 0;
|
||||||
var ordered = (accType & AccessType.Ordered) != 0;
|
var ordered = (accType & AccessType.Ordered) != 0;
|
||||||
|
|
||||||
if (ordered)
|
|
||||||
{
|
|
||||||
EmitBarrier(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((accType & AccessType.Load) != 0)
|
if ((accType & AccessType.Load) != 0)
|
||||||
{
|
{
|
||||||
|
if (ordered)
|
||||||
|
{
|
||||||
|
EmitBarrier(context);
|
||||||
|
}
|
||||||
|
|
||||||
if (size == DWordSizeLog2)
|
if (size == DWordSizeLog2)
|
||||||
{
|
{
|
||||||
// Keep loads atomic - make the call to get the whole region and then decompose it into parts
|
// Keep loads atomic - make the call to get the whole region and then decompose it into parts
|
||||||
@ -219,6 +219,11 @@ namespace ARMeilleure.Instructions
|
|||||||
Operand value = context.ZeroExtend32(OperandType.I64, GetIntA32(context, op.Rt));
|
Operand value = context.ZeroExtend32(OperandType.I64, GetIntA32(context, op.Rt));
|
||||||
EmitStoreExclusive(context, address, value, exclusive, size, op.Rd, a32: true);
|
EmitStoreExclusive(context, address, value, exclusive, size, op.Rd, a32: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ordered)
|
||||||
|
{
|
||||||
|
EmitBarrier(context);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,7 +12,8 @@ namespace ARMeilleure.Instructions
|
|||||||
{
|
{
|
||||||
static partial class InstEmit
|
static partial class InstEmit
|
||||||
{
|
{
|
||||||
private const int DczSizeLog2 = 4;
|
private const int DczSizeLog2 = 4; // Log2 size in words
|
||||||
|
public const int DczSizeInBytes = 4 << DczSizeLog2;
|
||||||
|
|
||||||
public static void Hint(ArmEmitterContext context)
|
public static void Hint(ArmEmitterContext context)
|
||||||
{
|
{
|
||||||
@ -87,7 +88,7 @@ namespace ARMeilleure.Instructions
|
|||||||
// DC ZVA
|
// DC ZVA
|
||||||
Operand t = GetIntOrZR(context, op.Rt);
|
Operand t = GetIntOrZR(context, op.Rt);
|
||||||
|
|
||||||
for (long offset = 0; offset < (4 << DczSizeLog2); offset += 8)
|
for (long offset = 0; offset < DczSizeInBytes; offset += 8)
|
||||||
{
|
{
|
||||||
Operand address = context.Add(t, Const(offset));
|
Operand address = context.Add(t, Const(offset));
|
||||||
|
|
||||||
@ -98,7 +99,12 @@ namespace ARMeilleure.Instructions
|
|||||||
}
|
}
|
||||||
|
|
||||||
// No-op
|
// No-op
|
||||||
case 0b11_011_0111_1110_001: //DC CIVAC
|
case 0b11_011_0111_1110_001: // DC CIVAC
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 0b11_011_0111_0101_001: // IC IVAU
|
||||||
|
Operand target = Register(op.Rt, RegisterType.Integer, OperandType.I64);
|
||||||
|
context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)), target);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -242,6 +242,11 @@ namespace ARMeilleure.Instructions
|
|||||||
return (ulong)function.FuncPtr.ToInt64();
|
return (ulong)function.FuncPtr.ToInt64();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void InvalidateCacheLine(ulong address)
|
||||||
|
{
|
||||||
|
Context.Translator.InvalidateJitCacheRegion(address, InstEmit.DczSizeInBytes);
|
||||||
|
}
|
||||||
|
|
||||||
public static bool CheckSynchronization()
|
public static bool CheckSynchronization()
|
||||||
{
|
{
|
||||||
Statistics.PauseTimer();
|
Statistics.PauseTimer();
|
||||||
|
@ -43,6 +43,12 @@ namespace ARMeilleure.State
|
|||||||
public long TpidrEl0 { get; set; }
|
public long TpidrEl0 { get; set; }
|
||||||
public long Tpidr { get; set; }
|
public long Tpidr { get; set; }
|
||||||
|
|
||||||
|
public uint Pstate
|
||||||
|
{
|
||||||
|
get => _nativeContext.GetPstate();
|
||||||
|
set => _nativeContext.SetPstate(value);
|
||||||
|
}
|
||||||
|
|
||||||
public FPCR Fpcr { get; set; }
|
public FPCR Fpcr { get; set; }
|
||||||
public FPSR Fpsr { get; set; }
|
public FPSR Fpsr { get; set; }
|
||||||
public FPCR StandardFpcrValue => (Fpcr & (FPCR.Ahp)) | FPCR.Dn | FPCR.Fz;
|
public FPCR StandardFpcrValue => (Fpcr & (FPCR.Ahp)) | FPCR.Dn | FPCR.Fz;
|
||||||
|
@ -95,6 +95,25 @@ namespace ARMeilleure.State
|
|||||||
GetStorage().Flags[(int)flag] = value ? 1u : 0u;
|
GetStorage().Flags[(int)flag] = value ? 1u : 0u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public unsafe uint GetPstate()
|
||||||
|
{
|
||||||
|
uint value = 0;
|
||||||
|
for (int flag = 0; flag < RegisterConsts.FlagsCount; flag++)
|
||||||
|
{
|
||||||
|
value |= GetStorage().Flags[flag] != 0 ? 1u << flag : 0u;
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public unsafe void SetPstate(uint value)
|
||||||
|
{
|
||||||
|
for (int flag = 0; flag < RegisterConsts.FlagsCount; flag++)
|
||||||
|
{
|
||||||
|
uint bit = 1u << flag;
|
||||||
|
GetStorage().Flags[flag] = (value & bit) == bit ? 1u : 0u;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public unsafe bool GetFPStateFlag(FPState flag)
|
public unsafe bool GetFPStateFlag(FPState flag)
|
||||||
{
|
{
|
||||||
if ((uint)flag >= RegisterConsts.FpFlagsCount)
|
if ((uint)flag >= RegisterConsts.FpFlagsCount)
|
||||||
|
@ -114,6 +114,7 @@ namespace ARMeilleure.Translation
|
|||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpscr))); // A32 only.
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpscr))); // A32 only.
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpsr)));
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpsr)));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
|
||||||
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr)));
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr)));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr32))); // A32 only.
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr32))); // A32 only.
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)));
|
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)));
|
||||||
|
756
ARMeilleure/Translation/IntervalTree.cs
Normal file
756
ARMeilleure/Translation/IntervalTree.cs
Normal file
@ -0,0 +1,756 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace ARMeilleure.Translation
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An Augmented Interval Tree based off of the "TreeDictionary"'s Red-Black Tree. Allows fast overlap checking of ranges.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="K">Key</typeparam>
|
||||||
|
/// <typeparam name="V">Value</typeparam>
|
||||||
|
public class IntervalTree<K, V> where K : IComparable<K>
|
||||||
|
{
|
||||||
|
private const int ArrayGrowthSize = 32;
|
||||||
|
|
||||||
|
private const bool Black = true;
|
||||||
|
private const bool Red = false;
|
||||||
|
private IntervalTreeNode<K, V> _root = null;
|
||||||
|
private int _count = 0;
|
||||||
|
|
||||||
|
public int Count => _count;
|
||||||
|
|
||||||
|
public IntervalTree() { }
|
||||||
|
|
||||||
|
#region Public Methods
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the values of the interval whose key is <paramref name="key"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">Key of the node value to get</param>
|
||||||
|
/// <param name="value">Value with the given <paramref name="key"/></param>
|
||||||
|
/// <returns>True if the key is on the dictionary, false otherwise</returns>
|
||||||
|
public bool TryGet(K key, out V value)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> node = GetNode(key);
|
||||||
|
|
||||||
|
if (node == null)
|
||||||
|
{
|
||||||
|
value = default;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
value = node.Value;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the start addresses of the intervals whose start and end keys overlap the given range.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start">Start of the range</param>
|
||||||
|
/// <param name="end">End of the range</param>
|
||||||
|
/// <param name="overlaps">Overlaps array to place results in</param>
|
||||||
|
/// <param name="overlapCount">Index to start writing results into the array. Defaults to 0</param>
|
||||||
|
/// <returns>Number of intervals found</returns>
|
||||||
|
public int Get(K start, K end, ref K[] overlaps, int overlapCount = 0)
|
||||||
|
{
|
||||||
|
GetValues(_root, start, end, ref overlaps, ref overlapCount);
|
||||||
|
|
||||||
|
return overlapCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a new interval into the tree whose start is <paramref name="start"/>, end is <paramref name="end"/> and value is <paramref name="value"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start">Start of the range to add</param>
|
||||||
|
/// <param name="end">End of the range to insert</param>
|
||||||
|
/// <param name="value">Value to add</param>
|
||||||
|
/// <param name="updateFactoryCallback">Optional factory used to create a new value if <paramref name="start"/> is already on the tree</param>
|
||||||
|
/// <exception cref="ArgumentNullException"><paramref name="value"/> is null</exception>
|
||||||
|
/// <returns>True if the value was added, false if the start key was already in the dictionary</returns>
|
||||||
|
public bool AddOrUpdate(K start, K end, V value, Func<K, V, V> updateFactoryCallback)
|
||||||
|
{
|
||||||
|
if (value == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
return BSTInsert(start, end, value, updateFactoryCallback, out IntervalTreeNode<K, V> node);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets an existing or adds a new interval into the tree whose start is <paramref name="start"/>, end is <paramref name="end"/> and value is <paramref name="value"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start">Start of the range to add</param>
|
||||||
|
/// <param name="end">End of the range to insert</param>
|
||||||
|
/// <param name="value">Value to add</param>
|
||||||
|
/// <exception cref="ArgumentNullException"><paramref name="value"/> is null</exception>
|
||||||
|
/// <returns><paramref name="value"/> if <paramref name="start"/> is not yet on the tree, or the existing value otherwise</returns>
|
||||||
|
public V GetOrAdd(K start, K end, V value)
|
||||||
|
{
|
||||||
|
if (value == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
BSTInsert(start, end, value, null, out IntervalTreeNode<K, V> node);
|
||||||
|
return node.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes a value from the tree, searching for it with <paramref name="key"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">Key of the node to remove</param>
|
||||||
|
/// <returns>Number of deleted values</returns>
|
||||||
|
public int Remove(K key)
|
||||||
|
{
|
||||||
|
int removed = Delete(key);
|
||||||
|
|
||||||
|
_count -= removed;
|
||||||
|
|
||||||
|
return removed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds all the nodes in the dictionary into <paramref name="list"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A list of all values sorted by Key Order</returns>
|
||||||
|
public List<V> AsList()
|
||||||
|
{
|
||||||
|
List<V> list = new List<V>();
|
||||||
|
|
||||||
|
AddToList(_root, list);
|
||||||
|
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Private Methods (BST)
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds all values that are children of or contained within <paramref name="node"/> into <paramref name="list"/>, in Key Order.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">The node to search for values within</param>
|
||||||
|
/// <param name="list">The list to add values to</param>
|
||||||
|
private void AddToList(IntervalTreeNode<K, V> node, List<V> list)
|
||||||
|
{
|
||||||
|
if (node == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddToList(node.Left, list);
|
||||||
|
|
||||||
|
list.Add(node.Value);
|
||||||
|
|
||||||
|
AddToList(node.Right, list);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieve the node reference whose key is <paramref name="key"/>, or null if no such node exists.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">Key of the node to get</param>
|
||||||
|
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
|
||||||
|
/// <returns>Node reference in the tree</returns>
|
||||||
|
private IntervalTreeNode<K, V> GetNode(K key)
|
||||||
|
{
|
||||||
|
if (key == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
IntervalTreeNode<K, V> node = _root;
|
||||||
|
while (node != null)
|
||||||
|
{
|
||||||
|
int cmp = key.CompareTo(node.Start);
|
||||||
|
if (cmp < 0)
|
||||||
|
{
|
||||||
|
node = node.Left;
|
||||||
|
}
|
||||||
|
else if (cmp > 0)
|
||||||
|
{
|
||||||
|
node = node.Right;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieve all values that overlap the given start and end keys.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start">Start of the range</param>
|
||||||
|
/// <param name="end">End of the range</param>
|
||||||
|
/// <param name="overlaps">Overlaps array to place results in</param>
|
||||||
|
/// <param name="overlapCount">Overlaps count to update</param>
|
||||||
|
private void GetValues(IntervalTreeNode<K, V> node, K start, K end, ref K[] overlaps, ref int overlapCount)
|
||||||
|
{
|
||||||
|
if (node == null || start.CompareTo(node.Max) >= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetValues(node.Left, start, end, ref overlaps, ref overlapCount);
|
||||||
|
|
||||||
|
bool endsOnRight = end.CompareTo(node.Start) > 0;
|
||||||
|
if (endsOnRight)
|
||||||
|
{
|
||||||
|
if (start.CompareTo(node.End) < 0)
|
||||||
|
{
|
||||||
|
if (overlaps.Length >= overlapCount)
|
||||||
|
{
|
||||||
|
Array.Resize(ref overlaps, overlapCount + ArrayGrowthSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
overlaps[overlapCount++] = node.Start;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetValues(node.Right, start, end, ref overlaps, ref overlapCount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Propagate an increase in max value starting at the given node, heading up the tree.
|
||||||
|
/// This should only be called if the max increases - not for rebalancing or removals.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">The node to start propagating from</param>
|
||||||
|
private void PropagateIncrease(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
K max = node.Max;
|
||||||
|
IntervalTreeNode<K, V> ptr = node;
|
||||||
|
|
||||||
|
while ((ptr = ptr.Parent) != null)
|
||||||
|
{
|
||||||
|
if (max.CompareTo(ptr.Max) > 0)
|
||||||
|
{
|
||||||
|
ptr.Max = max;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Propagate recalculating max value starting at the given node, heading up the tree.
|
||||||
|
/// This fully recalculates the max value from all children when there is potential for it to decrease.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">The node to start propagating from</param>
|
||||||
|
private void PropagateFull(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> ptr = node;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
K max = ptr.End;
|
||||||
|
|
||||||
|
if (ptr.Left != null && ptr.Left.Max.CompareTo(max) > 0)
|
||||||
|
{
|
||||||
|
max = ptr.Left.Max;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ptr.Right != null && ptr.Right.Max.CompareTo(max) > 0)
|
||||||
|
{
|
||||||
|
max = ptr.Right.Max;
|
||||||
|
}
|
||||||
|
|
||||||
|
ptr.Max = max;
|
||||||
|
} while ((ptr = ptr.Parent) != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Insertion Mechanism for the interval tree. Similar to a BST insert, with the start of the range as the key.
|
||||||
|
/// Iterates the tree starting from the root and inserts a new node where all children in the left subtree are less than <paramref name="start"/>, and all children in the right subtree are greater than <paramref name="start"/>.
|
||||||
|
/// Each node can contain multiple values, and has an end address which is the maximum of all those values.
|
||||||
|
/// Post insertion, the "max" value of the node and all parents are updated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start">Start of the range to insert</param>
|
||||||
|
/// <param name="end">End of the range to insert</param>
|
||||||
|
/// <param name="value">Value to insert</param>
|
||||||
|
/// <param name="updateFactoryCallback">Optional factory used to create a new value if <paramref name="start"/> is already on the tree</param>
|
||||||
|
/// <param name="outNode">Node that was inserted or modified</param>
|
||||||
|
/// <returns>True if <paramref name="start"/> was not yet on the tree, false otherwise</returns>
|
||||||
|
private bool BSTInsert(K start, K end, V value, Func<K, V, V> updateFactoryCallback, out IntervalTreeNode<K, V> outNode)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> parent = null;
|
||||||
|
IntervalTreeNode<K, V> node = _root;
|
||||||
|
|
||||||
|
while (node != null)
|
||||||
|
{
|
||||||
|
parent = node;
|
||||||
|
int cmp = start.CompareTo(node.Start);
|
||||||
|
if (cmp < 0)
|
||||||
|
{
|
||||||
|
node = node.Left;
|
||||||
|
}
|
||||||
|
else if (cmp > 0)
|
||||||
|
{
|
||||||
|
node = node.Right;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outNode = node;
|
||||||
|
|
||||||
|
if (updateFactoryCallback != null)
|
||||||
|
{
|
||||||
|
// Replace
|
||||||
|
node.Value = updateFactoryCallback(start, node.Value);
|
||||||
|
|
||||||
|
int endCmp = end.CompareTo(node.End);
|
||||||
|
|
||||||
|
if (endCmp > 0)
|
||||||
|
{
|
||||||
|
node.End = end;
|
||||||
|
if (end.CompareTo(node.Max) > 0)
|
||||||
|
{
|
||||||
|
node.Max = end;
|
||||||
|
PropagateIncrease(node);
|
||||||
|
RestoreBalanceAfterInsertion(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (endCmp < 0)
|
||||||
|
{
|
||||||
|
node.End = end;
|
||||||
|
PropagateFull(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
IntervalTreeNode<K, V> newNode = new IntervalTreeNode<K, V>(start, end, value, parent);
|
||||||
|
if (newNode.Parent == null)
|
||||||
|
{
|
||||||
|
_root = newNode;
|
||||||
|
}
|
||||||
|
else if (start.CompareTo(parent.Start) < 0)
|
||||||
|
{
|
||||||
|
parent.Left = newNode;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parent.Right = newNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
PropagateIncrease(newNode);
|
||||||
|
_count++;
|
||||||
|
RestoreBalanceAfterInsertion(newNode);
|
||||||
|
outNode = newNode;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the value from the dictionary after searching for it with <paramref name="key">.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">Key to search for</param>
|
||||||
|
/// <returns>Number of deleted values</returns>
|
||||||
|
private int Delete(K key)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> nodeToDelete = GetNode(key);
|
||||||
|
|
||||||
|
if (nodeToDelete == null)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
IntervalTreeNode<K, V> replacementNode;
|
||||||
|
|
||||||
|
if (LeftOf(nodeToDelete) == null || RightOf(nodeToDelete) == null)
|
||||||
|
{
|
||||||
|
replacementNode = nodeToDelete;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
replacementNode = PredecessorOf(nodeToDelete);
|
||||||
|
}
|
||||||
|
|
||||||
|
IntervalTreeNode<K, V> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
|
||||||
|
|
||||||
|
if (tmp != null)
|
||||||
|
{
|
||||||
|
tmp.Parent = ParentOf(replacementNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ParentOf(replacementNode) == null)
|
||||||
|
{
|
||||||
|
_root = tmp;
|
||||||
|
}
|
||||||
|
else if (replacementNode == LeftOf(ParentOf(replacementNode)))
|
||||||
|
{
|
||||||
|
ParentOf(replacementNode).Left = tmp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ParentOf(replacementNode).Right = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (replacementNode != nodeToDelete)
|
||||||
|
{
|
||||||
|
nodeToDelete.Start = replacementNode.Start;
|
||||||
|
nodeToDelete.Value = replacementNode.Value;
|
||||||
|
nodeToDelete.End = replacementNode.End;
|
||||||
|
nodeToDelete.Max = replacementNode.Max;
|
||||||
|
}
|
||||||
|
|
||||||
|
PropagateFull(replacementNode);
|
||||||
|
|
||||||
|
if (tmp != null && ColorOf(replacementNode) == Black)
|
||||||
|
{
|
||||||
|
RestoreBalanceAfterRemoval(tmp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Root Node</param>
|
||||||
|
/// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
|
||||||
|
private static IntervalTreeNode<K, V> Maximum(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> tmp = node;
|
||||||
|
while (tmp.Right != null)
|
||||||
|
{
|
||||||
|
tmp = tmp.Right;
|
||||||
|
}
|
||||||
|
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the node whose key is immediately less than <paramref name="node"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Node to find the predecessor of</param>
|
||||||
|
/// <returns>Predecessor of <paramref name="node"/></returns>
|
||||||
|
private static IntervalTreeNode<K, V> PredecessorOf(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
if (node.Left != null)
|
||||||
|
{
|
||||||
|
return Maximum(node.Left);
|
||||||
|
}
|
||||||
|
IntervalTreeNode<K, V> parent = node.Parent;
|
||||||
|
while (parent != null && node == parent.Left)
|
||||||
|
{
|
||||||
|
node = parent;
|
||||||
|
parent = parent.Parent;
|
||||||
|
}
|
||||||
|
return parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Private Methods (RBL)
|
||||||
|
|
||||||
|
private void RestoreBalanceAfterRemoval(IntervalTreeNode<K, V> balanceNode)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> ptr = balanceNode;
|
||||||
|
|
||||||
|
while (ptr != _root && ColorOf(ptr) == Black)
|
||||||
|
{
|
||||||
|
if (ptr == LeftOf(ParentOf(ptr)))
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> sibling = RightOf(ParentOf(ptr));
|
||||||
|
|
||||||
|
if (ColorOf(sibling) == Red)
|
||||||
|
{
|
||||||
|
SetColor(sibling, Black);
|
||||||
|
SetColor(ParentOf(ptr), Red);
|
||||||
|
RotateLeft(ParentOf(ptr));
|
||||||
|
sibling = RightOf(ParentOf(ptr));
|
||||||
|
}
|
||||||
|
if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black)
|
||||||
|
{
|
||||||
|
SetColor(sibling, Red);
|
||||||
|
ptr = ParentOf(ptr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (ColorOf(RightOf(sibling)) == Black)
|
||||||
|
{
|
||||||
|
SetColor(LeftOf(sibling), Black);
|
||||||
|
SetColor(sibling, Red);
|
||||||
|
RotateRight(sibling);
|
||||||
|
sibling = RightOf(ParentOf(ptr));
|
||||||
|
}
|
||||||
|
SetColor(sibling, ColorOf(ParentOf(ptr)));
|
||||||
|
SetColor(ParentOf(ptr), Black);
|
||||||
|
SetColor(RightOf(sibling), Black);
|
||||||
|
RotateLeft(ParentOf(ptr));
|
||||||
|
ptr = _root;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> sibling = LeftOf(ParentOf(ptr));
|
||||||
|
|
||||||
|
if (ColorOf(sibling) == Red)
|
||||||
|
{
|
||||||
|
SetColor(sibling, Black);
|
||||||
|
SetColor(ParentOf(ptr), Red);
|
||||||
|
RotateRight(ParentOf(ptr));
|
||||||
|
sibling = LeftOf(ParentOf(ptr));
|
||||||
|
}
|
||||||
|
if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black)
|
||||||
|
{
|
||||||
|
SetColor(sibling, Red);
|
||||||
|
ptr = ParentOf(ptr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (ColorOf(LeftOf(sibling)) == Black)
|
||||||
|
{
|
||||||
|
SetColor(RightOf(sibling), Black);
|
||||||
|
SetColor(sibling, Red);
|
||||||
|
RotateLeft(sibling);
|
||||||
|
sibling = LeftOf(ParentOf(ptr));
|
||||||
|
}
|
||||||
|
SetColor(sibling, ColorOf(ParentOf(ptr)));
|
||||||
|
SetColor(ParentOf(ptr), Black);
|
||||||
|
SetColor(LeftOf(sibling), Black);
|
||||||
|
RotateRight(ParentOf(ptr));
|
||||||
|
ptr = _root;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SetColor(ptr, Black);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RestoreBalanceAfterInsertion(IntervalTreeNode<K, V> balanceNode)
|
||||||
|
{
|
||||||
|
SetColor(balanceNode, Red);
|
||||||
|
while (balanceNode != null && balanceNode != _root && ColorOf(ParentOf(balanceNode)) == Red)
|
||||||
|
{
|
||||||
|
if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode))))
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> sibling = RightOf(ParentOf(ParentOf(balanceNode)));
|
||||||
|
|
||||||
|
if (ColorOf(sibling) == Red)
|
||||||
|
{
|
||||||
|
SetColor(ParentOf(balanceNode), Black);
|
||||||
|
SetColor(sibling, Black);
|
||||||
|
SetColor(ParentOf(ParentOf(balanceNode)), Red);
|
||||||
|
balanceNode = ParentOf(ParentOf(balanceNode));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (balanceNode == RightOf(ParentOf(balanceNode)))
|
||||||
|
{
|
||||||
|
balanceNode = ParentOf(balanceNode);
|
||||||
|
RotateLeft(balanceNode);
|
||||||
|
}
|
||||||
|
SetColor(ParentOf(balanceNode), Black);
|
||||||
|
SetColor(ParentOf(ParentOf(balanceNode)), Red);
|
||||||
|
RotateRight(ParentOf(ParentOf(balanceNode)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> sibling = LeftOf(ParentOf(ParentOf(balanceNode)));
|
||||||
|
|
||||||
|
if (ColorOf(sibling) == Red)
|
||||||
|
{
|
||||||
|
SetColor(ParentOf(balanceNode), Black);
|
||||||
|
SetColor(sibling, Black);
|
||||||
|
SetColor(ParentOf(ParentOf(balanceNode)), Red);
|
||||||
|
balanceNode = ParentOf(ParentOf(balanceNode));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (balanceNode == LeftOf(ParentOf(balanceNode)))
|
||||||
|
{
|
||||||
|
balanceNode = ParentOf(balanceNode);
|
||||||
|
RotateRight(balanceNode);
|
||||||
|
}
|
||||||
|
SetColor(ParentOf(balanceNode), Black);
|
||||||
|
SetColor(ParentOf(ParentOf(balanceNode)), Red);
|
||||||
|
RotateLeft(ParentOf(ParentOf(balanceNode)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SetColor(_root, Black);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RotateLeft(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> right = RightOf(node);
|
||||||
|
node.Right = LeftOf(right);
|
||||||
|
if (node.Right != null)
|
||||||
|
{
|
||||||
|
node.Right.Parent = node;
|
||||||
|
}
|
||||||
|
IntervalTreeNode<K, V> nodeParent = ParentOf(node);
|
||||||
|
right.Parent = nodeParent;
|
||||||
|
if (nodeParent == null)
|
||||||
|
{
|
||||||
|
_root = right;
|
||||||
|
}
|
||||||
|
else if (node == LeftOf(nodeParent))
|
||||||
|
{
|
||||||
|
nodeParent.Left = right;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nodeParent.Right = right;
|
||||||
|
}
|
||||||
|
right.Left = node;
|
||||||
|
node.Parent = right;
|
||||||
|
|
||||||
|
PropagateFull(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RotateRight(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
IntervalTreeNode<K, V> left = LeftOf(node);
|
||||||
|
node.Left = RightOf(left);
|
||||||
|
if (node.Left != null)
|
||||||
|
{
|
||||||
|
node.Left.Parent = node;
|
||||||
|
}
|
||||||
|
IntervalTreeNode<K, V> nodeParent = ParentOf(node);
|
||||||
|
left.Parent = nodeParent;
|
||||||
|
if (nodeParent == null)
|
||||||
|
{
|
||||||
|
_root = left;
|
||||||
|
}
|
||||||
|
else if (node == RightOf(nodeParent))
|
||||||
|
{
|
||||||
|
nodeParent.Right = left;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nodeParent.Left = left;
|
||||||
|
}
|
||||||
|
left.Right = node;
|
||||||
|
node.Parent = left;
|
||||||
|
|
||||||
|
PropagateFull(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Safety-Methods
|
||||||
|
|
||||||
|
// These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the color of <paramref name="node"/>, or Black if it is null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Node</param>
|
||||||
|
/// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
|
||||||
|
private static bool ColorOf(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
return node == null || node.Color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
|
||||||
|
/// <br></br>
|
||||||
|
/// This method does nothing if <paramref name="node"/> is null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Node to set the color of</param>
|
||||||
|
/// <param name="color">Color (Boolean)</param>
|
||||||
|
private static void SetColor(IntervalTreeNode<K, V> node, bool color)
|
||||||
|
{
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
node.Color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Node to retrieve the left child from</param>
|
||||||
|
/// <returns>Left child of <paramref name="node"/></returns>
|
||||||
|
private static IntervalTreeNode<K, V> LeftOf(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
return node?.Left;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Node to retrieve the right child from</param>
|
||||||
|
/// <returns>Right child of <paramref name="node"/></returns>
|
||||||
|
private static IntervalTreeNode<K, V> RightOf(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
return node?.Right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="node">Node to retrieve the parent from</param>
|
||||||
|
/// <returns>Parent of <paramref name="node"/></returns>
|
||||||
|
private static IntervalTreeNode<K, V> ParentOf(IntervalTreeNode<K, V> node)
|
||||||
|
{
|
||||||
|
return node?.Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public bool ContainsKey(K key)
|
||||||
|
{
|
||||||
|
return GetNode(key) != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
_root = null;
|
||||||
|
_count = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a node in the IntervalTree which contains start and end keys of type K, and a value of generic type V.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="K">Key type of the node</typeparam>
|
||||||
|
/// <typeparam name="V">Value type of the node</typeparam>
|
||||||
|
internal class IntervalTreeNode<K, V>
|
||||||
|
{
|
||||||
|
internal bool Color = true;
|
||||||
|
internal IntervalTreeNode<K, V> Left = null;
|
||||||
|
internal IntervalTreeNode<K, V> Right = null;
|
||||||
|
internal IntervalTreeNode<K, V> Parent = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The start of the range.
|
||||||
|
/// </summary>
|
||||||
|
internal K Start;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The end of the range.
|
||||||
|
/// </summary>
|
||||||
|
internal K End;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum end value of this node and all its children.
|
||||||
|
/// </summary>
|
||||||
|
internal K Max;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Value stored on this node.
|
||||||
|
/// </summary>
|
||||||
|
internal V Value;
|
||||||
|
|
||||||
|
public IntervalTreeNode(K start, K end, V value, IntervalTreeNode<K, V> parent)
|
||||||
|
{
|
||||||
|
this.Start = start;
|
||||||
|
this.End = end;
|
||||||
|
this.Max = end;
|
||||||
|
this.Value = value;
|
||||||
|
this.Parent = parent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||||
|
|
||||||
private const uint InternalVersion = 3061; //! To be incremented manually for each change to the ARMeilleure project.
|
private const uint InternalVersion = 3193; //! To be incremented manually for each change to the ARMeilleure project.
|
||||||
|
|
||||||
private const string ActualDir = "0";
|
private const string ActualDir = "0";
|
||||||
private const string BackupDir = "1";
|
private const string BackupDir = "1";
|
||||||
@ -585,7 +585,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
translator.RegisterFunction(infoEntry.Address, func);
|
translator.RegisterFunction(infoEntry.Address, func);
|
||||||
|
|
||||||
bool isAddressUnique = translator.Functions.TryAdd(infoEntry.Address, func);
|
bool isAddressUnique = translator.Functions.TryAdd(infoEntry.Address, infoEntry.GuestSize, func);
|
||||||
|
|
||||||
Debug.Assert(isAddressUnique, $"The address 0x{infoEntry.Address:X16} is not unique.");
|
Debug.Assert(isAddressUnique, $"The address 0x{infoEntry.Address:X16} is not unique.");
|
||||||
}
|
}
|
||||||
@ -815,7 +815,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
|
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
|
||||||
|
|
||||||
bool isAddressUnique = translator.Functions.TryAdd(address, func);
|
bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func);
|
||||||
|
|
||||||
Debug.Assert(isAddressUnique, $"The address 0x{address:X16} is not unique.");
|
Debug.Assert(isAddressUnique, $"The address 0x{address:X16} is not unique.");
|
||||||
|
|
||||||
|
@ -96,7 +96,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
return address >= StaticCodeStart && address < StaticCodeStart + StaticCodeSize;
|
return address >= StaticCodeStart && address < StaticCodeStart + StaticCodeSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(ConcurrentDictionary<ulong, TranslatedFunction> funcs)
|
internal static ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
|
||||||
{
|
{
|
||||||
var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
|
var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
|
||||||
|
|
||||||
|
@ -113,7 +113,7 @@ namespace ARMeilleure.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Array.Clear(localDefs, 0, localDefs.Length);
|
Array.Clear(localDefs);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Second pass, rename variables with definitions on different blocks.
|
// Second pass, rename variables with definitions on different blocks.
|
||||||
|
@ -49,7 +49,7 @@ namespace ARMeilleure.Translation
|
|||||||
private readonly AutoResetEvent _backgroundTranslatorEvent;
|
private readonly AutoResetEvent _backgroundTranslatorEvent;
|
||||||
private readonly ReaderWriterLock _backgroundTranslatorLock;
|
private readonly ReaderWriterLock _backgroundTranslatorLock;
|
||||||
|
|
||||||
internal ConcurrentDictionary<ulong, TranslatedFunction> Functions { get; }
|
internal TranslatorCache<TranslatedFunction> Functions { get; }
|
||||||
internal AddressTable<ulong> FunctionTable { get; }
|
internal AddressTable<ulong> FunctionTable { get; }
|
||||||
internal EntryTable<uint> CountTable { get; }
|
internal EntryTable<uint> CountTable { get; }
|
||||||
internal TranslatorStubs Stubs { get; }
|
internal TranslatorStubs Stubs { get; }
|
||||||
@ -75,7 +75,7 @@ namespace ARMeilleure.Translation
|
|||||||
JitCache.Initialize(allocator);
|
JitCache.Initialize(allocator);
|
||||||
|
|
||||||
CountTable = new EntryTable<uint>();
|
CountTable = new EntryTable<uint>();
|
||||||
Functions = new ConcurrentDictionary<ulong, TranslatedFunction>();
|
Functions = new TranslatorCache<TranslatedFunction>();
|
||||||
FunctionTable = new AddressTable<ulong>(for64Bits ? Levels64Bit : Levels32Bit);
|
FunctionTable = new AddressTable<ulong>(for64Bits ? Levels64Bit : Levels32Bit);
|
||||||
Stubs = new TranslatorStubs(this);
|
Stubs = new TranslatorStubs(this);
|
||||||
|
|
||||||
@ -93,12 +93,12 @@ namespace ARMeilleure.Translation
|
|||||||
{
|
{
|
||||||
_backgroundTranslatorLock.AcquireReaderLock(Timeout.Infinite);
|
_backgroundTranslatorLock.AcquireReaderLock(Timeout.Infinite);
|
||||||
|
|
||||||
if (_backgroundStack.TryPop(out RejitRequest request) &&
|
if (_backgroundStack.TryPop(out RejitRequest request) &&
|
||||||
_backgroundSet.TryRemove(request.Address, out _))
|
_backgroundSet.TryRemove(request.Address, out _))
|
||||||
{
|
{
|
||||||
TranslatedFunction func = Translate(request.Address, request.Mode, highCq: true);
|
TranslatedFunction func = Translate(request.Address, request.Mode, highCq: true);
|
||||||
|
|
||||||
Functions.AddOrUpdate(request.Address, func, (key, oldFunc) =>
|
Functions.AddOrUpdate(request.Address, func.GuestSize, func, (key, oldFunc) =>
|
||||||
{
|
{
|
||||||
EnqueueForDeletion(key, oldFunc);
|
EnqueueForDeletion(key, oldFunc);
|
||||||
return func;
|
return func;
|
||||||
@ -196,7 +196,7 @@ namespace ARMeilleure.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ulong ExecuteSingle(State.ExecutionContext context, ulong address)
|
private ulong ExecuteSingle(State.ExecutionContext context, ulong address)
|
||||||
{
|
{
|
||||||
TranslatedFunction func = GetOrTranslate(address, context.ExecutionMode);
|
TranslatedFunction func = GetOrTranslate(address, context.ExecutionMode);
|
||||||
|
|
||||||
@ -209,13 +209,24 @@ namespace ARMeilleure.Translation
|
|||||||
return nextAddr;
|
return nextAddr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ulong Step(State.ExecutionContext context, ulong address)
|
||||||
|
{
|
||||||
|
TranslatedFunction func = Translate(address, context.ExecutionMode, highCq: false, singleStep: true);
|
||||||
|
|
||||||
|
address = func.Execute(context);
|
||||||
|
|
||||||
|
EnqueueForDeletion(address, func);
|
||||||
|
|
||||||
|
return address;
|
||||||
|
}
|
||||||
|
|
||||||
internal TranslatedFunction GetOrTranslate(ulong address, ExecutionMode mode)
|
internal TranslatedFunction GetOrTranslate(ulong address, ExecutionMode mode)
|
||||||
{
|
{
|
||||||
if (!Functions.TryGetValue(address, out TranslatedFunction func))
|
if (!Functions.TryGetValue(address, out TranslatedFunction func))
|
||||||
{
|
{
|
||||||
func = Translate(address, mode, highCq: false);
|
func = Translate(address, mode, highCq: false);
|
||||||
|
|
||||||
TranslatedFunction oldFunc = Functions.GetOrAdd(address, func);
|
TranslatedFunction oldFunc = Functions.GetOrAdd(address, func.GuestSize, func);
|
||||||
|
|
||||||
if (oldFunc != func)
|
if (oldFunc != func)
|
||||||
{
|
{
|
||||||
@ -242,7 +253,7 @@ namespace ARMeilleure.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq)
|
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
|
||||||
{
|
{
|
||||||
var context = new ArmEmitterContext(
|
var context = new ArmEmitterContext(
|
||||||
Memory,
|
Memory,
|
||||||
@ -255,7 +266,7 @@ namespace ARMeilleure.Translation
|
|||||||
|
|
||||||
Logger.StartPass(PassName.Decoding);
|
Logger.StartPass(PassName.Decoding);
|
||||||
|
|
||||||
Block[] blocks = Decoder.Decode(Memory, address, mode, highCq, singleBlock: false);
|
Block[] blocks = Decoder.Decode(Memory, address, mode, highCq, singleStep ? DecoderMode.SingleInstruction : DecoderMode.MultipleBlocks);
|
||||||
|
|
||||||
Logger.EndPass(PassName.Decoding);
|
Logger.EndPass(PassName.Decoding);
|
||||||
|
|
||||||
@ -285,14 +296,14 @@ namespace ARMeilleure.Translation
|
|||||||
|
|
||||||
var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
|
var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
|
||||||
|
|
||||||
if (context.HasPtc)
|
if (context.HasPtc && !singleStep)
|
||||||
{
|
{
|
||||||
options |= CompilerOptions.Relocatable;
|
options |= CompilerOptions.Relocatable;
|
||||||
}
|
}
|
||||||
|
|
||||||
CompiledFunction compiledFunc = Compiler.Compile(cfg, argTypes, retType, options);
|
CompiledFunction compiledFunc = Compiler.Compile(cfg, argTypes, retType, options);
|
||||||
|
|
||||||
if (context.HasPtc)
|
if (context.HasPtc && !singleStep)
|
||||||
{
|
{
|
||||||
Hash128 hash = Ptc.ComputeHash(Memory, address, funcSize);
|
Hash128 hash = Ptc.ComputeHash(Memory, address, funcSize);
|
||||||
|
|
||||||
@ -471,7 +482,24 @@ namespace ARMeilleure.Translation
|
|||||||
// If rejit is running, stop it as it may be trying to rejit a function on the invalidated region.
|
// If rejit is running, stop it as it may be trying to rejit a function on the invalidated region.
|
||||||
ClearRejitQueue(allowRequeue: true);
|
ClearRejitQueue(allowRequeue: true);
|
||||||
|
|
||||||
// TODO: Completely remove functions overlapping the specified range from the cache.
|
ulong[] overlapAddresses = Array.Empty<ulong>();
|
||||||
|
|
||||||
|
int overlapsCount = Functions.GetOverlaps(address, size, ref overlapAddresses);
|
||||||
|
|
||||||
|
for (int index = 0; index < overlapsCount; index++)
|
||||||
|
{
|
||||||
|
ulong overlapAddress = overlapAddresses[index];
|
||||||
|
|
||||||
|
if (Functions.TryGetValue(overlapAddress, out TranslatedFunction overlap))
|
||||||
|
{
|
||||||
|
Functions.Remove(overlapAddress);
|
||||||
|
Volatile.Write(ref FunctionTable.GetValue(overlapAddress), FunctionTable.Fill);
|
||||||
|
EnqueueForDeletion(overlapAddress, overlap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Remove overlapping functions from the JitCache aswell.
|
||||||
|
// This should be done safely, with a mechanism to ensure the function is not being executed.
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void EnqueueForRejit(ulong guestAddress, ExecutionMode mode)
|
internal void EnqueueForRejit(ulong guestAddress, ExecutionMode mode)
|
||||||
@ -493,7 +521,9 @@ namespace ARMeilleure.Translation
|
|||||||
// Ensure no attempt will be made to compile new functions due to rejit.
|
// Ensure no attempt will be made to compile new functions due to rejit.
|
||||||
ClearRejitQueue(allowRequeue: false);
|
ClearRejitQueue(allowRequeue: false);
|
||||||
|
|
||||||
foreach (var func in Functions.Values)
|
List<TranslatedFunction> functions = Functions.AsList();
|
||||||
|
|
||||||
|
foreach (var func in functions)
|
||||||
{
|
{
|
||||||
JitCache.Unmap(func.FuncPtr);
|
JitCache.Unmap(func.FuncPtr);
|
||||||
|
|
||||||
|
95
ARMeilleure/Translation/TranslatorCache.cs
Normal file
95
ARMeilleure/Translation/TranslatorCache.cs
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace ARMeilleure.Translation
|
||||||
|
{
|
||||||
|
internal class TranslatorCache<T>
|
||||||
|
{
|
||||||
|
private readonly IntervalTree<ulong, T> _tree;
|
||||||
|
private readonly ReaderWriterLock _treeLock;
|
||||||
|
|
||||||
|
public int Count => _tree.Count;
|
||||||
|
|
||||||
|
public TranslatorCache()
|
||||||
|
{
|
||||||
|
_tree = new IntervalTree<ulong, T>();
|
||||||
|
_treeLock = new ReaderWriterLock();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryAdd(ulong address, ulong size, T value)
|
||||||
|
{
|
||||||
|
return AddOrUpdate(address, size, value, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool AddOrUpdate(ulong address, ulong size, T value, Func<ulong, T, T> updateFactoryCallback)
|
||||||
|
{
|
||||||
|
_treeLock.AcquireWriterLock(Timeout.Infinite);
|
||||||
|
bool result = _tree.AddOrUpdate(address, address + size, value, updateFactoryCallback);
|
||||||
|
_treeLock.ReleaseWriterLock();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T GetOrAdd(ulong address, ulong size, T value)
|
||||||
|
{
|
||||||
|
_treeLock.AcquireWriterLock(Timeout.Infinite);
|
||||||
|
value = _tree.GetOrAdd(address, address + size, value);
|
||||||
|
_treeLock.ReleaseWriterLock();
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Remove(ulong address)
|
||||||
|
{
|
||||||
|
_treeLock.AcquireWriterLock(Timeout.Infinite);
|
||||||
|
bool removed = _tree.Remove(address) != 0;
|
||||||
|
_treeLock.ReleaseWriterLock();
|
||||||
|
|
||||||
|
return removed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
_treeLock.AcquireWriterLock(Timeout.Infinite);
|
||||||
|
_tree.Clear();
|
||||||
|
_treeLock.ReleaseWriterLock();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ContainsKey(ulong address)
|
||||||
|
{
|
||||||
|
_treeLock.AcquireReaderLock(Timeout.Infinite);
|
||||||
|
bool result = _tree.ContainsKey(address);
|
||||||
|
_treeLock.ReleaseReaderLock();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetValue(ulong address, out T value)
|
||||||
|
{
|
||||||
|
_treeLock.AcquireReaderLock(Timeout.Infinite);
|
||||||
|
bool result = _tree.TryGet(address, out value);
|
||||||
|
_treeLock.ReleaseReaderLock();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetOverlaps(ulong address, ulong size, ref ulong[] overlaps)
|
||||||
|
{
|
||||||
|
_treeLock.AcquireReaderLock(Timeout.Infinite);
|
||||||
|
int count = _tree.Get(address, address + size, ref overlaps);
|
||||||
|
_treeLock.ReleaseReaderLock();
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<T> AsList()
|
||||||
|
{
|
||||||
|
_treeLock.AcquireReaderLock(Timeout.Infinite);
|
||||||
|
List<T> list = _tree.AsList();
|
||||||
|
_treeLock.ReleaseReaderLock();
|
||||||
|
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
private const int FixedPointPrecision = 14;
|
private const int FixedPointPrecision = 14;
|
||||||
|
|
||||||
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
Enabled = true;
|
Enabled = true;
|
||||||
NodeId = nodeId;
|
NodeId = nodeId;
|
||||||
@ -63,6 +63,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
|
// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
||||||
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
private Reverb3dParameter _parameter;
|
private Reverb3dParameter _parameter;
|
||||||
|
|
||||||
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
Enabled = true;
|
Enabled = true;
|
||||||
IsEffectEnabled = isEnabled;
|
IsEffectEnabled = isEnabled;
|
||||||
@ -80,6 +80,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
|
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
||||||
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
@ -194,7 +199,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
if (isSurround)
|
if (isSurround)
|
||||||
{
|
{
|
||||||
*((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
|
*((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.FrontCenterDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -66,7 +66,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
private const int FixedPointPrecision = 14;
|
private const int FixedPointPrecision = 14;
|
||||||
|
|
||||||
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported)
|
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
Enabled = true;
|
Enabled = true;
|
||||||
IsEffectEnabled = isEnabled;
|
IsEffectEnabled = isEnabled;
|
||||||
@ -85,6 +85,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
|
|
||||||
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
|
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
|
||||||
|
|
||||||
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
|
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
||||||
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
@ -214,7 +219,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
if (isSurround)
|
if (isSurround)
|
||||||
{
|
{
|
||||||
outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
|
outputValues[4] += state.FrontCenterDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||||
|
@ -445,5 +445,39 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
ToIntSlow(output, input, sampleCount);
|
ToIntSlow(output, input, sampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
|
||||||
|
{
|
||||||
|
if (!isSupported && bufferIndices.Length == 6)
|
||||||
|
{
|
||||||
|
ushort backLeft = bufferIndices[2];
|
||||||
|
ushort backRight = bufferIndices[3];
|
||||||
|
ushort frontCenter = bufferIndices[4];
|
||||||
|
ushort lowFrequency = bufferIndices[5];
|
||||||
|
|
||||||
|
bufferIndices[2] = frontCenter;
|
||||||
|
bufferIndices[3] = lowFrequency;
|
||||||
|
bufferIndices[4] = backLeft;
|
||||||
|
bufferIndices[5] = backRight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
|
||||||
|
{
|
||||||
|
if (isSupported && bufferIndices.Length == 6)
|
||||||
|
{
|
||||||
|
ushort frontCenter = bufferIndices[2];
|
||||||
|
ushort lowFrequency = bufferIndices[3];
|
||||||
|
ushort backLeft = bufferIndices[4];
|
||||||
|
ushort backRight = bufferIndices[5];
|
||||||
|
|
||||||
|
bufferIndices[2] = backLeft;
|
||||||
|
bufferIndices[3] = backRight;
|
||||||
|
bufferIndices[4] = frontCenter;
|
||||||
|
bufferIndices[5] = lowFrequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
public DecayDelay[] DecayDelays1 { get; }
|
public DecayDelay[] DecayDelays1 { get; }
|
||||||
public DecayDelay[] DecayDelays2 { get; }
|
public DecayDelay[] DecayDelays2 { get; }
|
||||||
public IDelayLine PreDelayLine { get; }
|
public IDelayLine PreDelayLine { get; }
|
||||||
public IDelayLine BackLeftDelayLine { get; }
|
public IDelayLine FrontCenterDelayLine { get; }
|
||||||
public float DryGain { get; private set; }
|
public float DryGain { get; private set; }
|
||||||
public uint[] EarlyDelayTime { get; private set; }
|
public uint[] EarlyDelayTime { get; private set; }
|
||||||
public float PreviousPreDelayValue { get; set; }
|
public float PreviousPreDelayValue { get; set; }
|
||||||
@ -69,7 +69,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
}
|
}
|
||||||
|
|
||||||
PreDelayLine = new DelayLine3d(sampleRate, 400);
|
PreDelayLine = new DelayLine3d(sampleRate, 400);
|
||||||
BackLeftDelayLine = new DelayLine3d(sampleRate, 5);
|
FrontCenterDelayLine = new DelayLine3d(sampleRate, 5);
|
||||||
|
|
||||||
UpdateParameter(ref parameter);
|
UpdateParameter(ref parameter);
|
||||||
}
|
}
|
||||||
|
@ -97,7 +97,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
public DelayLine[] FdnDelayLines { get; }
|
public DelayLine[] FdnDelayLines { get; }
|
||||||
public DecayDelay[] DecayDelays { get; }
|
public DecayDelay[] DecayDelays { get; }
|
||||||
public DelayLine PreDelayLine { get; }
|
public DelayLine PreDelayLine { get; }
|
||||||
public DelayLine BackLeftDelayLine { get; }
|
public DelayLine FrontCenterDelayLine { get; }
|
||||||
public uint[] EarlyDelayTime { get; }
|
public uint[] EarlyDelayTime { get; }
|
||||||
public float[] EarlyGain { get; }
|
public float[] EarlyGain { get; }
|
||||||
public uint PreDelayLineDelayTime { get; private set; }
|
public uint PreDelayLineDelayTime { get; private set; }
|
||||||
@ -112,12 +112,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
|
|
||||||
private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||||
{
|
{
|
||||||
return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
|
return FdnDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||||
{
|
{
|
||||||
return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
|
return DecayDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
|
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
|
||||||
@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
}
|
}
|
||||||
|
|
||||||
PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
|
PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
|
||||||
BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
|
FrontCenterDelayLine = new DelayLine(sampleRate, 5.0f);
|
||||||
|
|
||||||
UpdateParameter(ref parameter);
|
UpdateParameter(ref parameter);
|
||||||
}
|
}
|
||||||
|
@ -363,6 +363,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
case 4:
|
case 4:
|
||||||
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
|
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
|
||||||
break;
|
break;
|
||||||
|
case 5:
|
||||||
|
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
|
throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
|
||||||
}
|
}
|
||||||
|
@ -107,10 +107,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
/// <remarks>This was added in system update 13.0.0</remarks>
|
/// <remarks>This was added in system update 13.0.0</remarks>
|
||||||
public const int Revision10 = 10 << 24;
|
public const int Revision10 = 10 << 24;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// REV11:
|
||||||
|
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
|
||||||
|
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>This was added in system update 14.0.0</remarks>
|
||||||
|
public const int Revision11 = 11 << 24;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Last revision supported by the implementation.
|
/// Last revision supported by the implementation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const int LastRevision = Revision10;
|
public const int LastRevision = Revision11;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Target revision magic supported by the implementation.
|
/// Target revision magic supported by the implementation.
|
||||||
@ -366,12 +374,26 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the audio renderer support new channel resource mapping for 5.1.</returns>
|
||||||
|
public bool IsNewEffectChannelMappingSupported()
|
||||||
|
{
|
||||||
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
|
/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
|
||||||
public int GetCommandProcessingTimeEstimatorVersion()
|
public int GetCommandProcessingTimeEstimatorVersion()
|
||||||
{
|
{
|
||||||
|
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11))
|
||||||
|
{
|
||||||
|
return 5;
|
||||||
|
}
|
||||||
|
|
||||||
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
|
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
|
||||||
{
|
{
|
||||||
return 4;
|
return 4;
|
||||||
|
@ -336,11 +336,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
/// <param name="workBuffer">The work buffer to use for processing.</param>
|
/// <param name="workBuffer">The work buffer to use for processing.</param>
|
||||||
/// <param name="nodeId">The node id associated to this command.</param>
|
/// <param name="nodeId">The node id associated to this command.</param>
|
||||||
/// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param>
|
/// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param>
|
||||||
public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported)
|
/// <param name="newEffectChannelMappingSupported">If set to true, the new effect channel mapping for 5.1 is supported.</param>
|
||||||
|
public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
if (parameter.IsChannelCountValid())
|
if (parameter.IsChannelCountValid())
|
||||||
{
|
{
|
||||||
ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
|
ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
|
||||||
|
|
||||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||||
|
|
||||||
@ -357,11 +358,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
||||||
/// <param name="workBuffer">The work buffer to use for processing.</param>
|
/// <param name="workBuffer">The work buffer to use for processing.</param>
|
||||||
/// <param name="nodeId">The node id associated to this command.</param>
|
/// <param name="nodeId">The node id associated to this command.</param>
|
||||||
public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
|
/// <param name="newEffectChannelMappingSupported">If set to true, the new effect channel mapping for 5.1 is supported.</param>
|
||||||
|
public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
if (parameter.IsChannelCountValid())
|
if (parameter.IsChannelCountValid())
|
||||||
{
|
{
|
||||||
Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
|
Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||||
|
|
||||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||||
|
|
||||||
@ -379,11 +381,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
||||||
/// <param name="workBuffer">The work buffer to use for processing.</param>
|
/// <param name="workBuffer">The work buffer to use for processing.</param>
|
||||||
/// <param name="nodeId">The node id associated to this command.</param>
|
/// <param name="nodeId">The node id associated to this command.</param>
|
||||||
public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
|
/// <param name="newEffectChannelMappingSupported">If set to true, the new effect channel mapping for 5.1 is supported.</param>
|
||||||
|
public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
if (parameter.IsChannelCountValid())
|
if (parameter.IsChannelCountValid())
|
||||||
{
|
{
|
||||||
DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
|
DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||||
|
|
||||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||||
|
|
||||||
|
@ -483,31 +483,31 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
|
private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
Debug.Assert(effect.Type == EffectType.Delay);
|
Debug.Assert(effect.Type == EffectType.Delay);
|
||||||
|
|
||||||
ulong workBuffer = effect.GetWorkBuffer(-1);
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
||||||
|
|
||||||
_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
|
private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
Debug.Assert(effect.Type == EffectType.Reverb);
|
Debug.Assert(effect.Type == EffectType.Reverb);
|
||||||
|
|
||||||
ulong workBuffer = effect.GetWorkBuffer(-1);
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
||||||
|
|
||||||
_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
|
_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
|
private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId, bool newEffectChannelMappingSupported)
|
||||||
{
|
{
|
||||||
Debug.Assert(effect.Type == EffectType.Reverb3d);
|
Debug.Assert(effect.Type == EffectType.Reverb3d);
|
||||||
|
|
||||||
ulong workBuffer = effect.GetWorkBuffer(-1);
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
||||||
|
|
||||||
_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
|
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
|
||||||
@ -650,13 +650,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
|
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
|
||||||
break;
|
break;
|
||||||
case EffectType.Delay:
|
case EffectType.Delay:
|
||||||
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
|
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
break;
|
break;
|
||||||
case EffectType.Reverb:
|
case EffectType.Reverb:
|
||||||
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
|
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
break;
|
break;
|
||||||
case EffectType.Reverb3d:
|
case EffectType.Reverb3d:
|
||||||
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
|
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
break;
|
break;
|
||||||
case EffectType.BiquadFilter:
|
case EffectType.BiquadFilter:
|
||||||
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
|
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
|
||||||
|
@ -198,7 +198,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
return (uint)1853.2f;
|
return (uint)1853.2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint Estimate(DelayCommand command)
|
public virtual uint Estimate(DelayCommand command)
|
||||||
{
|
{
|
||||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
@ -272,7 +272,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint Estimate(ReverbCommand command)
|
public virtual uint Estimate(ReverbCommand command)
|
||||||
{
|
{
|
||||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
@ -346,7 +346,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint Estimate(Reverb3dCommand command)
|
public virtual uint Estimate(Reverb3dCommand command)
|
||||||
{
|
{
|
||||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
|
@ -0,0 +1,253 @@
|
|||||||
|
//
|
||||||
|
// Copyright (c) 2019-2022 Ryujinx
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
//
|
||||||
|
|
||||||
|
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Server
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="ICommandProcessingTimeEstimator"/> version 5. (added with REV11)
|
||||||
|
/// </summary>
|
||||||
|
public class CommandProcessingTimeEstimatorVersion5 : CommandProcessingTimeEstimatorVersion4
|
||||||
|
{
|
||||||
|
public CommandProcessingTimeEstimatorVersion5(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
|
||||||
|
|
||||||
|
public override uint Estimate(DelayCommand command)
|
||||||
|
{
|
||||||
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
|
if (_sampleCount == 160)
|
||||||
|
{
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 8929;
|
||||||
|
case 2:
|
||||||
|
return 25501;
|
||||||
|
case 4:
|
||||||
|
return 47760;
|
||||||
|
case 6:
|
||||||
|
return 82203;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)1295.20f;
|
||||||
|
case 2:
|
||||||
|
return (uint)1213.60f;
|
||||||
|
case 4:
|
||||||
|
return (uint)942.03f;
|
||||||
|
case 6:
|
||||||
|
return (uint)1001.6f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 11941;
|
||||||
|
case 2:
|
||||||
|
return 37197;
|
||||||
|
case 4:
|
||||||
|
return 69750;
|
||||||
|
case 6:
|
||||||
|
return 12004;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)997.67f;
|
||||||
|
case 2:
|
||||||
|
return (uint)977.63f;
|
||||||
|
case 4:
|
||||||
|
return (uint)792.31f;
|
||||||
|
case 6:
|
||||||
|
return (uint)875.43f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override uint Estimate(ReverbCommand command)
|
||||||
|
{
|
||||||
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
|
if (_sampleCount == 160)
|
||||||
|
{
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 81475;
|
||||||
|
case 2:
|
||||||
|
return 84975;
|
||||||
|
case 4:
|
||||||
|
return 91625;
|
||||||
|
case 6:
|
||||||
|
return 95332;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)536.30f;
|
||||||
|
case 2:
|
||||||
|
return (uint)588.80f;
|
||||||
|
case 4:
|
||||||
|
return (uint)643.70f;
|
||||||
|
case 6:
|
||||||
|
return (uint)706.0f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 120170;
|
||||||
|
case 2:
|
||||||
|
return 125260;
|
||||||
|
case 4:
|
||||||
|
return 135750;
|
||||||
|
case 6:
|
||||||
|
return 141130;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)617.64f;
|
||||||
|
case 2:
|
||||||
|
return (uint)659.54f;
|
||||||
|
case 4:
|
||||||
|
return (uint)711.44f;
|
||||||
|
case 6:
|
||||||
|
return (uint)778.07f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override uint Estimate(Reverb3dCommand command)
|
||||||
|
{
|
||||||
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
|
if (_sampleCount == 160)
|
||||||
|
{
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 116750;
|
||||||
|
case 2:
|
||||||
|
return 125910;
|
||||||
|
case 4:
|
||||||
|
return 146340;
|
||||||
|
case 6:
|
||||||
|
return 165810;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 735;
|
||||||
|
case 2:
|
||||||
|
return (uint)766.62f;
|
||||||
|
case 4:
|
||||||
|
return (uint)834.07f;
|
||||||
|
case 6:
|
||||||
|
return (uint)875.44f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 170290;
|
||||||
|
case 2:
|
||||||
|
return 183880;
|
||||||
|
case 4:
|
||||||
|
return 214700;
|
||||||
|
case 6:
|
||||||
|
return 243850;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)508.47f;
|
||||||
|
case 2:
|
||||||
|
return (uint)582.45f;
|
||||||
|
case 4:
|
||||||
|
return (uint)626.42f;
|
||||||
|
case 6:
|
||||||
|
return (uint)682.47f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -149,11 +149,21 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||||||
|
|
||||||
Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
|
Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
|
||||||
|
|
||||||
|
// NOTE: We check for the space for two headers for the final blank header.
|
||||||
|
int requiredSpace = Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * inputHeader.GetEntryCount()
|
||||||
|
+ Unsafe.SizeOf<TEntryDetail>() * inputHeader.GetEntryDetailCount()
|
||||||
|
+ Unsafe.SizeOf<THeader>();
|
||||||
|
|
||||||
|
if (targetSpan.Length < requiredSpace)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
|
ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
|
||||||
|
|
||||||
nextOffset += Unsafe.SizeOf<THeader>();
|
nextOffset += Unsafe.SizeOf<THeader>();
|
||||||
|
|
||||||
Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
|
Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(performanceOutput.Slice(nextOffset));
|
||||||
|
|
||||||
int totalProcessingTime = 0;
|
int totalProcessingTime = 0;
|
||||||
|
|
||||||
@ -175,7 +185,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
|
Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(performanceOutput.Slice(nextOffset));
|
||||||
|
|
||||||
int effectiveEntryDetailCount = 0;
|
int effectiveEntryDetailCount = 0;
|
||||||
|
|
||||||
|
@ -459,7 +459,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||||||
|
|
||||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||||
{
|
{
|
||||||
UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
|
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,6 +34,7 @@ namespace Ryujinx.Common.Configuration
|
|||||||
private const string DefaultModsDir = "mods";
|
private const string DefaultModsDir = "mods";
|
||||||
|
|
||||||
public static string CustomModsPath { get; set; }
|
public static string CustomModsPath { get; set; }
|
||||||
|
public static string CustomSdModsPath {get; set; }
|
||||||
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
|
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
|
||||||
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
|
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
|
||||||
|
|
||||||
@ -84,6 +85,7 @@ namespace Ryujinx.Common.Configuration
|
|||||||
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
||||||
|
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -5,6 +5,7 @@
|
|||||||
public Stick Joystick { get; set; }
|
public Stick Joystick { get; set; }
|
||||||
public bool InvertStickX { get; set; }
|
public bool InvertStickX { get; set; }
|
||||||
public bool InvertStickY { get; set; }
|
public bool InvertStickY { get; set; }
|
||||||
|
public bool Rotate90CW { get; set; }
|
||||||
public Button StickButton { get; set; }
|
public Button StickButton { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,6 +47,7 @@ namespace Ryujinx.Common.Logging
|
|||||||
ServiceNim,
|
ServiceNim,
|
||||||
ServiceNs,
|
ServiceNs,
|
||||||
ServiceNsd,
|
ServiceNsd,
|
||||||
|
ServiceNtc,
|
||||||
ServiceNv,
|
ServiceNv,
|
||||||
ServiceOlsc,
|
ServiceOlsc,
|
||||||
ServicePctl,
|
ServicePctl,
|
||||||
|
@ -1,10 +1,14 @@
|
|||||||
using System.Reflection;
|
using Ryujinx.Common.Configuration;
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
namespace Ryujinx.Common
|
namespace Ryujinx.Common
|
||||||
{
|
{
|
||||||
// DO NOT EDIT, filled by CI
|
// DO NOT EDIT, filled by CI
|
||||||
public static class ReleaseInformations
|
public static class ReleaseInformations
|
||||||
{
|
{
|
||||||
|
private const string FlatHubChannelOwner = "flathub";
|
||||||
|
|
||||||
public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
|
public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
|
||||||
public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
|
public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
|
||||||
public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
|
public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
|
||||||
@ -19,6 +23,11 @@ namespace Ryujinx.Common
|
|||||||
!ReleaseChannelRepo.StartsWith("%%");
|
!ReleaseChannelRepo.StartsWith("%%");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool IsFlatHubBuild()
|
||||||
|
{
|
||||||
|
return IsValid() && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
|
||||||
|
}
|
||||||
|
|
||||||
public static string GetVersion()
|
public static string GetVersion()
|
||||||
{
|
{
|
||||||
if (IsValid())
|
if (IsValid())
|
||||||
@ -30,5 +39,15 @@ namespace Ryujinx.Common
|
|||||||
return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
|
return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string GetBaseApplicationDirectory()
|
||||||
|
{
|
||||||
|
if (IsFlatHubBuild())
|
||||||
|
{
|
||||||
|
return AppDataManager.BaseDirPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
return AppDomain.CurrentDomain.BaseDirectory;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,5 +28,10 @@ namespace Ryujinx.Cpu
|
|||||||
{
|
{
|
||||||
_translator.Execute(context, address);
|
_translator.Execute(context, address);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void InvalidateCacheRegion(ulong address, ulong size)
|
||||||
|
{
|
||||||
|
_translator.InvalidateJitCacheRegion(address, size);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,47 +0,0 @@
|
|||||||
namespace Ryujinx.Graphics.GAL
|
|
||||||
{
|
|
||||||
public struct DepthStencilState
|
|
||||||
{
|
|
||||||
public bool DepthTestEnable { get; }
|
|
||||||
public bool DepthWriteEnable { get; }
|
|
||||||
public bool StencilTestEnable { get; }
|
|
||||||
|
|
||||||
public CompareOp DepthFunc { get; }
|
|
||||||
public CompareOp StencilFrontFunc { get; }
|
|
||||||
public StencilOp StencilFrontSFail { get; }
|
|
||||||
public StencilOp StencilFrontDpPass { get; }
|
|
||||||
public StencilOp StencilFrontDpFail { get; }
|
|
||||||
public CompareOp StencilBackFunc { get; }
|
|
||||||
public StencilOp StencilBackSFail { get; }
|
|
||||||
public StencilOp StencilBackDpPass { get; }
|
|
||||||
public StencilOp StencilBackDpFail { get; }
|
|
||||||
|
|
||||||
public DepthStencilState(
|
|
||||||
bool depthTestEnable,
|
|
||||||
bool depthWriteEnable,
|
|
||||||
bool stencilTestEnable,
|
|
||||||
CompareOp depthFunc,
|
|
||||||
CompareOp stencilFrontFunc,
|
|
||||||
StencilOp stencilFrontSFail,
|
|
||||||
StencilOp stencilFrontDpPass,
|
|
||||||
StencilOp stencilFrontDpFail,
|
|
||||||
CompareOp stencilBackFunc,
|
|
||||||
StencilOp stencilBackSFail,
|
|
||||||
StencilOp stencilBackDpPass,
|
|
||||||
StencilOp stencilBackDpFail)
|
|
||||||
{
|
|
||||||
DepthTestEnable = depthTestEnable;
|
|
||||||
DepthWriteEnable = depthWriteEnable;
|
|
||||||
StencilTestEnable = stencilTestEnable;
|
|
||||||
DepthFunc = depthFunc;
|
|
||||||
StencilFrontFunc = stencilFrontFunc;
|
|
||||||
StencilFrontSFail = stencilFrontSFail;
|
|
||||||
StencilFrontDpPass = stencilFrontDpPass;
|
|
||||||
StencilFrontDpFail = stencilFrontDpFail;
|
|
||||||
StencilBackFunc = stencilBackFunc;
|
|
||||||
StencilBackSFail = stencilBackSFail;
|
|
||||||
StencilBackDpPass = stencilBackDpPass;
|
|
||||||
StencilBackDpFail = stencilBackDpFail;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
R32G32B32A32Sint,
|
R32G32B32A32Sint,
|
||||||
S8Uint,
|
S8Uint,
|
||||||
D16Unorm,
|
D16Unorm,
|
||||||
D24X8Unorm,
|
S8UintD24Unorm,
|
||||||
D32Float,
|
D32Float,
|
||||||
D24UnormS8Uint,
|
D24UnormS8Uint,
|
||||||
D32FloatS8Uint,
|
D32FloatS8Uint,
|
||||||
@ -266,7 +266,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
{
|
{
|
||||||
case Format.D16Unorm:
|
case Format.D16Unorm:
|
||||||
case Format.D24UnormS8Uint:
|
case Format.D24UnormS8Uint:
|
||||||
case Format.D24X8Unorm:
|
case Format.S8UintD24Unorm:
|
||||||
case Format.D32Float:
|
case Format.D32Float:
|
||||||
case Format.D32FloatS8Uint:
|
case Format.D32FloatS8Uint:
|
||||||
case Format.S8Uint:
|
case Format.S8Uint:
|
||||||
|
@ -9,7 +9,6 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
Texture2DArray,
|
Texture2DArray,
|
||||||
Texture2DMultisample,
|
Texture2DMultisample,
|
||||||
Texture2DMultisampleArray,
|
Texture2DMultisampleArray,
|
||||||
Rectangle,
|
|
||||||
Cubemap,
|
Cubemap,
|
||||||
CubemapArray,
|
CubemapArray,
|
||||||
TextureBuffer
|
TextureBuffer
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Logging;
|
|
||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||||
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -330,11 +330,95 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
{
|
{
|
||||||
// TODO: Implement remap functionality.
|
// TODO: Implement remap functionality.
|
||||||
// Buffer to buffer copy.
|
// Buffer to buffer copy.
|
||||||
memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
|
|
||||||
|
bool srcIsPitchKind = memoryManager.GetKind(srcGpuVa).IsPitch();
|
||||||
|
bool dstIsPitchKind = memoryManager.GetKind(dstGpuVa).IsPitch();
|
||||||
|
|
||||||
|
if (!srcIsPitchKind && dstIsPitchKind)
|
||||||
|
{
|
||||||
|
CopyGobBlockLinearToLinear(memoryManager, srcGpuVa, dstGpuVa, size);
|
||||||
|
}
|
||||||
|
else if (srcIsPitchKind && !dstIsPitchKind)
|
||||||
|
{
|
||||||
|
CopyGobLinearToBlockLinear(memoryManager, srcGpuVa, dstGpuVa, size);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">GPU memory manager</param>
|
||||||
|
/// <param name="srcGpuVa">Source GPU virtual address</param>
|
||||||
|
/// <param name="dstGpuVa">Destination GPU virtual address</param>
|
||||||
|
/// <param name="size">Size in bytes of the copy</param>
|
||||||
|
private static void CopyGobBlockLinearToLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
|
||||||
|
{
|
||||||
|
if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
|
||||||
|
{
|
||||||
|
for (ulong offset = 0; offset < size; offset += 16)
|
||||||
|
{
|
||||||
|
Vector128<byte> data = memoryManager.Read<Vector128<byte>>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
|
||||||
|
memoryManager.Write(dstGpuVa + offset, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (ulong offset = 0; offset < size; offset++)
|
||||||
|
{
|
||||||
|
byte data = memoryManager.Read<byte>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
|
||||||
|
memoryManager.Write(dstGpuVa + offset, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Copies block linear data with linear GOBs to a block linear destination with block linear GOBs.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">GPU memory manager</param>
|
||||||
|
/// <param name="srcGpuVa">Source GPU virtual address</param>
|
||||||
|
/// <param name="dstGpuVa">Destination GPU virtual address</param>
|
||||||
|
/// <param name="size">Size in bytes of the copy</param>
|
||||||
|
private static void CopyGobLinearToBlockLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
|
||||||
|
{
|
||||||
|
if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
|
||||||
|
{
|
||||||
|
for (ulong offset = 0; offset < size; offset += 16)
|
||||||
|
{
|
||||||
|
Vector128<byte> data = memoryManager.Read<Vector128<byte>>(srcGpuVa + offset, true);
|
||||||
|
memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (ulong offset = 0; offset < size; offset++)
|
||||||
|
{
|
||||||
|
byte data = memoryManager.Read<byte>(srcGpuVa + offset, true);
|
||||||
|
memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the GOB block linear address from a linear address.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="address">Linear address</param>
|
||||||
|
/// <returns>Block linear address</returns>
|
||||||
|
private static ulong ConvertGobLinearToBlockLinearAddress(ulong address)
|
||||||
|
{
|
||||||
|
// y2 y1 y0 x5 x4 x3 x2 x1 x0 -> x5 y2 y1 x4 y0 x3 x2 x1 x0
|
||||||
|
return (address & ~0x1f0UL) |
|
||||||
|
((address & 0x40) >> 2) |
|
||||||
|
((address & 0x10) << 1) |
|
||||||
|
((address & 0x180) >> 1) |
|
||||||
|
((address & 0x20) << 3);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
|
/// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -525,7 +525,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
int scissorW = screenScissorState.Width;
|
int scissorW = screenScissorState.Width;
|
||||||
int scissorH = screenScissorState.Height;
|
int scissorH = screenScissorState.Height;
|
||||||
|
|
||||||
if (clearAffectedByScissor)
|
if (clearAffectedByScissor && _state.State.ScissorState[0].Enable)
|
||||||
{
|
{
|
||||||
ref var scissorState = ref _state.State.ScissorState[0];
|
ref var scissorState = ref _state.State.ScissorState[0];
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public const int RasterizerStateIndex = 1;
|
public const int RasterizerStateIndex = 1;
|
||||||
public const int ScissorStateIndex = 2;
|
public const int ScissorStateIndex = 2;
|
||||||
public const int VertexBufferStateIndex = 3;
|
public const int VertexBufferStateIndex = 3;
|
||||||
|
public const int PrimitiveRestartStateIndex = 4;
|
||||||
|
|
||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private readonly GpuChannel _channel;
|
private readonly GpuChannel _channel;
|
||||||
@ -75,6 +76,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
nameof(ThreedClassState.VertexBufferState),
|
nameof(ThreedClassState.VertexBufferState),
|
||||||
nameof(ThreedClassState.VertexBufferEndAddress)),
|
nameof(ThreedClassState.VertexBufferEndAddress)),
|
||||||
|
|
||||||
|
new StateUpdateCallbackEntry(UpdatePrimitiveRestartState,
|
||||||
|
nameof(ThreedClassState.PrimitiveRestartDrawArrays),
|
||||||
|
nameof(ThreedClassState.PrimitiveRestartState)),
|
||||||
|
|
||||||
new StateUpdateCallbackEntry(UpdateTessellationState,
|
new StateUpdateCallbackEntry(UpdateTessellationState,
|
||||||
nameof(ThreedClassState.TessOuterLevel),
|
nameof(ThreedClassState.TessOuterLevel),
|
||||||
nameof(ThreedClassState.TessInnerLevel),
|
nameof(ThreedClassState.TessInnerLevel),
|
||||||
@ -140,8 +145,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
nameof(ThreedClassState.PointSpriteEnable),
|
nameof(ThreedClassState.PointSpriteEnable),
|
||||||
nameof(ThreedClassState.PointCoordReplace)),
|
nameof(ThreedClassState.PointCoordReplace)),
|
||||||
|
|
||||||
new StateUpdateCallbackEntry(UpdatePrimitiveRestartState, nameof(ThreedClassState.PrimitiveRestartState)),
|
|
||||||
|
|
||||||
new StateUpdateCallbackEntry(UpdateIndexBufferState,
|
new StateUpdateCallbackEntry(UpdateIndexBufferState,
|
||||||
nameof(ThreedClassState.IndexBufferState),
|
nameof(ThreedClassState.IndexBufferState),
|
||||||
nameof(ThreedClassState.IndexBufferCount)),
|
nameof(ThreedClassState.IndexBufferCount)),
|
||||||
@ -197,6 +200,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
if (_drawState.DrawIndexed != _prevDrawIndexed)
|
if (_drawState.DrawIndexed != _prevDrawIndexed)
|
||||||
{
|
{
|
||||||
_updateTracker.ForceDirty(VertexBufferStateIndex);
|
_updateTracker.ForceDirty(VertexBufferStateIndex);
|
||||||
|
|
||||||
|
// If PrimitiveRestartDrawArrays is false and this is a non-indexed draw, we need to ensure primitive restart is disabled.
|
||||||
|
// If PrimitiveRestartDrawArrays is false and this is a indexed draw, we need to ensure primitive restart enable matches GPU state.
|
||||||
|
// If PrimitiveRestartDrawArrays is true, then primitive restart enable should always match GPU state.
|
||||||
|
// That is because "PrimitiveRestartDrawArrays" is not configurable on the backend, it is always
|
||||||
|
// true on OpenGL and always false on Vulkan.
|
||||||
|
if (!_state.State.PrimitiveRestartDrawArrays && _state.State.PrimitiveRestartState.Enable)
|
||||||
|
{
|
||||||
|
_updateTracker.ForceDirty(PrimitiveRestartStateIndex);
|
||||||
|
}
|
||||||
|
|
||||||
_prevDrawIndexed = _drawState.DrawIndexed;
|
_prevDrawIndexed = _drawState.DrawIndexed;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -816,8 +830,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
private void UpdatePrimitiveRestartState()
|
private void UpdatePrimitiveRestartState()
|
||||||
{
|
{
|
||||||
PrimitiveRestartState primitiveRestart = _state.State.PrimitiveRestartState;
|
PrimitiveRestartState primitiveRestart = _state.State.PrimitiveRestartState;
|
||||||
|
bool enable = primitiveRestart.Enable && (_drawState.DrawIndexed || _state.State.PrimitiveRestartDrawArrays);
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetPrimitiveRestart(primitiveRestart.Enable, primitiveRestart.Index);
|
_context.Renderer.Pipeline.SetPrimitiveRestart(enable, primitiveRestart.Index);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -730,7 +730,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public int PatchVertices;
|
public int PatchVertices;
|
||||||
public fixed uint ReservedDD0[4];
|
public fixed uint ReservedDD0[4];
|
||||||
public uint TextureBarrier;
|
public uint TextureBarrier;
|
||||||
public fixed uint ReservedDE4[7];
|
public uint WatchdogTimer;
|
||||||
|
public Boolean32 PrimitiveRestartDrawArrays;
|
||||||
|
public fixed uint ReservedDEC[5];
|
||||||
public Array16<ScissorState> ScissorState;
|
public Array16<ScissorState> ScissorState;
|
||||||
public fixed uint ReservedF00[21];
|
public fixed uint ReservedF00[21];
|
||||||
public StencilBackMasks StencilBackMasks;
|
public StencilBackMasks StencilBackMasks;
|
||||||
|
@ -1,11 +1,15 @@
|
|||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
|
using Ryujinx.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Runtime.Intrinsics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||||
{
|
{
|
||||||
@ -44,6 +48,180 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
/// <param name="data">Data to be written</param>
|
/// <param name="data">Data to be written</param>
|
||||||
public void Write(int offset, int data) => _state.Write(offset, data);
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines if data is compatible between the source and destination texture.
|
||||||
|
/// The two textures must have the same size, layout, and bytes per pixel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lhs">Info for the first texture</param>
|
||||||
|
/// <param name="rhs">Info for the second texture</param>
|
||||||
|
/// <param name="lhsFormat">Format of the first texture</param>
|
||||||
|
/// <param name="rhsFormat">Format of the second texture</param>
|
||||||
|
/// <returns>True if the data is compatible, false otherwise</returns>
|
||||||
|
private bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
|
||||||
|
{
|
||||||
|
if (lhsFormat.BytesPerPixel != rhsFormat.BytesPerPixel ||
|
||||||
|
lhs.Height != rhs.Height ||
|
||||||
|
lhs.Depth != rhs.Depth ||
|
||||||
|
lhs.LinearLayout != rhs.LinearLayout ||
|
||||||
|
lhs.MemoryLayout.Packed != rhs.MemoryLayout.Packed)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lhs.LinearLayout)
|
||||||
|
{
|
||||||
|
return lhs.Stride == rhs.Stride;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return lhs.Width == rhs.Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determine if the given region covers the full texture, also considering width alignment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="texture">The texture to check</param>
|
||||||
|
/// <param name="formatInfo"></param>
|
||||||
|
/// <param name="x1">Region start x</param>
|
||||||
|
/// <param name="y1">Region start y</param>
|
||||||
|
/// <param name="x2">Region end x</param>
|
||||||
|
/// <param name="y2">Region end y</param>
|
||||||
|
/// <returns>True if the region covers the full texture, false otherwise</returns>
|
||||||
|
private bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
|
||||||
|
{
|
||||||
|
if (x1 != 0 || y1 != 0 || y2 != texture.Height)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int width;
|
||||||
|
int widthAlignment;
|
||||||
|
|
||||||
|
if (texture.LinearLayout)
|
||||||
|
{
|
||||||
|
widthAlignment = 1;
|
||||||
|
width = texture.Stride / formatInfo.BytesPerPixel;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
widthAlignment = Constants.GobAlignment / formatInfo.BytesPerPixel;
|
||||||
|
width = texture.Width;
|
||||||
|
}
|
||||||
|
|
||||||
|
return width == BitUtils.AlignUp(x2, widthAlignment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a full data copy between two textures, reading and writing guest memory directly.
|
||||||
|
/// The textures must have a matching layout, size, and bytes per pixel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="src">The source texture</param>
|
||||||
|
/// <param name="dst">The destination texture</param>
|
||||||
|
/// <param name="w">Copy width</param>
|
||||||
|
/// <param name="h">Copy height</param>
|
||||||
|
/// <param name="bpp">Bytes per pixel</param>
|
||||||
|
private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
|
||||||
|
{
|
||||||
|
var srcCalculator = new OffsetCalculator(
|
||||||
|
w,
|
||||||
|
h,
|
||||||
|
src.Stride,
|
||||||
|
src.LinearLayout,
|
||||||
|
src.MemoryLayout.UnpackGobBlocksInY(),
|
||||||
|
src.MemoryLayout.UnpackGobBlocksInZ(),
|
||||||
|
bpp);
|
||||||
|
|
||||||
|
(int _, int srcSize) = srcCalculator.GetRectangleRange(0, 0, w, h);
|
||||||
|
|
||||||
|
var memoryManager = _channel.MemoryManager;
|
||||||
|
|
||||||
|
ulong srcGpuVa = src.Address.Pack();
|
||||||
|
ulong dstGpuVa = dst.Address.Pack();
|
||||||
|
|
||||||
|
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa, srcSize, true);
|
||||||
|
|
||||||
|
int width;
|
||||||
|
int height = src.Height;
|
||||||
|
if (src.LinearLayout)
|
||||||
|
{
|
||||||
|
width = src.Stride / bpp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
width = src.Width;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the copy is not equal to the width and height of the texture, we will need to copy partially.
|
||||||
|
// It's worth noting that it has already been established that the src and dst are the same size.
|
||||||
|
|
||||||
|
if (w == width && h == height)
|
||||||
|
{
|
||||||
|
memoryManager.Write(dstGpuVa, srcSpan);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
using WritableRegion dstRegion = memoryManager.GetWritableRegion(dstGpuVa, srcSize, true);
|
||||||
|
Span<byte> dstSpan = dstRegion.Memory.Span;
|
||||||
|
|
||||||
|
if (src.LinearLayout)
|
||||||
|
{
|
||||||
|
int stride = src.Stride;
|
||||||
|
int offset = 0;
|
||||||
|
int lineSize = width * bpp;
|
||||||
|
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
srcSpan.Slice(offset, lineSize).CopyTo(dstSpan.Slice(offset));
|
||||||
|
|
||||||
|
offset += stride;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Copy with the block linear layout in mind.
|
||||||
|
// Recreate the offset calculate with bpp 1 for copy.
|
||||||
|
|
||||||
|
int stride = w * bpp;
|
||||||
|
|
||||||
|
srcCalculator = new OffsetCalculator(
|
||||||
|
stride,
|
||||||
|
h,
|
||||||
|
0,
|
||||||
|
false,
|
||||||
|
src.MemoryLayout.UnpackGobBlocksInY(),
|
||||||
|
src.MemoryLayout.UnpackGobBlocksInZ(),
|
||||||
|
1);
|
||||||
|
|
||||||
|
int strideTrunc = BitUtils.AlignDown(stride, 16);
|
||||||
|
|
||||||
|
ReadOnlySpan<Vector128<byte>> srcVec = MemoryMarshal.Cast<byte, Vector128<byte>>(srcSpan);
|
||||||
|
Span<Vector128<byte>> dstVec = MemoryMarshal.Cast<byte, Vector128<byte>>(dstSpan);
|
||||||
|
|
||||||
|
for (int y = 0; y < h; y++)
|
||||||
|
{
|
||||||
|
int x = 0;
|
||||||
|
|
||||||
|
srcCalculator.SetY(y);
|
||||||
|
|
||||||
|
for (; x < strideTrunc; x += 16)
|
||||||
|
{
|
||||||
|
int offset = srcCalculator.GetOffset(x) >> 4;
|
||||||
|
|
||||||
|
dstVec[offset] = srcVec[offset];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; x < stride; x++)
|
||||||
|
{
|
||||||
|
int offset = srcCalculator.GetOffset(x);
|
||||||
|
|
||||||
|
dstSpan[offset] = srcSpan[offset];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs the blit operation, triggered by the register write.
|
/// Performs the blit operation, triggered by the register write.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -114,16 +292,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
srcX1 = 0;
|
srcX1 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FormatInfo dstCopyTextureFormat = dstCopyTexture.Format.Convert();
|
||||||
|
|
||||||
|
bool canDirectCopy = GraphicsConfig.Fast2DCopy &&
|
||||||
|
srcX2 == dstX2 && srcY2 == dstY2 &&
|
||||||
|
IsDataCompatible(srcCopyTexture, dstCopyTexture, srcCopyTextureFormat, dstCopyTextureFormat) &&
|
||||||
|
IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) &&
|
||||||
|
IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2);
|
||||||
|
|
||||||
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||||
memoryManager,
|
memoryManager,
|
||||||
srcCopyTexture,
|
srcCopyTexture,
|
||||||
offset,
|
offset,
|
||||||
srcCopyTextureFormat,
|
srcCopyTextureFormat,
|
||||||
|
!canDirectCopy,
|
||||||
false,
|
false,
|
||||||
srcHint);
|
srcHint);
|
||||||
|
|
||||||
if (srcTexture == null)
|
if (srcTexture == null)
|
||||||
{
|
{
|
||||||
|
if (canDirectCopy)
|
||||||
|
{
|
||||||
|
// Directly copy the data on CPU.
|
||||||
|
UnscaledFullCopy(srcCopyTexture, dstCopyTexture, srcX2, srcY2, srcCopyTextureFormat.BytesPerPixel);
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -132,7 +325,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
// When the source texture that was found has a depth format,
|
// When the source texture that was found has a depth format,
|
||||||
// we must enforce the target texture also has a depth format,
|
// we must enforce the target texture also has a depth format,
|
||||||
// as copies between depth and color formats are not allowed.
|
// as copies between depth and color formats are not allowed.
|
||||||
FormatInfo dstCopyTextureFormat;
|
|
||||||
|
|
||||||
if (srcTexture.Format.IsDepthOrStencil())
|
if (srcTexture.Format.IsDepthOrStencil())
|
||||||
{
|
{
|
||||||
@ -148,6 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
dstCopyTexture,
|
dstCopyTexture,
|
||||||
0,
|
0,
|
||||||
dstCopyTextureFormat,
|
dstCopyTextureFormat,
|
||||||
|
true,
|
||||||
srcTexture.ScaleMode == TextureScaleMode.Scaled,
|
srcTexture.ScaleMode == TextureScaleMode.Scaled,
|
||||||
dstHint);
|
dstHint);
|
||||||
|
|
||||||
|
@ -28,13 +28,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
|
|||||||
{
|
{
|
||||||
return format switch
|
return format switch
|
||||||
{
|
{
|
||||||
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
||||||
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
||||||
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||||
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
|
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
|
||||||
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
|
||||||
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
||||||
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
||||||
_ => FormatInfo.Default
|
_ => FormatInfo.Default
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,14 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static bool FastGpuTime = true;
|
public static bool FastGpuTime = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Enables or disables fast 2d engine texture copies entirely on CPU when possible.
|
||||||
|
/// Reduces stuttering and # of textures in games that copy textures around for streaming,
|
||||||
|
/// as textures will not need to be created for the copy, and the data does not need to be
|
||||||
|
/// flushed from GPU.
|
||||||
|
/// </summary>
|
||||||
|
public static bool Fast2DCopy = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Enables or disables the Just-in-Time compiler for GPU Macro code.
|
/// Enables or disables the Just-in-Time compiler for GPU Macro code.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||||
{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||||
{ 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
{ 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||||
|
{ 0x4912b, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
|
||||||
{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
||||||
{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
||||||
{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
|
{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
|
||||||
|
@ -7,7 +7,6 @@ using Ryujinx.Graphics.Gpu.Engine.Types;
|
|||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
using Ryujinx.Memory;
|
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -40,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
private readonly PhysicalMemory _physicalMemory;
|
private readonly PhysicalMemory _physicalMemory;
|
||||||
|
|
||||||
private readonly MultiRangeList<Texture> _textures;
|
private readonly MultiRangeList<Texture> _textures;
|
||||||
|
private readonly HashSet<Texture> _partiallyMappedTextures;
|
||||||
|
|
||||||
private Texture[] _textureOverlaps;
|
private Texture[] _textureOverlaps;
|
||||||
private OverlapInfo[] _overlapInfo;
|
private OverlapInfo[] _overlapInfo;
|
||||||
@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_physicalMemory = physicalMemory;
|
_physicalMemory = physicalMemory;
|
||||||
|
|
||||||
_textures = new MultiRangeList<Texture>();
|
_textures = new MultiRangeList<Texture>();
|
||||||
|
_partiallyMappedTextures = new HashSet<Texture>();
|
||||||
|
|
||||||
_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
|
_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
|
||||||
_overlapInfo = new OverlapInfo[OverlapsBufferInitialCapacity];
|
_overlapInfo = new OverlapInfo[OverlapsBufferInitialCapacity];
|
||||||
@ -74,17 +75,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
Texture[] overlaps = new Texture[10];
|
Texture[] overlaps = new Texture[10];
|
||||||
int overlapCount;
|
int overlapCount;
|
||||||
|
|
||||||
MultiRange unmapped;
|
MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
|
||||||
}
|
|
||||||
catch (InvalidMemoryRegionException)
|
|
||||||
{
|
|
||||||
// This event fires on Map in case any mappings are overwritten. In that case, there may not be an existing mapping.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (_textures)
|
lock (_textures)
|
||||||
{
|
{
|
||||||
@ -95,6 +86,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
overlaps[i].Unmapped(unmapped);
|
overlaps[i].Unmapped(unmapped);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If any range was previously unmapped, we also need to purge
|
||||||
|
// all partially mapped texture, as they might be fully mapped now.
|
||||||
|
for (int i = 0; i < unmapped.Count; i++)
|
||||||
|
{
|
||||||
|
if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
lock (_partiallyMappedTextures)
|
||||||
|
{
|
||||||
|
foreach (var texture in _partiallyMappedTextures)
|
||||||
|
{
|
||||||
|
texture.Unmapped(unmapped);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -194,6 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
TwodTexture copyTexture,
|
TwodTexture copyTexture,
|
||||||
ulong offset,
|
ulong offset,
|
||||||
FormatInfo formatInfo,
|
FormatInfo formatInfo,
|
||||||
|
bool shouldCreate,
|
||||||
bool preferScaling = true,
|
bool preferScaling = true,
|
||||||
Size? sizeHint = null)
|
Size? sizeHint = null)
|
||||||
{
|
{
|
||||||
@ -234,6 +244,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
flags |= TextureSearchFlags.WithUpscale;
|
flags |= TextureSearchFlags.WithUpscale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!shouldCreate)
|
||||||
|
{
|
||||||
|
flags |= TextureSearchFlags.NoCreate;
|
||||||
|
}
|
||||||
|
|
||||||
Texture texture = FindOrCreateTexture(memoryManager, flags, info, 0, sizeHint);
|
Texture texture = FindOrCreateTexture(memoryManager, flags, info, 0, sizeHint);
|
||||||
|
|
||||||
texture?.SynchronizeMemory();
|
texture?.SynchronizeMemory();
|
||||||
@ -480,15 +495,29 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
else if (flags.HasFlag(TextureSearchFlags.NoCreate))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
// Calculate texture sizes, used to find all overlapping textures.
|
// Calculate texture sizes, used to find all overlapping textures.
|
||||||
SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);
|
SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);
|
||||||
|
|
||||||
ulong size = (ulong)sizeInfo.TotalSize;
|
ulong size = (ulong)sizeInfo.TotalSize;
|
||||||
|
bool partiallyMapped = false;
|
||||||
|
|
||||||
if (range == null)
|
if (range == null)
|
||||||
{
|
{
|
||||||
range = memoryManager.GetPhysicalRegions(info.GpuAddress, size);
|
range = memoryManager.GetPhysicalRegions(info.GpuAddress, size);
|
||||||
|
|
||||||
|
for (int i = 0; i < range.Value.Count; i++)
|
||||||
|
{
|
||||||
|
if (range.Value.GetSubRange(i).Address == MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
partiallyMapped = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find view compatible matches.
|
// Find view compatible matches.
|
||||||
@ -658,7 +687,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
|
bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
|
||||||
|
|
||||||
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
|
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
|
||||||
{
|
{
|
||||||
incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
|
incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
|
||||||
@ -774,6 +803,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_textures.Add(texture);
|
_textures.Add(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (partiallyMapped)
|
||||||
|
{
|
||||||
|
lock (_partiallyMappedTextures)
|
||||||
|
{
|
||||||
|
_partiallyMappedTextures.Add(texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ShrinkOverlapsBufferIfNeeded();
|
ShrinkOverlapsBufferIfNeeded();
|
||||||
|
|
||||||
for (int i = 0; i < overlapsCount; i++)
|
for (int i = 0; i < overlapsCount; i++)
|
||||||
@ -1069,6 +1106,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
_textures.Remove(texture);
|
_textures.Remove(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lock (_partiallyMappedTextures)
|
||||||
|
{
|
||||||
|
_partiallyMappedTextures.Remove(texture);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
|
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
|
||||||
lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||||
{
|
{
|
||||||
return TextureMatchQuality.FormatAlias;
|
return TextureMatchQuality.FormatAlias;
|
||||||
}
|
}
|
||||||
|
@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Synchronize memory for a given texture.
|
/// Synchronize memory for a given texture.
|
||||||
/// If overlapping tracking handles are dirty, fully or partially synchronize the texture data.
|
/// If overlapping tracking handles are dirty, fully or partially synchronize the texture data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="texture">The texture being used</param>
|
/// <param name="texture">The texture being used</param>
|
||||||
@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
// Evaluate if any copy dependencies need to be fulfilled. A few rules:
|
// Evaluate if any copy dependencies need to be fulfilled. A few rules:
|
||||||
// If the copy handle needs to be synchronized, prefer our own state.
|
// If the copy handle needs to be synchronized, prefer our own state.
|
||||||
// If we need to be synchronized and there is a copy present, prefer the copy.
|
// If we need to be synchronized and there is a copy present, prefer the copy.
|
||||||
|
|
||||||
if (group.NeedsCopy && group.Copy(_context))
|
if (group.NeedsCopy && group.Copy(_context))
|
||||||
{
|
{
|
||||||
@ -618,7 +618,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Evaluate the range of tracking handles which a view texture overlaps with,
|
/// Evaluate the range of tracking handles which a view texture overlaps with,
|
||||||
/// using the view's position and slice/level counts.
|
/// using the view's position and slice/level counts.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="firstLayer">The first layer of the texture</param>
|
/// <param name="firstLayer">The first layer of the texture</param>
|
||||||
@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
int sliceStart = Math.Clamp(offset, 0, subRangeSize);
|
int sliceStart = Math.Clamp(offset, 0, subRangeSize);
|
||||||
int sliceEnd = Math.Clamp(endOffset, 0, subRangeSize);
|
int sliceEnd = Math.Clamp(endOffset, 0, subRangeSize);
|
||||||
|
|
||||||
if (sliceStart != sliceEnd)
|
if (sliceStart != sliceEnd && item.Address != MemoryManager.PteUnmapped)
|
||||||
{
|
{
|
||||||
result.Add(GenerateHandle(item.Address + (ulong)sliceStart, (ulong)(sliceEnd - sliceStart)));
|
result.Add(GenerateHandle(item.Address + (ulong)sliceStart, (ulong)(sliceEnd - sliceStart)));
|
||||||
}
|
}
|
||||||
@ -1097,11 +1097,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
// Single dirty region.
|
// Single dirty region.
|
||||||
var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count];
|
var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count];
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
for (int i = 0; i < TextureRange.Count; i++)
|
for (int i = 0; i < TextureRange.Count; i++)
|
||||||
{
|
{
|
||||||
var currentRange = TextureRange.GetSubRange(i);
|
var currentRange = TextureRange.GetSubRange(i);
|
||||||
cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
cpuRegionHandles[count++] = GenerateHandle(currentRange.Address, currentRange.Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (count != TextureRange.Count)
|
||||||
|
{
|
||||||
|
Array.Resize(ref cpuRegionHandles, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
||||||
@ -1277,7 +1286,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
TextureInfo info = Storage.Info;
|
TextureInfo info = Storage.Info;
|
||||||
TextureInfo otherInfo = other.Storage.Info;
|
TextureInfo otherInfo = other.Storage.Info;
|
||||||
|
|
||||||
if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
|
if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
|
||||||
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
|
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
|
||||||
{
|
{
|
||||||
// These textures are copy compatible. Create the dependency.
|
// These textures are copy compatible. Create the dependency.
|
||||||
|
@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return DepthStencilMode.Depth;
|
return DepthStencilMode.Depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint)
|
if (format == Format.D24UnormS8Uint)
|
||||||
{
|
{
|
||||||
return component == SwizzleComponent.Red
|
return component == SwizzleComponent.Red
|
||||||
? DepthStencilMode.Stencil
|
? DepthStencilMode.Stencil
|
||||||
|
@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
Strict = 1 << 0,
|
Strict = 1 << 0,
|
||||||
ForSampler = 1 << 1,
|
ForSampler = 1 << 1,
|
||||||
ForCopy = 1 << 2,
|
ForCopy = 1 << 2,
|
||||||
WithUpscale = 1 << 3
|
WithUpscale = 1 << 3,
|
||||||
|
NoCreate = 1 << 4
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
private const ulong BufferAlignmentSize = 0x1000;
|
private const ulong BufferAlignmentSize = 0x1000;
|
||||||
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
|
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
|
||||||
|
|
||||||
|
private const ulong MaxDynamicGrowthSize = 0x100000;
|
||||||
|
|
||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private readonly PhysicalMemory _physicalMemory;
|
private readonly PhysicalMemory _physicalMemory;
|
||||||
|
|
||||||
@ -166,10 +168,35 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
// Otherwise, we must delete the overlapping buffers and create a bigger buffer
|
// Otherwise, we must delete the overlapping buffers and create a bigger buffer
|
||||||
// that fits all the data we need. We also need to copy the contents from the
|
// that fits all the data we need. We also need to copy the contents from the
|
||||||
// old buffer(s) to the new buffer.
|
// old buffer(s) to the new buffer.
|
||||||
|
|
||||||
ulong endAddress = address + size;
|
ulong endAddress = address + size;
|
||||||
|
|
||||||
if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
|
if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
|
||||||
{
|
{
|
||||||
|
// Check if the following conditions are met:
|
||||||
|
// - We have a single overlap.
|
||||||
|
// - The overlap starts at or before the requested range. That is, the overlap happens at the end.
|
||||||
|
// - The size delta between the new, merged buffer and the old one is of at most 2 pages.
|
||||||
|
// In this case, we attempt to extend the buffer further than the requested range,
|
||||||
|
// this can potentially avoid future resizes if the application keeps using overlapping
|
||||||
|
// sequential memory.
|
||||||
|
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
|
||||||
|
// range crosses a page, and after alignment, ends having a size of 2 pages.
|
||||||
|
if (overlapsCount == 1 &&
|
||||||
|
address >= _bufferOverlaps[0].Address &&
|
||||||
|
endAddress - _bufferOverlaps[0].EndAddress <= BufferAlignmentSize * 2)
|
||||||
|
{
|
||||||
|
// Try to grow the buffer by 1.5x of its current size.
|
||||||
|
// This improves performance in the cases where the buffer is resized often by small amounts.
|
||||||
|
ulong existingSize = _bufferOverlaps[0].Size;
|
||||||
|
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
||||||
|
|
||||||
|
size = Math.Max(size, growthSize);
|
||||||
|
endAddress = address + size;
|
||||||
|
|
||||||
|
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||||
|
}
|
||||||
|
|
||||||
for (int index = 0; index < overlapsCount; index++)
|
for (int index = 0; index < overlapsCount; index++)
|
||||||
{
|
{
|
||||||
Buffer buffer = _bufferOverlaps[index];
|
Buffer buffer = _bufferOverlaps[index];
|
||||||
@ -183,7 +210,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, endAddress - address, _bufferOverlaps.Take(overlapsCount));
|
ulong newSize = endAddress - address;
|
||||||
|
|
||||||
|
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
|
||||||
|
|
||||||
lock (_buffers)
|
lock (_buffers)
|
||||||
{
|
{
|
||||||
@ -202,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
buffer.DisposeData();
|
buffer.DisposeData();
|
||||||
}
|
}
|
||||||
|
|
||||||
newBuffer.SynchronizeMemory(address, endAddress - address);
|
newBuffer.SynchronizeMemory(address, newSize);
|
||||||
|
|
||||||
// Existing buffers were modified, we need to rebind everything.
|
// Existing buffers were modified, we need to rebind everything.
|
||||||
NotifyBuffersModified?.Invoke();
|
NotifyBuffersModified?.Invoke();
|
||||||
|
@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
private const int PtLvl1Bit = PtPageBits;
|
private const int PtLvl1Bit = PtPageBits;
|
||||||
private const int AddressSpaceBits = PtPageBits + PtLvl1Bits + PtLvl0Bits;
|
private const int AddressSpaceBits = PtPageBits + PtLvl1Bits + PtLvl0Bits;
|
||||||
|
|
||||||
public const ulong PteUnmapped = 0xffffffff_ffffffff;
|
public const ulong PteUnmapped = ulong.MaxValue;
|
||||||
|
|
||||||
private readonly ulong[][] _pageTable;
|
private readonly ulong[][] _pageTable;
|
||||||
|
|
||||||
@ -154,14 +154,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets a writable region from GPU mapped memory.
|
/// Gets a writable region from GPU mapped memory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="address">Start address of the range</param>
|
/// <param name="va">Start address of the range</param>
|
||||||
/// <param name="size">Size in bytes to be range</param>
|
/// <param name="size">Size in bytes to be range</param>
|
||||||
|
/// <param name="tracked">True if write tracking is triggered on the span</param>
|
||||||
/// <returns>A writable region with the data at the specified memory location</returns>
|
/// <returns>A writable region with the data at the specified memory location</returns>
|
||||||
public WritableRegion GetWritableRegion(ulong va, int size)
|
public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
|
||||||
{
|
{
|
||||||
if (IsContiguous(va, size))
|
if (IsContiguous(va, size))
|
||||||
{
|
{
|
||||||
return Physical.GetWritableRegion(Translate(va), size);
|
return Physical.GetWritableRegion(Translate(va), size, tracked);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -169,7 +170,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
GetSpan(va, size).CopyTo(memory.Span);
|
GetSpan(va, size).CopyTo(memory.Span);
|
||||||
|
|
||||||
return new WritableRegion(this, va, memory);
|
return new WritableRegion(this, va, memory, tracked);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -254,6 +255,49 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Writes data to GPU mapped memory, stopping at the first unmapped page at the memory region, if any.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="va">GPU virtual address to write the data into</param>
|
||||||
|
/// <param name="data">The data to be written</param>
|
||||||
|
public void WriteMapped(ulong va, ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
if (IsContiguous(va, data.Length))
|
||||||
|
{
|
||||||
|
Physical.Write(Translate(va), data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int offset = 0, size;
|
||||||
|
|
||||||
|
if ((va & PageMask) != 0)
|
||||||
|
{
|
||||||
|
ulong pa = Translate(va);
|
||||||
|
|
||||||
|
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
|
||||||
|
|
||||||
|
if (pa != PteUnmapped && Physical.IsMapped(pa))
|
||||||
|
{
|
||||||
|
Physical.Write(pa, data.Slice(0, size));
|
||||||
|
}
|
||||||
|
|
||||||
|
offset += size;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; offset < data.Length; offset += size)
|
||||||
|
{
|
||||||
|
ulong pa = Translate(va + (ulong)offset);
|
||||||
|
|
||||||
|
size = Math.Min(data.Length - offset, (int)PageSize);
|
||||||
|
|
||||||
|
if (pa != PteUnmapped && Physical.IsMapped(pa))
|
||||||
|
{
|
||||||
|
Physical.Write(pa, data.Slice(offset, size));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maps a given range of pages to the specified CPU virtual address.
|
/// Maps a given range of pages to the specified CPU virtual address.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -263,7 +307,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="pa">CPU virtual address to map into</param>
|
/// <param name="pa">CPU virtual address to map into</param>
|
||||||
/// <param name="va">GPU virtual address to be mapped</param>
|
/// <param name="va">GPU virtual address to be mapped</param>
|
||||||
/// <param name="size">Size in bytes of the mapping</param>
|
/// <param name="size">Size in bytes of the mapping</param>
|
||||||
public void Map(ulong pa, ulong va, ulong size)
|
/// <param name="kind">Kind of the resource located at the mapping</param>
|
||||||
|
public void Map(ulong pa, ulong va, ulong size, PteKind kind)
|
||||||
{
|
{
|
||||||
lock (_pageTable)
|
lock (_pageTable)
|
||||||
{
|
{
|
||||||
@ -271,7 +316,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
for (ulong offset = 0; offset < size; offset += PageSize)
|
for (ulong offset = 0; offset < size; offset += PageSize)
|
||||||
{
|
{
|
||||||
SetPte(va + offset, pa + offset);
|
SetPte(va + offset, PackPte(pa + offset, kind));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -339,7 +384,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="va">Virtual address of the range</param>
|
/// <param name="va">Virtual address of the range</param>
|
||||||
/// <param name="size">Size of the range</param>
|
/// <param name="size">Size of the range</param>
|
||||||
/// <returns>Multi-range with the physical regions</returns>
|
/// <returns>Multi-range with the physical regions</returns>
|
||||||
/// <exception cref="InvalidMemoryRegionException">The memory region specified by <paramref name="va"/> and <paramref name="size"/> is not fully mapped</exception>
|
|
||||||
public MultiRange GetPhysicalRegions(ulong va, ulong size)
|
public MultiRange GetPhysicalRegions(ulong va, ulong size)
|
||||||
{
|
{
|
||||||
if (IsContiguous(va, (int)size))
|
if (IsContiguous(va, (int)size))
|
||||||
@ -347,11 +391,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
return new MultiRange(Translate(va), size);
|
return new MultiRange(Translate(va), size);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!IsMapped(va))
|
|
||||||
{
|
|
||||||
throw new InvalidMemoryRegionException($"The specified GPU virtual address 0x{va:X} is not mapped.");
|
|
||||||
}
|
|
||||||
|
|
||||||
ulong regionStart = Translate(va);
|
ulong regionStart = Translate(va);
|
||||||
ulong regionSize = Math.Min(size, PageSize - (va & PageMask));
|
ulong regionSize = Math.Min(size, PageSize - (va & PageMask));
|
||||||
|
|
||||||
@ -366,14 +405,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
for (int page = 0; page < pages - 1; page++)
|
for (int page = 0; page < pages - 1; page++)
|
||||||
{
|
{
|
||||||
if (!IsMapped(va + PageSize))
|
ulong currPa = Translate(va);
|
||||||
{
|
|
||||||
throw new InvalidMemoryRegionException($"The specified GPU virtual memory range 0x{va:X}..0x{(va + size):X} is not fully mapped.");
|
|
||||||
}
|
|
||||||
|
|
||||||
ulong newPa = Translate(va + PageSize);
|
ulong newPa = Translate(va + PageSize);
|
||||||
|
|
||||||
if (Translate(va) + PageSize != newPa)
|
if ((currPa != PteUnmapped || newPa != PteUnmapped) && currPa + PageSize != newPa)
|
||||||
{
|
{
|
||||||
regions.Add(new MemoryRange(regionStart, regionSize));
|
regions.Add(new MemoryRange(regionStart, regionSize));
|
||||||
regionStart = newPa;
|
regionStart = newPa;
|
||||||
@ -404,18 +439,35 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
MemoryRange currentRange = range.GetSubRange(i);
|
MemoryRange currentRange = range.GetSubRange(i);
|
||||||
|
|
||||||
ulong address = currentRange.Address & ~PageMask;
|
if (currentRange.Address != PteUnmapped)
|
||||||
ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask;
|
|
||||||
|
|
||||||
while (address < endAddress)
|
|
||||||
{
|
{
|
||||||
if (Translate(va) != address)
|
ulong address = currentRange.Address & ~PageMask;
|
||||||
{
|
ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask;
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
va += PageSize;
|
while (address < endAddress)
|
||||||
address += PageSize;
|
{
|
||||||
|
if (Translate(va) != address)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
va += PageSize;
|
||||||
|
address += PageSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ulong endVa = va + (((currentRange.Size) + PageMask) & ~PageMask);
|
||||||
|
|
||||||
|
while (va < endVa)
|
||||||
|
{
|
||||||
|
if (Translate(va) != PteUnmapped)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
va += PageSize;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -454,14 +506,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
return PteUnmapped;
|
return PteUnmapped;
|
||||||
}
|
}
|
||||||
|
|
||||||
ulong baseAddress = GetPte(va);
|
ulong pte = GetPte(va);
|
||||||
|
|
||||||
if (baseAddress == PteUnmapped)
|
if (pte == PteUnmapped)
|
||||||
{
|
{
|
||||||
return PteUnmapped;
|
return PteUnmapped;
|
||||||
}
|
}
|
||||||
|
|
||||||
return baseAddress + (va & PageMask);
|
return UnpackPaFromPte(pte) + (va & PageMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the kind of a given memory page.
|
||||||
|
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="va">GPU virtual address</param>
|
||||||
|
/// <returns>Kind of the memory page</returns>
|
||||||
|
public PteKind GetKind(ulong va)
|
||||||
|
{
|
||||||
|
if (!ValidateAddress(va))
|
||||||
|
{
|
||||||
|
return PteKind.Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong pte = GetPte(va);
|
||||||
|
|
||||||
|
if (pte == PteUnmapped)
|
||||||
|
{
|
||||||
|
return PteKind.Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
return UnpackKindFromPte(pte);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -504,5 +579,36 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
_pageTable[l0][l1] = pte;
|
_pageTable[l0][l1] = pte;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a page table entry from a physical address and kind.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pa">Physical address</param>
|
||||||
|
/// <param name="kind">Kind</param>
|
||||||
|
/// <returns>Page table entry</returns>
|
||||||
|
private static ulong PackPte(ulong pa, PteKind kind)
|
||||||
|
{
|
||||||
|
return pa | ((ulong)kind << 56);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks kind from a page table entry.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pte">Page table entry</param>
|
||||||
|
/// <returns>Kind</returns>
|
||||||
|
private static PteKind UnpackKindFromPte(ulong pte)
|
||||||
|
{
|
||||||
|
return (PteKind)(pte >> 56);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks physical address from a page table entry.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pte">Page table entry</param>
|
||||||
|
/// <returns>Physical address</returns>
|
||||||
|
private static ulong UnpackPaFromPte(ulong pte)
|
||||||
|
{
|
||||||
|
return pte & 0xffffffffffffffUL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,8 +7,6 @@ using Ryujinx.Memory.Range;
|
|||||||
using Ryujinx.Memory.Tracking;
|
using Ryujinx.Memory.Tracking;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Memory
|
namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
@ -19,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
class PhysicalMemory : IDisposable
|
class PhysicalMemory : IDisposable
|
||||||
{
|
{
|
||||||
public const int PageSize = 0x1000;
|
|
||||||
|
|
||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private IVirtualMemoryManagerTracked _cpuMemory;
|
private IVirtualMemoryManagerTracked _cpuMemory;
|
||||||
private int _referenceCount;
|
private int _referenceCount;
|
||||||
@ -103,24 +99,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
if (range.Count == 1)
|
if (range.Count == 1)
|
||||||
{
|
{
|
||||||
var singleRange = range.GetSubRange(0);
|
var singleRange = range.GetSubRange(0);
|
||||||
return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
|
if (singleRange.Address != MemoryManager.PteUnmapped)
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Span<byte> data = new byte[range.GetSize()];
|
|
||||||
|
|
||||||
int offset = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < range.Count; i++)
|
|
||||||
{
|
{
|
||||||
var currentRange = range.GetSubRange(i);
|
return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
|
||||||
int size = (int)currentRange.Size;
|
|
||||||
_cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
|
|
||||||
offset += size;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Span<byte> data = new byte[range.GetSize()];
|
||||||
|
|
||||||
|
int offset = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < range.Count; i++)
|
||||||
|
{
|
||||||
|
var currentRange = range.GetSubRange(i);
|
||||||
|
int size = (int)currentRange.Size;
|
||||||
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
_cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
|
||||||
|
}
|
||||||
|
offset += size;
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -156,11 +156,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
int offset = 0;
|
int offset = 0;
|
||||||
for (int i = 0; i < range.Count; i++)
|
for (int i = 0; i < range.Count; i++)
|
||||||
{
|
{
|
||||||
MemoryRange subrange = range.GetSubRange(i);
|
var currentRange = range.GetSubRange(i);
|
||||||
|
int size = (int)currentRange.Size;
|
||||||
GetSpan(subrange.Address, (int)subrange.Size).CopyTo(memory.Span.Slice(offset, (int)subrange.Size));
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
offset += (int)subrange.Size;
|
GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
|
||||||
|
}
|
||||||
|
offset += size;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
|
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
|
||||||
@ -253,7 +255,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
if (range.Count == 1)
|
if (range.Count == 1)
|
||||||
{
|
{
|
||||||
var singleRange = range.GetSubRange(0);
|
var singleRange = range.GetSubRange(0);
|
||||||
writeCallback(singleRange.Address, data);
|
if (singleRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
writeCallback(singleRange.Address, data);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -263,7 +268,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
var currentRange = range.GetSubRange(i);
|
var currentRange = range.GetSubRange(i);
|
||||||
int size = (int)currentRange.Size;
|
int size = (int)currentRange.Size;
|
||||||
writeCallback(currentRange.Address, data.Slice(offset, size));
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
writeCallback(currentRange.Address, data.Slice(offset, size));
|
||||||
|
}
|
||||||
offset += size;
|
offset += size;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -288,11 +296,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
public GpuRegionHandle BeginTracking(MultiRange range)
|
public GpuRegionHandle BeginTracking(MultiRange range)
|
||||||
{
|
{
|
||||||
var cpuRegionHandles = new CpuRegionHandle[range.Count];
|
var cpuRegionHandles = new CpuRegionHandle[range.Count];
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
for (int i = 0; i < range.Count; i++)
|
for (int i = 0; i < range.Count; i++)
|
||||||
{
|
{
|
||||||
var currentRange = range.GetSubRange(i);
|
var currentRange = range.GetSubRange(i);
|
||||||
cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
cpuRegionHandles[count++] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (count != range.Count)
|
||||||
|
{
|
||||||
|
Array.Resize(ref cpuRegionHandles, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new GpuRegionHandle(cpuRegionHandles);
|
return new GpuRegionHandle(cpuRegionHandles);
|
||||||
@ -323,6 +340,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
|
return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if the page at a given address is mapped on CPU memory.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="address">CPU virtual address of the page to check</param>
|
||||||
|
/// <returns>True if mapped, false otherwise</returns>
|
||||||
|
public bool IsMapped(ulong address)
|
||||||
|
{
|
||||||
|
return _cpuMemory.IsMapped(address);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Release our reference to the CPU memory manager.
|
/// Release our reference to the CPU memory manager.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
268
Ryujinx.Graphics.Gpu/Memory/PteKind.cs
Normal file
268
Ryujinx.Graphics.Gpu/Memory/PteKind.cs
Normal file
@ -0,0 +1,268 @@
|
|||||||
|
namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Kind of the resource at the given memory mapping.
|
||||||
|
/// </summary>
|
||||||
|
public enum PteKind : byte
|
||||||
|
{
|
||||||
|
Invalid = 0xff,
|
||||||
|
Pitch = 0x00,
|
||||||
|
Z16 = 0x01,
|
||||||
|
Z162C = 0x02,
|
||||||
|
Z16MS22C = 0x03,
|
||||||
|
Z16MS42C = 0x04,
|
||||||
|
Z16MS82C = 0x05,
|
||||||
|
Z16MS162C = 0x06,
|
||||||
|
Z162Z = 0x07,
|
||||||
|
Z16MS22Z = 0x08,
|
||||||
|
Z16MS42Z = 0x09,
|
||||||
|
Z16MS82Z = 0x0a,
|
||||||
|
Z16MS162Z = 0x0b,
|
||||||
|
Z162CZ = 0x36,
|
||||||
|
Z16MS22CZ = 0x37,
|
||||||
|
Z16MS42CZ = 0x38,
|
||||||
|
Z16MS82CZ = 0x39,
|
||||||
|
Z16MS162CZ = 0x5f,
|
||||||
|
Z164CZ = 0x0c,
|
||||||
|
Z16MS24CZ = 0x0d,
|
||||||
|
Z16MS44CZ = 0x0e,
|
||||||
|
Z16MS84CZ = 0x0f,
|
||||||
|
Z16MS164CZ = 0x10,
|
||||||
|
S8Z24 = 0x11,
|
||||||
|
S8Z241Z = 0x12,
|
||||||
|
S8Z24MS21Z = 0x13,
|
||||||
|
S8Z24MS41Z = 0x14,
|
||||||
|
S8Z24MS81Z = 0x15,
|
||||||
|
S8Z24MS161Z = 0x16,
|
||||||
|
S8Z242CZ = 0x17,
|
||||||
|
S8Z24MS22CZ = 0x18,
|
||||||
|
S8Z24MS42CZ = 0x19,
|
||||||
|
S8Z24MS82CZ = 0x1a,
|
||||||
|
S8Z24MS162CZ = 0x1b,
|
||||||
|
S8Z242CS = 0x1c,
|
||||||
|
S8Z24MS22CS = 0x1d,
|
||||||
|
S8Z24MS42CS = 0x1e,
|
||||||
|
S8Z24MS82CS = 0x1f,
|
||||||
|
S8Z24MS162CS = 0x20,
|
||||||
|
S8Z244CSZV = 0x21,
|
||||||
|
S8Z24MS24CSZV = 0x22,
|
||||||
|
S8Z24MS44CSZV = 0x23,
|
||||||
|
S8Z24MS84CSZV = 0x24,
|
||||||
|
S8Z24MS164CSZV = 0x25,
|
||||||
|
V8Z24MS4VC12 = 0x26,
|
||||||
|
V8Z24MS4VC4 = 0x27,
|
||||||
|
V8Z24MS8VC8 = 0x28,
|
||||||
|
V8Z24MS8VC24 = 0x29,
|
||||||
|
V8Z24MS4VC121ZV = 0x2e,
|
||||||
|
V8Z24MS4VC41ZV = 0x2f,
|
||||||
|
V8Z24MS8VC81ZV = 0x30,
|
||||||
|
V8Z24MS8VC241ZV = 0x31,
|
||||||
|
V8Z24MS4VC122CS = 0x32,
|
||||||
|
V8Z24MS4VC42CS = 0x33,
|
||||||
|
V8Z24MS8VC82CS = 0x34,
|
||||||
|
V8Z24MS8VC242CS = 0x35,
|
||||||
|
V8Z24MS4VC122CZV = 0x3a,
|
||||||
|
V8Z24MS4VC42CZV = 0x3b,
|
||||||
|
V8Z24MS8VC82CZV = 0x3c,
|
||||||
|
V8Z24MS8VC242CZV = 0x3d,
|
||||||
|
V8Z24MS4VC122ZV = 0x3e,
|
||||||
|
V8Z24MS4VC42ZV = 0x3f,
|
||||||
|
V8Z24MS8VC82ZV = 0x40,
|
||||||
|
V8Z24MS8VC242ZV = 0x41,
|
||||||
|
V8Z24MS4VC124CSZV = 0x42,
|
||||||
|
V8Z24MS4VC44CSZV = 0x43,
|
||||||
|
V8Z24MS8VC84CSZV = 0x44,
|
||||||
|
V8Z24MS8VC244CSZV = 0x45,
|
||||||
|
Z24S8 = 0x46,
|
||||||
|
Z24S81Z = 0x47,
|
||||||
|
Z24S8MS21Z = 0x48,
|
||||||
|
Z24S8MS41Z = 0x49,
|
||||||
|
Z24S8MS81Z = 0x4a,
|
||||||
|
Z24S8MS161Z = 0x4b,
|
||||||
|
Z24S82CS = 0x4c,
|
||||||
|
Z24S8MS22CS = 0x4d,
|
||||||
|
Z24S8MS42CS = 0x4e,
|
||||||
|
Z24S8MS82CS = 0x4f,
|
||||||
|
Z24S8MS162CS = 0x50,
|
||||||
|
Z24S82CZ = 0x51,
|
||||||
|
Z24S8MS22CZ = 0x52,
|
||||||
|
Z24S8MS42CZ = 0x53,
|
||||||
|
Z24S8MS82CZ = 0x54,
|
||||||
|
Z24S8MS162CZ = 0x55,
|
||||||
|
Z24S84CSZV = 0x56,
|
||||||
|
Z24S8MS24CSZV = 0x57,
|
||||||
|
Z24S8MS44CSZV = 0x58,
|
||||||
|
Z24S8MS84CSZV = 0x59,
|
||||||
|
Z24S8MS164CSZV = 0x5a,
|
||||||
|
Z24V8MS4VC12 = 0x5b,
|
||||||
|
Z24V8MS4VC4 = 0x5c,
|
||||||
|
Z24V8MS8VC8 = 0x5d,
|
||||||
|
Z24V8MS8VC24 = 0x5e,
|
||||||
|
YUVB8C12Y = 0x60,
|
||||||
|
YUVB8C22Y = 0x61,
|
||||||
|
YUVB10C12Y = 0x62,
|
||||||
|
YUVB10C22Y = 0x6b,
|
||||||
|
YUVB12C12Y = 0x6c,
|
||||||
|
YUVB12C22Y = 0x6d,
|
||||||
|
Z24V8MS4VC121ZV = 0x63,
|
||||||
|
Z24V8MS4VC41ZV = 0x64,
|
||||||
|
Z24V8MS8VC81ZV = 0x65,
|
||||||
|
Z24V8MS8VC241ZV = 0x66,
|
||||||
|
Z24V8MS4VC122CS = 0x67,
|
||||||
|
Z24V8MS4VC42CS = 0x68,
|
||||||
|
Z24V8MS8VC82CS = 0x69,
|
||||||
|
Z24V8MS8VC242CS = 0x6a,
|
||||||
|
Z24V8MS4VC122CZV = 0x6f,
|
||||||
|
Z24V8MS4VC42CZV = 0x70,
|
||||||
|
Z24V8MS8VC82CZV = 0x71,
|
||||||
|
Z24V8MS8VC242CZV = 0x72,
|
||||||
|
Z24V8MS4VC122ZV = 0x73,
|
||||||
|
Z24V8MS4VC42ZV = 0x74,
|
||||||
|
Z24V8MS8VC82ZV = 0x75,
|
||||||
|
Z24V8MS8VC242ZV = 0x76,
|
||||||
|
Z24V8MS4VC124CSZV = 0x77,
|
||||||
|
Z24V8MS4VC44CSZV = 0x78,
|
||||||
|
Z24V8MS8VC84CSZV = 0x79,
|
||||||
|
Z24V8MS8VC244CSZV = 0x7a,
|
||||||
|
ZF32 = 0x7b,
|
||||||
|
ZF321Z = 0x7c,
|
||||||
|
ZF32MS21Z = 0x7d,
|
||||||
|
ZF32MS41Z = 0x7e,
|
||||||
|
ZF32MS81Z = 0x7f,
|
||||||
|
ZF32MS161Z = 0x80,
|
||||||
|
ZF322CS = 0x81,
|
||||||
|
ZF32MS22CS = 0x82,
|
||||||
|
ZF32MS42CS = 0x83,
|
||||||
|
ZF32MS82CS = 0x84,
|
||||||
|
ZF32MS162CS = 0x85,
|
||||||
|
ZF322CZ = 0x86,
|
||||||
|
ZF32MS22CZ = 0x87,
|
||||||
|
ZF32MS42CZ = 0x88,
|
||||||
|
ZF32MS82CZ = 0x89,
|
||||||
|
ZF32MS162CZ = 0x8a,
|
||||||
|
X8Z24X16V8S8MS4VC12 = 0x8b,
|
||||||
|
X8Z24X16V8S8MS4VC4 = 0x8c,
|
||||||
|
X8Z24X16V8S8MS8VC8 = 0x8d,
|
||||||
|
X8Z24X16V8S8MS8VC24 = 0x8e,
|
||||||
|
X8Z24X16V8S8MS4VC121CS = 0x8f,
|
||||||
|
X8Z24X16V8S8MS4VC41CS = 0x90,
|
||||||
|
X8Z24X16V8S8MS8VC81CS = 0x91,
|
||||||
|
X8Z24X16V8S8MS8VC241CS = 0x92,
|
||||||
|
X8Z24X16V8S8MS4VC121ZV = 0x97,
|
||||||
|
X8Z24X16V8S8MS4VC41ZV = 0x98,
|
||||||
|
X8Z24X16V8S8MS8VC81ZV = 0x99,
|
||||||
|
X8Z24X16V8S8MS8VC241ZV = 0x9a,
|
||||||
|
X8Z24X16V8S8MS4VC121CZV = 0x9b,
|
||||||
|
X8Z24X16V8S8MS4VC41CZV = 0x9c,
|
||||||
|
X8Z24X16V8S8MS8VC81CZV = 0x9d,
|
||||||
|
X8Z24X16V8S8MS8VC241CZV = 0x9e,
|
||||||
|
X8Z24X16V8S8MS4VC122CS = 0x9f,
|
||||||
|
X8Z24X16V8S8MS4VC42CS = 0xa0,
|
||||||
|
X8Z24X16V8S8MS8VC82CS = 0xa1,
|
||||||
|
X8Z24X16V8S8MS8VC242CS = 0xa2,
|
||||||
|
X8Z24X16V8S8MS4VC122CSZV = 0xa3,
|
||||||
|
X8Z24X16V8S8MS4VC42CSZV = 0xa4,
|
||||||
|
X8Z24X16V8S8MS8VC82CSZV = 0xa5,
|
||||||
|
X8Z24X16V8S8MS8VC242CSZV = 0xa6,
|
||||||
|
ZF32X16V8S8MS4VC12 = 0xa7,
|
||||||
|
ZF32X16V8S8MS4VC4 = 0xa8,
|
||||||
|
ZF32X16V8S8MS8VC8 = 0xa9,
|
||||||
|
ZF32X16V8S8MS8VC24 = 0xaa,
|
||||||
|
ZF32X16V8S8MS4VC121CS = 0xab,
|
||||||
|
ZF32X16V8S8MS4VC41CS = 0xac,
|
||||||
|
ZF32X16V8S8MS8VC81CS = 0xad,
|
||||||
|
ZF32X16V8S8MS8VC241CS = 0xae,
|
||||||
|
ZF32X16V8S8MS4VC121ZV = 0xb3,
|
||||||
|
ZF32X16V8S8MS4VC41ZV = 0xb4,
|
||||||
|
ZF32X16V8S8MS8VC81ZV = 0xb5,
|
||||||
|
ZF32X16V8S8MS8VC241ZV = 0xb6,
|
||||||
|
ZF32X16V8S8MS4VC121CZV = 0xb7,
|
||||||
|
ZF32X16V8S8MS4VC41CZV = 0xb8,
|
||||||
|
ZF32X16V8S8MS8VC81CZV = 0xb9,
|
||||||
|
ZF32X16V8S8MS8VC241CZV = 0xba,
|
||||||
|
ZF32X16V8S8MS4VC122CS = 0xbb,
|
||||||
|
ZF32X16V8S8MS4VC42CS = 0xbc,
|
||||||
|
ZF32X16V8S8MS8VC82CS = 0xbd,
|
||||||
|
ZF32X16V8S8MS8VC242CS = 0xbe,
|
||||||
|
ZF32X16V8S8MS4VC122CSZV = 0xbf,
|
||||||
|
ZF32X16V8S8MS4VC42CSZV = 0xc0,
|
||||||
|
ZF32X16V8S8MS8VC82CSZV = 0xc1,
|
||||||
|
ZF32X16V8S8MS8VC242CSZV = 0xc2,
|
||||||
|
ZF32X24S8 = 0xc3,
|
||||||
|
ZF32X24S81CS = 0xc4,
|
||||||
|
ZF32X24S8MS21CS = 0xc5,
|
||||||
|
ZF32X24S8MS41CS = 0xc6,
|
||||||
|
ZF32X24S8MS81CS = 0xc7,
|
||||||
|
ZF32X24S8MS161CS = 0xc8,
|
||||||
|
ZF32X24S82CSZV = 0xce,
|
||||||
|
ZF32X24S8MS22CSZV = 0xcf,
|
||||||
|
ZF32X24S8MS42CSZV = 0xd0,
|
||||||
|
ZF32X24S8MS82CSZV = 0xd1,
|
||||||
|
ZF32X24S8MS162CSZV = 0xd2,
|
||||||
|
ZF32X24S82CS = 0xd3,
|
||||||
|
ZF32X24S8MS22CS = 0xd4,
|
||||||
|
ZF32X24S8MS42CS = 0xd5,
|
||||||
|
ZF32X24S8MS82CS = 0xd6,
|
||||||
|
ZF32X24S8MS162CS = 0xd7,
|
||||||
|
S8 = 0x2a,
|
||||||
|
S82S = 0x2b,
|
||||||
|
Generic16Bx2 = 0xfe,
|
||||||
|
C322C = 0xd8,
|
||||||
|
C322CBR = 0xd9,
|
||||||
|
C322CBA = 0xda,
|
||||||
|
C322CRA = 0xdb,
|
||||||
|
C322BRA = 0xdc,
|
||||||
|
C32MS22C = 0xdd,
|
||||||
|
C32MS22CBR = 0xde,
|
||||||
|
C32MS24CBRA = 0xcc,
|
||||||
|
C32MS42C = 0xdf,
|
||||||
|
C32MS42CBR = 0xe0,
|
||||||
|
C32MS42CBA = 0xe1,
|
||||||
|
C32MS42CRA = 0xe2,
|
||||||
|
C32MS42BRA = 0xe3,
|
||||||
|
C32MS44CBRA = 0x2c,
|
||||||
|
C32MS8MS162C = 0xe4,
|
||||||
|
C32MS8MS162CRA = 0xe5,
|
||||||
|
C642C = 0xe6,
|
||||||
|
C642CBR = 0xe7,
|
||||||
|
C642CBA = 0xe8,
|
||||||
|
C642CRA = 0xe9,
|
||||||
|
C642BRA = 0xea,
|
||||||
|
C64MS22C = 0xeb,
|
||||||
|
C64MS22CBR = 0xec,
|
||||||
|
C64MS24CBRA = 0xcd,
|
||||||
|
C64MS42C = 0xed,
|
||||||
|
C64MS42CBR = 0xee,
|
||||||
|
C64MS42CBA = 0xef,
|
||||||
|
C64MS42CRA = 0xf0,
|
||||||
|
C64MS42BRA = 0xf1,
|
||||||
|
C64MS44CBRA = 0x2d,
|
||||||
|
C64MS8MS162C = 0xf2,
|
||||||
|
C64MS8MS162CRA = 0xf3,
|
||||||
|
C1282C = 0xf4,
|
||||||
|
C1282CR = 0xf5,
|
||||||
|
C128MS22C = 0xf6,
|
||||||
|
C128MS22CR = 0xf7,
|
||||||
|
C128MS42C = 0xf8,
|
||||||
|
C128MS42CR = 0xf9,
|
||||||
|
C128MS8MS162C = 0xfa,
|
||||||
|
C128MS8MS162CR = 0xfb,
|
||||||
|
X8C24 = 0xfc,
|
||||||
|
PitchNoSwizzle = 0xfd,
|
||||||
|
SmSkedMessage = 0xca,
|
||||||
|
SmHostMessage = 0xcb
|
||||||
|
}
|
||||||
|
|
||||||
|
static class PteKindExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if the kind is pitch.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="kind">Kind to check</param>
|
||||||
|
/// <returns>True if pitch, false otherwise</returns>
|
||||||
|
public static bool IsPitch(this PteKind kind)
|
||||||
|
{
|
||||||
|
return kind == PteKind.Pitch || kind == PteKind.PitchNoSwizzle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,13 +0,0 @@
|
|||||||
namespace Ryujinx.Graphics.Gpu.Memory
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Name of a GPU resource.
|
|
||||||
/// </summary>
|
|
||||||
public enum ResourceName
|
|
||||||
{
|
|
||||||
Buffer,
|
|
||||||
Texture,
|
|
||||||
TexturePool,
|
|
||||||
SamplerPool
|
|
||||||
}
|
|
||||||
}
|
|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||||||
dataSpan[i++] = hash;
|
dataSpan[i++] = hash;
|
||||||
}
|
}
|
||||||
|
|
||||||
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
|
manifestHeader.UpdateChecksum(data.AsSpan(Unsafe.SizeOf<CacheManifestHeader>()));
|
||||||
|
|
||||||
MemoryMarshal.Write(data, ref manifestHeader);
|
MemoryMarshal.Write(data, ref manifestHeader);
|
||||||
|
|
||||||
@ -447,12 +447,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||||||
|
|
||||||
if (cb1DataAddress != 0 && cb1DataSize != 0)
|
if (cb1DataAddress != 0 && cb1DataSize != 0)
|
||||||
{
|
{
|
||||||
memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan().Slice(size, cb1DataSize));
|
memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan(size, cb1DataSize));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (translatorContext2 != null)
|
if (translatorContext2 != null)
|
||||||
{
|
{
|
||||||
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(size + cb1DataSize, sizeA));
|
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan(size + cb1DataSize, sizeA));
|
||||||
}
|
}
|
||||||
|
|
||||||
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
||||||
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const ulong ShaderCodeGenVersion = 3132;
|
private const ulong ShaderCodeGenVersion = 3054;
|
||||||
|
|
||||||
// Progress reporting helpers
|
// Progress reporting helpers
|
||||||
private volatile int _shaderCount;
|
private volatile int _shaderCount;
|
||||||
@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
program = new ShaderProgram(entry.Header.Stage, "");
|
program = new ShaderProgram(entry.Header.Stage, "");
|
||||||
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
|
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
|
||||||
|
|
||||||
byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||||
|
|
||||||
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
|
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
|
||||||
|
|
||||||
@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
return true; // Exit early, the decoding step failed.
|
return true; // Exit early, the decoding step failed.
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||||
|
|
||||||
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
|
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
|
||||||
|
|
||||||
@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Vertex B comes first in the shader cache.
|
// NOTE: Vertex B comes first in the shader cache.
|
||||||
byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||||
byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
|
byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
|
||||||
|
|
||||||
shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);
|
shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);
|
||||||
|
|
||||||
|
@ -15,11 +15,13 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg
|
|||||||
public Plane UPlane => new Plane((IntPtr)Frame->data[1], UvStride * UvHeight);
|
public Plane UPlane => new Plane((IntPtr)Frame->data[1], UvStride * UvHeight);
|
||||||
public Plane VPlane => new Plane((IntPtr)Frame->data[2], UvStride * UvHeight);
|
public Plane VPlane => new Plane((IntPtr)Frame->data[2], UvStride * UvHeight);
|
||||||
|
|
||||||
|
public FrameField Field => Frame->interlaced_frame != 0 ? FrameField.Interlaced : FrameField.Progressive;
|
||||||
|
|
||||||
public int Width => Frame->width;
|
public int Width => Frame->width;
|
||||||
public int Height => Frame->height;
|
public int Height => Frame->height;
|
||||||
public int Stride => Frame->linesize[0];
|
public int Stride => Frame->linesize[0];
|
||||||
public int UvWidth => (Frame->width + 1) >> 1;
|
public int UvWidth => (Width + 1) >> 1;
|
||||||
public int UvHeight => (Frame->height + 1) >> 1;
|
public int UvHeight => (Height + 1) >> 1;
|
||||||
public int UvStride => Frame->linesize[1];
|
public int UvStride => Frame->linesize[1];
|
||||||
|
|
||||||
public Surface(int width, int height)
|
public Surface(int width, int height)
|
||||||
|
@ -486,8 +486,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
|||||||
Idct8(tempIn, tempOut);
|
Idct8(tempIn, tempOut);
|
||||||
for (j = 0; j < 8; ++j)
|
for (j = 0; j < 8; ++j)
|
||||||
{
|
{
|
||||||
dest[j * stride + i] = ClipPixelAdd(dest[j * stride + i],
|
dest[j * stride + i] = ClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 5));
|
||||||
BitUtils.RoundPowerOfTwo(tempOut[j], 5));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Types
|
|||||||
public unsafe Plane UPlane => new Plane((IntPtr)UBuffer.ToPointer(), UBuffer.Length);
|
public unsafe Plane UPlane => new Plane((IntPtr)UBuffer.ToPointer(), UBuffer.Length);
|
||||||
public unsafe Plane VPlane => new Plane((IntPtr)VBuffer.ToPointer(), VBuffer.Length);
|
public unsafe Plane VPlane => new Plane((IntPtr)VBuffer.ToPointer(), VBuffer.Length);
|
||||||
|
|
||||||
|
public FrameField Field => FrameField.Progressive;
|
||||||
|
|
||||||
public int Width { get; }
|
public int Width { get; }
|
||||||
public int Height { get; }
|
public int Height { get; }
|
||||||
public int AlignedWidth { get; }
|
public int AlignedWidth { get; }
|
||||||
|
@ -31,7 +31,24 @@ namespace Ryujinx.Graphics.Nvdec
|
|||||||
|
|
||||||
if (decoder.Decode(ref info, outputSurface, bitstream))
|
if (decoder.Decode(ref info, outputSurface, bitstream))
|
||||||
{
|
{
|
||||||
SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
|
if (outputSurface.Field == FrameField.Progressive)
|
||||||
|
{
|
||||||
|
SurfaceWriter.Write(
|
||||||
|
rm.Gmm,
|
||||||
|
outputSurface,
|
||||||
|
lumaOffset + pictureInfo.LumaFrameOffset,
|
||||||
|
chromaOffset + pictureInfo.ChromaFrameOffset);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SurfaceWriter.WriteInterlaced(
|
||||||
|
rm.Gmm,
|
||||||
|
outputSurface,
|
||||||
|
lumaOffset + pictureInfo.LumaTopFieldOffset,
|
||||||
|
chromaOffset + pictureInfo.ChromaTopFieldOffset,
|
||||||
|
lumaOffset + pictureInfo.LumaBottomFieldOffset,
|
||||||
|
chromaOffset + pictureInfo.ChromaBottomFieldOffset);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rm.Cache.Put(outputSurface);
|
rm.Cache.Put(outputSurface);
|
||||||
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
|
|||||||
int width = surface.Width;
|
int width = surface.Width;
|
||||||
int height = surface.Height;
|
int height = surface.Height;
|
||||||
int stride = surface.Stride;
|
int stride = surface.Stride;
|
||||||
|
|
||||||
ReadOnlySpan<byte> luma = gmm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
|
ReadOnlySpan<byte> luma = gmm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
|
||||||
|
|
||||||
ReadLuma(surface.YPlane.AsSpan(), luma, stride, width, height);
|
ReadLuma(surface.YPlane.AsSpan(), luma, stride, width, height);
|
||||||
|
@ -38,6 +38,55 @@ namespace Ryujinx.Graphics.Nvdec.Image
|
|||||||
surface.UvHeight);
|
surface.UvHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void WriteInterlaced(
|
||||||
|
MemoryManager gmm,
|
||||||
|
ISurface surface,
|
||||||
|
uint lumaTopOffset,
|
||||||
|
uint chromaTopOffset,
|
||||||
|
uint lumaBottomOffset,
|
||||||
|
uint chromaBottomOffset)
|
||||||
|
{
|
||||||
|
int lumaSize = GetBlockLinearSize(surface.Width, surface.Height / 2, 1);
|
||||||
|
|
||||||
|
using var lumaTop = gmm.GetWritableRegion(ExtendOffset(lumaTopOffset), lumaSize);
|
||||||
|
using var lumaBottom = gmm.GetWritableRegion(ExtendOffset(lumaBottomOffset), lumaSize);
|
||||||
|
|
||||||
|
WriteLuma(
|
||||||
|
lumaTop.Memory.Span,
|
||||||
|
surface.YPlane.AsSpan(),
|
||||||
|
surface.Stride * 2,
|
||||||
|
surface.Width,
|
||||||
|
surface.Height / 2);
|
||||||
|
|
||||||
|
WriteLuma(
|
||||||
|
lumaBottom.Memory.Span,
|
||||||
|
surface.YPlane.AsSpan().Slice(surface.Stride),
|
||||||
|
surface.Stride * 2,
|
||||||
|
surface.Width,
|
||||||
|
surface.Height / 2);
|
||||||
|
|
||||||
|
int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight / 2, 2);
|
||||||
|
|
||||||
|
using var chromaTop = gmm.GetWritableRegion(ExtendOffset(chromaTopOffset), chromaSize);
|
||||||
|
using var chromaBottom = gmm.GetWritableRegion(ExtendOffset(chromaBottomOffset), chromaSize);
|
||||||
|
|
||||||
|
WriteChroma(
|
||||||
|
chromaTop.Memory.Span,
|
||||||
|
surface.UPlane.AsSpan(),
|
||||||
|
surface.VPlane.AsSpan(),
|
||||||
|
surface.UvStride * 2,
|
||||||
|
surface.UvWidth,
|
||||||
|
surface.UvHeight / 2);
|
||||||
|
|
||||||
|
WriteChroma(
|
||||||
|
chromaBottom.Memory.Span,
|
||||||
|
surface.UPlane.AsSpan().Slice(surface.UvStride),
|
||||||
|
surface.VPlane.AsSpan().Slice(surface.UvStride),
|
||||||
|
surface.UvStride * 2,
|
||||||
|
surface.UvWidth,
|
||||||
|
surface.UvHeight / 2);
|
||||||
|
}
|
||||||
|
|
||||||
private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
|
private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
|
||||||
{
|
{
|
||||||
LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
|
LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
|
||||||
|
@ -26,10 +26,10 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
|
|||||||
public uint Transform8x8ModeFlag;
|
public uint Transform8x8ModeFlag;
|
||||||
public uint LumaPitch;
|
public uint LumaPitch;
|
||||||
public uint ChromaPitch;
|
public uint ChromaPitch;
|
||||||
public uint LumaTopOffset;
|
public uint LumaTopFieldOffset;
|
||||||
public uint LumaBottomOffset;
|
public uint LumaBottomFieldOffset;
|
||||||
public uint LumaFrameOffset;
|
public uint LumaFrameOffset;
|
||||||
public uint ChromaTopOffset;
|
public uint ChromaTopFieldOffset;
|
||||||
public uint ChromaBottomFieldOffset;
|
public uint ChromaBottomFieldOffset;
|
||||||
public uint ChromaFrameOffset;
|
public uint ChromaFrameOffset;
|
||||||
public uint HistBufferSize;
|
public uint HistBufferSize;
|
||||||
|
@ -444,8 +444,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
return TextureTarget.Texture2DArray;
|
return TextureTarget.Texture2DArray;
|
||||||
case Target.Texture2DMultisample:
|
case Target.Texture2DMultisample:
|
||||||
return TextureTarget.Texture2DMultisample;
|
return TextureTarget.Texture2DMultisample;
|
||||||
case Target.Rectangle:
|
case Target.Texture2DMultisampleArray:
|
||||||
return TextureTarget.TextureRectangle;
|
return TextureTarget.Texture2DMultisampleArray;
|
||||||
case Target.Cubemap:
|
case Target.Cubemap:
|
||||||
return TextureTarget.TextureCubeMap;
|
return TextureTarget.TextureCubeMap;
|
||||||
case Target.CubemapArray:
|
case Target.CubemapArray:
|
||||||
|
@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
{
|
{
|
||||||
struct FormatTable
|
struct FormatTable
|
||||||
{
|
{
|
||||||
private static FormatInfo[] Table;
|
private static FormatInfo[] _table;
|
||||||
private static SizedInternalFormat[] TableImage;
|
private static SizedInternalFormat[] _tableImage;
|
||||||
|
|
||||||
static FormatTable()
|
static FormatTable()
|
||||||
{
|
{
|
||||||
int tableSize = Enum.GetNames<Format>().Length;
|
int tableSize = Enum.GetNames<Format>().Length;
|
||||||
|
|
||||||
Table = new FormatInfo[tableSize];
|
_table = new FormatInfo[tableSize];
|
||||||
TableImage = new SizedInternalFormat[tableSize];
|
_tableImage = new SizedInternalFormat[tableSize];
|
||||||
|
|
||||||
Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
|
Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
|
||||||
Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
|
Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
|
||||||
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
Add(Format.R32G32B32A32Sint, new FormatInfo(4, false, false, All.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int));
|
Add(Format.R32G32B32A32Sint, new FormatInfo(4, false, false, All.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int));
|
||||||
Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
|
Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
|
||||||
Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
|
Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
|
||||||
Add(Format.D24X8Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt));
|
Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
|
||||||
Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
|
Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
|
||||||
Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
|
Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
|
||||||
Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
|
Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
|
||||||
@ -218,22 +218,22 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
|
|
||||||
private static void Add(Format format, FormatInfo info)
|
private static void Add(Format format, FormatInfo info)
|
||||||
{
|
{
|
||||||
Table[(int)format] = info;
|
_table[(int)format] = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void Add(Format format, SizedInternalFormat sif)
|
private static void Add(Format format, SizedInternalFormat sif)
|
||||||
{
|
{
|
||||||
TableImage[(int)format] = sif;
|
_tableImage[(int)format] = sif;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static FormatInfo GetFormatInfo(Format format)
|
public static FormatInfo GetFormatInfo(Format format)
|
||||||
{
|
{
|
||||||
return Table[(int)format];
|
return _table[(int)format];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static SizedInternalFormat GetImageFormat(Format format)
|
public static SizedInternalFormat GetImageFormat(Format format)
|
||||||
{
|
{
|
||||||
return TableImage[(int)format];
|
return _tableImage[(int)format];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -127,14 +127,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
private static bool IsPackedDepthStencilFormat(Format format)
|
private static bool IsPackedDepthStencilFormat(Format format)
|
||||||
{
|
{
|
||||||
return format == Format.D24UnormS8Uint ||
|
return format == Format.D24UnormS8Uint ||
|
||||||
format == Format.D32FloatS8Uint;
|
format == Format.D32FloatS8Uint ||
|
||||||
|
format == Format.S8UintD24Unorm;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsDepthOnlyFormat(Format format)
|
private static bool IsDepthOnlyFormat(Format format)
|
||||||
{
|
{
|
||||||
return format == Format.D16Unorm ||
|
return format == Format.D16Unorm || format == Format.D32Float;
|
||||||
format == Format.D24X8Unorm ||
|
|
||||||
format == Format.D32Float;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
149
Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
Normal file
149
Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
Normal file
@ -0,0 +1,149 @@
|
|||||||
|
using System;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Runtime.Intrinsics;
|
||||||
|
using System.Runtime.Intrinsics.X86;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
|
{
|
||||||
|
static class FormatConverter
|
||||||
|
{
|
||||||
|
public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
byte[] output = new byte[data.Length];
|
||||||
|
|
||||||
|
int start = 0;
|
||||||
|
|
||||||
|
if (Avx2.IsSupported)
|
||||||
|
{
|
||||||
|
var mask = Vector256.Create(
|
||||||
|
(byte)3, (byte)0, (byte)1, (byte)2,
|
||||||
|
(byte)7, (byte)4, (byte)5, (byte)6,
|
||||||
|
(byte)11, (byte)8, (byte)9, (byte)10,
|
||||||
|
(byte)15, (byte)12, (byte)13, (byte)14,
|
||||||
|
(byte)19, (byte)16, (byte)17, (byte)18,
|
||||||
|
(byte)23, (byte)20, (byte)21, (byte)22,
|
||||||
|
(byte)27, (byte)24, (byte)25, (byte)26,
|
||||||
|
(byte)31, (byte)28, (byte)29, (byte)30);
|
||||||
|
|
||||||
|
int sizeAligned = data.Length & ~31;
|
||||||
|
|
||||||
|
fixed (byte* pInput = data, pOutput = output)
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < sizeAligned; i += 32)
|
||||||
|
{
|
||||||
|
var dataVec = Avx.LoadVector256(pInput + i);
|
||||||
|
|
||||||
|
dataVec = Avx2.Shuffle(dataVec, mask);
|
||||||
|
|
||||||
|
Avx.Store(pOutput + i, dataVec);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
start = sizeAligned;
|
||||||
|
}
|
||||||
|
else if (Ssse3.IsSupported)
|
||||||
|
{
|
||||||
|
var mask = Vector128.Create(
|
||||||
|
(byte)3, (byte)0, (byte)1, (byte)2,
|
||||||
|
(byte)7, (byte)4, (byte)5, (byte)6,
|
||||||
|
(byte)11, (byte)8, (byte)9, (byte)10,
|
||||||
|
(byte)15, (byte)12, (byte)13, (byte)14);
|
||||||
|
|
||||||
|
int sizeAligned = data.Length & ~15;
|
||||||
|
|
||||||
|
fixed (byte* pInput = data, pOutput = output)
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < sizeAligned; i += 16)
|
||||||
|
{
|
||||||
|
var dataVec = Sse2.LoadVector128(pInput + i);
|
||||||
|
|
||||||
|
dataVec = Ssse3.Shuffle(dataVec, mask);
|
||||||
|
|
||||||
|
Sse2.Store(pOutput + i, dataVec);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
start = sizeAligned;
|
||||||
|
}
|
||||||
|
|
||||||
|
var outSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||||
|
var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
|
||||||
|
for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
|
||||||
|
{
|
||||||
|
outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
byte[] output = new byte[data.Length];
|
||||||
|
|
||||||
|
int start = 0;
|
||||||
|
|
||||||
|
if (Avx2.IsSupported)
|
||||||
|
{
|
||||||
|
var mask = Vector256.Create(
|
||||||
|
(byte)1, (byte)2, (byte)3, (byte)0,
|
||||||
|
(byte)5, (byte)6, (byte)7, (byte)4,
|
||||||
|
(byte)9, (byte)10, (byte)11, (byte)8,
|
||||||
|
(byte)13, (byte)14, (byte)15, (byte)12,
|
||||||
|
(byte)17, (byte)18, (byte)19, (byte)16,
|
||||||
|
(byte)21, (byte)22, (byte)23, (byte)20,
|
||||||
|
(byte)25, (byte)26, (byte)27, (byte)24,
|
||||||
|
(byte)29, (byte)30, (byte)31, (byte)28);
|
||||||
|
|
||||||
|
int sizeAligned = data.Length & ~31;
|
||||||
|
|
||||||
|
fixed (byte* pInput = data, pOutput = output)
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < sizeAligned; i += 32)
|
||||||
|
{
|
||||||
|
var dataVec = Avx.LoadVector256(pInput + i);
|
||||||
|
|
||||||
|
dataVec = Avx2.Shuffle(dataVec, mask);
|
||||||
|
|
||||||
|
Avx.Store(pOutput + i, dataVec);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
start = sizeAligned;
|
||||||
|
}
|
||||||
|
else if (Ssse3.IsSupported)
|
||||||
|
{
|
||||||
|
var mask = Vector128.Create(
|
||||||
|
(byte)1, (byte)2, (byte)3, (byte)0,
|
||||||
|
(byte)5, (byte)6, (byte)7, (byte)4,
|
||||||
|
(byte)9, (byte)10, (byte)11, (byte)8,
|
||||||
|
(byte)13, (byte)14, (byte)15, (byte)12);
|
||||||
|
|
||||||
|
int sizeAligned = data.Length & ~15;
|
||||||
|
|
||||||
|
fixed (byte* pInput = data, pOutput = output)
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < sizeAligned; i += 16)
|
||||||
|
{
|
||||||
|
var dataVec = Sse2.LoadVector128(pInput + i);
|
||||||
|
|
||||||
|
dataVec = Ssse3.Shuffle(dataVec, mask);
|
||||||
|
|
||||||
|
Sse2.Store(pOutput + i, dataVec);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
start = sizeAligned;
|
||||||
|
}
|
||||||
|
|
||||||
|
var outSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||||
|
var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
|
||||||
|
for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
|
||||||
|
{
|
||||||
|
outSpan[i] = BitOperations.RotateRight(dataSpan[i], 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
private static ClearBufferMask GetMask(Format format)
|
private static ClearBufferMask GetMask(Format format)
|
||||||
{
|
{
|
||||||
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
|
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
|
||||||
{
|
{
|
||||||
return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
|
return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
|
||||||
}
|
}
|
||||||
@ -311,9 +311,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
private static bool IsDepthOnly(Format format)
|
private static bool IsDepthOnly(Format format)
|
||||||
{
|
{
|
||||||
return format == Format.D16Unorm ||
|
return format == Format.D16Unorm || format == Format.D32Float;
|
||||||
format == Format.D24X8Unorm ||
|
|
||||||
format == Format.D32Float;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public TextureView BgraSwap(TextureView from)
|
public TextureView BgraSwap(TextureView from)
|
||||||
|
@ -140,9 +140,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
size += Info.GetMipSize(level);
|
size += Info.GetMipSize(level);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ReadOnlySpan<byte> data;
|
||||||
|
|
||||||
if (HwCapabilities.UsePersistentBufferForFlush)
|
if (HwCapabilities.UsePersistentBufferForFlush)
|
||||||
{
|
{
|
||||||
return _renderer.PersistentBuffers.Default.GetTextureData(this, size);
|
data = _renderer.PersistentBuffers.Default.GetTextureData(this, size);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -150,8 +152,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
WriteTo(target);
|
WriteTo(target);
|
||||||
|
|
||||||
return new ReadOnlySpan<byte>(target.ToPointer(), size);
|
data = new ReadOnlySpan<byte>(target.ToPointer(), size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Format == Format.S8UintD24Unorm)
|
||||||
|
{
|
||||||
|
data = FormatConverter.ConvertD24S8ToS8D24(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
|
public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
|
||||||
@ -285,6 +294,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
public void SetData(ReadOnlySpan<byte> data)
|
public void SetData(ReadOnlySpan<byte> data)
|
||||||
{
|
{
|
||||||
|
if (Format == Format.S8UintD24Unorm)
|
||||||
|
{
|
||||||
|
data = FormatConverter.ConvertS8D24ToD24S8(data);
|
||||||
|
}
|
||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data)
|
fixed (byte* ptr = data)
|
||||||
@ -296,6 +310,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level)
|
public void SetData(ReadOnlySpan<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
|
if (Format == Format.S8UintD24Unorm)
|
||||||
|
{
|
||||||
|
data = FormatConverter.ConvertS8D24ToD24S8(data);
|
||||||
|
}
|
||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data)
|
fixed (byte* ptr = data)
|
||||||
|
@ -612,7 +612,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
_program?.Bind();
|
_program?.Bind();
|
||||||
_unit0Sampler?.Bind(0);
|
_unit0Sampler?.Bind(0);
|
||||||
|
|
||||||
GL.ViewportArray(0, 1, _viewportArray);
|
RestoreViewport0();
|
||||||
|
|
||||||
Enable(EnableCap.CullFace, _cullEnable);
|
Enable(EnableCap.CullFace, _cullEnable);
|
||||||
Enable(EnableCap.StencilTest, _stencilTestEnable);
|
Enable(EnableCap.StencilTest, _stencilTestEnable);
|
||||||
@ -1478,6 +1478,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
_currentComponentMasks |= componentMaskAtIndex;
|
_currentComponentMasks |= componentMaskAtIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RestoreClipControl()
|
||||||
|
{
|
||||||
|
GL.ClipControl(_clipOrigin, _clipDepthMode);
|
||||||
|
}
|
||||||
|
|
||||||
public void RestoreScissor0Enable()
|
public void RestoreScissor0Enable()
|
||||||
{
|
{
|
||||||
if ((_scissorEnables & 1u) != 0)
|
if ((_scissorEnables & 1u) != 0)
|
||||||
@ -1494,6 +1499,14 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RestoreViewport0()
|
||||||
|
{
|
||||||
|
if (_viewportArray.Length > 0)
|
||||||
|
{
|
||||||
|
GL.ViewportArray(0, 1, _viewportArray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
|
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
|
||||||
{
|
{
|
||||||
if (value is CounterQueueEvent)
|
if (value is CounterQueueEvent)
|
||||||
|
@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
|
|
||||||
GL.GetProgramBinary(Handle, size, out _, out BinaryFormat binFormat, data);
|
GL.GetProgramBinary(Handle, size, out _, out BinaryFormat binFormat, data);
|
||||||
|
|
||||||
BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan().Slice(size, 4), (int)binFormat);
|
BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan(size, 4), (int)binFormat);
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
@ -155,6 +155,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
|
|
||||||
_pipeline.Initialize(this);
|
_pipeline.Initialize(this);
|
||||||
_counters.Initialize();
|
_counters.Initialize();
|
||||||
|
|
||||||
|
// This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles.
|
||||||
|
// This call is expected to fail if we're running with a core profile,
|
||||||
|
// as this clamp target was deprecated, but that's fine as a core profile
|
||||||
|
// should already have the desired behaviour were outputs are not clamped.
|
||||||
|
GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PrintGpuInformation()
|
private void PrintGpuInformation()
|
||||||
|
@ -27,11 +27,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
{
|
{
|
||||||
GL.Disable(EnableCap.FramebufferSrgb);
|
GL.Disable(EnableCap.FramebufferSrgb);
|
||||||
|
|
||||||
CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
|
CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
|
||||||
|
|
||||||
GL.Enable(EnableCap.FramebufferSrgb);
|
GL.Enable(EnableCap.FramebufferSrgb);
|
||||||
|
|
||||||
swapBuffersCallback();
|
// Restore unpack alignment to 4, as performance overlays such as RTSS may change this to load their resources.
|
||||||
|
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSize(int width, int height)
|
public void SetSize(int width, int height)
|
||||||
@ -40,7 +41,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
_height = height;
|
_height = height;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
|
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
|
||||||
{
|
{
|
||||||
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
|
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
|
||||||
|
|
||||||
@ -139,11 +140,20 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
((Pipeline)_renderer.Pipeline).RestoreComponentMask(i);
|
((Pipeline)_renderer.Pipeline).RestoreComponentMask(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
|
||||||
|
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
|
||||||
|
GL.Viewport(0, 0, _width, _height);
|
||||||
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
|
||||||
|
|
||||||
|
swapBuffersCallback();
|
||||||
|
|
||||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
||||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
||||||
|
|
||||||
|
((Pipeline)_renderer.Pipeline).RestoreClipControl();
|
||||||
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
|
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
|
||||||
((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
|
((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
|
||||||
|
((Pipeline)_renderer.Pipeline).RestoreViewport0();
|
||||||
|
|
||||||
if (viewConverted != view)
|
if (viewConverted != view)
|
||||||
{
|
{
|
||||||
|
@ -70,6 +70,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
AppendLine("}" + suffix);
|
AppendLine("}" + suffix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
|
||||||
|
{
|
||||||
|
TextureDescriptor[] descriptors = Config.GetTextureDescriptors();
|
||||||
|
|
||||||
|
for (int i = 0; i < descriptors.Length; i++)
|
||||||
|
{
|
||||||
|
var descriptor = descriptors[i];
|
||||||
|
|
||||||
|
if (descriptor.CbufSlot == texOp.CbufSlot &&
|
||||||
|
descriptor.HandleIndex == texOp.Handle &&
|
||||||
|
descriptor.Format == texOp.Format)
|
||||||
|
{
|
||||||
|
return (descriptor, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return (default, -1);
|
||||||
|
}
|
||||||
|
|
||||||
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < array.Length; i++)
|
for (int i = 0; i < array.Length; i++)
|
||||||
|
@ -756,27 +756,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
|
|
||||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||||
|
|
||||||
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
|
|
||||||
|
|
||||||
IAstNode lod = operation.GetSource(lodSrcIndex);
|
|
||||||
|
|
||||||
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
|
|
||||||
|
|
||||||
if (texOp.Index == 3)
|
if (texOp.Index == 3)
|
||||||
{
|
{
|
||||||
return $"textureQueryLevels({samplerName})";
|
return $"textureQueryLevels({samplerName})";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
string texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
|
(TextureDescriptor descriptor, int descriptorIndex) = context.FindTextureDescriptor(texOp);
|
||||||
|
bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
|
||||||
|
string texCall;
|
||||||
|
|
||||||
|
if (hasLod)
|
||||||
|
{
|
||||||
|
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
|
||||||
|
IAstNode lod = operation.GetSource(lodSrcIndex);
|
||||||
|
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
|
||||||
|
|
||||||
|
texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
|
||||||
|
}
|
||||||
|
|
||||||
if (context.Config.Stage.SupportsRenderScale() &&
|
if (context.Config.Stage.SupportsRenderScale() &&
|
||||||
!isBindless &&
|
!isBindless &&
|
||||||
!isIndexed)
|
!isIndexed)
|
||||||
{
|
{
|
||||||
int index = context.FindTextureDescriptorIndex(texOp);
|
texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
|
||||||
|
|
||||||
texCall = "Helper_TextureSizeUnscale(" + texCall + ", " + index + ")";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return texCall;
|
return texCall;
|
||||||
|
@ -308,7 +308,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||||||
int attr = offset + elemIndex * 4;
|
int attr = offset + elemIndex * 4;
|
||||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||||
{
|
{
|
||||||
int index = (attr - AttributeConsts.UserAttributeBase) / 16;
|
int userAttr = attr - AttributeConsts.UserAttributeBase;
|
||||||
|
int index = userAttr / 16;
|
||||||
|
|
||||||
if (isStore)
|
if (isStore)
|
||||||
{
|
{
|
||||||
@ -316,7 +317,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
config.SetInputUserAttribute(index, perPatch);
|
config.SetInputUserAttribute(index, (userAttr >> 2) & 3, perPatch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,6 +54,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
private int _nextUsedInputAttributes;
|
private int _nextUsedInputAttributes;
|
||||||
private int _thisUsedInputAttributes;
|
private int _thisUsedInputAttributes;
|
||||||
|
|
||||||
|
public UInt128 NextInputAttributesComponents { get; private set; }
|
||||||
|
public UInt128 ThisInputAttributesComponents { get; private set; }
|
||||||
|
public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
|
||||||
|
public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
|
||||||
|
|
||||||
private int _usedConstantBuffers;
|
private int _usedConstantBuffers;
|
||||||
private int _usedStorageBuffers;
|
private int _usedStorageBuffers;
|
||||||
private int _usedStorageBuffersWrite;
|
private int _usedStorageBuffersWrite;
|
||||||
@ -227,11 +232,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
UsedOutputAttributes |= 1 << index;
|
UsedOutputAttributes |= 1 << index;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetInputUserAttribute(int index, bool perPatch)
|
public void SetInputUserAttribute(int index, int component, bool perPatch)
|
||||||
{
|
{
|
||||||
if (perPatch)
|
if (perPatch)
|
||||||
{
|
{
|
||||||
UsedInputAttributesPerPatch |= 1 << index;
|
UsedInputAttributesPerPatch |= 1 << index;
|
||||||
|
ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -239,6 +245,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
UsedInputAttributes |= mask;
|
UsedInputAttributes |= mask;
|
||||||
_thisUsedInputAttributes |= mask;
|
_thisUsedInputAttributes |= mask;
|
||||||
|
ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -256,6 +263,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
public void MergeFromtNextStage(ShaderConfig config)
|
public void MergeFromtNextStage(ShaderConfig config)
|
||||||
{
|
{
|
||||||
|
NextInputAttributesComponents = config.ThisInputAttributesComponents;
|
||||||
|
NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
|
||||||
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
||||||
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
||||||
}
|
}
|
||||||
@ -319,6 +328,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
public void SetAllInputUserAttributes()
|
public void SetAllInputUserAttributes()
|
||||||
{
|
{
|
||||||
UsedInputAttributes |= Constants.AllAttributesMask;
|
UsedInputAttributes |= Constants.AllAttributesMask;
|
||||||
|
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetAllOutputUserAttributes()
|
public void SetAllOutputUserAttributes()
|
||||||
|
@ -214,24 +214,31 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
|
InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
int usedAttributes = context.Config.UsedOutputAttributes;
|
UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
|
||||||
while (usedAttributes != 0)
|
while (usedAttributes != UInt128.Zero)
|
||||||
{
|
{
|
||||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
int index = usedAttributes.TrailingZeroCount();
|
||||||
|
int vecIndex = index / 4;
|
||||||
|
|
||||||
InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
|
usedAttributes &= ~UInt128.Pow2(index);
|
||||||
|
|
||||||
usedAttributes &= ~(1 << index);
|
// We don't need to initialize passthrough attributes.
|
||||||
|
if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
int usedAttributesPerPatch = context.Config.UsedOutputAttributesPerPatch;
|
UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
|
||||||
while (usedAttributesPerPatch != 0)
|
while (usedAttributesPerPatch != UInt128.Zero)
|
||||||
{
|
{
|
||||||
int index = BitOperations.TrailingZeroCount(usedAttributesPerPatch);
|
int index = usedAttributesPerPatch.TrailingZeroCount();
|
||||||
|
|
||||||
InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: true);
|
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
|
||||||
|
|
||||||
usedAttributesPerPatch &= ~(1 << index);
|
usedAttributesPerPatch &= ~UInt128.Pow2(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (config.NextUsesFixedFuncAttributes)
|
if (config.NextUsesFixedFuncAttributes)
|
||||||
@ -260,6 +267,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
|
||||||
|
{
|
||||||
|
int c = (attrOffset >> 2) & 3;
|
||||||
|
context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
|
||||||
|
}
|
||||||
|
|
||||||
private static void EmitOps(EmitterContext context, Block block)
|
private static void EmitOps(EmitterContext context, Block block)
|
||||||
{
|
{
|
||||||
for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
|
for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
|
||||||
|
112
Ryujinx.Graphics.Shader/Translation/UInt128.cs
Normal file
112
Ryujinx.Graphics.Shader/Translation/UInt128.cs
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
using System;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
{
|
||||||
|
struct UInt128 : IEquatable<UInt128>
|
||||||
|
{
|
||||||
|
public static UInt128 Zero => new UInt128() { _v0 = 0, _v1 = 0 };
|
||||||
|
|
||||||
|
private ulong _v0;
|
||||||
|
private ulong _v1;
|
||||||
|
|
||||||
|
public UInt128(ulong low, ulong high)
|
||||||
|
{
|
||||||
|
_v0 = low;
|
||||||
|
_v1 = high;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int TrailingZeroCount()
|
||||||
|
{
|
||||||
|
int count = BitOperations.TrailingZeroCount(_v0);
|
||||||
|
if (count == 64)
|
||||||
|
{
|
||||||
|
count += BitOperations.TrailingZeroCount(_v1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt128 Pow2(int x)
|
||||||
|
{
|
||||||
|
if (x >= 64)
|
||||||
|
{
|
||||||
|
return new UInt128(0, 1UL << (x - 64));
|
||||||
|
}
|
||||||
|
|
||||||
|
return new UInt128(1UL << x, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt128 operator ~(UInt128 x)
|
||||||
|
{
|
||||||
|
return new UInt128(~x._v0, ~x._v1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt128 operator &(UInt128 x, UInt128 y)
|
||||||
|
{
|
||||||
|
return new UInt128(x._v0 & y._v0, x._v1 & y._v1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt128 operator |(UInt128 x, UInt128 y)
|
||||||
|
{
|
||||||
|
return new UInt128(x._v0 | y._v0, x._v1 | y._v1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt128 operator <<(UInt128 x, int shift)
|
||||||
|
{
|
||||||
|
if (shift == 0)
|
||||||
|
{
|
||||||
|
return new UInt128(x._v0, x._v1);
|
||||||
|
}
|
||||||
|
else if (shift >= 64)
|
||||||
|
{
|
||||||
|
return new UInt128(0, x._v0 << (shift - 64));
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong shiftOut = x._v0 >> (64 - shift);
|
||||||
|
|
||||||
|
return new UInt128(x._v0 << shift, (x._v1 << shift) | shiftOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt128 operator >>(UInt128 x, int shift)
|
||||||
|
{
|
||||||
|
if (shift == 0)
|
||||||
|
{
|
||||||
|
return new UInt128(x._v0, x._v1);
|
||||||
|
}
|
||||||
|
else if (shift >= 64)
|
||||||
|
{
|
||||||
|
return new UInt128(x._v1 >> (shift - 64), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong shiftOut = x._v1 & ((1UL << shift) - 1);
|
||||||
|
|
||||||
|
return new UInt128((x._v0 >> shift) | (shiftOut << (64 - shift)), x._v1 >> shift);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator ==(UInt128 x, UInt128 y)
|
||||||
|
{
|
||||||
|
return x.Equals(y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator !=(UInt128 x, UInt128 y)
|
||||||
|
{
|
||||||
|
return !x.Equals(y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Equals(object obj)
|
||||||
|
{
|
||||||
|
return obj is UInt128 other && Equals(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Equals(UInt128 other)
|
||||||
|
{
|
||||||
|
return _v0 == other._v0 && _v1 == other._v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
return HashCode.Combine(_v0, _v1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -48,38 +48,10 @@ namespace Ryujinx.Graphics.Vic
|
|||||||
|
|
||||||
int one = 1 << (mtx.MatrixRShift + 8);
|
int one = 1 << (mtx.MatrixRShift + 8);
|
||||||
|
|
||||||
|
Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
|
||||||
// NOTE: This is buggy on .NET 5.0.100, we use a workaround for now (see https://github.com/dotnet/runtime/issues/44704)
|
Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
|
||||||
// TODO: Uncomment this when fixed.
|
Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
|
||||||
//Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
|
Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
|
||||||
//Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
|
|
||||||
//Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
|
|
||||||
//Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
|
|
||||||
|
|
||||||
Vector128<int> col1 = new Vector128<int>();
|
|
||||||
Vector128<int> col2 = new Vector128<int>();
|
|
||||||
Vector128<int> col3 = new Vector128<int>();
|
|
||||||
Vector128<int> col4 = new Vector128<int>();
|
|
||||||
|
|
||||||
col1 = Sse41.Insert(col1, mtx.MatrixCoeff00, 0);
|
|
||||||
col1 = Sse41.Insert(col1, mtx.MatrixCoeff10, 1);
|
|
||||||
col1 = Sse41.Insert(col1, mtx.MatrixCoeff20, 2);
|
|
||||||
col1 = Sse41.Insert(col1, 0, 3);
|
|
||||||
|
|
||||||
col2 = Sse41.Insert(col2, mtx.MatrixCoeff01, 0);
|
|
||||||
col2 = Sse41.Insert(col2, mtx.MatrixCoeff11, 1);
|
|
||||||
col2 = Sse41.Insert(col2, mtx.MatrixCoeff21, 2);
|
|
||||||
col2 = Sse41.Insert(col2, 0, 3);
|
|
||||||
|
|
||||||
col3 = Sse41.Insert(col3, mtx.MatrixCoeff02, 0);
|
|
||||||
col3 = Sse41.Insert(col3, mtx.MatrixCoeff12, 1);
|
|
||||||
col3 = Sse41.Insert(col3, mtx.MatrixCoeff22, 2);
|
|
||||||
col3 = Sse41.Insert(col3, one, 3);
|
|
||||||
|
|
||||||
col4 = Sse41.Insert(col4, mtx.MatrixCoeff03, 0);
|
|
||||||
col4 = Sse41.Insert(col4, mtx.MatrixCoeff13, 1);
|
|
||||||
col4 = Sse41.Insert(col4, mtx.MatrixCoeff23, 2);
|
|
||||||
col4 = Sse41.Insert(col4, 0, 3);
|
|
||||||
|
|
||||||
Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
|
Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
|
||||||
Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
|
Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
|
||||||
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Vic.Image
|
|||||||
/// If the required buffer is larger than this, it won't be
|
/// If the required buffer is larger than this, it won't be
|
||||||
/// added to the pool to avoid long term high memory usage.
|
/// added to the pool to avoid long term high memory usage.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const int MaxBufferSize = 2048 * 1280;
|
private const int MaxBufferSize = 2048 * 2048;
|
||||||
|
|
||||||
private struct PoolItem
|
private struct PoolItem
|
||||||
{
|
{
|
||||||
|
@ -2,16 +2,85 @@
|
|||||||
|
|
||||||
namespace Ryujinx.Graphics.Vic.Image
|
namespace Ryujinx.Graphics.Vic.Image
|
||||||
{
|
{
|
||||||
|
ref struct RentedBuffer
|
||||||
|
{
|
||||||
|
public static RentedBuffer Empty => new RentedBuffer(Span<byte>.Empty, -1);
|
||||||
|
|
||||||
|
public Span<byte> Data;
|
||||||
|
public int Index;
|
||||||
|
|
||||||
|
public RentedBuffer(Span<byte> data, int index)
|
||||||
|
{
|
||||||
|
Data = data;
|
||||||
|
Index = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Return(BufferPool<byte> pool)
|
||||||
|
{
|
||||||
|
if (Index != -1)
|
||||||
|
{
|
||||||
|
pool.Return(Index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ref struct InputSurface
|
ref struct InputSurface
|
||||||
{
|
{
|
||||||
public ReadOnlySpan<byte> Buffer0;
|
public ReadOnlySpan<byte> Buffer0;
|
||||||
public ReadOnlySpan<byte> Buffer1;
|
public ReadOnlySpan<byte> Buffer1;
|
||||||
public ReadOnlySpan<byte> Buffer2;
|
public ReadOnlySpan<byte> Buffer2;
|
||||||
|
|
||||||
|
public int Buffer0Index;
|
||||||
|
public int Buffer1Index;
|
||||||
|
public int Buffer2Index;
|
||||||
|
|
||||||
public int Width;
|
public int Width;
|
||||||
public int Height;
|
public int Height;
|
||||||
|
|
||||||
public int UvWidth;
|
public int UvWidth;
|
||||||
public int UvHeight;
|
public int UvHeight;
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
Buffer0Index = -1;
|
||||||
|
Buffer1Index = -1;
|
||||||
|
Buffer2Index = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetBuffer0(RentedBuffer buffer)
|
||||||
|
{
|
||||||
|
Buffer0 = buffer.Data;
|
||||||
|
Buffer0Index = buffer.Index;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetBuffer1(RentedBuffer buffer)
|
||||||
|
{
|
||||||
|
Buffer1 = buffer.Data;
|
||||||
|
Buffer1Index = buffer.Index;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetBuffer2(RentedBuffer buffer)
|
||||||
|
{
|
||||||
|
Buffer2 = buffer.Data;
|
||||||
|
Buffer2Index = buffer.Index;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Return(BufferPool<byte> pool)
|
||||||
|
{
|
||||||
|
if (Buffer0Index != -1)
|
||||||
|
{
|
||||||
|
pool.Return(Buffer0Index);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Buffer1Index != -1)
|
||||||
|
{
|
||||||
|
pool.Return(Buffer1Index);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Buffer2Index != -1)
|
||||||
|
{
|
||||||
|
pool.Return(Buffer2Index);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user