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12
.github/workflows/build.yml
vendored
12
.github/workflows/build.yml
vendored
@@ -52,26 +52,22 @@ jobs:
|
|||||||
- uses: actions/setup-dotnet@v3
|
- uses: actions/setup-dotnet@v3
|
||||||
with:
|
with:
|
||||||
dotnet-version: 7.0.x
|
dotnet-version: 7.0.x
|
||||||
- name: Ensure NuGet Source
|
|
||||||
uses: fabriciomurta/ensure-nuget-source@v1
|
|
||||||
- name: Get git short hash
|
- name: Get git short hash
|
||||||
id: git_short_hash
|
id: git_short_hash
|
||||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||||
shell: bash
|
shell: bash
|
||||||
- name: Clear
|
|
||||||
run: dotnet clean && dotnet nuget locals all --clear
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: dotnet build -c "${{ matrix.configuration }}" /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER
|
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||||
- name: Test
|
- name: Test
|
||||||
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
||||||
- name: Publish Ryujinx
|
- name: Publish Ryujinx
|
||||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained
|
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request'
|
||||||
- name: Publish Ryujinx.Headless.SDL2
|
- name: Publish Ryujinx.Headless.SDL2
|
||||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained
|
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request'
|
||||||
- name: Publish Ryujinx.Ava
|
- name: Publish Ryujinx.Ava
|
||||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava
|
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request'
|
||||||
- name: Upload Ryujinx artifact
|
- name: Upload Ryujinx artifact
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v3
|
||||||
|
16
.github/workflows/release.yml
vendored
16
.github/workflows/release.yml
vendored
@@ -29,10 +29,6 @@ jobs:
|
|||||||
- uses: actions/setup-dotnet@v3
|
- uses: actions/setup-dotnet@v3
|
||||||
with:
|
with:
|
||||||
dotnet-version: 7.0.x
|
dotnet-version: 7.0.x
|
||||||
- name: Ensure NuGet Source
|
|
||||||
uses: fabriciomurta/ensure-nuget-source@v1
|
|
||||||
- name: Clear
|
|
||||||
run: dotnet clean && dotnet nuget locals all --clear
|
|
||||||
- name: Get version info
|
- name: Get version info
|
||||||
id: version_info
|
id: version_info
|
||||||
run: |
|
run: |
|
||||||
@@ -51,9 +47,9 @@ jobs:
|
|||||||
run: "mkdir release_output"
|
run: "mkdir release_output"
|
||||||
- name: Publish Windows
|
- name: Publish Windows
|
||||||
run: |
|
run: |
|
||||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
|
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
|
||||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
|
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
|
||||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
|
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
|
||||||
- name: Packing Windows builds
|
- name: Packing Windows builds
|
||||||
run: |
|
run: |
|
||||||
pushd publish_windows
|
pushd publish_windows
|
||||||
@@ -71,9 +67,9 @@ jobs:
|
|||||||
|
|
||||||
- name: Publish Linux
|
- name: Publish Linux
|
||||||
run: |
|
run: |
|
||||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
|
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
|
||||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
|
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
|
||||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
|
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
|
||||||
|
|
||||||
- name: Packing Linux builds
|
- name: Packing Linux builds
|
||||||
run: |
|
run: |
|
||||||
|
@@ -1,15 +1,11 @@
|
|||||||
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace ARMeilleure.Common
|
namespace ARMeilleure.Common
|
||||||
{
|
{
|
||||||
static class BitUtils
|
static class BitUtils
|
||||||
{
|
{
|
||||||
private static readonly sbyte[] HbsNibbleLut;
|
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
|
||||||
|
|
||||||
static BitUtils()
|
|
||||||
{
|
|
||||||
HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
|
|
||||||
}
|
|
||||||
|
|
||||||
public static long FillWithOnes(int bits)
|
public static long FillWithOnes(int bits)
|
||||||
{
|
{
|
||||||
|
@@ -21,6 +21,8 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
|
Name = $"Ryujinx {Program.Version}";
|
||||||
|
|
||||||
AvaloniaXamlLoader.Load(this);
|
AvaloniaXamlLoader.Load(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -60,7 +60,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
private const float VolumeDelta = 0.05f;
|
private const float VolumeDelta = 0.05f;
|
||||||
|
|
||||||
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
|
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
|
||||||
|
|
||||||
private readonly long _ticksPerFrame;
|
private readonly long _ticksPerFrame;
|
||||||
private readonly Stopwatch _chrono;
|
private readonly Stopwatch _chrono;
|
||||||
@@ -349,7 +349,10 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
_isActive = false;
|
_isActive = false;
|
||||||
|
|
||||||
_renderingThread.Join();
|
if (_renderingThread.IsAlive)
|
||||||
|
{
|
||||||
|
_renderingThread.Join();
|
||||||
|
}
|
||||||
|
|
||||||
DisplaySleep.Restore();
|
DisplaySleep.Restore();
|
||||||
|
|
||||||
@@ -378,7 +381,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
_gpuCancellationTokenSource.Cancel();
|
_gpuCancellationTokenSource.Cancel();
|
||||||
_gpuCancellationTokenSource.Dispose();
|
_gpuCancellationTokenSource.Dispose();
|
||||||
|
|
||||||
_chrono.Stop();
|
_chrono.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -393,7 +396,7 @@ namespace Ryujinx.Ava
|
|||||||
Renderer?.MakeCurrent();
|
Renderer?.MakeCurrent();
|
||||||
|
|
||||||
Device.DisposeGpu();
|
Device.DisposeGpu();
|
||||||
|
|
||||||
Renderer?.MakeCurrent(null);
|
Renderer?.MakeCurrent(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -417,7 +420,6 @@ namespace Ryujinx.Ava
|
|||||||
public async Task<bool> LoadGuestApplication()
|
public async Task<bool> LoadGuestApplication()
|
||||||
{
|
{
|
||||||
InitializeSwitchInstance();
|
InitializeSwitchInstance();
|
||||||
|
|
||||||
MainWindow.UpdateGraphicsConfig();
|
MainWindow.UpdateGraphicsConfig();
|
||||||
|
|
||||||
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
|
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
|
||||||
@@ -428,17 +430,16 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
if (userError == UserError.NoFirmware)
|
if (userError == UserError.NoFirmware)
|
||||||
{
|
{
|
||||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
|
|
||||||
firmwareVersion.VersionString);
|
|
||||||
|
|
||||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||||
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
|
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"],
|
||||||
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
|
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString),
|
||||||
|
LocaleManager.Instance["InputDialogYes"],
|
||||||
|
LocaleManager.Instance["InputDialogNo"],
|
||||||
|
"");
|
||||||
|
|
||||||
if (result != UserResult.Yes)
|
if (result != UserResult.Yes)
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(async () => await
|
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
|
||||||
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
|
|
||||||
Device.Dispose();
|
Device.Dispose();
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -447,8 +448,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
|
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(async () => await
|
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
|
||||||
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
|
|
||||||
Device.Dispose();
|
Device.Dispose();
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -461,11 +461,9 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
_parent.RefreshFirmwareStatus();
|
_parent.RefreshFirmwareStatus();
|
||||||
|
|
||||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
|
|
||||||
|
|
||||||
await ContentDialogHelper.CreateInfoDialog(
|
await ContentDialogHelper.CreateInfoDialog(
|
||||||
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
|
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
|
||||||
message,
|
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString),
|
||||||
LocaleManager.Instance["InputDialogOk"],
|
LocaleManager.Instance["InputDialogOk"],
|
||||||
"",
|
"",
|
||||||
LocaleManager.Instance["RyujinxInfo"]);
|
LocaleManager.Instance["RyujinxInfo"]);
|
||||||
@@ -473,9 +471,7 @@ namespace Ryujinx.Ava
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(async () => await
|
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
|
||||||
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
|
|
||||||
|
|
||||||
Device.Dispose();
|
Device.Dispose();
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -514,7 +510,7 @@ namespace Ryujinx.Ava
|
|||||||
}
|
}
|
||||||
else if (File.Exists(ApplicationPath))
|
else if (File.Exists(ApplicationPath))
|
||||||
{
|
{
|
||||||
switch (System.IO.Path.GetExtension(ApplicationPath).ToLowerInvariant())
|
switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
|
||||||
{
|
{
|
||||||
case ".xci":
|
case ".xci":
|
||||||
{
|
{
|
||||||
@@ -602,7 +598,7 @@ namespace Ryujinx.Ava
|
|||||||
if (Renderer.IsVulkan)
|
if (Renderer.IsVulkan)
|
||||||
{
|
{
|
||||||
string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
|
string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
|
||||||
|
|
||||||
renderer = new VulkanRenderer(Renderer.CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
|
renderer = new VulkanRenderer(Renderer.CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@@ -119,7 +119,7 @@
|
|||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Hacks",
|
"SettingsTabSystemHacks": "Hacks",
|
||||||
"SettingsTabSystemHacksNote": " (may cause instability)",
|
"SettingsTabSystemHacksNote": " (may cause instability)",
|
||||||
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GiB",
|
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
|
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
|
||||||
"SettingsTabGraphics": "Graphics",
|
"SettingsTabGraphics": "Graphics",
|
||||||
"SettingsTabGraphicsAPI": "Graphics API",
|
"SettingsTabGraphicsAPI": "Graphics API",
|
||||||
@@ -440,7 +440,7 @@
|
|||||||
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
|
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
|
||||||
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
|
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
|
||||||
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
|
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
|
||||||
"DRamTooltip": "Increases the amount of memory on the emulated system from 4GiB to 6GiB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
|
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
|
||||||
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
|
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
|
||||||
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||||
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||||
|
@@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.Ava.Ui.ViewModels;
|
using Ryujinx.Ava.Ui.ViewModels;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.Ui.Common.Configuration;
|
using Ryujinx.Ui.Common.Configuration;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -93,7 +94,7 @@ namespace Ryujinx.Ava.Common.Locale
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
|
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
|
||||||
|
|
||||||
foreach (var item in strings)
|
foreach (var item in strings)
|
||||||
{
|
{
|
||||||
|
@@ -18,7 +18,7 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Avalonia" Version="0.10.15" />
|
<PackageReference Include="Avalonia" Version="0.10.18" />
|
||||||
<PackageReference Include="Avalonia.Desktop" Version="0.10.15" />
|
<PackageReference Include="Avalonia.Desktop" Version="0.10.15" />
|
||||||
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.15" />
|
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.15" />
|
||||||
<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.15" />
|
<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.15" />
|
||||||
@@ -36,8 +36,8 @@
|
|||||||
<PackageReference Include="Silk.NET.Vulkan" Version="2.10.1" />
|
<PackageReference Include="Silk.NET.Vulkan" Version="2.10.1" />
|
||||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.10.1" />
|
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.10.1" />
|
||||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.1" />
|
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.1" />
|
||||||
<PackageReference Include="SPB" Version="0.0.4-build27" />
|
<PackageReference Include="SPB" Version="0.0.4-build28" />
|
||||||
<PackageReference Include="SharpZipLib" Version="1.3.3" />
|
<PackageReference Include="SharpZipLib" Version="1.4.1" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@@ -57,14 +57,14 @@ namespace Ryujinx.Ava.Ui.Applet
|
|||||||
|
|
||||||
bool opened = false;
|
bool opened = false;
|
||||||
|
|
||||||
UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
|
UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
|
||||||
title,
|
title,
|
||||||
message,
|
message,
|
||||||
"",
|
"",
|
||||||
LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
|
LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
|
||||||
"",
|
"",
|
||||||
LocaleManager.Instance["SettingsButtonClose"],
|
LocaleManager.Instance["SettingsButtonClose"],
|
||||||
(int)Symbol.Important,
|
(int)Symbol.Important,
|
||||||
deferEvent,
|
deferEvent,
|
||||||
async (window) =>
|
async (window) =>
|
||||||
{
|
{
|
||||||
@@ -168,7 +168,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
|||||||
|
|
||||||
object response = await msgDialog.Run();
|
object response = await msgDialog.Run();
|
||||||
|
|
||||||
if (response != null && buttons.Length > 1 && (int)response != buttons.Length - 1)
|
if (response != null && buttons != null && buttons.Length > 1 && (int)response != buttons.Length - 1)
|
||||||
{
|
{
|
||||||
showDetails = true;
|
showDetails = true;
|
||||||
}
|
}
|
||||||
|
@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.Ui.Controls
|
|||||||
{
|
{
|
||||||
throw new PlatformNotSupportedException();
|
throw new PlatformNotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
var flags = OpenGLContextFlags.Compat;
|
var flags = OpenGLContextFlags.Compat;
|
||||||
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
|
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
|
||||||
{
|
{
|
||||||
@@ -69,12 +69,12 @@ namespace Ryujinx.Ava.Ui.Controls
|
|||||||
|
|
||||||
public void MakeCurrent()
|
public void MakeCurrent()
|
||||||
{
|
{
|
||||||
Context.MakeCurrent(_window);
|
Context?.MakeCurrent(_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeCurrent(NativeWindowBase window)
|
public void MakeCurrent(NativeWindowBase window)
|
||||||
{
|
{
|
||||||
Context.MakeCurrent(window);
|
Context?.MakeCurrent(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwapBuffers()
|
public void SwapBuffers()
|
||||||
|
@@ -8,6 +8,7 @@ using Ryujinx.Ava.Ui.Models;
|
|||||||
using Ryujinx.Ava.Ui.Windows;
|
using Ryujinx.Ava.Ui.Windows;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
|
using Ryujinx.Common.Utilities;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
|
||||||
@@ -189,7 +190,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
|||||||
{
|
{
|
||||||
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
|
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
|
||||||
|
|
||||||
if (await NeedsUpdate(JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
|
if (await NeedsUpdate(JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
|
||||||
{
|
{
|
||||||
amiiboJsonString = await DownloadAmiiboJson();
|
amiiboJsonString = await DownloadAmiiboJson();
|
||||||
}
|
}
|
||||||
@@ -206,7 +207,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_amiiboList = JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
|
_amiiboList = JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
|
||||||
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
|
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
|
||||||
|
|
||||||
ParseAmiiboData();
|
ParseAmiiboData();
|
||||||
|
@@ -460,8 +460,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
|||||||
{
|
{
|
||||||
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
|
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
|
|
||||||
|
|
||||||
if (gamepad != null)
|
if (gamepad != null)
|
||||||
{
|
{
|
||||||
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
|
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
|
||||||
@@ -472,8 +470,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
|||||||
{
|
{
|
||||||
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
|
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
|
|
||||||
|
|
||||||
if (gamepad != null)
|
if (gamepad != null)
|
||||||
{
|
{
|
||||||
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))
|
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))
|
||||||
|
@@ -251,24 +251,29 @@ namespace Ryujinx.Ava.Ui.Windows
|
|||||||
|
|
||||||
AppHost = new AppHost(RendererControl, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
|
AppHost = new AppHost(RendererControl, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
|
||||||
|
|
||||||
if (!AppHost.LoadGuestApplication().Result)
|
Dispatcher.UIThread.Post(async () =>
|
||||||
{
|
{
|
||||||
AppHost.DisposeContext();
|
if (!await AppHost.LoadGuestApplication())
|
||||||
|
{
|
||||||
|
AppHost.DisposeContext();
|
||||||
|
AppHost = null;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
|
ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
|
||||||
ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
|
ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
|
||||||
|
|
||||||
SwitchToGameControl(startFullscreen);
|
SwitchToGameControl(startFullscreen);
|
||||||
|
|
||||||
_currentEmulatedGamePath = path;
|
_currentEmulatedGamePath = path;
|
||||||
Thread gameThread = new Thread(InitializeGame)
|
|
||||||
{
|
Thread gameThread = new(InitializeGame)
|
||||||
Name = "GUI.WindowThread"
|
{
|
||||||
};
|
Name = "GUI.WindowThread"
|
||||||
gameThread.Start();
|
};
|
||||||
|
gameThread.Start();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeGame()
|
private void InitializeGame()
|
||||||
@@ -546,10 +551,12 @@ namespace Ryujinx.Ava.Ui.Windows
|
|||||||
{
|
{
|
||||||
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
||||||
{
|
{
|
||||||
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
|
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
|
||||||
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
|
{
|
||||||
|
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
|
||||||
|
|
||||||
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Common
|
namespace Ryujinx.Common
|
||||||
@@ -7,49 +8,15 @@ namespace Ryujinx.Common
|
|||||||
public static class BinaryReaderExtensions
|
public static class BinaryReaderExtensions
|
||||||
{
|
{
|
||||||
public unsafe static T ReadStruct<T>(this BinaryReader reader)
|
public unsafe static T ReadStruct<T>(this BinaryReader reader)
|
||||||
where T : struct
|
where T : unmanaged
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf<T>();
|
return MemoryMarshal.Cast<byte, T>(reader.ReadBytes(Unsafe.SizeOf<T>()))[0];
|
||||||
|
|
||||||
byte[] data = reader.ReadBytes(size);
|
|
||||||
|
|
||||||
fixed (byte* ptr = data)
|
|
||||||
{
|
|
||||||
return Marshal.PtrToStructure<T>((IntPtr)ptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public unsafe static T[] ReadStructArray<T>(this BinaryReader reader, int count)
|
|
||||||
where T : struct
|
|
||||||
{
|
|
||||||
int size = Marshal.SizeOf<T>();
|
|
||||||
|
|
||||||
T[] result = new T[count];
|
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
byte[] data = reader.ReadBytes(size);
|
|
||||||
|
|
||||||
fixed (byte* ptr = data)
|
|
||||||
{
|
|
||||||
result[i] = Marshal.PtrToStructure<T>((IntPtr)ptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
|
public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
|
||||||
where T : struct
|
where T : unmanaged
|
||||||
{
|
{
|
||||||
long size = Marshal.SizeOf<T>();
|
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
|
||||||
|
|
||||||
byte[] data = new byte[size];
|
|
||||||
|
|
||||||
fixed (byte* ptr = data)
|
|
||||||
{
|
|
||||||
Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.Write(data);
|
writer.Write(data);
|
||||||
}
|
}
|
||||||
|
@@ -27,7 +27,7 @@ namespace Ryujinx.Cpu
|
|||||||
long TpidrroEl0 { get; set; }
|
long TpidrroEl0 { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Processor State register.
|
/// Processor State Register.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
uint Pstate { get; set; }
|
uint Pstate { get; set; }
|
||||||
|
|
||||||
@@ -109,4 +109,4 @@ namespace Ryujinx.Cpu
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
void StopRunning();
|
void StopRunning();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -180,6 +180,37 @@ namespace Ryujinx.Cpu.Jit
|
|||||||
WriteImpl(va, data);
|
WriteImpl(va, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
if (data.Length == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SignalMemoryTracking(va, (ulong)data.Length, false);
|
||||||
|
|
||||||
|
if (IsContiguousAndMapped(va, data.Length))
|
||||||
|
{
|
||||||
|
var target = _backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length);
|
||||||
|
|
||||||
|
bool changed = !data.SequenceEqual(target);
|
||||||
|
|
||||||
|
if (changed)
|
||||||
|
{
|
||||||
|
data.CopyTo(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
return changed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WriteImpl(va, data);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Writes data to CPU mapped memory.
|
/// Writes data to CPU mapped memory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@@ -307,6 +307,34 @@ namespace Ryujinx.Cpu.Jit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SignalMemoryTracking(va, (ulong)data.Length, false);
|
||||||
|
|
||||||
|
Span<byte> target = _addressSpaceMirror.GetSpan(va, data.Length);
|
||||||
|
bool changed = !data.SequenceEqual(target);
|
||||||
|
|
||||||
|
if (changed)
|
||||||
|
{
|
||||||
|
data.CopyTo(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
return changed;
|
||||||
|
}
|
||||||
|
catch (InvalidMemoryRegionException)
|
||||||
|
{
|
||||||
|
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
|
||||||
|
{
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
||||||
{
|
{
|
||||||
|
@@ -1,6 +1,7 @@
|
|||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
@@ -23,34 +24,18 @@ namespace Ryujinx.Cpu
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static T Read<T>(IVirtualMemoryManager memory, ulong position) where T : struct
|
public unsafe static T Read<T>(IVirtualMemoryManager memory, ulong position) where T : unmanaged
|
||||||
{
|
{
|
||||||
long size = Marshal.SizeOf<T>();
|
return MemoryMarshal.Cast<byte, T>(memory.GetSpan(position, Unsafe.SizeOf<T>()))[0];
|
||||||
|
|
||||||
byte[] data = new byte[size];
|
|
||||||
|
|
||||||
memory.Read(position, data);
|
|
||||||
|
|
||||||
fixed (byte* ptr = data)
|
|
||||||
{
|
|
||||||
return Marshal.PtrToStructure<T>((IntPtr)ptr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static ulong Write<T>(IVirtualMemoryManager memory, ulong position, T value) where T : struct
|
public unsafe static ulong Write<T>(IVirtualMemoryManager memory, ulong position, T value) where T : unmanaged
|
||||||
{
|
{
|
||||||
long size = Marshal.SizeOf<T>();
|
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
|
||||||
|
|
||||||
byte[] data = new byte[size];
|
|
||||||
|
|
||||||
fixed (byte* ptr = data)
|
|
||||||
{
|
|
||||||
Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
memory.Write(position, data);
|
memory.Write(position, data);
|
||||||
|
|
||||||
return (ulong)size;
|
return (ulong)data.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string ReadAsciiString(IVirtualMemoryManager memory, ulong position, long maxSize = -1)
|
public static string ReadAsciiString(IVirtualMemoryManager memory, ulong position, long maxSize = -1)
|
||||||
|
14
Ryujinx.Graphics.GAL/BufferAssignment.cs
Normal file
14
Ryujinx.Graphics.GAL/BufferAssignment.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
namespace Ryujinx.Graphics.GAL
|
||||||
|
{
|
||||||
|
public struct BufferAssignment
|
||||||
|
{
|
||||||
|
public readonly int Binding;
|
||||||
|
public readonly BufferRange Range;
|
||||||
|
|
||||||
|
public BufferAssignment(int binding, BufferRange range)
|
||||||
|
{
|
||||||
|
Binding = binding;
|
||||||
|
Range = range;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public readonly bool SupportsFragmentShaderOrderingIntel;
|
public readonly bool SupportsFragmentShaderOrderingIntel;
|
||||||
public readonly bool SupportsGeometryShaderPassthrough;
|
public readonly bool SupportsGeometryShaderPassthrough;
|
||||||
public readonly bool SupportsImageLoadFormatted;
|
public readonly bool SupportsImageLoadFormatted;
|
||||||
|
public readonly bool SupportsLayerVertexTessellation;
|
||||||
public readonly bool SupportsMismatchingViewFormat;
|
public readonly bool SupportsMismatchingViewFormat;
|
||||||
public readonly bool SupportsCubemapView;
|
public readonly bool SupportsCubemapView;
|
||||||
public readonly bool SupportsNonConstantTextureOffset;
|
public readonly bool SupportsNonConstantTextureOffset;
|
||||||
@@ -55,6 +56,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
bool supportsFragmentShaderOrderingIntel,
|
bool supportsFragmentShaderOrderingIntel,
|
||||||
bool supportsGeometryShaderPassthrough,
|
bool supportsGeometryShaderPassthrough,
|
||||||
bool supportsImageLoadFormatted,
|
bool supportsImageLoadFormatted,
|
||||||
|
bool supportsLayerVertexTessellation,
|
||||||
bool supportsMismatchingViewFormat,
|
bool supportsMismatchingViewFormat,
|
||||||
bool supportsCubemapView,
|
bool supportsCubemapView,
|
||||||
bool supportsNonConstantTextureOffset,
|
bool supportsNonConstantTextureOffset,
|
||||||
@@ -86,6 +88,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||||
|
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
||||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||||
SupportsCubemapView = supportsCubemapView;
|
SupportsCubemapView = supportsCubemapView;
|
||||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||||
|
@@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
|
|
||||||
void SetStencilTest(StencilTestDescriptor stencilTest);
|
void SetStencilTest(StencilTestDescriptor stencilTest);
|
||||||
|
|
||||||
void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
|
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||||
|
|
||||||
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
|
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
|
||||||
|
|
||||||
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
|
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
|
||||||
void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
|
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||||
|
|
||||||
void SetUserClipDistance(int index, bool enableClip);
|
void SetUserClipDistance(int index, bool enableClip);
|
||||||
|
|
||||||
|
@@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
return ranges;
|
return ranges;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
|
||||||
|
{
|
||||||
|
// Rewrite the buffer ranges to point to the mapped handles.
|
||||||
|
|
||||||
|
lock (_bufferMap)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ranges.Length; i++)
|
||||||
|
{
|
||||||
|
ref BufferAssignment assignment = ref ranges[i];
|
||||||
|
BufferRange range = assignment.Range;
|
||||||
|
BufferHandle result;
|
||||||
|
|
||||||
|
if (!_bufferMap.TryGetValue(range.Handle, out result))
|
||||||
|
{
|
||||||
|
result = BufferHandle.Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ranges;
|
||||||
|
}
|
||||||
|
|
||||||
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
|
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
|
||||||
{
|
{
|
||||||
// Rewrite the buffer ranges to point to the mapped handles.
|
// Rewrite the buffer ranges to point to the mapped handles.
|
||||||
|
@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|||||||
struct SetStorageBuffersCommand : IGALCommand
|
struct SetStorageBuffersCommand : IGALCommand
|
||||||
{
|
{
|
||||||
public CommandType CommandType => CommandType.SetStorageBuffers;
|
public CommandType CommandType => CommandType.SetStorageBuffers;
|
||||||
private int _first;
|
private SpanRef<BufferAssignment> _buffers;
|
||||||
private SpanRef<BufferRange> _buffers;
|
|
||||||
|
|
||||||
public void Set(int first, SpanRef<BufferRange> buffers)
|
public void Set(SpanRef<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
_first = first;
|
|
||||||
_buffers = buffers;
|
_buffers = buffers;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||||
{
|
{
|
||||||
Span<BufferRange> buffers = command._buffers.Get(threaded);
|
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
|
||||||
renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
|
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
||||||
command._buffers.Dispose(threaded);
|
command._buffers.Dispose(threaded);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|||||||
struct SetUniformBuffersCommand : IGALCommand
|
struct SetUniformBuffersCommand : IGALCommand
|
||||||
{
|
{
|
||||||
public CommandType CommandType => CommandType.SetUniformBuffers;
|
public CommandType CommandType => CommandType.SetUniformBuffers;
|
||||||
private int _first;
|
private SpanRef<BufferAssignment> _buffers;
|
||||||
private SpanRef<BufferRange> _buffers;
|
|
||||||
|
|
||||||
public void Set(int first, SpanRef<BufferRange> buffers)
|
public void Set(SpanRef<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
_first = first;
|
|
||||||
_buffers = buffers;
|
_buffers = buffers;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||||
{
|
{
|
||||||
Span<BufferRange> buffers = command._buffers.Get(threaded);
|
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
|
||||||
renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
|
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
||||||
command._buffers.Dispose(threaded);
|
command._buffers.Dispose(threaded);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
_renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
|
_renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
_renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
|
_renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -422,7 +422,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
|
|
||||||
// Stop the GPU thread.
|
// Stop the GPU thread.
|
||||||
_disposed = true;
|
_disposed = true;
|
||||||
_gpuThread.Join();
|
|
||||||
|
if (_gpuThread != null && _gpuThread.IsAlive)
|
||||||
|
{
|
||||||
|
_gpuThread.Join();
|
||||||
|
}
|
||||||
|
|
||||||
// Dispose the renderer.
|
// Dispose the renderer.
|
||||||
_baseRenderer.Dispose();
|
_baseRenderer.Dispose();
|
||||||
@@ -435,4 +439,4 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
Sync.Dispose();
|
Sync.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -95,5 +95,10 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
/// Byte alignment for block linear textures
|
/// Byte alignment for block linear textures
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const int GobAlignment = 64;
|
public const int GobAlignment = 64;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Expected byte alignment for storage buffers
|
||||||
|
/// </summary>
|
||||||
|
public const int StorageAlignment = 16;
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -138,7 +138,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
qmd.CtaThreadDimension1,
|
qmd.CtaThreadDimension1,
|
||||||
qmd.CtaThreadDimension2,
|
qmd.CtaThreadDimension2,
|
||||||
localMemorySize,
|
localMemorySize,
|
||||||
sharedMemorySize);
|
sharedMemorySize,
|
||||||
|
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||||
|
|
||||||
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||||
|
|
||||||
@@ -150,6 +151,33 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
|
|
||||||
ShaderProgramInfo info = cs.Shaders[0].Info;
|
ShaderProgramInfo info = cs.Shaders[0].Info;
|
||||||
|
|
||||||
|
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
|
||||||
|
|
||||||
|
for (int index = 0; index < info.SBuffers.Count; index++)
|
||||||
|
{
|
||||||
|
BufferDescriptor sb = info.SBuffers[index];
|
||||||
|
|
||||||
|
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
|
||||||
|
|
||||||
|
int sbDescOffset = 0x310 + sb.Slot * 0x10;
|
||||||
|
|
||||||
|
sbDescAddress += (ulong)sbDescOffset;
|
||||||
|
|
||||||
|
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||||
|
|
||||||
|
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
|
||||||
|
{
|
||||||
|
// Refetch the shader, as assumptions about storage buffer alignment have changed.
|
||||||
|
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||||
|
|
||||||
|
info = cs.Shaders[0].Info;
|
||||||
|
}
|
||||||
|
|
||||||
for (int index = 0; index < info.CBuffers.Count; index++)
|
for (int index = 0; index < info.CBuffers.Count; index++)
|
||||||
{
|
{
|
||||||
BufferDescriptor cb = info.CBuffers[index];
|
BufferDescriptor cb = info.CBuffers[index];
|
||||||
@@ -174,21 +202,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
|
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < info.SBuffers.Count; index++)
|
|
||||||
{
|
|
||||||
BufferDescriptor sb = info.SBuffers[index];
|
|
||||||
|
|
||||||
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
|
|
||||||
|
|
||||||
int sbDescOffset = 0x310 + sb.Slot * 0x10;
|
|
||||||
|
|
||||||
sbDescAddress += (ulong)sbDescOffset;
|
|
||||||
|
|
||||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
|
_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
|
||||||
_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
|
_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
|
||||||
|
|
||||||
|
@@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public uint EntryCount;
|
public uint EntryCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the entries for the command buffer from memory.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||||
|
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||||
|
/// <returns>The fetched data</returns>
|
||||||
|
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
|
||||||
|
{
|
||||||
|
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prefetch the command buffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||||
|
public void Prefetch(MemoryManager memoryManager)
|
||||||
|
{
|
||||||
|
Words = GetWords(memoryManager, true).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fetch the command buffer.
|
/// Fetch the command buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||||
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||||
public void Fetch(MemoryManager memoryManager, bool flush = true)
|
/// <returns>The command buffer words</returns>
|
||||||
|
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
|
||||||
{
|
{
|
||||||
if (Words == null)
|
return Words ?? GetWords(memoryManager, flush);
|
||||||
{
|
|
||||||
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
|
|
||||||
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
|
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
|
||||||
{
|
{
|
||||||
commandBuffer.Fetch(processor.MemoryManager);
|
commandBuffer.Prefetch(processor.MemoryManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
|
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
|
||||||
@@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
}
|
}
|
||||||
|
|
||||||
_currentCommandBuffer = entry;
|
_currentCommandBuffer = entry;
|
||||||
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
||||||
|
|
||||||
// If we are changing the current channel,
|
// If we are changing the current channel,
|
||||||
// we need to force all the host state to be updated.
|
// we need to force all the host state to be updated.
|
||||||
@@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
entry.Processor.ForceAllDirty();
|
entry.Processor.ForceAllDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
|
entry.Processor.Process(entry.EntryAddress, words);
|
||||||
}
|
}
|
||||||
|
|
||||||
_interrupt = false;
|
_interrupt = false;
|
||||||
|
@@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
class ConstantBufferUpdater
|
class ConstantBufferUpdater
|
||||||
{
|
{
|
||||||
|
private const int UniformDataCacheSize = 512;
|
||||||
|
|
||||||
private readonly GpuChannel _channel;
|
private readonly GpuChannel _channel;
|
||||||
private readonly DeviceStateWithShadow<ThreedClassState> _state;
|
private readonly DeviceStateWithShadow<ThreedClassState> _state;
|
||||||
|
|
||||||
@@ -16,6 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
private ulong _ubBeginCpuAddress = 0;
|
private ulong _ubBeginCpuAddress = 0;
|
||||||
private ulong _ubFollowUpAddress = 0;
|
private ulong _ubFollowUpAddress = 0;
|
||||||
private ulong _ubByteCount = 0;
|
private ulong _ubByteCount = 0;
|
||||||
|
private int _ubIndex = 0;
|
||||||
|
private int[] _ubData = new int[UniformDataCacheSize];
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the constant buffer updater.
|
/// Creates a new instance of the constant buffer updater.
|
||||||
@@ -108,9 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
if (_ubFollowUpAddress != 0)
|
if (_ubFollowUpAddress != 0)
|
||||||
{
|
{
|
||||||
var memoryManager = _channel.MemoryManager;
|
var memoryManager = _channel.MemoryManager;
|
||||||
memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
|
|
||||||
|
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
|
||||||
|
|
||||||
|
if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
|
||||||
|
{
|
||||||
|
memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
|
||||||
|
}
|
||||||
|
|
||||||
_ubFollowUpAddress = 0;
|
_ubFollowUpAddress = 0;
|
||||||
|
_ubIndex = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,7 +135,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
|
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
|
||||||
|
|
||||||
if (_ubFollowUpAddress != address)
|
if (_ubFollowUpAddress != address || _ubIndex == _ubData.Length)
|
||||||
{
|
{
|
||||||
FlushUboDirty();
|
FlushUboDirty();
|
||||||
|
|
||||||
@@ -132,8 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
|
_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
var byteData = MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1));
|
_ubData[_ubIndex++] = argument;
|
||||||
_channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
|
|
||||||
|
|
||||||
_ubFollowUpAddress = address + 4;
|
_ubFollowUpAddress = address + 4;
|
||||||
_ubByteCount += 4;
|
_ubByteCount += 4;
|
||||||
@@ -153,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
ulong size = (ulong)data.Length * 4;
|
ulong size = (ulong)data.Length * 4;
|
||||||
|
|
||||||
if (_ubFollowUpAddress != address)
|
if (_ubFollowUpAddress != address || _ubIndex + data.Length > _ubData.Length)
|
||||||
{
|
{
|
||||||
FlushUboDirty();
|
FlushUboDirty();
|
||||||
|
|
||||||
@@ -161,8 +171,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
|
_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
var byteData = MemoryMarshal.Cast<int, byte>(data);
|
data.CopyTo(_ubData.AsSpan(_ubIndex));
|
||||||
_channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
|
_ubIndex += data.Length;
|
||||||
|
|
||||||
_ubFollowUpAddress = address + size;
|
_ubFollowUpAddress = address + size;
|
||||||
_ubByteCount += size;
|
_ubByteCount += size;
|
||||||
|
@@ -372,7 +372,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
|
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
|
||||||
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
|
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
|
||||||
|
|
||||||
engine.UpdateState();
|
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
|
||||||
|
|
||||||
|
_channel.TextureManager.UpdateRenderTargets();
|
||||||
|
|
||||||
int textureId = _state.State.DrawTextureTextureId;
|
int textureId = _state.State.DrawTextureTextureId;
|
||||||
int samplerId = _state.State.DrawTextureSamplerId;
|
int samplerId = _state.State.DrawTextureSamplerId;
|
||||||
|
@@ -293,9 +293,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void CommitBindings()
|
private void CommitBindings()
|
||||||
{
|
{
|
||||||
|
var buffers = _channel.BufferManager;
|
||||||
|
var hasUnaligned = buffers.HasUnalignedStorageBuffers;
|
||||||
|
|
||||||
UpdateStorageBuffers();
|
UpdateStorageBuffers();
|
||||||
|
|
||||||
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState))
|
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
|
||||||
{
|
{
|
||||||
// Shader must be reloaded.
|
// Shader must be reloaded.
|
||||||
UpdateShaderState();
|
UpdateShaderState();
|
||||||
@@ -1361,7 +1364,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_state.State.AlphaTestFunc,
|
_state.State.AlphaTestFunc,
|
||||||
_state.State.AlphaTestRef,
|
_state.State.AlphaTestRef,
|
||||||
ref attributeTypes,
|
ref attributeTypes,
|
||||||
_drawState.HasConstantBufferDrawParameters);
|
_drawState.HasConstantBufferDrawParameters,
|
||||||
|
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
|
|
||||||
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
|
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
|
||||||
TextureManager.ReloadPools();
|
TextureManager.ReloadPools();
|
||||||
|
MemoryManager.Physical.BufferCache.QueuePrune();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
||||||
{
|
{
|
||||||
TextureManager.ReloadPools();
|
TextureManager.ReloadPools();
|
||||||
|
MemoryManager.Physical.BufferCache.QueuePrune();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -131,6 +133,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
{
|
{
|
||||||
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
|
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
|
||||||
oldMemoryManager.Physical.DecrementReferenceCount();
|
oldMemoryManager.Physical.DecrementReferenceCount();
|
||||||
|
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,12 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private readonly PhysicalMemory _physicalMemory;
|
private readonly PhysicalMemory _physicalMemory;
|
||||||
|
|
||||||
|
/// <remarks>
|
||||||
|
/// Only modified from the GPU thread. Must lock for add/remove.
|
||||||
|
/// Must lock for any access from other threads.
|
||||||
|
/// </remarks>
|
||||||
private readonly RangeList<Buffer> _buffers;
|
private readonly RangeList<Buffer> _buffers;
|
||||||
|
|
||||||
private Buffer[] _bufferOverlaps;
|
private Buffer[] _bufferOverlaps;
|
||||||
|
|
||||||
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
|
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
|
||||||
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
|
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
|
||||||
|
private bool _pruneCaches;
|
||||||
|
|
||||||
public event Action NotifyBuffersModified;
|
public event Action NotifyBuffersModified;
|
||||||
|
|
||||||
@@ -136,6 +141,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="size">Size in bytes of the buffer</param>
|
/// <param name="size">Size in bytes of the buffer</param>
|
||||||
public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
|
public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
|
||||||
{
|
{
|
||||||
|
if (_pruneCaches)
|
||||||
|
{
|
||||||
|
Prune();
|
||||||
|
}
|
||||||
|
|
||||||
if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
|
if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
|
||||||
result.EndGpuAddress < gpuVa + size ||
|
result.EndGpuAddress < gpuVa + size ||
|
||||||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
|
result.UnmappedSequence != result.Buffer.UnmappedSequence)
|
||||||
@@ -158,17 +168,29 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <returns>True if modified, false otherwise</returns>
|
/// <returns>True if modified, false otherwise</returns>
|
||||||
public bool CheckModified(MemoryManager memoryManager, ulong gpuVa, ulong size, out ulong outAddr)
|
public bool CheckModified(MemoryManager memoryManager, ulong gpuVa, ulong size, out ulong outAddr)
|
||||||
{
|
{
|
||||||
if (!_modifiedCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
|
if (_pruneCaches)
|
||||||
result.EndGpuAddress < gpuVa + size ||
|
|
||||||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
|
|
||||||
{
|
{
|
||||||
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
|
Prune();
|
||||||
result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
|
|
||||||
|
|
||||||
_modifiedCache[gpuVa] = result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
outAddr = result.Address;
|
// Align the address to avoid creating too many entries on the quick lookup dictionary.
|
||||||
|
ulong mask = BufferAlignmentMask;
|
||||||
|
ulong alignedGpuVa = gpuVa & (~mask);
|
||||||
|
ulong alignedEndGpuVa = (gpuVa + size + mask) & (~mask);
|
||||||
|
|
||||||
|
size = alignedEndGpuVa - alignedGpuVa;
|
||||||
|
|
||||||
|
if (!_modifiedCache.TryGetValue(alignedGpuVa, out BufferCacheEntry result) ||
|
||||||
|
result.EndGpuAddress < alignedEndGpuVa ||
|
||||||
|
result.UnmappedSequence != result.Buffer.UnmappedSequence)
|
||||||
|
{
|
||||||
|
ulong address = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
|
||||||
|
result = new BufferCacheEntry(address, alignedGpuVa, GetBuffer(address, size));
|
||||||
|
|
||||||
|
_modifiedCache[alignedGpuVa] = result;
|
||||||
|
}
|
||||||
|
|
||||||
|
outAddr = result.Address | (gpuVa & mask);
|
||||||
|
|
||||||
return result.Buffer.IsModified(result.Address, size);
|
return result.Buffer.IsModified(result.Address, size);
|
||||||
}
|
}
|
||||||
@@ -182,12 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="size">Size in bytes of the buffer</param>
|
/// <param name="size">Size in bytes of the buffer</param>
|
||||||
private void CreateBufferAligned(ulong address, ulong size)
|
private void CreateBufferAligned(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
int overlapsCount;
|
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||||
|
|
||||||
lock (_buffers)
|
|
||||||
{
|
|
||||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (overlapsCount != 0)
|
if (overlapsCount != 0)
|
||||||
{
|
{
|
||||||
@@ -392,10 +409,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
if (size != 0)
|
if (size != 0)
|
||||||
{
|
{
|
||||||
lock (_buffers)
|
buffer = _buffers.FindFirstOverlap(address, size);
|
||||||
{
|
|
||||||
buffer = _buffers.FindFirstOverlap(address, size);
|
|
||||||
}
|
|
||||||
|
|
||||||
buffer.SynchronizeMemory(address, size);
|
buffer.SynchronizeMemory(address, size);
|
||||||
|
|
||||||
@@ -406,10 +420,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
lock (_buffers)
|
buffer = _buffers.FindFirstOverlap(address, 1);
|
||||||
{
|
|
||||||
buffer = _buffers.FindFirstOverlap(address, 1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return buffer;
|
return buffer;
|
||||||
@@ -424,17 +435,60 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
if (size != 0)
|
if (size != 0)
|
||||||
{
|
{
|
||||||
Buffer buffer;
|
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
||||||
|
|
||||||
lock (_buffers)
|
|
||||||
{
|
|
||||||
buffer = _buffers.FindFirstOverlap(address, size);
|
|
||||||
}
|
|
||||||
|
|
||||||
buffer.SynchronizeMemory(address, size);
|
buffer.SynchronizeMemory(address, size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prune any invalid entries from a quick access dictionary.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dictionary">Dictionary to prune</param>
|
||||||
|
/// <param name="toDelete">List used to track entries to delete</param>
|
||||||
|
private void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
|
||||||
|
{
|
||||||
|
foreach (var entry in dictionary)
|
||||||
|
{
|
||||||
|
if (entry.Value.UnmappedSequence != entry.Value.Buffer.UnmappedSequence)
|
||||||
|
{
|
||||||
|
(toDelete ??= new()).Add(entry.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (toDelete != null)
|
||||||
|
{
|
||||||
|
foreach (ulong entry in toDelete)
|
||||||
|
{
|
||||||
|
dictionary.Remove(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prune any invalid entries from the quick access dictionaries.
|
||||||
|
/// </summary>
|
||||||
|
private void Prune()
|
||||||
|
{
|
||||||
|
List<ulong> toDelete = null;
|
||||||
|
|
||||||
|
Prune(_dirtyCache, ref toDelete);
|
||||||
|
|
||||||
|
toDelete?.Clear();
|
||||||
|
|
||||||
|
Prune(_modifiedCache, ref toDelete);
|
||||||
|
|
||||||
|
_pruneCaches = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queues a prune of invalid entries the next time a dictionary cache is accessed.
|
||||||
|
/// </summary>
|
||||||
|
public void QueuePrune()
|
||||||
|
{
|
||||||
|
_pruneCaches = true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Disposes all buffers in the cache.
|
/// Disposes all buffers in the cache.
|
||||||
/// It's an error to use the buffer manager after disposal.
|
/// It's an error to use the buffer manager after disposal.
|
||||||
|
@@ -17,11 +17,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private readonly GpuChannel _channel;
|
private readonly GpuChannel _channel;
|
||||||
|
|
||||||
|
private int _unalignedStorageBuffers;
|
||||||
|
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
|
||||||
|
|
||||||
private IndexBuffer _indexBuffer;
|
private IndexBuffer _indexBuffer;
|
||||||
private readonly VertexBuffer[] _vertexBuffers;
|
private readonly VertexBuffer[] _vertexBuffers;
|
||||||
private readonly BufferBounds[] _transformFeedbackBuffers;
|
private readonly BufferBounds[] _transformFeedbackBuffers;
|
||||||
private readonly List<BufferTextureBinding> _bufferTextures;
|
private readonly List<BufferTextureBinding> _bufferTextures;
|
||||||
private readonly BufferRange[] _ranges;
|
private readonly BufferAssignment[] _ranges;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Holds shader stage buffer state and binding information.
|
/// Holds shader stage buffer state and binding information.
|
||||||
@@ -38,6 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public BufferBounds[] Buffers { get; }
|
public BufferBounds[] Buffers { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Flag indicating if this binding is unaligned.
|
||||||
|
/// </summary>
|
||||||
|
public bool[] Unaligned { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Total amount of buffers used on the shader.
|
/// Total amount of buffers used on the shader.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -51,6 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
Bindings = new BufferDescriptor[count];
|
Bindings = new BufferDescriptor[count];
|
||||||
Buffers = new BufferBounds[count];
|
Buffers = new BufferBounds[count];
|
||||||
|
Unaligned = new bool[count];
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -125,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
_bufferTextures = new List<BufferTextureBinding>();
|
_bufferTextures = new List<BufferTextureBinding>();
|
||||||
|
|
||||||
_ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -202,6 +211,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
_transformFeedbackBuffersDirty = true;
|
_transformFeedbackBuffersDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Records the alignment of a storage buffer.
|
||||||
|
/// Unaligned storage buffers disable some optimizations on the shader.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffers">The binding list to modify</param>
|
||||||
|
/// <param name="index">Index of the storage buffer</param>
|
||||||
|
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||||
|
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
|
||||||
|
{
|
||||||
|
bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
|
||||||
|
|
||||||
|
if (unaligned || HasUnalignedStorageBuffers)
|
||||||
|
{
|
||||||
|
// Check if the alignment changed for this binding.
|
||||||
|
|
||||||
|
ref bool currentUnaligned = ref buffers.Unaligned[index];
|
||||||
|
|
||||||
|
if (currentUnaligned != unaligned)
|
||||||
|
{
|
||||||
|
currentUnaligned = unaligned;
|
||||||
|
_unalignedStorageBuffers += unaligned ? 1 : -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets a storage buffer on the compute pipeline.
|
/// Sets a storage buffer on the compute pipeline.
|
||||||
/// Storage buffers can be read and written to on shaders.
|
/// Storage buffers can be read and written to on shaders.
|
||||||
@@ -214,6 +248,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
|
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
|
||||||
|
|
||||||
|
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
|
||||||
|
|
||||||
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
|
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
|
||||||
|
|
||||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||||
@@ -234,17 +270,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
|
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
|
||||||
|
|
||||||
|
BuffersPerStage buffers = _gpStorageBuffers[stage];
|
||||||
|
|
||||||
|
RecordStorageAlignment(buffers, index, gpuVa);
|
||||||
|
|
||||||
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
|
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
|
||||||
|
|
||||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||||
|
|
||||||
if (_gpStorageBuffers[stage].Buffers[index].Address != address ||
|
if (buffers.Buffers[index].Address != address ||
|
||||||
_gpStorageBuffers[stage].Buffers[index].Size != size)
|
buffers.Buffers[index].Size != size)
|
||||||
{
|
{
|
||||||
_gpStorageBuffersDirty = true;
|
_gpStorageBuffersDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
_gpStorageBuffers[stage].SetBounds(index, address, size, flags);
|
buffers.SetBounds(index, address, size, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -578,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
|
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
|
||||||
{
|
{
|
||||||
int rangesFirst = 0;
|
|
||||||
int rangesCount = 0;
|
int rangesCount = 0;
|
||||||
|
|
||||||
Span<BufferRange> ranges = _ranges;
|
Span<BufferAssignment> ranges = _ranges;
|
||||||
|
|
||||||
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
||||||
{
|
{
|
||||||
@@ -600,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
||||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||||
|
|
||||||
if (rangesCount == 0)
|
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||||
{
|
|
||||||
rangesFirst = bindingInfo.Binding;
|
|
||||||
}
|
|
||||||
else if (bindingInfo.Binding != rangesFirst + rangesCount)
|
|
||||||
{
|
|
||||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
|
||||||
rangesFirst = bindingInfo.Binding;
|
|
||||||
rangesCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
ranges[rangesCount++] = range;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rangesCount != 0)
|
if (rangesCount != 0)
|
||||||
{
|
{
|
||||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
SetHostBuffers(ranges, rangesCount, isStorage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -631,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
|
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
|
||||||
{
|
{
|
||||||
int rangesFirst = 0;
|
|
||||||
int rangesCount = 0;
|
int rangesCount = 0;
|
||||||
|
|
||||||
Span<BufferRange> ranges = _ranges;
|
Span<BufferAssignment> ranges = _ranges;
|
||||||
|
|
||||||
for (int index = 0; index < buffers.Count; index++)
|
for (int index = 0; index < buffers.Count; index++)
|
||||||
{
|
{
|
||||||
@@ -649,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
||||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||||
|
|
||||||
if (rangesCount == 0)
|
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||||
{
|
|
||||||
rangesFirst = bindingInfo.Binding;
|
|
||||||
}
|
|
||||||
else if (bindingInfo.Binding != rangesFirst + rangesCount)
|
|
||||||
{
|
|
||||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
|
||||||
rangesFirst = bindingInfo.Binding;
|
|
||||||
rangesCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
ranges[rangesCount++] = range;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rangesCount != 0)
|
if (rangesCount != 0)
|
||||||
{
|
{
|
||||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
SetHostBuffers(ranges, rangesCount, isStorage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -678,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="count">Number of bindings</param>
|
/// <param name="count">Number of bindings</param>
|
||||||
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
|
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage)
|
private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage)
|
||||||
{
|
{
|
||||||
if (isStorage)
|
if (isStorage)
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count));
|
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count));
|
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -325,13 +325,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
|
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
|
||||||
{
|
{
|
||||||
ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||||
|
int count;
|
||||||
|
|
||||||
// Range list must be consistent for this operation.
|
// Range list must be consistent for this operation.
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
if (ranges.Length < Count)
|
count = Count;
|
||||||
|
if (ranges.Length < count)
|
||||||
{
|
{
|
||||||
Array.Resize(ref ranges, Count);
|
Array.Resize(ref ranges, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
@@ -342,7 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
|
|
||||||
ulong currentSync = _context.SyncNumber;
|
ulong currentSync = _context.SyncNumber;
|
||||||
for (int i = 0; i < Count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
BufferModifiedRange range = ranges[i];
|
BufferModifiedRange range = ranges[i];
|
||||||
if (range.SyncNumber != currentSync)
|
if (range.SyncNumber != currentSync)
|
||||||
|
@@ -242,6 +242,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
WriteImpl(range, data, _cpuMemory.WriteUntracked);
|
WriteImpl(range, data, _cpuMemory.WriteUntracked);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Writes data to the application process, returning false if the data was not changed.
|
||||||
|
/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
|
||||||
|
/// <param name="address">Address to write into</param>
|
||||||
|
/// <param name="data">Data to be written</param>
|
||||||
|
/// <returns>True if the data was changed, false otherwise</returns>
|
||||||
|
public bool WriteWithRedundancyCheck(ulong address, ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
return _cpuMemory.WriteWithRedundancyCheck(address, data);
|
||||||
|
}
|
||||||
|
|
||||||
private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
|
private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="channel">GPU channel</param>
|
/// <param name="channel">GPU channel</param>
|
||||||
/// <param name="poolState">Texture pool state</param>
|
/// <param name="poolState">Texture pool state</param>
|
||||||
|
/// <param name="computeState">Compute state</param>
|
||||||
/// <param name="gpuVa">GPU virtual address of the compute shader</param>
|
/// <param name="gpuVa">GPU virtual address of the compute shader</param>
|
||||||
/// <param name="program">Cached host program for the given state, if found</param>
|
/// <param name="program">Cached host program for the given state, if found</param>
|
||||||
/// <param name="cachedGuestCode">Cached guest code, if any found</param>
|
/// <param name="cachedGuestCode">Cached guest code, if any found</param>
|
||||||
@@ -43,6 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
public bool TryFind(
|
public bool TryFind(
|
||||||
GpuChannel channel,
|
GpuChannel channel,
|
||||||
GpuChannelPoolState poolState,
|
GpuChannelPoolState poolState,
|
||||||
|
GpuChannelComputeState computeState,
|
||||||
ulong gpuVa,
|
ulong gpuVa,
|
||||||
out CachedShaderProgram program,
|
out CachedShaderProgram program,
|
||||||
out byte[] cachedGuestCode)
|
out byte[] cachedGuestCode)
|
||||||
@@ -50,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
program = null;
|
program = null;
|
||||||
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
|
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
|
||||||
bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
|
bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
|
||||||
return hasSpecList && specList.TryFindForCompute(channel, poolState, out program);
|
return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -225,6 +225,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
return _oldSpecState.GraphicsState.EarlyZForce;
|
return _oldSpecState.GraphicsState.EarlyZForce;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool QueryHasUnalignedStorageBuffer()
|
||||||
|
{
|
||||||
|
return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public bool QueryViewportTransformDisable()
|
public bool QueryViewportTransformDisable()
|
||||||
{
|
{
|
||||||
|
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 3747;
|
private const uint CodeGenVersion = 3868;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
@@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
|
|
||||||
if (context.Capabilities.Api == TargetApi.Vulkan)
|
if (context.Capabilities.Api == TargetApi.Vulkan)
|
||||||
{
|
{
|
||||||
ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode, isCompute);
|
ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode);
|
||||||
|
|
||||||
hostProgram = context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
hostProgram = context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
||||||
}
|
}
|
||||||
|
@@ -636,6 +636,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
|
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
|
||||||
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
|
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
|
||||||
|
|
||||||
|
TranslatorContext previousStage = null;
|
||||||
|
|
||||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||||
{
|
{
|
||||||
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
||||||
@@ -668,6 +670,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
{
|
{
|
||||||
translatedStages.Add(program);
|
translatedStages.Add(program);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
previousStage = currentStage;
|
||||||
|
}
|
||||||
|
else if (
|
||||||
|
previousStage != null &&
|
||||||
|
previousStage.LayerOutputWritten &&
|
||||||
|
stageIndex == 3 &&
|
||||||
|
!_context.Capabilities.SupportsLayerVertexTessellation)
|
||||||
|
{
|
||||||
|
translatedStages.Add(previousStage.GenerateGeometryPassthrough());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -1,5 +1,7 @@
|
|||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using Ryujinx.Graphics.Shader;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
@@ -12,8 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
using MemoryStream output = new MemoryStream();
|
using MemoryStream output = new MemoryStream();
|
||||||
using BinaryWriter writer = new BinaryWriter(output);
|
using BinaryWriter writer = new BinaryWriter(output);
|
||||||
|
|
||||||
|
writer.Write(sources.Length);
|
||||||
|
|
||||||
for (int i = 0; i < sources.Length; i++)
|
for (int i = 0; i < sources.Length; i++)
|
||||||
{
|
{
|
||||||
|
writer.Write((int)sources[i].Stage);
|
||||||
writer.Write(sources[i].BinaryCode.Length);
|
writer.Write(sources[i].BinaryCode.Length);
|
||||||
writer.Write(sources[i].BinaryCode);
|
writer.Write(sources[i].BinaryCode);
|
||||||
}
|
}
|
||||||
@@ -21,29 +26,40 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
return output.ToArray();
|
return output.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code, bool compute)
|
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code)
|
||||||
{
|
{
|
||||||
using MemoryStream input = new MemoryStream(code);
|
using MemoryStream input = new MemoryStream(code);
|
||||||
using BinaryReader reader = new BinaryReader(input);
|
using BinaryReader reader = new BinaryReader(input);
|
||||||
|
|
||||||
List<ShaderSource> output = new List<ShaderSource>();
|
List<ShaderSource> output = new List<ShaderSource>();
|
||||||
|
|
||||||
for (int i = compute ? 0 : 1; i < stages.Length; i++)
|
int count = reader.ReadInt32();
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
CachedShaderStage stage = stages[i];
|
ShaderStage stage = (ShaderStage)reader.ReadInt32();
|
||||||
|
|
||||||
if (stage == null)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int binaryCodeLength = reader.ReadInt32();
|
int binaryCodeLength = reader.ReadInt32();
|
||||||
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
||||||
|
|
||||||
output.Add(new ShaderSource(binaryCode, ShaderCache.GetBindings(stage.Info), stage.Info.Stage, TargetLanguage.Spirv));
|
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
|
||||||
}
|
}
|
||||||
|
|
||||||
return output.ToArray();
|
return output.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < stages.Length; i++)
|
||||||
|
{
|
||||||
|
CachedShaderStage currentStage = stages[i];
|
||||||
|
|
||||||
|
if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null)
|
||||||
|
{
|
||||||
|
return ShaderCache.GetBindings(currentStage.Info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -145,6 +145,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
return _state.GraphicsState.HasConstantBufferDrawParameters;
|
return _state.GraphicsState.HasConstantBufferDrawParameters;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool QueryHasUnalignedStorageBuffer()
|
||||||
|
{
|
||||||
|
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public InputTopology QueryPrimitiveTopology()
|
public InputTopology QueryPrimitiveTopology()
|
||||||
{
|
{
|
||||||
|
@@ -128,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
|
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsLayerVertexTessellation() => _context.Capabilities.SupportsLayerVertexTessellation;
|
||||||
|
|
||||||
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
||||||
|
|
||||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||||
|
@@ -32,6 +32,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly int SharedMemorySize;
|
public readonly int SharedMemorySize;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that any storage buffer use is unaligned.
|
||||||
|
/// </summary>
|
||||||
|
public readonly bool HasUnalignedStorageBuffer;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new GPU compute state.
|
/// Creates a new GPU compute state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
|
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
|
||||||
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
||||||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||||
|
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
|
||||||
public GpuChannelComputeState(
|
public GpuChannelComputeState(
|
||||||
int localSizeX,
|
int localSizeX,
|
||||||
int localSizeY,
|
int localSizeY,
|
||||||
int localSizeZ,
|
int localSizeZ,
|
||||||
int localMemorySize,
|
int localMemorySize,
|
||||||
int sharedMemorySize)
|
int sharedMemorySize,
|
||||||
|
bool hasUnalignedStorageBuffer)
|
||||||
{
|
{
|
||||||
LocalSizeX = localSizeX;
|
LocalSizeX = localSizeX;
|
||||||
LocalSizeY = localSizeY;
|
LocalSizeY = localSizeY;
|
||||||
LocalSizeZ = localSizeZ;
|
LocalSizeZ = localSizeZ;
|
||||||
LocalMemorySize = localMemorySize;
|
LocalMemorySize = localMemorySize;
|
||||||
SharedMemorySize = sharedMemorySize;
|
SharedMemorySize = sharedMemorySize;
|
||||||
|
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -82,6 +82,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly bool HasConstantBufferDrawParameters;
|
public readonly bool HasConstantBufferDrawParameters;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that any storage buffer use is unaligned.
|
||||||
|
/// </summary>
|
||||||
|
public readonly bool HasUnalignedStorageBuffer;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new GPU graphics state.
|
/// Creates a new GPU graphics state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -99,6 +104,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
|
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
|
||||||
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
|
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
|
||||||
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
||||||
|
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
|
||||||
public GpuChannelGraphicsState(
|
public GpuChannelGraphicsState(
|
||||||
bool earlyZForce,
|
bool earlyZForce,
|
||||||
PrimitiveTopology topology,
|
PrimitiveTopology topology,
|
||||||
@@ -113,7 +119,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
CompareOp alphaTestCompare,
|
CompareOp alphaTestCompare,
|
||||||
float alphaTestReference,
|
float alphaTestReference,
|
||||||
ref Array32<AttributeType> attributeTypes,
|
ref Array32<AttributeType> attributeTypes,
|
||||||
bool hasConstantBufferDrawParameters)
|
bool hasConstantBufferDrawParameters,
|
||||||
|
bool hasUnalignedStorageBuffer)
|
||||||
{
|
{
|
||||||
EarlyZForce = earlyZForce;
|
EarlyZForce = earlyZForce;
|
||||||
Topology = topology;
|
Topology = topology;
|
||||||
@@ -129,6 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
AlphaTestReference = alphaTestReference;
|
AlphaTestReference = alphaTestReference;
|
||||||
AttributeTypes = attributeTypes;
|
AttributeTypes = attributeTypes;
|
||||||
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
|
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
|
||||||
|
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -203,12 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
GpuChannelComputeState computeState,
|
GpuChannelComputeState computeState,
|
||||||
ulong gpuVa)
|
ulong gpuVa)
|
||||||
{
|
{
|
||||||
if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, cpShader, gpuVa))
|
if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, computeState, cpShader, gpuVa))
|
||||||
{
|
{
|
||||||
return cpShader;
|
return cpShader;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_computeShaderCache.TryFind(channel, poolState, gpuVa, out cpShader, out byte[] cachedGuestCode))
|
if (_computeShaderCache.TryFind(channel, poolState, computeState, gpuVa, out cpShader, out byte[] cachedGuestCode))
|
||||||
{
|
{
|
||||||
_cpPrograms[gpuVa] = cpShader;
|
_cpPrograms[gpuVa] = cpShader;
|
||||||
return cpShader;
|
return cpShader;
|
||||||
@@ -356,6 +356,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
|
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
|
||||||
List<ShaderSource> shaderSources = new List<ShaderSource>();
|
List<ShaderSource> shaderSources = new List<ShaderSource>();
|
||||||
|
|
||||||
|
TranslatorContext previousStage = null;
|
||||||
|
|
||||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||||
{
|
{
|
||||||
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
||||||
@@ -392,6 +394,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
{
|
{
|
||||||
shaderSources.Add(CreateShaderSource(program));
|
shaderSources.Add(CreateShaderSource(program));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
previousStage = currentStage;
|
||||||
|
}
|
||||||
|
else if (
|
||||||
|
previousStage != null &&
|
||||||
|
previousStage.LayerOutputWritten &&
|
||||||
|
stageIndex == 3 &&
|
||||||
|
!_context.Capabilities.SupportsLayerVertexTessellation)
|
||||||
|
{
|
||||||
|
shaderSources.Add(CreateShaderSource(previousStage.GenerateGeometryPassthrough()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -473,18 +485,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="channel">GPU channel using the shader</param>
|
/// <param name="channel">GPU channel using the shader</param>
|
||||||
/// <param name="poolState">GPU channel state to verify shader compatibility</param>
|
/// <param name="poolState">GPU channel state to verify shader compatibility</param>
|
||||||
|
/// <param name="computeState">GPU channel compute state to verify shader compatibility</param>
|
||||||
/// <param name="cpShader">Cached compute shader</param>
|
/// <param name="cpShader">Cached compute shader</param>
|
||||||
/// <param name="gpuVa">GPU virtual address of the shader code in memory</param>
|
/// <param name="gpuVa">GPU virtual address of the shader code in memory</param>
|
||||||
/// <returns>True if the code is different, false otherwise</returns>
|
/// <returns>True if the code is different, false otherwise</returns>
|
||||||
private static bool IsShaderEqual(
|
private static bool IsShaderEqual(
|
||||||
GpuChannel channel,
|
GpuChannel channel,
|
||||||
GpuChannelPoolState poolState,
|
GpuChannelPoolState poolState,
|
||||||
|
GpuChannelComputeState computeState,
|
||||||
CachedShaderProgram cpShader,
|
CachedShaderProgram cpShader,
|
||||||
ulong gpuVa)
|
ulong gpuVa)
|
||||||
{
|
{
|
||||||
if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
|
if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
|
||||||
{
|
{
|
||||||
return cpShader.SpecializationState.MatchesCompute(channel, poolState, true);
|
return cpShader.SpecializationState.MatchesCompute(channel, poolState, computeState, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@@ -53,13 +53,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="channel">GPU channel</param>
|
/// <param name="channel">GPU channel</param>
|
||||||
/// <param name="poolState">Texture pool state</param>
|
/// <param name="poolState">Texture pool state</param>
|
||||||
|
/// <param name="computeState">Compute state</param>
|
||||||
/// <param name="program">Cached program, if found</param>
|
/// <param name="program">Cached program, if found</param>
|
||||||
/// <returns>True if a compatible program is found, false otherwise</returns>
|
/// <returns>True if a compatible program is found, false otherwise</returns>
|
||||||
public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
|
public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, out CachedShaderProgram program)
|
||||||
{
|
{
|
||||||
foreach (var entry in _entries)
|
foreach (var entry in _entries)
|
||||||
{
|
{
|
||||||
if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
|
if (entry.SpecializationState.MatchesCompute(channel, poolState, computeState, true))
|
||||||
{
|
{
|
||||||
program = entry;
|
program = entry;
|
||||||
return true;
|
return true;
|
||||||
|
@@ -531,6 +531,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (graphicsState.HasUnalignedStorageBuffer != GraphicsState.HasUnalignedStorageBuffer)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return Matches(channel, poolState, checkTextures, isCompute: false);
|
return Matches(channel, poolState, checkTextures, isCompute: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -539,10 +544,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="channel">GPU channel</param>
|
/// <param name="channel">GPU channel</param>
|
||||||
/// <param name="poolState">Texture pool state</param>
|
/// <param name="poolState">Texture pool state</param>
|
||||||
|
/// <param name="computeState">Compute state</param>
|
||||||
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
|
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
|
||||||
/// <returns>True if the state matches, false otherwise</returns>
|
/// <returns>True if the state matches, false otherwise</returns>
|
||||||
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures)
|
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, bool checkTextures)
|
||||||
{
|
{
|
||||||
|
if (computeState.HasUnalignedStorageBuffer != ComputeState.HasUnalignedStorageBuffer)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return Matches(channel, poolState, checkTextures, isCompute: true);
|
return Matches(channel, poolState, checkTextures, isCompute: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
|
|||||||
short dqv = dq[0];
|
short dqv = dq[0];
|
||||||
ReadOnlySpan<byte> cat6Prob = (xd.Bd == 12)
|
ReadOnlySpan<byte> cat6Prob = (xd.Bd == 12)
|
||||||
? Luts.Vp9Cat6ProbHigh12
|
? Luts.Vp9Cat6ProbHigh12
|
||||||
: (xd.Bd == 10) ? new ReadOnlySpan<byte>(Luts.Vp9Cat6ProbHigh12).Slice(2) : Luts.Vp9Cat6Prob;
|
: (xd.Bd == 10) ? Luts.Vp9Cat6ProbHigh12.Slice(2) : Luts.Vp9Cat6Prob;
|
||||||
int cat6Bits = (xd.Bd == 12) ? 18 : (xd.Bd == 10) ? 16 : 14;
|
int cat6Bits = (xd.Bd == 12) ? 18 : (xd.Bd == 10) ? 16 : 14;
|
||||||
// Keep value, range, and count as locals. The compiler produces better
|
// Keep value, range, and count as locals. The compiler produces better
|
||||||
// results with the locals than using r directly.
|
// results with the locals than using r directly.
|
||||||
|
@@ -1,14 +1,12 @@
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.Nvdec.Vp9.Types;
|
using Ryujinx.Graphics.Nvdec.Vp9.Types;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Nvdec.Vp9
|
namespace Ryujinx.Graphics.Nvdec.Vp9
|
||||||
{
|
{
|
||||||
internal static class Luts
|
internal static class Luts
|
||||||
{
|
{
|
||||||
public static readonly byte[] SizeGroupLookup = new byte[]
|
public static ReadOnlySpan<byte> SizeGroupLookup => new byte[] { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 };
|
||||||
{
|
|
||||||
0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3
|
|
||||||
};
|
|
||||||
|
|
||||||
public static readonly BlockSize[][] SubsizeLookup = new BlockSize[][]
|
public static readonly BlockSize[][] SubsizeLookup = new BlockSize[][]
|
||||||
{
|
{
|
||||||
@@ -1070,18 +1068,18 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
|
|||||||
-(sbyte)MvClassType.MvClass10,
|
-(sbyte)MvClassType.MvClass10,
|
||||||
};
|
};
|
||||||
|
|
||||||
public static readonly sbyte[] Vp9MvFPTree = new sbyte[] { -0, 2, -1, 4, -2, -3 };
|
public static ReadOnlySpan<sbyte> Vp9MvFPTree => new sbyte[] { -0, 2, -1, 4, -2, -3 };
|
||||||
|
|
||||||
// Entropy
|
// Entropy
|
||||||
|
|
||||||
public static readonly byte[] Vp9Cat1Prob = new byte[] { 159 };
|
public static ReadOnlySpan<byte> Vp9Cat1Prob => new byte[] { 159 };
|
||||||
public static readonly byte[] Vp9Cat2Prob = new byte[] { 165, 145 };
|
public static ReadOnlySpan<byte> Vp9Cat2Prob => new byte[] { 165, 145 };
|
||||||
public static readonly byte[] Vp9Cat3Prob = new byte[] { 173, 148, 140 };
|
public static ReadOnlySpan<byte> Vp9Cat3Prob => new byte[] { 173, 148, 140 };
|
||||||
public static readonly byte[] Vp9Cat4Prob = new byte[] { 176, 155, 140, 135 };
|
public static ReadOnlySpan<byte> Vp9Cat4Prob => new byte[] { 176, 155, 140, 135 };
|
||||||
public static readonly byte[] Vp9Cat5Prob = new byte[] { 180, 157, 141, 134, 130 };
|
public static ReadOnlySpan<byte> Vp9Cat5Prob => new byte[] { 180, 157, 141, 134, 130 };
|
||||||
public static readonly byte[] Vp9Cat6Prob = new byte[] { 254, 254, 254, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129 };
|
public static ReadOnlySpan<byte> Vp9Cat6Prob => new byte[] { 254, 254, 254, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129 };
|
||||||
|
|
||||||
public static readonly byte[] Vp9Cat6ProbHigh12 = new byte[]
|
public static ReadOnlySpan<byte> Vp9Cat6ProbHigh12 => new byte[]
|
||||||
{
|
{
|
||||||
255, 255, 255, 255, 254, 254, 54, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129
|
255, 255, 255, 255, 254, 254, 54, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129
|
||||||
};
|
};
|
||||||
@@ -1131,12 +1129,12 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
|
|||||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly byte[] Vp9CoefbandTrans4X4 = new byte[]
|
private static ReadOnlySpan<byte> Vp9CoefbandTrans4X4 => new byte[]
|
||||||
{
|
{
|
||||||
0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5,
|
0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
public static byte[] get_band_translate(TxSize txSize)
|
public static ReadOnlySpan<byte> get_band_translate(TxSize txSize)
|
||||||
{
|
{
|
||||||
return txSize == TxSize.Tx4x4 ? Vp9CoefbandTrans4X4 : Vp9CoefbandTrans8X8Plus;
|
return txSize == TxSize.Tx4x4 ? Vp9CoefbandTrans4X4 : Vp9CoefbandTrans8X8Plus;
|
||||||
}
|
}
|
||||||
|
@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||||
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
||||||
|
private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
|
||||||
private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
|
private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
|
||||||
private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
|
private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
|
||||||
private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
|
private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
|
||||||
@@ -61,6 +62,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
public static bool SupportsQuads => _supportsQuads.Value;
|
public static bool SupportsQuads => _supportsQuads.Value;
|
||||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||||
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
||||||
|
public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
|
||||||
public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
|
public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
|
||||||
public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
|
public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
|
||||||
public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
|
public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
|
||||||
|
@@ -117,12 +117,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||||
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
||||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||||
|
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
||||||
supportsCubemapView: true,
|
supportsCubemapView: true,
|
||||||
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
||||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||||
supportsViewportIndex: true,
|
supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
|
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
|
||||||
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
|
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
|
||||||
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
|
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
|
||||||
|
@@ -1296,9 +1296,9 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
_stencilFrontMask = stencilTest.FrontMask;
|
_stencilFrontMask = stencilTest.FrontMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
SetBuffers(first, buffers, isStorage: true);
|
SetBuffers(buffers, isStorage: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
||||||
@@ -1366,9 +1366,9 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
SetBuffers(first, buffers, isStorage: false);
|
SetBuffers(buffers, isStorage: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUserClipDistance(int index, bool enableClip)
|
public void SetUserClipDistance(int index, bool enableClip)
|
||||||
@@ -1460,21 +1460,22 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
|
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetBuffers(int first, ReadOnlySpan<BufferRange> buffers, bool isStorage)
|
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
|
||||||
{
|
{
|
||||||
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
|
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
|
||||||
|
|
||||||
for (int index = 0; index < buffers.Length; index++)
|
for (int index = 0; index < buffers.Length; index++)
|
||||||
{
|
{
|
||||||
BufferRange buffer = buffers[index];
|
BufferAssignment assignment = buffers[index];
|
||||||
|
BufferRange buffer = assignment.Range;
|
||||||
|
|
||||||
if (buffer.Handle == BufferHandle.Null)
|
if (buffer.Handle == BufferHandle.Null)
|
||||||
{
|
{
|
||||||
GL.BindBufferRange(target, first + index, 0, IntPtr.Zero, 0);
|
GL.BindBufferRange(target, assignment.Binding, 0, IntPtr.Zero, 0);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
GL.BindBufferRange(target, first + index, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
GL.BindBufferRange(target, assignment.Binding, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -54,4 +54,4 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
private const int TextureCount = 3;
|
private const int TextureCount = 3;
|
||||||
private readonly OpenGLRenderer _renderer;
|
private readonly OpenGLRenderer _renderer;
|
||||||
|
|
||||||
|
private bool _initialized;
|
||||||
|
|
||||||
private int _width;
|
private int _width;
|
||||||
private int _height;
|
private int _height;
|
||||||
private int _copyFramebufferHandle;
|
private int _copyFramebufferHandle;
|
||||||
@@ -179,6 +181,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
public void InitializeBackgroundContext(IOpenGLContext baseContext)
|
public void InitializeBackgroundContext(IOpenGLContext baseContext)
|
||||||
{
|
{
|
||||||
BackgroundContext = new BackgroundContextWorker(baseContext);
|
BackgroundContext = new BackgroundContextWorker(baseContext);
|
||||||
|
_initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
|
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
|
||||||
@@ -193,6 +196,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
if (!_initialized)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
BackgroundContext.Dispose();
|
BackgroundContext.Dispose();
|
||||||
|
|
||||||
if (_copyFramebufferHandle != 0)
|
if (_copyFramebufferHandle != 0)
|
||||||
@@ -203,4 +211,4 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -1829,7 +1829,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
|
|
||||||
if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D)
|
if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D)
|
||||||
{
|
{
|
||||||
result = ScalingHelpers.ApplyUnscaling(context, texOp, result, isBindless, isIndexed);
|
result = ScalingHelpers.ApplyUnscaling(context, texOp.WithType(type), result, isBindless, isIndexed);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new OperationResult(AggregateType.S32, result);
|
return new OperationResult(AggregateType.S32, result);
|
||||||
|
@@ -10,5 +10,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
public const int NvnBaseVertexByteOffset = 0x640;
|
public const int NvnBaseVertexByteOffset = 0x640;
|
||||||
public const int NvnBaseInstanceByteOffset = 0x644;
|
public const int NvnBaseInstanceByteOffset = 0x644;
|
||||||
public const int NvnDrawIndexByteOffset = 0x648;
|
public const int NvnDrawIndexByteOffset = 0x648;
|
||||||
|
|
||||||
|
public const int StorageAlignment = 16;
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -177,6 +177,15 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries whenever the current draw uses unaligned storage buffer addresses.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if any storage buffer address is not aligned to 16 bytes, false otherwise</returns>
|
||||||
|
bool QueryHasUnalignedStorageBuffer()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries host about the presence of the FrontFacing built-in variable bug.
|
/// Queries host about the presence of the FrontFacing built-in variable bug.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -249,6 +258,15 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries host support for writes to Layer from vertex or tessellation shader stages.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if writes to layer from vertex or tessellation are supported, false otherwise</returns>
|
||||||
|
bool QueryHostSupportsLayerVertexTessellation()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries host GPU non-constant texture offset support.
|
/// Queries host GPU non-constant texture offset support.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@@ -278,13 +278,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
|
|
||||||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
|
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
|
||||||
{
|
{
|
||||||
if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||||
|
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
|
||||||
|
|
||||||
|
if (attr == AttributeConsts.Layer && config.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
|
||||||
{
|
{
|
||||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, 0, isOutput);
|
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
|
||||||
|
config.SetLayerOutputAttribute(attr);
|
||||||
|
}
|
||||||
|
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||||
|
{
|
||||||
|
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr, isOutput);
|
||||||
}
|
}
|
||||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||||
{
|
{
|
||||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, 4, isOutput);
|
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 4, isOutput);
|
||||||
}
|
}
|
||||||
|
|
||||||
return attr;
|
return attr;
|
||||||
|
@@ -27,5 +27,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||||||
CbufSlot = cbufSlot;
|
CbufSlot = cbufSlot;
|
||||||
Handle = handle;
|
Handle = handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AstTextureOperation WithType(SamplerType type)
|
||||||
|
{
|
||||||
|
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
// we can guess which storage buffer it is accessing.
|
// we can guess which storage buffer it is accessing.
|
||||||
// We can then replace the global memory access with a storage
|
// We can then replace the global memory access with a storage
|
||||||
// buffer access.
|
// buffer access.
|
||||||
node = ReplaceGlobalWithStorage(node, config, storageIndex);
|
node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
|
||||||
}
|
}
|
||||||
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
||||||
{
|
{
|
||||||
@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||||
{
|
{
|
||||||
Operation operation = (Operation)node.Value;
|
Operation operation = (Operation)node.Value;
|
||||||
|
|
||||||
@@ -64,42 +64,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
|
|
||||||
config.SetUsedStorageBuffer(storageIndex, isWrite);
|
config.SetUsedStorageBuffer(storageIndex, isWrite);
|
||||||
|
|
||||||
Operand GetStorageOffset()
|
|
||||||
{
|
|
||||||
Operand addrLow = operation.GetSource(0);
|
|
||||||
|
|
||||||
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
|
|
||||||
|
|
||||||
Operand baseAddrTrunc = Local();
|
|
||||||
|
|
||||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
|
||||||
|
|
||||||
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
|
||||||
|
|
||||||
node.List.AddBefore(node, andOp);
|
|
||||||
|
|
||||||
Operand byteOffset = Local();
|
|
||||||
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
|
|
||||||
|
|
||||||
node.List.AddBefore(node, subOp);
|
|
||||||
|
|
||||||
if (isStg16Or8)
|
|
||||||
{
|
|
||||||
return byteOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
Operand wordOffset = Local();
|
|
||||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
|
||||||
|
|
||||||
node.List.AddBefore(node, shrOp);
|
|
||||||
|
|
||||||
return wordOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
Operand[] sources = new Operand[operation.SourcesCount];
|
Operand[] sources = new Operand[operation.SourcesCount];
|
||||||
|
|
||||||
sources[0] = Const(storageIndex);
|
sources[0] = Const(storageIndex);
|
||||||
sources[1] = GetStorageOffset();
|
sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
|
||||||
|
|
||||||
for (int index = 2; index < operation.SourcesCount; index++)
|
for (int index = 2; index < operation.SourcesCount; index++)
|
||||||
{
|
{
|
||||||
@@ -144,6 +112,170 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Operand GetStorageOffset(
|
||||||
|
BasicBlock block,
|
||||||
|
LinkedListNode<INode> node,
|
||||||
|
ShaderConfig config,
|
||||||
|
int storageIndex,
|
||||||
|
Operand addrLow,
|
||||||
|
bool isStg16Or8)
|
||||||
|
{
|
||||||
|
int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
|
||||||
|
|
||||||
|
bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
|
||||||
|
|
||||||
|
(Operand byteOffset, int constantOffset) = storageAligned ?
|
||||||
|
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
|
||||||
|
(null, 0);
|
||||||
|
|
||||||
|
if (byteOffset == null)
|
||||||
|
{
|
||||||
|
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
|
||||||
|
Operand baseAddrTrunc = Local();
|
||||||
|
|
||||||
|
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||||
|
|
||||||
|
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
||||||
|
|
||||||
|
node.List.AddBefore(node, andOp);
|
||||||
|
|
||||||
|
Operand offset = Local();
|
||||||
|
Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
|
||||||
|
|
||||||
|
node.List.AddBefore(node, subOp);
|
||||||
|
|
||||||
|
byteOffset = offset;
|
||||||
|
}
|
||||||
|
else if (constantOffset != 0)
|
||||||
|
{
|
||||||
|
Operand offset = Local();
|
||||||
|
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
|
||||||
|
|
||||||
|
node.List.AddBefore(node, addOp);
|
||||||
|
|
||||||
|
byteOffset = offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (byteOffset != null)
|
||||||
|
{
|
||||||
|
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isStg16Or8)
|
||||||
|
{
|
||||||
|
return byteOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand wordOffset = Local();
|
||||||
|
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||||
|
|
||||||
|
node.List.AddBefore(node, shrOp);
|
||||||
|
|
||||||
|
return wordOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsCb0Offset(Operand operand, int offset)
|
||||||
|
{
|
||||||
|
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
|
||||||
|
{
|
||||||
|
// When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
|
||||||
|
// Eliminate the storage buffer base address from this too, leaving only the byte offset.
|
||||||
|
|
||||||
|
foreach (INode useNode in address.UseOps)
|
||||||
|
{
|
||||||
|
if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
|
||||||
|
{
|
||||||
|
Operand src1 = op.GetSource(0);
|
||||||
|
Operand src2 = op.GetSource(1);
|
||||||
|
|
||||||
|
int addressIndex = -1;
|
||||||
|
|
||||||
|
if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
|
||||||
|
{
|
||||||
|
addressIndex = 0;
|
||||||
|
}
|
||||||
|
else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
|
||||||
|
{
|
||||||
|
addressIndex = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (addressIndex != -1)
|
||||||
|
{
|
||||||
|
LinkedListNode<INode> node = list.Find(op);
|
||||||
|
|
||||||
|
// Add offset calculation before the use. Needs to be on the same block.
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
Operand offset = Local();
|
||||||
|
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
|
||||||
|
list.AddBefore(node, addOp);
|
||||||
|
|
||||||
|
op.SetSource(addressIndex, offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
|
||||||
|
{
|
||||||
|
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||||
|
{
|
||||||
|
// Direct offset: zero.
|
||||||
|
return (Const(0), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
(address, int constantOffset) = GetStorageConstantOffset(block, address);
|
||||||
|
|
||||||
|
address = Utils.FindLastOperation(address, block);
|
||||||
|
|
||||||
|
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||||
|
{
|
||||||
|
// Only constant offset
|
||||||
|
return (Const(0), constantOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
|
||||||
|
{
|
||||||
|
return (null, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand src1 = offsetAdd.GetSource(0);
|
||||||
|
Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
|
||||||
|
|
||||||
|
if (IsCb0Offset(src2, baseAddressCbOffset))
|
||||||
|
{
|
||||||
|
return (src1, constantOffset);
|
||||||
|
}
|
||||||
|
else if (IsCb0Offset(src1, baseAddressCbOffset))
|
||||||
|
{
|
||||||
|
return (src2, constantOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (null, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
|
||||||
|
{
|
||||||
|
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
|
||||||
|
{
|
||||||
|
return (address, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand src1 = offsetAdd.GetSource(0);
|
||||||
|
Operand src2 = offsetAdd.GetSource(1);
|
||||||
|
|
||||||
|
if (src2.Type != OperandType.Constant)
|
||||||
|
{
|
||||||
|
return (address, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (src1, src2.Value);
|
||||||
|
}
|
||||||
|
|
||||||
private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||||
{
|
{
|
||||||
Operation operation = (Operation)node.Value;
|
Operation operation = (Operation)node.Value;
|
||||||
@@ -165,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
Operand byteOffset = Local();
|
Operand byteOffset = Local();
|
||||||
Operand wordOffset = Local();
|
Operand wordOffset = Local();
|
||||||
|
|
||||||
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
|
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
|
||||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||||
|
|
||||||
node.List.AddBefore(node, subOp);
|
node.List.AddBefore(node, subOp);
|
||||||
@@ -260,7 +392,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
{
|
{
|
||||||
if (operand.Type == OperandType.ConstantBuffer)
|
if (operand.Type == OperandType.ConstantBuffer)
|
||||||
{
|
{
|
||||||
int slot = operand.GetCbufSlot();
|
int slot = operand.GetCbufSlot();
|
||||||
int offset = operand.GetCbufOffset();
|
int offset = operand.GetCbufOffset();
|
||||||
|
|
||||||
if (slot == 0 && offset >= sbStart && offset < sbEnd)
|
if (slot == 0 && offset >= sbStart && offset < sbEnd)
|
||||||
|
@@ -48,6 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
public int Cb1DataSize { get; private set; }
|
public int Cb1DataSize { get; private set; }
|
||||||
|
|
||||||
|
public bool LayerOutputWritten { get; private set; }
|
||||||
|
public int LayerOutputAttribute { get; private set; }
|
||||||
|
|
||||||
public bool NextUsesFixedFuncAttributes { get; private set; }
|
public bool NextUsesFixedFuncAttributes { get; private set; }
|
||||||
public int UsedInputAttributes { get; private set; }
|
public int UsedInputAttributes { get; private set; }
|
||||||
public int UsedOutputAttributes { get; private set; }
|
public int UsedOutputAttributes { get; private set; }
|
||||||
@@ -131,6 +134,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ShaderConfig(
|
||||||
|
ShaderStage stage,
|
||||||
|
OutputTopology outputTopology,
|
||||||
|
int maxOutputVertices,
|
||||||
|
IGpuAccessor gpuAccessor,
|
||||||
|
TranslationOptions options) : this(gpuAccessor, options)
|
||||||
|
{
|
||||||
|
Stage = stage;
|
||||||
|
ThreadsPerInputPrimitive = 1;
|
||||||
|
OutputTopology = outputTopology;
|
||||||
|
MaxOutputVertices = maxOutputVertices;
|
||||||
|
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
|
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
|
||||||
{
|
{
|
||||||
Stage = header.Stage;
|
Stage = header.Stage;
|
||||||
@@ -240,6 +257,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetLayerOutputAttribute(int attr)
|
||||||
|
{
|
||||||
|
LayerOutputWritten = true;
|
||||||
|
LayerOutputAttribute = attr;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetInputUserAttributeFixedFunc(int index)
|
public void SetInputUserAttributeFixedFunc(int index)
|
||||||
{
|
{
|
||||||
UsedInputAttributes |= 1 << index;
|
UsedInputAttributes |= 1 << index;
|
||||||
@@ -694,5 +717,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
{
|
{
|
||||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ShaderProgramInfo CreateProgramInfo()
|
||||||
|
{
|
||||||
|
return new ShaderProgramInfo(
|
||||||
|
GetConstantBufferDescriptors(),
|
||||||
|
GetStorageBufferDescriptors(),
|
||||||
|
GetTextureDescriptors(),
|
||||||
|
GetImageDescriptors(),
|
||||||
|
Stage,
|
||||||
|
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||||
|
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||||
|
UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||||
|
ClipDistancesWritten,
|
||||||
|
OmapTargets);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -79,17 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||||
|
|
||||||
var info = new ShaderProgramInfo(
|
var info = config.CreateProgramInfo();
|
||||||
config.GetConstantBufferDescriptors(),
|
|
||||||
config.GetStorageBufferDescriptors(),
|
|
||||||
config.GetTextureDescriptors(),
|
|
||||||
config.GetImageDescriptors(),
|
|
||||||
config.Stage,
|
|
||||||
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
|
||||||
config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
|
||||||
config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
|
||||||
config.ClipDistancesWritten,
|
|
||||||
config.OmapTargets);
|
|
||||||
|
|
||||||
return config.Options.TargetLanguage switch
|
return config.Options.TargetLanguage switch
|
||||||
{
|
{
|
||||||
|
@@ -1,7 +1,12 @@
|
|||||||
using Ryujinx.Graphics.Shader.Decoders;
|
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
|
||||||
|
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
|
||||||
|
using Ryujinx.Graphics.Shader.Decoders;
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
using static Ryujinx.Graphics.Shader.Translation.Translator;
|
using static Ryujinx.Graphics.Shader.Translation.Translator;
|
||||||
@@ -18,6 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
public ShaderStage Stage => _config.Stage;
|
public ShaderStage Stage => _config.Stage;
|
||||||
public int Size => _config.Size;
|
public int Size => _config.Size;
|
||||||
public int Cb1DataSize => _config.Cb1DataSize;
|
public int Cb1DataSize => _config.Cb1DataSize;
|
||||||
|
public bool LayerOutputWritten => _config.LayerOutputWritten;
|
||||||
|
|
||||||
public IGpuAccessor GpuAccessor => _config.GpuAccessor;
|
public IGpuAccessor GpuAccessor => _config.GpuAccessor;
|
||||||
|
|
||||||
@@ -149,5 +155,94 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
return Translator.Translate(code, _config);
|
return Translator.Translate(code, _config);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ShaderProgram GenerateGeometryPassthrough()
|
||||||
|
{
|
||||||
|
int outputAttributesMask = _config.UsedOutputAttributes;
|
||||||
|
int layerOutputAttr = _config.LayerOutputAttribute;
|
||||||
|
|
||||||
|
OutputTopology outputTopology;
|
||||||
|
int maxOutputVertices;
|
||||||
|
|
||||||
|
switch (GpuAccessor.QueryPrimitiveTopology())
|
||||||
|
{
|
||||||
|
case InputTopology.Points:
|
||||||
|
outputTopology = OutputTopology.PointList;
|
||||||
|
maxOutputVertices = 1;
|
||||||
|
break;
|
||||||
|
case InputTopology.Lines:
|
||||||
|
case InputTopology.LinesAdjacency:
|
||||||
|
outputTopology = OutputTopology.LineStrip;
|
||||||
|
maxOutputVertices = 2;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
outputTopology = OutputTopology.TriangleStrip;
|
||||||
|
maxOutputVertices = 3;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
|
||||||
|
|
||||||
|
EmitterContext context = new EmitterContext(default, config, false);
|
||||||
|
|
||||||
|
for (int v = 0; v < maxOutputVertices; v++)
|
||||||
|
{
|
||||||
|
int outAttrsMask = outputAttributesMask;
|
||||||
|
|
||||||
|
while (outAttrsMask != 0)
|
||||||
|
{
|
||||||
|
int attrIndex = BitOperations.TrailingZeroCount(outAttrsMask);
|
||||||
|
|
||||||
|
outAttrsMask &= ~(1 << attrIndex);
|
||||||
|
|
||||||
|
for (int c = 0; c < 4; c++)
|
||||||
|
{
|
||||||
|
int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
|
||||||
|
|
||||||
|
Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
|
||||||
|
|
||||||
|
if (attr == layerOutputAttr)
|
||||||
|
{
|
||||||
|
context.Copy(Attribute(AttributeConsts.Layer), value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context.Copy(Attribute(attr), value);
|
||||||
|
config.SetOutputUserAttribute(attrIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
config.SetInputUserAttribute(attrIndex, c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int c = 0; c < 4; c++)
|
||||||
|
{
|
||||||
|
int attr = AttributeConsts.PositionX + c * 4;
|
||||||
|
|
||||||
|
Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
|
||||||
|
|
||||||
|
context.Copy(Attribute(attr), value);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.EmitVertex();
|
||||||
|
}
|
||||||
|
|
||||||
|
context.EndPrimitive();
|
||||||
|
|
||||||
|
var operations = context.GetOperations();
|
||||||
|
var cfg = ControlFlowGraph.Create(operations);
|
||||||
|
var function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||||
|
|
||||||
|
var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
|
||||||
|
|
||||||
|
var info = config.CreateProgramInfo();
|
||||||
|
|
||||||
|
return config.Options.TargetLanguage switch
|
||||||
|
{
|
||||||
|
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
|
||||||
|
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
|
||||||
|
_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -210,7 +210,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cbs != null && !(_buffer.HasCommandBufferDependency(cbs.Value) && _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
|
if (cbs != null &&
|
||||||
|
_gd.PipelineInternal.RenderPassActive &&
|
||||||
|
!(_buffer.HasCommandBufferDependency(cbs.Value) &&
|
||||||
|
_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
|
||||||
{
|
{
|
||||||
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
|
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
|
||||||
// This avoids ending and beginning render passes on each buffer data upload.
|
// This avoids ending and beginning render passes on each buffer data upload.
|
||||||
|
@@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
1f));
|
1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
Span<byte> dummyTextureData = stackalloc byte[4];
|
||||||
|
_dummyTexture.SetData(dummyTextureData);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetProgram(ShaderCollection program)
|
public void SetProgram(ShaderCollection program)
|
||||||
{
|
{
|
||||||
_program = program;
|
_program = program;
|
||||||
@@ -157,12 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SignalDirty(DirtyFlags.Image);
|
SignalDirty(DirtyFlags.Image);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < buffers.Length; i++)
|
for (int i = 0; i < buffers.Length; i++)
|
||||||
{
|
{
|
||||||
var buffer = buffers[i];
|
var assignment = buffers[i];
|
||||||
int index = first + i;
|
var buffer = assignment.Range;
|
||||||
|
int index = assignment.Binding;
|
||||||
|
|
||||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
||||||
@@ -237,12 +244,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SignalDirty(DirtyFlags.Texture);
|
SignalDirty(DirtyFlags.Texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < buffers.Length; i++)
|
for (int i = 0; i < buffers.Length; i++)
|
||||||
{
|
{
|
||||||
var buffer = buffers[i];
|
var assignment = buffers[i];
|
||||||
int index = first + i;
|
var buffer = assignment.Range;
|
||||||
|
int index = assignment.Binding;
|
||||||
|
|
||||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];
|
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];
|
||||||
|
@@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
|
||||||
|
|
||||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||||
|
|
||||||
@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
|
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
|
||||||
|
|
||||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||||
|
|
||||||
@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||||
|
|
||||||
pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
|
pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
|
||||||
|
|
||||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||||
|
|
||||||
@@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
_pipeline.SetCommandBuffer(cbs);
|
_pipeline.SetCommandBuffer(cbs);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||||
|
|
||||||
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
||||||
|
|
||||||
@@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
|
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
|
||||||
_pipeline.Specialize(conversionType);
|
_pipeline.Specialize(conversionType);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||||
|
|
||||||
if (src.Info.Target == Target.Texture2DMultisampleArray ||
|
if (src.Info.Target == Target.Texture2DMultisampleArray ||
|
||||||
dst.Info.Target == Target.Texture2DMultisampleArray)
|
dst.Info.Target == Target.Texture2DMultisampleArray)
|
||||||
@@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
srcIndirectBufferOffset,
|
srcIndirectBufferOffset,
|
||||||
indirectDataSize);
|
indirectDataSize);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
|
||||||
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
|
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
|
||||||
|
|
||||||
_pipeline.SetProgram(_programConvertIndirectData);
|
_pipeline.SetProgram(_programConvertIndirectData);
|
||||||
@@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
0,
|
0,
|
||||||
convertedCount * outputIndexSize);
|
convertedCount * outputIndexSize);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
|
||||||
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
|
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
|
||||||
|
|
||||||
_pipeline.SetProgram(_programConvertIndexBuffer);
|
_pipeline.SetProgram(_programConvertIndexBuffer);
|
||||||
|
@@ -49,7 +49,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private Auto<DisposableFramebuffer> _framebuffer;
|
private Auto<DisposableFramebuffer> _framebuffer;
|
||||||
private Auto<DisposableRenderPass> _renderPass;
|
private Auto<DisposableRenderPass> _renderPass;
|
||||||
private int _writtenAttachmentCount;
|
private int _writtenAttachmentCount;
|
||||||
private bool _renderPassActive;
|
|
||||||
|
|
||||||
private readonly DescriptorSetUpdater _descriptorSetUpdater;
|
private readonly DescriptorSetUpdater _descriptorSetUpdater;
|
||||||
|
|
||||||
@@ -73,6 +72,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private PipelineColorBlendAttachmentState[] _storedBlend;
|
private PipelineColorBlendAttachmentState[] _storedBlend;
|
||||||
|
|
||||||
public ulong DrawCount { get; private set; }
|
public ulong DrawCount { get; private set; }
|
||||||
|
public bool RenderPassActive { get; private set; }
|
||||||
|
|
||||||
public unsafe PipelineBase(VulkanRenderer gd, Device device)
|
public unsafe PipelineBase(VulkanRenderer gd, Device device)
|
||||||
{
|
{
|
||||||
@@ -114,6 +114,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
|
_descriptorSetUpdater.Initialize();
|
||||||
|
|
||||||
SupportBufferUpdater = new SupportBufferUpdater(Gd);
|
SupportBufferUpdater = new SupportBufferUpdater(Gd);
|
||||||
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
|
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
|
||||||
|
|
||||||
@@ -838,6 +840,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
stages.CopyTo(_newState.Stages.AsSpan().Slice(0, stages.Length));
|
stages.CopyTo(_newState.Stages.AsSpan().Slice(0, stages.Length));
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
|
||||||
|
if (_program.IsCompute)
|
||||||
|
{
|
||||||
|
EndRenderPass();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Specialize<T>(in T data) where T : unmanaged
|
public void Specialize<T>(in T data) where T : unmanaged
|
||||||
@@ -966,9 +973,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
|
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
||||||
@@ -1006,9 +1013,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
{
|
{
|
||||||
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers);
|
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUserClipDistance(int index, bool enableClip)
|
public void SetUserClipDistance(int index, bool enableClip)
|
||||||
@@ -1451,7 +1458,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private unsafe void BeginRenderPass()
|
private unsafe void BeginRenderPass()
|
||||||
{
|
{
|
||||||
if (!_renderPassActive)
|
if (!RenderPassActive)
|
||||||
{
|
{
|
||||||
var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height));
|
var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height));
|
||||||
var clearValue = new ClearValue();
|
var clearValue = new ClearValue();
|
||||||
@@ -1467,18 +1474,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
};
|
};
|
||||||
|
|
||||||
Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
|
Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
|
||||||
_renderPassActive = true;
|
RenderPassActive = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndRenderPass()
|
public void EndRenderPass()
|
||||||
{
|
{
|
||||||
if (_renderPassActive)
|
if (RenderPassActive)
|
||||||
{
|
{
|
||||||
PauseTransformFeedbackInternal();
|
PauseTransformFeedbackInternal();
|
||||||
Gd.Api.CmdEndRenderPass(CommandBuffer);
|
Gd.Api.CmdEndRenderPass(CommandBuffer);
|
||||||
SignalRenderPassEnd();
|
SignalRenderPassEnd();
|
||||||
_renderPassActive = false;
|
RenderPassActive = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public bool HasMinimalLayout { get; }
|
public bool HasMinimalLayout { get; }
|
||||||
public bool UsePushDescriptors { get; }
|
public bool UsePushDescriptors { get; }
|
||||||
|
public bool IsCompute { get; }
|
||||||
|
|
||||||
public uint Stages { get; }
|
public uint Stages { get; }
|
||||||
|
|
||||||
@@ -47,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private VulkanRenderer _gd;
|
private VulkanRenderer _gd;
|
||||||
private Device _device;
|
private Device _device;
|
||||||
private bool _initialized;
|
private bool _initialized;
|
||||||
private bool _isCompute;
|
|
||||||
|
|
||||||
private ProgramPipelineState _state;
|
private ProgramPipelineState _state;
|
||||||
private DisposableRenderPass _dummyRenderPass;
|
private DisposableRenderPass _dummyRenderPass;
|
||||||
@@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
if (shader.StageFlags == ShaderStageFlags.ShaderStageComputeBit)
|
if (shader.StageFlags == ShaderStageFlags.ShaderStageComputeBit)
|
||||||
{
|
{
|
||||||
_isCompute = true;
|
IsCompute = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
internalShaders[i] = shader;
|
internalShaders[i] = shader;
|
||||||
@@ -163,7 +163,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_isCompute)
|
if (IsCompute)
|
||||||
{
|
{
|
||||||
CreateBackgroundComputePipeline();
|
CreateBackgroundComputePipeline();
|
||||||
}
|
}
|
||||||
|
@@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private Device _device;
|
private Device _device;
|
||||||
private WindowBase _window;
|
private WindowBase _window;
|
||||||
|
|
||||||
|
private bool _initialized;
|
||||||
|
|
||||||
internal FormatCapabilities FormatCapabilities { get; private set; }
|
internal FormatCapabilities FormatCapabilities { get; private set; }
|
||||||
internal HardwareCapabilities Capabilities;
|
internal HardwareCapabilities Capabilities;
|
||||||
|
|
||||||
@@ -266,6 +268,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
|
LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
|
||||||
|
|
||||||
_window = new Window(this, _surface, _physicalDevice, _device);
|
_window = new Window(this, _surface, _physicalDevice, _device);
|
||||||
|
|
||||||
|
_initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BufferHandle CreateBuffer(int size)
|
public BufferHandle CreateBuffer(int size)
|
||||||
@@ -396,6 +400,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
supportsFragmentShaderOrderingIntel: false,
|
supportsFragmentShaderOrderingIntel: false,
|
||||||
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
||||||
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
||||||
|
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
||||||
supportsMismatchingViewFormat: true,
|
supportsMismatchingViewFormat: true,
|
||||||
supportsCubemapView: !IsAmdGcn,
|
supportsCubemapView: !IsAmdGcn,
|
||||||
supportsNonConstantTextureOffset: false,
|
supportsNonConstantTextureOffset: false,
|
||||||
@@ -572,6 +577,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public unsafe void Dispose()
|
public unsafe void Dispose()
|
||||||
{
|
{
|
||||||
|
if (!_initialized)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
CommandBufferPool.Dispose();
|
CommandBufferPool.Dispose();
|
||||||
BackgroundResources.Dispose();
|
BackgroundResources.Dispose();
|
||||||
_counters.Dispose();
|
_counters.Dispose();
|
||||||
@@ -612,4 +622,4 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Api.DestroyInstance(_instance, null);
|
Api.DestroyInstance(_instance, null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -172,9 +172,11 @@ namespace Ryujinx.HLE.FileSystem
|
|||||||
fsServerClient = horizon.CreatePrivilegedHorizonClient();
|
fsServerClient = horizon.CreatePrivilegedHorizonClient();
|
||||||
var fsServer = new FileSystemServer(fsServerClient);
|
var fsServer = new FileSystemServer(fsServerClient);
|
||||||
|
|
||||||
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer);
|
RandomDataGenerator randomGenerator = buffer => Random.Shared.NextBytes(buffer);
|
||||||
|
|
||||||
// Use our own encrypted fs creator that always uses all-zero keys
|
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer, randomGenerator);
|
||||||
|
|
||||||
|
// Use our own encrypted fs creator that doesn't actually do any encryption
|
||||||
fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
|
fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
|
||||||
|
|
||||||
GameCard = fsServerObjects.GameCard;
|
GameCard = fsServerObjects.GameCard;
|
||||||
@@ -186,7 +188,8 @@ namespace Ryujinx.HLE.FileSystem
|
|||||||
{
|
{
|
||||||
DeviceOperator = fsServerObjects.DeviceOperator,
|
DeviceOperator = fsServerObjects.DeviceOperator,
|
||||||
ExternalKeySet = KeySet.ExternalKeySet,
|
ExternalKeySet = KeySet.ExternalKeySet,
|
||||||
FsCreators = fsServerObjects.FsCreators
|
FsCreators = fsServerObjects.FsCreators,
|
||||||
|
RandomGenerator = randomGenerator
|
||||||
};
|
};
|
||||||
|
|
||||||
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
|
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
|
||||||
|
@@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.Common.Configuration.Hid;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||||
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
||||||
@@ -9,6 +10,7 @@ using Ryujinx.Memory;
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
@@ -78,13 +80,13 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
var launchParams = _normalSession.Pop();
|
var launchParams = _normalSession.Pop();
|
||||||
var keyboardConfig = _normalSession.Pop();
|
var keyboardConfig = _normalSession.Pop();
|
||||||
|
|
||||||
_isBackground = keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>();
|
_isBackground = keyboardConfig.Length == Unsafe.SizeOf<SoftwareKeyboardInitialize>();
|
||||||
|
|
||||||
if (_isBackground)
|
if (_isBackground)
|
||||||
{
|
{
|
||||||
// Initialize the keyboard applet in background mode.
|
// Initialize the keyboard applet in background mode.
|
||||||
|
|
||||||
_keyboardBackgroundInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
|
_keyboardBackgroundInitialize = MemoryMarshal.Read<SoftwareKeyboardInitialize>(keyboardConfig);
|
||||||
_backgroundState = InlineKeyboardState.Uninitialized;
|
_backgroundState = InlineKeyboardState.Uninitialized;
|
||||||
|
|
||||||
if (_device.UiHandler == null)
|
if (_device.UiHandler == null)
|
||||||
@@ -342,7 +344,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
int wordsCount = reader.ReadInt32();
|
int wordsCount = reader.ReadInt32();
|
||||||
int wordSize = Marshal.SizeOf<SoftwareKeyboardUserWord>();
|
int wordSize = Unsafe.SizeOf<SoftwareKeyboardUserWord>();
|
||||||
remaining = stream.Length - stream.Position;
|
remaining = stream.Length - stream.Position;
|
||||||
|
|
||||||
if (wordsCount > MaxUserWords)
|
if (wordsCount > MaxUserWords)
|
||||||
@@ -359,8 +361,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
|
|
||||||
for (int word = 0; word < wordsCount; word++)
|
for (int word = 0; word < wordsCount; word++)
|
||||||
{
|
{
|
||||||
byte[] wordData = reader.ReadBytes(wordSize);
|
_keyboardBackgroundUserWords[word] = reader.ReadStruct<SoftwareKeyboardUserWord>();
|
||||||
_keyboardBackgroundUserWords[word] = ReadStruct<SoftwareKeyboardUserWord>(wordData);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -369,27 +370,25 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
case InlineKeyboardRequest.SetCustomizeDic:
|
case InlineKeyboardRequest.SetCustomizeDic:
|
||||||
// Read the custom dic data.
|
// Read the custom dic data.
|
||||||
remaining = stream.Length - stream.Position;
|
remaining = stream.Length - stream.Position;
|
||||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardCustomizeDic>())
|
if (remaining != Unsafe.SizeOf<SoftwareKeyboardCustomizeDic>())
|
||||||
{
|
{
|
||||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
|
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var keyboardDicData = reader.ReadBytes((int)remaining);
|
_keyboardBackgroundDic = reader.ReadStruct<SoftwareKeyboardCustomizeDic>();
|
||||||
_keyboardBackgroundDic = ReadStruct<SoftwareKeyboardCustomizeDic>(keyboardDicData);
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case InlineKeyboardRequest.SetCustomizedDictionaries:
|
case InlineKeyboardRequest.SetCustomizedDictionaries:
|
||||||
// Read the custom dictionaries data.
|
// Read the custom dictionaries data.
|
||||||
remaining = stream.Length - stream.Position;
|
remaining = stream.Length - stream.Position;
|
||||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardDictSet>())
|
if (remaining != Unsafe.SizeOf<SoftwareKeyboardDictSet>())
|
||||||
{
|
{
|
||||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
|
Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var keyboardDictData = reader.ReadBytes((int)remaining);
|
_keyboardBackgroundDictSet = reader.ReadStruct<SoftwareKeyboardDictSet>();
|
||||||
_keyboardBackgroundDictSet = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case InlineKeyboardRequest.Calc:
|
case InlineKeyboardRequest.Calc:
|
||||||
|
@@ -5,10 +5,9 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A structure used by SetCustomizeDic request to software keyboard.
|
/// A structure used by SetCustomizeDic request to software keyboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x70)]
|
||||||
struct SoftwareKeyboardCustomizeDic
|
struct SoftwareKeyboardCustomizeDic
|
||||||
{
|
{
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 112)]
|
// Unknown
|
||||||
public byte[] Unknown;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,4 +1,5 @@
|
|||||||
using System.Runtime.InteropServices;
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
{
|
{
|
||||||
@@ -21,8 +22,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Array of word entries in the buffer.
|
/// Array of word entries in the buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 24)]
|
public Array24<ulong> Entries;
|
||||||
public ulong[] Entries;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Number of used entries in the Entries field.
|
/// Number of used entries in the Entries field.
|
||||||
|
@@ -5,10 +5,9 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A structure used by SetUserWordInfo request to the software keyboard.
|
/// A structure used by SetUserWordInfo request to the software keyboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x64)]
|
||||||
struct SoftwareKeyboardUserWord
|
struct SoftwareKeyboardUserWord
|
||||||
{
|
{
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
|
// Unknown
|
||||||
public byte[] Unknown;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -850,7 +850,7 @@ namespace Ryujinx.HLE.HOS
|
|||||||
for (int i = 0; i < programCount; i++)
|
for (int i = 0; i < programCount; i++)
|
||||||
{
|
{
|
||||||
mapInfo[i].ProgramId = new ProgramId(applicationId + (uint)i);
|
mapInfo[i].ProgramId = new ProgramId(applicationId + (uint)i);
|
||||||
mapInfo[i].MainProgramId = new ProgramId(applicationId);
|
mapInfo[i].MainProgramId = new ApplicationId(applicationId);
|
||||||
mapInfo[i].ProgramIndex = (byte)i;
|
mapInfo[i].ProgramIndex = (byte)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -479,7 +479,10 @@ namespace Ryujinx.HLE.HOS
|
|||||||
|
|
||||||
AudioRendererManager.Dispose();
|
AudioRendererManager.Dispose();
|
||||||
|
|
||||||
LibHacHorizonManager.PmClient.Fs.UnregisterProgram(LibHacHorizonManager.ApplicationClient.Os.GetCurrentProcessId().Value).ThrowIfFailure();
|
if (LibHacHorizonManager.ApplicationClient != null)
|
||||||
|
{
|
||||||
|
LibHacHorizonManager.PmClient.Fs.UnregisterProgram(LibHacHorizonManager.ApplicationClient.Os.GetCurrentProcessId().Value).ThrowIfFailure();
|
||||||
|
}
|
||||||
|
|
||||||
KernelContext.Dispose();
|
KernelContext.Dispose();
|
||||||
}
|
}
|
||||||
|
@@ -60,8 +60,6 @@ namespace Ryujinx.HLE.HOS
|
|||||||
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
|
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
|
||||||
|
|
||||||
FsClient = fsClient;
|
FsClient = fsClient;
|
||||||
|
|
||||||
CleanSdCardDirectory();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitializeSystemClients()
|
public void InitializeSystemClients()
|
||||||
@@ -78,27 +76,6 @@ namespace Ryujinx.HLE.HOS
|
|||||||
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
|
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
|
|
||||||
// Catching these errors and recreating the file ended up not working because of the different ways
|
|
||||||
// applications respond to a file suddenly containing all zeros or having a length of zero.
|
|
||||||
// Clearing the SD card save directory was determined to be the best option for the moment since
|
|
||||||
// the saves on the SD card are meant as caches that can be deleted at any time.
|
|
||||||
private void CleanSdCardDirectory()
|
|
||||||
{
|
|
||||||
Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
|
|
||||||
if (rc.IsFailure()) return;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
|
|
||||||
RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
|
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
|
||||||
AccessControlBits.Bits.GameCard |
|
AccessControlBits.Bits.GameCard |
|
||||||
AccessControlBits.Bits.SaveDataMeta |
|
AccessControlBits.Bits.SaveDataMeta |
|
||||||
|
@@ -26,8 +26,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
|
|||||||
{
|
{
|
||||||
class IApplicationFunctions : IpcService
|
class IApplicationFunctions : IpcService
|
||||||
{
|
{
|
||||||
private ulong _defaultSaveDataSize = 200000000;
|
private long _defaultSaveDataSize = 200000000;
|
||||||
private ulong _defaultJournalSaveDataSize = 200000000;
|
private long _defaultJournalSaveDataSize = 200000000;
|
||||||
|
|
||||||
private KEvent _gpuErrorDetectedSystemEvent;
|
private KEvent _gpuErrorDetectedSystemEvent;
|
||||||
private KEvent _friendInvitationStorageChannelEvent;
|
private KEvent _friendInvitationStorageChannelEvent;
|
||||||
@@ -203,13 +203,13 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
|
|||||||
}
|
}
|
||||||
|
|
||||||
[CommandHipc(25)] // 3.0.0+
|
[CommandHipc(25)] // 3.0.0+
|
||||||
// ExtendSaveData(u8 save_data_type, nn::account::Uid, u64 save_size, u64 journal_size) -> u64 result_code
|
// ExtendSaveData(u8 save_data_type, nn::account::Uid, s64 save_size, s64 journal_size) -> u64 result_code
|
||||||
public ResultCode ExtendSaveData(ServiceCtx context)
|
public ResultCode ExtendSaveData(ServiceCtx context)
|
||||||
{
|
{
|
||||||
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
|
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
|
||||||
Uid userId = context.RequestData.ReadStruct<Uid>();
|
Uid userId = context.RequestData.ReadStruct<Uid>();
|
||||||
ulong saveDataSize = context.RequestData.ReadUInt64();
|
long saveDataSize = context.RequestData.ReadInt64();
|
||||||
ulong journalSize = context.RequestData.ReadUInt64();
|
long journalSize = context.RequestData.ReadInt64();
|
||||||
|
|
||||||
// NOTE: Service calls nn::fs::ExtendApplicationSaveData.
|
// NOTE: Service calls nn::fs::ExtendApplicationSaveData.
|
||||||
// Since LibHac currently doesn't support this method, we can stub it for now.
|
// Since LibHac currently doesn't support this method, we can stub it for now.
|
||||||
@@ -225,7 +225,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
|
|||||||
}
|
}
|
||||||
|
|
||||||
[CommandHipc(26)] // 3.0.0+
|
[CommandHipc(26)] // 3.0.0+
|
||||||
// GetSaveDataSize(u8 save_data_type, nn::account::Uid) -> (u64 save_size, u64 journal_size)
|
// GetSaveDataSize(u8 save_data_type, nn::account::Uid) -> (s64 save_size, s64 journal_size)
|
||||||
public ResultCode GetSaveDataSize(ServiceCtx context)
|
public ResultCode GetSaveDataSize(ServiceCtx context)
|
||||||
{
|
{
|
||||||
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
|
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
|
||||||
@@ -268,6 +268,23 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
|
|||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandHipc(28)] // 11.0.0+
|
||||||
|
// GetSaveDataSizeMax() -> (s64 save_size_max, s64 journal_size_max)
|
||||||
|
public ResultCode GetSaveDataSizeMax(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// NOTE: We are currently using a stub for GetSaveDataSize() which returns the default values.
|
||||||
|
// For this method we shouldn't return anything lower than that, but since we aren't interacting
|
||||||
|
// with fs to get the actual sizes, we return the default values here as well.
|
||||||
|
// This also helps in case ExtendSaveData() has been executed and the default values were modified.
|
||||||
|
|
||||||
|
context.ResponseData.Write(_defaultSaveDataSize);
|
||||||
|
context.ResponseData.Write(_defaultJournalSaveDataSize);
|
||||||
|
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
[CommandHipc(30)]
|
[CommandHipc(30)]
|
||||||
// BeginBlockingHomeButtonShortAndLongPressed()
|
// BeginBlockingHomeButtonShortAndLongPressed()
|
||||||
public ResultCode BeginBlockingHomeButtonShortAndLongPressed(ServiceCtx context)
|
public ResultCode BeginBlockingHomeButtonShortAndLongPressed(ServiceCtx context)
|
||||||
|
@@ -1,9 +1,12 @@
|
|||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
using Ryujinx.Common.Memory;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||||
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
|
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 0x8, CharSet = CharSet.Ansi)]
|
[StructLayout(LayoutKind.Sequential, Pack = 0x8)]
|
||||||
struct UserPresence
|
struct UserPresence
|
||||||
{
|
{
|
||||||
public UserId UserId;
|
public UserId UserId;
|
||||||
@@ -13,15 +16,20 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
|
|||||||
[MarshalAs(UnmanagedType.I1)]
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
public bool SamePresenceGroupApplication;
|
public bool SamePresenceGroupApplication;
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3)]
|
public Array3<byte> Unknown;
|
||||||
public char[] Unknown;
|
private AppKeyValueStorageHolder _appKeyValueStorage;
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0xC0)]
|
public Span<byte> AppKeyValueStorage => MemoryMarshal.Cast<AppKeyValueStorageHolder, byte>(MemoryMarshal.CreateSpan(ref _appKeyValueStorage, AppKeyValueStorageHolder.Size));
|
||||||
public char[] AppKeyValueStorage;
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = Size)]
|
||||||
|
private struct AppKeyValueStorageHolder
|
||||||
|
{
|
||||||
|
public const int Size = 0xC0;
|
||||||
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"UserPresence {{ UserId: {UserId}, LastTimeOnlineTimestamp: {LastTimeOnlineTimestamp}, Status: {Status}, AppKeyValueStorage: {AppKeyValueStorage} }}";
|
return $"UserPresence {{ UserId: {UserId}, LastTimeOnlineTimestamp: {LastTimeOnlineTimestamp}, Status: {Status}, AppKeyValueStorage: {Encoding.ASCII.GetString(AppKeyValueStorage)} }}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -43,6 +43,16 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
|
|||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandHipc(1)]
|
||||||
|
// nn::friends::Cancel()
|
||||||
|
public ResultCode Cancel(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// TODO: Original service sets an internal field to 1 here. Determine usage.
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
[CommandHipc(10100)]
|
[CommandHipc(10100)]
|
||||||
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
||||||
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
|
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
|
||||||
@@ -226,23 +236,14 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
|
|||||||
ulong position = context.Request.PtrBuff[0].Position;
|
ulong position = context.Request.PtrBuff[0].Position;
|
||||||
ulong size = context.Request.PtrBuff[0].Size;
|
ulong size = context.Request.PtrBuff[0].Size;
|
||||||
|
|
||||||
byte[] bufferContent = new byte[size];
|
ReadOnlySpan<UserPresence> userPresenceInputArray = MemoryMarshal.Cast<byte, UserPresence>(context.Memory.GetSpan(position, (int)size));
|
||||||
|
|
||||||
context.Memory.Read(position, bufferContent);
|
|
||||||
|
|
||||||
if (uuid.IsNull)
|
if (uuid.IsNull)
|
||||||
{
|
{
|
||||||
return ResultCode.InvalidArgument;
|
return ResultCode.InvalidArgument;
|
||||||
}
|
}
|
||||||
|
|
||||||
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
|
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray = userPresenceInputArray.ToArray() });
|
||||||
|
|
||||||
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
|
|
||||||
{
|
|
||||||
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
|
|
||||||
|
|
||||||
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
|
|
||||||
}
|
|
||||||
|
|
||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
@@ -1,15 +1,13 @@
|
|||||||
using System.Runtime.InteropServices;
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
|
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 0x8, Size = 0x10)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
|
||||||
struct NotificationInfo
|
struct NotificationInfo
|
||||||
{
|
{
|
||||||
public NotificationEventType Type;
|
public NotificationEventType Type;
|
||||||
|
private Array4<byte> _padding;
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x4)]
|
|
||||||
public char[] Padding;
|
|
||||||
|
|
||||||
public long NetworkUserIdPlaceholder;
|
public long NetworkUserIdPlaceholder;
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -1,6 +1,7 @@
|
|||||||
using LibHac;
|
using LibHac;
|
||||||
using LibHac.Common;
|
using LibHac.Common;
|
||||||
using LibHac.Fs;
|
|
||||||
|
using GameCardHandle = System.UInt32;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Fs
|
namespace Ryujinx.HLE.HOS.Services.Fs
|
||||||
{
|
{
|
||||||
@@ -41,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
|
|||||||
{
|
{
|
||||||
Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
|
Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
|
||||||
|
|
||||||
context.ResponseData.Write(handle.Value);
|
context.ResponseData.Write(handle);
|
||||||
|
|
||||||
return (ResultCode)result.Value;
|
return (ResultCode)result.Value;
|
||||||
}
|
}
|
||||||
|
@@ -19,6 +19,7 @@ using static Ryujinx.HLE.Utilities.StringUtils;
|
|||||||
using IFileSystem = LibHac.FsSrv.Sf.IFileSystem;
|
using IFileSystem = LibHac.FsSrv.Sf.IFileSystem;
|
||||||
using IStorage = LibHac.FsSrv.Sf.IStorage;
|
using IStorage = LibHac.FsSrv.Sf.IStorage;
|
||||||
using RightsId = LibHac.Fs.RightsId;
|
using RightsId = LibHac.Fs.RightsId;
|
||||||
|
using GameCardHandle = System.UInt32;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Fs
|
namespace Ryujinx.HLE.HOS.Services.Fs
|
||||||
{
|
{
|
||||||
@@ -239,7 +240,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
|
|||||||
// OpenGameCardStorage(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IStorage>
|
// OpenGameCardStorage(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IStorage>
|
||||||
public ResultCode OpenGameCardStorage(ServiceCtx context)
|
public ResultCode OpenGameCardStorage(ServiceCtx context)
|
||||||
{
|
{
|
||||||
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
|
GameCardHandle handle = context.RequestData.ReadUInt32();
|
||||||
GameCardPartitionRaw partitionId = (GameCardPartitionRaw)context.RequestData.ReadInt32();
|
GameCardPartitionRaw partitionId = (GameCardPartitionRaw)context.RequestData.ReadInt32();
|
||||||
using var storage = new SharedRef<IStorage>();
|
using var storage = new SharedRef<IStorage>();
|
||||||
|
|
||||||
@@ -255,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
|
|||||||
// OpenGameCardFileSystem(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IFileSystem>
|
// OpenGameCardFileSystem(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IFileSystem>
|
||||||
public ResultCode OpenGameCardFileSystem(ServiceCtx context)
|
public ResultCode OpenGameCardFileSystem(ServiceCtx context)
|
||||||
{
|
{
|
||||||
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
|
GameCardHandle handle = context.RequestData.ReadUInt32();
|
||||||
GameCardPartition partitionId = (GameCardPartition)context.RequestData.ReadInt32();
|
GameCardPartition partitionId = (GameCardPartition)context.RequestData.ReadInt32();
|
||||||
using var fileSystem = new SharedRef<IFileSystem>();
|
using var fileSystem = new SharedRef<IFileSystem>();
|
||||||
|
|
||||||
@@ -315,6 +316,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
|
|||||||
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithHashSalt(in attribute, in creationInfo, in metaCreateInfo, in hashSalt).Value;
|
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithHashSalt(in attribute, in creationInfo, in metaCreateInfo, in hashSalt).Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandHipc(37)] // 14.0.0+
|
||||||
|
// CreateSaveDataFileSystemWithCreationInfo2(buffer<nn::fs::SaveDataCreationInfo2, 25> creationInfo) -> ()
|
||||||
|
public ResultCode CreateSaveDataFileSystemWithCreationInfo2(ServiceCtx context)
|
||||||
|
{
|
||||||
|
byte[] creationInfoBuffer = new byte[context.Request.SendBuff[0].Size];
|
||||||
|
context.Memory.Read(context.Request.SendBuff[0].Position, creationInfoBuffer);
|
||||||
|
ref readonly SaveDataCreationInfo2 creationInfo = ref SpanHelpers.AsReadOnlyStruct<SaveDataCreationInfo2>(creationInfoBuffer);
|
||||||
|
|
||||||
|
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithCreationInfo2(in creationInfo).Value;
|
||||||
|
}
|
||||||
|
|
||||||
[CommandHipc(51)]
|
[CommandHipc(51)]
|
||||||
// OpenSaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
|
// OpenSaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
|
||||||
public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
|
public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
|
||||||
|
@@ -5,6 +5,7 @@ using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService.Types;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
|
namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
|
||||||
@@ -75,7 +76,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
|
|||||||
|
|
||||||
for (int i = 0; i < filteredApplicationPlayStatistics.Count(); i++)
|
for (int i = 0; i < filteredApplicationPlayStatistics.Count(); i++)
|
||||||
{
|
{
|
||||||
MemoryHelper.Write(context.Memory, outputPosition + (ulong)(i * Marshal.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
|
MemoryHelper.Write(context.Memory, outputPosition + (ulong)(i * Unsafe.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
context.ResponseData.Write(filteredApplicationPlayStatistics.Count());
|
context.ResponseData.Write(filteredApplicationPlayStatistics.Count());
|
||||||
|
@@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
||||||
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Time.Clock
|
namespace Ryujinx.HLE.HOS.Services.Time.Clock
|
||||||
@@ -16,14 +17,22 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
|
|||||||
public CalendarAdditionalInfo NetworkCalendarAdditionalTime;
|
public CalendarAdditionalInfo NetworkCalendarAdditionalTime;
|
||||||
public SteadyClockTimePoint SteadyClockTimePoint;
|
public SteadyClockTimePoint SteadyClockTimePoint;
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x24)]
|
private LocationNameStorageHolder _locationName;
|
||||||
public char[] LocationName;
|
|
||||||
|
public Span<byte> LocationName => MemoryMarshal.Cast<LocationNameStorageHolder, byte>(MemoryMarshal.CreateSpan(ref _locationName, LocationNameStorageHolder.Size));
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
public bool IsAutomaticCorrectionEnabled;
|
public bool IsAutomaticCorrectionEnabled;
|
||||||
public byte Type;
|
public byte Type;
|
||||||
public ushort Unknown;
|
public ushort Unknown;
|
||||||
|
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = Size)]
|
||||||
|
private struct LocationNameStorageHolder
|
||||||
|
{
|
||||||
|
public const int Size = 0x24;
|
||||||
|
}
|
||||||
|
|
||||||
public static ResultCode GetCurrentTime(out long currentTime, SteadyClockTimePoint steadyClockTimePoint, SystemClockContext context)
|
public static ResultCode GetCurrentTime(out long currentTime, SteadyClockTimePoint steadyClockTimePoint, SystemClockContext context)
|
||||||
{
|
{
|
||||||
currentTime = 0;
|
currentTime = 0;
|
||||||
|
@@ -8,7 +8,9 @@ using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Time
|
namespace Ryujinx.HLE.HOS.Services.Time
|
||||||
{
|
{
|
||||||
@@ -281,7 +283,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
|
|||||||
{
|
{
|
||||||
byte type = context.RequestData.ReadByte();
|
byte type = context.RequestData.ReadByte();
|
||||||
|
|
||||||
context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize((uint)Marshal.SizeOf<ClockSnapshot>());
|
context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize((uint)Unsafe.SizeOf<ClockSnapshot>());
|
||||||
|
|
||||||
context.RequestData.BaseStream.Position += 7;
|
context.RequestData.BaseStream.Position += 7;
|
||||||
|
|
||||||
@@ -372,12 +374,9 @@ namespace Ryujinx.HLE.HOS.Services.Time
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
char[] tzName = deviceLocationName.ToCharArray();
|
ReadOnlySpan<byte> tzName = Encoding.ASCII.GetBytes(deviceLocationName);
|
||||||
char[] locationName = new char[0x24];
|
|
||||||
|
|
||||||
Array.Copy(tzName, locationName, tzName.Length);
|
tzName.CopyTo(clockSnapshot.LocationName);
|
||||||
|
|
||||||
clockSnapshot.LocationName = locationName;
|
|
||||||
|
|
||||||
result = ClockSnapshot.GetCurrentTime(out clockSnapshot.UserTime, currentTimePoint, clockSnapshot.UserContext);
|
result = ClockSnapshot.GetCurrentTime(out clockSnapshot.UserTime, currentTimePoint, clockSnapshot.UserContext);
|
||||||
|
|
||||||
@@ -414,7 +413,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
|
|||||||
|
|
||||||
private ClockSnapshot ReadClockSnapshotFromBuffer(ServiceCtx context, IpcPtrBuffDesc ipcDesc)
|
private ClockSnapshot ReadClockSnapshotFromBuffer(ServiceCtx context, IpcPtrBuffDesc ipcDesc)
|
||||||
{
|
{
|
||||||
Debug.Assert(ipcDesc.Size == (ulong)Marshal.SizeOf<ClockSnapshot>());
|
Debug.Assert(ipcDesc.Size == (ulong)Unsafe.SizeOf<ClockSnapshot>());
|
||||||
|
|
||||||
byte[] temp = new byte[ipcDesc.Size];
|
byte[] temp = new byte[ipcDesc.Size];
|
||||||
|
|
||||||
|
@@ -5,6 +5,7 @@ using Ryujinx.HLE.Utilities;
|
|||||||
using System;
|
using System;
|
||||||
using System.Buffers.Binary;
|
using System.Buffers.Binary;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
@@ -890,14 +891,14 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
|
|||||||
|
|
||||||
long streamLength = reader.BaseStream.Length;
|
long streamLength = reader.BaseStream.Length;
|
||||||
|
|
||||||
if (streamLength < Marshal.SizeOf<TzifHeader>())
|
if (streamLength < Unsafe.SizeOf<TzifHeader>())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
TzifHeader header = reader.ReadStruct<TzifHeader>();
|
TzifHeader header = reader.ReadStruct<TzifHeader>();
|
||||||
|
|
||||||
streamLength -= Marshal.SizeOf<TzifHeader>();
|
streamLength -= Unsafe.SizeOf<TzifHeader>();
|
||||||
|
|
||||||
int ttisGMTCount = Detzcode32(header.TtisGMTCount);
|
int ttisGMTCount = Detzcode32(header.TtisGMTCount);
|
||||||
int ttisSTDCount = Detzcode32(header.TtisSTDCount);
|
int ttisSTDCount = Detzcode32(header.TtisSTDCount);
|
||||||
|
@@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Concentus" Version="1.1.7" />
|
<PackageReference Include="Concentus" Version="1.1.7" />
|
||||||
<PackageReference Include="LibHac" Version="0.16.1" />
|
<PackageReference Include="LibHac" Version="0.17.0" />
|
||||||
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
|
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||||
|
@@ -40,20 +40,16 @@ namespace Ryujinx.Headless.SDL2.Vulkan
|
|||||||
return (IntPtr)surfaceHandle;
|
return (IntPtr)surfaceHandle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Fix this in SDL2-CS.
|
|
||||||
[DllImport("SDL2", EntryPoint = "SDL_Vulkan_GetInstanceExtensions", CallingConvention = CallingConvention.Cdecl)]
|
|
||||||
public static extern SDL_bool SDL_Vulkan_GetInstanceExtensions_Workaround(IntPtr window, out uint count, IntPtr names);
|
|
||||||
|
|
||||||
public unsafe string[] GetRequiredInstanceExtensions()
|
public unsafe string[] GetRequiredInstanceExtensions()
|
||||||
{
|
{
|
||||||
if (SDL_Vulkan_GetInstanceExtensions_Workaround(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
|
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
|
||||||
{
|
{
|
||||||
IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount];
|
IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount];
|
||||||
string[] extensions = new string[(int)extensionsCount];
|
string[] extensions = new string[(int)extensionsCount];
|
||||||
|
|
||||||
fixed (IntPtr* rawExtensionsPtr = rawExtensions)
|
fixed (IntPtr* rawExtensionsPtr = rawExtensions)
|
||||||
{
|
{
|
||||||
if (SDL_Vulkan_GetInstanceExtensions_Workaround(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
|
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < extensions.Length; i++)
|
for (int i = 0; i < extensions.Length; i++)
|
||||||
{
|
{
|
||||||
|
@@ -1,16 +1,15 @@
|
|||||||
using System.Runtime.InteropServices;
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
struct ControllerDataRequest
|
struct ControllerDataRequest
|
||||||
{
|
{
|
||||||
public MessageType Type;
|
public MessageType Type;
|
||||||
public SubscriberType SubscriberType;
|
public SubscriberType SubscriberType;
|
||||||
public byte Slot;
|
public byte Slot;
|
||||||
|
public Array6<byte> MacAddress;
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
|
||||||
public byte[] MacAddress;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
@@ -27,11 +26,8 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
public uint DPadAnalog;
|
public uint DPadAnalog;
|
||||||
public ulong MainButtonsAnalog;
|
public ulong MainButtonsAnalog;
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
public Array6<byte> Touch1;
|
||||||
public byte[] Touch1;
|
public Array6<byte> Touch2;
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
|
||||||
public byte[] Touch2;
|
|
||||||
|
|
||||||
public ulong MotionTimestamp;
|
public ulong MotionTimestamp;
|
||||||
public float AccelerometerX;
|
public float AccelerometerX;
|
||||||
|
@@ -1,21 +1,20 @@
|
|||||||
using System.Runtime.InteropServices;
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
public struct ControllerInfoResponse
|
public struct ControllerInfoResponse
|
||||||
{
|
{
|
||||||
public SharedResponse Shared;
|
public SharedResponse Shared;
|
||||||
private byte _zero;
|
private byte _zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
public struct ControllerInfoRequest
|
public struct ControllerInfoRequest
|
||||||
{
|
{
|
||||||
public MessageType Type;
|
public MessageType Type;
|
||||||
public int PortsCount;
|
public int PortsCount;
|
||||||
|
public Array4<byte> PortIndices;
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
|
||||||
public byte[] PortIndices;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -1,4 +1,5 @@
|
|||||||
using System.Runtime.InteropServices;
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
||||||
{
|
{
|
||||||
@@ -11,8 +12,7 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
public DeviceModelType ModelType;
|
public DeviceModelType ModelType;
|
||||||
public ConnectionType ConnectionType;
|
public ConnectionType ConnectionType;
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
public Array6<byte> MacAddress;
|
||||||
public byte[] MacAddress;
|
|
||||||
public BatteryStatus BatteryStatus;
|
public BatteryStatus BatteryStatus;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -44,6 +44,11 @@ namespace Ryujinx.Memory.Tests
|
|||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
|
@@ -136,6 +136,14 @@ namespace Ryujinx.Memory
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
Write(va, data);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
||||||
{
|
{
|
||||||
|
@@ -58,6 +58,17 @@ namespace Ryujinx.Memory
|
|||||||
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
||||||
void Write(ulong va, ReadOnlySpan<byte> data);
|
void Write(ulong va, ReadOnlySpan<byte> data);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Writes data to the application process, returning false if the data was not changed.
|
||||||
|
/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
|
||||||
|
/// <param name="va">Virtual address to write the data into</param>
|
||||||
|
/// <param name="data">Data to be written</param>
|
||||||
|
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
||||||
|
/// <returns>True if the data was changed, false otherwise</returns>
|
||||||
|
bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data);
|
||||||
|
|
||||||
void Fill(ulong va, ulong size, byte value)
|
void Fill(ulong va, ulong size, byte value)
|
||||||
{
|
{
|
||||||
const int MaxChunkSize = 1 << 24;
|
const int MaxChunkSize = 1 << 24;
|
||||||
|
@@ -25,6 +25,7 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
|
|
||||||
private int _sequenceNumber;
|
private int _sequenceNumber;
|
||||||
private BitMap _sequenceNumberBitmap;
|
private BitMap _sequenceNumberBitmap;
|
||||||
|
private BitMap _dirtyCheckedBitmap;
|
||||||
private int _uncheckedHandles;
|
private int _uncheckedHandles;
|
||||||
|
|
||||||
public bool Dirty { get; private set; } = true;
|
public bool Dirty { get; private set; } = true;
|
||||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
|
|
||||||
_dirtyBitmap = new ConcurrentBitmap(_handles.Length, true);
|
_dirtyBitmap = new ConcurrentBitmap(_handles.Length, true);
|
||||||
_sequenceNumberBitmap = new BitMap(_handles.Length);
|
_sequenceNumberBitmap = new BitMap(_handles.Length);
|
||||||
|
_dirtyCheckedBitmap = new BitMap(_handles.Length);
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
@@ -246,16 +248,18 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private void ParseDirtyBits(long dirtyBits, long mask, int index, long[] seqMasks, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
|
private void ParseDirtyBits(long dirtyBits, long mask, int index, long[] seqMasks, long[] checkMasks, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
|
||||||
{
|
{
|
||||||
long seqMask = mask & ~seqMasks[index];
|
long seqMask = mask & ~seqMasks[index];
|
||||||
|
long checkMask = (~dirtyBits) & seqMask;
|
||||||
dirtyBits &= seqMask;
|
dirtyBits &= seqMask;
|
||||||
|
|
||||||
while (dirtyBits != 0)
|
while (dirtyBits != 0)
|
||||||
{
|
{
|
||||||
int bit = BitOperations.TrailingZeroCount(dirtyBits);
|
int bit = BitOperations.TrailingZeroCount(dirtyBits);
|
||||||
|
long bitValue = 1L << bit;
|
||||||
|
|
||||||
dirtyBits &= ~(1L << bit);
|
dirtyBits &= ~bitValue;
|
||||||
|
|
||||||
int handleIndex = baseBit + bit;
|
int handleIndex = baseBit + bit;
|
||||||
|
|
||||||
@@ -273,11 +277,14 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
}
|
}
|
||||||
|
|
||||||
rgSize += handle.Size;
|
rgSize += handle.Size;
|
||||||
handle.Reprotect();
|
handle.Reprotect(false, (checkMasks[index] & bitValue) == 0);
|
||||||
|
|
||||||
|
checkMasks[index] &= ~bitValue;
|
||||||
|
|
||||||
prevHandle = handleIndex;
|
prevHandle = handleIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
checkMasks[index] |= checkMask;
|
||||||
seqMasks[index] |= mask;
|
seqMasks[index] |= mask;
|
||||||
_uncheckedHandles -= BitOperations.PopCount((ulong)seqMask);
|
_uncheckedHandles -= BitOperations.PopCount((ulong)seqMask);
|
||||||
|
|
||||||
@@ -328,6 +335,7 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
ulong rgSize = 0;
|
ulong rgSize = 0;
|
||||||
|
|
||||||
long[] seqMasks = _sequenceNumberBitmap.Masks;
|
long[] seqMasks = _sequenceNumberBitmap.Masks;
|
||||||
|
long[] checkedMasks = _dirtyCheckedBitmap.Masks;
|
||||||
long[] masks = _dirtyBitmap.Masks;
|
long[] masks = _dirtyBitmap.Masks;
|
||||||
|
|
||||||
int startIndex = startHandle >> ConcurrentBitmap.IntShift;
|
int startIndex = startHandle >> ConcurrentBitmap.IntShift;
|
||||||
@@ -345,20 +353,20 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
|
|
||||||
if (startIndex == endIndex)
|
if (startIndex == endIndex)
|
||||||
{
|
{
|
||||||
ParseDirtyBits(startValue, startMask & endMask, startIndex, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
ParseDirtyBits(startValue, startMask & endMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ParseDirtyBits(startValue, startMask, startIndex, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
ParseDirtyBits(startValue, startMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
||||||
|
|
||||||
for (int i = startIndex + 1; i < endIndex; i++)
|
for (int i = startIndex + 1; i < endIndex; i++)
|
||||||
{
|
{
|
||||||
ParseDirtyBits(Volatile.Read(ref masks[i]), -1L, i, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
ParseDirtyBits(Volatile.Read(ref masks[i]), -1L, i, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
||||||
}
|
}
|
||||||
|
|
||||||
long endValue = Volatile.Read(ref masks[endIndex]);
|
long endValue = Volatile.Read(ref masks[endIndex]);
|
||||||
|
|
||||||
ParseDirtyBits(endValue, endMask, endIndex, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
ParseDirtyBits(endValue, endMask, endIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rgSize != 0)
|
if (rgSize != 0)
|
||||||
|
@@ -263,15 +263,15 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void ForceDirty()
|
public void ForceDirty()
|
||||||
{
|
{
|
||||||
_checkCount++;
|
|
||||||
|
|
||||||
Dirty = true;
|
Dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
|
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Reprotect(bool asDirty = false)
|
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
|
||||||
|
/// <param name="consecutiveCheck">True if this reprotect is the result of consecutive dirty checks</param>
|
||||||
|
public void Reprotect(bool asDirty, bool consecutiveCheck = false)
|
||||||
{
|
{
|
||||||
if (_volatile) return;
|
if (_volatile) return;
|
||||||
|
|
||||||
@@ -296,7 +296,7 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
}
|
}
|
||||||
else if (!asDirty)
|
else if (!asDirty)
|
||||||
{
|
{
|
||||||
if (_checkCount > 0 && _checkCount < CheckCountForInfrequent)
|
if (consecutiveCheck || (_checkCount > 0 && _checkCount < CheckCountForInfrequent))
|
||||||
{
|
{
|
||||||
if (++_volatileCount >= VolatileThreshold && _preAction == null)
|
if (++_volatileCount >= VolatileThreshold && _preAction == null)
|
||||||
{
|
{
|
||||||
@@ -313,6 +313,15 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
|
||||||
|
public void Reprotect(bool asDirty = false)
|
||||||
|
{
|
||||||
|
Reprotect(asDirty, false);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Register an action to perform when the tracked region is read or written.
|
/// Register an action to perform when the tracked region is read or written.
|
||||||
/// The action is automatically removed after it runs.
|
/// The action is automatically removed after it runs.
|
||||||
|
@@ -5,7 +5,7 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.22-build20" />
|
<PackageReference Include="Ryujinx.SDL2-CS" Version="2.24.2-build21" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user