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14 Commits

Author SHA1 Message Date
14ce9e1567 Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
952d013c67 Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
46c8129bf5 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
8cfec5de4b Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
37b6e081da Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path

* Formatting
2022-07-28 13:46:12 -03:00
3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
a00c59a46c update settings and main window tooltips (#3488) 2022-07-25 23:02:17 +02:00
1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00
62f8ceb60b Resolution scaling hotkeys (#3185)
* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* Remove outdated configuration and force hotkeys unbound

* Add avalonia support

* Fix configuration file

* Update GTK implementation and fix config... again.

* Remove legacy implementation + nits

* Avalonia locales (DeepL)

* review

* Remove colon from chinese locale

* Update ConfigFile

* locale fix
2022-07-24 15:44:47 -03:00
1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470)
* Add support for conditional (with CC) shader Exit instructions

* Shader cache version bump

* Make CSM conditions default to false for EXIT.CC
2022-07-24 15:33:30 -03:00
84d0ca5645 feat: add traditional chinese translate (Avalonia) (#3474)
* feat: add traditional chinese translate

* update translate
2022-07-24 15:18:21 -03:00
31b8d413d5 Change MenuHeaders to embedded textblocks (#3469) 2022-07-24 14:50:06 -03:00
6e02cac952 Avalonia - Use content dialog for user profile manager (#3455)
* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
2022-07-24 14:38:38 -03:00
3a3380fa25 fix: Ensure to load latest version of ffmpeg libraries first (#3473)
Fix a possible crash related to older version of ffmpeg being loaded
instewad of the one shipped with the emulator.
2022-07-24 11:39:56 +02:00
316 changed files with 4207 additions and 2341 deletions

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@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
context.Copy(inRegionLocal, Const(1));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, Const(0));
Operand skipActionLabel = Label();
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
if (OperatingSystem.IsWindows())
{
context.BranchIfTrue(endLabel, inRegionLocal);
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
}
context.Branch(endLabel);

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@ -0,0 +1,84 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
public struct NativeWriteLoopState
{
public int Running;
public int Error;
}
public static class TestMethods
{
public delegate bool DebugPartialUnmap();
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
public static DebugPartialUnmap GenerateDebugPartialUnmap()
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
{
EmitterContext context = new EmitterContext();
// Loop a write to the target address until "running" is false.
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
context.Store(writePtr, Const(12345));
Operand running = context.Load(OperandType.I32, structPtr);
context.BranchIfTrue(loopLabel, running);
context.Return();
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
}
}
}

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@ -0,0 +1,186 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
/// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary>
internal static class WindowsPartialUnmapHandler
{
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
Operand endLabel = Label();
Operand retry = context.AllocateLocal(OperandType.I32);
Operand threadIndexValidLabel = Label();
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
context.Branch(endLabel);
context.MarkLabel(threadIndexValidLabel);
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
Operand noRetryLabel = Label();
context.BranchIfFalse(noRetryLabel, retry);
// if (retry) {
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
context.Branch(endLabel);
context.MarkLabel(noRetryLabel);
// }
context.MarkLabel(endLabel);
// Finally, release the lock and return the retry value.
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
return retry;
}
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
{
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand i = context.AllocateLocal(OperandType.I32);
context.Copy(i, Const(0));
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
Operand endLabel = Label();
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
Operand offset = context.Multiply(i, Const(sizeof(int)));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
// Check that this slot has the thread ID.
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
// If it was already the thread ID, then we just need to return i.
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
// (Loop 2) Try take a slot that is 0 with our Thread ID.
context.Copy(i, Const(0)); // Reset i.
Operand loop2Label = Label();
context.MarkLabel(loop2Label);
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
// Try and swap in the thread id on top of 0.
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
Operand idNot0Label = Label();
// If it was 0, then we need to initialize the struct entry and return i.
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
context.Store(structPtr, initialState);
context.Branch(endLabel);
context.MarkLabel(idNot0Label);
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
context.Copy(i, Const(-1)); // Could not place the thread in the list.
context.MarkLabel(endLabel);
return context.Copy(i);
}
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{
Operand loop = Label();
context.MarkLabel(loop);
Operand initial = context.Load(OperandType.I32, ptr);
Operand newValue = context.Add(initial, additive);
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
}
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
{
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
// Spin until we can acquire the write lock.
Operand spinLabel = Label();
context.MarkLabel(spinLabel);
// Old value must be 0 to continue (we gained the write lock)
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
// Increment reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
// Release write lock.
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
}
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
{
// Decrement reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
}
}
}

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@ -1,9 +1,10 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
class WindowsSignalHandlerRegistration
unsafe class WindowsSignalHandlerRegistration
{
[DllImport("kernel32.dll")]
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
@ -11,6 +12,14 @@ namespace ARMeilleure.Signal
[DllImport("kernel32.dll")]
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
@ -20,5 +29,17 @@ namespace ARMeilleure.Signal
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
}
}

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@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@ -1,7 +1,6 @@
using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{

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@ -55,7 +55,6 @@ namespace Ryujinx.Ava
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
var result = await ContentDialogHelper.CreateConfirmationDialog(
(desktop.MainWindow as MainWindow).SettingsWindow,
LocaleManager.Instance["DialogThemeRestartMessage"],
LocaleManager.Instance["DialogThemeRestartSubMessage"],
LocaleManager.Instance["InputDialogYes"],

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@ -53,6 +53,7 @@ namespace Ryujinx.Ava
internal class AppHost
{
private const int CursorHideIdleTime = 8; // Hide Cursor seconds
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
@ -417,10 +418,12 @@ namespace Ryujinx.Ava
{
if (userError == UserError.NoFirmware)
{
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString);
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
firmwareVersion.VersionString);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(_parent,
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
if (result != UserResult.Yes)
{
@ -450,7 +453,7 @@ namespace Ryujinx.Ava
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(_parent,
await ContentDialogHelper.CreateInfoDialog(
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
message,
LocaleManager.Instance["InputDialogOk"],
@ -879,7 +882,7 @@ namespace Ryujinx.Ava
}
_dialogShown = true;
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog(_parent);
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
_dialogShown = false;
}
@ -974,6 +977,13 @@ namespace Ryujinx.Ava
_parent.ViewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.ResScaleUp:
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.ResScaleDown:
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.None:
(_keyboardInterface as AvaloniaKeyboard).Clear();
break;
@ -1031,6 +1041,14 @@ namespace Ryujinx.Ava
{
state = KeyboardHotkeyState.ToggleMute;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state = KeyboardHotkeyState.ResScaleUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state = KeyboardHotkeyState.ResScaleDown;
}
return state;
}

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik",
@ -556,5 +556,7 @@
"SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema",
"SettingsXamlThemeFile" : "Xaml Thema-Datei",
"SettingsTabGraphicsBackend" : "Grafik-Backend",
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend"
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend",
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung vermindern:"
}

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά",

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@ -256,8 +256,8 @@
"UserProfilesSaveProfileName": "Save Profile Name",
"UserProfilesChangeProfileImage": "Change Profile Image",
"UserProfilesAvailableUserProfiles": "Available User Profiles:",
"UserProfilesAddNewProfile": "Add New Profile",
"UserProfilesDeleteSelectedProfile": "Delete Selected Profile",
"UserProfilesAddNewProfile": "Create Profile",
"UserProfilesDeleteSelectedProfile": "Delete Selected",
"UserProfilesClose": "Close",
"ProfileImageSelectionTitle": "Profile Image Selection",
"ProfileImageSelectionHeader": "Choose a profile Image",
@ -568,5 +568,16 @@
"UpdateWindowTitle": "Manage Game Updates",
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
"DlcWindowHeading": "DLC Available for {0} [{1}]",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]"
"UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel",
"Save": "Save",
"Discard": "Discard",
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "User Id:"
}

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",
@ -568,5 +568,7 @@
"UpdateWindowTitle": "Administrar actualizaciones",
"CheatWindowHeading": "Cheats disponibles para {0} [{1}]",
"DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]",
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]"
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:",
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:"
}

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@ -111,7 +111,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Impostazioni dei sensori di movimento",
"ControllerRumbleTitle": "Impostazioni di vibrazione",
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
"SettingsXamlThemeFile" : "File del tema xaml"
"SettingsXamlThemeFile" : "File del tema xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
}

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법",

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Configurações do controle de movimento",
"ControllerRumbleTitle": "Configurações de vibração",
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
"SettingsXamlThemeFile" : "Arquivo de tema Xaml"
"SettingsXamlThemeFile" : "Arquivo de tema Xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
}

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика",

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Hareket Kontrol Seçenekleri",
"ControllerRumbleTitle": "Titreşim Seçenekleri",
"SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin",
"SettingsXamlThemeFile" : "Xaml Tema Dosyası"
"SettingsXamlThemeFile" : "Xaml Tema Dosyası",
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artırın:",
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azaltın:"
}

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图像",
@ -568,5 +568,7 @@
"UpdateWindowTitle": "管理游戏更新",
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
"DlcWindowHeading": "适用于 {0} [{1}] 的 DLC",
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新"
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新",
"SettingsTabHotkeysResScaleUpHotkey": "分辨率提高",
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率"
}

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@ -0,0 +1,572 @@
{
"MenuBarFileOpenApplet": "打開小程式",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打開獨立的 Mii 小程式",
"SettingsTabInputDirectMouseAccess": "直通滑鼠操作",
"SettingsTabSystemMemoryManagerMode": "記憶體管理模式:",
"SettingsTabSystemMemoryManagerModeSoftware": "軟體",
"SettingsTabSystemMemoryManagerModeHost": "Host (快速)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host 略過檢查 (最快,但較不安全)",
"MenuBarFile": "_檔案",
"MenuBarFileOpenFromFile": "_載入檔案",
"MenuBarFileOpenUnpacked": "載入_解包後的遊戲",
"MenuBarFileOpenEmuFolder": "開啟 Ryujinx 資料夾",
"MenuBarFileOpenLogsFolder": "開啟日誌資料夾",
"MenuBarFileExit": "_退出",
"MenuBarOptions": "選項",
"MenuBarOptionsToggleFullscreen": "切換全螢幕模式",
"MenuBarOptionsStartGamesInFullscreen": "使用全螢幕模式啟動遊戲",
"MenuBarOptionsStopEmulation": "停止模擬",
"MenuBarOptionsSettings": "_設定",
"MenuBarOptionsManageUserProfiles": "_管理使用者帳號",
"MenuBarActions": "_動作",
"MenuBarOptionsSimulateWakeUpMessage": "模擬喚醒訊息",
"MenuBarActionsScanAmiibo": "掃描 Amiibo",
"MenuBarTools": "_工具",
"MenuBarToolsInstallFirmware": "安裝韌體",
"MenuBarFileToolsInstallFirmwareFromFile": "從 XCI 或 ZIP 安裝韌體",
"MenuBarFileToolsInstallFirmwareFromDirectory": "從資料夾安裝韌體",
"MenuBarHelp": "幫助",
"MenuBarHelpCheckForUpdates": "檢查更新",
"MenuBarHelpAbout": "關於",
"MenuSearch": "搜尋...",
"GameListHeaderFavorite": "收藏",
"GameListHeaderIcon": "圖示",
"GameListHeaderApplication": "名稱",
"GameListHeaderDeveloper": "開發商",
"GameListHeaderVersion": "版本",
"GameListHeaderTimePlayed": "遊玩時間",
"GameListHeaderLastPlayed": "上次遊玩",
"GameListHeaderFileExtension": "副檔名",
"GameListHeaderFileSize": "大小",
"GameListHeaderPath": "路徑",
"GameListContextMenuOpenUserSaveDirectory": "開啟使用者存檔資料夾",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "開啟儲存遊戲存檔的資料夾",
"GameListContextMenuOpenUserDeviceDirectory": "開啟系統資料夾",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "開啟包含遊戲系統設定的資料夾",
"GameListContextMenuOpenUserBcatDirectory": "開啟 BCAT 資料夾",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "開啟包含遊戲 BCAT 資料的資料夾",
"GameListContextMenuManageTitleUpdates": "管理遊戲更新",
"GameListContextMenuManageTitleUpdatesToolTip": "開啟更新管理視窗",
"GameListContextMenuManageDlc": "管理 DLC",
"GameListContextMenuManageDlcToolTip": "開啟 DLC 管理視窗",
"GameListContextMenuOpenModsDirectory": "開啟模組資料夾",
"GameListContextMenuOpenModsDirectoryToolTip": "開啟存放遊戲模組的資料夾",
"GameListContextMenuCacheManagement": "快取管理",
"GameListContextMenuCacheManagementPurgePptc": "清除 PPTC 快取",
"GameListContextMenuCacheManagementPurgePptcToolTip": "刪除遊戲的 PPTC 快取",
"GameListContextMenuCacheManagementPurgeShaderCache": "清除渲染器快取",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "刪除遊戲的渲染器快取",
"GameListContextMenuCacheManagementOpenPptcDirectory": "開啟 PPTC 資料夾",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "開啟包含遊戲 PPTC 快取的資料夾",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "開啟渲染器快取資料夾",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "開啟包含應用程式渲染器快取的資料夾",
"GameListContextMenuExtractData": "提取資料",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "從遊戲的目前狀態中提取 ExeFS 分區(包含更新)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "從遊戲的目前狀態中提取 RomFS 分區(包含更新)",
"GameListContextMenuExtractDataLogo": "圖示",
"GameListContextMenuExtractDataLogoToolTip": "從遊戲的目前狀態中提取圖示(包含更新)",
"StatusBarGamesLoaded": "{0}/{1} 遊戲載入完成",
"StatusBarSystemVersion": "系統版本: {0}",
"Settings": "設定",
"SettingsTabGeneral": "使用者介面",
"SettingsTabGeneralGeneral": "一般",
"SettingsTabGeneralEnableDiscordRichPresence": "啟用 Discord 動態狀態展示",
"SettingsTabGeneralCheckUpdatesOnLaunch": "自動檢查更新",
"SettingsTabGeneralShowConfirmExitDialog": "顯示 \"確認離開\" 對話框",
"SettingsTabGeneralHideCursorOnIdle": "自動隱藏滑鼠",
"SettingsTabGeneralGameDirectories": "遊戲資料夾",
"SettingsTabGeneralAdd": "新增",
"SettingsTabGeneralRemove": "刪除",
"SettingsTabSystem": "系統",
"SettingsTabSystemCore": "核心",
"SettingsTabSystemSystemRegion": "系統區域:",
"SettingsTabSystemSystemRegionJapan": "日本",
"SettingsTabSystemSystemRegionUSA": "美國",
"SettingsTabSystemSystemRegionEurope": "歐洲",
"SettingsTabSystemSystemRegionAustralia": "澳洲",
"SettingsTabSystemSystemRegionChina": "中國",
"SettingsTabSystemSystemRegionKorea": "韓國",
"SettingsTabSystemSystemRegionTaiwan": "台灣",
"SettingsTabSystemSystemLanguage": "系統語言:",
"SettingsTabSystemSystemLanguageJapanese": "日語",
"SettingsTabSystemSystemLanguageAmericanEnglish": "美式英語",
"SettingsTabSystemSystemLanguageFrench": "法語",
"SettingsTabSystemSystemLanguageGerman": "德語",
"SettingsTabSystemSystemLanguageItalian": "義大利語",
"SettingsTabSystemSystemLanguageSpanish": "西班牙語",
"SettingsTabSystemSystemLanguageChinese": "中文 (中國)",
"SettingsTabSystemSystemLanguageKorean": "韓語",
"SettingsTabSystemSystemLanguageDutch": "荷蘭語",
"SettingsTabSystemSystemLanguagePortuguese": "葡萄牙語",
"SettingsTabSystemSystemLanguageRussian": "俄語",
"SettingsTabSystemSystemLanguageTaiwanese": "中文 (台灣)",
"SettingsTabSystemSystemLanguageBritishEnglish": "英式英語",
"SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法語",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙語",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "簡體中文 (推薦)",
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁體中文 (推薦)",
"SettingsTabSystemSystemTimeZone": "系統時區:",
"SettingsTabSystemSystemTime": "系統時鐘:",
"SettingsTabSystemEnableVsync": "開啟 VSync",
"SettingsTabSystemEnablePptc": "開啟 PPTC 快取",
"SettingsTabSystemEnableFsIntegrityChecks": "開啟檔案系統完整性檢查",
"SettingsTabSystemAudioBackend": "音訊後端:",
"SettingsTabSystemAudioBackendDummy": "無",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",
"SettingsTabGraphicsEnhancements": "增強",
"SettingsTabGraphicsEnableShaderCache": "啟用渲染器快取",
"SettingsTabGraphicsAnisotropicFiltering": "各向異性過濾:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "解析度縮放:",
"SettingsTabGraphicsResolutionScaleCustom": "自訂 (不推薦)",
"SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "寬高比:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "拉伸至螢幕大小",
"SettingsTabGraphicsDeveloperOptions": "開發者選項",
"SettingsTabGraphicsShaderDumpPath": "圖形渲染器轉儲路徑:",
"SettingsTabLogging": "日誌",
"SettingsTabLoggingLogging": "日誌",
"SettingsTabLoggingEnableLoggingToFile": "儲存日誌為檔案",
"SettingsTabLoggingEnableStubLogs": "記錄 Stub",
"SettingsTabLoggingEnableInfoLogs": "記錄資訊",
"SettingsTabLoggingEnableWarningLogs": "記錄警告",
"SettingsTabLoggingEnableErrorLogs": "記錄錯誤",
"SettingsTabLoggingEnableTraceLogs": "記錄 Trace",
"SettingsTabLoggingEnableGuestLogs": "記錄 Guest",
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
"SettingsTabLoggingOpenglLogLevelNone": "無",
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
"SettingsTabInput": "輸入",
"SettingsTabInputEnableDockedMode": "Docked 模式",
"SettingsTabInputDirectKeyboardAccess": "直通鍵盤控制",
"SettingsButtonSave": "儲存",
"SettingsButtonClose": "關閉",
"SettingsButtonApply": "套用",
"ControllerSettingsPlayer": "玩家",
"ControllerSettingsPlayer1": "玩家 1",
"ControllerSettingsPlayer2": "玩家 2",
"ControllerSettingsPlayer3": "玩家 3",
"ControllerSettingsPlayer4": "玩家 4",
"ControllerSettingsPlayer5": "玩家 5",
"ControllerSettingsPlayer6": "玩家 6",
"ControllerSettingsPlayer7": "玩家 7",
"ControllerSettingsPlayer8": "玩家 8",
"ControllerSettingsHandheld": "掌機模式",
"ControllerSettingsInputDevice": "輸入設備",
"ControllerSettingsRefresh": "更新",
"ControllerSettingsDeviceDisabled": "關閉",
"ControllerSettingsControllerType": "手把類型",
"ControllerSettingsControllerTypeHandheld": "掌機",
"ControllerSettingsControllerTypeProController": "Pro 手把",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon",
"ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon",
"ControllerSettingsControllerTypeJoyConRight": "右 JoyCon",
"ControllerSettingsProfile": "預設",
"ControllerSettingsProfileDefault": "預設",
"ControllerSettingsLoad": "載入",
"ControllerSettingsAdd": "建立",
"ControllerSettingsRemove": "刪除",
"ControllerSettingsButtons": "按鈕",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "方向鍵",
"ControllerSettingsDPadUp": "上",
"ControllerSettingsDPadDown": "下",
"ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左搖桿",
"ControllerSettingsLStickButton": "按下",
"ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "桿",
"ControllerSettingsLStickInvertXAxis": "反轉 X 方向",
"ControllerSettingsLStickInvertYAxis": "反轉 Y 方向",
"ControllerSettingsLStickDeadzone": "死區:",
"ControllerSettingsRStick": "右搖桿",
"ControllerSettingsRStickButton": "按下",
"ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "桿",
"ControllerSettingsRStickInvertXAxis": "反轉 X 方向",
"ControllerSettingsRStickInvertYAxis": "反轉 Y 方向",
"ControllerSettingsRStickDeadzone": "死區:",
"ControllerSettingsTriggersLeft": "左 Triggers",
"ControllerSettingsTriggersRight": "右 Triggers",
"ControllerSettingsTriggersButtonsLeft": "左 Triggers 鍵",
"ControllerSettingsTriggersButtonsRight": "右 Triggers 鍵",
"ControllerSettingsTriggers": "Triggers",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左按鍵",
"ControllerSettingsExtraButtonsRight": "右按鍵",
"ControllerSettingsMisc": "其他",
"ControllerSettingsTriggerThreshold": "Triggers 閾值:",
"ControllerSettingsMotion": "體感",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 體感協議",
"ControllerSettingsMotionControllerSlot": "手把:",
"ControllerSettingsMotionMirrorInput": "鏡像操作",
"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon:",
"ControllerSettingsMotionServerHost": "伺服器 Host:",
"ControllerSettingsMotionGyroSensitivity": "陀螺儀敏感度:",
"ControllerSettingsMotionGyroDeadzone": "陀螺儀死區:",
"ControllerSettingsSave": "儲存",
"ControllerSettingsClose": "關閉",
"UserProfilesSelectedUserProfile": "選擇使用者帳號:",
"UserProfilesSaveProfileName": "儲存帳號名稱",
"UserProfilesChangeProfileImage": "更換頭像",
"UserProfilesAvailableUserProfiles": "現有的帳號:",
"UserProfilesAddNewProfile": "建立帳號",
"UserProfilesDeleteSelectedProfile": "刪除選擇的帳號",
"UserProfilesClose": "關閉",
"ProfileImageSelectionTitle": "頭像選擇",
"ProfileImageSelectionHeader": "選擇合適的頭像圖片",
"ProfileImageSelectionNote": "您可以導入自訂頭像,或從系統中選擇頭像",
"ProfileImageSelectionImportImage": "導入圖片檔案",
"ProfileImageSelectionSelectAvatar": "選擇系統頭像",
"InputDialogTitle": "輸入對話框",
"InputDialogOk": "完成",
"InputDialogCancel": "取消",
"InputDialogAddNewProfileTitle": "選擇使用者名稱",
"InputDialogAddNewProfileHeader": "請輸入帳號名稱",
"InputDialogAddNewProfileSubtext": "(最大長度: {0})",
"AvatarChoose": "選擇",
"AvatarSetBackgroundColor": "設定背景顏色",
"AvatarClose": "關閉",
"ControllerSettingsLoadProfileToolTip": "載入預設",
"ControllerSettingsAddProfileToolTip": "新增預設",
"ControllerSettingsRemoveProfileToolTip": "刪除預設",
"ControllerSettingsSaveProfileToolTip": "儲存預設",
"MenuBarFileToolsTakeScreenshot": "儲存截圖",
"MenuBarFileToolsHideUi": "隱藏 UI",
"GameListContextMenuToggleFavorite": "標記為收藏",
"GameListContextMenuToggleFavoriteToolTip": "啟用或取消收藏標記",
"SettingsTabGeneralTheme": "主題",
"SettingsTabGeneralThemeCustomTheme": "自定主題路徑",
"SettingsTabGeneralThemeBaseStyle": "主題樣式",
"SettingsTabGeneralThemeBaseStyleDark": "深色模式",
"SettingsTabGeneralThemeBaseStyleLight": "淺色模式",
"SettingsTabGeneralThemeEnableCustomTheme": "使用自訂主題介面",
"ButtonBrowse": "瀏覽",
"ControllerSettingsConfigureGeneral": "配置",
"ControllerSettingsRumble": "震動",
"ControllerSettingsRumbleStrongMultiplier": "強震動調節",
"ControllerSettingsRumbleWeakMultiplier": "弱震動調節",
"DialogMessageSaveNotAvailableMessage": "沒有{0} [{1:x16}]的遊戲存檔",
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否建立該遊戲的存檔資料夾?",
"DialogConfirmationTitle": "Ryujinx - 設定",
"DialogUpdaterTitle": "Ryujinx - 更新",
"DialogErrorTitle": "Ryujinx - 錯誤",
"DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 關閉",
"DialogErrorMessage": "Ryujinx 遇到了錯誤",
"DialogExitMessage": "是否關閉 Ryujinx",
"DialogExitSubMessage": "所有未儲存的進度會遺失!",
"DialogMessageCreateSaveErrorMessage": "建立特定的存檔時出錯: {0}",
"DialogMessageFindSaveErrorMessage": "查找特定的存檔時出錯: {0}",
"FolderDialogExtractTitle": "選擇要解壓到的資料夾",
"DialogNcaExtractionMessage": "提取{1}的{0}分區...",
"DialogNcaExtractionTitle": "Ryujinx - NCA分區提取",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失敗。所選檔案中不含主NCA檔案",
"DialogNcaExtractionCheckLogErrorMessage": "提取失敗。請查看日誌檔案取得詳情。",
"DialogNcaExtractionSuccessMessage": "提取成功。",
"DialogUpdaterConvertFailedMessage": "無法轉換目前 Ryujinx 版本。",
"DialogUpdaterCancelUpdateMessage": "更新取消!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
"DialogUpdaterFailedToGetVersionMessage": "嘗試從 Github 取得版本訊息時無效。可能是因為 GitHub Actions 正在編譯新版本。請過幾分鐘重試。",
"DialogUpdaterConvertFailedGithubMessage": "無法轉換從 Github 接收到的 Ryujinx 版本。",
"DialogUpdaterDownloadingMessage": "下載新版本中...",
"DialogUpdaterExtractionMessage": "正在提取更新...",
"DialogUpdaterRenamingMessage": "正在刪除舊檔案...",
"DialogUpdaterAddingFilesMessage": "安裝更新中...",
"DialogUpdaterCompleteMessage": "更新成功!",
"DialogUpdaterRestartMessage": "立即重啟 Ryujinx 完成更新?",
"DialogUpdaterArchNotSupportedMessage": "您執行的系統架構不受支援!",
"DialogUpdaterArchNotSupportedSubMessage": "(僅支援 x64 系統)",
"DialogUpdaterNoInternetMessage": "沒有連接到網路",
"DialogUpdaterNoInternetSubMessage": "請確保網路連接正常。",
"DialogUpdaterDirtyBuildMessage": "不能更新非官方版本的 Ryujinx",
"DialogUpdaterDirtyBuildSubMessage": "如果希望使用受支援的版本,請您在 https://ryujinx.org/ 下載。",
"DialogRestartRequiredMessage": "需要重啟模擬器",
"DialogThemeRestartMessage": "主題設定已儲存。需要重新啟動才能生效。",
"DialogThemeRestartSubMessage": "您是否要重啟?",
"DialogFirmwareInstallEmbeddedMessage": "要安裝遊戲內建的韌體嗎?(韌體 {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}.\\n模擬器現在可以執行。",
"DialogFirmwareNoFirmwareInstalledMessage": "未安裝韌體",
"DialogFirmwareInstalledMessage": "已安裝韌體{0}",
"DialogOpenSettingsWindowLabel": "打開設定視窗",
"DialogControllerAppletTitle": "控制器小視窗",
"DialogMessageDialogErrorExceptionMessage": "顯示訊息對話框時出錯: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "顯示軟體鍵盤時出錯: {0}",
"DialogErrorAppletErrorExceptionMessage": "顯示錯誤對話框時出錯: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\n有關修復此錯誤的更多訊息可以遵循我們的設定指南。",
"DialogUserErrorDialogTitle": "Ryujinx 錯誤 ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "從 API 取得訊息時出錯。",
"DialogAmiiboApiConnectErrorMessage": "無法連接到 Amiibo API 伺服器。伺服器可能已關閉,或者您沒有網路連接。",
"DialogProfileInvalidProfileErrorMessage": "預設{0} 與目前輸入配置系統不相容。",
"DialogProfileDefaultProfileOverwriteErrorMessage": "默認預設無法被覆蓋",
"DialogProfileDeleteProfileTitle": "刪除預設",
"DialogProfileDeleteProfileMessage": "刪除後不可恢復,確定嗎?",
"DialogWarning": "警告",
"DialogPPTCDeletionMessage": "您即將刪除:\n\n{0}的 PPTC 快取\n\n確定嗎",
"DialogPPTCDeletionErrorMessage": "清除位於{0}的 PPTC 快取時出錯: {1}",
"DialogShaderDeletionMessage": "您即將刪除:\n\n{0}的渲染器快取\n\n確定嗎",
"DialogShaderDeletionErrorMessage": "清除位於{0}的渲染器快取時出錯: {1}",
"DialogRyujinxErrorMessage": "Ryujinx 遇到錯誤",
"DialogInvalidTitleIdErrorMessage": "UI 錯誤:所選遊戲沒有有效的標題ID",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路徑{0}找不到有效的系統韌體。",
"DialogFirmwareInstallerFirmwareInstallTitle": "安裝韌體{0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "將安裝{0}版本的系統。",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n這將替換目前系統版本{0}。",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n確認進行?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安裝韌體中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安裝系統版本{0}。",
"DialogUserProfileDeletionWarningMessage": "刪除後將沒有可選擇的使用者帳號",
"DialogUserProfileDeletionConfirmMessage": "是否刪除選擇的帳號",
"DialogControllerSettingsModifiedConfirmMessage": "目前的輸入預設已更新",
"DialogControllerSettingsModifiedConfirmSubMessage": "要儲存嗎?",
"DialogDlcLoadNcaErrorMessage": "{0}. 錯誤的檔案: {1}",
"DialogDlcNoDlcErrorMessage": "選擇的檔案不包含所選遊戲的 DLC",
"DialogPerformanceCheckLoggingEnabledMessage": "您啟用了跟蹤日誌,僅供開發人員使用。",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "為了獲得最佳效能,建議停用跟蹤日誌記錄。您是否要立即停用?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "您啟用了渲染器轉儲,僅供開發人員使用。",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "為了獲得最佳效能,建議停用渲染器轉儲。您是否要立即停用?",
"DialogLoadAppGameAlreadyLoadedMessage": "目前已載入有遊戲",
"DialogLoadAppGameAlreadyLoadedSubMessage": "請停止模擬或關閉程式,再啟動另一個遊戲。",
"DialogUpdateAddUpdateErrorMessage": "選擇的檔案不包含所選遊戲的更新!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - 後端多執行緒",
"DialogSettingsBackendThreadingWarningMessage": "改變此選項後必須重啟 Ryujinx 才能生效。根據您的硬體您開啟該選項時可能需要手動停用驅動程式本身的GL多執行緒。",
"SettingsTabGraphicsFeaturesOptions": "功能",
"SettingsTabGraphicsBackendMultithreading": "後端多執行緒:",
"CommonAuto": "自動(推薦)",
"CommonOff": "關閉",
"CommonOn": "打開",
"InputDialogYes": "是",
"InputDialogNo": "否",
"DialogProfileInvalidProfileNameErrorMessage": "檔案名包含無效字元,請重試。",
"MenuBarOptionsPauseEmulation": "暫停",
"MenuBarOptionsResumeEmulation": "繼續",
"AboutUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的官網。",
"AboutDisclaimerMessage": "Ryujinx 以任何方式與 Nintendo™ 及其合作伙伴都沒有任何關聯。",
"AboutAmiiboDisclaimerMessage": "我們的 Amiibo 模擬使用了\nAmiiboAPI (www.amiiboapi.com) ",
"AboutPatreonUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Patreon 贊助頁。",
"AboutGithubUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 GitHub 儲存庫。",
"AboutDiscordUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Discord 伺服器邀請連結。",
"AboutTwitterUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Twitter 首頁。",
"AboutRyujinxAboutTitle": "關於:",
"AboutRyujinxAboutContent": "Ryujinx 是一款 Nintendo Switch™ 模擬器。\n您可以在 Patreon 上贊助 Ryujinx。\n關注 Twitter 或 Discord 可以取得模擬器最新動態。\n如果您對開發本軟體感興趣歡迎來 GitHub 和 Discord 加入我們!",
"AboutRyujinxMaintainersTitle": "由以下作者維護:",
"AboutRyujinxMaintainersContentTooltipMessage": "在瀏覽器中打開貢獻者的網頁",
"AboutRyujinxSupprtersTitle": "感謝 Patreon 的贊助者:",
"AmiiboSeriesLabel": "Amiibo 系列",
"AmiiboCharacterLabel": "角色",
"AmiiboScanButtonLabel": "掃描",
"AmiiboOptionsShowAllLabel": "顯示所有 Amiibo",
"AmiiboOptionsUsRandomTagLabel": "修正: 使用隨機標記的 Uuid",
"DlcManagerTableHeadingEnabledLabel": "啟用",
"DlcManagerTableHeadingTitleIdLabel": "遊戲ID",
"DlcManagerTableHeadingContainerPathLabel": "資料夾路徑",
"DlcManagerTableHeadingFullPathLabel": "完整路徑",
"DlcManagerRemoveAllButton": "全部刪除",
"MenuBarOptionsChangeLanguage": "變更語言",
"CommonSort": "排序",
"CommonShowNames": "顯示名稱",
"CommonFavorite": "收藏",
"OrderAscending": "從小到大",
"OrderDescending": "從大到小",
"SettingsTabGraphicsFeatures": "額外功能",
"ErrorWindowTitle": "錯誤視窗",
"ToggleDiscordTooltip": "啟用或關閉 Discord 動態狀態展示",
"AddGameDirBoxTooltip": "輸入要添加的遊戲資料夾",
"AddGameDirTooltip": "添加遊戲資料夾到列表中",
"RemoveGameDirTooltip": "移除選中的資料夾",
"CustomThemeCheckTooltip": "啟用或關閉自訂主題",
"CustomThemePathTooltip": "自訂主題的資料夾",
"CustomThemeBrowseTooltip": "查找自訂主題",
"DockModeToggleTooltip": "是否開啟 Switch 的 Docked 模式",
"DirectKeyboardTooltip": "是否開啟\"直連鍵盤存取(HID) 支援\"\n(部分遊戲可以使用您的鍵盤輸入文字)",
"DirectMouseTooltip": "是否開啟\"直連滑鼠存取(HID) 支援\"\n(部分遊戲可以使用您的滑鼠導航)",
"RegionTooltip": "變更系統區域",
"LanguageTooltip": "變更系統語言",
"TimezoneTooltip": "變更系統時區",
"TimeTooltip": "變更系統時鐘",
"VSyncToggleTooltip": "關閉後,部分使用動態幀率的遊戲可以超過 60Hz 更新率",
"PptcToggleTooltip": "開啟以後減少遊戲啟動時間和卡頓",
"FsIntegrityToggleTooltip": "是否檢查遊戲檔案內容的完整性",
"AudioBackendTooltip": "默認推薦SDL但每種音訊後端對各類遊戲相容性不同遇到音訊問題可以切換後端",
"MemoryManagerTooltip": "改變 Switch 記憶體映射到電腦記憶體的方式會影響CPU效能消耗",
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體JIT效率高",
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁但是不檢查記憶體溢出JIT效率最高。\nRyujinx可以存取任何位置的記憶體因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB某些高畫質材質模組或 4K 模組需要此選項",
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒否則您需手動執行停用獲得最佳效能",
"ShaderCacheToggleTooltip": "開啟後快取渲染器到硬碟,減少遊戲卡頓",
"ResolutionScaleTooltip": "縮放渲染的解析度",
"ResolutionScaleEntryTooltip": "盡量使用如1.5的浮點倍數。非整數的倍率易引起錯誤",
"AnisotropyTooltip": "各向異性過濾等級。提高傾斜視角材質的清晰度\n('自動'使用遊戲默認指定的等級)",
"AspectRatioTooltip": "模擬器渲染視窗的寬高比",
"ShaderDumpPathTooltip": "轉儲圖形渲染器的路徑",
"FileLogTooltip": "是否儲存日誌檔案到硬碟",
"StubLogTooltip": "記錄 Stub 訊息",
"InfoLogTooltip": "記錄資訊訊息",
"WarnLogTooltip": "記錄警告訊息",
"ErrorLogTooltip": "記錄錯誤訊息",
"TraceLogTooltip": "記錄 Trace 訊息",
"GuestLogTooltip": "記錄 Guest 訊息",
"FileAccessLogTooltip": "記錄檔案存取訊息",
"FSAccessLogModeTooltip": "記錄 FS 存取訊息輸出到控制台。可選的模式是0-3",
"DeveloperOptionTooltip": "使用請謹慎",
"OpenGlLogLevel": "需要打開適當的日誌等級",
"DebugLogTooltip": "記錄Debug訊息",
"LoadApplicationFileTooltip": "選擇 Switch 支援的遊戲格式並載入",
"LoadApplicationFolderTooltip": "選擇解包後的 Switch 遊戲並載入",
"OpenRyujinxFolderTooltip": "打開 Ryujinx 系統資料夾",
"OpenRyujinxLogsTooltip": "打開日誌存放的資料夾",
"ExitTooltip": "關閉 Ryujinx",
"OpenSettingsTooltip": "打開設定視窗",
"OpenProfileManagerTooltip": "打開使用者帳號管理器",
"StopEmulationTooltip": "停止執行目前遊戲並回到選擇界面",
"CheckUpdatesTooltip": "檢查 Ryujinx 新版本",
"OpenAboutTooltip": "開啟關於視窗",
"GridSize": "網格尺寸",
"GridSizeTooltip": "調整網格模式的大小",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙語",
"AboutRyujinxContributorsButtonHeader": "查看所有參與者",
"SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "調節音量",
"SettingsTabSystemEnableInternetAccess": "啟用網路連接",
"EnableInternetAccessTooltip": "開啟網路存取。此選項打開後,效果類似於 Switch 連接到網路的狀態。注意即使此選項關閉,應用程式偶爾也有可能連接到網路",
"GameListContextMenuManageCheatToolTip": "管理金手指",
"GameListContextMenuManageCheat": "管理金手指",
"ControllerSettingsStickRange": "範圍",
"DialogStopEmulationTitle": "Ryujinx - 停止模擬",
"DialogStopEmulationMessage": "是否確定停止模擬?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "音訊",
"SettingsTabNetwork": "網路",
"SettingsTabNetworkConnection": "網路連接",
"SettingsTabCpuCache": "CPU 快取",
"SettingsTabCpuMemory": "CPU 記憶體",
"DialogUpdaterFlatpakNotSupportedMessage": "請透過 Flathub 更新 Ryujinx。",
"UpdaterDisabledWarningTitle": "更新已停用!",
"GameListContextMenuOpenSdModsDirectory": "打開 Atmosphere 模組資料夾",
"GameListContextMenuOpenSdModsDirectoryToolTip": "打開包含應用程式模組的額外 Atmosphere SD卡資料夾",
"ControllerSettingsRotate90": "順時針旋轉 90°",
"IconSize": "圖示尺寸",
"IconSizeTooltip": "變更遊戲圖示大小",
"MenuBarOptionsShowConsole": "顯示控制台",
"ShaderCachePurgeError": "清除渲染器快取時出錯: {0}: {1}",
"UserErrorNoKeys": "找不到金鑰",
"UserErrorNoFirmware": "找不到韌體",
"UserErrorFirmwareParsingFailed": "韌體解析錯誤",
"UserErrorApplicationNotFound": "找不到應用程式",
"UserErrorUnknown": "未知錯誤",
"UserErrorUndefined": "未定義錯誤",
"UserErrorNoKeysDescription": "Ryujinx 找不到 『prod.keys』 檔案",
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安裝的韌體",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 無法解密選擇的韌體。這通常是由於金鑰過舊。",
"UserErrorApplicationNotFoundDescription": "Ryujinx 在選中路徑找不到有效的應用程式。",
"UserErrorUnknownDescription": "發生未知錯誤!",
"UserErrorUndefinedDescription": "發生了未定義錯誤!此類錯誤不應出現,請聯絡開發人員!",
"OpenSetupGuideMessage": "打開設定教學",
"NoUpdate": "沒有新版本",
"TitleUpdateVersionLabel": "版本 {0} - {1}",
"RyujinxInfo": "Ryujinx - 訊息",
"RyujinxConfirm": "Ryujinx - 確認",
"FileDialogAllTypes": "全部類型",
"Never": "從不",
"SwkbdMinCharacters": "至少應為 {0} 個字長",
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
"SoftwareKeyboard": "軟體鍵盤",
"DialogControllerAppletMessagePlayerRange": "遊戲需要 {0} 個玩家()持有:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
"DialogControllerAppletMessage": "遊戲需要剛好 {0} 個玩家()持有 with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
"UpdaterRenaming": "正在刪除舊檔案...",
"UpdaterRenameFailed": "更新過程中無法重命名檔案: {0}",
"UpdaterAddingFiles": "安裝更新中...",
"UpdaterExtracting": "正在提取更新...",
"UpdaterDownloading": "下載新版本中...",
"Game": "遊戲",
"Docked": "主機模式",
"Handheld": "掌機模式",
"ConnectionError": "連接錯誤。",
"AboutPageDeveloperListMore": "{0} 等開發者...",
"ApiError": "API 錯誤",
"LoadingHeading": "正在啟動 {0}",
"CompilingPPTC": "編譯 PPTC 快取中",
"CompilingShaders": "編譯渲染器中",
"AllKeyboards": "所有鍵盤",
"OpenFileDialogTitle": "選擇支援的檔案格式",
"OpenFolderDialogTitle": "選擇一個包含解包遊戲的資料夾",
"AllSupportedFormats": "全部支援的格式",
"RyujinxUpdater": "Ryujinx 更新程式",
"SettingsTabHotkeys": "快捷鍵",
"SettingsTabHotkeysHotkeys": "鍵盤快捷鍵",
"SettingsTabHotkeysToggleVsyncHotkey": "切換垂直同步",
"SettingsTabHotkeysScreenshotHotkey": "截圖",
"SettingsTabHotkeysShowUiHotkey": "隱藏 UI",
"SettingsTabHotkeysPauseHotkey": "暫停",
"SettingsTabHotkeysToggleMuteHotkey": "靜音",
"ControllerMotionTitle": "體感操作設定",
"ControllerRumbleTitle": "震動設定",
"SettingsSelectThemeFileDialogTitle": "選擇主題檔案",
"SettingsXamlThemeFile": "Xaml 主題檔案",
"AvatarWindowTitle": "管理帳號 - 頭像",
"Amiibo": "Amiibo",
"Unknown": "未知",
"Usage": "用途",
"Writable": "可寫入",
"SelectDlcDialogTitle": "選擇 DLC 檔案",
"SelectUpdateDialogTitle": "選擇更新檔",
"UserProfileWindowTitle": "管理使用者設定檔",
"CheatWindowTitle": "管理遊戲金手指",
"DlcWindowTitle": "管理遊戲 DLC",
"UpdateWindowTitle": "管理遊戲更新",
"CheatWindowHeading": "金手指可用於 {0} [{1}]",
"DlcWindowHeading": "DLC 可用於 {0} [{1}]",
"GameUpdateWindowHeading": "更新可用於 {0} [{1}]"
}

View File

@ -81,7 +81,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(
_owner,
string.Format(LocaleManager.Instance["DialogMessageCreateSaveErrorMessage"], result.ToStringWithName()));
});
@ -101,8 +100,7 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner,
string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
});
return false;
@ -161,7 +159,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () =>
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
_owner,
string.Format(LocaleManager.Instance["DialogNcaExtractionMessage"], ncaSectionType, Path.GetFileName(titleFilePath)),
"",
"",
@ -232,7 +229,7 @@ namespace Ryujinx.Ava.Common
"Extraction failure. The main NCA was not present in the selected file");
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
});
return;
}
@ -273,7 +270,7 @@ namespace Ryujinx.Ava.Common
$"LibHac returned error code: {resultCode.Value.ErrorCode}");
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
});
}
else if (resultCode.Value.IsSuccess())
@ -281,7 +278,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateInfoDialog(
_owner,
LocaleManager.Instance["DialogNcaExtractionSuccessMessage"],
"",
LocaleManager.Instance["InputDialogOk"],
@ -298,7 +294,7 @@ namespace Ryujinx.Ava.Common
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner, ex.Message);
await ContentDialogHelper.CreateErrorDialog(ex.Message);
});
}
}

View File

@ -7,6 +7,8 @@
Screenshot,
ShowUi,
Pause,
ToggleMute
ToggleMute,
ResScaleUp,
ResScaleDown
}
}

View File

@ -76,7 +76,7 @@ namespace Ryujinx.Modules
Logger.Error?.Print(LogClass.Application, "Failed to convert the current Ryujinx version!");
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateWarningDialog(mainWindow, LocaleManager.Instance["DialogUpdaterConvertFailedMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterConvertFailedMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
});
return;
@ -111,7 +111,7 @@ namespace Ryujinx.Modules
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
});
}
@ -129,7 +129,7 @@ namespace Ryujinx.Modules
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
});
}
@ -142,7 +142,7 @@ namespace Ryujinx.Modules
Logger.Error?.Print(LogClass.Application, exception.Message);
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(mainWindow, LocaleManager.Instance["DialogUpdaterFailedToGetVersionMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUpdaterFailedToGetVersionMessage"]);
});
return;
@ -157,7 +157,7 @@ namespace Ryujinx.Modules
Logger.Error?.Print(LogClass.Application, "Failed to convert the received Ryujinx version from Github!");
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateWarningDialog(mainWindow, LocaleManager.Instance["DialogUpdaterConvertFailedGithubMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterConvertFailedGithubMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
});
return;
@ -169,7 +169,7 @@ namespace Ryujinx.Modules
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
});
}
@ -550,7 +550,7 @@ namespace Ryujinx.Modules
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterArchNotSupportedMessage"],
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterArchNotSupportedMessage"],
LocaleManager.Instance["DialogUpdaterArchNotSupportedSubMessage"]);
}
@ -561,7 +561,7 @@ namespace Ryujinx.Modules
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterNoInternetMessage"],
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterNoInternetMessage"],
LocaleManager.Instance["DialogUpdaterNoInternetSubMessage"]);
}
@ -572,7 +572,7 @@ namespace Ryujinx.Modules
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterDirtyBuildMessage"],
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterDirtyBuildMessage"],
LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
}
@ -585,13 +585,11 @@ namespace Ryujinx.Modules
{
if (ReleaseInformations.IsFlatHubBuild())
{
ContentDialogHelper.CreateWarningDialog(parent,
LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterFlatpakNotSupportedMessage"]);
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterFlatpakNotSupportedMessage"]);
}
else
{
ContentDialogHelper.CreateWarningDialog(parent,
LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
}
}

View File

@ -26,6 +26,7 @@
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageReference Include="DynamicData" Version="7.9.4" />
<PackageReference Include="FluentAvaloniaUI" Version="1.4.1" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.3.4" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build10" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
@ -118,6 +119,7 @@
<None Remove="Assets\Locales\ru_RU.json" />
<None Remove="Assets\Locales\tr_TR.json" />
<None Remove="Assets\Locales\zh_CN.json" />
<None Remove="Assets\Locales\zh_TW.json" />
<None Remove="Assets\Styles\Styles.xaml" />
<None Remove="Assets\Styles\BaseDark.xaml" />
<None Remove="Assets\Styles\BaseLight.xaml" />
@ -135,6 +137,7 @@
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
<EmbeddedResource Include="Assets\Locales\zh_CN.json" />
<EmbeddedResource Include="Assets\Locales\zh_TW.json" />
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
</Project>

View File

@ -92,7 +92,7 @@ namespace Ryujinx.Ava.Ui.Applet
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
dialogCloseEvent.Set();
}
@ -126,7 +126,7 @@ namespace Ryujinx.Ava.Ui.Applet
catch (Exception ex)
{
error = true;
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogSoftwareKeyboardErrorExceptionMessage"], ex));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogSoftwareKeyboardErrorExceptionMessage"], ex));
}
finally
{
@ -181,7 +181,7 @@ namespace Ryujinx.Ava.Ui.Applet
catch (Exception ex)
{
dialogCloseEvent.Set();
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogErrorAppletErrorExceptionMessage"], ex));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogErrorAppletErrorExceptionMessage"], ex));
}
});

View File

@ -9,7 +9,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Applet
{
internal class ErrorAppletWindow : StyleableWindow
internal partial class ErrorAppletWindow : StyleableWindow
{
private readonly Window _owner;
private object _buttonResponse;
@ -50,8 +50,6 @@ namespace Ryujinx.Ava.Ui.Applet
public string Message { get; set; }
public StackPanel ButtonStack { get; set; }
private void AddButton(string label, object tag)
{
Dispatcher.UIThread.InvokeAsync(() =>
@ -79,11 +77,5 @@ namespace Ryujinx.Ava.Ui.Applet
return _buttonResponse;
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
ButtonStack = this.FindControl<StackPanel>("ButtonStack");
}
}
}

View File

@ -13,7 +13,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Controls
{
internal class SwkbdAppletDialog : UserControl
internal partial class SwkbdAppletDialog : UserControl
{
private Predicate<int> _checkLength;
private int _inputMax;
@ -30,6 +30,10 @@ namespace Ryujinx.Ava.Ui.Controls
_placeholder = placeholder;
InitializeComponent();
Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
}
@ -43,23 +47,9 @@ namespace Ryujinx.Ava.Ui.Controls
public string MainText { get; set; } = "";
public string SecondaryText { get; set; } = "";
public TextBlock Error { get; private set; }
public TextBox Input { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
Error = this.FindControl<TextBlock>("Error");
Input = this.FindControl<TextBox>("Input");
Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
}
public static async Task<(UserResult Result, string Input)> ShowInputDialog(StyleableWindow window, string title, SoftwareKeyboardUiArgs args)
{
ContentDialog contentDialog = window.ContentDialog;
ContentDialog contentDialog = new ContentDialog();
UserResult result = UserResult.Cancel;

View File

@ -16,7 +16,6 @@ namespace Ryujinx.Ava.Ui.Controls
private static bool _isChoiceDialogOpen;
private async static Task<UserResult> ShowContentDialog(
StyleableWindow window,
string title,
string primaryText,
string secondaryText,
@ -28,13 +27,11 @@ namespace Ryujinx.Ava.Ui.Controls
{
UserResult result = UserResult.None;
ContentDialog contentDialog = window.ContentDialog;
ContentDialog contentDialog = new ContentDialog();
await ShowDialog();
async Task ShowDialog()
{
if (contentDialog != null)
{
contentDialog.Title = title;
contentDialog.PrimaryButtonText = primaryButton;
@ -56,7 +53,6 @@ namespace Ryujinx.Ava.Ui.Controls
});
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
};
}
return result;
@ -78,23 +74,18 @@ namespace Ryujinx.Ava.Ui.Controls
UserResult result = UserResult.None;
ContentDialog contentDialog = window.ContentDialog;
Window overlay = window;
if (contentDialog != null)
ContentDialog contentDialog = new ContentDialog
{
contentDialog.PrimaryButtonClick += DeferClose;
contentDialog.Title = title;
contentDialog.PrimaryButtonText = primaryButton;
contentDialog.SecondaryButtonText = secondaryButton;
contentDialog.CloseButtonText = closeButton;
contentDialog.Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol);
contentDialog.PrimaryButtonCommand = MiniCommand.Create(() =>
Title = title,
PrimaryButtonText = primaryButton,
SecondaryButtonText = secondaryButton,
CloseButtonText = closeButton,
Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol),
PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
});
}),
};
contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
{
contentDialog.PrimaryButtonClick -= DeferClose;
@ -105,8 +96,8 @@ namespace Ryujinx.Ava.Ui.Controls
contentDialog.PrimaryButtonClick -= DeferClose;
result = UserResult.Cancel;
});
contentDialog.PrimaryButtonClick += DeferClose;
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
};
return result;
@ -141,7 +132,7 @@ namespace Ryujinx.Ava.Ui.Controls
if (doWhileDeferred != null)
{
await doWhileDeferred(overlay);
await doWhileDeferred(window);
deferResetEvent.Set();
}
@ -191,7 +182,6 @@ namespace Ryujinx.Ava.Ui.Controls
}
public static async Task<UserResult> CreateInfoDialog(
StyleableWindow window,
string primary,
string secondaryText,
string acceptButton,
@ -199,7 +189,6 @@ namespace Ryujinx.Ava.Ui.Controls
string title)
{
return await ShowContentDialog(
window,
title,
primary,
secondaryText,
@ -210,7 +199,6 @@ namespace Ryujinx.Ava.Ui.Controls
}
internal static async Task<UserResult> CreateConfirmationDialog(
StyleableWindow window,
string primaryText,
string secondaryText,
string acceptButtonText,
@ -219,7 +207,6 @@ namespace Ryujinx.Ava.Ui.Controls
UserResult primaryButtonResult = UserResult.Yes)
{
return await ShowContentDialog(
window,
string.IsNullOrWhiteSpace(title) ? LocaleManager.Instance["DialogConfirmationTitle"] : title,
primaryText,
secondaryText,
@ -235,10 +222,9 @@ namespace Ryujinx.Ava.Ui.Controls
return new(mainText, secondaryText);
}
internal static async Task CreateUpdaterInfoDialog(StyleableWindow window, string primary, string secondaryText)
internal static async Task CreateUpdaterInfoDialog(string primary, string secondaryText)
{
await ShowContentDialog(
window,
LocaleManager.Instance["DialogUpdaterTitle"],
primary,
secondaryText,
@ -248,24 +234,9 @@ namespace Ryujinx.Ava.Ui.Controls
(int)Symbol.Important);
}
internal static async Task ShowNotAvailableMessage(StyleableWindow window)
{
// Temporary placeholder for features to be added
await ShowContentDialog(
window,
"Feature Not Available",
"The selected feature is not available in this version.",
"",
"",
"",
LocaleManager.Instance["InputDialogOk"],
(int)Symbol.Important);
}
internal static async Task CreateWarningDialog(StyleableWindow window, string primary, string secondaryText)
internal static async Task CreateWarningDialog(string primary, string secondaryText)
{
await ShowContentDialog(
window,
LocaleManager.Instance["DialogWarningTitle"],
primary,
secondaryText,
@ -275,12 +246,11 @@ namespace Ryujinx.Ava.Ui.Controls
(int)Symbol.Important);
}
internal static async Task CreateErrorDialog(StyleableWindow owner, string errorMessage, string secondaryErrorMessage = "")
internal static async Task CreateErrorDialog(string errorMessage, string secondaryErrorMessage = "")
{
Logger.Error?.Print(LogClass.Application, errorMessage);
await ShowContentDialog(
owner,
LocaleManager.Instance["DialogErrorTitle"],
LocaleManager.Instance["DialogErrorMessage"],
errorMessage,
@ -290,7 +260,7 @@ namespace Ryujinx.Ava.Ui.Controls
(int)Symbol.Dismiss);
}
internal static async Task<bool> CreateChoiceDialog(StyleableWindow window, string title, string primary, string secondaryText)
internal static async Task<bool> CreateChoiceDialog(string title, string primary, string secondaryText)
{
if (_isChoiceDialogOpen)
{
@ -301,7 +271,6 @@ namespace Ryujinx.Ava.Ui.Controls
UserResult response =
await ShowContentDialog(
window,
title,
primary,
secondaryText,
@ -316,19 +285,17 @@ namespace Ryujinx.Ava.Ui.Controls
return response == UserResult.Yes;
}
internal static async Task<bool> CreateExitDialog(StyleableWindow owner)
internal static async Task<bool> CreateExitDialog()
{
return await CreateChoiceDialog(
owner,
LocaleManager.Instance["DialogExitTitle"],
LocaleManager.Instance["DialogExitMessage"],
LocaleManager.Instance["DialogExitSubMessage"]);
}
internal static async Task<bool> CreateStopEmulationDialog(StyleableWindow owner)
internal static async Task<bool> CreateStopEmulationDialog()
{
return await CreateChoiceDialog(
owner,
LocaleManager.Instance["DialogStopEmulationTitle"],
LocaleManager.Instance["DialogStopEmulationMessage"],
LocaleManager.Instance["DialogExitSubMessage"]);
@ -338,12 +305,10 @@ namespace Ryujinx.Ava.Ui.Controls
string title,
string mainText,
string subText,
StyleableWindow owner,
uint maxLength = int.MaxValue,
string input = "")
{
var result = await InputDialog.ShowInputDialog(
owner,
title,
mainText,
input,

View File

@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

View File

@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

View File

@ -8,7 +8,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Controls
{
public class InputDialog : UserControl
public partial class InputDialog : UserControl
{
public string Message { get; set; }
public string Input { get; set; }
@ -24,8 +24,6 @@ namespace Ryujinx.Ava.Ui.Controls
MaxLength = maxLength;
DataContext = this;
InitializeComponent();
}
public InputDialog()
@ -33,33 +31,26 @@ namespace Ryujinx.Ava.Ui.Controls
InitializeComponent();
}
private void InitializeComponent()
public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, string message,
string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
AvaloniaXamlLoader.Load(this);
}
public static async Task<(UserResult Result, string Input)> ShowInputDialog(StyleableWindow window, string title, string message, string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
ContentDialog contentDialog = window.ContentDialog;
UserResult result = UserResult.Cancel;
InputDialog content = new InputDialog(message, input = "", subMessage = "", maxLength);
if (contentDialog != null)
InputDialog content = new InputDialog(message, input, subMessage, maxLength);
ContentDialog contentDialog = new ContentDialog
{
contentDialog.Title = title;
contentDialog.PrimaryButtonText = LocaleManager.Instance["InputDialogOk"];
contentDialog.SecondaryButtonText = "";
contentDialog.CloseButtonText = LocaleManager.Instance["InputDialogCancel"];
contentDialog.Content = content;
contentDialog.PrimaryButtonCommand = MiniCommand.Create(() =>
Title = title,
PrimaryButtonText = LocaleManager.Instance["InputDialogOk"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["InputDialogCancel"],
Content = content,
PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Ok;
input = content.Input;
});
})
};
await contentDialog.ShowAsync();
}
return (result, input);
}

View File

@ -0,0 +1,10 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.NavigationDialogHost">
<ui:Frame HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
x:Name="ContentFrame" />
</UserControl>

View File

@ -0,0 +1,85 @@
using Avalonia;
using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Controls
{
public partial class NavigationDialogHost : UserControl
{
public AccountManager AccountManager { get; }
public ContentManager ContentManager { get; }
public UserProfileViewModel ViewModel { get; set; }
public NavigationDialogHost()
{
InitializeComponent();
}
public NavigationDialogHost(AccountManager accountManager, ContentManager contentManager,
VirtualFileSystem virtualFileSystem)
{
AccountManager = accountManager;
ContentManager = contentManager;
ViewModel = new UserProfileViewModel(this);
if (contentManager.GetCurrentFirmwareVersion() != null)
{
Task.Run(() =>
{
AvatarProfileViewModel.PreloadAvatars(contentManager, virtualFileSystem);
});
}
InitializeComponent();
}
public void GoBack(object parameter = null)
{
if (ContentFrame.BackStack.Count > 0)
{
ContentFrame.GoBack();
}
ViewModel.LoadProfiles();
}
public void Navigate(Type sourcePageType, object parameter)
{
ContentFrame.Navigate(sourcePageType, parameter);
}
public static async Task Show(AccountManager ownerAccountManager, ContentManager ownerContentManager, VirtualFileSystem ownerVirtualFileSystem)
{
var content = new NavigationDialogHost(ownerAccountManager, ownerContentManager, ownerVirtualFileSystem);
ContentDialog contentDialog = new ContentDialog
{
Title = LocaleManager.Instance["UserProfileWindowTitle"],
PrimaryButtonText = "",
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["UserProfilesClose"],
Content = content,
Padding = new Thickness(0)
};
contentDialog.Closed += (sender, args) =>
{
content.ViewModel.Dispose();
};
await contentDialog.ShowAsync();
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
Navigate(typeof(UserSelector), this);
}
}
}

View File

@ -1,14 +1,10 @@
<Window xmlns="https://github.com/avaloniaui"
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
x:Class="Ryujinx.Ava.Ui.Controls.ProfileImageSelectionDialog"
SizeToContent="WidthAndHeight"
WindowStartupLocation="CenterOwner"
Title="{Locale:Locale ProfileImageSelectionTitle}"
CanResize="false">
x:Class="Ryujinx.Ava.Ui.Controls.ProfileImageSelectionDialog">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="5,10,5, 5">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
@ -32,4 +28,4 @@
</Button>
</StackPanel>
</Grid>
</Window>
</UserControl>

View File

@ -1,8 +1,10 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.VisualTree;
using FluentAvalonia.UI.Controls;
using FluentAvalonia.UI.Navigation;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.HLE.FileSystem;
using SixLabors.ImageSharp;
@ -12,36 +14,40 @@ using Image = SixLabors.ImageSharp.Image;
namespace Ryujinx.Ava.Ui.Controls
{
public class ProfileImageSelectionDialog : StyleableWindow
public partial class ProfileImageSelectionDialog : UserControl
{
private readonly ContentManager _contentManager;
private ContentManager _contentManager;
private NavigationDialogHost _parent;
private TempProfile _profile;
public bool FirmwareFound => _contentManager.GetCurrentFirmwareVersion() != null;
public byte[] BufferImageProfile { get; set; }
public ProfileImageSelectionDialog(ContentManager contentManager)
{
_contentManager = contentManager;
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
}
public ProfileImageSelectionDialog()
{
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, RoutingStrategies.Direct);
}
private void InitializeComponent()
private void NavigatedTo(NavigationEventArgs arg)
{
AvaloniaXamlLoader.Load(this);
if (Program.PreviewerDetached)
{
switch (arg.NavigationMode)
{
case NavigationMode.New:
(_parent, _profile) = ((NavigationDialogHost, TempProfile))arg.Parameter;
_contentManager = _parent.ContentManager;
break;
case NavigationMode.Back:
_parent.GoBack();
break;
}
DataContext = this;
}
}
private async void Import_OnClick(object sender, RoutedEventArgs e)
@ -58,7 +64,7 @@ namespace Ryujinx.Ava.Ui.Controls
dialog.AllowMultiple = false;
string[] image = await dialog.ShowAsync(this);
string[] image = await dialog.ShowAsync(((TopLevel)_parent.GetVisualRoot()) as Window);
if (image != null)
{
@ -66,28 +72,22 @@ namespace Ryujinx.Ava.Ui.Controls
{
string imageFile = image[0];
ProcessProfileImage(File.ReadAllBytes(imageFile));
_profile.Image = ProcessProfileImage(File.ReadAllBytes(imageFile));
}
Close();
_parent.GoBack();
}
}
private async void SelectFirmwareImage_OnClick(object sender, RoutedEventArgs e)
private void SelectFirmwareImage_OnClick(object sender, RoutedEventArgs e)
{
if (FirmwareFound)
{
AvatarWindow window = new(_contentManager);
await window.ShowDialog(this);
BufferImageProfile = window.SelectedImage;
Close();
_parent.Navigate(typeof(AvatarWindow), (_parent, _profile));
}
}
private void ProcessProfileImage(byte[] buffer)
private static byte[] ProcessProfileImage(byte[] buffer)
{
using (Image image = Image.Load(buffer))
{
@ -97,7 +97,7 @@ namespace Ryujinx.Ava.Ui.Controls
{
image.SaveAsJpeg(streamJpg);
BufferImageProfile = streamJpg.ToArray();
return streamJpg.ToArray();
}
}
}

View File

@ -5,7 +5,7 @@ using Ryujinx.Ava.Ui.Windows;
namespace Ryujinx.Ava.Ui.Controls
{
public class UpdateWaitWindow : StyleableWindow
public partial class UpdateWaitWindow : StyleableWindow
{
public UpdateWaitWindow(string primaryText, string secondaryText) : this()
{
@ -17,19 +17,6 @@ namespace Ryujinx.Ava.Ui.Controls
public UpdateWaitWindow()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
}
public TextBlock PrimaryText { get; private set; }
public TextBlock SecondaryText { get; private set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
PrimaryText = this.FindControl<TextBlock>("PrimaryText");
SecondaryText = this.FindControl<TextBlock>("SecondaryText");
}
}
}

View File

@ -0,0 +1,87 @@
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:models="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
Margin="0"
Padding="0"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Stretch"
Orientation="Vertical">
<Image
Name="ProfileImage"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<Button
Name="ChangePictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
Content="{Locale:Locale UserProfilesChangeProfileImage}" />
<Button
Name="AddPictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
Content="{Locale:Locale UserProfilesSetProfileImage}" />
</StackPanel>
<StackPanel
Grid.Row="0"
Grid.Column="1"
Margin="5,10"
HorizontalAlignment="Stretch"
Orientation="Vertical"
Spacing="10">
<TextBlock Text="{Locale:Locale UserProfilesName}" />
<TextBox
Name="NameBox"
Width="300"
HorizontalAlignment="Stretch"
MaxLength="{Binding MaxProfileNameLength}"
Text="{Binding Name}" />
<TextBlock Text="{Locale:Locale UserProfilesUserId}" />
<TextBlock Name="IdLabel" Text="{Binding UserId}" />
</StackPanel>
<StackPanel
Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2"
HorizontalAlignment="Right"
Orientation="Horizontal"
Spacing="10">
<Button
Name="SaveButton"
Click="SaveButton_Click"
Content="{Locale:Locale Save}" />
<Button
Name="CloseButton"
HorizontalAlignment="Right"
Click="CloseButton_Click"
Content="{Locale:Locale Discard}" />
</StackPanel>
</Grid>
</UserControl>

View File

@ -0,0 +1,123 @@
using Avalonia.Controls;
using Avalonia.Data;
using Avalonia.Interactivity;
using FluentAvalonia.UI.Controls;
using FluentAvalonia.UI.Navigation;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using UserProfile = Ryujinx.Ava.Ui.Models.UserProfile;
namespace Ryujinx.Ava.Ui.Controls
{
public partial class UserEditor : UserControl
{
private NavigationDialogHost _parent;
private UserProfile _profile;
private bool _isNewUser;
public TempProfile TempProfile { get; set; }
public uint MaxProfileNameLength => 0x20;
public UserEditor()
{
InitializeComponent();
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, RoutingStrategies.Direct);
}
private void NavigatedTo(NavigationEventArgs arg)
{
if (Program.PreviewerDetached)
{
switch (arg.NavigationMode)
{
case NavigationMode.New:
var args = ((NavigationDialogHost parent, UserProfile profile, bool isNewUser))arg.Parameter;
_isNewUser = args.isNewUser;
if (!_isNewUser)
{
_profile = args.profile;
TempProfile = new TempProfile(_profile);
}
else
{
TempProfile = new TempProfile();
}
_parent = args.parent;
break;
}
DataContext = TempProfile;
AddPictureButton.IsVisible = _isNewUser;
IdLabel.IsVisible = !_isNewUser;
ChangePictureButton.IsVisible = !_isNewUser;
}
}
private void CloseButton_Click(object sender, RoutedEventArgs e)
{
_parent?.GoBack();
}
private async void SaveButton_Click(object sender, RoutedEventArgs e)
{
DataValidationErrors.ClearErrors(NameBox);
bool isInvalid = false;
if (string.IsNullOrWhiteSpace(TempProfile.Name))
{
DataValidationErrors.SetError(NameBox, new DataValidationException(LocaleManager.Instance["UserProfileEmptyNameError"]));
isInvalid = true;
}
if (TempProfile.Image == null)
{
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
isInvalid = true;
}
if(isInvalid)
{
return;
}
if (_profile != null)
{
_profile.Name = TempProfile.Name;
_profile.Image = TempProfile.Image;
_profile.UpdateState();
_parent.AccountManager.SetUserName(_profile.UserId, _profile.Name);
_parent.AccountManager.SetUserImage(_profile.UserId, _profile.Image);
}
else if (_isNewUser)
{
_parent.AccountManager.AddUser(TempProfile.Name, TempProfile.Image);
}
else
{
return;
}
_parent?.GoBack();
}
public void SelectProfileImage()
{
_parent.Navigate(typeof(ProfileImageSelectionDialog), (_parent, TempProfile));
}
private void ChangePictureButton_Click(object sender, RoutedEventArgs e)
{
if (_profile != null || _isNewUser)
{
SelectProfileImage();
}
}
}
}

View File

@ -75,7 +75,7 @@ namespace Ryujinx.Ava.Ui.Controls
string setupButtonLabel = isInSetupGuide ? LocaleManager.Instance["OpenSetupGuideMessage"] : "";
var result = await ContentDialogHelper.CreateInfoDialog(owner,
var result = await ContentDialogHelper.CreateInfoDialog(
string.Format(LocaleManager.Instance["DialogUserErrorDialogMessage"], errorCode, GetErrorTitle(error)),
GetErrorDescription(error) + (isInSetupGuide
? LocaleManager.Instance["DialogUserErrorDialogInfoMessage"]

View File

@ -0,0 +1,108 @@
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ListBox
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
DoubleTapped="ProfilesList_DoubleTapped"
Items="{Binding Profiles}"
SelectionChanged="SelectingItemsControl_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ClipToBounds="True"
CornerRadius="5">
<Grid Margin="0">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<StackPanel
Grid.Row="1"
Height="30"
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding Name}"
TextAlignment="Center"
TextWrapping="Wrap" />
</StackPanel>
</Grid>
</Border>
<Border
Width="10"
Height="10"
Margin="5"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Background="LimeGreen"
CornerRadius="5"
IsVisible="{Binding IsOpened}" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel
Grid.Row="1"
Margin="10,0"
HorizontalAlignment="Center"
Orientation="Horizontal"
Spacing="10">
<Button Command="{Binding AddUser}" Content="{Locale:Locale UserProfilesAddNewProfile}" />
<Button
Command="{Binding EditUser}"
Content="{Locale:Locale UserProfilesEditProfile}"
IsEnabled="{Binding IsSelectedProfiledEditable}" />
<Button
Command="{Binding DeleteUser}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}"
IsEnabled="{Binding IsSelectedProfileDeletable}" />
</StackPanel>
</Grid>
</UserControl>

View File

@ -0,0 +1,77 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using FluentAvalonia.UI.Controls;
using FluentAvalonia.UI.Navigation;
using Ryujinx.Ava.Ui.ViewModels;
using UserProfile = Ryujinx.Ava.Ui.Models.UserProfile;
namespace Ryujinx.Ava.Ui.Controls
{
public partial class UserSelector : UserControl
{
private NavigationDialogHost _parent;
public UserProfileViewModel ViewModel { get; set; }
public UserSelector()
{
InitializeComponent();
if (Program.PreviewerDetached)
{
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, RoutingStrategies.Direct);
}
}
private void NavigatedTo(NavigationEventArgs arg)
{
if (Program.PreviewerDetached)
{
if (arg.NavigationMode == NavigationMode.New)
{
_parent = (NavigationDialogHost)arg.Parameter;
ViewModel = _parent.ViewModel;
}
DataContext = ViewModel;
}
}
private void ProfilesList_DoubleTapped(object sender, RoutedEventArgs e)
{
if (sender is ListBox listBox)
{
int selectedIndex = listBox.SelectedIndex;
if (selectedIndex >= 0 && selectedIndex < ViewModel.Profiles.Count)
{
ViewModel.SelectedProfile = ViewModel.Profiles[selectedIndex];
_parent?.AccountManager?.OpenUser(ViewModel.SelectedProfile.UserId);
ViewModel.LoadProfiles();
foreach (UserProfile profile in ViewModel.Profiles)
{
profile.UpdateState();
}
}
}
}
private void SelectingItemsControl_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (sender is ListBox listBox)
{
int selectedIndex = listBox.SelectedIndex;
if (selectedIndex >= 0 && selectedIndex < ViewModel.Profiles.Count)
{
ViewModel.HighlightedProfile = ViewModel.Profiles[selectedIndex];
}
}
}
}
}

View File

@ -22,7 +22,9 @@ namespace Ryujinx.Ava.Ui.Models
set
{
_isEnabled = value;
EnableToggled?.Invoke(this, _isEnabled);
OnPropertyChanged();
}
}
@ -30,6 +32,7 @@ namespace Ryujinx.Ava.Ui.Models
public string BuildId { get; }
public string BuildIdKey => $"{BuildId}-{Name}";
public string Name { get; }
public string CleanName => Name.Substring(1, Name.Length - 8);

View File

@ -11,23 +11,10 @@ namespace Ryujinx.Ava.Ui.Models
{
BuildId = buildId;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender,
NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
public string BuildId { get; }
public string Path { get; }
@ -47,5 +34,18 @@ namespace Ryujinx.Ava.Ui.Models
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
}

View File

@ -1,18 +0,0 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DlcModel
{
public bool IsEnabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DlcModel(string titleId, string containerPath, string fullPath, bool isEnabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
IsEnabled = isEnabled;
}
}
}

View File

@ -0,0 +1,18 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DownloadableContentModel
{
public bool Enabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DownloadableContentModel(string titleId, string containerPath, string fullPath, bool enabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
Enabled = enabled;
}
}
}

View File

@ -0,0 +1,55 @@
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
namespace Ryujinx.Ava.Ui.Models
{
public class TempProfile : BaseModel
{
private readonly UserProfile _profile;
private byte[] _image = null;
private string _name = String.Empty;
private UserId _userId;
public byte[] Image
{
get => _image;
set
{
_image = value;
OnPropertyChanged();
}
}
public UserId UserId
{
get => _userId;
set
{
_userId = value;
OnPropertyChanged();
}
}
public string Name
{
get => _name;
set
{
_name = value;
OnPropertyChanged();
}
}
public TempProfile(UserProfile profile)
{
_profile = profile;
Image = profile.Image;
Name = profile.Name;
UserId = profile.UserId;
}
public TempProfile(){}
}
}

View File

@ -382,15 +382,15 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
string amiiboJsonString = await response.Content.ReadAsStringAsync();
using (FileStream dlcJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
using (FileStream amiiboJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
amiiboJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
}
return amiiboJsonString;
}
await ContentDialogHelper.CreateInfoDialog(_owner, LocaleManager.Instance["DialogAmiiboApiTitle"],
await ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance["DialogAmiiboApiTitle"],
LocaleManager.Instance["DialogAmiiboApiFailFetchMessage"],
LocaleManager.Instance["InputDialogOk"],
"",
@ -440,7 +440,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
private async void ShowInfoDialog()
{
await ContentDialogHelper.CreateInfoDialog(_owner, LocaleManager.Instance["DialogAmiiboApiTitle"],
await ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance["DialogAmiiboApiTitle"],
LocaleManager.Instance["DialogAmiiboApiConnectErrorMessage"],
LocaleManager.Instance["InputDialogOk"],
"",

View File

@ -327,12 +327,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async void ShowMotionConfig()
{
await MotionSettingsWindow.Show(this, _owner.GetVisualRoot() as StyleableWindow);
await MotionSettingsWindow.Show(this);
}
public async void ShowRumbleConfig()
{
await RumbleSettingsWindow.Show(this, _owner.GetVisualRoot() as StyleableWindow);
await RumbleSettingsWindow.Show(this);
}
private void LoadInputDriver()
@ -701,8 +701,8 @@ namespace Ryujinx.Ava.Ui.ViewModels
catch (InvalidOperationException)
{
Logger.Error?.Print(LogClass.Configuration, $"Profile {ProfileName} is incompatible with the current input configuration system.");
await ContentDialogHelper.CreateErrorDialog(_owner.GetVisualRoot() as StyleableWindow,
String.Format(LocaleManager.Instance["DialogProfileInvalidProfileErrorMessage"], ProfileName));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogProfileInvalidProfileErrorMessage"], ProfileName));
return;
}
@ -736,7 +736,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
if (ProfileName == LocaleManager.Instance["ControllerSettingsProfileDefault"])
{
await ContentDialogHelper.CreateErrorDialog(_owner.GetVisualRoot() as StyleableWindow, LocaleManager.Instance["DialogProfileDefaultProfileOverwriteErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogProfileDefaultProfileOverwriteErrorMessage"]);
return;
}
@ -769,7 +769,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
else
{
await ContentDialogHelper.CreateErrorDialog(_owner.GetVisualRoot() as StyleableWindow, LocaleManager.Instance["DialogProfileInvalidProfileNameErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogProfileInvalidProfileNameErrorMessage"]);
}
}
}
@ -782,7 +782,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
_owner.GetVisualRoot() as StyleableWindow,
LocaleManager.Instance["DialogProfileDeleteProfileTitle"],
LocaleManager.Instance["DialogProfileDeleteProfileMessage"],
LocaleManager.Instance["InputDialogYes"],

View File

@ -975,9 +975,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async void ManageProfiles()
{
UserProfileWindow window = new(_owner.AccountManager, _owner.ContentManager, _owner.VirtualFileSystem);
await window.ShowDialog(_owner);
await NavigationDialogHost.Show(_owner.AccountManager, _owner.ContentManager, _owner.VirtualFileSystem);
}
public async void OpenAboutWindow()
@ -1054,8 +1052,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner,
LocaleManager.Instance["DialogRyujinxErrorMessage"], LocaleManager.Instance["DialogInvalidTitleIdErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogRyujinxErrorMessage"], LocaleManager.Instance["DialogInvalidTitleIdErrorMessage"]);
});
return;
@ -1138,7 +1135,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "1"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(_owner, LocaleManager.Instance["DialogWarning"],
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance["DialogWarning"],
string.Format(LocaleManager.Instance["DialogPPTCDeletionMessage"], selection.TitleName), LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
List<FileInfo> cacheFiles = new();
@ -1163,7 +1160,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(_owner, string.Format(LocaleManager.Instance["DialogPPTCDeletionErrorMessage"], file.Name, e));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogPPTCDeletionErrorMessage"], file.Name, e));
}
}
}
@ -1201,7 +1198,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(_owner, LocaleManager.Instance["DialogWarning"],
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance["DialogWarning"],
string.Format(LocaleManager.Instance["DialogShaderDeletionMessage"], selection.TitleName), LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
List<DirectoryInfo> oldCacheDirectories = new List<DirectoryInfo>();
@ -1224,7 +1221,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(_owner, string.Format(LocaleManager.Instance["DialogPPTCDeletionErrorMessage"], directory.Name, e));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogPPTCDeletionErrorMessage"], directory.Name, e));
}
}
}
@ -1237,7 +1234,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
catch (Exception e)
{
await ContentDialogHelper.CreateErrorDialog(_owner, string.Format(LocaleManager.Instance["ShaderCachePurgeError"], file.Name, e));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["ShaderCachePurgeError"], file.Name, e));
}
}
}
@ -1264,15 +1261,15 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public async void OpenDlcManager()
public async void OpenDownloadableContentManager()
{
var selection = SelectedApplication;
if (selection != null)
{
DlcManagerWindow dlcManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
DownloadableContentManagerWindow downloadableContentManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
await dlcManager.ShowDialog(_owner);
await downloadableContentManager.ShowDialog(_owner);
}
}
@ -1320,8 +1317,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner,
LocaleManager.Instance["DialogRyujinxErrorMessage"], LocaleManager.Instance["DialogInvalidTitleIdErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogRyujinxErrorMessage"], LocaleManager.Instance["DialogInvalidTitleIdErrorMessage"]);
});
return;
@ -1346,8 +1342,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner,
LocaleManager.Instance["DialogRyujinxErrorMessage"], LocaleManager.Instance["DialogInvalidTitleIdErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogRyujinxErrorMessage"], LocaleManager.Instance["DialogInvalidTitleIdErrorMessage"]);
});
return;
@ -1406,7 +1401,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
if (firmwareVersion == null)
{
await ContentDialogHelper.CreateErrorDialog(_owner, string.Format(LocaleManager.Instance["DialogFirmwareInstallerFirmwareNotFoundErrorMessage"], filename));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogFirmwareInstallerFirmwareNotFoundErrorMessage"], filename));
return;
}
@ -1426,7 +1421,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
dialogMessage += LocaleManager.Instance["DialogFirmwareInstallerFirmwareInstallConfirmMessage"];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
_owner,
dialogTitle,
dialogMessage,
LocaleManager.Instance["InputDialogYes"],
@ -1456,7 +1450,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallerFirmwareInstallSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(_owner, dialogTitle, message, LocaleManager.Instance["InputDialogOk"], "", LocaleManager.Instance["RyujinxInfo"]);
await ContentDialogHelper.CreateInfoDialog(dialogTitle, message, LocaleManager.Instance["InputDialogOk"], "", LocaleManager.Instance["RyujinxInfo"]);
Logger.Info?.Print(LogClass.Application, message);
// Purge Applet Cache.
@ -1475,7 +1469,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
waitingDialog.Close();
await ContentDialogHelper.CreateErrorDialog(_owner, ex.Message);
await ContentDialogHelper.CreateErrorDialog(ex.Message);
});
}
finally
@ -1496,7 +1490,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(_owner, ex.Message);
await ContentDialogHelper.CreateErrorDialog(ex.Message);
}
}

View File

@ -63,8 +63,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateInfoDialog(_owner,
LocaleManager.Instance["DialogSettingsBackendThreadingWarningMessage"],
await ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance["DialogSettingsBackendThreadingWarningMessage"],
"",
"",
LocaleManager.Instance["InputDialogOk"],

View File

@ -1,31 +1,27 @@
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using UserProfile = Ryujinx.Ava.Ui.Models.UserProfile;
namespace Ryujinx.Ava.Ui.ViewModels
{
public class UserProfileViewModel : BaseModel, IDisposable
{
private const uint MaxProfileNameLength = 0x20;
private readonly UserProfileWindow _owner;
private readonly NavigationDialogHost _owner;
private UserProfile _selectedProfile;
private string _tempUserName;
private UserProfile _highlightedProfile;
public UserProfileViewModel()
{
Profiles = new ObservableCollection<UserProfile>();
}
public UserProfileViewModel(UserProfileWindow owner) : this()
public UserProfileViewModel(NavigationDialogHost owner) : this()
{
_owner = owner;
@ -42,23 +38,35 @@ namespace Ryujinx.Ava.Ui.ViewModels
_selectedProfile = value;
OnPropertyChanged(nameof(SelectedProfile));
OnPropertyChanged(nameof(IsSelectedProfileDeletable));
OnPropertyChanged(nameof(IsHighlightedProfileDeletable));
OnPropertyChanged(nameof(IsHighlightedProfileEditable));
}
}
public bool IsSelectedProfileDeletable =>
_selectedProfile != null && _selectedProfile.UserId != AccountManager.DefaultUserId;
public bool IsHighlightedProfileEditable => _highlightedProfile != null;
public void Dispose()
public bool IsHighlightedProfileDeletable => _highlightedProfile != null && _highlightedProfile.UserId != AccountManager.DefaultUserId;
public UserProfile HighlightedProfile
{
get => _highlightedProfile;
set
{
_highlightedProfile = value;
OnPropertyChanged(nameof(HighlightedProfile));
OnPropertyChanged(nameof(IsHighlightedProfileDeletable));
OnPropertyChanged(nameof(IsHighlightedProfileEditable));
}
}
public void Dispose() { }
public void LoadProfiles()
{
Profiles.Clear();
var profiles = _owner.AccountManager.GetAllUsers()
.OrderByDescending(x => x.AccountState == AccountState.Open);
var profiles = _owner.AccountManager.GetAllUsers().OrderByDescending(x => x.AccountState == AccountState.Open);
foreach (var profile in profiles)
{
@ -78,64 +86,25 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public async void ChooseProfileImage()
public void AddUser()
{
await SelectProfileImage();
UserProfile userProfile = null;
_owner.Navigate(typeof(UserEditor), (this._owner, userProfile, true));
}
public async Task SelectProfileImage(bool isNewUser = false)
public void EditUser()
{
ProfileImageSelectionDialog selectionDialog = new(_owner.ContentManager);
await selectionDialog.ShowDialog(_owner);
if (selectionDialog.BufferImageProfile != null)
{
if (isNewUser)
{
if (!string.IsNullOrWhiteSpace(_tempUserName))
{
_owner.AccountManager.AddUser(_tempUserName, selectionDialog.BufferImageProfile);
}
}
else if (SelectedProfile != null)
{
_owner.AccountManager.SetUserImage(SelectedProfile.UserId, selectionDialog.BufferImageProfile);
SelectedProfile.Image = selectionDialog.BufferImageProfile;
SelectedProfile = null;
}
LoadProfiles();
}
}
public async void AddUser()
{
var dlgTitle = LocaleManager.Instance["InputDialogAddNewProfileTitle"];
var dlgMainText = LocaleManager.Instance["InputDialogAddNewProfileHeader"];
var dlgSubText = string.Format(LocaleManager.Instance["InputDialogAddNewProfileSubtext"],
MaxProfileNameLength);
_tempUserName =
await ContentDialogHelper.CreateInputDialog(dlgTitle, dlgMainText, dlgSubText, _owner,
MaxProfileNameLength);
if (!string.IsNullOrWhiteSpace(_tempUserName))
{
await SelectProfileImage(true);
}
_tempUserName = String.Empty;
_owner.Navigate(typeof(UserEditor), (this._owner, _highlightedProfile ?? SelectedProfile, false));
}
public async void DeleteUser()
{
if (_selectedProfile != null)
if (_highlightedProfile != null)
{
var lastUserId = _owner.AccountManager.LastOpenedUser.UserId;
if (_selectedProfile.UserId == lastUserId)
if (_highlightedProfile.UserId == lastUserId)
{
// If we are deleting the currently open profile, then we must open something else before deleting.
var profile = Profiles.FirstOrDefault(x => x.UserId != lastUserId);
@ -144,8 +113,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner,
LocaleManager.Instance["DialogUserProfileDeletionWarningMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUserProfileDeletionWarningMessage"]);
});
return;
@ -155,13 +123,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
var result =
await ContentDialogHelper.CreateConfirmationDialog(_owner,
LocaleManager.Instance["DialogUserProfileDeletionConfirmMessage"], "",
await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance["DialogUserProfileDeletionConfirmMessage"], "",
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
if (result == UserResult.Yes)
{
_owner.AccountManager.DeleteUser(_selectedProfile.UserId);
_owner.AccountManager.DeleteUser(_highlightedProfile.UserId);
}
}

View File

@ -2,7 +2,6 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Utilities;
@ -13,7 +12,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public class AboutWindow : StyleableWindow
public partial class AboutWindow : StyleableWindow
{
public AboutWindow()
{
@ -27,9 +26,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
_ = DownloadPatronsJson();
}
@ -39,15 +35,6 @@ namespace Ryujinx.Ava.Ui.Windows
public string Developers => string.Format(LocaleManager.Instance["AboutPageDeveloperListMore"], "gdkchan, Ac_K, Thog, rip in peri peri, LDj3SNuD, emmaus, Thealexbarney, Xpl0itR, GoffyDude, »jD«");
public TextBlock SupportersTextBlock { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
SupportersTextBlock = this.FindControl<TextBlock>("SupportersTextBlock");
}
private void Button_OnClick(object sender, RoutedEventArgs e)
{
if (sender is Button button)

View File

@ -1,13 +1,12 @@
using Avalonia;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
namespace Ryujinx.Ava.Ui.Windows
{
public class AmiiboWindow : StyleableWindow
public partial class AmiiboWindow : StyleableWindow
{
public AmiiboWindow(bool showAll, string lastScannedAmiiboId, string titleId)
{
@ -18,9 +17,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["Amiibo"];
}
@ -31,9 +28,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
if (Program.PreviewerDetached)
{
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["Amiibo"];
@ -44,11 +39,6 @@ namespace Ryujinx.Ava.Ui.Windows
public Amiibo.AmiiboApi ScannedAmiibo { get; set; }
public AmiiboWindowViewModel ViewModel { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void ScanButton_Click(object sender, RoutedEventArgs e)
{
if (ViewModel.AmiiboSelectedIndex > -1)

View File

@ -1,36 +1,35 @@
<Window xmlns="https://github.com/avaloniaui"
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="400" d:DesignHeight="350"
x:Class="Ryujinx.Ava.Ui.Windows.AvatarWindow"
CanResize="False"
Margin="0"
Padding="0"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
WindowStartupLocation="CenterOwner"
x:CompileBindings="True"
x:DataType="viewModels:AvatarProfileViewModel"
SizeToContent="WidthAndHeight">
x:DataType="viewModels:AvatarProfileViewModel">
<Design.DataContext>
<viewModels:AvatarProfileViewModel />
</Design.DataContext>
<Window.Resources>
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</Window.Resources>
<Grid Margin="5" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
</UserControl.Resources>
<Grid Margin="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ListBox Grid.Row="1" BorderThickness="0" SelectedIndex="{Binding SelectedIndex}" Width="600" Height="500"
<ListBox Grid.Row="1" BorderThickness="0" SelectedIndex="{Binding SelectedIndex}" Height="400"
Items="{Binding Images}" HorizontalAlignment="Stretch" VerticalAlignment="Center">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel Orientation="Horizontal" MaxWidth="600" Margin="0" HorizontalAlignment="Center" />
<WrapPanel Orientation="Horizontal" MaxWidth="700" Margin="0" HorizontalAlignment="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
@ -45,9 +44,9 @@
<StackPanel Grid.Row="3" Orientation="Horizontal" Spacing="10" Margin="10" HorizontalAlignment="Center">
<Button Content="{Locale:Locale AvatarChoose}" Width="200" Name="ChooseButton" Click="ChooseButton_OnClick" />
<ui:ColorPickerButton Color="{Binding BackgroundColor, Mode=TwoWay}" Name="ColorButton" />
<Button HorizontalAlignment="Right" Content="{Locale:Locale AvatarClose}" Click="CloseButton_OnClick"
<Button HorizontalAlignment="Right" Content="{Locale:Locale Discard}" Click="CloseButton_OnClick"
Name="CloseButton"
Width="200" />
</StackPanel>
</Grid>
</Window>
</UserControl>

View File

@ -1,70 +1,76 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using FluentAvalonia.UI.Controls;
using FluentAvalonia.UI.Navigation;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.FileSystem;
using System;
namespace Ryujinx.Ava.Ui.Windows
{
public class AvatarWindow : StyleableWindow
public partial class AvatarWindow : UserControl
{
private NavigationDialogHost _parent;
private TempProfile _profile;
public AvatarWindow(ContentManager contentManager)
{
ContentManager = contentManager;
ViewModel = new AvatarProfileViewModel(() => ViewModel.ReloadImages());
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["AvatarWindowTitle"];
}
public AvatarWindow()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, RoutingStrategies.Direct);
}
private void NavigatedTo(NavigationEventArgs arg)
{
if (Program.PreviewerDetached)
{
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["AvatarWindowTitle"];
if (arg.NavigationMode == NavigationMode.New)
{
(_parent, _profile) = ((NavigationDialogHost, TempProfile))arg.Parameter;
ContentManager = _parent.ContentManager;
if (Program.PreviewerDetached)
{
ViewModel = new AvatarProfileViewModel(() => ViewModel.ReloadImages());
}
DataContext = ViewModel;
}
}
}
public ContentManager ContentManager { get; }
public byte[] SelectedImage { get; set; }
public ContentManager ContentManager { get; private set; }
internal AvatarProfileViewModel ViewModel { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
protected override void OnClosed(EventArgs e)
{
ViewModel.Dispose();
base.OnClosed(e);
}
private void CloseButton_OnClick(object sender, RoutedEventArgs e)
{
Close();
ViewModel.Dispose();
_parent.GoBack();
}
private void ChooseButton_OnClick(object sender, RoutedEventArgs e)
{
if (ViewModel.SelectedIndex > -1)
{
SelectedImage = ViewModel.SelectedImage;
_profile.Image = ViewModel.SelectedImage;
Close();
ViewModel.Dispose();
_parent.GoBack();
}
}
}

View File

@ -1,21 +1,24 @@
<window:StyleableWindow x:Class="Ryujinx.Ava.Ui.Windows.CheatWindow"
<window:StyleableWindow
x:Class="Ryujinx.Ava.Ui.Windows.CheatWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:model="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
mc:Ignorable="d"
Width="500" MinHeight="500" Height="500"
Width="500"
Height="500"
MinWidth="500"
MinHeight="500"
WindowStartupLocation="CenterOwner"
MinWidth="500">
mc:Ignorable="d">
<Window.Styles>
<Style Selector="TreeViewItem">
<Setter Property="IsExpanded" Value="True" />
</Style>
</Window.Styles>
<Grid Name="DlcGrid" Margin="15">
<Grid Name="CheatGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
@ -24,14 +27,14 @@
</Grid.RowDefinitions>
<TextBlock
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
MaxWidth="500"
LineHeight="18"
TextWrapping="Wrap"
Text="{Binding Heading}"
TextAlignment="Center" />
TextAlignment="Center"
TextWrapping="Wrap" />
<Border
Grid.Row="2"
Margin="5"
@ -39,11 +42,12 @@
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<TreeView Items="{Binding LoadedCheats}"
<TreeView
Name="CheatsView"
MinHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Name="CheatsView"
MinHeight="300">
Items="{Binding LoadedCheats}">
<TreeView.Styles>
<Styles>
<Style Selector="TreeViewItem:empty /template/ ItemsPresenter">
@ -54,17 +58,22 @@
<TreeView.DataTemplates>
<TreeDataTemplate DataType="model:CheatsList" ItemsSource="{Binding}">
<StackPanel HorizontalAlignment="Left" Orientation="Horizontal">
<CheckBox IsChecked="{Binding IsEnabled}" MinWidth="20" />
<TextBlock Width="150"
Text="{Binding BuildId}" />
<TextBlock
Text="{Binding Path}" />
<CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" />
<TextBlock Width="150" Text="{Binding BuildId}" />
<TextBlock Text="{Binding Path}" />
</StackPanel>
</TreeDataTemplate>
<DataTemplate x:DataType="model:CheatModel">
<StackPanel Orientation="Horizontal" Margin="0" HorizontalAlignment="Left">
<CheckBox IsChecked="{Binding IsEnabled}" Padding="0" Margin="5,0" MinWidth="20" />
<TextBlock Text="{Binding CleanName}" VerticalAlignment="Center" />
<StackPanel
Margin="0"
HorizontalAlignment="Left"
Orientation="Horizontal">
<CheckBox
MinWidth="20"
Margin="5,0"
Padding="0"
IsChecked="{Binding IsEnabled}" />
<TextBlock VerticalAlignment="Center" Text="{Binding CleanName}" />
</StackPanel>
</DataTemplate>
</TreeView.DataTemplates>
@ -79,8 +88,8 @@
Name="SaveButton"
MinWidth="90"
Margin="5"
IsVisible="{Binding !NoCheatsFound}"
Command="{Binding Save}">
Command="{Binding Save}"
IsVisible="{Binding !NoCheatsFound}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button

View File

@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.HLE.FileSystem;
@ -12,7 +11,7 @@ using System.Linq;
namespace Ryujinx.Ava.Ui.Windows
{
public class CheatWindow : StyleableWindow
public partial class CheatWindow : StyleableWindow
{
private readonly string _enabledCheatsPath;
public bool NoCheatsFound { get; }
@ -26,7 +25,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
@ -38,9 +36,6 @@ namespace Ryujinx.Ava.Ui.Windows
Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
@ -96,17 +91,6 @@ namespace Ryujinx.Ava.Ui.Windows
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
public void Save()
{
if (NoCheatsFound)

View File

@ -3,32 +3,21 @@ using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Avalonia.VisualTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Key = Ryujinx.Input.Key;
namespace Ryujinx.Ava.Ui.Windows
{
public class ControllerSettingsWindow : UserControl
public partial class ControllerSettingsWindow : UserControl
{
private bool _dialogOpen;
public Grid SettingButtons { get; set; }
private ButtonKeyAssigner _currentAssigner;
internal ControllerSettingsViewModel ViewModel { get; set; }
@ -48,13 +37,6 @@ namespace Ryujinx.Ava.Ui.Windows
}
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
SettingButtons = this.FindControl<Grid>("SettingButtons");
}
protected override void OnPointerReleased(PointerReleasedEventArgs e)
{
base.OnPointerReleased(e);
@ -165,7 +147,6 @@ namespace Ryujinx.Ava.Ui.Windows
_dialogOpen = true;
var result = await ContentDialogHelper.CreateConfirmationDialog(
this.GetVisualRoot() as StyleableWindow,
LocaleManager.Instance["DialogControllerSettingsModifiedConfirmMessage"],
LocaleManager.Instance["DialogControllerSettingsModifiedConfirmSubMessage"],
LocaleManager.Instance["InputDialogYes"],

View File

@ -1,266 +0,0 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Ui.Windows
{
public class DlcManagerWindow : StyleableWindow
{
private readonly List<DlcContainer> _dlcContainerList;
private readonly string _dlcJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DlcModel> Dlcs { get; set; }
public Grid DlcGrid { get; private set; }
public ulong TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
public DlcManagerWindow()
{
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
}
public DlcManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_dlcJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(_dlcJsonPath);
}
catch
{
_dlcContainerList = new List<DlcContainer>();
}
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
LoadDlcs();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void InitializeComponent()
{
Dlcs = new AvaloniaList<DlcModel>();
AvaloniaXamlLoader.Load(this);
DlcGrid = this.FindControl<Grid>("DlcGrid");
}
private void LoadDlcs()
{
foreach (DlcContainer dlcContainer in _dlcContainerList)
{
using FileStream containerFile = File.OpenRead(dlcContainer.Path);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.Path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.Path);
if (nca != null)
{
Dlcs.Add(new DlcModel(nca.Header.TitleId.ToString("X16"), dlcContainer.Path, dlcNca.Path,
dlcNca.Enabled));
}
}
}
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(this,
string.Format(LocaleManager.Instance[
"DialogDlcLoadNcaErrorMessage"], ex.Message, containerPath));
});
}
return null;
}
private async Task AddDlc(string path)
{
if (!File.Exists(path) || Dlcs.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDlc = false;
VirtualFileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
Dlcs.Add(new DlcModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDlc = true;
}
}
if (!containsDlc)
{
await ContentDialogHelper.CreateErrorDialog(this, LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
}
private void RemoveDlcs(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
Dlcs.RemoveAll(Dlcs.Where(x => x.IsEnabled).ToList());
}
else
{
Dlcs.Clear();
}
}
public void RemoveSelected()
{
RemoveDlcs(true);
}
public void RemoveAll()
{
RemoveDlcs();
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog() { Title = LocaleManager.Instance["SelectDlcDialogTitle"], AllowMultiple = true };
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
string[] files = await dialog.ShowAsync(this);
if (files != null)
{
foreach (string file in files)
{
await AddDlc(file);
}
}
}
public void Save()
{
_dlcContainerList.Clear();
DlcContainer container = default;
foreach (DlcModel dlc in Dlcs)
{
if (container.Path != dlc.ContainerPath)
{
if (!string.IsNullOrWhiteSpace(container.Path))
{
_dlcContainerList.Add(container);
}
container = new DlcContainer { Path = dlc.ContainerPath, DlcNcaList = new List<DlcNca>() };
}
container.DlcNcaList.Add(new DlcNca
{
Enabled = dlc.IsEnabled,
TitleId = Convert.ToUInt64(dlc.TitleId, 16),
Path = dlc.FullPath
});
}
if (!string.IsNullOrWhiteSpace(container.Path))
{
_dlcContainerList.Add(container);
}
using (FileStream dlcJsonStream = File.Create(_dlcJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_dlcContainerList, true)));
}
Close();
}
}
}

View File

@ -1,5 +1,5 @@
<window:StyleableWindow
x:Class="Ryujinx.Ava.Ui.Windows.DlcManagerWindow"
x:Class="Ryujinx.Ava.Ui.Windows.DownloadableContentManagerWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
@ -11,7 +11,7 @@
WindowStartupLocation="CenterOwner"
MinWidth="600"
mc:Ignorable="d">
<Grid Name="DlcGrid" Margin="15">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
@ -40,7 +40,7 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
Items="{Binding Dlcs}"
Items="{Binding DownloadableContents}"
VerticalScrollBarVisibility="Auto">
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
@ -50,7 +50,7 @@
Width="50"
MinWidth="40"
HorizontalAlignment="Right"
IsChecked="{Binding IsEnabled}" />
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
@ -116,7 +116,7 @@
Name="SaveButton"
MinWidth="90"
Margin="5"
Command="{Binding Save}">
Command="{Binding SaveAndClose}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button

View File

@ -0,0 +1,266 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class DownloadableContentManagerWindow : StyleableWindow
{
private readonly List<DownloadableContentContainer> _downloadableContentContainerList;
private readonly string _downloadableContentJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DownloadableContentModel> DownloadableContents { get; set; } = new AvaloniaList<DownloadableContentModel>();
public ulong TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
public DownloadableContentManagerWindow()
{
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
}
public DownloadableContentManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_downloadableContentJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
_downloadableContentContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(_downloadableContentJsonPath);
}
catch
{
_downloadableContentContainerList = new List<DownloadableContentContainer>();
}
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
LoadDownloadableContents();
}
private void LoadDownloadableContents()
{
foreach (DownloadableContentContainer downloadableContentContainer in _downloadableContentContainerList)
{
if (File.Exists(downloadableContentContainer.ContainerPath))
{
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
if (nca != null)
{
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"),
downloadableContentContainer.ContainerPath,
downloadableContentNca.FullPath,
downloadableContentNca.Enabled));
}
}
}
}
// NOTE: Save the list again to remove leftovers.
Save();
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, containerPath));
});
}
return null;
}
private async Task AddDownloadableContent(string path)
{
if (!File.Exists(path) || DownloadableContents.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDownloadableContent = false;
VirtualFileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDownloadableContent = true;
}
}
if (!containsDownloadableContent)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
}
private void RemoveDownloadableContents(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
DownloadableContents.RemoveAll(DownloadableContents.Where(x => x.Enabled).ToList());
}
else
{
DownloadableContents.Clear();
}
}
public void RemoveSelected()
{
RemoveDownloadableContents(true);
}
public void RemoveAll()
{
RemoveDownloadableContents();
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog()
{
Title = LocaleManager.Instance["SelectDlcDialogTitle"],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
string[] files = await dialog.ShowAsync(this);
if (files != null)
{
foreach (string file in files)
{
await AddDownloadableContent(file);
}
}
}
public void Save()
{
_downloadableContentContainerList.Clear();
DownloadableContentContainer container = default;
foreach (DownloadableContentModel downloadableContent in DownloadableContents)
{
if (container.ContainerPath != downloadableContent.ContainerPath)
{
if (!string.IsNullOrWhiteSpace(container.ContainerPath))
{
_downloadableContentContainerList.Add(container);
}
container = new DownloadableContentContainer
{
ContainerPath = downloadableContent.ContainerPath,
DownloadableContentNcaList = new List<DownloadableContentNca>()
};
}
container.DownloadableContentNcaList.Add(new DownloadableContentNca
{
Enabled = downloadableContent.Enabled,
TitleId = Convert.ToUInt64(downloadableContent.TitleId, 16),
FullPath = downloadableContent.FullPath
});
}
if (!string.IsNullOrWhiteSpace(container.ContainerPath))
{
_downloadableContentContainerList.Add(container);
}
using (FileStream downloadableContentJsonStream = File.Create(_downloadableContentJsonPath, 4096, FileOptions.WriteThrough))
{
downloadableContentJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_downloadableContentContainerList, true)));
}
}
public void SaveAndClose()
{
Save();
Close();
}
}
}

View File

@ -38,18 +38,6 @@
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<controls:OffscreenTextBox Name="HiddenTextBox" Grid.Row="0" />
<ContentControl
Grid.Row="1"
Focusable="False"
IsVisible="False"
KeyboardNavigation.IsTabStop="False">
<ui:ContentDialog
Name="ContentDialog"
IsPrimaryButtonEnabled="True"
IsSecondaryButtonEnabled="True"
IsVisible="True"
KeyboardNavigation.IsTabStop="False" />
</ContentControl>
<StackPanel Grid.Row="0" IsVisible="False">
<controls:HotKeyControl Name="FullscreenHotKey" Command="{ReflectionBinding ToggleFullscreen}" />
<controls:HotKeyControl Name="FullscreenHotKey2" Command="{ReflectionBinding ToggleFullscreen}" />
@ -123,14 +111,20 @@
Command="{ReflectionBinding ToggleFullscreen}"
Header="{locale:Locale MenuBarOptionsToggleFullscreen}"
InputGesture="F11" />
<MenuItem Header="{locale:Locale MenuBarOptionsStartGamesInFullscreen}">
<MenuItem>
<MenuItem.Icon>
<CheckBox IsChecked="{Binding StartGamesInFullscreen, Mode=TwoWay}" />
<CheckBox IsChecked="{Binding StartGamesInFullscreen, Mode=TwoWay}"
MinWidth="250">
<TextBlock Text="{locale:Locale MenuBarOptionsStartGamesInFullscreen}"/>
</CheckBox>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="{locale:Locale MenuBarOptionsShowConsole}" IsVisible="{Binding ShowConsoleVisible}">
<MenuItem IsVisible="{Binding ShowConsoleVisible}">
<MenuItem.Icon>
<CheckBox IsChecked="{Binding ShowConsole, Mode=TwoWay}" />
<CheckBox IsChecked="{Binding ShowConsole, Mode=TwoWay}"
MinWidth="250">
<TextBlock Text="{locale:Locale MenuBarOptionsShowConsole}"/>
</CheckBox>
</MenuItem.Icon>
</MenuItem>
<Separator />
@ -179,6 +173,10 @@
Command="{ReflectionBinding ChangeLanguage}"
CommandParameter="zh_CN"
Header="Simplified Chinese" />
<MenuItem
Command="{ReflectionBinding ChangeLanguage}"
CommandParameter="zh_TW"
Header="Traditional Chinese (Taiwan)" />
</MenuItem>
<Separator />
<MenuItem
@ -259,7 +257,7 @@
</DockPanel>
</StackPanel>
<ContentControl
Name="Content"
Name="MainContent"
Grid.Row="1"
Padding="0"
HorizontalAlignment="Stretch"

View File

@ -2,10 +2,8 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Threading;
using Avalonia.Win32;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
@ -33,10 +31,10 @@ using System.IO;
using System.Threading;
using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager;
using ProgressBar = Avalonia.Controls.ProgressBar;
namespace Ryujinx.Ava.Ui.Windows
{
public class MainWindow : StyleableWindow
public partial class MainWindow : StyleableWindow
{
private bool _canUpdate;
private bool _isClosing;
@ -62,22 +60,6 @@ namespace Ryujinx.Ava.Ui.Windows
public InputManager InputManager { get; private set; }
internal RendererControl GlRenderer { get; private set; }
public ContentControl ContentFrame { get; private set; }
public TextBlock LoadStatus { get; private set; }
public TextBlock FirmwareStatus { get; private set; }
public TextBox SearchBox { get; private set; }
public ProgressBar LoadProgressBar { get; private set; }
public Menu Menu { get; private set; }
public MenuItem UpdateMenuItem { get; private set; }
public MenuItem ActionsMenuItem { get; private set; }
public GameGridView GameGrid { get; private set; }
public GameListView GameList { get; private set; }
public OffscreenTextBox HiddenTextBox { get; private set; }
public HotKeyControl FullscreenHotKey { get; private set; }
public HotKeyControl FullscreenHotKey2 { get; private set; }
public HotKeyControl DockToggleHotKey { get; private set; }
public HotKeyControl ExitHotKey { get; private set; }
public ToggleSplitButton VolumeStatus { get; set; }
internal MainWindowViewModel ViewModel { get; private set; }
public SettingsWindow SettingsWindow { get; set; }
@ -102,7 +84,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
AttachDebugDevTools();
Load();
UiHandler = new AvaHostUiHandler(this);
@ -125,12 +107,6 @@ namespace Ryujinx.Ava.Ui.Windows
_rendererWaitEvent = new AutoResetEvent(false);
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
public void LoadGameList()
{
if (_isLoading)
@ -192,7 +168,9 @@ namespace Ryujinx.Ava.Ui.Windows
string mainMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledMessage"];
string secondaryMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledConfirmMessage"];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(this, mainMessage, secondaryMessage, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(mainMessage, secondaryMessage,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"],
LocaleManager.Instance["RyujinxConfirm"]);
if (result != UserResult.Yes)
{
@ -205,9 +183,12 @@ namespace Ryujinx.Ava.Ui.Windows
if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
{
string mainMessage = LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledMessage"];
string secondaryMessage = LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledConfirmMessage"];
string secondaryMessage =
LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledConfirmMessage"];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(this, mainMessage, secondaryMessage, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(mainMessage, secondaryMessage,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"],
LocaleManager.Instance["RyujinxConfirm"]);
if (result != UserResult.Yes)
{
@ -231,7 +212,7 @@ namespace Ryujinx.Ava.Ui.Windows
{
if (AppHost != null)
{
await ContentDialogHelper.CreateInfoDialog(this,
await ContentDialogHelper.CreateInfoDialog(
LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedMessage"],
LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedSubMessage"],
LocaleManager.Instance["InputDialogOk"],
@ -254,7 +235,7 @@ namespace Ryujinx.Ava.Ui.Windows
PrepareLoadScreen();
_mainViewContent = ContentFrame.Content as Control;
_mainViewContent = MainContent.Content as Control;
GlRenderer = new RendererControl(3, 3, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
AppHost = new AppHost(GlRenderer, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
@ -321,7 +302,7 @@ namespace Ryujinx.Ava.Ui.Windows
Dispatcher.UIThread.InvokeAsync(() =>
{
ContentFrame.Content = GlRenderer;
MainContent.Content = GlRenderer;
if (startFullscreen && WindowState != WindowState.FullScreen)
{
@ -365,9 +346,9 @@ namespace Ryujinx.Ava.Ui.Windows
Dispatcher.UIThread.InvokeAsync(() =>
{
if (ContentFrame.Content != _mainViewContent)
if (MainContent.Content != _mainViewContent)
{
ContentFrame.Content = _mainViewContent;
MainContent.Content = _mainViewContent;
}
ViewModel.ShowMenuAndStatusBar = true;
@ -501,27 +482,8 @@ namespace Ryujinx.Ava.Ui.Windows
ViewModel.IsAppletMenuActive = hasApplet;
}
private void InitializeComponent()
private void Load()
{
AvaloniaXamlLoader.Load(this);
ContentFrame = this.FindControl<ContentControl>("Content");
GameList = this.FindControl<GameListView>("GameList");
LoadStatus = this.FindControl<TextBlock>("LoadStatus");
FirmwareStatus = this.FindControl<TextBlock>("FirmwareStatus");
LoadProgressBar = this.FindControl<ProgressBar>("LoadProgressBar");
SearchBox = this.FindControl<TextBox>("SearchBox");
Menu = this.FindControl<Menu>("Menu");
UpdateMenuItem = this.FindControl<MenuItem>("UpdateMenuItem");
GameGrid = this.FindControl<GameGridView>("GameGrid");
HiddenTextBox = this.FindControl<OffscreenTextBox>("HiddenTextBox");
FullscreenHotKey = this.FindControl<HotKeyControl>("FullscreenHotKey");
FullscreenHotKey2 = this.FindControl<HotKeyControl>("FullscreenHotKey2");
DockToggleHotKey = this.FindControl<HotKeyControl>("DockToggleHotKey");
ExitHotKey = this.FindControl<HotKeyControl>("ExitHotKey");
VolumeStatus = this.FindControl<ToggleSplitButton>("VolumeStatus");
ActionsMenuItem = this.FindControl<MenuItem>("ActionsMenuItem");
VolumeStatus.Click += VolumeStatus_CheckedChanged;
GameGrid.ApplicationOpened += Application_Opened;
@ -710,7 +672,7 @@ namespace Ryujinx.Ava.Ui.Windows
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
_isClosing = await ContentDialogHelper.CreateExitDialog(this);
_isClosing = await ContentDialogHelper.CreateExitDialog();
if (_isClosing)
{

View File

@ -1,5 +1,4 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
@ -9,13 +8,14 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public class MotionSettingsWindow : UserControl
public partial class MotionSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public MotionSettingsWindow()
{
InitializeComponent();
DataContext = _viewmodel;
}
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
@ -36,30 +36,21 @@ namespace Ryujinx.Ava.Ui.Windows
};
InitializeComponent();
}
private void InitializeComponent()
{
DataContext = _viewmodel;
AvaloniaXamlLoader.Load(this);
}
public static async Task Show(ControllerSettingsViewModel viewmodel, StyleableWindow window)
public static async Task Show(ControllerSettingsViewModel viewmodel)
{
ContentDialog contentDialog = window.ContentDialog;
string name = string.Empty;
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
if (contentDialog != null)
ContentDialog contentDialog = new ContentDialog
{
contentDialog.Title = LocaleManager.Instance["ControllerMotionTitle"];
contentDialog.PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"];
contentDialog.SecondaryButtonText = "";
contentDialog.CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"];
contentDialog.Content = content;
Title = LocaleManager.Instance["ControllerMotionTitle"],
PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
Content = content
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
@ -78,4 +69,3 @@ namespace Ryujinx.Ava.Ui.Windows
}
}
}
}

View File

@ -1,5 +1,4 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
@ -9,13 +8,14 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public class RumbleSettingsWindow : UserControl
public partial class RumbleSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public RumbleSettingsWindow()
{
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
@ -24,35 +24,26 @@ namespace Ryujinx.Ava.Ui.Windows
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
{
StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
};
InitializeComponent();
}
private void InitializeComponent()
{
DataContext = _viewmodel;
AvaloniaXamlLoader.Load(this);
}
public static async Task Show(ControllerSettingsViewModel viewmodel, StyleableWindow window)
public static async Task Show(ControllerSettingsViewModel viewmodel)
{
ContentDialog contentDialog = window.ContentDialog;
string name = string.Empty;
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
if (contentDialog != null)
ContentDialog contentDialog = new ContentDialog
{
contentDialog.Title = LocaleManager.Instance["ControllerRumbleTitle"];
contentDialog.PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"];
contentDialog.SecondaryButtonText = "";
contentDialog.CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"];
contentDialog.Content = content;
Title = LocaleManager.Instance["ControllerRumbleTitle"],
PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
@ -64,4 +55,3 @@ namespace Ryujinx.Ava.Ui.Windows
}
}
}
}

View File

@ -31,16 +31,11 @@
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ContentControl
<ContentPresenter
x:Name="ContentPresenter"
Grid.Row="1"
Focusable="False"
IsVisible="False"
KeyboardNavigation.IsTabStop="False">
<ui:ContentDialog Name="ContentDialog"
IsPrimaryButtonEnabled="True"
IsSecondaryButtonEnabled="True"
IsVisible="False" />
</ContentControl>
KeyboardNavigation.IsTabStop="False"/>
<Grid Name="Pages" IsVisible="False" Grid.Row="2">
<ScrollViewer Name="UiPage"
Margin="0,0,10,0"
@ -246,6 +241,22 @@
TextAlignment="Center" />
</ToggleButton>
</StackPanel>
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysResScaleUpHotkey}" Width="230" />
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
<TextBlock
Text="{Binding KeyboardHotkeys.ResScaleUp, Mode=TwoWay, Converter={StaticResource Key}}"
TextAlignment="Center" />
</ToggleButton>
</StackPanel>
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysResScaleDownHotkey}" Width="230" />
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
<TextBlock
Text="{Binding KeyboardHotkeys.ResScaleDown, Mode=TwoWay, Converter={StaticResource Key}}"
TextAlignment="Center" />
</ToggleButton>
</StackPanel>
</StackPanel>
</Border>
</ScrollViewer>

View File

@ -5,14 +5,10 @@ using Avalonia.Data;
using Avalonia.Data.Converters;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Input;
@ -22,30 +18,12 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.Ui.Models.TimeZone;
namespace Ryujinx.Ava.Ui.Windows
{
public class SettingsWindow : StyleableWindow
public partial class SettingsWindow : StyleableWindow
{
private ListBox _gameList;
private TextBox _pathBox;
private AutoCompleteBox _timeZoneBox;
private ControllerSettingsWindow _controllerSettings;
// Pages
private Control _uiPage;
private Control _inputPage;
private Control _hotkeysPage;
private Control _systemPage;
private Control _cpuPage;
private Control _graphicsPage;
private Control _audioPage;
private Control _networkPage;
private Control _loggingPage;
private NavigationView _navPanel;
private ButtonKeyAssigner _currentAssigner;
internal SettingsViewModel ViewModel { get; set; }
@ -58,7 +36,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
AttachDebugDevTools();
Load();
FuncMultiValueConverter<string, string> converter = new(parts => string.Format("{0} {1} {2}", parts.ToArray()));
MultiBinding tzMultiBinding = new() { Converter = converter };
@ -66,7 +44,7 @@ namespace Ryujinx.Ava.Ui.Windows
tzMultiBinding.Bindings.Add(new Binding("Location"));
tzMultiBinding.Bindings.Add(new Binding("Abbreviation"));
_timeZoneBox.ValueMemberBinding = tzMultiBinding;
TimeZoneBox.ValueMemberBinding = tzMultiBinding;
}
public SettingsWindow()
@ -75,40 +53,14 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
AttachDebugDevTools();
Load();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
private void Load()
{
this.AttachDevTools();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
_pathBox = this.FindControl<TextBox>("PathBox");
_gameList = this.FindControl<ListBox>("GameList");
_timeZoneBox = this.FindControl<AutoCompleteBox>("TimeZoneBox");
_controllerSettings = this.FindControl<ControllerSettingsWindow>("ControllerSettings");
_uiPage = this.FindControl<Control>("UiPage");
_inputPage = this.FindControl<Control>("InputPage");
_hotkeysPage = this.FindControl<Control>("HotkeysPage");
_systemPage = this.FindControl<Control>("SystemPage");
_cpuPage = this.FindControl<Control>("CpuPage");
_graphicsPage = this.FindControl<Control>("GraphicsPage");
_audioPage = this.FindControl<Control>("AudioPage");
_networkPage = this.FindControl<Control>("NetworkPage");
_loggingPage = this.FindControl<Control>("LoggingPage");
var pageGrid = this.FindControl<Grid>("Pages");
pageGrid.Children.Clear();
_navPanel = this.FindControl<NavigationView>("NavPanel");
_navPanel.SelectionChanged += NavPanelOnSelectionChanged;
_navPanel.SelectedItem = _navPanel.MenuItems.ElementAt(0);
Pages.Children.Clear();
NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
}
private void Button_Checked(object sender, RoutedEventArgs e)
@ -174,31 +126,31 @@ namespace Ryujinx.Ava.Ui.Windows
switch (navitem.Tag.ToString())
{
case "UiPage":
_navPanel.Content = _uiPage;
NavPanel.Content = UiPage;
break;
case "InputPage":
_navPanel.Content = _inputPage;
NavPanel.Content = InputPage;
break;
case "HotkeysPage":
_navPanel.Content = _hotkeysPage;
NavPanel.Content = HotkeysPage;
break;
case "SystemPage":
_navPanel.Content = _systemPage;
NavPanel.Content = SystemPage;
break;
case "CpuPage":
_navPanel.Content = _cpuPage;
NavPanel.Content = CpuPage;
break;
case "GraphicsPage":
_navPanel.Content = _graphicsPage;
NavPanel.Content = GraphicsPage;
break;
case "AudioPage":
_navPanel.Content = _audioPage;
NavPanel.Content = AudioPage;
break;
case "NetworkPage":
_navPanel.Content = _networkPage;
NavPanel.Content = NetworkPage;
break;
case "LoggingPage":
_navPanel.Content = _loggingPage;
NavPanel.Content = LoggingPage;
break;
}
}
@ -206,7 +158,7 @@ namespace Ryujinx.Ava.Ui.Windows
private async void AddButton_OnClick(object sender, RoutedEventArgs e)
{
string path = _pathBox.Text;
string path = PathBox.Text;
if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.GameDirectories.Contains(path))
{
@ -225,7 +177,7 @@ namespace Ryujinx.Ava.Ui.Windows
private void RemoveButton_OnClick(object sender, RoutedEventArgs e)
{
List<string> selected = new(_gameList.SelectedItems.Cast<string>());
List<string> selected = new(GameList.SelectedItems.Cast<string>());
foreach (string path in selected)
{
@ -279,7 +231,7 @@ namespace Ryujinx.Ava.Ui.Windows
{
ViewModel.SaveSettings();
_controllerSettings?.SaveCurrentProfile();
ControllerSettings?.SaveCurrentProfile();
if (Owner is MainWindow window)
{
@ -289,7 +241,7 @@ namespace Ryujinx.Ava.Ui.Windows
protected override void OnClosed(EventArgs e)
{
_controllerSettings.Dispose();
ControllerSettings.Dispose();
_currentAssigner?.Cancel();
_currentAssigner = null;
base.OnClosed(e);

View File

@ -2,7 +2,6 @@
using Avalonia.Controls.Primitives;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using FluentAvalonia.UI.Controls;
using System;
using System.IO;
using System.Reflection;
@ -11,7 +10,6 @@ namespace Ryujinx.Ava.Ui.Windows
{
public class StyleableWindow : Window
{
public ContentDialog ContentDialog { get; private set; }
public IBitmap IconImage { get; set; }
public StyleableWindow()
@ -26,15 +24,9 @@ namespace Ryujinx.Ava.Ui.Windows
IconImage = new Bitmap(stream);
}
public void LoadDialog()
{
ContentDialog = this.FindControl<ContentDialog>("ContentDialog");
}
protected override void OnOpened(EventArgs e)
{
base.OnOpened(e);
ContentDialog = this.FindControl<ContentDialog>("ContentDialog");
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)

View File

@ -1,13 +1,14 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
@ -23,19 +24,17 @@ using System.Linq;
using System.Text;
using Path = System.IO.Path;
using SpanHelpers = LibHac.Common.SpanHelpers;
using LibHac.Tools.FsSystem;
using Avalonia.Threading;
namespace Ryujinx.Ava.Ui.Windows
{
public class TitleUpdateWindow : StyleableWindow
public partial class TitleUpdateWindow : StyleableWindow
{
private readonly string _updateJsonPath;
private readonly string _titleUpdateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
public VirtualFileSystem VirtualFileSystem { get; }
internal AvaloniaList<TitleUpdateModel> TitleUpdates { get; set; }
internal AvaloniaList<TitleUpdateModel> TitleUpdates { get; set; } = new AvaloniaList<TitleUpdateModel>();
public string TitleId { get; }
public string TitleName { get; }
@ -46,7 +45,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
}
@ -57,40 +55,30 @@ namespace Ryujinx.Ava.Ui.Windows
TitleId = titleId;
TitleName = titleName;
_updateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_titleUpdateJsonPath);
}
catch
{
_titleUpdateWindowData = new TitleUpdateMetadata {Selected = "", Paths = new List<string>()};
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
}
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
LoadUpdates();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void InitializeComponent()
{
TitleUpdates = new AvaloniaList<TitleUpdateModel>();
AvaloniaXamlLoader.Load(this);
}
private void LoadUpdates()
{
TitleUpdates.Add(new TitleUpdateModel(default, string.Empty, true));
@ -133,8 +121,7 @@ namespace Ryujinx.Ava.Ui.Windows
try
{
(Nca patchNca, Nca controlNca) =
ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
if (controlNca != null && patchNca != null)
{
@ -142,11 +129,8 @@ namespace Ryujinx.Ava.Ui.Windows
using var nacpFile = new UniqueRef<IFile>();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None)
.OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read)
.ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None)
.ThrowIfFailure();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
}
@ -154,8 +138,7 @@ namespace Ryujinx.Ava.Ui.Windows
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(this,
LocaleManager.Instance["DialogUpdateAddUpdateErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUpdateAddUpdateErrorMessage"]);
});
}
}
@ -163,8 +146,7 @@ namespace Ryujinx.Ava.Ui.Windows
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(this,
string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, path));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, path));
});
}
}
@ -199,9 +181,17 @@ namespace Ryujinx.Ava.Ui.Windows
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog() { Title = LocaleManager.Instance["SelectUpdateDialogTitle"], AllowMultiple = true };
OpenFileDialog dialog = new OpenFileDialog()
{
Title = LocaleManager.Instance["SelectUpdateDialogTitle"],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
string[] files = await dialog.ShowAsync(this);
@ -231,12 +221,10 @@ namespace Ryujinx.Ava.Ui.Windows
return 1;
}
return Version.Parse(first.Control.DisplayVersionString.ToString())
.CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
});
TitleUpdates.Clear();
TitleUpdates.AddRange(list);
}
@ -256,9 +244,9 @@ namespace Ryujinx.Ava.Ui.Windows
}
}
using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
using (FileStream titleUpdateJsonStream = File.Create(_titleUpdateJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
titleUpdateJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
if (Owner is MainWindow window)

View File

@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Modules;
using System;
@ -11,7 +10,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Ava.Ui.Windows
{
public class UpdaterWindow : StyleableWindow
public partial class UpdaterWindow : StyleableWindow
{
private readonly string _buildUrl;
private readonly MainWindow _mainWindow;
@ -23,9 +22,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = LocaleManager.Instance["RyujinxUpdater"];
}
@ -36,21 +33,6 @@ namespace Ryujinx.Ava.Ui.Windows
_buildUrl = buildUrl;
}
public TextBlock MainText { get; set; }
public TextBlock SecondaryText { get; set; }
public ProgressBar ProgressBar { get; set; }
public StackPanel ButtonBox { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
MainText = this.FindControl<TextBlock>("MainText");
SecondaryText = this.FindControl<TextBlock>("SecondaryText");
ProgressBar = this.FindControl<ProgressBar>("ProgressBar");
ButtonBox = this.FindControl<StackPanel>("ButtonBox");
}
[DllImport("libc", SetLastError = true)]
private static extern int chmod(string path, uint mode);

View File

@ -1,107 +0,0 @@
<window:StyleableWindow xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="400" d:DesignHeight="350"
x:Class="Ryujinx.Ava.Ui.Windows.UserProfileWindow"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
CanResize="False"
Width="850" MinHeight="550" Height="550"
WindowStartupLocation="CenterOwner"
SizeToContent="Manual"
MinWidth="600">
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Window.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</Window.Resources>
<Grid Margin="15" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
</Grid.RowDefinitions>
<ContentControl
Focusable="False"
IsVisible="False"
KeyboardNavigation.IsTabStop="False">
<ui:ContentDialog Name="ContentDialog"
IsPrimaryButtonEnabled="True"
IsSecondaryButtonEnabled="True"
IsVisible="False" />
</ContentControl>
<TextBlock Text="{Locale:Locale UserProfilesSelectedUserProfile}" />
<Grid Grid.Row="1" Margin="10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Image Height="96" Width="96"
Source="{Binding SelectedProfile.Image, Converter={StaticResource ByteImage}}" />
<StackPanel Orientation="Vertical" HorizontalAlignment="Stretch" Grid.Column="1" Spacing="10"
Margin="5, 10">
<TextBox Name="NameBox" Text="{Binding SelectedProfile.Name, Mode=OneWay}"
HorizontalAlignment="Stretch" />
<TextBlock Text="{Binding SelectedProfile.UserId}" />
</StackPanel>
<StackPanel Orientation="Vertical" HorizontalAlignment="Stretch" Grid.Column="2" Spacing="10"
Margin="5">
<Button Content="{Locale:Locale UserProfilesSaveProfileName}" Name="SetNameButton"
Click="SetNameButton_OnClick" />
<Button Name="SelectProfileImage" Command="{Binding ChooseProfileImage}"
Content="{Locale:Locale UserProfilesChangeProfileImage}" />
</StackPanel>
</Grid>
</Grid>
<Grid Grid.Row="2">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
</Grid.RowDefinitions>
<TextBlock Text="{Locale:Locale UserProfilesAvailableUserProfiles}" />
<ListBox Grid.Row="1" Margin="10" Name="ProfilesList" DoubleTapped="ProfilesList_DoubleTapped"
Items="{Binding Profiles}">
<ListBox.ItemTemplate>
<DataTemplate>
<Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid Grid.Column="0" Background="{DynamicResource ThemeAccentColorBrush}"
Grid.ColumnSpan="2"
HorizontalAlignment="Stretch" VerticalAlignment="Stretch" MinHeight="5" MinWidth="5"
IsVisible="{Binding IsOpened}" />
<Image Grid.Column="0" Height="96" Width="96"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<StackPanel Margin="10" Orientation="Vertical" HorizontalAlignment="Stretch"
VerticalAlignment="Center" Grid.Column="1">
<TextBlock Text="{Binding Name}" />
<TextBlock Text="{Binding UserId}" />
</StackPanel>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
<StackPanel Grid.Row="3" Orientation="Horizontal" Margin="10,0" Spacing="10" HorizontalAlignment="Stretch">
<Button Content="{Locale:Locale UserProfilesAddNewProfile}" Command="{Binding AddUser}" />
<Button IsEnabled="{Binding IsSelectedProfileDeletable}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}" Command="{Binding DeleteUser}" />
<Button HorizontalAlignment="Right" Content="{Locale:Locale UserProfilesClose}" Click="CloseButton_OnClick"
Name="CloseButton" />
</StackPanel>
</Grid>
</window:StyleableWindow>

View File

@ -1,102 +0,0 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Threading.Tasks;
using UserProfile = Ryujinx.Ava.Ui.Models.UserProfile;
namespace Ryujinx.Ava.Ui.Windows
{
public class UserProfileWindow : StyleableWindow
{
private TextBox _nameBox;
public UserProfileWindow(AccountManager accountManager, ContentManager contentManager,
VirtualFileSystem virtualFileSystem)
{
AccountManager = accountManager;
ContentManager = contentManager;
ViewModel = new UserProfileViewModel(this);
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
if (contentManager.GetCurrentFirmwareVersion() != null)
{
Task.Run(() =>
{
AvatarProfileViewModel.PreloadAvatars(contentManager, virtualFileSystem);
});
}
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UserProfileWindowTitle"];
}
public UserProfileWindow()
{
ViewModel = new UserProfileViewModel();
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UserProfileWindowTitle"];
}
public AccountManager AccountManager { get; }
public ContentManager ContentManager { get; }
public UserProfileViewModel ViewModel { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
_nameBox = this.FindControl<TextBox>("NameBox");
}
private void ProfilesList_DoubleTapped(object sender, RoutedEventArgs e)
{
if (sender is ListBox listBox)
{
int selectedIndex = listBox.SelectedIndex;
if (selectedIndex >= 0 && selectedIndex < ViewModel.Profiles.Count)
{
ViewModel.SelectedProfile = ViewModel.Profiles[selectedIndex];
AccountManager.OpenUser(ViewModel.SelectedProfile.UserId);
ViewModel.LoadProfiles();
foreach (UserProfile profile in ViewModel.Profiles)
{
profile.UpdateState();
}
}
}
}
private void CloseButton_OnClick(object sender, RoutedEventArgs e)
{
Close();
}
private void SetNameButton_OnClick(object sender, RoutedEventArgs e)
{
if (!string.IsNullOrWhiteSpace(_nameBox.Text))
{
ViewModel.SelectedProfile.Name = _nameBox.Text;
AccountManager.SetUserName(ViewModel.SelectedProfile.UserId, _nameBox.Text);
}
}
}
}

View File

@ -1,10 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Common.Configuration
{
public struct DlcContainer
{
public string Path { get; set; }
public List<DlcNca> DlcNcaList { get; set; }
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public struct DlcNca
{
public string Path { get; set; }
public ulong TitleId { get; set; }
public bool Enabled { get; set; }
}
}

View File

@ -0,0 +1,13 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
public struct DownloadableContentContainer
{
[JsonPropertyName("path")]
public string ContainerPath { get; set; }
[JsonPropertyName("dlc_nca_list")]
public List<DownloadableContentNca> DownloadableContentNcaList { get; set; }
}
}

View File

@ -0,0 +1,14 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
public struct DownloadableContentNca
{
[JsonPropertyName("path")]
public string FullPath { get; set; }
[JsonPropertyName("title_id")]
public ulong TitleId { get; set; }
[JsonPropertyName("is_enabled")]
public bool Enabled { get; set; }
}
}

View File

@ -7,5 +7,7 @@
public Key ShowUi { get; set; }
public Key Pause { get; set; }
public Key ToggleMute { get; set; }
public Key ResScaleUp { get; set; }
public Key ResScaleDown { get; set; }
}
}

View File

@ -0,0 +1,80 @@
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
/// <summary>
/// A simple implementation of a ReaderWriterLock which can be used from native code.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct NativeReaderWriterLock
{
public int WriteLock;
public int ReaderCount;
public static int WriteLockOffset;
public static int ReaderCountOffset;
/// <summary>
/// Populates the field offsets for use when emitting native code.
/// </summary>
static NativeReaderWriterLock()
{
NativeReaderWriterLock instance = new NativeReaderWriterLock();
WriteLockOffset = OffsetOf(ref instance, ref instance.WriteLock);
ReaderCountOffset = OffsetOf(ref instance, ref instance.ReaderCount);
}
/// <summary>
/// Acquires the reader lock.
/// </summary>
public void AcquireReaderLock()
{
// Must take write lock for a very short time to become a reader.
while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0) { }
Interlocked.Increment(ref ReaderCount);
Interlocked.Exchange(ref WriteLock, 0);
}
/// <summary>
/// Releases the reader lock.
/// </summary>
public void ReleaseReaderLock()
{
Interlocked.Decrement(ref ReaderCount);
}
/// <summary>
/// Upgrades to a writer lock. The reader lock is temporarily released while obtaining the writer lock.
/// </summary>
public void UpgradeToWriterLock()
{
// Prevent any more threads from entering reader.
// If the write lock is already taken, wait for it to not be taken.
Interlocked.Decrement(ref ReaderCount);
while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0) { }
// Wait for reader count to drop to 0, then take the lock again as the only reader.
while (Interlocked.CompareExchange(ref ReaderCount, 1, 0) != 0) { }
}
/// <summary>
/// Downgrades from a writer lock, back to a reader one.
/// </summary>
public void DowngradeFromWriterLock()
{
// Release the WriteLock.
Interlocked.Exchange(ref WriteLock, 0);
}
}
}

View File

@ -0,0 +1,20 @@
using System.Runtime.CompilerServices;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
static class PartialUnmapHelpers
{
/// <summary>
/// Calculates a byte offset of a given field within a struct.
/// </summary>
/// <typeparam name="T">Struct type</typeparam>
/// <typeparam name="T2">Field type</typeparam>
/// <param name="storage">Parent struct</param>
/// <param name="target">Field</param>
/// <returns>The byte offset of the given field in the given struct</returns>
public static int OffsetOf<T, T2>(ref T2 storage, ref T target)
{
return (int)Unsafe.ByteOffset(ref Unsafe.As<T2, T>(ref storage), ref target);
}
}
}

View File

@ -0,0 +1,160 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
/// <summary>
/// State for partial unmaps. Intended to be used on Windows.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PartialUnmapState
{
public NativeReaderWriterLock PartialUnmapLock;
public int PartialUnmapsCount;
public ThreadLocalMap<int> LocalCounts;
public readonly static int PartialUnmapLockOffset;
public readonly static int PartialUnmapsCountOffset;
public readonly static int LocalCountsOffset;
public readonly static IntPtr GlobalState;
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll")]
public static extern int GetCurrentThreadId();
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr OpenThread(int dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool CloseHandle(IntPtr hObject);
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetExitCodeThread(IntPtr hThread, out uint lpExitCode);
/// <summary>
/// Creates a global static PartialUnmapState and populates the field offsets.
/// </summary>
static unsafe PartialUnmapState()
{
PartialUnmapState instance = new PartialUnmapState();
PartialUnmapLockOffset = OffsetOf(ref instance, ref instance.PartialUnmapLock);
PartialUnmapsCountOffset = OffsetOf(ref instance, ref instance.PartialUnmapsCount);
LocalCountsOffset = OffsetOf(ref instance, ref instance.LocalCounts);
int size = Unsafe.SizeOf<PartialUnmapState>();
GlobalState = Marshal.AllocHGlobal(size);
Unsafe.InitBlockUnaligned((void*)GlobalState, 0, (uint)size);
}
/// <summary>
/// Resets the global state.
/// </summary>
public static unsafe void Reset()
{
int size = Unsafe.SizeOf<PartialUnmapState>();
Unsafe.InitBlockUnaligned((void*)GlobalState, 0, (uint)size);
}
/// <summary>
/// Gets a reference to the global state.
/// </summary>
/// <returns>A reference to the global state</returns>
public static unsafe ref PartialUnmapState GetRef()
{
return ref Unsafe.AsRef<PartialUnmapState>((void*)GlobalState);
}
/// <summary>
/// Checks if an access violation handler should retry execution due to a fault caused by partial unmap.
/// </summary>
/// <remarks>
/// Due to Windows limitations, <see cref="UnmapView"/> might need to unmap more memory than requested.
/// The additional memory that was unmapped is later remapped, however this leaves a time gap where the
/// memory might be accessed but is unmapped. Users of the API must compensate for that by catching the
/// access violation and retrying if it happened between the unmap and remap operation.
/// This method can be used to decide if retrying in such cases is necessary or not.
///
/// This version of the function is not used, but serves as a reference for the native
/// implementation in ARMeilleure.
/// </remarks>
/// <returns>True if execution should be retried, false otherwise</returns>
[SupportedOSPlatform("windows")]
public bool RetryFromAccessViolation()
{
PartialUnmapLock.AcquireReaderLock();
int threadID = GetCurrentThreadId();
int threadIndex = LocalCounts.GetOrReserve(threadID, 0);
if (threadIndex == -1)
{
// Out of thread local space... try again later.
PartialUnmapLock.ReleaseReaderLock();
return true;
}
ref int threadLocalPartialUnmapsCount = ref LocalCounts.GetValue(threadIndex);
bool retry = threadLocalPartialUnmapsCount != PartialUnmapsCount;
if (retry)
{
threadLocalPartialUnmapsCount = PartialUnmapsCount;
}
PartialUnmapLock.ReleaseReaderLock();
return retry;
}
/// <summary>
/// Iterates and trims threads in the thread -> count map that
/// are no longer active.
/// </summary>
[SupportedOSPlatform("windows")]
public void TrimThreads()
{
const uint ExitCodeStillActive = 259;
const int ThreadQueryInformation = 0x40;
Span<int> ids = LocalCounts.ThreadIds.ToSpan();
for (int i = 0; i < ids.Length; i++)
{
int id = ids[i];
if (id != 0)
{
IntPtr handle = OpenThread(ThreadQueryInformation, false, (uint)id);
if (handle == IntPtr.Zero)
{
Interlocked.CompareExchange(ref ids[i], 0, id);
}
else
{
GetExitCodeThread(handle, out uint exitCode);
if (exitCode != ExitCodeStillActive)
{
Interlocked.CompareExchange(ref ids[i], 0, id);
}
CloseHandle(handle);
}
}
}
}
}
}

View File

@ -0,0 +1,92 @@
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
/// <summary>
/// A simple fixed size thread safe map that can be used from native code.
/// Integer thread IDs map to corresponding structs.
/// </summary>
/// <typeparam name="T">The value type for the map</typeparam>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ThreadLocalMap<T> where T : unmanaged
{
public const int MapSize = 20;
public Array20<int> ThreadIds;
public Array20<T> Structs;
public static int ThreadIdsOffset;
public static int StructsOffset;
/// <summary>
/// Populates the field offsets for use when emitting native code.
/// </summary>
static ThreadLocalMap()
{
ThreadLocalMap<T> instance = new ThreadLocalMap<T>();
ThreadIdsOffset = OffsetOf(ref instance, ref instance.ThreadIds);
StructsOffset = OffsetOf(ref instance, ref instance.Structs);
}
/// <summary>
/// Gets the index of a given thread ID in the map, or reserves one.
/// When reserving a struct, its value is set to the given initial value.
/// Returns -1 when there is no space to reserve a new entry.
/// </summary>
/// <param name="threadId">Thread ID to use as a key</param>
/// <param name="initial">Initial value of the associated struct.</param>
/// <returns>The index of the entry, or -1 if none</returns>
public int GetOrReserve(int threadId, T initial)
{
// Try get a match first.
for (int i = 0; i < MapSize; i++)
{
int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, threadId);
if (compare == threadId)
{
return i;
}
}
// Try get a free entry. Since the id is assumed to be unique to this thread, we know it doesn't exist yet.
for (int i = 0; i < MapSize; i++)
{
int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, 0);
if (compare == 0)
{
Structs[i] = initial;
return i;
}
}
return -1;
}
/// <summary>
/// Gets the struct value for a given map entry.
/// </summary>
/// <param name="index">Index of the entry</param>
/// <returns>A reference to the struct value</returns>
public ref T GetValue(int index)
{
return ref Structs[index];
}
/// <summary>
/// Releases an entry from the map.
/// </summary>
/// <param name="index">Index of the entry to release</param>
public void Release(int index)
{
Interlocked.Exchange(ref ThreadIds[index], 0);
}
}
}

View File

@ -89,10 +89,10 @@ namespace Ryujinx.Cpu.Jit
MemoryAllocationFlags asFlags = MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible;
_addressSpace = new MemoryBlock(asSize, asFlags);
_addressSpaceMirror = new MemoryBlock(asSize, asFlags | MemoryAllocationFlags.ForceWindows4KBViewMapping);
_addressSpaceMirror = new MemoryBlock(asSize, asFlags);
Tracking = new MemoryTracking(this, PageSize, invalidAccessHandler);
_memoryEh = new MemoryEhMeilleure(_addressSpace, Tracking);
_memoryEh = new MemoryEhMeilleure(_addressSpace, _addressSpaceMirror, Tracking);
}
/// <summary>

View File

@ -6,36 +6,57 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Cpu
{
class MemoryEhMeilleure : IDisposable
public class MemoryEhMeilleure : IDisposable
{
private delegate bool TrackingEventDelegate(ulong address, ulong size, bool write, bool precise = false);
private readonly MemoryBlock _addressSpace;
private readonly MemoryTracking _tracking;
private readonly TrackingEventDelegate _trackingEvent;
private readonly ulong _baseAddress;
private readonly ulong _mirrorAddress;
public MemoryEhMeilleure(MemoryBlock addressSpace, MemoryTracking tracking)
public MemoryEhMeilleure(MemoryBlock addressSpace, MemoryBlock addressSpaceMirror, MemoryTracking tracking)
{
_addressSpace = addressSpace;
_tracking = tracking;
_baseAddress = (ulong)_addressSpace.Pointer;
_baseAddress = (ulong)addressSpace.Pointer;
ulong endAddress = _baseAddress + addressSpace.Size;
_trackingEvent = new TrackingEventDelegate(tracking.VirtualMemoryEventEh);
_trackingEvent = new TrackingEventDelegate(tracking.VirtualMemoryEvent);
bool added = NativeSignalHandler.AddTrackedRegion((nuint)_baseAddress, (nuint)endAddress, Marshal.GetFunctionPointerForDelegate(_trackingEvent));
if (!added)
{
throw new InvalidOperationException("Number of allowed tracked regions exceeded.");
}
if (OperatingSystem.IsWindows())
{
// Add a tracking event with no signal handler for the mirror on Windows.
// The native handler has its own code to check for the partial overlap race when regions are protected by accident,
// and when there is no signal handler present.
_mirrorAddress = (ulong)addressSpaceMirror.Pointer;
ulong endAddressMirror = _mirrorAddress + addressSpace.Size;
bool addedMirror = NativeSignalHandler.AddTrackedRegion((nuint)_mirrorAddress, (nuint)endAddressMirror, IntPtr.Zero);
if (!addedMirror)
{
throw new InvalidOperationException("Number of allowed tracked regions exceeded.");
}
}
}
public void Dispose()
{
NativeSignalHandler.RemoveTrackedRegion((nuint)_baseAddress);
if (_mirrorAddress != 0)
{
NativeSignalHandler.RemoveTrackedRegion((nuint)_mirrorAddress);
}
}
}
}

View File

@ -216,13 +216,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
var target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
dst,
dstGpuVa,
dstBpp,
dstStride,
dst.Height,
xCount,
yCount,
dstLinear);
dstLinear,
dst.MemoryLayout);
if (target != null)
{

View File

@ -59,9 +59,24 @@ namespace Ryujinx.Graphics.Gpu
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
}
memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
memoryManager.MemoryUnmapped += MemoryUnmappedHandler;
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
TextureManager.ReloadPools();
}
/// <summary>
/// Memory mappings change event handler.
/// </summary>
/// <param name="sender">Memory manager where the mappings changed</param>
/// <param name="e">Information about the region that is being changed</param>
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
TextureManager.ReloadPools();
}
/// <summary>

View File

@ -0,0 +1,129 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Resource pool interface.
/// </summary>
/// <typeparam name="T">Resource pool type</typeparam>
interface IPool<T>
{
/// <summary>
/// Start address of the pool in memory.
/// </summary>
ulong Address { get; }
/// <summary>
/// Linked list node used on the texture pool cache.
/// </summary>
LinkedListNode<T> CacheNode { get; set; }
/// <summary>
/// Timestamp set on the last use of the pool by the cache.
/// </summary>
ulong CacheTimestamp { get; set; }
}
/// <summary>
/// Pool cache.
/// This can keep multiple pools, and return the current one as needed.
/// </summary>
abstract class PoolCache<T> : IDisposable where T : IPool<T>, IDisposable
{
private const int MaxCapacity = 2;
private const ulong MinDeltaForRemoval = 20000;
private readonly GpuContext _context;
private readonly LinkedList<T> _pools;
private ulong _currentTimestamp;
/// <summary>
/// Constructs a new instance of the pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public PoolCache(GpuContext context)
{
_context = context;
_pools = new LinkedList<T>();
}
/// <summary>
/// Increments the internal timestamp of the cache that is used to decide when old resources will be deleted.
/// </summary>
public void Tick()
{
_currentTimestamp++;
}
/// <summary>
/// Finds a cache texture pool, or creates a new one if not found.
/// </summary>
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The found or newly created texture pool</returns>
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
{
// Remove old entries from the cache, if possible.
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
{
T oldestPool = _pools.First.Value;
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
}
T pool;
// Try to find the pool on the cache.
for (LinkedListNode<T> node = _pools.First; node != null; node = node.Next)
{
pool = node.Value;
if (pool.Address == address)
{
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
pool.CacheNode = _pools.AddLast(pool);
}
pool.CacheTimestamp = _currentTimestamp;
return pool;
}
}
// If not found, create a new one.
pool = CreatePool(_context, channel, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
pool.CacheTimestamp = _currentTimestamp;
return pool;
}
/// <summary>
/// Creates a new instance of the pool.
/// </summary>
/// <param name="context">GPU context that the pool belongs to</param>
/// <param name="channel">GPU channel that the pool belongs to</param>
/// <param name="address">Address of the pool in guest memory</param>
/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
public void Dispose()
{
foreach (T pool in _pools)
{
pool.Dispose();
pool.CacheNode = null;
}
_pools.Clear();
}
}
}

View File

@ -1,16 +1,27 @@
using Ryujinx.Graphics.Gpu.Memory;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool.
/// </summary>
class SamplerPool : Pool<Sampler, SamplerDescriptor>
class SamplerPool : Pool<Sampler, SamplerDescriptor>, IPool<SamplerPool>
{
private float _forcedAnisotropy;
/// <summary>
/// Constructs a new instance of the sampler pool.
/// Linked list node used on the sampler pool cache.
/// </summary>
public LinkedListNode<SamplerPool> CacheNode { get; set; }
/// <summary>
/// Timestamp used by the sampler pool cache, updated on every use of this sampler pool.
/// </summary>
public ulong CacheTimestamp { get; set; }
/// <summary>
/// Creates a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="physicalMemory">Physical memory where the sampler descriptors are mapped</param>

View File

@ -0,0 +1,30 @@
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool cache.
/// This can keep multiple sampler pools, and return the current one as needed.
/// It is useful for applications that uses multiple sampler pools.
/// </summary>
class SamplerPoolCache : PoolCache<SamplerPool>
{
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public SamplerPoolCache(GpuContext context) : base(context)
{
}
/// <summary>
/// Creates a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="address">Address of the sampler pool in guest memory</param>
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
{
return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
}
}
}

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Texture bindings manager.
/// </summary>
class TextureBindingsManager : IDisposable
class TextureBindingsManager
{
private const int InitialTextureStateSize = 32;
private const int InitialImageStateSize = 8;
@ -22,15 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly bool _isCompute;
private SamplerPool _samplerPool;
private SamplerIndex _samplerIndex;
private ulong _texturePoolAddress;
private ulong _texturePoolGpuVa;
private int _texturePoolMaximumId;
private TexturePool _texturePool;
private ulong _samplerPoolGpuVa;
private int _samplerPoolMaximumId;
private SamplerIndex _samplerIndex;
private SamplerPool _samplerPool;
private readonly GpuChannel _channel;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@ -72,14 +74,23 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
/// <param name="poolCache">Texture pools cache used to get texture pools from</param>
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
/// <param name="scales">Array where the scales for the currently bound textures are stored</param>
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
public TextureBindingsManager(GpuContext context, GpuChannel channel, TexturePoolCache poolCache, float[] scales, bool isCompute)
public TextureBindingsManager(
GpuContext context,
GpuChannel channel,
TexturePoolCache texturePoolCache,
SamplerPoolCache samplerPoolCache,
float[] scales,
bool isCompute)
{
_context = context;
_channel = channel;
_texturePoolCache = poolCache;
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
_scales = scales;
_isCompute = isCompute;
@ -173,25 +184,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="samplerIndex">Type of the sampler pool indexing used for bound samplers</param>
public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
{
if (gpuVa != 0)
{
ulong address = _channel.MemoryManager.Translate(gpuVa);
if (_samplerPool != null && _samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
{
return;
}
_samplerPool?.Dispose();
_samplerPool = new SamplerPool(_context, _channel.MemoryManager.Physical, address, maximumId);
}
else
{
_samplerPool?.Dispose();
_samplerPool = null;
}
_samplerPoolGpuVa = gpuVa;
_samplerPoolMaximumId = maximumId;
_samplerIndex = samplerIndex;
_samplerPool = null;
}
/// <summary>
@ -201,18 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="maximumId">Maximum ID of the pool (total count minus one)</param>
public void SetTexturePool(ulong gpuVa, int maximumId)
{
if (gpuVa != 0)
{
ulong address = _channel.MemoryManager.Translate(gpuVa);
_texturePoolAddress = address;
_texturePoolGpuVa = gpuVa;
_texturePoolMaximumId = maximumId;
}
else
{
_texturePoolAddress = 0;
_texturePoolMaximumId = 0;
}
_texturePool = null;
}
/// <summary>
@ -222,13 +209,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="samplerId">ID of the sampler</param>
public (Texture, Sampler) GetTextureAndSampler(int textureId, int samplerId)
{
ulong texturePoolAddress = _texturePoolAddress;
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
TexturePool texturePool = texturePoolAddress != 0
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
return (texturePool.Get(textureId), _samplerPool.Get(samplerId));
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
}
/// <summary>
@ -340,13 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
public bool CommitBindings(ShaderSpecializationState specState)
{
ulong texturePoolAddress = _texturePoolAddress;
TexturePool texturePool = texturePoolAddress != 0
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
SamplerPool samplerPool = _samplerPool;
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
// Check if the texture pool has been modified since bindings were last committed.
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
@ -381,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
specStateMatches &= CommitTextureBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitTextureBindings(texturePool, samplerPool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
}
else
@ -390,7 +367,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
int stageIndex = (int)stage - 1;
specStateMatches &= CommitTextureBindings(texturePool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitTextureBindings(texturePool, samplerPool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, stage, stageIndex, poolModified, specState);
}
}
@ -447,13 +424,20 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Ensures that the texture bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
/// <param name="pool">The current texture pool</param>
/// <param name="texturePool">The current texture pool</param>
/// <param name="samplerPool">The current sampler pool</param>
/// <param name="stage">The shader stage using the textures to be bound</param>
/// <param name="stageIndex">The stage number of the specified shader stage</param
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
private bool CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
private bool CommitTextureBindings(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
bool poolModified,
ShaderSpecializationState specState)
{
int textureCount = _textureBindingsCount[stageIndex];
if (textureCount == 0)
@ -461,9 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return true;
}
var samplerPool = _samplerPool;
if (pool == null)
if (texturePool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but texture pool was not set.");
return true;
@ -528,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId;
state.SamplerHandle = samplerId;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
@ -819,6 +801,54 @@ namespace Ryujinx.Graphics.Gpu.Image
return handle;
}
/// <summary>
/// Gets the texture and sampler pool for the GPU virtual address that are currently set.
/// </summary>
/// <returns>The texture and sampler pools</returns>
private (TexturePool, SamplerPool) GetPools()
{
MemoryManager memoryManager = _channel.MemoryManager;
TexturePool texturePool = _texturePool;
SamplerPool samplerPool = _samplerPool;
if (texturePool == null)
{
ulong poolAddress = memoryManager.Translate(_texturePoolGpuVa);
if (poolAddress != MemoryManager.PteUnmapped)
{
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
_texturePool = texturePool;
}
}
if (samplerPool == null)
{
ulong poolAddress = memoryManager.Translate(_samplerPoolGpuVa);
if (poolAddress != MemoryManager.PteUnmapped)
{
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
_samplerPool = samplerPool;
}
}
return (texturePool, samplerPool);
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
/// <remarks>
/// This should be called if the memory mappings change, to ensure the correct pools are being used.
/// </remarks>
public void ReloadPools()
{
_samplerPool = null;
_texturePool = null;
}
/// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>
@ -827,13 +857,5 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Clear(_textureState);
Array.Clear(_imageState);
}
/// <summary>
/// Disposes all textures and samplers in the cache.
/// </summary>
public void Dispose()
{
_samplerPool?.Dispose();
}
}
}

View File

@ -900,23 +900,25 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="tex">The texture information</param>
/// <param name="gpuVa">GPU virtual address of the texture</param>
/// <param name="bpp">Bytes per pixel</param>
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
/// <param name="height">If <paramref name="linear"/> is false, should have the texture height, otherwise ignored</param>
/// <param name="xCount">Number of pixels to be copied per line</param>
/// <param name="yCount">Number of lines to be copied</param>
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
/// <returns>A matching texture, or null if there is no match</returns>
public Texture FindTexture(
MemoryManager memoryManager,
DmaTexture tex,
ulong gpuVa,
int bpp,
int stride,
int height,
int xCount,
int yCount,
bool linear)
bool linear,
MemoryLayout memoryLayout)
{
ulong address = memoryManager.Translate(gpuVa);
@ -945,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
// Size is not available for linear textures. Use the stride and end of the copy region instead.
match = texture.Info.IsLinear && texture.Info.Stride == stride && tex.RegionY + yCount <= texture.Info.Height;
match = texture.Info.IsLinear && texture.Info.Stride == stride && yCount == texture.Info.Height;
}
else
{
@ -953,10 +955,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
bool formatMatch = !texture.Info.IsLinear &&
texture.Info.GobBlocksInY == tex.MemoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == tex.MemoryLayout.UnpackGobBlocksInZ();
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
match = sizeMatch && formatMatch;
}

View File

@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureBindingsManager _cpBindingsManager;
private readonly TextureBindingsManager _gpBindingsManager;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private readonly Texture[] _rtColors;
private readonly ITexture[] _rtHostColors;
@ -41,13 +42,15 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel = channel;
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
SamplerPoolCache samplerPoolCache = new SamplerPoolCache(context);
float[] scales = new float[64];
new Span<float>(scales).Fill(1f);
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: false);
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: false);
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
_rtColors = new Texture[Constants.TotalRenderTargets];
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
@ -368,6 +371,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// we must rebind everything.
// Since compute work happens less often, we always do that
// before and after the compute dispatch.
_texturePoolCache.Tick();
_samplerPoolCache.Tick();
_cpBindingsManager.Rebind();
bool result = _cpBindingsManager.CommitBindings(specState);
_gpBindingsManager.Rebind();
@ -382,6 +389,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
public bool CommitGraphicsBindings(ShaderSpecializationState specState)
{
_texturePoolCache.Tick();
_samplerPoolCache.Tick();
bool result = _gpBindingsManager.CommitBindings(specState);
UpdateRenderTargets();
@ -501,6 +511,15 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
public void ReloadPools()
{
_cpBindingsManager.ReloadPools();
_gpBindingsManager.ReloadPools();
}
/// <summary>
/// Forces all textures, samplers, images and render targets to be rebound the next time
/// CommitGraphicsBindings is called.
@ -523,8 +542,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Dispose()
{
_cpBindingsManager.Dispose();
_gpBindingsManager.Dispose();
// Textures are owned by the texture cache, so we shouldn't dispose the texture pool cache.
_samplerPoolCache.Dispose();
for (int i = 0; i < _rtColors.Length; i++)
{

View File

@ -10,19 +10,24 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Texture pool.
/// </summary>
class TexturePool : Pool<Texture, TextureDescriptor>
class TexturePool : Pool<Texture, TextureDescriptor>, IPool<TexturePool>
{
private readonly GpuChannel _channel;
private readonly ConcurrentQueue<Texture> _dereferenceQueue = new ConcurrentQueue<Texture>();
private TextureDescriptor _defaultDescriptor;
/// <summary>
/// Intrusive linked list node used on the texture pool cache.
/// Linked list node used on the texture pool cache.
/// </summary>
public LinkedListNode<TexturePool> CacheNode { get; set; }
/// <summary>
/// Constructs a new instance of the texture pool.
/// Timestamp used by the texture pool cache, updated on every use of this texture pool.
/// </summary>
public ulong CacheTimestamp { get; set; }
/// <summary>
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>

View File

@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
@ -8,69 +5,26 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This can keep multiple texture pools, and return the current one as needed.
/// It is useful for applications that uses multiple texture pools.
/// </summary>
class TexturePoolCache
class TexturePoolCache : PoolCache<TexturePool>
{
private const int MaxCapacity = 4;
private readonly GpuContext _context;
private readonly LinkedList<TexturePool> _pools;
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public TexturePoolCache(GpuContext context)
public TexturePoolCache(GpuContext context) : base(context)
{
_context = context;
_pools = new LinkedList<TexturePool>();
}
/// <summary>
/// Finds a cache texture pool, or creates a new one if not found.
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The found or newly created texture pool</returns>
public TexturePool FindOrCreate(GpuChannel channel, ulong address, int maximumId)
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="address">Address of the texture pool in guest memory</param>
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
{
TexturePool pool;
// First we try to find the pool.
for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
{
pool = node.Value;
if (pool.Address == address)
{
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
pool.CacheNode = _pools.AddLast(pool);
}
return pool;
}
}
// If not found, create a new one.
pool = new TexturePool(_context, channel, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
if (_pools.Count > MaxCapacity)
{
TexturePool oldestPool = _pools.First.Value;
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
}
return pool;
return new TexturePool(context, channel, address, maximumId);
}
}
}

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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 1;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3472;
private const uint CodeGenVersion = 3469;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
(int minVersion, int maxVersion) = value;
for (int version = minVersion; version <= maxVersion; version++)
for (int version = maxVersion; version >= minVersion; version--)
{
if (NativeLibrary.TryLoad(FormatLibraryNameForCurrentOs(libraryName, version), assembly, searchPath, out handle))
{

View File

@ -104,12 +104,23 @@ namespace Ryujinx.Graphics.Shader.Instructions
return;
}
// TODO: Figure out how this is supposed to work in the
// presence of other condition codes.
if (op.Ccc == Ccc.T)
{
context.Return();
}
else
{
Operand cond = GetCondition(context, op.Ccc, IrConsts.False);
// If the condition is always false, we don't need to do anything.
if (cond.Type != OperandType.Constant || cond.Value != IrConsts.False)
{
Operand lblSkip = Label();
context.BranchIfFalse(lblSkip, cond);
context.Return();
context.MarkLabel(lblSkip);
}
}
}
public static void Kil(EmitterContext context)
@ -250,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
private static Operand GetCondition(EmitterContext context, Ccc cond)
private static Operand GetCondition(EmitterContext context, Ccc cond, int defaultCond = IrConsts.True)
{
// TODO: More condition codes, figure out how they work.
switch (cond)
@ -263,7 +274,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.BitwiseNot(GetZF());
}
return Const(IrConsts.True);
return Const(defaultCond);
}
}
}

View File

@ -422,19 +422,19 @@ namespace Ryujinx.HLE.HOS
if (File.Exists(titleAocMetadataPath))
{
List<DlcContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(titleAocMetadataPath);
List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(titleAocMetadataPath);
foreach (DlcContainer dlcContainer in dlcContainerList)
foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
{
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
if (File.Exists(dlcContainer.Path))
if (File.Exists(downloadableContentContainer.ContainerPath))
{
_device.Configuration.ContentManager.AddAocItem(dlcNca.TitleId, dlcContainer.Path, dlcNca.Path, dlcNca.Enabled);
_device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath, downloadableContentNca.Enabled);
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {dlcContainer.Path}. It may have been moved or renamed.");
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
}
}
}

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@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.Memory.Tests
{
class MockVirtualMemoryManager : IVirtualMemoryManager
public class MockVirtualMemoryManager : IVirtualMemoryManager
{
public bool NoMappings = false;

View File

@ -38,9 +38,15 @@ namespace Ryujinx.Memory.Tests
Assert.AreEqual(Marshal.ReadInt32(_memoryBlock.Pointer, 0x2040), 0xbadc0de);
}
[Test, Explicit]
[Test]
public void Test_Alias()
{
if (OperatingSystem.IsMacOS())
{
// Memory aliasing tests fail on CI at the moment.
return;
}
using MemoryBlock backing = new MemoryBlock(0x10000, MemoryAllocationFlags.Mirrorable);
using MemoryBlock toAlias = new MemoryBlock(0x10000, MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible);
@ -51,9 +57,15 @@ namespace Ryujinx.Memory.Tests
Assert.AreEqual(Marshal.ReadInt32(backing.Pointer, 0x1000), 0xbadc0de);
}
[Test, Explicit]
[Test]
public void Test_AliasRandom()
{
if (OperatingSystem.IsMacOS())
{
// Memory aliasing tests fail on CI at the moment.
return;
}
using MemoryBlock backing = new MemoryBlock(0x80000, MemoryAllocationFlags.Mirrorable);
using MemoryBlock toAlias = new MemoryBlock(0x80000, MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible);

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