Compare commits
41 Commits
Author | SHA1 | Date | |
---|---|---|---|
d9aa15eb24 | |||
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f5235fff29 | |||
eba682b767 | |||
b994dafe7a | |||
54421760c3 | |||
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53cc9e0561 | |||
7defc59b9d | |||
951700fdd8 | |||
eb6430f103 | |||
80a879cb44 | |||
2197f41506 | |||
c8f9292bab | |||
0ec933a615 | |||
2135b6a51a | |||
00e35d9bf6 | |||
6dfb6ccf8c | |||
e87e8b012c | |||
e8f1ca8427 | |||
ad47bd2d4e | |||
a5ff0024fb | |||
f9661a54d2 | |||
66e7fdb871 | |||
2bb9b33da1 | |||
1080f64df9 | |||
c48a75979f | |||
842cb26ba5 | |||
e235d5e7bb | |||
ed0b10c81f | |||
f92650fcff | |||
712361f6e1 | |||
2232e4ae87 | |||
14ce9e1567 | |||
952d013c67 | |||
46c8129bf5 | |||
8cfec5de4b | |||
37b6e081da | |||
3c3bcd82fe | |||
a00c59a46c | |||
1825bd87b4 |
@ -58,7 +58,6 @@ namespace ARMeilleure.CodeGen.Linking
|
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/// <param name="a">First instance</param>
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/// <param name="b">Second instance</param>
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/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
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||||
/// <inheritdoc/>
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public static bool operator !=(Symbol a, Symbol b)
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{
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return !(a == b);
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|
@ -1,6 +1,4 @@
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using ARMeilleure.Common;
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using ARMeilleure.IntermediateRepresentation;
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using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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|
@ -4,6 +4,11 @@ namespace ARMeilleure.CodeGen.X86
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{
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partial class Assembler
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{
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public static bool SupportsVexPrefix(X86Instruction inst)
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{
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return _instTable[(int)inst].Flags.HasFlag(InstructionFlags.Vex);
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}
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private const int BadOp = 0;
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[Flags]
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@ -152,6 +157,7 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Palignr, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0f, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66));
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@ -234,6 +240,9 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3));
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Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest));
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Add(X86Instruction.Sha256Msg1, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cc, InstructionFlags.None));
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Add(X86Instruction.Sha256Msg2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cd, InstructionFlags.None));
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Add(X86Instruction.Sha256Rnds2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cb, InstructionFlags.None));
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Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66));
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|
@ -1,5 +1,4 @@
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using System;
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using System.Runtime.InteropServices;
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namespace ARMeilleure.CodeGen.X86
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{
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|
@ -12,21 +12,28 @@ namespace ARMeilleure.CodeGen.X86
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return;
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}
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(_, _, int ecx, int edx) = X86Base.CpuId(0x00000001, 0x00000000);
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(int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
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FeatureInfoEdx = (FeatureFlagsEdx)edx;
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FeatureInfoEcx = (FeatureFlagsEcx)ecx;
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(_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
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FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
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FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
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||||
|
||||
if (maxNum >= 7)
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||||
{
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(_, int ebx7, _, _) = X86Base.CpuId(0x00000007, 0x00000000);
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FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
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}
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}
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||||
|
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[Flags]
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||||
public enum FeatureFlagsEdx
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public enum FeatureFlags1Edx
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{
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Sse = 1 << 25,
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Sse2 = 1 << 26
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||||
}
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||||
|
||||
[Flags]
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||||
public enum FeatureFlagsEcx
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public enum FeatureFlags1Ecx
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{
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Sse3 = 1 << 0,
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Pclmulqdq = 1 << 1,
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@ -40,21 +47,31 @@ namespace ARMeilleure.CodeGen.X86
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F16c = 1 << 29
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}
|
||||
|
||||
public static FeatureFlagsEdx FeatureInfoEdx { get; }
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||||
public static FeatureFlagsEcx FeatureInfoEcx { get; }
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[Flags]
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public enum FeatureFlags7Ebx
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{
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Avx2 = 1 << 5,
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Sha = 1 << 29
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}
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public static bool SupportsSse => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse);
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public static bool SupportsSse2 => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse2);
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public static bool SupportsSse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse3);
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public static bool SupportsPclmulqdq => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Pclmulqdq);
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public static bool SupportsSsse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Ssse3);
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public static bool SupportsFma => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Fma);
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||||
public static bool SupportsSse41 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse41);
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||||
public static bool SupportsSse42 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse42);
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public static bool SupportsPopcnt => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Popcnt);
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public static bool SupportsAesni => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Aes);
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public static bool SupportsAvx => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Avx);
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||||
public static bool SupportsF16c => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.F16c);
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||||
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
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||||
public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
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||||
public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
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||||
|
||||
public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
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||||
public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
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public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
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public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
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public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
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public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
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||||
public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
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public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
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public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
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public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
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public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
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public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
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public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
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public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
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||||
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public static bool ForceLegacySse { get; set; }
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|
@ -82,6 +82,7 @@ namespace ARMeilleure.CodeGen.X86
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||||
Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary));
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Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary));
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Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary));
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Add(Intrinsic.X86Palignr, new IntrinsicInfo(X86Instruction.Palignr, IntrinsicType.TernaryImm));
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Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary));
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Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary));
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Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary));
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@ -151,6 +152,9 @@ namespace ARMeilleure.CodeGen.X86
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Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm));
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Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary));
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Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary));
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Add(Intrinsic.X86Sha256Msg1, new IntrinsicInfo(X86Instruction.Sha256Msg1, IntrinsicType.Binary));
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Add(Intrinsic.X86Sha256Msg2, new IntrinsicInfo(X86Instruction.Sha256Msg2, IntrinsicType.Binary));
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Add(Intrinsic.X86Sha256Rnds2, new IntrinsicInfo(X86Instruction.Sha256Rnds2, IntrinsicType.Ternary));
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Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm));
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Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm));
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Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary));
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|
@ -308,11 +308,13 @@ namespace ARMeilleure.CodeGen.X86
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||||
|
||||
case Instruction.Extended:
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||||
{
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||||
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
|
||||
node.Intrinsic == Intrinsic.X86Blendvps ||
|
||||
node.Intrinsic == Intrinsic.X86Pblendvb;
|
||||
|
||||
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
|
||||
if ((node.Intrinsic == Intrinsic.X86Blendvpd ||
|
||||
node.Intrinsic == Intrinsic.X86Blendvps ||
|
||||
node.Intrinsic == Intrinsic.X86Pblendvb) &&
|
||||
!HardwareCapabilities.SupportsVexEncoding)
|
||||
// SHA256RNDS2 always has an implied XMM0 as a last operand.
|
||||
if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
|
||||
{
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||||
Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
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||||
|
||||
@ -1297,11 +1299,15 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
if (IsIntrinsic(operation.Instruction))
|
||||
{
|
||||
IntrinsicInfo info = IntrinsicTable.GetInfo(operation.Intrinsic);
|
||||
|
||||
bool hasVex = HardwareCapabilities.SupportsVexEncoding && Assembler.SupportsVexPrefix(info.Inst);
|
||||
|
||||
bool isUnary = operation.SourcesCount < 2;
|
||||
|
||||
bool hasVecDest = operation.Destination != default && operation.Destination.Type == OperandType.V128;
|
||||
|
||||
return !HardwareCapabilities.SupportsVexEncoding && !isUnary && hasVecDest;
|
||||
return !hasVex && !isUnary && hasVecDest;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -98,6 +98,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Paddd,
|
||||
Paddq,
|
||||
Paddw,
|
||||
Palignr,
|
||||
Pand,
|
||||
Pandn,
|
||||
Pavgb,
|
||||
@ -180,6 +181,9 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Rsqrtss,
|
||||
Sar,
|
||||
Setcc,
|
||||
Sha256Msg1,
|
||||
Sha256Msg2,
|
||||
Sha256Rnds2,
|
||||
Shl,
|
||||
Shr,
|
||||
Shufpd,
|
||||
|
@ -206,7 +206,7 @@ namespace ARMeilleure.Common
|
||||
/// <typeparam name="T">Type of elements</typeparam>
|
||||
/// <param name="length">Number of elements</param>
|
||||
/// <param name="fill">Fill value</param>
|
||||
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword=""="false"/></param>
|
||||
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
|
||||
/// <returns>Allocated block</returns>
|
||||
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace ARMeilleure.Common
|
||||
{
|
||||
|
@ -9,6 +9,9 @@ namespace ARMeilleure.Common
|
||||
class Counter<T> : IDisposable where T : unmanaged
|
||||
{
|
||||
private bool _disposed;
|
||||
/// <summary>
|
||||
/// Index in the <see cref="EntryTable{T}"/>
|
||||
/// </summary>
|
||||
private readonly int _index;
|
||||
private readonly EntryTable<T> _countTable;
|
||||
|
||||
@ -17,7 +20,6 @@ namespace ARMeilleure.Common
|
||||
/// <see cref="EntryTable{T}"/> instance and index.
|
||||
/// </summary>
|
||||
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
|
||||
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
|
||||
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
|
||||
public Counter(EntryTable<T> countTable)
|
||||
@ -68,7 +70,7 @@ namespace ARMeilleure.Common
|
||||
/// <summary>
|
||||
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
|
||||
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resources</param>
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!_disposed)
|
||||
|
8
ARMeilleure/Decoders/IOpCode32MemRsImm.cs
Normal file
8
ARMeilleure/Decoders/IOpCode32MemRsImm.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
interface IOpCode32MemRsImm : IOpCode32Mem
|
||||
{
|
||||
int Rm { get; }
|
||||
ShiftType ShiftType { get; }
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemMult : OpCode32, IOpCode32MemMult
|
||||
@ -23,14 +25,7 @@ namespace ARMeilleure.Decoders
|
||||
|
||||
RegisterMask = opCode & 0xffff;
|
||||
|
||||
int regsSize = 0;
|
||||
|
||||
for (int index = 0; index < 16; index++)
|
||||
{
|
||||
regsSize += (RegisterMask >> index) & 1;
|
||||
}
|
||||
|
||||
regsSize *= 4;
|
||||
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
|
||||
|
||||
if (!u)
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemRsImm : OpCode32Mem
|
||||
class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
|
||||
{
|
||||
public int Rm { get; }
|
||||
public ShiftType ShiftType { get; }
|
||||
|
16
ARMeilleure/Decoders/OpCode32Mrs.cs
Normal file
16
ARMeilleure/Decoders/OpCode32Mrs.cs
Normal file
@ -0,0 +1,16 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32Mrs : OpCode32
|
||||
{
|
||||
public bool R { get; }
|
||||
public int Rd { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mrs(inst, address, opCode);
|
||||
|
||||
public OpCode32Mrs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
R = ((opCode >> 22) & 1) != 0;
|
||||
Rd = (opCode >> 12) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT16BImmCmp : OpCodeT16
|
||||
class OpCodeT16BImmCmp : OpCodeT16, IOpCode32BImm
|
||||
{
|
||||
public int Rn { get; }
|
||||
|
||||
public int Immediate { get; }
|
||||
public long Immediate { get; }
|
||||
|
||||
public static new OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16BImmCmp(inst, address, opCode);
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using ARMeilleure.Instructions;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
|
||||
{
|
||||
|
31
ARMeilleure/Decoders/OpCodeT32MemImm8D.cs
Normal file
31
ARMeilleure/Decoders/OpCodeT32MemImm8D.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemImm8D : OpCodeT32, IOpCode32Mem
|
||||
{
|
||||
public int Rt { get; }
|
||||
public int Rt2 { get; }
|
||||
public int Rn { get; }
|
||||
public bool WBack { get; }
|
||||
public bool IsLoad { get; }
|
||||
public bool Index { get; }
|
||||
public bool Add { get; }
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemImm8D(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemImm8D(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rt2 = (opCode >> 8) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
Index = ((opCode >> 24) & 1) != 0;
|
||||
Add = ((opCode >> 23) & 1) != 0;
|
||||
WBack = ((opCode >> 21) & 1) != 0;
|
||||
|
||||
Immediate = opCode & 0xff;
|
||||
|
||||
IsLoad = ((opCode >> 20) & 1) != 0;
|
||||
}
|
||||
}
|
||||
}
|
24
ARMeilleure/Decoders/OpCodeT32MemLdEx.cs
Normal file
24
ARMeilleure/Decoders/OpCodeT32MemLdEx.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemLdEx : OpCodeT32, IOpCode32MemEx
|
||||
{
|
||||
public int Rd => 0;
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad => true;
|
||||
public bool Index => false;
|
||||
public bool Add => false;
|
||||
|
||||
public int Immediate => 0;
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemLdEx(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemLdEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
52
ARMeilleure/Decoders/OpCodeT32MemMult.cs
Normal file
52
ARMeilleure/Decoders/OpCodeT32MemMult.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemMult : OpCodeT32, IOpCode32MemMult
|
||||
{
|
||||
public int Rn { get; }
|
||||
|
||||
public int RegisterMask { get; }
|
||||
public int Offset { get; }
|
||||
public int PostOffset { get; }
|
||||
|
||||
public bool IsLoad { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemMult(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemMult(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
bool isLoad = (opCode & (1 << 20)) != 0;
|
||||
bool w = (opCode & (1 << 21)) != 0;
|
||||
bool u = (opCode & (1 << 23)) != 0;
|
||||
bool p = (opCode & (1 << 24)) != 0;
|
||||
|
||||
RegisterMask = opCode & 0xffff;
|
||||
|
||||
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
|
||||
|
||||
if (!u)
|
||||
{
|
||||
Offset -= regsSize;
|
||||
}
|
||||
|
||||
if (u == p)
|
||||
{
|
||||
Offset += 4;
|
||||
}
|
||||
|
||||
if (w)
|
||||
{
|
||||
PostOffset = u ? regsSize : -regsSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
PostOffset = 0;
|
||||
}
|
||||
|
||||
IsLoad = isLoad;
|
||||
}
|
||||
}
|
||||
}
|
30
ARMeilleure/Decoders/OpCodeT32MemRsImm.cs
Normal file
30
ARMeilleure/Decoders/OpCodeT32MemRsImm.cs
Normal file
@ -0,0 +1,30 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemRsImm : OpCodeT32, IOpCode32MemRsImm
|
||||
{
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
public int Rm { get; }
|
||||
public ShiftType ShiftType => ShiftType.Lsl;
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad { get; }
|
||||
public bool Index => true;
|
||||
public bool Add => true;
|
||||
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemRsImm(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rm = (opCode >> 0) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
IsLoad = (opCode & (1 << 20)) != 0;
|
||||
|
||||
Immediate = (opCode >> 4) & 3;
|
||||
}
|
||||
}
|
||||
}
|
25
ARMeilleure/Decoders/OpCodeT32MemStEx.cs
Normal file
25
ARMeilleure/Decoders/OpCodeT32MemStEx.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemStEx : OpCodeT32, IOpCode32MemEx
|
||||
{
|
||||
public int Rd { get; }
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad => false;
|
||||
public bool Index => false;
|
||||
public bool Add => false;
|
||||
|
||||
public int Immediate => 0;
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemStEx(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemStEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rd = (opCode >> 0) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
@ -704,6 +704,7 @@ namespace ARMeilleure.Decoders
|
||||
SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
|
||||
SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
|
||||
SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
|
||||
SetA32("<<<<00010x001111xxxx000000000000", InstName.Mrs, InstEmit32.Mrs, OpCode32Mrs.Create);
|
||||
SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
|
||||
SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
|
||||
SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
|
||||
@ -792,185 +793,189 @@ namespace ARMeilleure.Decoders
|
||||
SetA32("<<<<01101111xxxxxxxxxx000111xxxx", InstName.Uxth, InstEmit32.Uxth, OpCode32AluUx.Create);
|
||||
|
||||
// FP & SIMD
|
||||
SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
|
||||
SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
|
||||
SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
|
||||
SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
|
||||
SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
|
||||
SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
|
||||
SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
|
||||
SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
|
||||
SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
|
||||
SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
|
||||
SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
|
||||
SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
|
||||
SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
|
||||
SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
|
||||
SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
|
||||
SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
|
||||
SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
|
||||
SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
|
||||
SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
|
||||
SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
|
||||
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
|
||||
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
|
||||
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
|
||||
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
|
||||
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
|
||||
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
|
||||
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
|
||||
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
|
||||
SetA32("111100110x00xxx0xxx01100x1x0xxx0", InstName.Sha256h_V, InstEmit32.Sha256h_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x01xxx0xxx01100x1x0xxx0", InstName.Sha256h2_V, InstEmit32.Sha256h2_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x111010xxx0001111x0xxx0", InstName.Sha256su0_V, InstEmit32.Sha256su0_V, OpCode32Simd.Create);
|
||||
SetA32("111100110x10xxx0xxx01100x1x0xxx0", InstName.Sha256su1_V, InstEmit32.Sha256su1_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
|
||||
SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
|
||||
SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
|
||||
SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
|
||||
SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
|
||||
SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
|
||||
SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
|
||||
SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
|
||||
SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
|
||||
SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
|
||||
SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
|
||||
SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
|
||||
SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
|
||||
SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
|
||||
SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
|
||||
SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
|
||||
SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
|
||||
SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
|
||||
SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
|
||||
SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
|
||||
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
|
||||
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
|
||||
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
|
||||
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
|
||||
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
|
||||
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
|
||||
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
|
||||
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
|
||||
#endregion
|
||||
|
||||
#region "OpCode Table (AArch32, T16)"
|
||||
@ -1065,14 +1070,19 @@ namespace ARMeilleure.Decoders
|
||||
SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create);
|
||||
SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create);
|
||||
SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create);
|
||||
SetT32("111010001101xxxxxxxx111111101111", InstName.Ldaex, InstEmit32.Ldaex, OpCodeT32MemLdEx.Create);
|
||||
SetT32("1110100010x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
|
||||
SetT32("1110100100x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
|
||||
SetT32("111110000101xxxx<<<<10x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000101xxxx<<<<1100xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000101xxxx<<<<11x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001101xxxxxxxxxxxxxxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm12.Create);
|
||||
SetT32("111110000101<<<<xxxx000000xxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemRsImm.Create);
|
||||
SetT32("111110000001xxxx<<<<10x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000001xxxx<<<<1100xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000001xxxx<<<<11x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001001xxxxxxxxxxxxxxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm12.Create);
|
||||
SetT32("1110100>x1>1<<<<xxxxxxxxxxxxxxxx", InstName.Ldrd, InstEmit32.Ldrd, OpCodeT32MemImm8D.Create);
|
||||
SetT32("111110000011xxxx<<<<10x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000011xxxx<<<<1100xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000011xxxx<<<<11x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
@ -1097,10 +1107,15 @@ namespace ARMeilleure.Decoders
|
||||
SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create);
|
||||
SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create);
|
||||
SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create);
|
||||
SetT32("111010001100xxxxxxxx11111110xxxx", InstName.Stlex, InstEmit32.Stlex, OpCodeT32MemStEx.Create);
|
||||
SetT32("1110100010x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
|
||||
SetT32("1110100100x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
|
||||
SetT32("111110000100xxxxxxxx1<<>xxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001100xxxxxxxxxxxxxxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm12.Create);
|
||||
SetT32("111110000100<<<<xxxx000000xxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemRsImm.Create);
|
||||
SetT32("111110000000xxxxxxxx1<<>xxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001000xxxxxxxxxxxxxxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm12.Create);
|
||||
SetT32("1110100>x1>0<<<<xxxxxxxxxxxxxxxx", InstName.Strd, InstEmit32.Strd, OpCodeT32MemImm8D.Create);
|
||||
SetT32("111110000010xxxxxxxx1<<>xxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001010xxxxxxxxxxxxxxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm12.Create);
|
||||
SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create);
|
||||
|
@ -1,7 +1,5 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitFlowHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
|
@ -88,7 +88,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
OpCodeT16BImmCmp op = (OpCodeT16BImmCmp)context.CurrOp;
|
||||
|
||||
Operand value = GetIntOrZR(context, op.Rn);
|
||||
Operand value = GetIntA32(context, op.Rn);
|
||||
Operand lblTarget = context.GetLabel((ulong)op.Immediate);
|
||||
|
||||
if (onNotZero)
|
||||
|
@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case OpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
|
||||
case IOpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
|
||||
|
||||
case IOpCode32MemReg op: return GetIntA32(context, op.Rm);
|
||||
|
||||
@ -564,7 +564,7 @@ namespace ARMeilleure.Instructions
|
||||
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
|
||||
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, OpCode32MemRsImm op, bool setCarry)
|
||||
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32MemRsImm op, bool setCarry)
|
||||
{
|
||||
Operand m = GetIntA32(context, op.Rm);
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitFlowHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
|
@ -100,7 +100,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -113,7 +113,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -125,7 +125,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand d = GetVec(op.Rd);
|
||||
Operand n = GetVec(op.Rn);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, n);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, n);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -138,7 +138,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
|
64
ARMeilleure/Instructions/InstEmitSimdHash32.cs
Normal file
64
ARMeilleure/Instructions/InstEmitSimdHash32.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class InstEmit32
|
||||
{
|
||||
#region "Sha256"
|
||||
public static void Sha256h_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256h2_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256su0_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256su1_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
56
ARMeilleure/Instructions/InstEmitSimdHashHelper.cs
Normal file
56
ARMeilleure/Instructions/InstEmitSimdHashHelper.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class InstEmitSimdHashHelper
|
||||
{
|
||||
public static Operand EmitSha256h(ArmEmitterContext context, Operand x, Operand y, Operand w, bool part2)
|
||||
{
|
||||
if (Optimizations.UseSha)
|
||||
{
|
||||
Operand src1 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0xbb));
|
||||
Operand src2 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0x11));
|
||||
Operand w2 = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, w, w);
|
||||
|
||||
Operand round2 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src1, src2, w);
|
||||
Operand round4 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src2, round2, w2);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Shufps, round4, round2, Const(part2 ? 0x11 : 0xbb));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
String method = part2 ? nameof(SoftFallback.HashUpper) : nameof(SoftFallback.HashLower);
|
||||
return context.Call(typeof(SoftFallback).GetMethod(method), x, y, w);
|
||||
}
|
||||
|
||||
public static Operand EmitSha256su0(ArmEmitterContext context, Operand x, Operand y)
|
||||
{
|
||||
if (Optimizations.UseSha)
|
||||
{
|
||||
return context.AddIntrinsic(Intrinsic.X86Sha256Msg1, x, y);
|
||||
}
|
||||
|
||||
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), x, y);
|
||||
}
|
||||
|
||||
public static Operand EmitSha256su1(ArmEmitterContext context, Operand x, Operand y, Operand z)
|
||||
{
|
||||
if (Optimizations.UseSha && Optimizations.UseSsse3)
|
||||
{
|
||||
Operand extr = context.AddIntrinsic(Intrinsic.X86Palignr, z, y, Const(4));
|
||||
Operand tmp = context.AddIntrinsic(Intrinsic.X86Paddd, extr, x);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sha256Msg2, tmp, z);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
@ -169,6 +169,31 @@ namespace ARMeilleure.Instructions
|
||||
SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
|
||||
}
|
||||
|
||||
public static void Mrs(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Mrs op = (OpCode32Mrs)context.CurrOp;
|
||||
|
||||
if (op.R)
|
||||
{
|
||||
throw new NotImplementedException("SPSR");
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
|
||||
Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
|
||||
Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
|
||||
Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
|
||||
Operand qSh = context.ShiftLeft(GetFlag(PState.QFlag), Const((int)PState.QFlag));
|
||||
|
||||
Operand spsr = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
|
||||
spsr = context.BitwiseOr(spsr, qSh);
|
||||
|
||||
// TODO: Remaining flags.
|
||||
|
||||
SetIntA32(context, op.Rd, spsr);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Msr(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;
|
||||
|
@ -2,8 +2,6 @@ using ARMeilleure.Memory;
|
||||
using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
|
@ -1129,7 +1129,7 @@ namespace ARMeilleure.Instructions
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
|
||||
}
|
||||
|
||||
public static V128 HashUpper(V128 hash_efgh, V128 hash_abcd, V128 wk)
|
||||
public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Paddd,
|
||||
X86Paddq,
|
||||
X86Paddw,
|
||||
X86Palignr,
|
||||
X86Pand,
|
||||
X86Pandn,
|
||||
X86Pavgb,
|
||||
@ -140,6 +141,9 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Roundss,
|
||||
X86Rsqrtps,
|
||||
X86Rsqrtss,
|
||||
X86Sha256Msg1,
|
||||
X86Sha256Msg2,
|
||||
X86Sha256Rnds2,
|
||||
X86Shufpd,
|
||||
X86Shufps,
|
||||
X86Sqrtpd,
|
||||
|
@ -21,6 +21,7 @@ namespace ARMeilleure
|
||||
public static bool UseFmaIfAvailable { get; set; } = true;
|
||||
public static bool UseAesniIfAvailable { get; set; } = true;
|
||||
public static bool UsePclmulqdqIfAvailable { get; set; } = true;
|
||||
public static bool UseShaIfAvailable { get; set; } = true;
|
||||
|
||||
public static bool ForceLegacySse
|
||||
{
|
||||
@ -40,5 +41,6 @@ namespace ARMeilleure
|
||||
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
|
||||
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
|
||||
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
|
||||
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
|
||||
}
|
||||
}
|
@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
|
||||
// Only call tracking if in range.
|
||||
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
|
||||
|
||||
context.Copy(inRegionLocal, Const(1));
|
||||
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
|
||||
|
||||
// Call the tracking action, with the pointer's relative offset to the base address.
|
||||
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
|
||||
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
|
||||
|
||||
context.Copy(inRegionLocal, Const(0));
|
||||
|
||||
Operand skipActionLabel = Label();
|
||||
|
||||
// Tracking action should be non-null to call it, otherwise assume false return.
|
||||
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
|
||||
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
|
||||
context.Copy(inRegionLocal, result);
|
||||
|
||||
context.MarkLabel(skipActionLabel);
|
||||
|
||||
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
context.BranchIfTrue(endLabel, inRegionLocal);
|
||||
|
||||
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
|
||||
}
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
|
84
ARMeilleure/Signal/TestMethods.cs
Normal file
84
ARMeilleure/Signal/TestMethods.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
public struct NativeWriteLoopState
|
||||
{
|
||||
public int Running;
|
||||
public int Error;
|
||||
}
|
||||
|
||||
public static class TestMethods
|
||||
{
|
||||
public delegate bool DebugPartialUnmap();
|
||||
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
|
||||
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
|
||||
|
||||
public static DebugPartialUnmap GenerateDebugPartialUnmap()
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
|
||||
|
||||
context.Return(result);
|
||||
|
||||
// Compile and return the function.
|
||||
|
||||
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
||||
|
||||
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
|
||||
}
|
||||
|
||||
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
|
||||
|
||||
context.Return(result);
|
||||
|
||||
// Compile and return the function.
|
||||
|
||||
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
||||
|
||||
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
|
||||
}
|
||||
|
||||
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
// Loop a write to the target address until "running" is false.
|
||||
|
||||
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
|
||||
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
|
||||
|
||||
Operand loopLabel = Label();
|
||||
context.MarkLabel(loopLabel);
|
||||
|
||||
context.Store(writePtr, Const(12345));
|
||||
|
||||
Operand running = context.Load(OperandType.I32, structPtr);
|
||||
|
||||
context.BranchIfTrue(loopLabel, running);
|
||||
|
||||
context.Return();
|
||||
|
||||
// Compile and return the function.
|
||||
|
||||
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
||||
|
||||
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
|
||||
}
|
||||
}
|
||||
}
|
186
ARMeilleure/Signal/WindowsPartialUnmapHandler.cs
Normal file
186
ARMeilleure/Signal/WindowsPartialUnmapHandler.cs
Normal file
@ -0,0 +1,186 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using Ryujinx.Common.Memory.PartialUnmaps;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
/// <summary>
|
||||
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
|
||||
/// </summary>
|
||||
internal static class WindowsPartialUnmapHandler
|
||||
{
|
||||
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
|
||||
{
|
||||
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
|
||||
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
|
||||
|
||||
// Get the lock first.
|
||||
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
|
||||
|
||||
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
|
||||
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
|
||||
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
|
||||
|
||||
Operand endLabel = Label();
|
||||
Operand retry = context.AllocateLocal(OperandType.I32);
|
||||
Operand threadIndexValidLabel = Label();
|
||||
|
||||
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
|
||||
|
||||
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
context.MarkLabel(threadIndexValidLabel);
|
||||
|
||||
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
|
||||
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
|
||||
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
|
||||
|
||||
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
|
||||
|
||||
Operand noRetryLabel = Label();
|
||||
|
||||
context.BranchIfFalse(noRetryLabel, retry);
|
||||
|
||||
// if (retry) {
|
||||
|
||||
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
context.MarkLabel(noRetryLabel);
|
||||
|
||||
// }
|
||||
|
||||
context.MarkLabel(endLabel);
|
||||
|
||||
// Finally, release the lock and return the retry value.
|
||||
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
|
||||
|
||||
return retry;
|
||||
}
|
||||
|
||||
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
|
||||
{
|
||||
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
|
||||
|
||||
Operand i = context.AllocateLocal(OperandType.I32);
|
||||
|
||||
context.Copy(i, Const(0));
|
||||
|
||||
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
|
||||
|
||||
Operand endLabel = Label();
|
||||
|
||||
Operand loopLabel = Label();
|
||||
context.MarkLabel(loopLabel);
|
||||
|
||||
Operand offset = context.Multiply(i, Const(sizeof(int)));
|
||||
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
|
||||
|
||||
// Check that this slot has the thread ID.
|
||||
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
|
||||
|
||||
// If it was already the thread ID, then we just need to return i.
|
||||
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
|
||||
|
||||
context.Copy(i, context.Add(i, Const(1)));
|
||||
|
||||
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
|
||||
|
||||
// (Loop 2) Try take a slot that is 0 with our Thread ID.
|
||||
|
||||
context.Copy(i, Const(0)); // Reset i.
|
||||
|
||||
Operand loop2Label = Label();
|
||||
context.MarkLabel(loop2Label);
|
||||
|
||||
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
|
||||
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
|
||||
|
||||
// Try and swap in the thread id on top of 0.
|
||||
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
|
||||
|
||||
Operand idNot0Label = Label();
|
||||
|
||||
// If it was 0, then we need to initialize the struct entry and return i.
|
||||
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
|
||||
|
||||
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
|
||||
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
|
||||
context.Store(structPtr, initialState);
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
context.MarkLabel(idNot0Label);
|
||||
|
||||
context.Copy(i, context.Add(i, Const(1)));
|
||||
|
||||
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
|
||||
|
||||
context.Copy(i, Const(-1)); // Could not place the thread in the list.
|
||||
|
||||
context.MarkLabel(endLabel);
|
||||
|
||||
return context.Copy(i);
|
||||
}
|
||||
|
||||
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
|
||||
{
|
||||
Operand offset = context.Multiply(index, Const(sizeof(int)));
|
||||
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
|
||||
|
||||
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
|
||||
}
|
||||
|
||||
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
|
||||
{
|
||||
Operand offset = context.Multiply(index, Const(sizeof(int)));
|
||||
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
|
||||
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
|
||||
|
||||
context.CompareAndSwap(idPtr, threadId, Const(0));
|
||||
}
|
||||
|
||||
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
|
||||
{
|
||||
Operand loop = Label();
|
||||
context.MarkLabel(loop);
|
||||
|
||||
Operand initial = context.Load(OperandType.I32, ptr);
|
||||
Operand newValue = context.Add(initial, additive);
|
||||
|
||||
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
|
||||
|
||||
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
|
||||
}
|
||||
|
||||
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
|
||||
{
|
||||
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
|
||||
|
||||
// Spin until we can acquire the write lock.
|
||||
Operand spinLabel = Label();
|
||||
context.MarkLabel(spinLabel);
|
||||
|
||||
// Old value must be 0 to continue (we gained the write lock)
|
||||
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
|
||||
|
||||
// Increment reader count.
|
||||
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
|
||||
|
||||
// Release write lock.
|
||||
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
|
||||
}
|
||||
|
||||
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
|
||||
{
|
||||
// Decrement reader count.
|
||||
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
class WindowsSignalHandlerRegistration
|
||||
unsafe class WindowsSignalHandlerRegistration
|
||||
{
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
|
||||
@ -11,6 +11,14 @@ namespace ARMeilleure.Signal
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
|
||||
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
|
||||
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
|
||||
|
||||
private static IntPtr _getCurrentThreadIdPtr;
|
||||
|
||||
public static IntPtr RegisterExceptionHandler(IntPtr action)
|
||||
{
|
||||
return AddVectoredExceptionHandler(1, action);
|
||||
@ -20,5 +28,17 @@ namespace ARMeilleure.Signal
|
||||
{
|
||||
return RemoveVectoredExceptionHandler(handle) != 0;
|
||||
}
|
||||
|
||||
public static IntPtr GetCurrentThreadIdFunc()
|
||||
{
|
||||
if (_getCurrentThreadIdPtr == IntPtr.Zero)
|
||||
{
|
||||
IntPtr handle = LoadLibrary("kernel32.dll");
|
||||
|
||||
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
|
||||
}
|
||||
|
||||
return _getCurrentThreadIdPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -344,7 +344,7 @@ namespace ARMeilleure.Translation
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the value from the dictionary after searching for it with <paramref name="key">.
|
||||
/// Removes the value from the dictionary after searching for it with <paramref name="key"/>.
|
||||
/// </summary>
|
||||
/// <param name="key">Key to search for</param>
|
||||
/// <returns>Number of deleted values</returns>
|
||||
|
@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 3439; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 3585; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@ -946,9 +946,12 @@ namespace ARMeilleure.Translation.PTC
|
||||
return BitConverter.IsLittleEndian;
|
||||
}
|
||||
|
||||
private static ulong GetFeatureInfo()
|
||||
private static FeatureInfo GetFeatureInfo()
|
||||
{
|
||||
return (ulong)HardwareCapabilities.FeatureInfoEdx << 32 | (uint)HardwareCapabilities.FeatureInfoEcx;
|
||||
return new FeatureInfo(
|
||||
(uint)HardwareCapabilities.FeatureInfo1Ecx,
|
||||
(uint)HardwareCapabilities.FeatureInfo1Edx,
|
||||
(uint)HardwareCapabilities.FeatureInfo7Ebx);
|
||||
}
|
||||
|
||||
private static byte GetMemoryManagerMode()
|
||||
@ -968,7 +971,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
return osPlatform;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 50*/)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 54*/)]
|
||||
private struct OuterHeader
|
||||
{
|
||||
public ulong Magic;
|
||||
@ -976,7 +979,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
public uint CacheFileVersion;
|
||||
|
||||
public bool Endianness;
|
||||
public ulong FeatureInfo;
|
||||
public FeatureInfo FeatureInfo;
|
||||
public byte MemoryManagerMode;
|
||||
public uint OSPlatform;
|
||||
|
||||
@ -999,6 +1002,9 @@ namespace ARMeilleure.Translation.PTC
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 12*/)]
|
||||
private record struct FeatureInfo(uint FeatureInfo0, uint FeatureInfo1, uint FeatureInfo2);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
|
||||
private struct InnerHeader
|
||||
{
|
||||
|
@ -4,7 +4,6 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static SDL2.SDL;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOSampleRateRange
|
||||
{
|
||||
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
{
|
||||
BufferTag = buffer.BufferTag,
|
||||
DataPointer = buffer.DataPointer,
|
||||
DataSize = (ulong)downmixedBuffer.Length
|
||||
DataSize = (ulong)downmixedBuffer.Length
|
||||
};
|
||||
|
||||
bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
|
||||
|
@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
public short Right;
|
||||
}
|
||||
|
||||
private const int Q15Bits = 16;
|
||||
private const int RawQ15One = 1 << Q15Bits;
|
||||
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
|
||||
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
|
||||
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
|
||||
private const int Q15Bits = 16;
|
||||
private const int RawQ15One = 1 << Q15Bits;
|
||||
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
|
||||
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
|
||||
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
|
||||
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
|
||||
|
||||
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
|
||||
@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
};
|
||||
|
||||
private const int SurroundChannelCount = 6;
|
||||
private const int StereoChannelCount = 2;
|
||||
private const int MonoChannelCount = 1;
|
||||
private const int StereoChannelCount = 2;
|
||||
private const int MonoChannelCount = 1;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
|
||||
@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
{
|
||||
Channel51FormatPCM16 channel = channels[i];
|
||||
|
||||
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
|
||||
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
|
||||
downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
|
||||
}
|
||||
|
||||
|
@ -214,9 +214,9 @@ namespace Ryujinx.Audio.Input
|
||||
outputDeviceName = audioIn.DeviceName;
|
||||
outputConfiguration = new AudioOutputConfiguration
|
||||
{
|
||||
ChannelCount = audioIn.ChannelCount,
|
||||
SampleFormat = audioIn.SampleFormat,
|
||||
SampleRate = audioIn.SampleRate,
|
||||
ChannelCount = audioIn.ChannelCount,
|
||||
SampleFormat = audioIn.SampleFormat,
|
||||
SampleRate = audioIn.SampleRate,
|
||||
AudioOutState = audioIn.GetState(),
|
||||
};
|
||||
|
||||
|
@ -32,8 +32,8 @@ namespace Ryujinx.Audio.Integration
|
||||
_session.QueueBuffer(new AudioBuffer
|
||||
{
|
||||
DataPointer = _currentBufferTag++,
|
||||
Data = _buffer,
|
||||
DataSize = (ulong)_buffer.Length,
|
||||
Data = _buffer,
|
||||
DataSize = (ulong)_buffer.Length,
|
||||
});
|
||||
|
||||
_currentBufferTag = _currentBufferTag % 4;
|
||||
|
@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
|
||||
outputDeviceName = audioOut.DeviceName;
|
||||
outputConfiguration = new AudioOutputConfiguration
|
||||
{
|
||||
ChannelCount = audioOut.ChannelCount,
|
||||
SampleFormat = audioOut.SampleFormat,
|
||||
SampleRate = audioOut.SampleRate,
|
||||
ChannelCount = audioOut.ChannelCount,
|
||||
SampleFormat = audioOut.SampleFormat,
|
||||
SampleRate = audioOut.SampleRate,
|
||||
AudioOutState = audioOut.GetState(),
|
||||
};
|
||||
|
||||
|
@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
|
||||
}
|
||||
|
||||
SampleFormat = sampleFormat;
|
||||
SampleRate = Constants.TargetSampleRate;
|
||||
SampleRate = Constants.TargetSampleRate;
|
||||
}
|
||||
|
||||
return result;
|
||||
@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
|
||||
{
|
||||
AudioBuffer buffer = new AudioBuffer
|
||||
{
|
||||
BufferTag = bufferTag,
|
||||
BufferTag = bufferTag,
|
||||
DataPointer = userBuffer.Data,
|
||||
DataSize = userBuffer.DataSize
|
||||
DataSize = userBuffer.DataSize
|
||||
};
|
||||
|
||||
if (_session.AppendBuffer(buffer))
|
||||
@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
|
||||
{
|
||||
lock (_parentLock)
|
||||
{
|
||||
_session.SetVolume(volume);
|
||||
_session.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return Memory<byte>.Empty;
|
||||
}
|
||||
|
||||
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
|
||||
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
|
||||
{
|
||||
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
|
||||
|
||||
@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return SpanMemoryManager<T>.Cast(allocatedMemory);
|
||||
}
|
||||
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
|
||||
{
|
||||
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -6,7 +6,6 @@ using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class CopyMixBufferCommand : ICommand
|
||||
|
@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
|
||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
|
||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
|
||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
|
||||
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -2,7 +2,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -3,7 +3,6 @@ using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
{
|
||||
voiceState.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
|
||||
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
|
||||
tempBufferIndex += pitchMaxLength;
|
||||
}
|
||||
|
||||
@ -239,7 +239,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
|
||||
|
||||
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.ToSpan());
|
||||
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.AsSpan());
|
||||
}
|
||||
|
||||
i += sampleCountToProcess;
|
||||
|
@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
UpdateParameter(ref parameter);
|
||||
}
|
||||
|
||||
public void UpdateParameter(ref LimiterParameter parameter) {}
|
||||
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
}
|
||||
}
|
@ -24,8 +24,8 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
InputMax.ToSpan().Fill(0.0f);
|
||||
CompressionGainMin.ToSpan().Fill(1.0f);
|
||||
InputMax.AsSpan().Fill(0.0f);
|
||||
CompressionGainMin.AsSpan().Fill(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
@ -29,34 +29,34 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
private object _lock = new object();
|
||||
|
||||
private AudioRendererExecutionMode _executionMode;
|
||||
private IWritableEvent _systemEvent;
|
||||
private ManualResetEvent _terminationEvent;
|
||||
private MemoryPoolState _dspMemoryPoolState;
|
||||
private VoiceContext _voiceContext;
|
||||
private MixContext _mixContext;
|
||||
private SinkContext _sinkContext;
|
||||
private SplitterContext _splitterContext;
|
||||
private EffectContext _effectContext;
|
||||
private PerformanceManager _performanceManager;
|
||||
private UpsamplerManager _upsamplerManager;
|
||||
private bool _isActive;
|
||||
private BehaviourContext _behaviourContext;
|
||||
private ulong _totalElapsedTicksUpdating;
|
||||
private ulong _totalElapsedTicks;
|
||||
private int _sessionId;
|
||||
private Memory<MemoryPoolState> _memoryPools;
|
||||
private IWritableEvent _systemEvent;
|
||||
private ManualResetEvent _terminationEvent;
|
||||
private MemoryPoolState _dspMemoryPoolState;
|
||||
private VoiceContext _voiceContext;
|
||||
private MixContext _mixContext;
|
||||
private SinkContext _sinkContext;
|
||||
private SplitterContext _splitterContext;
|
||||
private EffectContext _effectContext;
|
||||
private PerformanceManager _performanceManager;
|
||||
private UpsamplerManager _upsamplerManager;
|
||||
private bool _isActive;
|
||||
private BehaviourContext _behaviourContext;
|
||||
private ulong _totalElapsedTicksUpdating;
|
||||
private ulong _totalElapsedTicks;
|
||||
private int _sessionId;
|
||||
private Memory<MemoryPoolState> _memoryPools;
|
||||
|
||||
private uint _sampleRate;
|
||||
private uint _sampleCount;
|
||||
private uint _mixBufferCount;
|
||||
private uint _voiceChannelCountMax;
|
||||
private uint _upsamplerCount;
|
||||
private uint _memoryPoolCount;
|
||||
private uint _processHandle;
|
||||
private uint _sampleRate;
|
||||
private uint _sampleCount;
|
||||
private uint _mixBufferCount;
|
||||
private uint _voiceChannelCountMax;
|
||||
private uint _upsamplerCount;
|
||||
private uint _memoryPoolCount;
|
||||
private uint _processHandle;
|
||||
private ulong _appletResourceId;
|
||||
|
||||
private WritableRegion _workBufferRegion;
|
||||
private MemoryHandle _workBufferMemoryPin;
|
||||
private MemoryHandle _workBufferMemoryPin;
|
||||
|
||||
private Memory<float> _mixBuffer;
|
||||
private Memory<float> _depopBuffer;
|
||||
@ -81,21 +81,21 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
|
||||
{
|
||||
_manager = manager;
|
||||
_terminationEvent = new ManualResetEvent(false);
|
||||
_manager = manager;
|
||||
_terminationEvent = new ManualResetEvent(false);
|
||||
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
|
||||
_voiceContext = new VoiceContext();
|
||||
_mixContext = new MixContext();
|
||||
_sinkContext = new SinkContext();
|
||||
_splitterContext = new SplitterContext();
|
||||
_effectContext = new EffectContext();
|
||||
_voiceContext = new VoiceContext();
|
||||
_mixContext = new MixContext();
|
||||
_sinkContext = new SinkContext();
|
||||
_splitterContext = new SplitterContext();
|
||||
_effectContext = new EffectContext();
|
||||
|
||||
_commandProcessingTimeEstimator = null;
|
||||
_systemEvent = systemEvent;
|
||||
_behaviourContext = new BehaviourContext();
|
||||
|
||||
_totalElapsedTicksUpdating = 0;
|
||||
_sessionId = 0;
|
||||
_sessionId = 0;
|
||||
}
|
||||
|
||||
public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
|
||||
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
_behaviourContext.SetUserRevision(parameter.Revision);
|
||||
|
||||
_sampleRate = parameter.SampleRate;
|
||||
_sampleRate = parameter.SampleRate;
|
||||
_sampleCount = parameter.SampleCount;
|
||||
_mixBufferCount = parameter.MixBufferCount;
|
||||
_voiceChannelCountMax = Constants.VoiceChannelCountMax;
|
||||
@ -203,7 +203,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
|
||||
|
||||
voiceChannelResource.Id = id;
|
||||
voiceChannelResource.Id = id;
|
||||
voiceChannelResource.IsUsed = false;
|
||||
}
|
||||
|
||||
|
@ -141,8 +141,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
public BehaviourContext()
|
||||
{
|
||||
UserRevision = 0;
|
||||
_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
|
||||
_errorIndex = 0;
|
||||
_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
|
||||
_errorIndex = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -7,7 +7,6 @@ using Ryujinx.Audio.Renderer.Server.Performance;
|
||||
using Ryujinx.Audio.Renderer.Server.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using CpuAddress = System.UInt64;
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -337,8 +337,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateVoiceMix(channelResource.Mix.ToSpan(),
|
||||
channelResource.PreviousMix.ToSpan(),
|
||||
GenerateVoiceMix(channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
@ -505,8 +505,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
BiquadFilterParameter parameter = new BiquadFilterParameter();
|
||||
|
||||
parameter.Enable = true;
|
||||
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
|
||||
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
|
||||
effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
|
||||
effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
|
||||
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
@ -923,8 +923,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
@ -932,8 +932,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
@ -945,7 +945,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
|
@ -1,9 +1,5 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
|
||||
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
|
||||
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
return parameter.Type == TargetEffectType;
|
||||
}
|
||||
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// Initialize the given <paramref name="state"/> result state.
|
||||
/// </summary>
|
||||
/// <param name="state">The state to initalize</param>
|
||||
public virtual void InitializeResultState(ref EffectResultState state) {}
|
||||
public virtual void InitializeResultState(ref EffectResultState state) { }
|
||||
|
||||
/// <summary>
|
||||
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
|
||||
/// </summary>
|
||||
/// <param name="destState">The destination result state</param>
|
||||
/// <param name="srcState">The source result state</param>
|
||||
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
|
||||
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state from a user version 1 parameter.
|
||||
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// </summary>
|
||||
/// <param name="outStatus">The given user output.</param>
|
||||
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
|
||||
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
|
||||
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
|
||||
{
|
||||
if (isAudioRendererActive)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
|
@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
{
|
||||
@ -53,9 +52,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
{
|
||||
return new AddressInfo
|
||||
{
|
||||
CpuAddress = cpuAddress,
|
||||
_memoryPools = MemoryPoolState.Null,
|
||||
Size = size,
|
||||
CpuAddress = cpuAddress,
|
||||
_memoryPools = MemoryPoolState.Null,
|
||||
Size = size,
|
||||
ForceMappedDspAddress = 0
|
||||
};
|
||||
}
|
||||
@ -68,8 +67,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
/// <param name="size">The size of the region.</param>
|
||||
public void Setup(CpuAddress cpuAddress, ulong size)
|
||||
{
|
||||
CpuAddress = cpuAddress;
|
||||
Size = size;
|
||||
CpuAddress = cpuAddress;
|
||||
Size = size;
|
||||
ForceMappedDspAddress = 0;
|
||||
|
||||
unsafe
|
||||
|
@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
{
|
||||
@ -69,8 +68,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
{
|
||||
CpuAddress = 0,
|
||||
DspAddress = 0,
|
||||
Size = 0,
|
||||
Location = location
|
||||
Size = 0,
|
||||
Location = location
|
||||
};
|
||||
}
|
||||
|
||||
@ -82,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
|
||||
{
|
||||
CpuAddress = cpuAddress;
|
||||
Size = size;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -229,14 +229,14 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
|
||||
if (AssignDspAddress(ref addressInfo))
|
||||
{
|
||||
errorInfo.ErrorCode = 0x0;
|
||||
errorInfo.ErrorCode = 0x0;
|
||||
errorInfo.ExtraErrorInfo = 0x0;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
|
||||
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
|
||||
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
|
||||
|
||||
return _isForceMapEnabled;
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The magic used for the <see cref="THeader"/>.
|
||||
|
@ -63,10 +63,10 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
else
|
||||
{
|
||||
Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
|
||||
inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
|
||||
inputDeviceParameter.DownMixParameter.AsSpan().CopyTo(Parameter.DownMixParameter.AsSpan());
|
||||
}
|
||||
|
||||
Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
|
||||
Parameter.DownMixParameter.AsSpan().CopyTo(DownMixCoefficients.AsSpan());
|
||||
|
||||
errorInfo = new BehaviourParameter.ErrorInfo();
|
||||
outStatus = new SinkOutStatus();
|
||||
|
@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination *nextPtr = &next)
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
public class StateUpdater
|
||||
{
|
||||
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
||||
private ReadOnlyMemory <byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _input;
|
||||
|
||||
private Memory<byte> _output;
|
||||
@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
|
||||
|
||||
resource.Id = parameter.Id;
|
||||
parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
|
||||
parameter.Mix.AsSpan().CopyTo(resource.Mix.AsSpan());
|
||||
resource.IsUsed = parameter.IsUsed;
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
effect.ForceUnmapBuffers(mapper);
|
||||
|
||||
@ -587,7 +587,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
|
||||
|
||||
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
|
||||
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
|
||||
|
||||
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
|
||||
OutputHeader.TotalSize += OutputHeader.BehaviourSize;
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
public void UpdateState()
|
||||
{
|
||||
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
|
||||
Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
|
||||
}
|
||||
}
|
||||
}
|
@ -200,9 +200,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
SampleFormat = SampleFormat.Invalid;
|
||||
ChannelsCount = 0;
|
||||
Pitch = 0.0f;
|
||||
Volume= 0.0f;
|
||||
Volume = 0.0f;
|
||||
PreviousVolume = 0.0f;
|
||||
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
||||
BiquadFilters.AsSpan().Fill(new BiquadFilterParameter());
|
||||
WaveBuffersCount = 0;
|
||||
WaveBuffersIndex = 0;
|
||||
MixId = Constants.UnusedMixId;
|
||||
@ -260,7 +260,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
}
|
||||
|
||||
return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
|
||||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
||||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
||||
DataSourceStateUnmapped;
|
||||
}
|
||||
|
||||
@ -288,7 +288,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
ChannelsCount = parameter.ChannelCount;
|
||||
Pitch = parameter.Pitch;
|
||||
Volume = parameter.Volume;
|
||||
parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
|
||||
parameter.BiquadFilters.AsSpan().CopyTo(BiquadFilters.AsSpan());
|
||||
WaveBuffersCount = parameter.WaveBuffersCount;
|
||||
WaveBuffersIndex = parameter.WaveBuffersIndex;
|
||||
|
||||
@ -308,7 +308,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
SplitterId = Constants.UnusedSplitterId;
|
||||
}
|
||||
|
||||
parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
|
||||
parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
|
||||
|
||||
DecodingBehaviour behaviour = DecodingBehaviour.Default;
|
||||
|
||||
@ -638,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
voiceUpdateState.Offset = 0;
|
||||
voiceUpdateState.PlayedSampleCount = 0;
|
||||
voiceUpdateState.Pitch.ToSpan().Fill(0);
|
||||
voiceUpdateState.Pitch.AsSpan().Fill(0);
|
||||
voiceUpdateState.Fraction = 0;
|
||||
voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
|
||||
}
|
||||
@ -650,7 +650,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
case Types.PlayState.Stopped:
|
||||
case Types.PlayState.Paused:
|
||||
foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
|
||||
foreach (ref WaveBuffer wavebuffer in WaveBuffers.AsSpan())
|
||||
{
|
||||
wavebuffer.BufferAddressInfo.GetReference(true);
|
||||
wavebuffer.ContextAddressInfo.GetReference(true);
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
|
@ -2,20 +2,20 @@ namespace Ryujinx.Audio
|
||||
{
|
||||
public enum ResultCode
|
||||
{
|
||||
ModuleId = 153,
|
||||
ModuleId = 153,
|
||||
ErrorCodeShift = 9,
|
||||
|
||||
Success = 0,
|
||||
|
||||
DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
|
||||
OperationFailed = (2 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
|
||||
WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
|
||||
BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
|
||||
DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
|
||||
OperationFailed = (2 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
|
||||
WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
|
||||
BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedChannelConfiguration = (10 << ErrorCodeShift) | ModuleId,
|
||||
InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
|
||||
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
|
||||
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
|
||||
InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
|
||||
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
|
||||
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using ARMeilleure.Translation;
|
||||
using ARMeilleure.Translation.PTC;
|
||||
using Avalonia;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using LibHac.Tools.FsSystem;
|
||||
@ -11,8 +12,10 @@ using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.Ui.Backend.Vulkan;
|
||||
using Ryujinx.Ava.Ui.Controls;
|
||||
using Ryujinx.Ava.Ui.Models;
|
||||
using Ryujinx.Ava.Ui.Vulkan;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
@ -22,6 +25,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
@ -331,6 +335,8 @@ namespace Ryujinx.Ava
|
||||
return;
|
||||
}
|
||||
|
||||
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface.Display.ChangeVSyncMode(true);
|
||||
|
||||
_isStopped = true;
|
||||
_isActive = false;
|
||||
}
|
||||
@ -366,6 +372,7 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
|
||||
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
|
||||
|
||||
_gpuCancellationTokenSource.Cancel();
|
||||
_gpuCancellationTokenSource.Dispose();
|
||||
@ -587,7 +594,24 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
VirtualFileSystem.ReloadKeySet();
|
||||
|
||||
IRenderer renderer = new Renderer();
|
||||
IRenderer renderer;
|
||||
|
||||
if (Program.UseVulkan)
|
||||
{
|
||||
var vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
|
||||
|
||||
renderer = new VulkanRenderer(vulkan.Instance.InternalHandle,
|
||||
vulkan.MainSurface.Device.InternalHandle,
|
||||
vulkan.PhysicalDevice.InternalHandle,
|
||||
vulkan.MainSurface.Device.Queue.InternalHandle,
|
||||
vulkan.PhysicalDevice.QueueFamilyIndex,
|
||||
vulkan.MainSurface.Device.Lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer = new OpenGLRenderer();
|
||||
}
|
||||
|
||||
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
|
||||
|
||||
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
|
||||
@ -755,7 +779,10 @@ namespace Ryujinx.Ava
|
||||
Width = (int)e.Width;
|
||||
Height = (int)e.Height;
|
||||
|
||||
SetRendererWindowSize(e);
|
||||
if (!Program.UseVulkan)
|
||||
{
|
||||
SetRendererWindowSize(e);
|
||||
}
|
||||
}
|
||||
|
||||
private void MainLoop()
|
||||
@ -795,10 +822,12 @@ namespace Ryujinx.Ava
|
||||
|
||||
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
|
||||
|
||||
(_renderer as Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Renderer.GameContext));
|
||||
(_renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext((Renderer as OpenGLRendererControl).GameContext));
|
||||
|
||||
Renderer.MakeCurrent();
|
||||
|
||||
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
|
||||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
Width = (int)Renderer.Bounds.Width;
|
||||
@ -814,8 +843,6 @@ namespace Ryujinx.Ava
|
||||
|
||||
Renderer.Start();
|
||||
|
||||
Renderer.QueueRender();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (Device.WaitFifo())
|
||||
@ -856,16 +883,25 @@ namespace Ryujinx.Ava
|
||||
dockedMode += $" ({scale}x)";
|
||||
}
|
||||
|
||||
string vendor = _renderer is Renderer renderer ? renderer.GpuVendor : "";
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
Device.EnableDeviceVsync,
|
||||
Device.GetVolume(),
|
||||
Program.UseVulkan ? "Vulkan" : "OpenGL",
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
|
||||
$"GPU: {vendor}"));
|
||||
$"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
|
||||
|
||||
if (Program.UseVulkan)
|
||||
{
|
||||
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
|
||||
if (platformInterface.MainSurface.Display.IsSurfaceChanged())
|
||||
{
|
||||
SetRendererWindowSize(new Size(Width, Height));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Renderer.Present(image);
|
||||
}
|
||||
@ -948,6 +984,9 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
case KeyboardHotkeyState.ToggleVSync:
|
||||
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
||||
|
||||
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
|
||||
|
||||
break;
|
||||
case KeyboardHotkeyState.Screenshot:
|
||||
ScreenshotRequested = true;
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
|
||||
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
|
||||
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
|
||||
"SettingsTabGraphics": "Grafik",
|
||||
"SettingsTabGraphicsEnhancements": "Verbesserungen",
|
||||
"SettingsTabGraphicsAPI": "Grafik-API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favoriten",
|
||||
"OrderAscending": "Aufsteigend",
|
||||
"OrderDescending": "Absteigend",
|
||||
"SettingsTabGraphicsFeatures": "Erweiterungen",
|
||||
"SettingsTabGraphicsFeatures": "Erweiterungen & Verbesserungen",
|
||||
"ErrorWindowTitle": "Fehler-Fenster",
|
||||
"ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence",
|
||||
"AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
|
||||
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
|
||||
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
|
||||
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
|
||||
"SettingsTabGraphics": "Γραφικά",
|
||||
"SettingsTabGraphicsEnhancements": "Βελτιώσεις",
|
||||
"SettingsTabGraphicsAPI": "API Γραφικά",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Αγαπημένα",
|
||||
"OrderAscending": "Αύξουσα",
|
||||
"OrderDescending": "Φθίνουσα",
|
||||
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά",
|
||||
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις",
|
||||
"ErrorWindowTitle": "Παράθυρο σφάλματος",
|
||||
"ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord",
|
||||
"AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα",
|
||||
|
@ -52,8 +52,8 @@
|
||||
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
|
||||
"GameListContextMenuCacheManagement": "Cache Management",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Purge PPTC Cache",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Deletes Application's PPTC cache",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory",
|
||||
@ -122,8 +122,8 @@
|
||||
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
|
||||
"SettingsTabGraphics": "Graphics",
|
||||
"SettingsTabGraphicsEnhancements": "Enhancements",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Shader Cache",
|
||||
"SettingsTabGraphicsAPI": "Graphics API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
@ -350,7 +350,7 @@
|
||||
"DialogProfileDeleteProfileTitle": "Deleting Profile",
|
||||
"DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?",
|
||||
"DialogWarning": "Warning",
|
||||
"DialogPPTCDeletionMessage": "You are about to delete the PPTC cache for :\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favorite",
|
||||
"OrderAscending": "Ascending",
|
||||
"OrderDescending": "Descending",
|
||||
"SettingsTabGraphicsFeatures": "Features",
|
||||
"SettingsTabGraphicsFeatures": "Features & Enhancements",
|
||||
"ErrorWindowTitle": "Error Window",
|
||||
"ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity",
|
||||
"AddGameDirBoxTooltip": "Enter a game directory to add to the list",
|
||||
@ -577,5 +577,16 @@
|
||||
"UserProfileNoImageError": "Profile image must be set",
|
||||
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:"
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
|
||||
"UserProfilesName": "Name:",
|
||||
"UserProfilesUserId" : "User Id:",
|
||||
"SettingsTabGraphicsBackend": "Graphics Backend",
|
||||
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
|
||||
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
|
||||
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
|
||||
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
|
||||
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?"
|
||||
}
|
||||
|
@ -118,12 +118,12 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
|
||||
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
|
||||
"SettingsTabGraphics": "Gráficos",
|
||||
"SettingsTabGraphicsEnhancements": "Mejoras",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Caché de sombreadores",
|
||||
"SettingsTabGraphicsAPI": "API de gráficos",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "x2",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favorito",
|
||||
"OrderAscending": "Ascendente",
|
||||
"OrderDescending": "Descendente",
|
||||
"SettingsTabGraphicsFeatures": "Funcionalidades",
|
||||
"SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras",
|
||||
"ErrorWindowTitle": "Ventana de error",
|
||||
"ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando",
|
||||
"AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal",
|
||||
|
@ -111,11 +111,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
|
||||
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
|
||||
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
|
||||
"SettingsTabGraphics": "Graphique",
|
||||
"SettingsTabGraphicsEnhancements": "Améliorations",
|
||||
"SettingsTabGraphicsAPI": "API Graphique",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -138,6 +138,7 @@
|
||||
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
|
||||
"SettingsTabGraphicsDeveloperOptions": "Options développeur",
|
||||
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
|
||||
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
|
||||
"SettingsTabLogging": "Journaux",
|
||||
"SettingsTabLoggingLogging": "Journaux",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
|
||||
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
|
||||
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
|
||||
"SettingsTabGraphics": "Grafica",
|
||||
"SettingsTabGraphicsEnhancements": "Miglioramenti",
|
||||
"SettingsTabGraphicsAPI": "API Grafiche",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Preferito",
|
||||
"OrderAscending": "Crescente",
|
||||
"OrderDescending": "Decrescente",
|
||||
"SettingsTabGraphicsFeatures": "Funzionalità",
|
||||
"SettingsTabGraphicsFeatures": "Funzionalità & Miglioramenti",
|
||||
"ErrorWindowTitle": "Finestra errore",
|
||||
"ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence",
|
||||
"AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista",
|
||||
|
581
Ryujinx.Ava/Assets/Locales/ja_JP.json
Normal file
581
Ryujinx.Ava/Assets/Locales/ja_JP.json
Normal file
@ -0,0 +1,581 @@
|
||||
{
|
||||
"MenuBarFileOpenApplet": "アプレットを開く",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
|
||||
"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
|
||||
"SettingsTabSystemMemoryManagerMode": "メモリ管理モード:",
|
||||
"SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア",
|
||||
"SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)",
|
||||
"SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)",
|
||||
"MenuBarFile": "ファイル(_F)",
|
||||
"MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)",
|
||||
"MenuBarFileOpenUnpacked": "展開されたゲームをロード",
|
||||
"MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く",
|
||||
"MenuBarFileOpenLogsFolder": "ログフォルダを開く",
|
||||
"MenuBarFileExit": "終了(_E)",
|
||||
"MenuBarOptions": "オプション",
|
||||
"MenuBarOptionsToggleFullscreen": "全画面切り替え",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始",
|
||||
"MenuBarOptionsStopEmulation": "エミュレーションを停止",
|
||||
"MenuBarOptionsSettings": "設定(_S)",
|
||||
"MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)",
|
||||
"MenuBarActions": "アクション(_A)",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート",
|
||||
"MenuBarActionsScanAmiibo": "Amiibo をスキャン",
|
||||
"MenuBarTools": "ツール(_T)",
|
||||
"MenuBarToolsInstallFirmware": "ファームウェアをインストール",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール",
|
||||
"MenuBarHelp": "ヘルプ",
|
||||
"MenuBarHelpCheckForUpdates": "アップデートを確認",
|
||||
"MenuBarHelpAbout": "Ryujinx について",
|
||||
"MenuSearch": "検索...",
|
||||
"GameListHeaderFavorite": "お気に入り",
|
||||
"GameListHeaderIcon": "アイコン",
|
||||
"GameListHeaderApplication": "名称",
|
||||
"GameListHeaderDeveloper": "開発元",
|
||||
"GameListHeaderVersion": "バージョン",
|
||||
"GameListHeaderTimePlayed": "プレイ時間",
|
||||
"GameListHeaderLastPlayed": "最終プレイ日時",
|
||||
"GameListHeaderFileExtension": "ファイル拡張子",
|
||||
"GameListHeaderFileSize": "ファイルサイズ",
|
||||
"GameListHeaderPath": "パス",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuOpenUserDeviceDirectory": "デバイスディレクトリを開く",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuOpenUserBcatDirectory": "BCATディレクトリを開く",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuManageTitleUpdates": "アップデートを管理",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます",
|
||||
"GameListContextMenuManageDlc": "DLCを管理",
|
||||
"GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます",
|
||||
"GameListContextMenuOpenModsDirectory": "Modディレクトリを開く",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます",
|
||||
"GameListContextMenuCacheManagement": "キャッシュ管理",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC キャッシュを破棄",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "アプリケーションの PPTC キャッシュを破棄します",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "シェーダキャッシュを破棄",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダキャッシュを破棄します",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダキャッシュディレクトリを開く",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダキャッシュを格納するディレクトリを開きます",
|
||||
"GameListContextMenuExtractData": "データを展開",
|
||||
"GameListContextMenuExtractDataExeFS": "ExeFS",
|
||||
"GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します",
|
||||
"GameListContextMenuExtractDataRomFS": "RomFS",
|
||||
"GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します",
|
||||
"GameListContextMenuExtractDataLogo": "ロゴ",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します",
|
||||
"StatusBarGamesLoaded": "{0}/{1} ゲーム",
|
||||
"StatusBarSystemVersion": "システムバージョン: {0}",
|
||||
"Settings": "設定",
|
||||
"SettingsTabGeneral": "ユーザインタフェース",
|
||||
"SettingsTabGeneralGeneral": "一般",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "アイドル時にカーソルを隠す",
|
||||
"SettingsTabGeneralGameDirectories": "ゲームディレクトリ",
|
||||
"SettingsTabGeneralAdd": "追加",
|
||||
"SettingsTabGeneralRemove": "削除",
|
||||
"SettingsTabSystem": "システム",
|
||||
"SettingsTabSystemCore": "コア",
|
||||
"SettingsTabSystemSystemRegion": "地域:",
|
||||
"SettingsTabSystemSystemRegionJapan": "日本",
|
||||
"SettingsTabSystemSystemRegionUSA": "アメリカ",
|
||||
"SettingsTabSystemSystemRegionEurope": "ヨーロッパ",
|
||||
"SettingsTabSystemSystemRegionAustralia": "オーストラリア",
|
||||
"SettingsTabSystemSystemRegionChina": "中国",
|
||||
"SettingsTabSystemSystemRegionKorea": "韓国",
|
||||
"SettingsTabSystemSystemRegionTaiwan": "台湾",
|
||||
"SettingsTabSystemSystemLanguage": "言語:",
|
||||
"SettingsTabSystemSystemLanguageJapanese": "日本語",
|
||||
"SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)",
|
||||
"SettingsTabSystemSystemLanguageFrench": "フランス語",
|
||||
"SettingsTabSystemSystemLanguageGerman": "ドイツ語",
|
||||
"SettingsTabSystemSystemLanguageItalian": "イタリア語",
|
||||
"SettingsTabSystemSystemLanguageSpanish": "スペイン語",
|
||||
"SettingsTabSystemSystemLanguageChinese": "中国語",
|
||||
"SettingsTabSystemSystemLanguageKorean": "韓国語",
|
||||
"SettingsTabSystemSystemLanguageDutch": "オランダ語",
|
||||
"SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語",
|
||||
"SettingsTabSystemSystemLanguageRussian": "ロシア語",
|
||||
"SettingsTabSystemSystemLanguageTaiwanese": "台湾語",
|
||||
"SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)",
|
||||
"SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)",
|
||||
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)",
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語",
|
||||
"SettingsTabSystemSystemTimeZone": "タイムゾーン:",
|
||||
"SettingsTabSystemSystemTime": "時刻:",
|
||||
"SettingsTabSystemEnableVsync": "VSync",
|
||||
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック",
|
||||
"SettingsTabSystemAudioBackend": "音声バックエンド:",
|
||||
"SettingsTabSystemAudioBackendDummy": "ダミー",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "ハック",
|
||||
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
|
||||
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
|
||||
"SettingsTabGraphics": "グラフィクス",
|
||||
"SettingsTabGraphicsEnhancements": "拡張",
|
||||
"SettingsTabGraphicsEnableShaderCache": "シェーダキャッシュ",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "解像度:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
|
||||
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
|
||||
"SettingsTabGraphicsAspectRatio": "アスペクト比:",
|
||||
"SettingsTabGraphicsAspectRatio4x3": "4:3",
|
||||
"SettingsTabGraphicsAspectRatio16x9": "16:9",
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる",
|
||||
"SettingsTabGraphicsDeveloperOptions": "開発者向けオプション",
|
||||
"SettingsTabGraphicsShaderDumpPath": "グラフィクス シェーダダンプパス:",
|
||||
"SettingsTabLogging": "ロギング",
|
||||
"SettingsTabLoggingLogging": "ロギング",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効",
|
||||
"SettingsTabLoggingEnableStubLogs": "Stub ログを有効",
|
||||
"SettingsTabLoggingEnableInfoLogs": "Info ログを有効",
|
||||
"SettingsTabLoggingEnableWarningLogs": "Warning ログを有効",
|
||||
"SettingsTabLoggingEnableErrorLogs": "Error ログを有効",
|
||||
"SettingsTabLoggingEnableTraceLogs": "Trace ログを有効",
|
||||
"SettingsTabLoggingEnableGuestLogs": "Guest ログを有効",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
|
||||
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "なし",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "エラー",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
|
||||
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
|
||||
"SettingsTabInput": "入力",
|
||||
"SettingsTabInputEnableDockedMode": "ドッキングモード",
|
||||
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
|
||||
"SettingsButtonSave": "セーブ",
|
||||
"SettingsButtonClose": "閉じる",
|
||||
"SettingsButtonApply": "適用",
|
||||
"ControllerSettingsPlayer": "プレイヤー",
|
||||
"ControllerSettingsPlayer1": "プレイヤー 1",
|
||||
"ControllerSettingsPlayer2": "プレイヤー 2",
|
||||
"ControllerSettingsPlayer3": "プレイヤー 3",
|
||||
"ControllerSettingsPlayer4": "プレイヤー 4",
|
||||
"ControllerSettingsPlayer5": "プレイヤー 5",
|
||||
"ControllerSettingsPlayer6": "プレイヤー 6",
|
||||
"ControllerSettingsPlayer7": "プレイヤー 7",
|
||||
"ControllerSettingsPlayer8": "プレイヤー 8",
|
||||
"ControllerSettingsHandheld": "携帯",
|
||||
"ControllerSettingsInputDevice": "入力デバイス",
|
||||
"ControllerSettingsRefresh": "更新",
|
||||
"ControllerSettingsDeviceDisabled": "無効",
|
||||
"ControllerSettingsControllerType": "コントローラ種別",
|
||||
"ControllerSettingsControllerTypeHandheld": "携帯",
|
||||
"ControllerSettingsControllerTypeProController": "Pro コントローラ",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "JoyCon 右",
|
||||
"ControllerSettingsProfile": "プロファイル",
|
||||
"ControllerSettingsProfileDefault": "デフォルト",
|
||||
"ControllerSettingsLoad": "ロード",
|
||||
"ControllerSettingsAdd": "追加",
|
||||
"ControllerSettingsRemove": "削除",
|
||||
"ControllerSettingsButtons": "ボタン",
|
||||
"ControllerSettingsButtonA": "A",
|
||||
"ControllerSettingsButtonB": "B",
|
||||
"ControllerSettingsButtonX": "X",
|
||||
"ControllerSettingsButtonY": "Y",
|
||||
"ControllerSettingsButtonPlus": "+",
|
||||
"ControllerSettingsButtonMinus": "-",
|
||||
"ControllerSettingsDPad": "十字キー",
|
||||
"ControllerSettingsDPadUp": "上",
|
||||
"ControllerSettingsDPadDown": "下",
|
||||
"ControllerSettingsDPadLeft": "左",
|
||||
"ControllerSettingsDPadRight": "右",
|
||||
"ControllerSettingsLStick": "左スティック",
|
||||
"ControllerSettingsLStickButton": "ボタン",
|
||||
"ControllerSettingsLStickUp": "上",
|
||||
"ControllerSettingsLStickDown": "下",
|
||||
"ControllerSettingsLStickLeft": "左",
|
||||
"ControllerSettingsLStickRight": "右",
|
||||
"ControllerSettingsLStickStick": "スティック",
|
||||
"ControllerSettingsLStickInvertXAxis": "X軸を反転",
|
||||
"ControllerSettingsLStickInvertYAxis": "Y軸を反転",
|
||||
"ControllerSettingsLStickDeadzone": "遊び:",
|
||||
"ControllerSettingsRStick": "右スティック",
|
||||
"ControllerSettingsRStickButton": "ボタン",
|
||||
"ControllerSettingsRStickUp": "上",
|
||||
"ControllerSettingsRStickDown": "下",
|
||||
"ControllerSettingsRStickLeft": "左",
|
||||
"ControllerSettingsRStickRight": "右",
|
||||
"ControllerSettingsRStickStick": "スティック",
|
||||
"ControllerSettingsRStickInvertXAxis": "X軸を反転",
|
||||
"ControllerSettingsRStickInvertYAxis": "Y軸を反転",
|
||||
"ControllerSettingsRStickDeadzone": "遊び:",
|
||||
"ControllerSettingsTriggersLeft": "左トリガー",
|
||||
"ControllerSettingsTriggersRight": "右トリガー",
|
||||
"ControllerSettingsTriggersButtonsLeft": "左トリガーボタン",
|
||||
"ControllerSettingsTriggersButtonsRight": "右トリガーボタン",
|
||||
"ControllerSettingsTriggers": "トリガー",
|
||||
"ControllerSettingsTriggerL": "L",
|
||||
"ControllerSettingsTriggerR": "R",
|
||||
"ControllerSettingsTriggerZL": "ZL",
|
||||
"ControllerSettingsTriggerZR": "ZR",
|
||||
"ControllerSettingsLeftSL": "SL",
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "左ボタン",
|
||||
"ControllerSettingsExtraButtonsRight": "右ボタン",
|
||||
"ControllerSettingsMisc": "その他",
|
||||
"ControllerSettingsTriggerThreshold": "トリガーしきい値:",
|
||||
"ControllerSettingsMotion": "モーション",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用",
|
||||
"ControllerSettingsMotionControllerSlot": "コントローラ スロット:",
|
||||
"ControllerSettingsMotionMirrorInput": "入力反転",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:",
|
||||
"ControllerSettingsMotionServerHost": "サーバ:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:",
|
||||
"ControllerSettingsSave": "セーブ",
|
||||
"ControllerSettingsClose": "閉じる",
|
||||
"UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:",
|
||||
"UserProfilesSaveProfileName": "プロファイル名をセーブ",
|
||||
"UserProfilesChangeProfileImage": "プロファイル画像を変更",
|
||||
"UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:",
|
||||
"UserProfilesAddNewProfile": "プロファイルを作成",
|
||||
"UserProfilesDeleteSelectedProfile": "削除",
|
||||
"UserProfilesClose": "閉じる",
|
||||
"ProfileImageSelectionTitle": "プロファイル画像選択",
|
||||
"ProfileImageSelectionHeader": "プロファイル画像を選択",
|
||||
"ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます",
|
||||
"ProfileImageSelectionImportImage": "画像ファイルをインポート",
|
||||
"ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択",
|
||||
"InputDialogTitle": "入力ダイアログ",
|
||||
"InputDialogOk": "OK",
|
||||
"InputDialogCancel": "キャンセル",
|
||||
"InputDialogAddNewProfileTitle": "プロファイル名を選択",
|
||||
"InputDialogAddNewProfileHeader": "プロファイル名を入力してください",
|
||||
"InputDialogAddNewProfileSubtext": "(最大長: {0})",
|
||||
"AvatarChoose": "選択",
|
||||
"AvatarSetBackgroundColor": "背景色を指定",
|
||||
"AvatarClose": "閉じる",
|
||||
"ControllerSettingsLoadProfileToolTip": "プロファイルをロード",
|
||||
"ControllerSettingsAddProfileToolTip": "プロファイルを追加",
|
||||
"ControllerSettingsRemoveProfileToolTip": "プロファイルを削除",
|
||||
"ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ",
|
||||
"MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影",
|
||||
"MenuBarFileToolsHideUi": "UIを隠す",
|
||||
"GameListContextMenuToggleFavorite": "お気に入りを切り替え",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます",
|
||||
"SettingsTabGeneralTheme": "テーマ",
|
||||
"SettingsTabGeneralThemeCustomTheme": "カスタムテーマパス",
|
||||
"SettingsTabGeneralThemeBaseStyle": "基本スタイル",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "ダーク",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "ライト",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "カスタムテーマを有効",
|
||||
"ButtonBrowse": "参照",
|
||||
"ControllerSettingsConfigureGeneral": "設定",
|
||||
"ControllerSettingsRumble": "振動",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "強振動の補正値",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値",
|
||||
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?",
|
||||
"DialogConfirmationTitle": "Ryujinx - 確認",
|
||||
"DialogUpdaterTitle": "Ryujinx - アップデータ",
|
||||
"DialogErrorTitle": "Ryujinx - エラー",
|
||||
"DialogWarningTitle": "Ryujinx - 警告",
|
||||
"DialogExitTitle": "Ryujinx - 終了",
|
||||
"DialogErrorMessage": "エラーが発生しました",
|
||||
"DialogExitMessage": "Ryujinx を閉じてよろしいですか?",
|
||||
"DialogExitSubMessage": "セーブされていないのデータはすべて失われます!",
|
||||
"DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました",
|
||||
"DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました",
|
||||
"FolderDialogExtractTitle": "展開フォルダを選択",
|
||||
"DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...",
|
||||
"DialogNcaExtractionTitle": "Ryujinx - NCA セクション展開",
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.",
|
||||
"DialogNcaExtractionSuccessMessage": "展開が正常終了しました",
|
||||
"DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.",
|
||||
"DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.",
|
||||
"DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...",
|
||||
"DialogUpdaterExtractionMessage": "アップデートを展開中...",
|
||||
"DialogUpdaterRenamingMessage": "アップデートをリネーム中...",
|
||||
"DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...",
|
||||
"DialogUpdaterCompleteMessage": "アップデート完了!",
|
||||
"DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?",
|
||||
"DialogUpdaterArchNotSupportedMessage": "サポート外のアーキテクチャです!",
|
||||
"DialogUpdaterArchNotSupportedSubMessage": "(x64 システムのみサポートしています!)",
|
||||
"DialogUpdaterNoInternetMessage": "インターネットに接続されていません!",
|
||||
"DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!",
|
||||
"DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.org/ で Ryujinx をダウンロードしてください.",
|
||||
"DialogRestartRequiredMessage": "再起動が必要",
|
||||
"DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.",
|
||||
"DialogThemeRestartSubMessage": "再起動しますか",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\\nエミュレータが開始します.",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません",
|
||||
"DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました",
|
||||
"DialogOpenSettingsWindowLabel": "設定ウインドウを開く",
|
||||
"DialogControllerAppletTitle": "コントローラアプレット",
|
||||
"DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.",
|
||||
"DialogUserErrorDialogTitle": "Ryujinx エラー ({0})",
|
||||
"DialogAmiiboApiTitle": "Amiibo API",
|
||||
"DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.",
|
||||
"DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
|
||||
"DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません",
|
||||
"DialogProfileDeleteProfileTitle": "プロファイルを削除中",
|
||||
"DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?",
|
||||
"DialogWarning": "警告",
|
||||
"DialogPPTCDeletionMessage": "PPTC キャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
|
||||
"DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "シェーダキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
|
||||
"DialogShaderDeletionErrorMessage": "シェーダキャッシュ破棄エラー {0}: {1}",
|
||||
"DialogRyujinxErrorMessage": "エラーが発生しました",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.",
|
||||
"DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります",
|
||||
"DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか",
|
||||
"DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.",
|
||||
"DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?",
|
||||
"DialogDlcLoadNcaErrorMessage": "{0}. エラー発生ファイル: {1}",
|
||||
"DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!",
|
||||
"DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.",
|
||||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?",
|
||||
"DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダダンプを有効にします. これは開発者のみに有用な機能です.",
|
||||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダダンプを無効にすることを推奨します. シェーダダンプを無効にしてよろしいですか?",
|
||||
"DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです",
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを停止またはエミュレータを閉じてください.",
|
||||
"DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "機能",
|
||||
"SettingsTabGraphicsBackendMultithreading": "グラフィクスバックエンドのマルチスレッド実行:",
|
||||
"CommonAuto": "自動",
|
||||
"CommonOff": "オフ",
|
||||
"CommonOn": "オン",
|
||||
"InputDialogYes": "はい",
|
||||
"InputDialogNo": "いいえ",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.",
|
||||
"MenuBarOptionsPauseEmulation": "中断",
|
||||
"MenuBarOptionsResumeEmulation": "再開",
|
||||
"AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.",
|
||||
"AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.",
|
||||
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.",
|
||||
"AboutPatreonUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Patreon ページを開きます.",
|
||||
"AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.",
|
||||
"AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.",
|
||||
"AboutTwitterUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Twitter ページを開きます.",
|
||||
"AboutRyujinxAboutTitle": "Ryujinx について:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx は Nintendo Switch™ のエミュレータです.\nPatreon で私達の活動を支援してください.\n最新の情報は Twitter または Discord から取得できます.\n貢献したい開発者の方は GitHub または Discord で詳細をご確認ください.",
|
||||
"AboutRyujinxMaintainersTitle": "開発者:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.",
|
||||
"AboutRyujinxSupprtersTitle": "Patreon での支援者:",
|
||||
"AmiiboSeriesLabel": "Amiibo シリーズ",
|
||||
"AmiiboCharacterLabel": "キャラクタ",
|
||||
"AmiiboScanButtonLabel": "スキャン",
|
||||
"AmiiboOptionsShowAllLabel": "すべての Amiibo を表示",
|
||||
"AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用",
|
||||
"DlcManagerTableHeadingEnabledLabel": "有効",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "タイトルID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "コンテナパス",
|
||||
"DlcManagerTableHeadingFullPathLabel": "フルパス",
|
||||
"DlcManagerRemoveAllButton": "すべて削除",
|
||||
"MenuBarOptionsChangeLanguage": "言語を変更",
|
||||
"CommonSort": "並べ替え",
|
||||
"CommonShowNames": "名称を表示",
|
||||
"CommonFavorite": "お気に入り",
|
||||
"OrderAscending": "昇順",
|
||||
"OrderDescending": "降順",
|
||||
"SettingsTabGraphicsFeatures": "機能",
|
||||
"ErrorWindowTitle": "エラーウインドウ",
|
||||
"ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します",
|
||||
"AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します",
|
||||
"AddGameDirTooltip": "リストにゲームディレクトリを追加します",
|
||||
"RemoveGameDirTooltip": "選択したゲームディレクトリを削除します",
|
||||
"CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します",
|
||||
"CustomThemePathTooltip": "カスタム GUI テーマのパスです",
|
||||
"CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します",
|
||||
"DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィクス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィクスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"DirectKeyboardTooltip": "キーボード直接アクセス (HID) に対応します. キーボードをテキスト入力デバイスとして使用できます.",
|
||||
"DirectMouseTooltip": "マウス直接アクセス (HID) に対応します. マウスをポインティングデバイスとして使用できます.",
|
||||
"RegionTooltip": "システムの地域を変更します",
|
||||
"LanguageTooltip": "システムの言語を変更します",
|
||||
"TimezoneTooltip": "システムのタイムゾーンを変更します",
|
||||
"TimeTooltip": "システムの時刻を変更します",
|
||||
"VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキーで, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.",
|
||||
"MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.",
|
||||
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
|
||||
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
|
||||
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
|
||||
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GraphicsBackendThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"GalThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"ShaderCacheToggleTooltip": "ディスクシェーダキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"ResolutionScaleTooltip": "レンダリングに適用される解像度の倍率です",
|
||||
"ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.",
|
||||
"AnisotropyTooltip": "異方性フィルタリングのレベルです (ゲームが要求する値を使用する場合は「自動」を設定してください)",
|
||||
"AspectRatioTooltip": "レンダリングに適用されるアスペクト比です.",
|
||||
"ShaderDumpPathTooltip": "グラフィクス シェーダダンプのパスです",
|
||||
"FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.",
|
||||
"StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.",
|
||||
"FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です",
|
||||
"DeveloperOptionTooltip": "使用上の注意",
|
||||
"OpenGlLogLevel": "適切なログレベルを有効にする必要があります",
|
||||
"DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.",
|
||||
"LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます",
|
||||
"LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます",
|
||||
"OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます",
|
||||
"OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます",
|
||||
"ExitTooltip": "Ryujinx を終了します",
|
||||
"OpenSettingsTooltip": "設定ウインドウを開きます",
|
||||
"OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます",
|
||||
"StopEmulationTooltip": "ゲームのエミュレーションを停止してゲーム選択画面に戻ります",
|
||||
"CheckUpdatesTooltip": "Ryujinx のアップデートを確認します",
|
||||
"OpenAboutTooltip": "Ryujinx についてのウインドウを開きます",
|
||||
"GridSize": "グリッドサイズ",
|
||||
"GridSizeTooltip": "グリッドサイズを変更します",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)",
|
||||
"AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認",
|
||||
"SettingsTabSystemAudioVolume": "音量: ",
|
||||
"AudioVolumeTooltip": "音量を変更します",
|
||||
"SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード",
|
||||
"EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GameListContextMenuManageCheatToolTip": "チートを管理します",
|
||||
"GameListContextMenuManageCheat": "チートを管理",
|
||||
"ControllerSettingsStickRange": "範囲:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - エミュレーションを停止",
|
||||
"DialogStopEmulationMessage": "エミュレーションを停止してよろしいですか?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "音声",
|
||||
"SettingsTabNetwork": "ネットワーク",
|
||||
"SettingsTabNetworkConnection": "ネットワーク接続",
|
||||
"SettingsTabCpuCache": "CPU キャッシュ",
|
||||
"SettingsTabCpuMemory": "CPU メモリ",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.",
|
||||
"UpdaterDisabledWarningTitle": "アップデータは無効です!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用にパッケージされた Mod データに有用です.",
|
||||
"ControllerSettingsRotate90": "時計回りに 90° 回転",
|
||||
"IconSize": "アイコンサイズ",
|
||||
"IconSizeTooltip": "ゲームアイコンのサイズを変更します",
|
||||
"MenuBarOptionsShowConsole": "コンソールを表示",
|
||||
"ShaderCachePurgeError": "シェーダキャッシュの破棄エラー {0}: {1}",
|
||||
"UserErrorNoKeys": "Keys がありません",
|
||||
"UserErrorNoFirmware": "ファームウェアがありません",
|
||||
"UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー",
|
||||
"UserErrorApplicationNotFound": "アプリケーションがありません",
|
||||
"UserErrorUnknown": "不明なエラー",
|
||||
"UserErrorUndefined": "未定義エラー",
|
||||
"UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした",
|
||||
"UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした",
|
||||
"UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
|
||||
"UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.",
|
||||
"UserErrorUnknownDescription": "不明なエラーが発生しました!",
|
||||
"UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!",
|
||||
"OpenSetupGuideMessage": "セットアップガイドを開く",
|
||||
"NoUpdate": "アップデートなし",
|
||||
"TitleUpdateVersionLabel": "バージョン {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - 情報",
|
||||
"RyujinxConfirm": "Ryujinx - 確認",
|
||||
"FileDialogAllTypes": "すべての種別",
|
||||
"Never": "Never",
|
||||
"SwkbdMinCharacters": "最低 {0} 文字必要です",
|
||||
"SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください",
|
||||
"SoftwareKeyboard": "ソフトウェアキーボード",
|
||||
"DialogControllerAppletMessagePlayerRange": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
|
||||
"DialogControllerAppletMessage": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
|
||||
"DialogControllerAppletDockModeSet": "ドッキングモードに設定されました. 携帯モードは無効になります.\n\n",
|
||||
"UpdaterRenaming": "古いファイルをリネーム中...",
|
||||
"UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}",
|
||||
"UpdaterAddingFiles": "新規ファイルを追加中...",
|
||||
"UpdaterExtracting": "アップデートを展開中...",
|
||||
"UpdaterDownloading": "アップデートをダウンロード中...",
|
||||
"Game": "ゲーム",
|
||||
"Docked": "ドッキング",
|
||||
"Handheld": "携帯",
|
||||
"ConnectionError": "接続エラー.",
|
||||
"AboutPageDeveloperListMore": "{0}, その他大勢...",
|
||||
"ApiError": "API エラー.",
|
||||
"LoadingHeading": "ロード中: {0}",
|
||||
"CompilingPPTC": "PTC をコンパイル中",
|
||||
"CompilingShaders": "シェーダをコンパイル中",
|
||||
"AllKeyboards": "すべてキーボード",
|
||||
"OpenFileDialogTitle": "開くファイルを選択",
|
||||
"OpenFolderDialogTitle": "展開されたゲームフォルダを選択",
|
||||
"AllSupportedFormats": "すべての対応フォーマット",
|
||||
"RyujinxUpdater": "Ryujinx アップデータ",
|
||||
"SettingsTabHotkeys": "キーボード ホットキー",
|
||||
"SettingsTabHotkeysHotkeys": "キーボード ホットキー",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "UI表示:",
|
||||
"SettingsTabHotkeysPauseHotkey": "中断:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "ミュート:",
|
||||
"ControllerMotionTitle": "モーションコントロール設定",
|
||||
"ControllerRumbleTitle": "振動設定",
|
||||
"SettingsSelectThemeFileDialogTitle": "テーマファイルを選択",
|
||||
"SettingsXamlThemeFile": "Xaml テーマファイル",
|
||||
"AvatarWindowTitle": "アカウント - アバター管理",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "不明",
|
||||
"Usage": "使用法",
|
||||
"Writable": "書き込み可能",
|
||||
"SelectDlcDialogTitle": "DLC ファイルを選択",
|
||||
"SelectUpdateDialogTitle": "アップデートファイルを選択",
|
||||
"UserProfileWindowTitle": "ユーザプロファイルを管理",
|
||||
"CheatWindowTitle": "チート管理",
|
||||
"DlcWindowTitle": "DLC 管理",
|
||||
"UpdateWindowTitle": "アップデート管理",
|
||||
"CheatWindowHeading": "利用可能なチート {0} [{1}]",
|
||||
"DlcWindowHeading": "利用可能な DLC {0} [{1}]",
|
||||
"UserProfilesEditProfile": "編集",
|
||||
"Cancel": "キャンセル",
|
||||
"Save": "セーブ",
|
||||
"Discard": "破棄",
|
||||
"UserProfilesSetProfileImage": "プロファイル画像を設定",
|
||||
"UserProfileEmptyNameError": "名前が必要です",
|
||||
"UserProfileNoImageError": "プロファイル画像が必要です",
|
||||
"GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:"
|
||||
}
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "해킹",
|
||||
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
|
||||
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
|
||||
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
|
||||
"SettingsTabGraphics": "제도법",
|
||||
"SettingsTabGraphicsEnhancements": "개선 사항",
|
||||
"SettingsTabGraphicsAPI": "그래픽 API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인",
|
||||
@ -415,7 +415,7 @@
|
||||
"CommonFavorite": "가장 좋아하는",
|
||||
"OrderAscending": "오름차순",
|
||||
"OrderDescending": "내림차순",
|
||||
"SettingsTabGraphicsFeatures": "특징",
|
||||
"SettingsTabGraphicsFeatures": "특징ㆍ개선 사항",
|
||||
"ErrorWindowTitle": "오류 창",
|
||||
"ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화",
|
||||
"AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
|
||||
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
|
||||
"SettingsTabGraphics": "Gráficos",
|
||||
"SettingsTabGraphicsEnhancements": "Melhorias",
|
||||
"SettingsTabGraphicsAPI": "API gráfica",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favorito",
|
||||
"OrderAscending": "Ascendente",
|
||||
"OrderDescending": "Descendente",
|
||||
"SettingsTabGraphicsFeatures": "Recursos",
|
||||
"SettingsTabGraphicsFeatures": "Recursos & Melhorias",
|
||||
"ErrorWindowTitle": "Janela de erro",
|
||||
"ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence",
|
||||
"AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Хаки",
|
||||
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
|
||||
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
|
||||
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
|
||||
"SettingsTabGraphics": "Графика",
|
||||
"SettingsTabGraphicsEnhancements": "Улучшения",
|
||||
"SettingsTabGraphicsAPI": "Графические API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически",
|
||||
@ -377,7 +377,7 @@
|
||||
"DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "Функции",
|
||||
"SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения",
|
||||
"SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:",
|
||||
"CommonAuto": "Автоматически",
|
||||
"CommonOff": "Выключен",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacklar",
|
||||
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
|
||||
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
|
||||
"SettingsTabGraphics": "Grafikler",
|
||||
"SettingsTabGraphicsEnhancements": "İyileştirmeler",
|
||||
"SettingsTabGraphicsAPI": "Grafikler API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favori",
|
||||
"OrderAscending": "Artan",
|
||||
"OrderDescending": "Azalan",
|
||||
"SettingsTabGraphicsFeatures": "Özellikler",
|
||||
"SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler",
|
||||
"ErrorWindowTitle": "Hata Penceresi",
|
||||
"ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat",
|
||||
"AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
|
||||
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
|
||||
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
|
||||
"SettingsTabGraphics": "图像",
|
||||
"SettingsTabGraphicsEnhancements": "增强",
|
||||
"SettingsTabGraphicsAPI": "的图形 API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "收藏",
|
||||
"OrderAscending": "从小到大",
|
||||
"OrderDescending": "从大到小",
|
||||
"SettingsTabGraphicsFeatures": "额外功能",
|
||||
"SettingsTabGraphicsFeatures": "额外功能和增强",
|
||||
"ErrorWindowTitle": "错误窗口",
|
||||
"ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示",
|
||||
"AddGameDirBoxTooltip": "输入要添加的游戏目录",
|
||||
|
@ -118,7 +118,7 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": " - 會引起模擬器不穩定",
|
||||
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
|
||||
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
|
||||
"SettingsTabGraphics": "圖形",
|
||||
|
@ -24,7 +24,6 @@ using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using static LibHac.Fs.ApplicationSaveDataManagement;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Ryujinx.Ava.Common
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
@ -3,6 +3,7 @@ using Avalonia;
|
||||
using Avalonia.OpenGL;
|
||||
using Avalonia.Rendering;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Ui.Backend;
|
||||
using Ryujinx.Ava.Ui.Controls;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
using Ryujinx.Common;
|
||||
@ -11,6 +12,7 @@ using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.System;
|
||||
using Ryujinx.Common.SystemInfo;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
@ -25,17 +27,20 @@ namespace Ryujinx.Ava
|
||||
internal class Program
|
||||
{
|
||||
public static double WindowScaleFactor { get; set; }
|
||||
public static double ActualScaleFactor { get; set; }
|
||||
public static string Version { get; private set; }
|
||||
public static string ConfigurationPath { get; private set; }
|
||||
public static string CommandLineProfile { get; set; }
|
||||
public static bool PreviewerDetached { get; private set; }
|
||||
|
||||
public static RenderTimer RenderTimer { get; private set; }
|
||||
public static bool UseVulkan { get; private set; }
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
|
||||
|
||||
private const uint MB_ICONWARNING = 0x30;
|
||||
private const int BaseDpi = 96;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
@ -66,7 +71,7 @@ namespace Ryujinx.Ava
|
||||
EnableMultiTouch = true,
|
||||
EnableIme = true,
|
||||
UseEGL = false,
|
||||
UseGpu = true,
|
||||
UseGpu = !UseVulkan,
|
||||
GlProfiles = new List<GlVersion>()
|
||||
{
|
||||
new GlVersion(GlProfileType.OpenGL, 4, 3)
|
||||
@ -75,7 +80,7 @@ namespace Ryujinx.Ava
|
||||
.With(new Win32PlatformOptions
|
||||
{
|
||||
EnableMultitouch = true,
|
||||
UseWgl = true,
|
||||
UseWgl = !UseVulkan,
|
||||
WglProfiles = new List<GlVersion>()
|
||||
{
|
||||
new GlVersion(GlProfileType.OpenGL, 4, 3)
|
||||
@ -84,6 +89,18 @@ namespace Ryujinx.Ava
|
||||
CompositionBackdropCornerRadius = 8f,
|
||||
})
|
||||
.UseSkia()
|
||||
.With(new Ui.Vulkan.VulkanOptions()
|
||||
{
|
||||
ApplicationName = "Ryujinx.Graphics.Vulkan",
|
||||
MaxQueueCount = 2,
|
||||
PreferDiscreteGpu = true,
|
||||
PreferredDevice = !PreviewerDetached ? "" : ConfigurationState.Instance.Graphics.PreferredGpu.Value,
|
||||
UseDebug = !PreviewerDetached ? false : ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value != GraphicsDebugLevel.None,
|
||||
})
|
||||
.With(new SkiaOptions()
|
||||
{
|
||||
CustomGpuFactory = UseVulkan ? SkiaGpuFactory.CreateVulkanGpu : null
|
||||
})
|
||||
.AfterSetup(_ =>
|
||||
{
|
||||
AvaloniaLocator.CurrentMutable
|
||||
@ -136,9 +153,6 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
|
||||
|
||||
// Delete backup files after updating.
|
||||
Task.Run(Updater.CleanupUpdate);
|
||||
|
||||
@ -162,6 +176,30 @@ namespace Ryujinx.Ava
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
UseVulkan = PreviewerDetached ? ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan : false;
|
||||
|
||||
if (UseVulkan)
|
||||
{
|
||||
if (VulkanRenderer.GetPhysicalDevices().Length == 0)
|
||||
{
|
||||
UseVulkan = false;
|
||||
|
||||
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
|
||||
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, "A suitable Vulkan physical device is not available. Falling back to OpenGL");
|
||||
}
|
||||
}
|
||||
|
||||
if (UseVulkan)
|
||||
{
|
||||
// With a custom gpu backend, avalonia doesn't enable dpi awareness, so the backend must handle it. This isn't so for the opengl backed,
|
||||
// as that uses avalonia's gpu backend and it's enabled there.
|
||||
ForceDpiAware.Windows();
|
||||
}
|
||||
|
||||
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
|
||||
ActualScaleFactor = ForceDpiAware.GetActualScaleFactor() / BaseDpi;
|
||||
|
||||
// Logging system information.
|
||||
PrintSystemInfo();
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user