Compare commits

...

66 Commits

Author SHA1 Message Date
67cbdc3a6a bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
131b43170e sfdsnres: fix endianess issue for port serialisation 2022-09-01 21:31:20 +02:00
730d2f4b9b Address gdkchan's comment 2022-08-31 21:33:03 +02:00
f6a7309b14 account: Implement LoadNetworkServiceLicenseKindAsync
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.

The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00
472a621589 Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
311c2661b8 Replace image format magic numbers with enums (#3631)
* Replace magic constants with enums

* Extra formatting

* Lower case ASTC dimensions

* Use uint for VertexAttributeFormat
2022-08-28 01:56:26 +00:00
a92e2028cb Updates Japanese localization for the Avalonia UI (#3635) 2022-08-27 07:01:30 +00:00
6922862db8 Optimize kernel memory block lookup and consolidate RBTree implementations (#3410)
* Implement intrusive red-black tree, use it for HLE kernel block manager

* Implement TreeDictionary using IntrusiveRedBlackTree

* Implement IntervalTree using IntrusiveRedBlackTree

* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree

* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself

* Allocation free tree node lookup
2022-08-26 18:21:48 +00:00
6592d64751 Update Turkish Translation (#3498)
Translated newly added lines and polished older entries.
2022-08-26 18:00:17 +00:00
8001c832d9 Update de_DE.json (#3502)
* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Another one

* Update de_DE.json

* addressed reviews

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* welp

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* Update de_DE.json

* Update de_DE.json

quick update with the latest changes

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* Update de_DE.json

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

Co-authored-by: Miepee <38186597+Miepee@users.noreply.github.com>
Co-authored-by: reloxx13 <reloxx@interia.pl>
2022-08-26 19:49:05 +02:00
87919b193c Update zh_CN.json (#3598)
* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Delete zh_CN.json

* fix crash

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json
2022-08-26 19:36:42 +02:00
8de033e60e Avalonia - Add Polish Translation (#3569)
* Update Ryujinx.Ava.csproj

* Update MainWindow.axaml

* Create pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* PPTC wording changes

adding PPTC changes

Co-authored-by: Clara <moonbowjelly@gmail.com>
2022-08-26 19:24:59 +02:00
90432946ac Avalonia - Display language names in their corresponding language under "Change Language" (#3490)
* change languages to their native names

* fix Chinese language names

* Update MainWindow.axaml
2022-08-26 19:12:11 +02:00
9bad71afbf bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
923089a298 Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
d9aa15eb24 pctl: Implement EndFreeCommunication
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.

Closes #2420
2022-08-25 23:18:37 +02:00
12c89a61f9 misc: Fix missing null terminator for strings with pchtxt (#3629)
As title say.
2022-08-25 19:59:15 +00:00
f5235fff29 ARMeilleure: Hardware accelerate SHA256 (#3585)
* ARMeilleure/HardwareCapabilities: Add Sha

* ARMeilleure/Intrinsic: Add X86Sha256Rnds2

* ARmeilleure: Hardware accelerate SHA256H/SHA256H2

* ARMeilleure/Intrinsic: Add X86Sha256Msg1, X86Sha256Msg2

* ARMeilleure/Intrinsic: Add X86Palignr

* ARMeilleure: Hardware accelerate SHA256SU0, SHA256SU1

* PTC: Bump InternalVersion
2022-08-25 10:12:13 +00:00
eba682b767 Implement some 32-bit Thumb instructions (#3614)
* Implement some 32-bit Thumb instructions

* Optimize OpCode32MemMult using PopCount
2022-08-25 09:59:34 +00:00
b994dafe7a Update PPTC dialog text to match label and tooltip (#3618)
* Update PPTC dialog text to match label and tooltip

* Update to requested text

* Reverting spaces

* Adding newline back in
2022-08-24 08:25:49 +00:00
54421760c3 Check if game directories have been updated before refreshing GUI (#3607)
* Check if game directories have been updated before refreshing list on save.

* Cleanup spacing

* Add Avalonia and reset value after saving

* Fix Avalonia

* Fix multiple directories not being added in GTK
2022-08-21 13:07:28 +00:00
88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00
53cc9e0561 Change 'Purge PPTC Cache' label & tooltip to reflect function behavior (#3601)
* Change PPTC purge label & tooltip

* Change Avalonia labels
2022-08-19 23:39:59 +00:00
7defc59b9d A few minor documentation fixes. (#3599)
* A few minor documentation fixes.

* Removed more invalid inheritdoc instances.
2022-08-19 18:21:06 -03:00
951700fdd8 Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
eb6430f103 Skipped over the last "Count" key explicitly, instead of relying on an exception. (#3595) 2022-08-18 02:00:27 +02:00
80a879cb44 Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-18 01:49:43 +02:00
2197f41506 Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00
0ec933a615 Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
2135b6a51a am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
00e35d9bf6 ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
6dfb6ccf8c PreAllocator: Check if instruction supports a Vex prefix in IsVexSameOperandDestSrc1 (#3587) 2022-08-14 17:35:08 -03:00
e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) 2022-08-14 14:00:30 -03:00
e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
* Limit vertex buffer range for non-indexed draws

* Fix typo
2022-08-11 20:21:56 -03:00
ad47bd2d4e Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
a5ff0024fb Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
f9661a54d2 add Japanese translation to Avalonia UI (#3489)
* add Japanese translation to Avalonia UI

* translate language names

* fix raised in the review
2022-08-11 17:55:14 -03:00
66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
2bb9b33da1 Implement Arm32 Sha256 and MRS Rd, CPSR instructions (#3544)
* Implement Arm32 Sha256 and MRS Rd, CPSR instructions

* Add tests using Arm64 outputs
2022-08-05 19:03:50 +02:00
1080f64df9 Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
c48a75979f Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
2022-08-03 19:37:56 -03:00
842cb26ba5 Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
e235d5e7bb Fix resolution scale values not being updated (#3514) 2022-08-02 23:58:56 +02:00
ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526)
* SPIR-V: Initialize undefined variables with a value

Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined.

Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment.

Fixes:
- Tilt shift blur effect in Link's Awakening (bottom of the screen)
- Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing.

Testing is welcome.

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-02 08:11:10 +02:00
712361f6e1 vk: Workaround XCB not availaible on FlatHub build (#3515)
Update SPB to 0.0.4-build24 which hopefully fix the issue by checking
libX11-xcb presence.
2022-08-01 08:46:19 +02:00
2232e4ae87 Vulkan backend (#2518)
* WIP Vulkan implementation

* No need to initialize attributes on the SPIR-V backend anymore

* Allow multithreading shaderc and vkCreateShaderModule

You'll only really see the benefit here with threaded-gal or parallel shader cache compile.

Fix shaderc multithreaded changes

Thread safety for shaderc Options constructor

Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.

* Support multiple levels/layers for blit.

Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.

* TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use

* New depth-stencil blit method for AMD

* Workaround for AMD driver bug

* Fix some tessellation related issues (still doesn't work?)

* Submit command buffer before Texture GetData. (UE4 fix)

* DrawTexture support

* Fix BGRA on OpenGL backend

* Fix rebase build break

* Support format aliasing on SetImage

* Fix uniform buffers being lost when bindings are out of order

* Fix storage buffers being lost when bindings are out of order

(also avoid allocations when changing bindings)

* Use current command buffer for unscaled copy (perf)

Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies.

* Update to .net6

* Update Silk.NET to version 2.10.1

Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before.

* Fix PrimitivesGenerated query, disable Transform Feedback queries for now

Lets Splatoon 2 work on nvidia. (mostly)

* Update counter queue to be similar to the OGL one

Fixes softlocks when games had to flush counters.

* Don't throw when ending conditional rendering for now

This should be re-enabled when conditional rendering is enabled on nvidia etc.

* Update findMSB/findLSB to match master's instruction enum

* Fix triangle overlay on SMO, Captain Toad, maybe others?

* Don't make Intel Mesa pay for Intel Windows bugs

* Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)

* Update Spv.Generator

* Add alpha test emulation on shader (but no shader specialisation yet...)

* Fix R4G4B4A4Unorm texture format permutation

* Validation layers should be enabled for any log level other than None

* Add barriers around vkCmdCopyImage

Write->Read barrier for src image (we want to wait for a write to read it)
Write->Read barrier for dst image (we want to wait for the copy to complete before use)

* Be a bit more careful with texture access flags, since it can be used for anything

* Device local mapping for all buffers

May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.

* Cleanup, disable device local buffers for now.

* Add single queue support

Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.

* Fix some validation errors around extended dynamic state

* Remove Intel bug workaround, it was fixed on the latest driver

* Use circular queue for checking consumption on command buffers

Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once.

* Use SupportBufferUpdater, add single layer flush

* Fix counter queue leak when game decides to use host conditional rendering

* Force device local storage for textures (fixes linux performance)

* Port #3019

* Insert barriers around vkCmdBlitImage (may fix some amd flicker)

* Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers

* Don't pause transform feedback for multi draw

* Fix draw outside of render pass and missing capability

* Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more)

* Better workaround for AMD vertex buffer size alignment issue

* More instructions + fixes on SPIR-V backend

* Allow custom aspect ratio on Vulkan

* Correct GTK UI status bar positions

* SPIR-V: Functions must always end with a return

* SPIR-V: Fix ImageQuerySizeLod

* SPIR-V: Set DepthReplacing execution mode when FragDepth is modified

* SPIR-V: Implement LoopContinue IR instruction

* SPIR-V: Geometry shader support

* SPIR-V: Use correct binding number on storage buffers array

* Reduce allocations for Spir-v serialization

Passes BinaryWriter instead of the stream to Write and WriteOperand

- Removes creation of BinaryWriter for each instruction
- Removes allocations for literal string

* Some optimizations to Spv.Generator

- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)

TODO: improve instruction allocation, structured program creator, ssa?

* Pool Spv.Generator resources, cache delegates, spv opts

- Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module.
  - NewInstruction is called instead of new Instruction()
  - Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually.
- Estimate code size when creating the output MemoryStream
- LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast.

Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call.

TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads.

* LocalDefMap for Ssa Rewriter

Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator.

* SPIR-V: Transform feedback support

* SPIR-V: Fragment shader interlock support (and image coherency)

* SPIR-V: Add early fragment tests support

* SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta

* Don't pass depth clip state right now (fix decals)

Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.

* Multisampling support

* Multisampling: Use resolve if src samples count > dst samples count

* Multisampling: We can only resolve for unscaled copies

* SPIR-V: Only add FSI exec mode if used.

* SPIR-V: Use ConstantComposite for Texture Offset Vector

Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.

* SPIR-V: Don't OpReturn if we already OpExit'ed

Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist)

* SPIR-V: Only use input attribute type for input attributes

Output vertex attributes should always be of type float.

* Multithreaded Pipeline Compilation

* Address some feedback

* Make this 32

* Update topology with GpuAccessorState

* Cleanup for merge (note: disables spir-v)

* Make more robust to shader compilation failure

- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.

* Fix Multisampling

* Only update fragment scale count if a vertex texture needs a scale.

Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage.

This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now.

* Use a bitmap to do granular tracking for buffer uploads.

This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful.

Avoids ending render passes to update buffer data (not all the time)
- 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI)
- Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI)

As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory)

Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here.

* Copy query results after RP ends, rather than ending to copy

We need to end the render pass to get the data (submit command buffer) anyways...

Reduces render passes created in games that use queries.

* Rework Query stuff a bit to avoid render pass end

Tries to reset returned queries in background when possible, rather than ending the render pass.

Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?)

* Remove unnecessary lines

Was for testing

* Fix validation error for query reset

Need to think of a better way to do this.

* SPIR-V: Fix SwizzleAdd and some validation errors

* SPIR-V: Implement attribute indexing and StoreAttribute

* SPIR-V: Fix TextureSize for MS and Buffer sampler types

* Fix relaunch issues

* SPIR-V: Implement LogicalExclusiveOr

* SPIR-V: Constant buffer indexing support

* Ignore unsupported attributes rather than throwing (matches current GLSL behaviour)

* SPIR-V: Implement tessellation support

* SPIR-V: Geometry shader passthrough support

* SPIR-V: Implement StoreShader8/16 and StoreStorage8/16

* SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug

* SPIR-V: Fix field index for scale count

* SPIR-V: Fix another case of wrong field index

* SPIRV/GLSL: More scaling related fixes

* SPIR-V: Fix ImageLoad CompositeExtract component type

* SPIR-V: Workaround for Intel FrontFacing bug

* Enable SPIR-V backend by default

* Allow null samplers (samplers are not required when only using texelFetch to access the texture)

* Fix some validation errors related to texel block view usage flag and invalid image barrier base level

* Use explicit subgroup size if we can (might fix some block flickering on AMD)

* Take componentMask and scissor into account when clearing framebuffer attachments

* Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)

* Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)

Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different

* Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)

* Check if the subgroup size is supported before passing a explicit size

* Only enable ShaderFloat64 if the GPU supports it

* We don't need to recompile shaders if alpha test state changed but alpha test is disabled

* Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)

* Fix pipeline state saving before it is updated.

This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.

* Allow null samplers on OpenGL backend

* _unit0Sampler should be set only for binding 0

* Remove unused PipelineConverter format variable (was causing IOR)

* Raise textures limit to 64 on Vulkan

* No need to pack the shader binaries if shader cache is disabled

* Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL

* Do not clear unbound framebuffer color attachments

* Geometry shader passthrough emulation

* Consolidate UpdateDepthMode and GetDepthMode implementation

* Fix A1B5G5R5 texture format and support R4G4 on Vulkan

* Add barrier before use of some modified images

* Report 32 bit query result on AMD windows (smo issue)

* Add texture recompression support (disabled for now)

It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures

* Do not report R4G4 format as supported on Vulkan

It was causing mario head to become white on Super Mario 64 (???)

* Improvements to -1 to 1 depth mode.

- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.

* Geometry Shader index count from ThreadsPerInputPrimitive

Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL

* Remove gl_FragDepth scaling

This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.

* Add Gl StencilOp enum values to Vulkan

* Update guest cache to v1.1 (due to specialization state changes)

This will explode your shader cache from earlier vulkan build, but it must be done. 😔

* Vulkan/SPIR-V support for viewport inverse

* Fix typo

* Don't create query pools for unsupported query types

* Return of the Vector Indexing Bug

One day, everyone will get this right.

* Check for transform feedback query support

Sometimes transform feedback is supported without the query type.

* Fix gl_FragCoord.z transformation

FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.

* Fix Avalonia Rebase

Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.

* Fix headless build

* Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host

* Fix BCn 4/5 conversion, GetTextureTarget

BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.

GetTextureTarget was not creating a view with the replacement format.

* Fix dependency

* Fix inverse viewport transform vector type on SPIR-V

* Do not require null descriptors support

* If MultiViewport is not supported, do not try to set more than one viewport/scissor

* Bounds check on bitmap add.

* Flush queries on attachment change rather than program change

Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.

Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.

* Add support for avalonia (#6)

* add avalonia support

* only lock around skia flush

* addressed review

* cleanup

* add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check

* fix getting window handle on linux. skip render is size is 0

* Combine non-buffer with buffer image descriptor sets

* Support multisample texture copy with automatic resolve on Vulkan

* Remove old CompileShader methods from the Vulkan backend

* Add minimal pipeline layouts that only contains used bindings

They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders

* Pre-compile helper shader as SPIR-V, and some fixes

* Remove pre-compiled shaderc binary for Windows as its no longer needed by default

* Workaround RADV crash

Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist".

* Use RobustBufferAccess on NVIDIA gpus

Avoids the SMO waterfall triangle on older NVIDIA gpus.

* Implement GPU selector and expose texture recompression on the UI and config

* Fix and enable background compute shader compilation

Also disables warnings from shader cache pipeline misses.

* Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added

* If S8D24 is not supported, use D32FS8

* Ensure all fences are destroyed on dispose

* Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks

* Add missing clear layer parameter after rebase

* Use selected gpu from config for avalonia (#7)

* use configured device

* address review

* Fix D32S8 copy workaround (AMD)

Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things.

* Use push descriptors for uniform buffer updates (disabled for now)

* Push descriptor support check, buffer redundancy checks

Should make push descriptors faster, needs more testing though.

* Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs

* Adjust bindings array sizes

* Force submit command buffers if memory in use by its resources is high

* Add workaround for AMD GCN cubemap view sins

`ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue.

This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry)

Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there.

* Add mobile, non-RX variants to the GCN regex.

Also make sure that the 3 digit ones only include numbers starting with 7 or 8.

* Increase image limit per stage from 8 to 16

Xenoblade Chronicles 2 was hiting the limit of 8

* Minor code cleanup

* Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer

* Add gpu selector to Avalonia (#8)

* Add gpu selector to avalonia settings

* show backend label on window

* some fixes

* address review

* Minor changes to the Avalonia UI

* Update graphics window UI and locales. (#9)

* Update xaml and update locales

* locale updates

Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish?

* Fix locales with more (?) correct translations.

* add separator to render widget

* fix spanish and portuguese

* Add new IdList, replaces buffer list that could not remove elements and had unbounded growth

* Don't crash the settings window if Vulkan is not supported

* Fix Actions menu not being clickable on GTK UI after relaunch

* Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer

* Fix IdList and make it not thread safe

* Revert useless OpenGL format table changes

* Fix headless project build

* List throws ArgumentOutOfRangeException

* SPIR-V: Fix tessellation

* Increase shader cache version due to tessellation fix

* Reduce number of Sync objects created (improves perf in some specific titles)

* Fix vulkan validation errors for NPOT compressed upload and GCN workaround.

* Add timestamp to the shader cache and force rebuild if host cache is outdated

* Prefer Mail box present mode for popups (#11)

* Prefer Mail box present mode

* fix debug

* switch present mode when vsync is toggled

* only disable vsync on the main window

* SPIR-V: Fix geometry shader input load with transform feedback

* BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0

* Fix Avalonia build

* Address initial PR feedback

* Only set transform feedback outputs on last vertex stage

* Address riperiperi PR feedback

* Remove outdated comment

* Remove unused constructor

* Only throw for negative results

* Throw for QueueSubmit and other errors

No point in delaying the inevitable

* Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler

* Fix some resolution scale issues

* No need for two UpdateScale calls

* Fix comments on SPIR-V generator project

* Try to fix shader local memory size

On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region?

* Remove RectangleF that is now unused

* Fix ImageGather with multiple offsets

Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct`

* Address PR feedback from jD in all projects except Avalonia

* Address most of jD PR feedback on Avalonia

* Remove unsafe

* Fix VulkanSkiaGpu

* move present mode request out of Create Swapchain method

* split more parts of create swapchain

* addressed reviews

* addressed review

* Address second batch of jD PR feedback

* Fix buffer <-> image copy row length and height alignment

AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes

* Better fix for NPOT alignment issue

* Use switch expressions on Vulkan EnumConversion

Thanks jD

* Fix Avalonia build

* Add Vulkan selection prompt on startup

* Grammar fixes on Vulkan prompt message

* Add missing Vulkan migration flag

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 18:26:06 -03:00
14ce9e1567 Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
952d013c67 Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
46c8129bf5 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
8cfec5de4b Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
37b6e081da Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path

* Formatting
2022-07-28 13:46:12 -03:00
3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
a00c59a46c update settings and main window tooltips (#3488) 2022-07-25 23:02:17 +02:00
1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00
62f8ceb60b Resolution scaling hotkeys (#3185)
* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* Remove outdated configuration and force hotkeys unbound

* Add avalonia support

* Fix configuration file

* Update GTK implementation and fix config... again.

* Remove legacy implementation + nits

* Avalonia locales (DeepL)

* review

* Remove colon from chinese locale

* Update ConfigFile

* locale fix
2022-07-24 15:44:47 -03:00
1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470)
* Add support for conditional (with CC) shader Exit instructions

* Shader cache version bump

* Make CSM conditions default to false for EXIT.CC
2022-07-24 15:33:30 -03:00
84d0ca5645 feat: add traditional chinese translate (Avalonia) (#3474)
* feat: add traditional chinese translate

* update translate
2022-07-24 15:18:21 -03:00
31b8d413d5 Change MenuHeaders to embedded textblocks (#3469) 2022-07-24 14:50:06 -03:00
6e02cac952 Avalonia - Use content dialog for user profile manager (#3455)
* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
2022-07-24 14:38:38 -03:00
3a3380fa25 fix: Ensure to load latest version of ffmpeg libraries first (#3473)
Fix a possible crash related to older version of ffmpeg being loaded
instewad of the one shipped with the emulator.
2022-07-24 11:39:56 +02:00
2d252db0a7 GTK & Avalonia changes (#3480) 2022-07-23 12:05:51 -03:00
7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
* Fix decoding of block after BRA.CC instructions without predicate

* Shader cache version bump
2022-07-23 11:53:14 -03:00
b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
2022-07-23 11:15:58 -03:00
5811d121df Avoid scaling 2d textures that could be used as 3d (#3464) 2022-07-15 09:24:13 -03:00
783 changed files with 48475 additions and 8550 deletions

View File

@ -58,7 +58,6 @@ namespace ARMeilleure.CodeGen.Linking
/// <param name="a">First instance</param> /// <param name="a">First instance</param>
/// <param name="b">Second instance</param> /// <param name="b">Second instance</param>
/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns> /// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
/// <inheritdoc/>
public static bool operator !=(Symbol a, Symbol b) public static bool operator !=(Symbol a, Symbol b)
{ {
return !(a == b); return !(a == b);

View File

@ -1,6 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators namespace ARMeilleure.CodeGen.RegisterAllocators
{ {

View File

@ -4,6 +4,11 @@ namespace ARMeilleure.CodeGen.X86
{ {
partial class Assembler partial class Assembler
{ {
public static bool SupportsVexPrefix(X86Instruction inst)
{
return _instTable[(int)inst].Flags.HasFlag(InstructionFlags.Vex);
}
private const int BadOp = 0; private const int BadOp = 0;
[Flags] [Flags]
@ -152,6 +157,7 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Palignr, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0f, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66));
@ -234,6 +240,9 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3)); Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None)); Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest)); Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest));
Add(X86Instruction.Sha256Msg1, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cc, InstructionFlags.None));
Add(X86Instruction.Sha256Msg2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cd, InstructionFlags.None));
Add(X86Instruction.Sha256Rnds2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cb, InstructionFlags.None));
Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None)); Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None)); Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66)); Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66));

View File

@ -1,5 +1,4 @@
using System; using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen.X86 namespace ARMeilleure.CodeGen.X86
{ {

View File

@ -12,21 +12,28 @@ namespace ARMeilleure.CodeGen.X86
return; return;
} }
(_, _, int ecx, int edx) = X86Base.CpuId(0x00000001, 0x00000000); (int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
FeatureInfoEdx = (FeatureFlagsEdx)edx; (_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
FeatureInfoEcx = (FeatureFlagsEcx)ecx; FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
if (maxNum >= 7)
{
(_, int ebx7, _, _) = X86Base.CpuId(0x00000007, 0x00000000);
FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
}
} }
[Flags] [Flags]
public enum FeatureFlagsEdx public enum FeatureFlags1Edx
{ {
Sse = 1 << 25, Sse = 1 << 25,
Sse2 = 1 << 26 Sse2 = 1 << 26
} }
[Flags] [Flags]
public enum FeatureFlagsEcx public enum FeatureFlags1Ecx
{ {
Sse3 = 1 << 0, Sse3 = 1 << 0,
Pclmulqdq = 1 << 1, Pclmulqdq = 1 << 1,
@ -40,21 +47,31 @@ namespace ARMeilleure.CodeGen.X86
F16c = 1 << 29 F16c = 1 << 29
} }
public static FeatureFlagsEdx FeatureInfoEdx { get; } [Flags]
public static FeatureFlagsEcx FeatureInfoEcx { get; } public enum FeatureFlags7Ebx
{
Avx2 = 1 << 5,
Sha = 1 << 29
}
public static bool SupportsSse => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse); public static FeatureFlags1Edx FeatureInfo1Edx { get; }
public static bool SupportsSse2 => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse2); public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
public static bool SupportsSse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse3); public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
public static bool SupportsPclmulqdq => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Pclmulqdq);
public static bool SupportsSsse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Ssse3); public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
public static bool SupportsFma => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Fma); public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
public static bool SupportsSse41 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse41); public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
public static bool SupportsSse42 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse42); public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
public static bool SupportsPopcnt => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Popcnt); public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
public static bool SupportsAesni => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Aes); public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
public static bool SupportsAvx => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Avx); public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
public static bool SupportsF16c => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.F16c); public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
public static bool ForceLegacySse { get; set; } public static bool ForceLegacySse { get; set; }

View File

@ -82,6 +82,7 @@ namespace ARMeilleure.CodeGen.X86
Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary)); Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary));
Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary)); Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary));
Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary)); Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary));
Add(Intrinsic.X86Palignr, new IntrinsicInfo(X86Instruction.Palignr, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary)); Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary));
Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary)); Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary));
Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary)); Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary));
@ -151,6 +152,9 @@ namespace ARMeilleure.CodeGen.X86
Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm)); Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary)); Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary));
Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary)); Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary));
Add(Intrinsic.X86Sha256Msg1, new IntrinsicInfo(X86Instruction.Sha256Msg1, IntrinsicType.Binary));
Add(Intrinsic.X86Sha256Msg2, new IntrinsicInfo(X86Instruction.Sha256Msg2, IntrinsicType.Binary));
Add(Intrinsic.X86Sha256Rnds2, new IntrinsicInfo(X86Instruction.Sha256Rnds2, IntrinsicType.Ternary));
Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm)); Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm)); Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary)); Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary));

View File

@ -308,11 +308,13 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.Extended: case Instruction.Extended:
{ {
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
node.Intrinsic == Intrinsic.X86Blendvps ||
node.Intrinsic == Intrinsic.X86Pblendvb;
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported. // BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
if ((node.Intrinsic == Intrinsic.X86Blendvpd || // SHA256RNDS2 always has an implied XMM0 as a last operand.
node.Intrinsic == Intrinsic.X86Blendvps || if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
node.Intrinsic == Intrinsic.X86Pblendvb) &&
!HardwareCapabilities.SupportsVexEncoding)
{ {
Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128); Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
@ -1297,11 +1299,15 @@ namespace ARMeilleure.CodeGen.X86
{ {
if (IsIntrinsic(operation.Instruction)) if (IsIntrinsic(operation.Instruction))
{ {
IntrinsicInfo info = IntrinsicTable.GetInfo(operation.Intrinsic);
bool hasVex = HardwareCapabilities.SupportsVexEncoding && Assembler.SupportsVexPrefix(info.Inst);
bool isUnary = operation.SourcesCount < 2; bool isUnary = operation.SourcesCount < 2;
bool hasVecDest = operation.Destination != default && operation.Destination.Type == OperandType.V128; bool hasVecDest = operation.Destination != default && operation.Destination.Type == OperandType.V128;
return !HardwareCapabilities.SupportsVexEncoding && !isUnary && hasVecDest; return !hasVex && !isUnary && hasVecDest;
} }
return false; return false;

View File

@ -98,6 +98,7 @@ namespace ARMeilleure.CodeGen.X86
Paddd, Paddd,
Paddq, Paddq,
Paddw, Paddw,
Palignr,
Pand, Pand,
Pandn, Pandn,
Pavgb, Pavgb,
@ -180,6 +181,9 @@ namespace ARMeilleure.CodeGen.X86
Rsqrtss, Rsqrtss,
Sar, Sar,
Setcc, Setcc,
Sha256Msg1,
Sha256Msg2,
Sha256Rnds2,
Shl, Shl,
Shr, Shr,
Shufpd, Shufpd,

View File

@ -206,7 +206,7 @@ namespace ARMeilleure.Common
/// <typeparam name="T">Type of elements</typeparam> /// <typeparam name="T">Type of elements</typeparam>
/// <param name="length">Number of elements</param> /// <param name="length">Number of elements</param>
/// <param name="fill">Fill value</param> /// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword=""="false"/></param> /// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns> /// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{ {

View File

@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading;
namespace ARMeilleure.Common namespace ARMeilleure.Common
{ {

View File

@ -9,6 +9,9 @@ namespace ARMeilleure.Common
class Counter<T> : IDisposable where T : unmanaged class Counter<T> : IDisposable where T : unmanaged
{ {
private bool _disposed; private bool _disposed;
/// <summary>
/// Index in the <see cref="EntryTable{T}"/>
/// </summary>
private readonly int _index; private readonly int _index;
private readonly EntryTable<T> _countTable; private readonly EntryTable<T> _countTable;
@ -17,7 +20,6 @@ namespace ARMeilleure.Common
/// <see cref="EntryTable{T}"/> instance and index. /// <see cref="EntryTable{T}"/> instance and index.
/// </summary> /// </summary>
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param> /// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception> /// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception> /// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
public Counter(EntryTable<T> countTable) public Counter(EntryTable<T> countTable)
@ -68,7 +70,7 @@ namespace ARMeilleure.Common
/// <summary> /// <summary>
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance. /// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
/// </summary> /// </summary>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param> /// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resources</param>
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (!_disposed) if (!_disposed)

View File

@ -0,0 +1,8 @@
namespace ARMeilleure.Decoders
{
interface IOpCode32MemRsImm : IOpCode32Mem
{
int Rm { get; }
ShiftType ShiftType { get; }
}
}

View File

@ -1,3 +1,5 @@
using System.Numerics;
namespace ARMeilleure.Decoders namespace ARMeilleure.Decoders
{ {
class OpCode32MemMult : OpCode32, IOpCode32MemMult class OpCode32MemMult : OpCode32, IOpCode32MemMult
@ -23,14 +25,7 @@ namespace ARMeilleure.Decoders
RegisterMask = opCode & 0xffff; RegisterMask = opCode & 0xffff;
int regsSize = 0; int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
for (int index = 0; index < 16; index++)
{
regsSize += (RegisterMask >> index) & 1;
}
regsSize *= 4;
if (!u) if (!u)
{ {

View File

@ -1,6 +1,6 @@
namespace ARMeilleure.Decoders namespace ARMeilleure.Decoders
{ {
class OpCode32MemRsImm : OpCode32Mem class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
{ {
public int Rm { get; } public int Rm { get; }
public ShiftType ShiftType { get; } public ShiftType ShiftType { get; }

View File

@ -0,0 +1,16 @@
namespace ARMeilleure.Decoders
{
class OpCode32Mrs : OpCode32
{
public bool R { get; }
public int Rd { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mrs(inst, address, opCode);
public OpCode32Mrs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
R = ((opCode >> 22) & 1) != 0;
Rd = (opCode >> 12) & 0xf;
}
}
}

View File

@ -1,10 +1,10 @@
namespace ARMeilleure.Decoders namespace ARMeilleure.Decoders
{ {
class OpCodeT16BImmCmp : OpCodeT16 class OpCodeT16BImmCmp : OpCodeT16, IOpCode32BImm
{ {
public int Rn { get; } public int Rn { get; }
public int Immediate { get; } public long Immediate { get; }
public static new OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16BImmCmp(inst, address, opCode); public static new OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16BImmCmp(inst, address, opCode);

View File

@ -1,5 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection.Emit;
namespace ARMeilleure.Decoders namespace ARMeilleure.Decoders
{ {

View File

@ -1,6 +1,4 @@
using ARMeilleure.Instructions; namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{ {
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
{ {

View File

@ -0,0 +1,31 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemImm8D : OpCodeT32, IOpCode32Mem
{
public int Rt { get; }
public int Rt2 { get; }
public int Rn { get; }
public bool WBack { get; }
public bool IsLoad { get; }
public bool Index { get; }
public bool Add { get; }
public int Immediate { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemImm8D(inst, address, opCode);
public OpCodeT32MemImm8D(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt2 = (opCode >> 8) & 0xf;
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
Index = ((opCode >> 24) & 1) != 0;
Add = ((opCode >> 23) & 1) != 0;
WBack = ((opCode >> 21) & 1) != 0;
Immediate = opCode & 0xff;
IsLoad = ((opCode >> 20) & 1) != 0;
}
}
}

View File

@ -0,0 +1,24 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemLdEx : OpCodeT32, IOpCode32MemEx
{
public int Rd => 0;
public int Rt { get; }
public int Rn { get; }
public bool WBack => false;
public bool IsLoad => true;
public bool Index => false;
public bool Add => false;
public int Immediate => 0;
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemLdEx(inst, address, opCode);
public OpCodeT32MemLdEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
}
}
}

View File

@ -0,0 +1,52 @@
using System.Numerics;
namespace ARMeilleure.Decoders
{
class OpCodeT32MemMult : OpCodeT32, IOpCode32MemMult
{
public int Rn { get; }
public int RegisterMask { get; }
public int Offset { get; }
public int PostOffset { get; }
public bool IsLoad { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemMult(inst, address, opCode);
public OpCodeT32MemMult(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rn = (opCode >> 16) & 0xf;
bool isLoad = (opCode & (1 << 20)) != 0;
bool w = (opCode & (1 << 21)) != 0;
bool u = (opCode & (1 << 23)) != 0;
bool p = (opCode & (1 << 24)) != 0;
RegisterMask = opCode & 0xffff;
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
if (!u)
{
Offset -= regsSize;
}
if (u == p)
{
Offset += 4;
}
if (w)
{
PostOffset = u ? regsSize : -regsSize;
}
else
{
PostOffset = 0;
}
IsLoad = isLoad;
}
}
}

View File

@ -0,0 +1,30 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemRsImm : OpCodeT32, IOpCode32MemRsImm
{
public int Rt { get; }
public int Rn { get; }
public int Rm { get; }
public ShiftType ShiftType => ShiftType.Lsl;
public bool WBack => false;
public bool IsLoad { get; }
public bool Index => true;
public bool Add => true;
public int Immediate { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemRsImm(inst, address, opCode);
public OpCodeT32MemRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rm = (opCode >> 0) & 0xf;
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
IsLoad = (opCode & (1 << 20)) != 0;
Immediate = (opCode >> 4) & 3;
}
}
}

View File

@ -0,0 +1,25 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemStEx : OpCodeT32, IOpCode32MemEx
{
public int Rd { get; }
public int Rt { get; }
public int Rn { get; }
public bool WBack => false;
public bool IsLoad => false;
public bool Index => false;
public bool Add => false;
public int Immediate => 0;
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemStEx(inst, address, opCode);
public OpCodeT32MemStEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rd = (opCode >> 0) & 0xf;
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
}
}
}

View File

@ -704,6 +704,7 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create); SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create); SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create); SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
SetA32("<<<<00010x001111xxxx000000000000", InstName.Mrs, InstEmit32.Mrs, OpCode32Mrs.Create);
SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create); SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create); SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create); SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
@ -792,185 +793,189 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101111xxxxxxxxxx000111xxxx", InstName.Uxth, InstEmit32.Uxth, OpCode32AluUx.Create); SetA32("<<<<01101111xxxxxxxxxx000111xxxx", InstName.Uxth, InstEmit32.Uxth, OpCode32AluUx.Create);
// FP & SIMD // FP & SIMD
SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create); SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create); SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create); SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create); SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create); SetA32("111100110x00xxx0xxx01100x1x0xxx0", InstName.Sha256h_V, InstEmit32.Sha256h_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create); SetA32("111100110x01xxx0xxx01100x1x0xxx0", InstName.Sha256h2_V, InstEmit32.Sha256h2_V, OpCode32SimdReg.Create);
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create); SetA32("111100111x111010xxx0001111x0xxx0", InstName.Sha256su0_V, InstEmit32.Sha256su0_V, OpCode32Simd.Create);
SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create); SetA32("111100110x10xxx0xxx01100x1x0xxx0", InstName.Sha256su1_V, InstEmit32.Sha256su1_V, OpCode32SimdReg.Create);
SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create); SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create); SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create); SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create); SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create); SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create); SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create); SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create); SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create); SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create); SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create); SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create); SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create); SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create); SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create); SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create); SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create); SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create); SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create); SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create); SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create); SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create); SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create); SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create); SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create); SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create); SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar. SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int. SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32. SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp). SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector. SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create); SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create); SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create); SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create); SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create); SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create); SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create); SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create); SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create); SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create); SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create); SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create); SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create); SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1. SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2. SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3. SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4. SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create); SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype). SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2. SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create); SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype). SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create); SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype). SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create); SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create); SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create); SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create); SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create); SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create); SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create); SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create); SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create); SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create); SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create); SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create); SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create); SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create); SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create); SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create); SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create); SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create); SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create); SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create); SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create); SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create); SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create); SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create); SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose. SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose. SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2. SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision. SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision. SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32. SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11. SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16. SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode). SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64. SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create); SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create); SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create); SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create); SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create); SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create); SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create); SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create); SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create); SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create); SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create); SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create); SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create); SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64 SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create); SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32. SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create); SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create); SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create); SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create); SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create); SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create); SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create); SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create); SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create); SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create); SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create); SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create); SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create); SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create); SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create); SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create); SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create); SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create); SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create); SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create); SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create); SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create); SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create); SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create); SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create); SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create); SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create); SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create); SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create); SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create); SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding. SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create); SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create); SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create); SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create); SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create); SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1. SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2. SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3. SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4. SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create); SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype). SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2. SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create); SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype). SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create); SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype). SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create); SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create); SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create); SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create); SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create); SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create); SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create); SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create); SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create); SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create); SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create); SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create); SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create); SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create); SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create); SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create); SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
#endregion #endregion
#region "OpCode Table (AArch32, T16)" #region "OpCode Table (AArch32, T16)"
@ -1065,14 +1070,19 @@ namespace ARMeilleure.Decoders
SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create); SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create);
SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create); SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create);
SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create); SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create);
SetT32("111010001101xxxxxxxx111111101111", InstName.Ldaex, InstEmit32.Ldaex, OpCodeT32MemLdEx.Create);
SetT32("1110100010x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
SetT32("1110100100x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
SetT32("111110000101xxxx<<<<10x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create); SetT32("111110000101xxxx<<<<10x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
SetT32("111110000101xxxx<<<<1100xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create); SetT32("111110000101xxxx<<<<1100xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
SetT32("111110000101xxxx<<<<11x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create); SetT32("111110000101xxxx<<<<11x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
SetT32("111110001101xxxxxxxxxxxxxxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm12.Create); SetT32("111110001101xxxxxxxxxxxxxxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm12.Create);
SetT32("111110000101<<<<xxxx000000xxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemRsImm.Create);
SetT32("111110000001xxxx<<<<10x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create); SetT32("111110000001xxxx<<<<10x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
SetT32("111110000001xxxx<<<<1100xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create); SetT32("111110000001xxxx<<<<1100xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
SetT32("111110000001xxxx<<<<11x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create); SetT32("111110000001xxxx<<<<11x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
SetT32("111110001001xxxxxxxxxxxxxxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm12.Create); SetT32("111110001001xxxxxxxxxxxxxxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm12.Create);
SetT32("1110100>x1>1<<<<xxxxxxxxxxxxxxxx", InstName.Ldrd, InstEmit32.Ldrd, OpCodeT32MemImm8D.Create);
SetT32("111110000011xxxx<<<<10x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create); SetT32("111110000011xxxx<<<<10x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
SetT32("111110000011xxxx<<<<1100xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create); SetT32("111110000011xxxx<<<<1100xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
SetT32("111110000011xxxx<<<<11x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create); SetT32("111110000011xxxx<<<<11x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
@ -1097,10 +1107,15 @@ namespace ARMeilleure.Decoders
SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create); SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create);
SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create); SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create);
SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create); SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create);
SetT32("111010001100xxxxxxxx11111110xxxx", InstName.Stlex, InstEmit32.Stlex, OpCodeT32MemStEx.Create);
SetT32("1110100010x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
SetT32("1110100100x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
SetT32("111110000100xxxxxxxx1<<>xxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm8.Create); SetT32("111110000100xxxxxxxx1<<>xxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm8.Create);
SetT32("111110001100xxxxxxxxxxxxxxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm12.Create); SetT32("111110001100xxxxxxxxxxxxxxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm12.Create);
SetT32("111110000100<<<<xxxx000000xxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemRsImm.Create);
SetT32("111110000000xxxxxxxx1<<>xxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm8.Create); SetT32("111110000000xxxxxxxx1<<>xxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm8.Create);
SetT32("111110001000xxxxxxxxxxxxxxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm12.Create); SetT32("111110001000xxxxxxxxxxxxxxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm12.Create);
SetT32("1110100>x1>0<<<<xxxxxxxxxxxxxxxx", InstName.Strd, InstEmit32.Strd, OpCodeT32MemImm8D.Create);
SetT32("111110000010xxxxxxxx1<<>xxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm8.Create); SetT32("111110000010xxxxxxxx1<<>xxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm8.Create);
SetT32("111110001010xxxxxxxxxxxxxxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm12.Create); SetT32("111110001010xxxxxxxxxxxxxxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm12.Create);
SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create); SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create);

View File

@ -1,7 +1,5 @@
using ARMeilleure.Decoders; using ARMeilleure.Decoders;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions namespace ARMeilleure.Instructions

View File

@ -88,7 +88,7 @@ namespace ARMeilleure.Instructions
{ {
OpCodeT16BImmCmp op = (OpCodeT16BImmCmp)context.CurrOp; OpCodeT16BImmCmp op = (OpCodeT16BImmCmp)context.CurrOp;
Operand value = GetIntOrZR(context, op.Rn); Operand value = GetIntA32(context, op.Rn);
Operand lblTarget = context.GetLabel((ulong)op.Immediate); Operand lblTarget = context.GetLabel((ulong)op.Immediate);
if (onNotZero) if (onNotZero)

View File

@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{ {
switch (context.CurrOp) switch (context.CurrOp)
{ {
case OpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry); case IOpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
case IOpCode32MemReg op: return GetIntA32(context, op.Rm); case IOpCode32MemReg op: return GetIntA32(context, op.Rm);
@ -564,7 +564,7 @@ namespace ARMeilleure.Instructions
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\"."); return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
} }
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, OpCode32MemRsImm op, bool setCarry) public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32MemRsImm op, bool setCarry)
{ {
Operand m = GetIntA32(context, op.Rm); Operand m = GetIntA32(context, op.Rm);

View File

@ -2,8 +2,6 @@
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using System; using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitFlowHelper; using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.Instructions.InstEmitHelper; using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper; using static ARMeilleure.Instructions.InstEmitSimdHelper;

View File

@ -100,7 +100,7 @@ namespace ARMeilleure.Instructions
Operand n = GetVec(op.Rn); Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm); Operand m = GetVec(op.Rm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m); Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
context.Copy(GetVec(op.Rd), res); context.Copy(GetVec(op.Rd), res);
} }
@ -113,7 +113,7 @@ namespace ARMeilleure.Instructions
Operand n = GetVec(op.Rn); Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm); Operand m = GetVec(op.Rm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m); Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
context.Copy(GetVec(op.Rd), res); context.Copy(GetVec(op.Rd), res);
} }
@ -125,7 +125,7 @@ namespace ARMeilleure.Instructions
Operand d = GetVec(op.Rd); Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn); Operand n = GetVec(op.Rn);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, n); Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, n);
context.Copy(GetVec(op.Rd), res); context.Copy(GetVec(op.Rd), res);
} }
@ -138,7 +138,7 @@ namespace ARMeilleure.Instructions
Operand n = GetVec(op.Rn); Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm); Operand m = GetVec(op.Rm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m); Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
context.Copy(GetVec(op.Rd), res); context.Copy(GetVec(op.Rd), res);
} }

View File

@ -0,0 +1,64 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
namespace ARMeilleure.Instructions
{
static partial class InstEmit32
{
#region "Sha256"
public static void Sha256h_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256h2_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256su0_V(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, m);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256su1_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
context.Copy(GetVecA32(op.Qd), res);
}
#endregion
}
}

View File

@ -0,0 +1,56 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static class InstEmitSimdHashHelper
{
public static Operand EmitSha256h(ArmEmitterContext context, Operand x, Operand y, Operand w, bool part2)
{
if (Optimizations.UseSha)
{
Operand src1 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0xbb));
Operand src2 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0x11));
Operand w2 = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, w, w);
Operand round2 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src1, src2, w);
Operand round4 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src2, round2, w2);
Operand res = context.AddIntrinsic(Intrinsic.X86Shufps, round4, round2, Const(part2 ? 0x11 : 0xbb));
return res;
}
String method = part2 ? nameof(SoftFallback.HashUpper) : nameof(SoftFallback.HashLower);
return context.Call(typeof(SoftFallback).GetMethod(method), x, y, w);
}
public static Operand EmitSha256su0(ArmEmitterContext context, Operand x, Operand y)
{
if (Optimizations.UseSha)
{
return context.AddIntrinsic(Intrinsic.X86Sha256Msg1, x, y);
}
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), x, y);
}
public static Operand EmitSha256su1(ArmEmitterContext context, Operand x, Operand y, Operand z)
{
if (Optimizations.UseSha && Optimizations.UseSsse3)
{
Operand extr = context.AddIntrinsic(Intrinsic.X86Palignr, z, y, Const(4));
Operand tmp = context.AddIntrinsic(Intrinsic.X86Paddd, extr, x);
Operand res = context.AddIntrinsic(Intrinsic.X86Sha256Msg2, tmp, z);
return res;
}
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), x, y, z);
}
}
}

View File

@ -169,6 +169,31 @@ namespace ARMeilleure.Instructions
SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32)))); SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
} }
public static void Mrs(ArmEmitterContext context)
{
OpCode32Mrs op = (OpCode32Mrs)context.CurrOp;
if (op.R)
{
throw new NotImplementedException("SPSR");
}
else
{
Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
Operand qSh = context.ShiftLeft(GetFlag(PState.QFlag), Const((int)PState.QFlag));
Operand spsr = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
spsr = context.BitwiseOr(spsr, qSh);
// TODO: Remaining flags.
SetIntA32(context, op.Rd, spsr);
}
}
public static void Msr(ArmEmitterContext context) public static void Msr(ArmEmitterContext context)
{ {
OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp; OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;

View File

@ -2,8 +2,6 @@ using ARMeilleure.Memory;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using System; using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace ARMeilleure.Instructions namespace ARMeilleure.Instructions
{ {

View File

@ -1129,7 +1129,7 @@ namespace ARMeilleure.Instructions
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true); return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
} }
public static V128 HashUpper(V128 hash_efgh, V128 hash_abcd, V128 wk) public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
{ {
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false); return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
} }

View File

@ -71,6 +71,7 @@ namespace ARMeilleure.IntermediateRepresentation
X86Paddd, X86Paddd,
X86Paddq, X86Paddq,
X86Paddw, X86Paddw,
X86Palignr,
X86Pand, X86Pand,
X86Pandn, X86Pandn,
X86Pavgb, X86Pavgb,
@ -140,6 +141,9 @@ namespace ARMeilleure.IntermediateRepresentation
X86Roundss, X86Roundss,
X86Rsqrtps, X86Rsqrtps,
X86Rsqrtss, X86Rsqrtss,
X86Sha256Msg1,
X86Sha256Msg2,
X86Sha256Rnds2,
X86Shufpd, X86Shufpd,
X86Shufps, X86Shufps,
X86Sqrtpd, X86Sqrtpd,

View File

@ -21,6 +21,7 @@ namespace ARMeilleure
public static bool UseFmaIfAvailable { get; set; } = true; public static bool UseFmaIfAvailable { get; set; } = true;
public static bool UseAesniIfAvailable { get; set; } = true; public static bool UseAesniIfAvailable { get; set; } = true;
public static bool UsePclmulqdqIfAvailable { get; set; } = true; public static bool UsePclmulqdqIfAvailable { get; set; } = true;
public static bool UseShaIfAvailable { get; set; } = true;
public static bool ForceLegacySse public static bool ForceLegacySse
{ {
@ -40,5 +41,6 @@ namespace ARMeilleure
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma; internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni; internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq; internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
} }
} }

View File

@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
// Only call tracking if in range. // Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold); context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
context.Copy(inRegionLocal, Const(1));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask)); Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address. // Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20)); Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, Const(0));
Operand skipActionLabel = Label();
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
if (OperatingSystem.IsWindows())
{
context.BranchIfTrue(endLabel, inRegionLocal);
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
}
context.Branch(endLabel); context.Branch(endLabel);

View File

@ -0,0 +1,84 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
public struct NativeWriteLoopState
{
public int Running;
public int Error;
}
public static class TestMethods
{
public delegate bool DebugPartialUnmap();
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
public static DebugPartialUnmap GenerateDebugPartialUnmap()
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
{
EmitterContext context = new EmitterContext();
// Loop a write to the target address until "running" is false.
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
context.Store(writePtr, Const(12345));
Operand running = context.Load(OperandType.I32, structPtr);
context.BranchIfTrue(loopLabel, running);
context.Return();
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
}
}
}

View File

@ -0,0 +1,186 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
/// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary>
internal static class WindowsPartialUnmapHandler
{
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
Operand endLabel = Label();
Operand retry = context.AllocateLocal(OperandType.I32);
Operand threadIndexValidLabel = Label();
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
context.Branch(endLabel);
context.MarkLabel(threadIndexValidLabel);
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
Operand noRetryLabel = Label();
context.BranchIfFalse(noRetryLabel, retry);
// if (retry) {
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
context.Branch(endLabel);
context.MarkLabel(noRetryLabel);
// }
context.MarkLabel(endLabel);
// Finally, release the lock and return the retry value.
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
return retry;
}
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
{
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand i = context.AllocateLocal(OperandType.I32);
context.Copy(i, Const(0));
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
Operand endLabel = Label();
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
Operand offset = context.Multiply(i, Const(sizeof(int)));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
// Check that this slot has the thread ID.
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
// If it was already the thread ID, then we just need to return i.
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
// (Loop 2) Try take a slot that is 0 with our Thread ID.
context.Copy(i, Const(0)); // Reset i.
Operand loop2Label = Label();
context.MarkLabel(loop2Label);
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
// Try and swap in the thread id on top of 0.
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
Operand idNot0Label = Label();
// If it was 0, then we need to initialize the struct entry and return i.
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
context.Store(structPtr, initialState);
context.Branch(endLabel);
context.MarkLabel(idNot0Label);
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
context.Copy(i, Const(-1)); // Could not place the thread in the list.
context.MarkLabel(endLabel);
return context.Copy(i);
}
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{
Operand loop = Label();
context.MarkLabel(loop);
Operand initial = context.Load(OperandType.I32, ptr);
Operand newValue = context.Add(initial, additive);
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
}
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
{
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
// Spin until we can acquire the write lock.
Operand spinLabel = Label();
context.MarkLabel(spinLabel);
// Old value must be 0 to continue (we gained the write lock)
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
// Increment reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
// Release write lock.
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
}
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
{
// Decrement reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
}
}
}

View File

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace ARMeilleure.Signal namespace ARMeilleure.Signal
{ {
class WindowsSignalHandlerRegistration unsafe class WindowsSignalHandlerRegistration
{ {
[DllImport("kernel32.dll")] [DllImport("kernel32.dll")]
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler); private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
@ -11,6 +11,14 @@ namespace ARMeilleure.Signal
[DllImport("kernel32.dll")] [DllImport("kernel32.dll")]
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle); private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action) public static IntPtr RegisterExceptionHandler(IntPtr action)
{ {
return AddVectoredExceptionHandler(1, action); return AddVectoredExceptionHandler(1, action);
@ -20,5 +28,17 @@ namespace ARMeilleure.Signal
{ {
return RemoveVectoredExceptionHandler(handle) != 0; return RemoveVectoredExceptionHandler(handle) != 0;
} }
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
} }
} }

View File

@ -19,8 +19,6 @@ namespace ARMeilleure.Translation
public int Count => _count; public int Count => _count;
public IntervalTree() { }
#region Public Methods #region Public Methods
/// <summary> /// <summary>
@ -344,7 +342,7 @@ namespace ARMeilleure.Translation
} }
/// <summary> /// <summary>
/// Removes the value from the dictionary after searching for it with <paramref name="key">. /// Removes the value from the dictionary after searching for it with <paramref name="key"/>.
/// </summary> /// </summary>
/// <param name="key">Key to search for</param> /// <param name="key">Key to search for</param>
/// <returns>Number of deleted values</returns> /// <returns>Number of deleted values</returns>

View File

@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 3439; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 3585; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";
@ -946,9 +946,12 @@ namespace ARMeilleure.Translation.PTC
return BitConverter.IsLittleEndian; return BitConverter.IsLittleEndian;
} }
private static ulong GetFeatureInfo() private static FeatureInfo GetFeatureInfo()
{ {
return (ulong)HardwareCapabilities.FeatureInfoEdx << 32 | (uint)HardwareCapabilities.FeatureInfoEcx; return new FeatureInfo(
(uint)HardwareCapabilities.FeatureInfo1Ecx,
(uint)HardwareCapabilities.FeatureInfo1Edx,
(uint)HardwareCapabilities.FeatureInfo7Ebx);
} }
private static byte GetMemoryManagerMode() private static byte GetMemoryManagerMode()
@ -968,7 +971,7 @@ namespace ARMeilleure.Translation.PTC
return osPlatform; return osPlatform;
} }
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 50*/)] [StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 54*/)]
private struct OuterHeader private struct OuterHeader
{ {
public ulong Magic; public ulong Magic;
@ -976,7 +979,7 @@ namespace ARMeilleure.Translation.PTC
public uint CacheFileVersion; public uint CacheFileVersion;
public bool Endianness; public bool Endianness;
public ulong FeatureInfo; public FeatureInfo FeatureInfo;
public byte MemoryManagerMode; public byte MemoryManagerMode;
public uint OSPlatform; public uint OSPlatform;
@ -999,6 +1002,9 @@ namespace ARMeilleure.Translation.PTC
} }
} }
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 12*/)]
private record struct FeatureInfo(uint FeatureInfo0, uint FeatureInfo1, uint FeatureInfo2);
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)] [StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
private struct InnerHeader private struct InnerHeader
{ {

View File

@ -4,7 +4,6 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;

View File

@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using static SDL2.SDL; using static SDL2.SDL;

View File

@ -1,5 +1,4 @@
using System; namespace SoundIOSharp
namespace SoundIOSharp
{ {
public struct SoundIOSampleRateRange public struct SoundIOSampleRateRange
{ {

View File

@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{ {
BufferTag = buffer.BufferTag, BufferTag = buffer.BufferTag,
DataPointer = buffer.DataPointer, DataPointer = buffer.DataPointer,
DataSize = (ulong)downmixedBuffer.Length DataSize = (ulong)downmixedBuffer.Length
}; };
bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer); bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);

View File

@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public short Right; public short Right;
} }
private const int Q15Bits = 16; private const int Q15Bits = 16;
private const int RawQ15One = 1 << Q15Bits; private const int RawQ15One = 1 << Q15Bits;
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One); private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One); private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One); private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One); private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4] private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
}; };
private const int SurroundChannelCount = 6; private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2; private const int StereoChannelCount = 2;
private const int MonoChannelCount = 1; private const int MonoChannelCount = 1;
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data) private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{ {
Channel51FormatPCM16 channel = channels[i]; Channel51FormatPCM16 channel = channels[i];
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft); downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight); downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
} }

View File

@ -214,9 +214,9 @@ namespace Ryujinx.Audio.Input
outputDeviceName = audioIn.DeviceName; outputDeviceName = audioIn.DeviceName;
outputConfiguration = new AudioOutputConfiguration outputConfiguration = new AudioOutputConfiguration
{ {
ChannelCount = audioIn.ChannelCount, ChannelCount = audioIn.ChannelCount,
SampleFormat = audioIn.SampleFormat, SampleFormat = audioIn.SampleFormat,
SampleRate = audioIn.SampleRate, SampleRate = audioIn.SampleRate,
AudioOutState = audioIn.GetState(), AudioOutState = audioIn.GetState(),
}; };

View File

@ -32,8 +32,8 @@ namespace Ryujinx.Audio.Integration
_session.QueueBuffer(new AudioBuffer _session.QueueBuffer(new AudioBuffer
{ {
DataPointer = _currentBufferTag++, DataPointer = _currentBufferTag++,
Data = _buffer, Data = _buffer,
DataSize = (ulong)_buffer.Length, DataSize = (ulong)_buffer.Length,
}); });
_currentBufferTag = _currentBufferTag % 4; _currentBufferTag = _currentBufferTag % 4;

View File

@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
outputDeviceName = audioOut.DeviceName; outputDeviceName = audioOut.DeviceName;
outputConfiguration = new AudioOutputConfiguration outputConfiguration = new AudioOutputConfiguration
{ {
ChannelCount = audioOut.ChannelCount, ChannelCount = audioOut.ChannelCount,
SampleFormat = audioOut.SampleFormat, SampleFormat = audioOut.SampleFormat,
SampleRate = audioOut.SampleRate, SampleRate = audioOut.SampleRate,
AudioOutState = audioOut.GetState(), AudioOutState = audioOut.GetState(),
}; };

View File

@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
} }
SampleFormat = sampleFormat; SampleFormat = sampleFormat;
SampleRate = Constants.TargetSampleRate; SampleRate = Constants.TargetSampleRate;
} }
return result; return result;
@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
{ {
AudioBuffer buffer = new AudioBuffer AudioBuffer buffer = new AudioBuffer
{ {
BufferTag = bufferTag, BufferTag = bufferTag,
DataPointer = userBuffer.Data, DataPointer = userBuffer.Data,
DataSize = userBuffer.DataSize DataSize = userBuffer.DataSize
}; };
if (_session.AppendBuffer(buffer)) if (_session.AppendBuffer(buffer))
@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
{ {
lock (_parentLock) lock (_parentLock)
{ {
_session.SetVolume(volume); _session.SetVolume(volume);
} }
} }

View File

@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
return Memory<byte>.Empty; return Memory<byte>.Empty;
} }
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
{ {
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align); Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
return SpanMemoryManager<T>.Cast(allocatedMemory); return SpanMemoryManager<T>.Cast(allocatedMemory);
} }
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{ {
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count; return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
} }

View File

@ -1,7 +1,6 @@
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter;
using System; using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {

View File

@ -1,5 +1,4 @@
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

View File

@ -1,6 +1,5 @@
using Ryujinx.Audio.Renderer.Parameter.Sink; using Ryujinx.Audio.Renderer.Parameter.Sink;
using Ryujinx.Audio.Renderer.Server.MemoryPool; using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics; using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command

View File

@ -6,7 +6,6 @@ using Ryujinx.Memory;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command

View File

@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
public class CopyMixBufferCommand : ICommand public class CopyMixBufferCommand : ICommand

View File

@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain, Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain); delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain); 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {

View File

@ -1,5 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command

View File

@ -2,7 +2,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {

View File

@ -3,7 +3,6 @@ using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command

View File

@ -1,6 +1,5 @@
using Ryujinx.Audio.Renderer.Server.Upsampler; using Ryujinx.Audio.Renderer.Server.Upsampler;
using System; using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {

View File

@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion)) if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{ {
voiceState.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer); voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
tempBufferIndex += pitchMaxLength; tempBufferIndex += pitchMaxLength;
} }
@ -239,7 +239,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f); ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.ToSpan()); tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.AsSpan());
} }
i += sampleCountToProcess; i += sampleCountToProcess;

View File

@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
UpdateParameter(ref parameter); UpdateParameter(ref parameter);
} }
public void UpdateParameter(ref LimiterParameter parameter) {} public void UpdateParameter(ref LimiterParameter parameter) { }
} }
} }

View File

@ -24,8 +24,8 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// </summary> /// </summary>
public void Reset() public void Reset()
{ {
InputMax.ToSpan().Fill(0.0f); InputMax.AsSpan().Fill(0.0f);
CompressionGainMin.ToSpan().Fill(1.0f); CompressionGainMin.AsSpan().Fill(1.0f);
} }
} }
} }

View File

@ -29,34 +29,34 @@ namespace Ryujinx.Audio.Renderer.Server
private object _lock = new object(); private object _lock = new object();
private AudioRendererExecutionMode _executionMode; private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent; private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent; private ManualResetEvent _terminationEvent;
private MemoryPoolState _dspMemoryPoolState; private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext; private VoiceContext _voiceContext;
private MixContext _mixContext; private MixContext _mixContext;
private SinkContext _sinkContext; private SinkContext _sinkContext;
private SplitterContext _splitterContext; private SplitterContext _splitterContext;
private EffectContext _effectContext; private EffectContext _effectContext;
private PerformanceManager _performanceManager; private PerformanceManager _performanceManager;
private UpsamplerManager _upsamplerManager; private UpsamplerManager _upsamplerManager;
private bool _isActive; private bool _isActive;
private BehaviourContext _behaviourContext; private BehaviourContext _behaviourContext;
private ulong _totalElapsedTicksUpdating; private ulong _totalElapsedTicksUpdating;
private ulong _totalElapsedTicks; private ulong _totalElapsedTicks;
private int _sessionId; private int _sessionId;
private Memory<MemoryPoolState> _memoryPools; private Memory<MemoryPoolState> _memoryPools;
private uint _sampleRate; private uint _sampleRate;
private uint _sampleCount; private uint _sampleCount;
private uint _mixBufferCount; private uint _mixBufferCount;
private uint _voiceChannelCountMax; private uint _voiceChannelCountMax;
private uint _upsamplerCount; private uint _upsamplerCount;
private uint _memoryPoolCount; private uint _memoryPoolCount;
private uint _processHandle; private uint _processHandle;
private ulong _appletResourceId; private ulong _appletResourceId;
private WritableRegion _workBufferRegion; private WritableRegion _workBufferRegion;
private MemoryHandle _workBufferMemoryPin; private MemoryHandle _workBufferMemoryPin;
private Memory<float> _mixBuffer; private Memory<float> _mixBuffer;
private Memory<float> _depopBuffer; private Memory<float> _depopBuffer;
@ -81,21 +81,21 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent) public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{ {
_manager = manager; _manager = manager;
_terminationEvent = new ManualResetEvent(false); _terminationEvent = new ManualResetEvent(false);
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp); _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_voiceContext = new VoiceContext(); _voiceContext = new VoiceContext();
_mixContext = new MixContext(); _mixContext = new MixContext();
_sinkContext = new SinkContext(); _sinkContext = new SinkContext();
_splitterContext = new SplitterContext(); _splitterContext = new SplitterContext();
_effectContext = new EffectContext(); _effectContext = new EffectContext();
_commandProcessingTimeEstimator = null; _commandProcessingTimeEstimator = null;
_systemEvent = systemEvent; _systemEvent = systemEvent;
_behaviourContext = new BehaviourContext(); _behaviourContext = new BehaviourContext();
_totalElapsedTicksUpdating = 0; _totalElapsedTicksUpdating = 0;
_sessionId = 0; _sessionId = 0;
} }
public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager) public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Server
_behaviourContext.SetUserRevision(parameter.Revision); _behaviourContext.SetUserRevision(parameter.Revision);
_sampleRate = parameter.SampleRate; _sampleRate = parameter.SampleRate;
_sampleCount = parameter.SampleCount; _sampleCount = parameter.SampleCount;
_mixBufferCount = parameter.MixBufferCount; _mixBufferCount = parameter.MixBufferCount;
_voiceChannelCountMax = Constants.VoiceChannelCountMax; _voiceChannelCountMax = Constants.VoiceChannelCountMax;
@ -203,7 +203,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id]; ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
voiceChannelResource.Id = id; voiceChannelResource.Id = id;
voiceChannelResource.IsUsed = false; voiceChannelResource.IsUsed = false;
} }

View File

@ -141,8 +141,8 @@ namespace Ryujinx.Audio.Renderer.Server
public BehaviourContext() public BehaviourContext()
{ {
UserRevision = 0; UserRevision = 0;
_errorInfos = new ErrorInfo[Constants.MaxErrorInfos]; _errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
_errorIndex = 0; _errorIndex = 0;
} }
/// <summary> /// <summary>

View File

@ -7,7 +7,6 @@ using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink; using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Upsampler; using Ryujinx.Audio.Renderer.Server.Upsampler;
using Ryujinx.Audio.Renderer.Server.Voice; using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Common.Memory;
using System; using System;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;

View File

@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Renderer.Server
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount); Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId); _commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
} }
else else
{ {
@ -337,8 +337,8 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
} }
GenerateVoiceMix(channelResource.Mix.ToSpan(), GenerateVoiceMix(channelResource.Mix.AsSpan(),
channelResource.PreviousMix.ToSpan(), channelResource.PreviousMix.AsSpan(),
dspStateMemory, dspStateMemory,
mix.BufferOffset, mix.BufferOffset,
mix.BufferCount, mix.BufferCount,
@ -505,8 +505,8 @@ namespace Ryujinx.Audio.Renderer.Server
BiquadFilterParameter parameter = new BiquadFilterParameter(); BiquadFilterParameter parameter = new BiquadFilterParameter();
parameter.Enable = true; parameter.Enable = true;
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan()); effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan()); effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
for (int i = 0; i < effect.Parameter.ChannelCount; i++) for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{ {
@ -923,8 +923,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (useCustomDownMixingCommand) if (useCustomDownMixingCommand)
{ {
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset, _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(), sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.ToSpan(), sink.Parameter.Input.AsSpan(),
sink.DownMixCoefficients, sink.DownMixCoefficients,
Constants.InvalidNodeId); Constants.InvalidNodeId);
} }
@ -932,8 +932,8 @@ namespace Ryujinx.Audio.Renderer.Server
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6) else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
{ {
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset, _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(), sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.ToSpan(), sink.Parameter.Input.AsSpan(),
Constants.DefaultSurroundToStereoCoefficients, Constants.DefaultSurroundToStereoCoefficients,
Constants.InvalidNodeId); Constants.InvalidNodeId);
} }
@ -945,7 +945,7 @@ namespace Ryujinx.Audio.Renderer.Server
_commandBuffer.GenerateUpsample(finalMix.BufferOffset, _commandBuffer.GenerateUpsample(finalMix.BufferOffset,
sink.UpsamplerState, sink.UpsamplerState,
sink.Parameter.InputCount, sink.Parameter.InputCount,
sink.Parameter.Input.ToSpan(), sink.Parameter.Input.AsSpan(),
commandList.BufferCount, commandList.BufferCount,
commandList.SampleCount, commandList.SampleCount,
commandList.SampleRate, commandList.SampleRate,

View File

@ -1,9 +1,5 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Dsp.Command; using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics; using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Server namespace Ryujinx.Audio.Renderer.Server
{ {

View File

@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary> /// </summary>
/// <param name="parameter">The user parameter.</param> /// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns> /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{ {
return parameter.Type == TargetEffectType; return parameter.Type == TargetEffectType;
} }
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Initialize the given <paramref name="state"/> result state. /// Initialize the given <paramref name="state"/> result state.
/// </summary> /// </summary>
/// <param name="state">The state to initalize</param> /// <param name="state">The state to initalize</param>
public virtual void InitializeResultState(ref EffectResultState state) {} public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary> /// <summary>
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>. /// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
/// </summary> /// </summary>
/// <param name="destState">The destination result state</param> /// <param name="destState">The destination result state</param>
/// <param name="srcState">The source result state</param> /// <param name="srcState">The source result state</param>
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {} public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
/// <summary> /// <summary>
/// Update the internal state from a user version 1 parameter. /// Update the internal state from a user version 1 parameter.
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary> /// </summary>
/// <param name="outStatus">The given user output.</param> /// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param> /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
{ {
if (isAudioRendererActive) if (isAudioRendererActive)
{ {

View File

@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
Update(out updateErrorInfo, ref parameter, mapper); Update(out updateErrorInfo, ref parameter, mapper);
} }
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{ {
Debug.Assert(IsTypeValid(ref parameter)); Debug.Assert(IsTypeValid(ref parameter));

View File

@ -1,8 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {
@ -53,9 +52,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {
return new AddressInfo return new AddressInfo
{ {
CpuAddress = cpuAddress, CpuAddress = cpuAddress,
_memoryPools = MemoryPoolState.Null, _memoryPools = MemoryPoolState.Null,
Size = size, Size = size,
ForceMappedDspAddress = 0 ForceMappedDspAddress = 0
}; };
} }
@ -68,8 +67,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// <param name="size">The size of the region.</param> /// <param name="size">The size of the region.</param>
public void Setup(CpuAddress cpuAddress, ulong size) public void Setup(CpuAddress cpuAddress, ulong size)
{ {
CpuAddress = cpuAddress; CpuAddress = cpuAddress;
Size = size; Size = size;
ForceMappedDspAddress = 0; ForceMappedDspAddress = 0;
unsafe unsafe

View File

@ -1,8 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {
@ -69,8 +68,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {
CpuAddress = 0, CpuAddress = 0,
DspAddress = 0, DspAddress = 0,
Size = 0, Size = 0,
Location = location Location = location
}; };
} }
@ -82,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
public void SetCpuAddress(CpuAddress cpuAddress, ulong size) public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
{ {
CpuAddress = cpuAddress; CpuAddress = cpuAddress;
Size = size; Size = size;
} }
/// <summary> /// <summary>

View File

@ -229,14 +229,14 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
if (AssignDspAddress(ref addressInfo)) if (AssignDspAddress(ref addressInfo))
{ {
errorInfo.ErrorCode = 0x0; errorInfo.ErrorCode = 0x0;
errorInfo.ExtraErrorInfo = 0x0; errorInfo.ExtraErrorInfo = 0x0;
return true; return true;
} }
else else
{ {
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo; errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress; errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
return _isForceMapEnabled; return _isForceMapEnabled;

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam> /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam> /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam> /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
{ {
/// <summary> /// <summary>
/// The magic used for the <see cref="THeader"/>. /// The magic used for the <see cref="THeader"/>.

View File

@ -63,10 +63,10 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
else else
{ {
Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled; Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan()); inputDeviceParameter.DownMixParameter.AsSpan().CopyTo(Parameter.DownMixParameter.AsSpan());
} }
Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan()); Parameter.DownMixParameter.AsSpan().CopyTo(DownMixCoefficients.AsSpan());
errorInfo = new BehaviourParameter.ErrorInfo(); errorInfo = new BehaviourParameter.ErrorInfo();
outStatus = new SinkOutStatus(); outStatus = new SinkOutStatus();

View File

@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
unsafe unsafe
{ {
fixed (SplitterDestination *nextPtr = &next) fixed (SplitterDestination* nextPtr = &next)
{ {
_next = nextPtr; _next = nextPtr;
} }

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
public class StateUpdater public class StateUpdater
{ {
private readonly ReadOnlyMemory<byte> _inputOrigin; private readonly ReadOnlyMemory<byte> _inputOrigin;
private ReadOnlyMemory <byte> _outputOrigin; private ReadOnlyMemory<byte> _outputOrigin;
private ReadOnlyMemory<byte> _input; private ReadOnlyMemory<byte> _input;
private Memory<byte> _output; private Memory<byte> _output;
@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Server
ref VoiceChannelResource resource = ref context.GetChannelResource(i); ref VoiceChannelResource resource = ref context.GetChannelResource(i);
resource.Id = parameter.Id; resource.Id = parameter.Id;
parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan()); parameter.Mix.AsSpan().CopyTo(resource.Mix.AsSpan());
resource.IsUsed = parameter.IsUsed; resource.IsUsed = parameter.IsUsed;
} }
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success; return ResultCode.Success;
} }
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{ {
effect.ForceUnmapBuffers(mapper); effect.ForceUnmapBuffers(mapper);
@ -587,7 +587,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0]; ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount); _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>(); OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.BehaviourSize; OutputHeader.TotalSize += OutputHeader.BehaviourSize;

View File

@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
public void UpdateState() public void UpdateState()
{ {
Mix.ToSpan().CopyTo(PreviousMix.ToSpan()); Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
} }
} }
} }

View File

@ -200,9 +200,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SampleFormat = SampleFormat.Invalid; SampleFormat = SampleFormat.Invalid;
ChannelsCount = 0; ChannelsCount = 0;
Pitch = 0.0f; Pitch = 0.0f;
Volume= 0.0f; Volume = 0.0f;
PreviousVolume = 0.0f; PreviousVolume = 0.0f;
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter()); BiquadFilters.AsSpan().Fill(new BiquadFilterParameter());
WaveBuffersCount = 0; WaveBuffersCount = 0;
WaveBuffersIndex = 0; WaveBuffersIndex = 0;
MixId = Constants.UnusedMixId; MixId = Constants.UnusedMixId;
@ -260,7 +260,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
} }
return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress || return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize || DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
DataSourceStateUnmapped; DataSourceStateUnmapped;
} }
@ -288,7 +288,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
ChannelsCount = parameter.ChannelCount; ChannelsCount = parameter.ChannelCount;
Pitch = parameter.Pitch; Pitch = parameter.Pitch;
Volume = parameter.Volume; Volume = parameter.Volume;
parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan()); parameter.BiquadFilters.AsSpan().CopyTo(BiquadFilters.AsSpan());
WaveBuffersCount = parameter.WaveBuffersCount; WaveBuffersCount = parameter.WaveBuffersCount;
WaveBuffersIndex = parameter.WaveBuffersIndex; WaveBuffersIndex = parameter.WaveBuffersIndex;
@ -308,7 +308,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SplitterId = Constants.UnusedSplitterId; SplitterId = Constants.UnusedSplitterId;
} }
parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan()); parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
DecodingBehaviour behaviour = DecodingBehaviour.Default; DecodingBehaviour behaviour = DecodingBehaviour.Default;
@ -638,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
voiceUpdateState.Offset = 0; voiceUpdateState.Offset = 0;
voiceUpdateState.PlayedSampleCount = 0; voiceUpdateState.PlayedSampleCount = 0;
voiceUpdateState.Pitch.ToSpan().Fill(0); voiceUpdateState.Pitch.AsSpan().Fill(0);
voiceUpdateState.Fraction = 0; voiceUpdateState.Fraction = 0;
voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext(); voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
} }
@ -650,7 +650,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
case Types.PlayState.Stopped: case Types.PlayState.Stopped:
case Types.PlayState.Paused: case Types.PlayState.Paused:
foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan()) foreach (ref WaveBuffer wavebuffer in WaveBuffers.AsSpan())
{ {
wavebuffer.BufferAddressInfo.GetReference(true); wavebuffer.BufferAddressInfo.GetReference(true);
wavebuffer.ContextAddressInfo.GetReference(true); wavebuffer.ContextAddressInfo.GetReference(true);

View File

@ -1,7 +1,6 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils namespace Ryujinx.Audio.Renderer.Utils
{ {

View File

@ -2,20 +2,20 @@ namespace Ryujinx.Audio
{ {
public enum ResultCode public enum ResultCode
{ {
ModuleId = 153, ModuleId = 153,
ErrorCodeShift = 9, ErrorCodeShift = 9,
Success = 0, Success = 0,
DeviceNotFound = (1 << ErrorCodeShift) | ModuleId, DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
OperationFailed = (2 << ErrorCodeShift) | ModuleId, OperationFailed = (2 << ErrorCodeShift) | ModuleId,
UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId, UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId, WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
BufferRingFull = (8 << ErrorCodeShift) | ModuleId, BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
UnsupportedChannelConfiguration = (10 << ErrorCodeShift) | ModuleId, UnsupportedChannelConfiguration = (10 << ErrorCodeShift) | ModuleId,
InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId, InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId, InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId, InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId, UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
} }
} }

View File

@ -55,7 +55,6 @@ namespace Ryujinx.Ava
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{ {
var result = await ContentDialogHelper.CreateConfirmationDialog( var result = await ContentDialogHelper.CreateConfirmationDialog(
(desktop.MainWindow as MainWindow).SettingsWindow,
LocaleManager.Instance["DialogThemeRestartMessage"], LocaleManager.Instance["DialogThemeRestartMessage"],
LocaleManager.Instance["DialogThemeRestartSubMessage"], LocaleManager.Instance["DialogThemeRestartSubMessage"],
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogYes"],

View File

@ -1,5 +1,6 @@
using ARMeilleure.Translation; using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC; using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.Input; using Avalonia.Input;
using Avalonia.Threading; using Avalonia.Threading;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
@ -11,8 +12,10 @@ using Ryujinx.Audio.Integration;
using Ryujinx.Ava.Common; using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
using Ryujinx.Ava.Ui.Backend.Vulkan;
using Ryujinx.Ava.Ui.Controls; using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models; using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Windows; using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
@ -22,6 +25,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Account.Acc;
@ -53,6 +57,7 @@ namespace Ryujinx.Ava
internal class AppHost internal class AppHost
{ {
private const int CursorHideIdleTime = 8; // Hide Cursor seconds private const int CursorHideIdleTime = 8; // Hide Cursor seconds
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None); private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
@ -330,6 +335,8 @@ namespace Ryujinx.Ava
return; return;
} }
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface.Display.ChangeVSyncMode(true);
_isStopped = true; _isStopped = true;
_isActive = false; _isActive = false;
} }
@ -365,6 +372,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState; ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState; ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState; ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
_gpuCancellationTokenSource.Cancel(); _gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose(); _gpuCancellationTokenSource.Dispose();
@ -417,10 +425,12 @@ namespace Ryujinx.Ava
{ {
if (userError == UserError.NoFirmware) if (userError == UserError.NoFirmware)
{ {
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString); string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
firmwareVersion.VersionString);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(_parent, UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], ""); LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
if (result != UserResult.Yes) if (result != UserResult.Yes)
{ {
@ -450,12 +460,12 @@ namespace Ryujinx.Ava
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString); string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(_parent, await ContentDialogHelper.CreateInfoDialog(
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString), string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
message, message,
LocaleManager.Instance["InputDialogOk"], LocaleManager.Instance["InputDialogOk"],
"", "",
LocaleManager.Instance["RyujinxInfo"]); LocaleManager.Instance["RyujinxInfo"]);
} }
} }
else else
@ -584,7 +594,24 @@ namespace Ryujinx.Ava
{ {
VirtualFileSystem.ReloadKeySet(); VirtualFileSystem.ReloadKeySet();
IRenderer renderer = new Renderer(); IRenderer renderer;
if (Program.UseVulkan)
{
var vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
renderer = new VulkanRenderer(vulkan.Instance.InternalHandle,
vulkan.MainSurface.Device.InternalHandle,
vulkan.PhysicalDevice.InternalHandle,
vulkan.MainSurface.Device.Queue.InternalHandle,
vulkan.PhysicalDevice.QueueFamilyIndex,
vulkan.MainSurface.Device.Lock);
}
else
{
renderer = new OpenGLRenderer();
}
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver(); IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading; BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
@ -752,7 +779,10 @@ namespace Ryujinx.Ava
Width = (int)e.Width; Width = (int)e.Width;
Height = (int)e.Height; Height = (int)e.Height;
SetRendererWindowSize(e); if (!Program.UseVulkan)
{
SetRendererWindowSize(e);
}
} }
private void MainLoop() private void MainLoop()
@ -792,10 +822,12 @@ namespace Ryujinx.Ava
_renderer.ScreenCaptured += Renderer_ScreenCaptured; _renderer.ScreenCaptured += Renderer_ScreenCaptured;
(_renderer as Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Renderer.GameContext)); (_renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext((Renderer as OpenGLRendererControl).GameContext));
Renderer.MakeCurrent(); Renderer.MakeCurrent();
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
Device.Gpu.Renderer.Initialize(_glLogLevel); Device.Gpu.Renderer.Initialize(_glLogLevel);
Width = (int)Renderer.Bounds.Width; Width = (int)Renderer.Bounds.Width;
@ -811,8 +843,6 @@ namespace Ryujinx.Ava
Renderer.Start(); Renderer.Start();
Renderer.QueueRender();
while (_isActive) while (_isActive)
{ {
if (Device.WaitFifo()) if (Device.WaitFifo())
@ -853,16 +883,25 @@ namespace Ryujinx.Ava
dockedMode += $" ({scale}x)"; dockedMode += $" ({scale}x)";
} }
string vendor = _renderer is Renderer renderer ? renderer.GpuVendor : "";
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync, Device.EnableDeviceVsync,
Device.GetVolume(), Device.GetVolume(),
Program.UseVulkan ? "Vulkan" : "OpenGL",
dockedMode, dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %", $"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {vendor}")); $"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
if (Program.UseVulkan)
{
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
if (platformInterface.MainSurface.Display.IsSurfaceChanged())
{
SetRendererWindowSize(new Size(Width, Height));
return;
}
}
Renderer.Present(image); Renderer.Present(image);
} }
@ -879,7 +918,7 @@ namespace Ryujinx.Ava
} }
_dialogShown = true; _dialogShown = true;
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog(_parent); shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
_dialogShown = false; _dialogShown = false;
} }
@ -896,7 +935,7 @@ namespace Ryujinx.Ava
{ {
Dispatcher.UIThread.Post(() => Dispatcher.UIThread.Post(() =>
{ {
_parent.Cursor = _isMouseInRenderer ? InvisibleCursor : Cursor.Default; _parent.Cursor = _isMouseInRenderer ? InvisibleCursor : Cursor.Default;
}); });
} }
else else
@ -945,6 +984,9 @@ namespace Ryujinx.Ava
{ {
case KeyboardHotkeyState.ToggleVSync: case KeyboardHotkeyState.ToggleVSync:
Device.EnableDeviceVsync = !Device.EnableDeviceVsync; Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
break; break;
case KeyboardHotkeyState.Screenshot: case KeyboardHotkeyState.Screenshot:
ScreenshotRequested = true; ScreenshotRequested = true;
@ -974,6 +1016,13 @@ namespace Ryujinx.Ava
_parent.ViewModel.Volume = Device.GetVolume(); _parent.ViewModel.Volume = Device.GetVolume();
break; break;
case KeyboardHotkeyState.ResScaleUp:
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.ResScaleDown:
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.None: case KeyboardHotkeyState.None:
(_keyboardInterface as AvaloniaKeyboard).Clear(); (_keyboardInterface as AvaloniaKeyboard).Clear();
break; break;
@ -1031,6 +1080,14 @@ namespace Ryujinx.Ava
{ {
state = KeyboardHotkeyState.ToggleMute; state = KeyboardHotkeyState.ToggleMute;
} }
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state = KeyboardHotkeyState.ResScaleUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state = KeyboardHotkeyState.ResScaleDown;
}
return state; return state;
} }

View File

@ -20,7 +20,7 @@
"MenuBarOptionsManageUserProfiles": "_Profilverwaltung", "MenuBarOptionsManageUserProfiles": "_Profilverwaltung",
"MenuBarActions": "_Aktionen", "MenuBarActions": "_Aktionen",
"MenuBarOptionsSimulateWakeUpMessage": "Aufwachnachricht", "MenuBarOptionsSimulateWakeUpMessage": "Aufwachnachricht",
"MenuBarActionsScanAmiibo": "Virtualisiere Amiibo", "MenuBarActionsScanAmiibo": "Scanne ein Amiibo",
"MenuBarTools": "_Werkzeuge", "MenuBarTools": "_Werkzeuge",
"MenuBarToolsInstallFirmware": "Firmware installieren", "MenuBarToolsInstallFirmware": "Firmware installieren",
"MenuBarFileToolsInstallFirmwareFromFile": "Installiere Firmware von einer XCI oder einer ZIP Datei", "MenuBarFileToolsInstallFirmwareFromFile": "Installiere Firmware von einer XCI oder einer ZIP Datei",
@ -52,8 +52,8 @@
"GameListContextMenuOpenModsDirectory": "Mod-Verzeichnis öffnen", "GameListContextMenuOpenModsDirectory": "Mod-Verzeichnis öffnen",
"GameListContextMenuOpenModsDirectoryToolTip": "Öffnet das Verzeichnis, welches Mods für die Spiele beinhaltet", "GameListContextMenuOpenModsDirectoryToolTip": "Öffnet das Verzeichnis, welches Mods für die Spiele beinhaltet",
"GameListContextMenuCacheManagement": "Cache Verwaltung", "GameListContextMenuCacheManagement": "Cache Verwaltung",
"GameListContextMenuCacheManagementPurgePptc": "PPTC Cache löschen", "GameListContextMenuCacheManagementPurgePptc": "PPTC als ungültig markieren",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Löscht den PPTC Cache der Anwendung", "GameListContextMenuCacheManagementPurgePptcToolTip": "Markiert den PPTC als ungültig, sodass dieser beim nächsten Spielstart neu erstellt wird",
"GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache löschen", "GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache löschen",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Löscht den Shader Cache der Anwendung", "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Löscht den Shader Cache der Anwendung",
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC Verzeichnis öffnen", "GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC Verzeichnis öffnen",
@ -109,21 +109,21 @@
"SettingsTabSystemSystemLanguageTraditionalChinese": "Traditionelles Chinesisch", "SettingsTabSystemSystemLanguageTraditionalChinese": "Traditionelles Chinesisch",
"SettingsTabSystemSystemTimeZone": "System Zeitzone:", "SettingsTabSystemSystemTimeZone": "System Zeitzone:",
"SettingsTabSystemSystemTime": "System Zeit:", "SettingsTabSystemSystemTime": "System Zeit:",
"SettingsTabSystemEnableVsync": "Aktiviere VSync", "SettingsTabSystemEnableVsync": "VSync",
"SettingsTabSystemEnablePptc": "Aktiviere PPTC Cache (Profiled presistent translastion cache)", "SettingsTabSystemEnablePptc": "PPTC Cache (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "Aktiviere die FS Integritätsprüfung", "SettingsTabSystemEnableFsIntegrityChecks": "FS Integritätsprüfung",
"SettingsTabSystemAudioBackend": "Audio-Backend:", "SettingsTabSystemAudioBackend": "Audio-Backend:",
"SettingsTabSystemAudioBackendDummy": "Dummy", "SettingsTabSystemAudioBackendDummy": "Dummy",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL", "SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks", "SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Können Fehler verursachen", "SettingsTabSystemHacksNote": " (Kann Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB", "SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste", "SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik", "SettingsTabGraphics": "Grafik",
"SettingsTabGraphicsEnhancements": "Verbesserungen", "SettingsTabGraphicsAPI": "Grafik-API",
"SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache", "SettingsTabGraphicsEnableShaderCache": "Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:", "SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x", "SettingsTabGraphicsAnisotropicFiltering2x": "2x",
@ -185,9 +185,9 @@
"ControllerSettingsControllerType": "Controller Typ", "ControllerSettingsControllerType": "Controller Typ",
"ControllerSettingsControllerTypeHandheld": "Handheld", "ControllerSettingsControllerTypeHandheld": "Handheld",
"ControllerSettingsControllerTypeProController": "Pro Controller", "ControllerSettingsControllerTypeProController": "Pro Controller",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon Paar", "ControllerSettingsControllerTypeJoyConPair": "Joy-Con Paar",
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon Links", "ControllerSettingsControllerTypeJoyConLeft": "Joy-Con Links",
"ControllerSettingsControllerTypeJoyConRight": "JoyCon Rechts", "ControllerSettingsControllerTypeJoyConRight": "Joy-Con Rechts",
"ControllerSettingsProfile": "Profil", "ControllerSettingsProfile": "Profil",
"ControllerSettingsProfileDefault": "Default", "ControllerSettingsProfileDefault": "Default",
"ControllerSettingsLoad": "Laden", "ControllerSettingsLoad": "Laden",
@ -212,8 +212,8 @@
"ControllerSettingsLStickLeft": "Links", "ControllerSettingsLStickLeft": "Links",
"ControllerSettingsLStickRight": "Rechts", "ControllerSettingsLStickRight": "Rechts",
"ControllerSettingsLStickStick": "Analogstick", "ControllerSettingsLStickStick": "Analogstick",
"ControllerSettingsLStickInvertXAxis": "Invertiert X-Achse", "ControllerSettingsLStickInvertXAxis": "X-Achse invertieren",
"ControllerSettingsLStickInvertYAxis": "Invertiert Y-Achse", "ControllerSettingsLStickInvertYAxis": "Y-Achse invertieren",
"ControllerSettingsLStickDeadzone": "Deadzone:", "ControllerSettingsLStickDeadzone": "Deadzone:",
"ControllerSettingsRStick": "Rechter Analogstick", "ControllerSettingsRStick": "Rechter Analogstick",
"ControllerSettingsRStickButton": "R3", "ControllerSettingsRStickButton": "R3",
@ -222,8 +222,8 @@
"ControllerSettingsRStickLeft": "Links", "ControllerSettingsRStickLeft": "Links",
"ControllerSettingsRStickRight": "Rechts", "ControllerSettingsRStickRight": "Rechts",
"ControllerSettingsRStickStick": "Analogstick", "ControllerSettingsRStickStick": "Analogstick",
"ControllerSettingsRStickInvertXAxis": "Invertiert X-Achse", "ControllerSettingsRStickInvertXAxis": "X-Achse invertieren",
"ControllerSettingsRStickInvertYAxis": "Invertiert Y-Achse", "ControllerSettingsRStickInvertYAxis": "Y-Achse invertieren",
"ControllerSettingsRStickDeadzone": "Deadzone:", "ControllerSettingsRStickDeadzone": "Deadzone:",
"ControllerSettingsTriggersLeft": "Linker Trigger", "ControllerSettingsTriggersLeft": "Linker Trigger",
"ControllerSettingsTriggersRight": "Rechter Trigger", "ControllerSettingsTriggersRight": "Rechter Trigger",
@ -246,7 +246,7 @@
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook kompatible Bewegungssteuerung", "ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook kompatible Bewegungssteuerung",
"ControllerSettingsMotionControllerSlot": "Controller Slot:", "ControllerSettingsMotionControllerSlot": "Controller Slot:",
"ControllerSettingsMotionMirrorInput": "Spiegele Eingabe", "ControllerSettingsMotionMirrorInput": "Spiegele Eingabe",
"ControllerSettingsMotionRightJoyConSlot": "Rechter JoyCon Slot:", "ControllerSettingsMotionRightJoyConSlot": "Rechter Joy-Con Slot:",
"ControllerSettingsMotionServerHost": "Server Host:", "ControllerSettingsMotionServerHost": "Server Host:",
"ControllerSettingsMotionGyroSensitivity": "Gyro Empfindlichkeit:", "ControllerSettingsMotionGyroSensitivity": "Gyro Empfindlichkeit:",
"ControllerSettingsMotionGyroDeadzone": "Gyro Deadzone:", "ControllerSettingsMotionGyroDeadzone": "Gyro Deadzone:",
@ -256,8 +256,8 @@
"UserProfilesSaveProfileName": "Profilname speichern", "UserProfilesSaveProfileName": "Profilname speichern",
"UserProfilesChangeProfileImage": "Profilbild ändern", "UserProfilesChangeProfileImage": "Profilbild ändern",
"UserProfilesAvailableUserProfiles": "Verfügbare Profile:", "UserProfilesAvailableUserProfiles": "Verfügbare Profile:",
"UserProfilesAddNewProfile": "Neues Profil hinzufügen", "UserProfilesAddNewProfile": "Neues Profil",
"UserProfilesDeleteSelectedProfile": "Ausgewähltes Profil löschen", "UserProfilesDeleteSelectedProfile": "Profil löschen",
"UserProfilesClose": "Schließen", "UserProfilesClose": "Schließen",
"ProfileImageSelectionTitle": "Auswahl des Profilbildes", "ProfileImageSelectionTitle": "Auswahl des Profilbildes",
"ProfileImageSelectionHeader": "Wähle ein Profilbild aus", "ProfileImageSelectionHeader": "Wähle ein Profilbild aus",
@ -281,17 +281,17 @@
"MenuBarFileToolsHideUi": "Verstecke UI", "MenuBarFileToolsHideUi": "Verstecke UI",
"GameListContextMenuToggleFavorite": "Als Favoriten hinzufügen/entfernen", "GameListContextMenuToggleFavorite": "Als Favoriten hinzufügen/entfernen",
"GameListContextMenuToggleFavoriteToolTip": "Aktiviert den Favoriten-Status des Spiels", "GameListContextMenuToggleFavoriteToolTip": "Aktiviert den Favoriten-Status des Spiels",
"SettingsTabGeneralTheme": "Thema", "SettingsTabGeneralTheme": "Design",
"SettingsTabGeneralThemeCustomTheme": "Verzeichnis für benutzerdefiniertes Thema", "SettingsTabGeneralThemeCustomTheme": "Pfad für das benutzerdefinierte Design",
"SettingsTabGeneralThemeBaseStyle": "Farbschema", "SettingsTabGeneralThemeBaseStyle": "Farbschema",
"SettingsTabGeneralThemeBaseStyleDark": "Dunkel", "SettingsTabGeneralThemeBaseStyleDark": "Dunkel",
"SettingsTabGeneralThemeBaseStyleLight": "Hell", "SettingsTabGeneralThemeBaseStyleLight": "Hell",
"SettingsTabGeneralThemeEnableCustomTheme": "Benutzerdefiniertes Thema", "SettingsTabGeneralThemeEnableCustomTheme": "Design für die Emulator-Benutzeroberfläche",
"ButtonBrowse": "Durchsuchen", "ButtonBrowse": "Durchsuchen",
"ControllerSettingsConfigureGeneral": "Konfigurieren", "ControllerSettingsConfigureGeneral": "Konfigurieren",
"ControllerSettingsRumble": "Vibration", "ControllerSettingsRumble": "Vibration",
"ControllerSettingsRumbleStrongMultiplier": "Starke Vibration - Multiplikator", "ControllerSettingsRumbleStrongMultiplier": "Starker Vibrations-Multiplikator",
"ControllerSettingsRumbleWeakMultiplier": "Schwache Vibration - Multiplikator", "ControllerSettingsRumbleWeakMultiplier": "Schwacher Vibrations-Multiplikator",
"DialogMessageSaveNotAvailableMessage": "Es existieren keine Speicherdaten für {0} [{1:x16}]", "DialogMessageSaveNotAvailableMessage": "Es existieren keine Speicherdaten für {0} [{1:x16}]",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Soll Ryujinx Speicherdaten für dieses Spiel erstellen?", "DialogMessageSaveNotAvailableCreateSaveMessage": "Soll Ryujinx Speicherdaten für dieses Spiel erstellen?",
"DialogConfirmationTitle": "Ryujinx - Bestätigung", "DialogConfirmationTitle": "Ryujinx - Bestätigung",
@ -328,7 +328,7 @@
"DialogUpdaterDirtyBuildMessage": "Inoffizielle Versionen von Ryujinx können nicht aktualisiert werden", "DialogUpdaterDirtyBuildMessage": "Inoffizielle Versionen von Ryujinx können nicht aktualisiert werden",
"DialogUpdaterDirtyBuildSubMessage": "Lade Ryujinx bitte von hier herunter, um eine unterstützte Version zu erhalten: https://ryujinx.org/", "DialogUpdaterDirtyBuildSubMessage": "Lade Ryujinx bitte von hier herunter, um eine unterstützte Version zu erhalten: https://ryujinx.org/",
"DialogRestartRequiredMessage": "Neustart erforderlich", "DialogRestartRequiredMessage": "Neustart erforderlich",
"DialogThemeRestartMessage": "Das Thema wurde gespeichert. Ein Neustart ist erforderlich, um das Thema anzuwenden.", "DialogThemeRestartMessage": "Das Design wurde gespeichert. Ein Neustart ist erforderlich, um das Design anzuwenden.",
"DialogThemeRestartSubMessage": "Jetzt neu starten?", "DialogThemeRestartSubMessage": "Jetzt neu starten?",
"DialogFirmwareInstallEmbeddedMessage": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})", "DialogFirmwareInstallEmbeddedMessage": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.", "DialogFirmwareInstallEmbeddedSuccessMessage": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.",
@ -350,7 +350,7 @@
"DialogProfileDeleteProfileTitle": "Profil löschen", "DialogProfileDeleteProfileTitle": "Profil löschen",
"DialogProfileDeleteProfileMessage": "Diese Aktion kann nicht rückgängig gemacht werden. Wirklich fortfahren?", "DialogProfileDeleteProfileMessage": "Diese Aktion kann nicht rückgängig gemacht werden. Wirklich fortfahren?",
"DialogWarning": "Warnung", "DialogWarning": "Warnung",
"DialogPPTCDeletionMessage": "Du bist dabei, den PPTC Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?", "DialogPPTCDeletionMessage": "Du bist dabei den PPTC für das folgende Spiel als ungültig zu markieren:\n\n{0}\n\nWirklich fortfahren?",
"DialogPPTCDeletionErrorMessage": "Fehler bei der Löschung des PPTC Caches bei {0}: {1}", "DialogPPTCDeletionErrorMessage": "Fehler bei der Löschung des PPTC Caches bei {0}: {1}",
"DialogShaderDeletionMessage": "Du bist dabei, den Shader Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?", "DialogShaderDeletionMessage": "Du bist dabei, den Shader Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?",
"DialogShaderDeletionErrorMessage": "Es ist ein Fehler bei der Löschung des Shader Caches bei {0}: {1} aufgetreten", "DialogShaderDeletionErrorMessage": "Es ist ein Fehler bei der Löschung des Shader Caches bei {0}: {1} aufgetreten",
@ -379,7 +379,7 @@
"DialogSettingsBackendThreadingWarningTitle": "Warnung - Render Threading", "DialogSettingsBackendThreadingWarningTitle": "Warnung - Render Threading",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx muss muss neu gestartet werden, damit die Änderungen wirksam werden. Abhängig von dem Betriebssystem muss möglicherweise das Multithreading des Treibers manuell deaktiviert werden, wenn Ryujinx verwendet wird.", "DialogSettingsBackendThreadingWarningMessage": "Ryujinx muss muss neu gestartet werden, damit die Änderungen wirksam werden. Abhängig von dem Betriebssystem muss möglicherweise das Multithreading des Treibers manuell deaktiviert werden, wenn Ryujinx verwendet wird.",
"SettingsTabGraphicsFeaturesOptions": "Erweiterungen", "SettingsTabGraphicsFeaturesOptions": "Erweiterungen",
"SettingsTabGraphicsBackendMultithreading": "Grafikbackend Multithreading:", "SettingsTabGraphicsBackendMultithreading": "Grafik-Backend Multithreading:",
"CommonAuto": "Auto", "CommonAuto": "Auto",
"CommonOff": "Aus", "CommonOff": "Aus",
"CommonOn": "An", "CommonOn": "An",
@ -418,50 +418,50 @@
"OrderDescending": "Absteigend", "OrderDescending": "Absteigend",
"SettingsTabGraphicsFeatures": "Erweiterungen", "SettingsTabGraphicsFeatures": "Erweiterungen",
"ErrorWindowTitle": "Fehler-Fenster", "ErrorWindowTitle": "Fehler-Fenster",
"ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence", "ToggleDiscordTooltip": "Zeige momentanes Spiel auf Discord",
"AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird", "AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird",
"AddGameDirTooltip": "Fügt ein neues Spielverzeichnis hinzu", "AddGameDirTooltip": "Fügt ein neues Spielverzeichnis hinzu",
"RemoveGameDirTooltip": "Entfernt das ausgewähltes Spielverzeichnis", "RemoveGameDirTooltip": "Entfernt das ausgewähltes Spielverzeichnis",
"CustomThemeCheckTooltip": "Aktiviert/Deaktiviert die benutzerdefinierten Thema in dem GUI", "CustomThemeCheckTooltip": "Verwende ein eigenes Design für die Emulator-Benutzeroberfläche",
"CustomThemePathTooltip": " Gibt das Verzeichnis zum benutzerdefinierten GUI Thema an", "CustomThemePathTooltip": "Gibt den Pfad zum Design für die Emulator-Benutzeroberfläche an",
"CustomThemeBrowseTooltip": "Ermöglicht die Suche nach benutzerdefinierten GUI Thema", "CustomThemeBrowseTooltip": "Ermöglicht die Suche nach einem benutzerdefinierten Design für die Emulator-Benutzeroberfläche",
"DockModeToggleTooltip": "Aktiviert/Deaktiviert den Docked Mode", "DockModeToggleTooltip": "Im gedockten Modus verhält sich das emulierte System wie eine Nintendo Switch im TV Modus. Dies verbessert die grafische Qualität der meisten Spiele. Umgekehrt führt die Deaktivierung dazu, dass sich das emulierte System wie eine Nintendo Switch im Handheld Modus verhält, was die Grafikqualität beeinträchtigt.\n\nKonfiguriere das Eingabegerät für Spieler 1, um im Docked Modus zu spielen; konfiguriere das Controllerprofil via der Handheld Option, wenn geplant wird den Handheld Modus zu nutzen.\n\nIm Zweifelsfall AN lassen.",
"DirectKeyboardTooltip": "Aktiviert/Deaktiviert den \"Direkter Tastaturzugriff (HID) Unterstützung\" (Ermöglicht die Benutzung der Tastaur als Eingabegerät in Spielen)", "DirectKeyboardTooltip": "Aktiviert/Deaktiviert den \"Direkter Tastaturzugriff (HID) Unterstützung\" (Ermöglicht die Benutzung der Tastaur als Eingabegerät in Spielen)",
"DirectMouseTooltip": "Aktiviert/Deaktiviert den \"Direkten Mauszugriff (HID) Unterstützung\" (Ermöglicht die Benutzung der Maus als Eingabegerät in Spielen)", "DirectMouseTooltip": "Aktiviert/Deaktiviert den \"Direkten Mauszugriff (HID) Unterstützung\" (Ermöglicht die Benutzung der Maus als Eingabegerät in Spielen)",
"RegionTooltip": "Ändert die Systemregion", "RegionTooltip": "Ändert die Systemregion",
"LanguageTooltip": "Ändert die Systemsprache", "LanguageTooltip": "Ändert die Systemsprache",
"TimezoneTooltip": "Ändert die Systemzeitzone", "TimezoneTooltip": "Ändert die Systemzeitzone",
"TimeTooltip": "Ändert die Systemzeit", "TimeTooltip": "Ändert die Systemzeit",
"VSyncToggleTooltip": "Aktiviert/Deaktiviert die Vertikale Synchronisierung", "VSyncToggleTooltip": "Vertikale Synchronisierung der emulierten Konsole. Diese Option ist ein Frame-Limiter für die meisten Spiele; die Deaktivierung kann dazu führen, dass Spiele mit höherer Geschwindigkeit laufen, Ladebildschirme länger benötigen oder hängen bleiben.\n\nKann beim Spielen mit einem frei wählbaren Hotkey ein- und ausgeschaltet werden.\n\nIm Zweifelsfall AN lassen.",
"PptcToggleTooltip": "Aktiviert/Deaktiviert den PPTC", "PptcToggleTooltip": "Speichert übersetzte JIT-Funktionen, sodass jene nicht jedes Mal übersetzt werden müssen, wenn das Spiel geladen wird.\n\nVerringert Stottern und die Zeit beim zweiten und den darauffolgenden Startvorgängen eines Spiels erheblich.\n\nIm Zweifelsfall AN lassen.",
"FsIntegrityToggleTooltip": "Aktiviert/Deaktiviert die Integritätsprüfung der Spieldateien", "FsIntegrityToggleTooltip": "Prüft beim Startvorgang auf beschädigte Dateien und zeigt bei beschädigten Dateien einen Hash-Fehler (Hash Error) im Log an.\n\nDiese Einstellung hat keinen Einfluss auf die Leistung und hilft bei der Fehlersuche.\n\nIm Zweifelsfall AN lassen.",
"AudioBackendTooltip": "Ändert das Audio-Backend", "AudioBackendTooltip": "Ändert das Backend, das zum Rendern von Audio verwendet wird.\n\nSDL2 ist das bevorzugte Audio-Backend, OpenAL und SoundIO sind als Alternativen vorhanden. Dummy wird keinen Audio-Output haben.\n\nIm Zweifelsfall SDL2 auswählen.",
"MemoryManagerTooltip": "Ändert wie der Gastspeicher abgebildet wird und wie auf ihn zugegriffen wird. Beinflusst die Leistung der emulierten CPU erheblich.", "MemoryManagerTooltip": "Ändert wie der Gastspeicher abgebildet wird und wie auf ihn zugegriffen wird. Beinflusst die Leistung der emulierten CPU erheblich.\n\nIm Zweifelsfall Host ungeprüft auswählen.",
"MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.", "MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.",
"MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.", "MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.",
"MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.", "MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.",
"DRamTooltip": "Erweitert den Speicher des emulierten Systems von 4 GB auf 6 GB", "DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GB auf 6 GB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
"IgnoreMissingServicesTooltip": "Aktiviert/Deaktiviert die 'Ignoriere fehlende Dienste' Option", "IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.",
"GraphicsBackendThreadingTooltip": "Aktiviert das Grafikbackend Multithreading", "GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.",
"GalThreadingTooltip": "Führt Grafikbackendbefehle auf einem zweiten Thread aus. Ermöglicht Multithreading bei der Shader Kompilierung zur Laufzeit, reduziert Stottern und verbessert die Leistung bei Treibern ohne eigene Multithreading Unterstützung. Geringfügig abweichende Spitzenleistung bei Treibern mit Multithreading. Ryujinx muss möglicherweise neu gestartet werden, um das in den Treiber integrierte Multithreading korrekt zu deaktivieren, oder es muss manuell getan werden, um die beste Leistung zu erzielen.", "GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.",
"ShaderCacheToggleTooltip": "Aktiviert/Deaktiviert Shader Cache", "ShaderCacheToggleTooltip": "Speichert einen persistenten Shader Cache, der das Stottern bei nachfolgenden Durchläufen reduziert.\n\nIm Zweifelsfall AN lassen.",
"ResolutionScaleTooltip": "Wendet die Auflösungsskalierung auf anwendbare Render Ziele", "ResolutionScaleTooltip": "Wendet die Auflösungsskalierung auf anwendbare Render Ziele",
"ResolutionScaleEntryTooltip": "Fließkomma Auflösungsskalierung, wie 1,5.\n Bei nicht ganzzahligen Werten ist die Wahrscheinlichkeit größer, dass Probleme entstehen, die auch zum Absturz führen können.", "ResolutionScaleEntryTooltip": "Fließkomma Auflösungsskalierung, wie 1,5.\n Bei nicht ganzzahligen Werten ist die Wahrscheinlichkeit größer, dass Probleme entstehen, die auch zum Absturz führen können.",
"AnisotropyTooltip": "Stufe der Anisotropen Filterung (Auf Auto setzen, um den vom Spiel geforderten Wert zu verwenden)", "AnisotropyTooltip": "Stufe der Anisotropen Filterung (Auf Auto setzen, um den vom Spiel geforderten Wert zu verwenden)",
"AspectRatioTooltip": "Auf das Renderer-Fenster angewandtes Seitenverhältnis.", "AspectRatioTooltip": "Auf das Renderer-Fenster angewandtes Seitenverhältnis.",
"ShaderDumpPathTooltip": "Grafik-Shader-Dump-Pfad", "ShaderDumpPathTooltip": "Grafik-Shader-Dump-Pfad",
"FileLogTooltip": "Aktiviert/Deaktiviert die Erstellung und Speicherung eines Logs", "FileLogTooltip": "Speichert die Konsolenausgabe in einer Log-Datei auf der Festplatte. Hat keinen Einfluss auf die Leistung.",
"StubLogTooltip": "Aktiviert die Ausgabe von Stub-Logs in der Konsole", "StubLogTooltip": "Ausgabe von Stub-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"InfoLogTooltip": "Aktiviert die Ausgabe von Info-Logs in der Konsole", "InfoLogTooltip": "Ausgabe von Info-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"WarnLogTooltip": "Aktiviert die Ausgabe von Warn-Logs in der Konsole", "WarnLogTooltip": "Ausgabe von Warn-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"TraceLogTooltip": "Aktiviert die Ausgabe von Trace-Log in der Konsole", "TraceLogTooltip": "Ausgabe von Trace-Log in der Konsole. Hat keinen Einfluss auf die Leistung.",
"ErrorLogTooltip": "Aktiviert die Ausgabe von Fehler-Logs in der Konsole", "ErrorLogTooltip": "Ausgabe von Fehler-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"GuestLogTooltip": "Aktiviert die Ausgabe von Gast-Logs in der Konsole", "GuestLogTooltip": "Ausgabe von Gast-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"FileAccessLogTooltip": "Aktiviert die Ausgabe von FS-Zugriff-Logs in der Konsole", "FileAccessLogTooltip": "Ausgabe von FS-Zugriff-Logs in der Konsole.",
"FSAccessLogModeTooltip": "Aktiviert die Ausgabe des FS-Zugriff-Logs in der Konsole. Mögliche Modi sind 0-3", "FSAccessLogModeTooltip": "Aktiviert die Ausgabe des FS-Zugriff-Logs in der Konsole. Mögliche Modi sind 0-3",
"DeveloperOptionTooltip": "Mit Vorsicht verwenden", "DeveloperOptionTooltip": "Mit Vorsicht verwenden",
"OpenGlLogLevel": "Erfordert die Aktivierung der entsprechenden Log-Level", "OpenGlLogLevel": "Erfordert die Aktivierung der entsprechenden Log-Level",
"DebugLogTooltip": "Aktiviert das Dokumentierern von Debug-Protokollmeldungen", "DebugLogTooltip": "Ausgabe von Debug-Logs in der Konsole.\n\nVerwende diese Option nur auf ausdrückliche Anweisung von Ryujinx Entwicklern, da sie das Lesen der Protokolle erschwert und die Leistung des Emulators verschlechtert.",
"LoadApplicationFileTooltip": "Öffnet die Dateiauswahl um Datei zu laden, welche mit der Switch kompatibel ist", "LoadApplicationFileTooltip": "Öffnet die Dateiauswahl um Datei zu laden, welche mit der Switch kompatibel ist",
"LoadApplicationFolderTooltip": "Öffnet die Dateiauswahl um ein Spiel zu laden, welches mit der Switch kompatibel ist", "LoadApplicationFolderTooltip": "Öffnet die Dateiauswahl um ein Spiel zu laden, welches mit der Switch kompatibel ist",
"OpenRyujinxFolderTooltip": "Öffnet den Ordner, der das Ryujinx Dateisystem enthält", "OpenRyujinxFolderTooltip": "Öffnet den Ordner, der das Ryujinx Dateisystem enthält",
@ -478,8 +478,8 @@
"AboutRyujinxContributorsButtonHeader": "Alle Mitwirkenden anzeigen", "AboutRyujinxContributorsButtonHeader": "Alle Mitwirkenden anzeigen",
"SettingsTabSystemAudioVolume" : "Lautstärke: ", "SettingsTabSystemAudioVolume" : "Lautstärke: ",
"AudioVolumeTooltip": "Ändert die Lautstärke", "AudioVolumeTooltip": "Ändert die Lautstärke",
"SettingsTabSystemEnableInternetAccess": "Aktiviert den Gast-Internet-Zugang", "SettingsTabSystemEnableInternetAccess": "Gast-Internet-Zugang/LAN Modus",
"EnableInternetAccessTooltip": "Aktiviert den Gast-Internet-Zugang. Die Anwendung verhält sich so, als ob die emulierte Switch-Konsole mit dem Internet verbunden wäre. Beachte, dass in einigen Fällen Anwendungen auch bei deaktivierter Option auf das Internet zugreifen können", "EnableInternetAccessTooltip": "Erlaubt es der emulierten Anwendung sich mit dem Internet zu verbinden.\n\nSpiele die den LAN-Modus unterstützen, ermöglichen es Ryujinx sich sowohl mit anderen Ryujinx-Systemen, als auch mit offiziellen Nintendo Switch Konsolen zu verbinden. Allerdings nur, wenn diese Option aktiviert ist und die Systeme mit demselben lokalen Netzwerk verbunden sind.\n\nDies erlaubt KEINE Verbindung zu Nintendo-Servern. Kann bei bestimmten Spielen die versuchen sich mit dem Internet zu verbinden zum Absturz führen.\n\nIm Zweifelsfall AUS lassen",
"GameListContextMenuManageCheatToolTip": "Öffnet den Cheat-Manager", "GameListContextMenuManageCheatToolTip": "Öffnet den Cheat-Manager",
"GameListContextMenuManageCheat": "Cheats verwalten", "GameListContextMenuManageCheat": "Cheats verwalten",
"ControllerSettingsStickRange": "Bereich:", "ControllerSettingsStickRange": "Bereich:",
@ -491,11 +491,11 @@
"SettingsTabNetworkConnection": "Netwerkverbindung", "SettingsTabNetworkConnection": "Netwerkverbindung",
"SettingsTabCpuCache": "CPU-Cache", "SettingsTabCpuCache": "CPU-Cache",
"SettingsTabCpuMemory": "CPU-Speicher", "SettingsTabCpuMemory": "CPU-Speicher",
"DialogUpdaterFlatpakNotSupportedMessage": "Bitte Aktualisiere Ryujinx mit FlatHub", "DialogUpdaterFlatpakNotSupportedMessage": "Bitte aktualisiere Ryujinx mit FlatHub",
"UpdaterDisabledWarningTitle": "Updater deaktiviert!", "UpdaterDisabledWarningTitle": "Updater deaktiviert!",
"GameListContextMenuOpenSdModsDirectory": "Atmosphere-Mod-Verzeichnis öffnen", "GameListContextMenuOpenSdModsDirectory": "Atmosphere-Mod-Verzeichnis öffnen",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Öffnet das alternative SD-Karten-Atmosphere-Verzeichnis, das die Mods der Anwendung enthält", "GameListContextMenuOpenSdModsDirectoryToolTip": "Öffnet das alternative SD-Karten-Atmosphere-Verzeichnis, das die Mods der Anwendung enthält. Dieser Ordner ist nützlich für Mods, die für einen gemoddete Switch erstellt worden sind.",
"ControllerSettingsRotate90": "Rotiert um 90°", "ControllerSettingsRotate90": "Um 90° rotieren",
"IconSize": "Cover Größe", "IconSize": "Cover Größe",
"IconSizeTooltip": "Ändert die Größe der Spiel-Cover", "IconSizeTooltip": "Ändert die Größe der Spiel-Cover",
"MenuBarOptionsShowConsole": "Zeige Konsole", "MenuBarOptionsShowConsole": "Zeige Konsole",
@ -546,15 +546,47 @@
"RyujinxUpdater": "Ryujinx - Updater", "RyujinxUpdater": "Ryujinx - Updater",
"SettingsTabHotkeys": "Tastatur Hotkeys", "SettingsTabHotkeys": "Tastatur Hotkeys",
"SettingsTabHotkeysHotkeys": "Tastatur Hotkeys", "SettingsTabHotkeysHotkeys": "Tastatur Hotkeys",
"SettingsTabHotkeysToggleVsyncHotkey": "Aktiviert/Deaktiviert VSync:", "SettingsTabHotkeysToggleVsyncHotkey": "VSync:",
"SettingsTabHotkeysScreenshotHotkey": "Screenshot:", "SettingsTabHotkeysScreenshotHotkey": "Screenshot:",
"SettingsTabHotkeysShowUiHotkey": "Zeige UI:", "SettingsTabHotkeysShowUiHotkey": "Zeige UI:",
"SettingsTabHotkeysPauseHotkey": "Pausieren:", "SettingsTabHotkeysPauseHotkey": "Pausieren:",
"SettingsTabHotkeysToggleMuteHotkey": "Stummschalten:", "SettingsTabHotkeysToggleMuteHotkey": "Stummschalten:",
"ControllerMotionTitle": "Bewegungssteuerung - Einstellungen", "ControllerMotionTitle": "Bewegungssteuerung - Einstellungen",
"ControllerRumbleTitle": "Vibration - Einstellungen", "ControllerRumbleTitle": "Vibration - Einstellungen",
"SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema", "SettingsSelectThemeFileDialogTitle" : "Wähle ein Design für die Emulator-Benutzeroberfläche",
"SettingsXamlThemeFile" : "Xaml Thema-Datei", "SettingsXamlThemeFile" : "Xaml Design-Datei",
"SettingsTabGraphicsBackend" : "Grafik-Backend", "AvatarWindowTitle": "Profile verwalten - Avatar",
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend" "Amiibo": "Amiibo",
"Unknown": "Unbekannt",
"Usage": "Nutzung",
"Writable": "Beschreibbar",
"SelectDlcDialogTitle": "DLC-Dateien auswählen",
"SelectUpdateDialogTitle": "Update-Datei auswählen",
"UserProfileWindowTitle": "Benutzerprofile verwalten",
"CheatWindowTitle": "Spiel-Cheats verwalten",
"DlcWindowTitle": "Spiel-DLC verwalten",
"UpdateWindowTitle": "Spiel-Updates verwalten",
"CheatWindowHeading": "Cheats verfügbar für {0} [{1}]",
"DlcWindowHeading": "DLC verfügbar für {0} [{1}]",
"UserProfilesEditProfile": "Profil bearbeiten",
"Cancel": "Abbrechen",
"Save": "Speichern",
"Discard": "Verwerfen",
"UserProfilesSetProfileImage": "Profilbild einrichten",
"UserProfileEmptyNameError": "Name ist erforderlich",
"UserProfileNoImageError": "Bitte ein Profilbild auswählen",
"GameUpdateWindowHeading": "Update verfügbar für {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung verringern:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "Benutzer Id:",
"SettingsTabGraphicsBackend": "Grafik-Backend:",
"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
"SettingsEnableTextureRecompression": "Textur-Rekompression",
"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
"SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:",
"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",
"SettingsGpuBackendRestartMessage": "Das Grafik-Backend oder die Grafikkarteneinstellungen wurden geändert. Ein Neustart ist erforderlich um diese Einstellungen anzuwenden.",
"SettingsGpuBackendRestartSubMessage": "Ryujinx jetzt neu starten?"
} }

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις", "SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια", "SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB", "SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν", "SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά", "SettingsTabGraphics": "Γραφικά",
"SettingsTabGraphicsEnhancements": "Βελτιώσεις", "SettingsTabGraphicsAPI": "API Γραφικά",
"SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader", "SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader",
"SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:", "SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο", "SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο",
@ -416,7 +416,7 @@
"CommonFavorite": "Αγαπημένα", "CommonFavorite": "Αγαπημένα",
"OrderAscending": "Αύξουσα", "OrderAscending": "Αύξουσα",
"OrderDescending": "Φθίνουσα", "OrderDescending": "Φθίνουσα",
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά", "SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις",
"ErrorWindowTitle": "Παράθυρο σφάλματος", "ErrorWindowTitle": "Παράθυρο σφάλματος",
"ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord", "ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord",
"AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα", "AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα",

View File

@ -52,8 +52,8 @@
"GameListContextMenuOpenModsDirectory": "Open Mods Directory", "GameListContextMenuOpenModsDirectory": "Open Mods Directory",
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods", "GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
"GameListContextMenuCacheManagement": "Cache Management", "GameListContextMenuCacheManagement": "Cache Management",
"GameListContextMenuCacheManagementPurgePptc": "Purge PPTC Cache", "GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Deletes Application's PPTC cache", "GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
"GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache", "GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache", "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory", "GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory",
@ -118,12 +118,12 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks", "SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - These may cause instabilities", "SettingsTabSystemHacksNote": " (may cause instability)",
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB", "SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services", "SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics", "SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsEnhancements": "Enhancements", "SettingsTabGraphicsAPI": "Graphics API",
"SettingsTabGraphicsEnableShaderCache": "Shader Cache", "SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:", "SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x", "SettingsTabGraphicsAnisotropicFiltering2x": "2x",
@ -256,8 +256,8 @@
"UserProfilesSaveProfileName": "Save Profile Name", "UserProfilesSaveProfileName": "Save Profile Name",
"UserProfilesChangeProfileImage": "Change Profile Image", "UserProfilesChangeProfileImage": "Change Profile Image",
"UserProfilesAvailableUserProfiles": "Available User Profiles:", "UserProfilesAvailableUserProfiles": "Available User Profiles:",
"UserProfilesAddNewProfile": "Add New Profile", "UserProfilesAddNewProfile": "Create Profile",
"UserProfilesDeleteSelectedProfile": "Delete Selected Profile", "UserProfilesDeleteSelectedProfile": "Delete Selected",
"UserProfilesClose": "Close", "UserProfilesClose": "Close",
"ProfileImageSelectionTitle": "Profile Image Selection", "ProfileImageSelectionTitle": "Profile Image Selection",
"ProfileImageSelectionHeader": "Choose a profile Image", "ProfileImageSelectionHeader": "Choose a profile Image",
@ -350,7 +350,7 @@
"DialogProfileDeleteProfileTitle": "Deleting Profile", "DialogProfileDeleteProfileTitle": "Deleting Profile",
"DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?", "DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?",
"DialogWarning": "Warning", "DialogWarning": "Warning",
"DialogPPTCDeletionMessage": "You are about to delete the PPTC cache for :\n\n{0}\n\nAre you sure you want to proceed?", "DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?",
"DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}", "DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}",
"DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?", "DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?",
"DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}", "DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorite", "CommonFavorite": "Favorite",
"OrderAscending": "Ascending", "OrderAscending": "Ascending",
"OrderDescending": "Descending", "OrderDescending": "Descending",
"SettingsTabGraphicsFeatures": "Features", "SettingsTabGraphicsFeatures": "Features & Enhancements",
"ErrorWindowTitle": "Error Window", "ErrorWindowTitle": "Error Window",
"ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity", "ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity",
"AddGameDirBoxTooltip": "Enter a game directory to add to the list", "AddGameDirBoxTooltip": "Enter a game directory to add to the list",
@ -568,5 +568,25 @@
"UpdateWindowTitle": "Manage Game Updates", "UpdateWindowTitle": "Manage Game Updates",
"CheatWindowHeading": "Cheats Available for {0} [{1}]", "CheatWindowHeading": "Cheats Available for {0} [{1}]",
"DlcWindowHeading": "DLC Available for {0} [{1}]", "DlcWindowHeading": "DLC Available for {0} [{1}]",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]" "UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel",
"Save": "Save",
"Discard": "Discard",
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "User Id:",
"SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?"
} }

View File

@ -118,12 +118,12 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks", "SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad", "SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB", "SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados", "SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos", "SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsEnhancements": "Mejoras", "SettingsTabGraphicsAPI": "API de gráficos",
"SettingsTabGraphicsEnableShaderCache": "Caché de sombreadores", "SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:", "SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "x2", "SettingsTabGraphicsAnisotropicFiltering2x": "x2",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorito", "CommonFavorite": "Favorito",
"OrderAscending": "Ascendente", "OrderAscending": "Ascendente",
"OrderDescending": "Descendente", "OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Funcionalidades", "SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras",
"ErrorWindowTitle": "Ventana de error", "ErrorWindowTitle": "Ventana de error",
"ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando", "ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando",
"AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal", "AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal",
@ -568,5 +568,7 @@
"UpdateWindowTitle": "Administrar actualizaciones", "UpdateWindowTitle": "Administrar actualizaciones",
"CheatWindowHeading": "Cheats disponibles para {0} [{1}]", "CheatWindowHeading": "Cheats disponibles para {0} [{1}]",
"DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]", "DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]",
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]" "GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:",
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:"
} }

View File

@ -111,11 +111,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks", "SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées", "SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB", "SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant", "SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique", "SettingsTabGraphics": "Graphique",
"SettingsTabGraphicsEnhancements": "Améliorations", "SettingsTabGraphicsAPI": "API Graphique",
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders", "SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:", "SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -138,6 +138,7 @@
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré", "SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
"SettingsTabGraphicsDeveloperOptions": "Options développeur", "SettingsTabGraphicsDeveloperOptions": "Options développeur",
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:", "SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
"SettingsTabLogging": "Journaux", "SettingsTabLogging": "Journaux",
"SettingsTabLoggingLogging": "Journaux", "SettingsTabLoggingLogging": "Journaux",
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier", "SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks", "SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Possono causare instabilità", "SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB", "SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti", "SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica", "SettingsTabGraphics": "Grafica",
"SettingsTabGraphicsEnhancements": "Miglioramenti", "SettingsTabGraphicsAPI": "API Grafiche",
"SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache", "SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:", "SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Preferito", "CommonFavorite": "Preferito",
"OrderAscending": "Crescente", "OrderAscending": "Crescente",
"OrderDescending": "Decrescente", "OrderDescending": "Decrescente",
"SettingsTabGraphicsFeatures": "Funzionalità", "SettingsTabGraphicsFeatures": "Funzionalità & Miglioramenti",
"ErrorWindowTitle": "Finestra errore", "ErrorWindowTitle": "Finestra errore",
"ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence", "ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence",
"AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista", "AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Impostazioni dei sensori di movimento", "ControllerMotionTitle": "Impostazioni dei sensori di movimento",
"ControllerRumbleTitle": "Impostazioni di vibrazione", "ControllerRumbleTitle": "Impostazioni di vibrazione",
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema", "SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
"SettingsXamlThemeFile" : "File del tema xaml" "SettingsXamlThemeFile" : "File del tema xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
} }

View File

@ -0,0 +1,592 @@
{
"MenuBarFileOpenApplet": "アプレットを開く",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
"SettingsTabSystemMemoryManagerMode": "メモリ管理モード:",
"SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア",
"SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)",
"MenuBarFile": "ファイル(_F)",
"MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)",
"MenuBarFileOpenUnpacked": "展開されたゲームをロード",
"MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く",
"MenuBarFileOpenLogsFolder": "ログフォルダを開く",
"MenuBarFileExit": "終了(_E)",
"MenuBarOptions": "オプション",
"MenuBarOptionsToggleFullscreen": "全画面切り替え",
"MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始",
"MenuBarOptionsStopEmulation": "エミュレーションを停止",
"MenuBarOptionsSettings": "設定(_S)",
"MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)",
"MenuBarActions": "アクション(_A)",
"MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート",
"MenuBarActionsScanAmiibo": "Amiibo をスキャン",
"MenuBarTools": "ツール(_T)",
"MenuBarToolsInstallFirmware": "ファームウェアをインストール",
"MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール",
"MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール",
"MenuBarHelp": "ヘルプ",
"MenuBarHelpCheckForUpdates": "アップデートを確認",
"MenuBarHelpAbout": "Ryujinx について",
"MenuSearch": "検索...",
"GameListHeaderFavorite": "お気に入り",
"GameListHeaderIcon": "アイコン",
"GameListHeaderApplication": "名称",
"GameListHeaderDeveloper": "開発元",
"GameListHeaderVersion": "バージョン",
"GameListHeaderTimePlayed": "プレイ時間",
"GameListHeaderLastPlayed": "最終プレイ日時",
"GameListHeaderFileExtension": "ファイル拡張子",
"GameListHeaderFileSize": "ファイルサイズ",
"GameListHeaderPath": "パス",
"GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます",
"GameListContextMenuOpenUserDeviceDirectory": "デバイスディレクトリを開く",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます",
"GameListContextMenuOpenUserBcatDirectory": "BCATディレクトリを開く",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます",
"GameListContextMenuManageTitleUpdates": "アップデートを管理",
"GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます",
"GameListContextMenuManageDlc": "DLCを管理",
"GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます",
"GameListContextMenuOpenModsDirectory": "Modディレクトリを開く",
"GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます",
"GameListContextMenuCacheManagement": "キャッシュ管理",
"GameListContextMenuCacheManagementPurgePptc": "PPTC を再構築",
"GameListContextMenuCacheManagementPurgePptcToolTip": "次回のゲーム起動時に PPTC を再構築します",
"GameListContextMenuCacheManagementPurgeShaderCache": "シェーダキャッシュを破棄",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダキャッシュを破棄します",
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダキャッシュディレクトリを開く",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダキャッシュを格納するディレクトリを開きます",
"GameListContextMenuExtractData": "データを展開",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します",
"GameListContextMenuExtractDataLogo": "ロゴ",
"GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します",
"StatusBarGamesLoaded": "{0}/{1} ゲーム",
"StatusBarSystemVersion": "システムバージョン: {0}",
"Settings": "設定",
"SettingsTabGeneral": "ユーザインタフェース",
"SettingsTabGeneralGeneral": "一般",
"SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効",
"SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認",
"SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示",
"SettingsTabGeneralHideCursorOnIdle": "アイドル時にカーソルを隠す",
"SettingsTabGeneralGameDirectories": "ゲームディレクトリ",
"SettingsTabGeneralAdd": "追加",
"SettingsTabGeneralRemove": "削除",
"SettingsTabSystem": "システム",
"SettingsTabSystemCore": "コア",
"SettingsTabSystemSystemRegion": "地域:",
"SettingsTabSystemSystemRegionJapan": "日本",
"SettingsTabSystemSystemRegionUSA": "アメリカ",
"SettingsTabSystemSystemRegionEurope": "ヨーロッパ",
"SettingsTabSystemSystemRegionAustralia": "オーストラリア",
"SettingsTabSystemSystemRegionChina": "中国",
"SettingsTabSystemSystemRegionKorea": "韓国",
"SettingsTabSystemSystemRegionTaiwan": "台湾",
"SettingsTabSystemSystemLanguage": "言語:",
"SettingsTabSystemSystemLanguageJapanese": "日本語",
"SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)",
"SettingsTabSystemSystemLanguageFrench": "フランス語",
"SettingsTabSystemSystemLanguageGerman": "ドイツ語",
"SettingsTabSystemSystemLanguageItalian": "イタリア語",
"SettingsTabSystemSystemLanguageSpanish": "スペイン語",
"SettingsTabSystemSystemLanguageChinese": "中国語",
"SettingsTabSystemSystemLanguageKorean": "韓国語",
"SettingsTabSystemSystemLanguageDutch": "オランダ語",
"SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語",
"SettingsTabSystemSystemLanguageRussian": "ロシア語",
"SettingsTabSystemSystemLanguageTaiwanese": "台湾語",
"SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)",
"SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語",
"SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語",
"SettingsTabSystemSystemTimeZone": "タイムゾーン:",
"SettingsTabSystemSystemTime": "時刻:",
"SettingsTabSystemEnableVsync": "VSync",
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック",
"SettingsTabSystemAudioBackend": "音声バックエンド:",
"SettingsTabSystemAudioBackendDummy": "ダミー",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "ハック",
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
"SettingsTabGraphics": "グラフィックス",
"SettingsTabGraphicsAPI": "グラフィックスAPI",
"SettingsTabGraphicsEnableShaderCache": "シェーダキャッシュを有効",
"SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "解像度:",
"SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)",
"SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "アスペクト比:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる",
"SettingsTabGraphicsDeveloperOptions": "開発者向けオプション",
"SettingsTabGraphicsShaderDumpPath": "グラフィックス シェーダダンプパス:",
"SettingsTabLogging": "ロギング",
"SettingsTabLoggingLogging": "ロギング",
"SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効",
"SettingsTabLoggingEnableStubLogs": "Stub ログを有効",
"SettingsTabLoggingEnableInfoLogs": "Info ログを有効",
"SettingsTabLoggingEnableWarningLogs": "Warning ログを有効",
"SettingsTabLoggingEnableErrorLogs": "Error ログを有効",
"SettingsTabLoggingEnableTraceLogs": "Trace ログを有効",
"SettingsTabLoggingEnableGuestLogs": "Guest ログを有効",
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
"SettingsTabLoggingOpenglLogLevelNone": "なし",
"SettingsTabLoggingOpenglLogLevelError": "エラー",
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
"SettingsTabInput": "入力",
"SettingsTabInputEnableDockedMode": "ドッキングモード",
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
"SettingsButtonSave": "セーブ",
"SettingsButtonClose": "閉じる",
"SettingsButtonApply": "適用",
"ControllerSettingsPlayer": "プレイヤー",
"ControllerSettingsPlayer1": "プレイヤー 1",
"ControllerSettingsPlayer2": "プレイヤー 2",
"ControllerSettingsPlayer3": "プレイヤー 3",
"ControllerSettingsPlayer4": "プレイヤー 4",
"ControllerSettingsPlayer5": "プレイヤー 5",
"ControllerSettingsPlayer6": "プレイヤー 6",
"ControllerSettingsPlayer7": "プレイヤー 7",
"ControllerSettingsPlayer8": "プレイヤー 8",
"ControllerSettingsHandheld": "携帯",
"ControllerSettingsInputDevice": "入力デバイス",
"ControllerSettingsRefresh": "更新",
"ControllerSettingsDeviceDisabled": "無効",
"ControllerSettingsControllerType": "コントローラ種別",
"ControllerSettingsControllerTypeHandheld": "携帯",
"ControllerSettingsControllerTypeProController": "Pro コントローラ",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア",
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左",
"ControllerSettingsControllerTypeJoyConRight": "JoyCon 右",
"ControllerSettingsProfile": "プロファイル",
"ControllerSettingsProfileDefault": "デフォルト",
"ControllerSettingsLoad": "ロード",
"ControllerSettingsAdd": "追加",
"ControllerSettingsRemove": "削除",
"ControllerSettingsButtons": "ボタン",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "十字キー",
"ControllerSettingsDPadUp": "上",
"ControllerSettingsDPadDown": "下",
"ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左スティック",
"ControllerSettingsLStickButton": "ボタン",
"ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "スティック",
"ControllerSettingsLStickInvertXAxis": "X軸を反転",
"ControllerSettingsLStickInvertYAxis": "Y軸を反転",
"ControllerSettingsLStickDeadzone": "遊び:",
"ControllerSettingsRStick": "右スティック",
"ControllerSettingsRStickButton": "ボタン",
"ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "スティック",
"ControllerSettingsRStickInvertXAxis": "X軸を反転",
"ControllerSettingsRStickInvertYAxis": "Y軸を反転",
"ControllerSettingsRStickDeadzone": "遊び:",
"ControllerSettingsTriggersLeft": "左トリガー",
"ControllerSettingsTriggersRight": "右トリガー",
"ControllerSettingsTriggersButtonsLeft": "左トリガーボタン",
"ControllerSettingsTriggersButtonsRight": "右トリガーボタン",
"ControllerSettingsTriggers": "トリガー",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左ボタン",
"ControllerSettingsExtraButtonsRight": "右ボタン",
"ControllerSettingsMisc": "その他",
"ControllerSettingsTriggerThreshold": "トリガーしきい値:",
"ControllerSettingsMotion": "モーション",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用",
"ControllerSettingsMotionControllerSlot": "コントローラ スロット:",
"ControllerSettingsMotionMirrorInput": "入力反転",
"ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:",
"ControllerSettingsMotionServerHost": "サーバ:",
"ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:",
"ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:",
"ControllerSettingsSave": "セーブ",
"ControllerSettingsClose": "閉じる",
"UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:",
"UserProfilesSaveProfileName": "プロファイル名をセーブ",
"UserProfilesChangeProfileImage": "プロファイル画像を変更",
"UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:",
"UserProfilesAddNewProfile": "プロファイルを作成",
"UserProfilesDeleteSelectedProfile": "削除",
"UserProfilesClose": "閉じる",
"ProfileImageSelectionTitle": "プロファイル画像選択",
"ProfileImageSelectionHeader": "プロファイル画像を選択",
"ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます",
"ProfileImageSelectionImportImage": "画像ファイルをインポート",
"ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択",
"InputDialogTitle": "入力ダイアログ",
"InputDialogOk": "OK",
"InputDialogCancel": "キャンセル",
"InputDialogAddNewProfileTitle": "プロファイル名を選択",
"InputDialogAddNewProfileHeader": "プロファイル名を入力してください",
"InputDialogAddNewProfileSubtext": "(最大長: {0})",
"AvatarChoose": "選択",
"AvatarSetBackgroundColor": "背景色を指定",
"AvatarClose": "閉じる",
"ControllerSettingsLoadProfileToolTip": "プロファイルをロード",
"ControllerSettingsAddProfileToolTip": "プロファイルを追加",
"ControllerSettingsRemoveProfileToolTip": "プロファイルを削除",
"ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ",
"MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影",
"MenuBarFileToolsHideUi": "UIを隠す",
"GameListContextMenuToggleFavorite": "お気に入りを切り替え",
"GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます",
"SettingsTabGeneralTheme": "テーマ",
"SettingsTabGeneralThemeCustomTheme": "カスタムテーマパス",
"SettingsTabGeneralThemeBaseStyle": "基本スタイル",
"SettingsTabGeneralThemeBaseStyleDark": "ダーク",
"SettingsTabGeneralThemeBaseStyleLight": "ライト",
"SettingsTabGeneralThemeEnableCustomTheme": "カスタムテーマを有効",
"ButtonBrowse": "参照",
"ControllerSettingsConfigureGeneral": "設定",
"ControllerSettingsRumble": "振動",
"ControllerSettingsRumbleStrongMultiplier": "強振動の補正値",
"ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値",
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません",
"DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?",
"DialogConfirmationTitle": "Ryujinx - 確認",
"DialogUpdaterTitle": "Ryujinx - アップデータ",
"DialogErrorTitle": "Ryujinx - エラー",
"DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 終了",
"DialogErrorMessage": "エラーが発生しました",
"DialogExitMessage": "Ryujinx を閉じてよろしいですか?",
"DialogExitSubMessage": "セーブされていないのデータはすべて失われます!",
"DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました",
"DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました",
"FolderDialogExtractTitle": "展開フォルダを選択",
"DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...",
"DialogNcaExtractionTitle": "Ryujinx - NCA セクション展開",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.",
"DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.",
"DialogNcaExtractionSuccessMessage": "展開が正常終了しました",
"DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.",
"DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!",
"DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.",
"DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.",
"DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...",
"DialogUpdaterExtractionMessage": "アップデートを展開中...",
"DialogUpdaterRenamingMessage": "アップデートをリネーム中...",
"DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...",
"DialogUpdaterCompleteMessage": "アップデート完了!",
"DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?",
"DialogUpdaterArchNotSupportedMessage": "サポート外のアーキテクチャです!",
"DialogUpdaterArchNotSupportedSubMessage": "(x64 システムのみサポートしています!)",
"DialogUpdaterNoInternetMessage": "インターネットに接続されていません!",
"DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!",
"DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!",
"DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.org/ で Ryujinx をダウンロードしてください.",
"DialogRestartRequiredMessage": "再起動が必要",
"DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.",
"DialogThemeRestartSubMessage": "再起動しますか",
"DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\\nエミュレータが開始します.",
"DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません",
"DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました",
"DialogOpenSettingsWindowLabel": "設定ウインドウを開く",
"DialogControllerAppletTitle": "コントローラアプレット",
"DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}",
"DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.",
"DialogUserErrorDialogTitle": "Ryujinx エラー ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.",
"DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
"DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません",
"DialogProfileDeleteProfileTitle": "プロファイルを削除中",
"DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?",
"DialogWarning": "警告",
"DialogPPTCDeletionMessage": "次回起動時に PPTC を再構築します:\n\n{0}\n\n実行してよろしいですか?",
"DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}",
"DialogShaderDeletionMessage": "シェーダキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
"DialogShaderDeletionErrorMessage": "シェーダキャッシュ破棄エラー {0}: {1}",
"DialogRyujinxErrorMessage": "エラーが発生しました",
"DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.",
"DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール",
"DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.",
"DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります",
"DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか",
"DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.",
"DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?",
"DialogDlcLoadNcaErrorMessage": "{0}. エラー発生ファイル: {1}",
"DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!",
"DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダダンプを有効にします. これは開発者のみに有用な機能です.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダダンプを無効にすることを推奨します. シェーダダンプを無効にしてよろしいですか?",
"DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです",
"DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを停止またはエミュレータを閉じてください.",
"DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング",
"DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.",
"SettingsTabGraphicsFeaturesOptions": "機能",
"SettingsTabGraphicsBackendMultithreading": "グラフィックスバックエンドのマルチスレッド実行:",
"CommonAuto": "自動",
"CommonOff": "オフ",
"CommonOn": "オン",
"InputDialogYes": "はい",
"InputDialogNo": "いいえ",
"DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.",
"MenuBarOptionsPauseEmulation": "中断",
"MenuBarOptionsResumeEmulation": "再開",
"AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.",
"AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.",
"AboutPatreonUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Patreon ページを開きます.",
"AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.",
"AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.",
"AboutTwitterUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Twitter ページを開きます.",
"AboutRyujinxAboutTitle": "Ryujinx について:",
"AboutRyujinxAboutContent": "Ryujinx は Nintendo Switch™ のエミュレータです.\nPatreon で私達の活動を支援してください.\n最新の情報は Twitter または Discord から取得できます.\n貢献したい開発者の方は GitHub または Discord で詳細をご確認ください.",
"AboutRyujinxMaintainersTitle": "開発者:",
"AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.",
"AboutRyujinxSupprtersTitle": "Patreon での支援者:",
"AmiiboSeriesLabel": "Amiibo シリーズ",
"AmiiboCharacterLabel": "キャラクタ",
"AmiiboScanButtonLabel": "スキャン",
"AmiiboOptionsShowAllLabel": "すべての Amiibo を表示",
"AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用",
"DlcManagerTableHeadingEnabledLabel": "有効",
"DlcManagerTableHeadingTitleIdLabel": "タイトルID",
"DlcManagerTableHeadingContainerPathLabel": "コンテナパス",
"DlcManagerTableHeadingFullPathLabel": "フルパス",
"DlcManagerRemoveAllButton": "すべて削除",
"MenuBarOptionsChangeLanguage": "言語を変更",
"CommonSort": "並べ替え",
"CommonShowNames": "名称を表示",
"CommonFavorite": "お気に入り",
"OrderAscending": "昇順",
"OrderDescending": "降順",
"SettingsTabGraphicsFeatures": "機能",
"ErrorWindowTitle": "エラーウインドウ",
"ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します",
"AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します",
"AddGameDirTooltip": "リストにゲームディレクトリを追加します",
"RemoveGameDirTooltip": "選択したゲームディレクトリを削除します",
"CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します",
"CustomThemePathTooltip": "カスタム GUI テーマのパスです",
"CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します",
"DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィックス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィックスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.",
"DirectKeyboardTooltip": "キーボード直接アクセス (HID) に対応します. キーボードをテキスト入力デバイスとして使用できます.",
"DirectMouseTooltip": "マウス直接アクセス (HID) に対応します. マウスをポインティングデバイスとして使用できます.",
"RegionTooltip": "システムの地域を変更します",
"LanguageTooltip": "システムの言語を変更します",
"TimezoneTooltip": "システムのタイムゾーンを変更します",
"TimeTooltip": "システムの時刻を変更します",
"VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキーで, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.",
"PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.",
"FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.",
"AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.",
"MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.",
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
"GraphicsBackendThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"GalThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"ShaderCacheToggleTooltip": "ディスクシェーダキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.",
"ResolutionScaleTooltip": "レンダリングに適用される解像度の倍率です",
"ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.",
"AnisotropyTooltip": "異方性フィルタリングのレベルです (ゲームが要求する値を使用する場合は「自動」を設定してください)",
"AspectRatioTooltip": "レンダリングに適用されるアスペクト比です.",
"ShaderDumpPathTooltip": "グラフィックス シェーダダンプのパスです",
"FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.",
"StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.",
"FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です",
"DeveloperOptionTooltip": "使用上の注意",
"OpenGlLogLevel": "適切なログレベルを有効にする必要があります",
"DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.",
"LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます",
"LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます",
"OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます",
"OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます",
"ExitTooltip": "Ryujinx を終了します",
"OpenSettingsTooltip": "設定ウインドウを開きます",
"OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます",
"StopEmulationTooltip": "ゲームのエミュレーションを停止してゲーム選択画面に戻ります",
"CheckUpdatesTooltip": "Ryujinx のアップデートを確認します",
"OpenAboutTooltip": "Ryujinx についてのウインドウを開きます",
"GridSize": "グリッドサイズ",
"GridSizeTooltip": "グリッドサイズを変更します",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)",
"AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認",
"SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "音量を変更します",
"SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード",
"EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.",
"GameListContextMenuManageCheatToolTip": "チートを管理します",
"GameListContextMenuManageCheat": "チートを管理",
"ControllerSettingsStickRange": "範囲:",
"DialogStopEmulationTitle": "Ryujinx - エミュレーションを停止",
"DialogStopEmulationMessage": "エミュレーションを停止してよろしいですか?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "音声",
"SettingsTabNetwork": "ネットワーク",
"SettingsTabNetworkConnection": "ネットワーク接続",
"SettingsTabCpuCache": "CPU キャッシュ",
"SettingsTabCpuMemory": "CPU メモリ",
"DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.",
"UpdaterDisabledWarningTitle": "アップデータは無効です!",
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く",
"GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用にパッケージされた Mod データに有用です.",
"ControllerSettingsRotate90": "時計回りに 90° 回転",
"IconSize": "アイコンサイズ",
"IconSizeTooltip": "ゲームアイコンのサイズを変更します",
"MenuBarOptionsShowConsole": "コンソールを表示",
"ShaderCachePurgeError": "シェーダキャッシュの破棄エラー {0}: {1}",
"UserErrorNoKeys": "Keys がありません",
"UserErrorNoFirmware": "ファームウェアがありません",
"UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー",
"UserErrorApplicationNotFound": "アプリケーションがありません",
"UserErrorUnknown": "不明なエラー",
"UserErrorUndefined": "未定義エラー",
"UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした",
"UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした",
"UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
"UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.",
"UserErrorUnknownDescription": "不明なエラーが発生しました!",
"UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!",
"OpenSetupGuideMessage": "セットアップガイドを開く",
"NoUpdate": "アップデートなし",
"TitleUpdateVersionLabel": "バージョン {0} - {1}",
"RyujinxInfo": "Ryujinx - 情報",
"RyujinxConfirm": "Ryujinx - 確認",
"FileDialogAllTypes": "すべての種別",
"Never": "Never",
"SwkbdMinCharacters": "最低 {0} 文字必要です",
"SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください",
"SoftwareKeyboard": "ソフトウェアキーボード",
"DialogControllerAppletMessagePlayerRange": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
"DialogControllerAppletMessage": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
"DialogControllerAppletDockModeSet": "ドッキングモードに設定されました. 携帯モードは無効になります.\n\n",
"UpdaterRenaming": "古いファイルをリネーム中...",
"UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}",
"UpdaterAddingFiles": "新規ファイルを追加中...",
"UpdaterExtracting": "アップデートを展開中...",
"UpdaterDownloading": "アップデートをダウンロード中...",
"Game": "ゲーム",
"Docked": "ドッキング",
"Handheld": "携帯",
"ConnectionError": "接続エラー.",
"AboutPageDeveloperListMore": "{0}, その他大勢...",
"ApiError": "API エラー.",
"LoadingHeading": "ロード中: {0}",
"CompilingPPTC": "PTC をコンパイル中",
"CompilingShaders": "シェーダをコンパイル中",
"AllKeyboards": "すべてのキーボード",
"OpenFileDialogTitle": "開くファイルを選択",
"OpenFolderDialogTitle": "展開されたゲームフォルダを選択",
"AllSupportedFormats": "すべての対応フォーマット",
"RyujinxUpdater": "Ryujinx アップデータ",
"SettingsTabHotkeys": "キーボード ホットキー",
"SettingsTabHotkeysHotkeys": "キーボード ホットキー",
"SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:",
"SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:",
"SettingsTabHotkeysShowUiHotkey": "UI表示:",
"SettingsTabHotkeysPauseHotkey": "中断:",
"SettingsTabHotkeysToggleMuteHotkey": "ミュート:",
"ControllerMotionTitle": "モーションコントロール設定",
"ControllerRumbleTitle": "振動設定",
"SettingsSelectThemeFileDialogTitle": "テーマファイルを選択",
"SettingsXamlThemeFile": "Xaml テーマファイル",
"AvatarWindowTitle": "アカウント - アバター管理",
"Amiibo": "Amiibo",
"Unknown": "不明",
"Usage": "使用法",
"Writable": "書き込み可能",
"SelectDlcDialogTitle": "DLC ファイルを選択",
"SelectUpdateDialogTitle": "アップデートファイルを選択",
"UserProfileWindowTitle": "ユーザプロファイルを管理",
"CheatWindowTitle": "チート管理",
"DlcWindowTitle": "DLC 管理",
"UpdateWindowTitle": "アップデート管理",
"CheatWindowHeading": "利用可能なチート {0} [{1}]",
"DlcWindowHeading": "利用可能な DLC {0} [{1}]",
"UserProfilesEditProfile": "編集",
"Cancel": "キャンセル",
"Save": "セーブ",
"Discard": "破棄",
"UserProfilesSetProfileImage": "プロファイル画像を設定",
"UserProfileEmptyNameError": "名称が必要です",
"UserProfileNoImageError": "プロファイル画像が必要です",
"GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:",
"SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:",
"UserProfilesName": "名称:",
"UserProfilesUserId" : "ユーザID:",
"SettingsTabGraphicsBackend": "グラフィックスバックエンド",
"SettingsTabGraphicsBackendTooltip": "使用するグラフィックスバックエンドです",
"SettingsEnableTextureRecompression": "テクスチャの再圧縮を有効",
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
"SettingsTabGraphicsPreferredGpu": "優先使用するGPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.",
"SettingsAppRequiredRestartMessage": "Ryujinx の再起動が必要です",
"SettingsGpuBackendRestartMessage": "グラフィックスバックエンドまたはGPUの設定が変更されました. 変更を適用するには再起動する必要があります",
"SettingsGpuBackendRestartSubMessage": "今すぐ再起動しますか?"
}

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹", "SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음", "SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장", "SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시", "SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법", "SettingsTabGraphics": "제도법",
"SettingsTabGraphicsEnhancements": "개선 사항", "SettingsTabGraphicsAPI": "그래픽 API",
"SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화", "SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화",
"SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :", "SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :",
"SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인", "SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인",
@ -415,7 +415,7 @@
"CommonFavorite": "가장 좋아하는", "CommonFavorite": "가장 좋아하는",
"OrderAscending": "오름차순", "OrderAscending": "오름차순",
"OrderDescending": "내림차순", "OrderDescending": "내림차순",
"SettingsTabGraphicsFeatures": "특징", "SettingsTabGraphicsFeatures": "특징ㆍ개선 사항",
"ErrorWindowTitle": "오류 창", "ErrorWindowTitle": "오류 창",
"ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화", "ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화",
"AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요", "AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요",

View File

@ -0,0 +1,592 @@
{
"MenuBarFileOpenApplet": "Otwórz Aplet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Otwórz aplet Mii Editor w trybie Indywidualnym",
"SettingsTabInputDirectMouseAccess": "Bezpośredni Dostęp do Myszy",
"SettingsTabSystemMemoryManagerMode": "Tryb Menedżera Pamięci:",
"SettingsTabSystemMemoryManagerModeSoftware": "Software",
"SettingsTabSystemMemoryManagerModeHost": "Host (szybko)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Niesprawdzony (najszybciej, niebezpiecznie)",
"MenuBarFile": "_Plik",
"MenuBarFileOpenFromFile": "_Załaduj Aplikację z Pliku",
"MenuBarFileOpenUnpacked": "Załaduj _Rozpakowaną Grę",
"MenuBarFileOpenEmuFolder": "Otwórz Folder Ryujinx",
"MenuBarFileOpenLogsFolder": "Otwórz Folder Logów",
"MenuBarFileExit": "_Wyjdź",
"MenuBarOptions": "Opcje",
"MenuBarOptionsToggleFullscreen": "Przełącz Tryb Pełnoekranowy",
"MenuBarOptionsStartGamesInFullscreen": "Uruchamiaj Gry w Trybie Pełnoekranowym",
"MenuBarOptionsStopEmulation": "Zatrzymaj Emulację",
"MenuBarOptionsSettings": "_Ustawienia",
"MenuBarOptionsManageUserProfiles": "_Zarządzaj Profilami Użytkowników",
"MenuBarActions": "_Akcje",
"MenuBarOptionsSimulateWakeUpMessage": "Symuluj Wiadomość Budzenia",
"MenuBarActionsScanAmiibo": "Skanuj Amiibo",
"MenuBarTools": "_Narzędzia",
"MenuBarToolsInstallFirmware": "Zainstaluj Firmware",
"MenuBarFileToolsInstallFirmwareFromFile": "Zainstaluj Firmware z XCI lub ZIP",
"MenuBarFileToolsInstallFirmwareFromDirectory": "Zainstaluj Firmware z Katalogu",
"MenuBarHelp": "Pomoc",
"MenuBarHelpCheckForUpdates": "Sprawdź Aktualizacje",
"MenuBarHelpAbout": "O Aplikacji",
"MenuSearch": "Szukaj...",
"GameListHeaderFavorite": "Ulub",
"GameListHeaderIcon": "Ikona",
"GameListHeaderApplication": "Nazwa",
"GameListHeaderDeveloper": "Deweloper",
"GameListHeaderVersion": "Wersja",
"GameListHeaderTimePlayed": "Czas Gry",
"GameListHeaderLastPlayed": "Ostatnio Grane",
"GameListHeaderFileExtension": "Rozsz. Pliku",
"GameListHeaderFileSize": "Rozm. Pliku",
"GameListHeaderPath": "Ścieżka",
"GameListContextMenuOpenUserSaveDirectory": "Otwórz Katalog Zapisów Użytkownika",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Otwiera katalog, który zawiera Zapis Użytkownika Aplikacji",
"GameListContextMenuOpenUserDeviceDirectory": "Otwórz Katalog Urządzeń Użytkownika",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Otwiera katalog, który zawiera Zapis Urządzenia Aplikacji",
"GameListContextMenuOpenUserBcatDirectory": "Otwórz Katalog BCAT Użytkownika",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Otwiera katalog, który zawiera Zapis BCAT Aplikacji",
"GameListContextMenuManageTitleUpdates": "Zarządzaj Aktualizacjami Tytułów",
"GameListContextMenuManageTitleUpdatesToolTip": "Otwiera okno zarządzania Aktualizacjami Tytułu",
"GameListContextMenuManageDlc": "Zarządzaj DLC",
"GameListContextMenuManageDlcToolTip": "Otwiera okno zarządzania DLC",
"GameListContextMenuOpenModsDirectory": "Otwórz Katalog Modów",
"GameListContextMenuOpenModsDirectoryToolTip": "Otwiera katalog zawierający Mody Aplikacji",
"GameListContextMenuCacheManagement": "Zarządzanie Cache",
"GameListContextMenuCacheManagementPurgePptc": "Dodaj Rekompilację PPTC do Kolejki",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Zainicjuj Rekompilację PPTC przy następnym uruchomieniu gry",
"GameListContextMenuCacheManagementPurgeShaderCache": "Wyczyść Cache Shaderów",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Usuwa cache shaderów aplikacji",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Otwórz Katalog PPTC",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Otwiera katalog, który zawiera cache PPTC aplikacji",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Otwórz Katalog Cache Shaderów",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Otwiera katalog, który zawiera cache shaderów aplikacji",
"GameListContextMenuExtractData": "Wyodrębnij Dane",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "Wyodrębnij sekcję ExeFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "Wyodrębnij sekcję RomFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
"GameListContextMenuExtractDataLogo": "Logo",
"GameListContextMenuExtractDataLogoToolTip": "Wyodrębnij sekcję Logo z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
"StatusBarGamesLoaded": "{0}/{1} Załadowane Gry",
"StatusBarSystemVersion": "Wersja Systemu: {0}",
"Settings": "Ustawienia",
"SettingsTabGeneral": "Interfejs Użytkownika",
"SettingsTabGeneralGeneral": "Ogólne",
"SettingsTabGeneralEnableDiscordRichPresence": "Włącz Bogatą Obecność Discord",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Sprawdź Aktualizacje przy Uruchomieniu",
"SettingsTabGeneralShowConfirmExitDialog": "Pokaż Okno Dialogowe \"Potwierdzenia Wyjścia\"",
"SettingsTabGeneralHideCursorOnIdle": "Ukryj Kursor Podczas Bezczynności",
"SettingsTabGeneralGameDirectories": "Katalogi Gier",
"SettingsTabGeneralAdd": "Dodaj",
"SettingsTabGeneralRemove": "Usuń",
"SettingsTabSystem": "System",
"SettingsTabSystemCore": "Główne",
"SettingsTabSystemSystemRegion": "Region Systemu:",
"SettingsTabSystemSystemRegionJapan": "Japonia",
"SettingsTabSystemSystemRegionUSA": "USA",
"SettingsTabSystemSystemRegionEurope": "Europa",
"SettingsTabSystemSystemRegionAustralia": "Australia",
"SettingsTabSystemSystemRegionChina": "Chiny",
"SettingsTabSystemSystemRegionKorea": "Korea",
"SettingsTabSystemSystemRegionTaiwan": "Tajwan",
"SettingsTabSystemSystemLanguage": "Język Systemu:",
"SettingsTabSystemSystemLanguageJapanese": "Japoński",
"SettingsTabSystemSystemLanguageAmericanEnglish": "Amerykański Angielski",
"SettingsTabSystemSystemLanguageFrench": "Francuski",
"SettingsTabSystemSystemLanguageGerman": "Niemiecki",
"SettingsTabSystemSystemLanguageItalian": "Włoski",
"SettingsTabSystemSystemLanguageSpanish": "Hiszpański",
"SettingsTabSystemSystemLanguageChinese": "Chiński",
"SettingsTabSystemSystemLanguageKorean": "Koreański",
"SettingsTabSystemSystemLanguageDutch": "Holenderski",
"SettingsTabSystemSystemLanguagePortuguese": "Portugalski",
"SettingsTabSystemSystemLanguageRussian": "Rosyjski",
"SettingsTabSystemSystemLanguageTaiwanese": "Tajwański",
"SettingsTabSystemSystemLanguageBritishEnglish": "Brytyjski Angielski",
"SettingsTabSystemSystemLanguageCanadianFrench": "Kanadyjski Francuski",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Hiszpański Latynoamerykański",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "Chiński Uproszczony",
"SettingsTabSystemSystemLanguageTraditionalChinese": "Chiński Tradycyjny",
"SettingsTabSystemSystemTimeZone": "Strefa Czasowa Systemu:",
"SettingsTabSystemSystemTime": "Czas Systemu:",
"SettingsTabSystemEnableVsync": "VSync",
"SettingsTabSystemEnablePptc": "PPTC (Profilowany Cache Trwałych Tłumaczeń)",
"SettingsTabSystemEnableFsIntegrityChecks": "Kontrole Integralności Systemu Plików",
"SettingsTabSystemAudioBackend": "Backend Dżwięku:",
"SettingsTabSystemAudioBackendDummy": "Atrapa",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacki",
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
"SettingsTabGraphics": "Grafika",
"SettingsTabGraphicsAPI": "Graficzne API",
"SettingsTabGraphicsEnableShaderCache": "Włącz Cache Shaderów",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrowanie Anizotropowe:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "Skala Rozdzielczości:",
"SettingsTabGraphicsResolutionScaleCustom": "Niestandardowa (Niezalecane)",
"SettingsTabGraphicsResolutionScaleNative": "Natywna (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "Współczynnik Proporcji:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "Rozciągnij do Okna",
"SettingsTabGraphicsDeveloperOptions": "Opcje Programistyczne",
"SettingsTabGraphicsShaderDumpPath": "Ścieżka Zrzutu Shaderów Grafiki:",
"SettingsTabLogging": "Logowanie",
"SettingsTabLoggingLogging": "Logowanie",
"SettingsTabLoggingEnableLoggingToFile": "Włącz Logowanie do Pliku",
"SettingsTabLoggingEnableStubLogs": "Wlącz Skróty Logów",
"SettingsTabLoggingEnableInfoLogs": "Włącz Logi Informacyjne",
"SettingsTabLoggingEnableWarningLogs": "Włącz Logi Ostrzeżeń",
"SettingsTabLoggingEnableErrorLogs": "Włącz Logi Błędów",
"SettingsTabLoggingEnableTraceLogs": "Włącz Logi Śledzenia",
"SettingsTabLoggingEnableGuestLogs": "Włącz Logi Gości",
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
"SettingsTabInput": "Sterowanie",
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
"SettingsTabInputDirectKeyboardAccess": "Bezpośredni Dostęp do Klawiatury",
"SettingsButtonSave": "Zapisz",
"SettingsButtonClose": "Zamknij",
"SettingsButtonApply": "Zastosuj",
"ControllerSettingsPlayer": "Gracz",
"ControllerSettingsPlayer1": "Gracz 1",
"ControllerSettingsPlayer2": "Gracz 2",
"ControllerSettingsPlayer3": "Gracz 3",
"ControllerSettingsPlayer4": "Gracz 4",
"ControllerSettingsPlayer5": "Gracz 5",
"ControllerSettingsPlayer6": "Gracz 6",
"ControllerSettingsPlayer7": "Gracz 7",
"ControllerSettingsPlayer8": "Gracz 8",
"ControllerSettingsHandheld": "Przenośny",
"ControllerSettingsInputDevice": "Urządzenie Wejściowe",
"ControllerSettingsRefresh": "Odśwież",
"ControllerSettingsDeviceDisabled": "Wyłączone",
"ControllerSettingsControllerType": "Typ Kontrolera",
"ControllerSettingsControllerTypeHandheld": "Przenośny",
"ControllerSettingsControllerTypeProController": "Pro Controller",
"ControllerSettingsControllerTypeJoyConPair": "Para JoyCon-ów",
"ControllerSettingsControllerTypeJoyConLeft": "Lewy JoyCon",
"ControllerSettingsControllerTypeJoyConRight": "Prawy JoyCon",
"ControllerSettingsProfile": "Profil",
"ControllerSettingsProfileDefault": "Domyślny",
"ControllerSettingsLoad": "Wczytaj",
"ControllerSettingsAdd": "Dodaj",
"ControllerSettingsRemove": "Usuń",
"ControllerSettingsButtons": "Przyciski",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "Pad Kierunkowy",
"ControllerSettingsDPadUp": "Góra",
"ControllerSettingsDPadDown": "Dół",
"ControllerSettingsDPadLeft": "Lewo",
"ControllerSettingsDPadRight": "Prawo",
"ControllerSettingsLStick": "Lewa Gałka",
"ControllerSettingsLStickButton": "Przycisk",
"ControllerSettingsLStickUp": "Góra",
"ControllerSettingsLStickDown": "Dół",
"ControllerSettingsLStickLeft": "Lewo",
"ControllerSettingsLStickRight": "Prawo",
"ControllerSettingsLStickStick": "Gałka",
"ControllerSettingsLStickInvertXAxis": "Odwróć X Gałki",
"ControllerSettingsLStickInvertYAxis": "Odwróć Y Gałki",
"ControllerSettingsLStickDeadzone": "Deadzone:",
"ControllerSettingsRStick": "Prawa Gałka",
"ControllerSettingsRStickButton": "Przycisk",
"ControllerSettingsRStickUp": "Góra",
"ControllerSettingsRStickDown": "Dół",
"ControllerSettingsRStickLeft": "Lewo",
"ControllerSettingsRStickRight": "Prawo",
"ControllerSettingsRStickStick": "Gałka",
"ControllerSettingsRStickInvertXAxis": "Odwróć X Gałki",
"ControllerSettingsRStickInvertYAxis": "Odwróć Y Gałki",
"ControllerSettingsRStickDeadzone": "Deadzone:",
"ControllerSettingsTriggersLeft": "Lewe Triggery",
"ControllerSettingsTriggersRight": "Prawe Triggery",
"ControllerSettingsTriggersButtonsLeft": "Lewe Przyciski Triggerów",
"ControllerSettingsTriggersButtonsRight": "Prawe Przyciski Triggerów",
"ControllerSettingsTriggers": "Triggery",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "Lewe Przyciski",
"ControllerSettingsExtraButtonsRight": "Prawe Przyciski",
"ControllerSettingsMisc": "Różne",
"ControllerSettingsTriggerThreshold": "Próg Triggerów:",
"ControllerSettingsMotion": "Ruch",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "Użyj ruchu zgodnego z CemuHook",
"ControllerSettingsMotionControllerSlot": "Slot Kontrolera:",
"ControllerSettingsMotionMirrorInput": "Odzwierciedlaj Sterowanie",
"ControllerSettingsMotionRightJoyConSlot": "Prawy Slot JoyCon:",
"ControllerSettingsMotionServerHost": "Host Serwera:",
"ControllerSettingsMotionGyroSensitivity": "Czułość Żyroskopu:",
"ControllerSettingsMotionGyroDeadzone": "Deadzone Żyroskopu:",
"ControllerSettingsSave": "Zapisz",
"ControllerSettingsClose": "Zamknij",
"UserProfilesSelectedUserProfile": "Wybrany Profil Użytkownika:",
"UserProfilesSaveProfileName": "Zapisz Nazwę Profilu",
"UserProfilesChangeProfileImage": "Zmień Obraz Profilu",
"UserProfilesAvailableUserProfiles": "Dostępne Profile Użytkowników:",
"UserProfilesAddNewProfile": "Utwórz Profil",
"UserProfilesDeleteSelectedProfile": "Usuń Zaznaczone",
"UserProfilesClose": "Zamknij",
"ProfileImageSelectionTitle": "Wybór Obrazu Profilu",
"ProfileImageSelectionHeader": "Wybierz zdjęcie profilowe",
"ProfileImageSelectionNote": "Możesz zaimportować niestandardowy obraz profilu lub wybrać awatar z firmware'u systemowego",
"ProfileImageSelectionImportImage": "Importuj Plik Obrazu",
"ProfileImageSelectionSelectAvatar": "Wybierz Awatar z Firmware'u",
"InputDialogTitle": "Okno Dialogowe Wprowadzania",
"InputDialogOk": "OK",
"InputDialogCancel": "Anuluj",
"InputDialogAddNewProfileTitle": "Wybierz Nazwę Profilu",
"InputDialogAddNewProfileHeader": "Wprowadź Nazwę Profilu",
"InputDialogAddNewProfileSubtext": "(Maksymalna Długość: {0})",
"AvatarChoose": "Wybierz",
"AvatarSetBackgroundColor": "Ustaw Kolor Tła",
"AvatarClose": "Zamknij",
"ControllerSettingsLoadProfileToolTip": "Załaduj Profil",
"ControllerSettingsAddProfileToolTip": "Dodaj Profil",
"ControllerSettingsRemoveProfileToolTip": "Usuń Profil",
"ControllerSettingsSaveProfileToolTip": "Zapisz Profil",
"MenuBarFileToolsTakeScreenshot": "Zrób Zrzut Ekranu",
"MenuBarFileToolsHideUi": "Ukryj UI",
"GameListContextMenuToggleFavorite": "Przełącz Ulubione",
"GameListContextMenuToggleFavoriteToolTip": "Przełącz status Ulubionej Gry",
"SettingsTabGeneralTheme": "Motyw",
"SettingsTabGeneralThemeCustomTheme": "Ścieżka Niestandardowych Motywów",
"SettingsTabGeneralThemeBaseStyle": "Styl Podstawowy",
"SettingsTabGeneralThemeBaseStyleDark": "Ciemny",
"SettingsTabGeneralThemeBaseStyleLight": "Jasny",
"SettingsTabGeneralThemeEnableCustomTheme": "Włącz Niestandardowy Motyw",
"ButtonBrowse": "Przeglądaj",
"ControllerSettingsConfigureGeneral": "Konfiguruj",
"ControllerSettingsRumble": "Wibracje",
"ControllerSettingsRumbleStrongMultiplier": "Mocny Mnożnik Wibracji",
"ControllerSettingsRumbleWeakMultiplier": "Słaby Mnożnik Wibracji",
"DialogMessageSaveNotAvailableMessage": "Nie ma danych zapisu dla {0} [{1:x16}]",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Czy chcesz utworzyć dane zapisu dla tej gry?",
"DialogConfirmationTitle": "Ryujinx - Potwierdzenie",
"DialogUpdaterTitle": "Ryujinx - Aktualizator",
"DialogErrorTitle": "Ryujinx - Błąd",
"DialogWarningTitle": "Ryujinx - Uwaga",
"DialogExitTitle": "Ryujinx - Wyjdź",
"DialogErrorMessage": "Ryujinx napotkał błąd",
"DialogExitMessage": "Czy na pewno chcesz zamknąć Ryujinx?",
"DialogExitSubMessage": "Wszystkie niezapisane dane zostaną utracone!",
"DialogMessageCreateSaveErrorMessage": "Wystąpił błąd podczas tworzenia określonych danych zapisu: {0}",
"DialogMessageFindSaveErrorMessage": "Wystąpił błąd podczas znajdowania określonych danych zapisu: {0}",
"FolderDialogExtractTitle": "Wybierz folder do rozpakowania",
"DialogNcaExtractionMessage": "Wyodrębnianie sekcji {0} z {1}...",
"DialogNcaExtractionTitle": "Ryujinx - Ekstraktor Sekcji NCA",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Niepowodzenie ekstrakcji. W wybranym pliku nie było głównego NCA.",
"DialogNcaExtractionCheckLogErrorMessage": "Niepowodzenie ekstrakcji. Przeczytaj plik dziennika, aby uzyskać więcej informacji.",
"DialogNcaExtractionSuccessMessage": "Ekstrakcja zakończona pomyślnie.",
"DialogUpdaterConvertFailedMessage": "Nie udało się przekonwertować obecnej wersji Ryujinx.",
"DialogUpdaterCancelUpdateMessage": "Anulowanie Aktualizacji!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Używasz już najnowszej wersji Ryujinx!",
"DialogUpdaterFailedToGetVersionMessage": "Wystąpił błąd podczas próby uzyskania informacji o wydaniu z Github Release. Może to być spowodowane nową wersją kompilowaną przez GitHub Actions. Spróbuj ponownie za kilka minut.",
"DialogUpdaterConvertFailedGithubMessage": "Nie udało się przekonwertować otrzymanej wersji Ryujinx z Github Release.",
"DialogUpdaterDownloadingMessage": "Pobieranie Aktualizacji...",
"DialogUpdaterExtractionMessage": "Wypakowywanie Aktualizacji...",
"DialogUpdaterRenamingMessage": "Zmiana Nazwy Aktualizacji...",
"DialogUpdaterAddingFilesMessage": "Dodawanie Nowej Aktualizacji...",
"DialogUpdaterCompleteMessage": "Aktualizacja Zakończona!",
"DialogUpdaterRestartMessage": "Czy chcesz teraz zrestartować Ryujinx?",
"DialogUpdaterArchNotSupportedMessage": "Nie używasz obsługiwanej architektury systemu!",
"DialogUpdaterArchNotSupportedSubMessage": "(Obsługiwane są tylko systemy x64!)",
"DialogUpdaterNoInternetMessage": "Nie masz połączenia z Internetem!",
"DialogUpdaterNoInternetSubMessage": "Sprawdź, czy masz działające połączenie internetowe!",
"DialogUpdaterDirtyBuildMessage": "Nie możesz zaktualizować Dirty wersji Ryujinx!",
"DialogUpdaterDirtyBuildSubMessage": "Pobierz Ryujinx ze strony https://ryujinx.org/, jeśli szukasz obsługiwanej wersji.",
"DialogRestartRequiredMessage": "Wymagane Ponowne Uruchomienie",
"DialogThemeRestartMessage": "Motyw został zapisany. Aby zastosować motyw, konieczne jest ponowne uruchomienie.",
"DialogThemeRestartSubMessage": "Czy chcesz uruchomić ponownie?",
"DialogFirmwareInstallEmbeddedMessage": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "Nie znaleziono zainstalowanego firmware'u, ale Ryujinx był w stanie zainstalować firmware {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
"DialogFirmwareNoFirmwareInstalledMessage": "Brak Zainstalowanego Firmware'u",
"DialogFirmwareInstalledMessage": "Firmware {0} został zainstalowany",
"DialogOpenSettingsWindowLabel": "Otwórz Okno Ustawień",
"DialogControllerAppletTitle": "Aplet Kontrolera",
"DialogMessageDialogErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego Wiadomości: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "Błąd wyświetlania Klawiatury Oprogramowania: {0}",
"DialogErrorAppletErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nAby uzyskać więcej informacji o tym, jak naprawić ten błąd, zapoznaj się z naszym Przewodnikiem instalacji.",
"DialogUserErrorDialogTitle": "Błąd Ryujinxa ({0})",
"DialogAmiiboApiTitle": "API Amiibo",
"DialogAmiiboApiFailFetchMessage": "Wystąpił błąd podczas pobierania informacji z API.",
"DialogAmiiboApiConnectErrorMessage": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.",
"DialogProfileInvalidProfileErrorMessage": "Profil {0} jest niezgodny z bieżącym systemem konfiguracji sterowania.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "Profil Domyślny nie może zostać nadpisany",
"DialogProfileDeleteProfileTitle": "Usuwanie Profilu",
"DialogProfileDeleteProfileMessage": "Ta czynność jest nieodwracalna, czy na pewno chcesz kontynuować?",
"DialogWarning": "Uwaga",
"DialogPPTCDeletionMessage": "Masz zamiar umieścić w kolejce rekompilację PPTC przy następnym uruchomieniu:\n\n{0}\n\nCzy na pewno chcesz kontynuować?",
"DialogPPTCDeletionErrorMessage": "Błąd czyszczenia cache PPTC w {0}: {1}",
"DialogShaderDeletionMessage": "Zamierzasz usunąć cache Shaderów dla :\n\n{0}\n\nNa pewno chcesz kontynuować?",
"DialogShaderDeletionErrorMessage": "Błąd czyszczenia cache Shaderów w {0}: {1}",
"DialogRyujinxErrorMessage": "Ryujinx napotkał błąd",
"DialogInvalidTitleIdErrorMessage": "Błąd UI: Wybrana gra nie miała prawidłowego ID tytułu",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
"DialogFirmwareInstallerFirmwareInstallTitle": "Zainstaluj Firmware {0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "Wersja systemu {0} zostanie zainstalowana.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nZastąpi to obecną wersję systemu {0}.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nCzy chcesz kontynuować?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "Instalowanie firmware'u...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Wersja systemu {0} została pomyślnie zainstalowana.",
"DialogUserProfileDeletionWarningMessage": "Nie będzie innych profili do otwarcia, jeśli wybrany profil zostanie usunięty",
"DialogUserProfileDeletionConfirmMessage": "Czy chcesz usunąć wybrany profil",
"DialogControllerSettingsModifiedConfirmMessage": "Aktualne ustawienia kontrolera zostały zaktualizowane.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Czy chcesz zapisać?",
"DialogDlcLoadNcaErrorMessage": "{0}. Błędny Plik: {1}",
"DialogDlcNoDlcErrorMessage": "Określony plik nie zawiera DLC dla wybranego tytułu!",
"DialogPerformanceCheckLoggingEnabledMessage": "Masz włączone rejestrowanie śledzenia, które jest przeznaczone tylko dla programistów.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie rejestrowania śledzenia. Czy chcesz teraz wyłączyć rejestrowanie śledzenia?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "Masz włączone zrzucanie shaderów, które jest przeznaczone tylko dla programistów.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie zrzucania shaderów. Czy chcesz teraz wyłączyć zrzucanie shaderów?",
"DialogLoadAppGameAlreadyLoadedMessage": "Gra została już załadowana",
"DialogLoadAppGameAlreadyLoadedSubMessage": "Zatrzymaj emulację lub zamknij emulator przed uruchomieniem innej gry.",
"DialogUpdateAddUpdateErrorMessage": "Określony plik nie zawiera aktualizacji dla wybranego tytułu!",
"DialogSettingsBackendThreadingWarningTitle": "Ostrzeżenie — Wątki Backend",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx musi zostać ponownie uruchomiony po zmianie tej opcji, aby działał w pełni. W zależności od platformy może być konieczne ręczne wyłączenie sterownika wielowątkowości podczas korzystania z Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Funkcje",
"SettingsTabGraphicsBackendMultithreading": "Wielowątkowość Backendu Graficznego:",
"CommonAuto": "Auto",
"CommonOff": "Wyłączone",
"CommonOn": "Włączone",
"InputDialogYes": "Tak",
"InputDialogNo": "Nie",
"DialogProfileInvalidProfileNameErrorMessage": "Nazwa pliku zawiera nieprawidłowe znaki. Proszę spróbuj ponownie.",
"MenuBarOptionsPauseEmulation": "Pauza",
"MenuBarOptionsResumeEmulation": "Wznów",
"AboutUrlTooltipMessage": "Kliknij, aby otworzyć stronę Ryujinx w domyślnej przeglądarce.",
"AboutDisclaimerMessage": "Ryujinx nie jest w żaden sposób powiązany z Nintendo™,\nani z żadnym z jej partnerów.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) jest używane\nw naszej emulacji Amiibo.",
"AboutPatreonUrlTooltipMessage": "Kliknij, aby otworzyć stronę Patreon Ryujinx w domyślnej przeglądarce.",
"AboutGithubUrlTooltipMessage": "Kliknij, aby otworzyć stronę GitHub Ryujinx w domyślnej przeglądarce.",
"AboutDiscordUrlTooltipMessage": "Kliknij, aby otworzyć zaproszenie na serwer Discord Ryujinx w domyślnej przeglądarce.",
"AboutTwitterUrlTooltipMessage": "Kliknij, aby otworzyć stronę Twitter Ryujinx w domyślnej przeglądarce.",
"AboutRyujinxAboutTitle": "O Aplikacji:",
"AboutRyujinxAboutContent": "Ryujinx to emulator Nintendo Switch™.\nWspieraj nas na Patreonie.\nOtrzymuj najnowsze wiadomości na naszym Twitterze lub Discordzie.\nDeweloperzy zainteresowani współpracą mogą dowiedzieć się więcej na naszym GitHubie lub Discordzie.",
"AboutRyujinxMaintainersTitle": "Utrzymywany Przez:",
"AboutRyujinxMaintainersContentTooltipMessage": "Kliknij, aby otworzyć stronę Współtwórcy w domyślnej przeglądarce.",
"AboutRyujinxSupprtersTitle": "Wspierani na Patreonie Przez:",
"AmiiboSeriesLabel": "Seria Amiibo",
"AmiiboCharacterLabel": "Postać",
"AmiiboScanButtonLabel": "Zeskanuj",
"AmiiboOptionsShowAllLabel": "Pokaż Wszystkie Amiibo",
"AmiiboOptionsUsRandomTagLabel": "Hack: Użyj losowego UUID tagu",
"DlcManagerTableHeadingEnabledLabel": "Włączone",
"DlcManagerTableHeadingTitleIdLabel": "ID Tytułu",
"DlcManagerTableHeadingContainerPathLabel": "Ścieżka Kontenera",
"DlcManagerTableHeadingFullPathLabel": "Pełna Ścieżka",
"DlcManagerRemoveAllButton": "Usuń Wszystkie",
"MenuBarOptionsChangeLanguage": "Zmień Język",
"CommonSort": "Sortuj",
"CommonShowNames": "Pokaż Nazwy",
"CommonFavorite": "Ulubione",
"OrderAscending": "Rosnąco",
"OrderDescending": "Malejąco",
"SettingsTabGraphicsFeatures": "Funkcje i Ulepszenia",
"ErrorWindowTitle": "Okno Błędu",
"ToggleDiscordTooltip": "Wybierz, czy chcesz wyświetlać Ryujinx w swojej \"aktualnie grane\" aktywności Discord",
"AddGameDirBoxTooltip": "Wprowadź katalog gier aby dodać go do listy",
"AddGameDirTooltip": "Dodaj katalog gier do listy",
"RemoveGameDirTooltip": "Usuń wybrany katalog gier",
"CustomThemeCheckTooltip": "Użyj niestandardowego motywu Avalonia dla GUI, aby zmienić wygląd menu emulatora",
"CustomThemePathTooltip": "Ścieżka do niestandardowego motywu GUI",
"CustomThemeBrowseTooltip": "Wyszukaj niestandardowy motyw GUI",
"DockModeToggleTooltip": "Tryb Zadokowany sprawia, że emulowany system zachowuje się jak zadokowany Nintendo Switch. Poprawia to jakość grafiki w większości gier. I odwrotnie, wyłączenie tej opcji sprawi, że emulowany system będzie zachowywał się jak przenośny Nintendo Switch, zmniejszając jakość grafiki.\n\nSkonfiguruj sterowanie gracza 1, jeśli planujesz używać trybu Zadokowanego; Skonfiguruj sterowanie przenośne, jeśli planujesz używać trybu przenośnego.\n\nPozostaw WŁĄCZONY, jeśli nie masz pewności.",
"DirectKeyboardTooltip": "Obsługa bezpośredniego dostępu klawiatury (HID). Zapewnia dostęp gier do klawiatury jako urządzenia do wprowadzania tekstu.",
"DirectMouseTooltip": "Obsługa bezpośredniego dostępu myszy (HID). Zapewnia grom dostęp do myszy jako urządzenia wskazującego.",
"RegionTooltip": "Zmień Region Systemu",
"LanguageTooltip": "Zmień Język Systemu",
"TimezoneTooltip": "Zmień Strefę Czasową Systemu",
"TimeTooltip": "Zmień Czas Systemu",
"VSyncToggleTooltip": "Pionowa synchronizacja emulowanej konsoli. Zasadniczo ogranicznik klatek dla większości gier; wyłączenie jej może spowodować, że gry będą działać z większą szybkością, ekrany wczytywania wydłużą się lub nawet utkną.\n\nMoże być przełączana w grze za pomocą preferowanego skrótu klawiszowego. Zalecamy to zrobić, jeśli planujesz ją wyłączyć.\n\nW razie wątpliwości pozostaw WŁĄCZONĄ",
"PptcToggleTooltip": "Zapisuje przetłumaczone funkcje JIT, dzięki czemu nie muszą być tłumaczone za każdym razem, gdy gra się ładuje.\n\nZmniejsza zacinanie się i znacznie przyspiesza uruchamianie po pierwszym uruchomieniu gry.\n\nJeśli nie masz pewności, pozostaw WŁĄCZONE",
"FsIntegrityToggleTooltip": "Sprawdza pliki podczas uruchamiania gry i jeśli zostaną wykryte uszkodzone pliki, wyświetla w dzienniku błąd hash.\n\nNie ma wpływu na wydajność i ma pomóc w rozwiązywaniu problemów.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
"AudioBackendTooltip": "Zmienia backend używany do renderowania dźwięku.\n\nSDL2 jest preferowany, podczas gdy OpenAL i SoundIO są używane jako rezerwy. Dummy nie będzie odtwarzać dźwięku.\n\nW razie wątpliwości ustaw SDL2.",
"MemoryManagerTooltip": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GB do 6 GB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
"ShaderCacheToggleTooltip": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
"ResolutionScaleTooltip": "Skala Rozdzielczości zastosowana do odpowiednich celów renderowania",
"ResolutionScaleEntryTooltip": "Skala rozdzielczości zmiennoprzecinkowej, np. 1,5. Skale niecałkowite częściej powodują problemy lub awarie.",
"AnisotropyTooltip": "Poziom filtrowania anizotropowego (ustaw na Auto, aby użyć wartości wymaganej przez grę)",
"AspectRatioTooltip": "Współczynnik proporcji zastosowany do okna renderowania.",
"ShaderDumpPathTooltip": "Ścieżka Zrzutu Shaderów Grafiki",
"FileLogTooltip": "Zapisuje logowanie konsoli w pliku dziennika na dysku. Nie wpływa na wydajność.",
"StubLogTooltip": "Wyświetla w konsoli skrótowe komunikaty dziennika. Nie wpływa na wydajność.",
"InfoLogTooltip": "Wyświetla komunikaty dziennika informacyjnego w konsoli. Nie wpływa na wydajność.",
"WarnLogTooltip": "Wyświetla komunikaty dziennika ostrzeżeń w konsoli. Nie wpływa na wydajność.",
"ErrorLogTooltip": "Wyświetla w konsoli komunikaty dziennika błędów. Nie wpływa na wydajność.",
"TraceLogTooltip": "Wyświetla komunikaty dziennika śledzenia w konsoli. Nie wpływa na wydajność.",
"GuestLogTooltip": "Wyświetla komunikaty dziennika gości w konsoli. Nie wpływa na wydajność.",
"FileAccessLogTooltip": "Wyświetla w konsoli komunikaty dziennika dostępu do plików.",
"FSAccessLogModeTooltip": "Włącza wyjście dziennika dostępu FS do konsoli. Możliwe tryby to 0-3",
"DeveloperOptionTooltip": "Używaj ostrożnie",
"OpenGlLogLevel": "Wymaga włączonych odpowiednich poziomów logów",
"DebugLogTooltip": "Wyświetla komunikaty dziennika debugowania w konsoli.\n\nUżywaj tego tylko na wyraźne polecenie członka załogi, ponieważ utrudni to odczytanie dzienników i pogorszy wydajność emulatora.",
"LoadApplicationFileTooltip": "Otwórz eksplorator plików, aby wybrać plik kompatybilny z Switch do wczytania",
"LoadApplicationFolderTooltip": "Otwórz eksplorator plików, aby wybrać zgodną z Switch, rozpakowaną aplikację do załadowania",
"OpenRyujinxFolderTooltip": "Otwórz folder systemu plików Ryujinx",
"OpenRyujinxLogsTooltip": "Otwiera folder, w którym zapisywane są logi",
"ExitTooltip": "Wyjdź z Ryujinx",
"OpenSettingsTooltip": "Otwórz okno ustawień",
"OpenProfileManagerTooltip": "Otwórz okno Menedżera Profili Użytkownika",
"StopEmulationTooltip": "Zatrzymaj emulację bieżącej gry i wróć do wyboru gier",
"CheckUpdatesTooltip": "Sprawdź aktualizacje Ryujinx",
"OpenAboutTooltip": "Otwórz Okno Informacje",
"GridSize": "Wielkość siatki",
"GridSizeTooltip": "Zmień rozmiar elementów siatki",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brazylijski Portugalski",
"AboutRyujinxContributorsButtonHeader": "Zobacz Wszystkich Współtwórców",
"SettingsTabSystemAudioVolume": "Głośność: ",
"AudioVolumeTooltip": "Zmień Głośność Dźwięku",
"SettingsTabSystemEnableInternetAccess": "Dostęp do Internetu Gościa/Tryb LAN",
"EnableInternetAccessTooltip": "Pozwala emulowanej aplikacji na łączenie się z Internetem.\n\nGry w trybie LAN mogą łączyć się ze sobą, gdy ta opcja jest włączona, a systemy są połączone z tym samym punktem dostępu. Dotyczy to również prawdziwych konsol.\n\nNie pozwala na łączenie się z serwerami Nintendo. Może powodować awarie niektórych gier, które próbują połączyć się z Internetem.\n\nPozostaw WYŁĄCZONE, jeśli nie masz pewności.",
"GameListContextMenuManageCheatToolTip": "Zarządzaj Kodami",
"GameListContextMenuManageCheat": "Zarządzaj Kodami",
"ControllerSettingsStickRange": "Zasięg:",
"DialogStopEmulationTitle": "Ryujinx - Zatrzymaj Emulację",
"DialogStopEmulationMessage": "Czy na pewno chcesz zatrzymać emulację?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "Dżwięk",
"SettingsTabNetwork": "Sieć",
"SettingsTabNetworkConnection": "Połączenie Sieciowe",
"SettingsTabCpuCache": "Cache CPU",
"SettingsTabCpuMemory": "Pamięć CPU",
"DialogUpdaterFlatpakNotSupportedMessage": "Zaktualizuj Ryujinx przez FlatHub.",
"UpdaterDisabledWarningTitle": "Aktualizator Wyłączony!",
"GameListContextMenuOpenSdModsDirectory": "Otwórz Katalog Modów Atmosphere",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Otwiera alternatywny katalog Atmosphere na karcie SD, który zawiera modyfikacje aplikacji. Przydatne dla modów, które są pakowane dla prawdziwego sprzętu.",
"ControllerSettingsRotate90": "Obróć o 90° w Prawo",
"IconSize": "Rozmiar Ikon",
"IconSizeTooltip": "Zmień rozmiar ikon gry",
"MenuBarOptionsShowConsole": "Pokaż Konsolę",
"ShaderCachePurgeError": "Błąd podczas czyszczenia cache shaderów w {0}: {1}",
"UserErrorNoKeys": "Nie znaleziono kluczy",
"UserErrorNoFirmware": "Nie znaleziono firmware'u",
"UserErrorFirmwareParsingFailed": "Błąd parsowania firmware'u",
"UserErrorApplicationNotFound": "Aplikacja nie znaleziona",
"UserErrorUnknown": "Nieznany błąd",
"UserErrorUndefined": "Niezdefiniowany błąd",
"UserErrorNoKeysDescription": "Ryujinx nie mógł znaleźć twojego pliku 'prod.keys'",
"UserErrorNoFirmwareDescription": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
"UserErrorApplicationNotFoundDescription": "Ryujinx nie mógł znaleźć prawidłowej aplikacji na podanej ścieżce.",
"UserErrorUnknownDescription": "Wystąpił nieznany błąd!",
"UserErrorUndefinedDescription": "Wystąpił niezdefiniowany błąd! To nie powinno się zdarzyć, skontaktuj się z deweloperem!",
"OpenSetupGuideMessage": "Otwórz Podręcznik Konfiguracji",
"NoUpdate": "Brak Aktualizacji",
"TitleUpdateVersionLabel": "Wersja {0} - {1}",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Potwierdzenie",
"FileDialogAllTypes": "Wszystkie typy",
"Never": "Nigdy",
"SwkbdMinCharacters": "Musi mieć co najmniej {0} znaków",
"SwkbdMinRangeCharacters": "Musi mieć długość od {0}-{1} znaków",
"SoftwareKeyboard": "Klawiatura Oprogramowania",
"DialogControllerAppletMessagePlayerRange": "Aplikacja żąda {0} graczy z:\n\nTYPY: {1}\n\nGRACZE: {2}\n\n{3}Otwórz Ustawienia i ponownie skonfiguruj Sterowanie lub naciśnij Zamknij.",
"DialogControllerAppletMessage": "Aplikacja żąda dokładnie {0} graczy z:\n\nTYPY: {1}\n\nGRACZE: {2}\n\n{3}Otwórz teraz Ustawienia i ponownie skonfiguruj Sterowanie lub naciśnij Zamknij.",
"DialogControllerAppletDockModeSet": "Ustawiono tryb Zadokowane. Przenośny też jest nieprawidłowy.\n\n",
"UpdaterRenaming": "Zmienianie Nazw Starych Plików...",
"UpdaterRenameFailed": "Aktualizator nie mógł zmienić nazwy pliku: {0}",
"UpdaterAddingFiles": "Dodawanie Nowych Plików...",
"UpdaterExtracting": "Wypakowywanie Aktualizacji...",
"UpdaterDownloading": "Pobieranie Aktualizacji...",
"Game": "Gra",
"Docked": "Zadokowany",
"Handheld": "Przenośny",
"ConnectionError": "Błąd Połączenia.",
"AboutPageDeveloperListMore": "{0} i więcej...",
"ApiError": "Błąd API.",
"LoadingHeading": "Wczytywanie {0}",
"CompilingPPTC": "Kompilowanie PTC",
"CompilingShaders": "Kompilowanie Shaderów",
"AllKeyboards": "Wszystkie klawiatury",
"OpenFileDialogTitle": "Wybierz obsługiwany plik do otwarcia",
"OpenFolderDialogTitle": "Wybierz folder z rozpakowaną grą",
"AllSupportedFormats": "Wszystkie Obsługiwane Formaty",
"RyujinxUpdater": "Aktualizator Ryujinx",
"SettingsTabHotkeys": "Skróty Klawiszowe Klawiatury",
"SettingsTabHotkeysHotkeys": "Skróty Klawiszowe Klawiatury",
"SettingsTabHotkeysToggleVsyncHotkey": "Przełącz VSync:",
"SettingsTabHotkeysScreenshotHotkey": "Zrzut Ekranu:",
"SettingsTabHotkeysShowUiHotkey": "Pokaż UI:",
"SettingsTabHotkeysPauseHotkey": "Pauza:",
"SettingsTabHotkeysToggleMuteHotkey": "Wycisz:",
"ControllerMotionTitle": "Ustawienia Sterowania Ruchowego",
"ControllerRumbleTitle": "Ustawienia Wibracji",
"SettingsSelectThemeFileDialogTitle": "Wybierz Plik Motywu",
"SettingsXamlThemeFile": "Plik Motywu Xaml",
"AvatarWindowTitle": "Zarządzaj Kontami — Avatar",
"Amiibo": "Amiibo",
"Unknown": "Nieznane",
"Usage": "Użycie",
"Writable": "Zapisywalne",
"SelectDlcDialogTitle": "Wybierz pliki DLC",
"SelectUpdateDialogTitle": "Wybierz pliki aktualizacji",
"UserProfileWindowTitle": "Zarządzaj Profilami Użytkowników",
"CheatWindowTitle": "Zarządzaj Kodami do Gier",
"DlcWindowTitle": "Zarządzaj DLC Gier",
"UpdateWindowTitle": "Zarządzaj Aktualizacjami Gier",
"CheatWindowHeading": "Kody Dostępne dla {0} [{1}]",
"DlcWindowHeading": "DLC Dostępne dla {0} [{1}]",
"UserProfilesEditProfile": "Edytuj Zaznaczone",
"Cancel": "Anuluj",
"Save": "Zapisz",
"Discard": "Odrzuć",
"UserProfilesSetProfileImage": "Ustaw Obraz Profilu",
"UserProfileEmptyNameError": "Nazwa jest wymagana",
"UserProfileNoImageError": "Należy ustawić obraz profilowy",
"GameUpdateWindowHeading": "Aktualizacje Dostępne dla {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Zwiększ Rozdzielczość:",
"SettingsTabHotkeysResScaleDownHotkey": "Zmniejsz Rozdzielczość:",
"UserProfilesName": "Nazwa:",
"UserProfilesUserId" : "ID Użytkownika:",
"SettingsTabGraphicsBackend": "Backend Graficzny",
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",
"SettingsGpuBackendRestartMessage": "Zmieniono ustawienia Backendu Graficznego lub GPU. Będzie to wymagało ponownego uruchomienia",
"SettingsGpuBackendRestartSubMessage": "Czy chcesz zrestartować teraz?"
}

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks", "SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pode causar instabilidade", "SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB", "SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados", "SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos", "SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsEnhancements": "Melhorias", "SettingsTabGraphicsAPI": "API gráfica",
"SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader", "SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader",
"SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:", "SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorito", "CommonFavorite": "Favorito",
"OrderAscending": "Ascendente", "OrderAscending": "Ascendente",
"OrderDescending": "Descendente", "OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Recursos", "SettingsTabGraphicsFeatures": "Recursos & Melhorias",
"ErrorWindowTitle": "Janela de erro", "ErrorWindowTitle": "Janela de erro",
"ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence", "ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence",
"AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista", "AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Configurações do controle de movimento", "ControllerMotionTitle": "Configurações do controle de movimento",
"ControllerRumbleTitle": "Configurações de vibração", "ControllerRumbleTitle": "Configurações de vibração",
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema", "SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
"SettingsXamlThemeFile" : "Arquivo de tema Xaml" "SettingsXamlThemeFile" : "Arquivo de tema Xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
} }

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки", "SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность", "SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB", "SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы", "SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика", "SettingsTabGraphics": "Графика",
"SettingsTabGraphicsEnhancements": "Улучшения", "SettingsTabGraphicsAPI": "Графические API",
"SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров", "SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров",
"SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:", "SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически", "SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически",
@ -377,7 +377,7 @@
"DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!", "DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!",
"DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде", "DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.", "DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Функции", "SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения",
"SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:", "SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:",
"CommonAuto": "Автоматически", "CommonAuto": "Автоматически",
"CommonOff": "Выключен", "CommonOff": "Выключен",

View File

@ -1,5 +1,5 @@
{ {
"MenuBarFileOpenApplet": "Applet'i aç", "MenuBarFileOpenApplet": "Applet'i Aç",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Mii Editör Applet'ini Bağımsız Mod'da Aç", "MenuBarFileOpenAppletOpenMiiAppletToolTip": "Mii Editör Applet'ini Bağımsız Mod'da Aç",
"SettingsTabInputDirectMouseAccess": "Doğrudan Mouse Erişimi", "SettingsTabInputDirectMouseAccess": "Doğrudan Mouse Erişimi",
"SettingsTabSystemMemoryManagerMode": "Hafıza Yönetim Modu:", "SettingsTabSystemMemoryManagerMode": "Hafıza Yönetim Modu:",
@ -13,20 +13,20 @@
"MenuBarFileOpenLogsFolder": "Logs Klasörünü aç", "MenuBarFileOpenLogsFolder": "Logs Klasörünü aç",
"MenuBarFileExit": "_Çıkış", "MenuBarFileExit": "_Çıkış",
"MenuBarOptions": "Seçenekler", "MenuBarOptions": "Seçenekler",
"MenuBarOptionsToggleFullscreen": "Tam ekran modu", "MenuBarOptionsToggleFullscreen": "Tam Ekran Modu",
"MenuBarOptionsStartGamesInFullscreen": "Oyunları Tam Ekran Modunda başlat", "MenuBarOptionsStartGamesInFullscreen": "Oyunları Tam Ekran Modunda Başlat",
"MenuBarOptionsStopEmulation": "Emülasyonu durdur", "MenuBarOptionsStopEmulation": "Emülasyonu Durdur",
"MenuBarOptionsSettings": "_Seçenekler", "MenuBarOptionsSettings": "_Seçenekler",
"MenuBarOptionsManageUserProfiles": "_Kullanıcı profillerini yönet", "MenuBarOptionsManageUserProfiles": "_Kullanıcı Profillerini Yönet",
"MenuBarActions": "_Eylemler", "MenuBarActions": "_Eylemler",
"MenuBarOptionsSimulateWakeUpMessage": "Uyandırma mesajı simüle et", "MenuBarOptionsSimulateWakeUpMessage": "Uyandırma Mesajı Simüle Et",
"MenuBarActionsScanAmiibo": "Amiibo tarama", "MenuBarActionsScanAmiibo": "Amiibo Tarama",
"MenuBarTools": "_Aletler", "MenuBarTools": "_Aletler",
"MenuBarToolsInstallFirmware": "Firmware yükle", "MenuBarToolsInstallFirmware": "Firmware Yükle",
"MenuBarFileToolsInstallFirmwareFromFile": "Firmware yükle (XCI veya ZIP)", "MenuBarFileToolsInstallFirmwareFromFile": "Firmware Yükle (XCI veya ZIP)",
"MenuBarFileToolsInstallFirmwareFromDirectory": "Firmware yükle (Dizin üzerinden)", "MenuBarFileToolsInstallFirmwareFromDirectory": "Firmware Yükle (Dizin üzerinden)",
"MenuBarHelp": "Yardım", "MenuBarHelp": "Yardım",
"MenuBarHelpCheckForUpdates": "Güncellemeleri denetle", "MenuBarHelpCheckForUpdates": "Güncellemeleri Denetle",
"MenuBarHelpAbout": "Hakkında", "MenuBarHelpAbout": "Hakkında",
"MenuSearch": "Arama...", "MenuSearch": "Arama...",
"GameListHeaderFavorite": "Favori", "GameListHeaderFavorite": "Favori",
@ -34,25 +34,25 @@
"GameListHeaderApplication": "Oyun Adı", "GameListHeaderApplication": "Oyun Adı",
"GameListHeaderDeveloper": "Geliştirici", "GameListHeaderDeveloper": "Geliştirici",
"GameListHeaderVersion": "Sürüm", "GameListHeaderVersion": "Sürüm",
"GameListHeaderTimePlayed": "Oynama süresi", "GameListHeaderTimePlayed": "Oynama Süresi",
"GameListHeaderLastPlayed": "Son oynama tarihi", "GameListHeaderLastPlayed": "Son Oynama Tarihi",
"GameListHeaderFileExtension": "Dosya Uzantısı", "GameListHeaderFileExtension": "Dosya Uzantısı",
"GameListHeaderFileSize": "Dosya boyutu", "GameListHeaderFileSize": "Dosya Boyutu",
"GameListHeaderPath": "Yol", "GameListHeaderPath": "Yol",
"GameListContextMenuOpenUserSaveDirectory": "Kullanıcı Kayıt Dosyası Dizinini Aç", "GameListContextMenuOpenUserSaveDirectory": "Kullanıcı Kayıt Dosyası Dizinini Aç",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Uygulamanın Kullanıcı Kaydının bulunduğu dizini açar", "GameListContextMenuOpenUserSaveDirectoryToolTip": "Uygulamanın Kullanıcı Kaydı'nın bulunduğu dizini açar",
"GameListContextMenuOpenUserDeviceDirectory": "Kullanıcı Cihaz Dizinini Aç", "GameListContextMenuOpenUserDeviceDirectory": "Kullanıcı Cihaz Dizinini Aç",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Uygulamanın Kullanıcı Cihaz bulunduğu dizini açar", "GameListContextMenuOpenUserDeviceDirectoryToolTip": "Uygulamanın Kullanıcı Cihaz Kaydı'nın bulunduğu dizini açar",
"GameListContextMenuOpenUserBcatDirectory": "Kullanıcı BCAT Dizinini Aç", "GameListContextMenuOpenUserBcatDirectory": "Kullanıcı BCAT Dizinini Aç",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Uygulamanın Kullanıcı BCAT Kaydının bulunduğu dizini açar", "GameListContextMenuOpenUserBcatDirectoryToolTip": "Uygulamanın Kullanıcı BCAT Kaydı'nın bulunduğu dizini açar",
"GameListContextMenuManageTitleUpdates": "Oyun Güncellemelerini Yönet", "GameListContextMenuManageTitleUpdates": "Oyun Güncellemelerini Yönet",
"GameListContextMenuManageTitleUpdatesToolTip": "Oyun Güncelleme yönetim penceresini açar", "GameListContextMenuManageTitleUpdatesToolTip": "Oyun güncelleme yönetim penceresini açar",
"GameListContextMenuManageDlc": "DLC Yönet", "GameListContextMenuManageDlc": "DLC Yönet",
"GameListContextMenuManageDlcToolTip": "DLC yönetim penceresini açar", "GameListContextMenuManageDlcToolTip": "DLC yönetim penceresini açar",
"GameListContextMenuOpenModsDirectory": "Mod Dizinini Aç", "GameListContextMenuOpenModsDirectory": "Mod Dizinini Aç",
"GameListContextMenuOpenModsDirectoryToolTip": "Uygulamanın Modlarının bulunduğu dizini açar", "GameListContextMenuOpenModsDirectoryToolTip": "Uygulamanın modlarının bulunduğu dizini açar",
"GameListContextMenuCacheManagement": "Cache Yönetimi", "GameListContextMenuCacheManagement": "Cache Yönetimi",
"GameListContextMenuCacheManagementPurgePptc": "PPTC Cache'ini temizle", "GameListContextMenuCacheManagementPurgePptc": "PPTC Cache'ini Temizle",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Uygulamanın PPTC cache'ini siler", "GameListContextMenuCacheManagementPurgePptcToolTip": "Uygulamanın PPTC cache'ini siler",
"GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache'i temizle", "GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache'i temizle",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Uygulamanın shader cache'ini siler", "GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Uygulamanın shader cache'ini siler",
@ -72,7 +72,7 @@
"Settings": "Yapılandırma", "Settings": "Yapılandırma",
"SettingsTabGeneral": "Kullancı Arayüzü", "SettingsTabGeneral": "Kullancı Arayüzü",
"SettingsTabGeneralGeneral": "Genel", "SettingsTabGeneralGeneral": "Genel",
"SettingsTabGeneralEnableDiscordRichPresence": "Discord Rich Presence'i ", "SettingsTabGeneralEnableDiscordRichPresence": "Discord Rich Presence'i Etkinleştir",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Her Açılışta Güncellemeleri Denetle", "SettingsTabGeneralCheckUpdatesOnLaunch": "Her Açılışta Güncellemeleri Denetle",
"SettingsTabGeneralShowConfirmExitDialog": "\"Çıkışı Onayla\" Diyaloğunu Göster", "SettingsTabGeneralShowConfirmExitDialog": "\"Çıkışı Onayla\" Diyaloğunu Göster",
"SettingsTabGeneralHideCursorOnIdle": "Hareketsizlik durumunda imleci gizle", "SettingsTabGeneralHideCursorOnIdle": "Hareketsizlik durumunda imleci gizle",
@ -108,7 +108,7 @@
"SettingsTabSystemSystemLanguageSimplifiedChinese": "Basitleştirilmiş Çince", "SettingsTabSystemSystemLanguageSimplifiedChinese": "Basitleştirilmiş Çince",
"SettingsTabSystemSystemLanguageTraditionalChinese": "Geleneksel Çince", "SettingsTabSystemSystemLanguageTraditionalChinese": "Geleneksel Çince",
"SettingsTabSystemSystemTimeZone": "Sistem Saat Dilimi:", "SettingsTabSystemSystemTimeZone": "Sistem Saat Dilimi:",
"SettingsTabSystemSystemTime": "System Time:", "SettingsTabSystemSystemTime": "Sistem Saati:",
"SettingsTabSystemEnableVsync": "VSync'i Etkinleştir", "SettingsTabSystemEnableVsync": "VSync'i Etkinleştir",
"SettingsTabSystemEnablePptc": "PPTC'yi Etkinleştir (Profiled Persistent Translation Cache)", "SettingsTabSystemEnablePptc": "PPTC'yi Etkinleştir (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "FS Bütünlük Kontrollerini Etkinleştir", "SettingsTabSystemEnableFsIntegrityChecks": "FS Bütünlük Kontrollerini Etkinleştir",
@ -118,19 +118,19 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar", "SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir", "SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet", "SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel", "SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler", "SettingsTabGraphics": "Grafikler",
"SettingsTabGraphicsEnhancements": "İyileştirmeler", "SettingsTabGraphicsAPI": "Grafikler API",
"SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir", "SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:", "SettingsTabGraphicsAnisotropicFiltering": "Eşyönsüz Doku Süzmesi:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik", "SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x", "SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x", "SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x", "SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x", "SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "Resolution Scale:", "SettingsTabGraphicsResolutionScale": "Çözünürlük Ölçeği:",
"SettingsTabGraphicsResolutionScaleCustom": "Özel (Tavsiye Edilmez)", "SettingsTabGraphicsResolutionScaleCustom": "Özel (Tavsiye Edilmez)",
"SettingsTabGraphicsResolutionScaleNative": "Yerel (720p/1080p)", "SettingsTabGraphicsResolutionScaleNative": "Yerel (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
@ -142,7 +142,7 @@
"SettingsTabGraphicsAspectRatio16x10": "16:10", "SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9", "SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9", "SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "Pencereye Sığdırmak için Genişlet", "SettingsTabGraphicsAspectRatioStretch": "Pencereye sığdırmak için genişlet",
"SettingsTabGraphicsDeveloperOptions": "Geliştirici Seçenekleri", "SettingsTabGraphicsDeveloperOptions": "Geliştirici Seçenekleri",
"SettingsTabGraphicsShaderDumpPath": "Grafik Shader Döküm Yolu:", "SettingsTabGraphicsShaderDumpPath": "Grafik Shader Döküm Yolu:",
"SettingsTabLogging": "Loglama", "SettingsTabLogging": "Loglama",
@ -164,7 +164,7 @@
"SettingsTabLoggingOpenglLogLevelAll": "Her Şey", "SettingsTabLoggingOpenglLogLevelAll": "Her Şey",
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir", "SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
"SettingsTabInput": "Giriş Yöntemi", "SettingsTabInput": "Giriş Yöntemi",
"SettingsTabInputEnableDockedMode": "Docked Mode'u Etkinleştir", "SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",
"SettingsTabInputDirectKeyboardAccess": "Doğrudan Klavye Erişimi", "SettingsTabInputDirectKeyboardAccess": "Doğrudan Klavye Erişimi",
"SettingsButtonSave": "Kaydet", "SettingsButtonSave": "Kaydet",
"SettingsButtonClose": "Kapat", "SettingsButtonClose": "Kapat",
@ -183,7 +183,7 @@
"ControllerSettingsRefresh": "Yenile", "ControllerSettingsRefresh": "Yenile",
"ControllerSettingsDeviceDisabled": "Devre Dışı", "ControllerSettingsDeviceDisabled": "Devre Dışı",
"ControllerSettingsControllerType": "Kontrolcü Tarzı", "ControllerSettingsControllerType": "Kontrolcü Tarzı",
"ControllerSettingsControllerTypeHandheld": "Portatif Mod", "ControllerSettingsControllerTypeHandheld": "Handheld",
"ControllerSettingsControllerTypeProController": "Pro Controller", "ControllerSettingsControllerTypeProController": "Pro Controller",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon İkilisi", "ControllerSettingsControllerTypeJoyConPair": "JoyCon İkilisi",
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon Sol", "ControllerSettingsControllerTypeJoyConLeft": "JoyCon Sol",
@ -240,14 +240,14 @@
"ControllerSettingsRightSR": "SR", "ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "Sol Tuşlar", "ControllerSettingsExtraButtonsLeft": "Sol Tuşlar",
"ControllerSettingsExtraButtonsRight": "Sağ Tuşlar", "ControllerSettingsExtraButtonsRight": "Sağ Tuşlar",
"ControllerSettingsMisc": "Misc.", "ControllerSettingsMisc": "Diğer",
"ControllerSettingsTriggerThreshold": "Tetik Eşiği:", "ControllerSettingsTriggerThreshold": "Tetik Eşiği:",
"ControllerSettingsMotion": "Hareket", "ControllerSettingsMotion": "Hareket",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook Uyumlu Hareket", "ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook Uyumlu Hareket",
"ControllerSettingsMotionControllerSlot": "Kontrolcü Yuvası:", "ControllerSettingsMotionControllerSlot": "Kontrolcü Yuvası:",
"ControllerSettingsMotionMirrorInput": "Girişi Aynala", "ControllerSettingsMotionMirrorInput": "Girişi Aynala",
"ControllerSettingsMotionRightJoyConSlot": "Sağ JoyCon Yuvası:", "ControllerSettingsMotionRightJoyConSlot": "Sağ JoyCon Yuvası:",
"ControllerSettingsMotionServerHost": "Server Host:", "ControllerSettingsMotionServerHost": "Sunucu Host'u:",
"ControllerSettingsMotionGyroSensitivity": "Gyro Hassasiyeti:", "ControllerSettingsMotionGyroSensitivity": "Gyro Hassasiyeti:",
"ControllerSettingsMotionGyroDeadzone": "Gyro Ölü Bölgesi:", "ControllerSettingsMotionGyroDeadzone": "Gyro Ölü Bölgesi:",
"ControllerSettingsSave": "Kaydet", "ControllerSettingsSave": "Kaydet",
@ -271,16 +271,16 @@
"InputDialogAddNewProfileHeader": "Profil İsmi girin", "InputDialogAddNewProfileHeader": "Profil İsmi girin",
"InputDialogAddNewProfileSubtext": "(Maksimum Uzunluk: {0})", "InputDialogAddNewProfileSubtext": "(Maksimum Uzunluk: {0})",
"AvatarChoose": "Seç", "AvatarChoose": "Seç",
"AvatarSetBackgroundColor": "Arkaplan Rengi Ayarla", "AvatarSetBackgroundColor": "Arka Plan Rengi Ayarla",
"AvatarClose": "Kapat", "AvatarClose": "Kapat",
"ControllerSettingsLoadProfileToolTip": "Profil Yükle", "ControllerSettingsLoadProfileToolTip": "Profil Yükle",
"ControllerSettingsAddProfileToolTip": "Profil Ekle", "ControllerSettingsAddProfileToolTip": "Profil Ekle",
"ControllerSettingsRemoveProfileToolTip": "Profil Kaldır", "ControllerSettingsRemoveProfileToolTip": "Profil Kaldır",
"ControllerSettingsSaveProfileToolTip": "Profil Kaydet", "ControllerSettingsSaveProfileToolTip": "Profil Kaydet",
"MenuBarFileToolsTakeScreenshot": "Ekran Görüntüsü Al", "MenuBarFileToolsTakeScreenshot": "Ekran Görüntüsü Al",
"MenuBarFileToolsHideUi": "Kullanıcı Arayüzünü gizle", "MenuBarFileToolsHideUi": "Arayüzü Gizle",
"GameListContextMenuToggleFavorite": "Favori Ayarla", "GameListContextMenuToggleFavorite": "Favori Ayarla",
"GameListContextMenuToggleFavoriteToolTip": "Oyunun Favori Durumunu Aç/Kapat", "GameListContextMenuToggleFavoriteToolTip": "Oyunun favorilere eklenmesini veya kaldırmasını sağlar",
"SettingsTabGeneralTheme": "Tema", "SettingsTabGeneralTheme": "Tema",
"SettingsTabGeneralThemeCustomTheme": "Özel Tema Yolu", "SettingsTabGeneralThemeCustomTheme": "Özel Tema Yolu",
"SettingsTabGeneralThemeBaseStyle": "Temel Stil", "SettingsTabGeneralThemeBaseStyle": "Temel Stil",
@ -290,9 +290,9 @@
"ButtonBrowse": "Göz At", "ButtonBrowse": "Göz At",
"ControllerSettingsConfigureGeneral": "Ayarla", "ControllerSettingsConfigureGeneral": "Ayarla",
"ControllerSettingsRumble": "Titreşim", "ControllerSettingsRumble": "Titreşim",
"ControllerSettingsRumbleStrongMultiplier": "Güçlü Titreşim Çarpanı", "ControllerSettingsRumbleStrongMultiplier": "Güçlü Titreşim Seviyesi",
"ControllerSettingsRumbleWeakMultiplier": "Zayıf Titreşim Çarpanı", "ControllerSettingsRumbleWeakMultiplier": "Zayıf Titreşim Seviyesi",
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] için kayıt verisi yok", "DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] için kayıt verisi bulunamadı",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Bu oyun için kayıt verisi oluşturmak ister misiniz?", "DialogMessageSaveNotAvailableCreateSaveMessage": "Bu oyun için kayıt verisi oluşturmak ister misiniz?",
"DialogConfirmationTitle": "Ryujinx - Onay", "DialogConfirmationTitle": "Ryujinx - Onay",
"DialogUpdaterTitle": "Ryujinx - Güncelleyici", "DialogUpdaterTitle": "Ryujinx - Güncelleyici",
@ -310,11 +310,11 @@
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Ayıklama hatası. Ana NCA seçilen dosyada bulunamadı.", "DialogNcaExtractionMainNcaNotFoundErrorMessage": "Ayıklama hatası. Ana NCA seçilen dosyada bulunamadı.",
"DialogNcaExtractionCheckLogErrorMessage": "Ayıklama hatası. Ek bilgi için log dosyasını okuyun.", "DialogNcaExtractionCheckLogErrorMessage": "Ayıklama hatası. Ek bilgi için log dosyasını okuyun.",
"DialogNcaExtractionSuccessMessage": "Ayıklama başarıyla tamamlandı.", "DialogNcaExtractionSuccessMessage": "Ayıklama başarıyla tamamlandı.",
"DialogUpdaterConvertFailedMessage": "Güncel Ryujinx sürümü çevrilemedi.", "DialogUpdaterConvertFailedMessage": "Güncel Ryujinx sürümü dönüştürülemedi.",
"DialogUpdaterCancelUpdateMessage": "Güncelleme iptal ediliyor!", "DialogUpdaterCancelUpdateMessage": "Güncelleme iptal ediliyor!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Zaten Ryujinx'in en güncel sürümünü kullanıyorsunuz!", "DialogUpdaterAlreadyOnLatestVersionMessage": "Zaten Ryujinx'in en güncel sürümünü kullanıyorsunuz!",
"DialogUpdaterFailedToGetVersionMessage": "Github Release'den yayınlama bilgisi alınırken hata oluştu. Bu durum yeni bir sürümün Github Actions tarafından derleniyor olmasından kaynaklanıyor olabilir. Birkaç dakika sonra tekrar deneyin.", "DialogUpdaterFailedToGetVersionMessage": "Github Release'den yayınlanma bilgisi alınırken hata oluştu. Bu durum yeni bir sürümün Github Actions tarafından derleniyor olmasından kaynaklanıyor olabilir. Birkaç dakika sonra tekrar deneyin.",
"DialogUpdaterConvertFailedGithubMessage": "Github Release'den alınan Ryujinx sürümü çevrilemedi.", "DialogUpdaterConvertFailedGithubMessage": "Github Release'den alınan Ryujinx sürümü dönüştürülemedi.",
"DialogUpdaterDownloadingMessage": "Güncelleme indiriliyor...", "DialogUpdaterDownloadingMessage": "Güncelleme indiriliyor...",
"DialogUpdaterExtractionMessage": "Güncelleme ayıklanıyor...", "DialogUpdaterExtractionMessage": "Güncelleme ayıklanıyor...",
"DialogUpdaterRenamingMessage": "Güncelleme yeniden adlandırılıyor...", "DialogUpdaterRenamingMessage": "Güncelleme yeniden adlandırılıyor...",
@ -326,19 +326,19 @@
"DialogUpdaterNoInternetMessage": "İnternete bağlı değilsiniz!", "DialogUpdaterNoInternetMessage": "İnternete bağlı değilsiniz!",
"DialogUpdaterNoInternetSubMessage": "Lütfen aktif bir internet bağlantınız olduğunu kontrol edin!", "DialogUpdaterNoInternetSubMessage": "Lütfen aktif bir internet bağlantınız olduğunu kontrol edin!",
"DialogUpdaterDirtyBuildMessage": "Ryujinx'in Dirty build'lerini güncelleyemezsiniz!", "DialogUpdaterDirtyBuildMessage": "Ryujinx'in Dirty build'lerini güncelleyemezsiniz!",
"DialogUpdaterDirtyBuildSubMessage": "Desteklenen bir sürüm arıyorsanız lütfen Ryujinx'i https://ryujinx.org/ sitesinden indirin.", "DialogUpdaterDirtyBuildSubMessage": "Desteklenen bir sürüm için lütfen Ryujinx'i https://ryujinx.org/ sitesinden indirin.",
"DialogRestartRequiredMessage": "Yeniden Başlatma Gerekli", "DialogRestartRequiredMessage": "Yeniden Başlatma Gerekli",
"DialogThemeRestartMessage": "Tema kaydedildi. Temayı uygulamak için yeniden başlatma gerekiyor.", "DialogThemeRestartMessage": "Tema kaydedildi. Temayı uygulamak için yeniden başlatma gerekiyor.",
"DialogThemeRestartSubMessage": "Yeniden başlatmak ister misiniz", "DialogThemeRestartSubMessage": "Yeniden başlatmak ister misiniz",
"DialogFirmwareInstallEmbeddedMessage": "Bu oyunun içine gömülü olan firmware'i yüklemek ister misiniz? (Firmware {0})", "DialogFirmwareInstallEmbeddedMessage": "Bu oyunun içine gömülü olan firmware'i yüklemek ister misiniz? (Firmware {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "Yüklü firmware bulunamadı ancak Ryujinx sağlanan oyundan firmware {0} 'ı yükledi.\nRyujinx şimdi başlatılacak.", "DialogFirmwareInstallEmbeddedSuccessMessage": "Yüklü firmware bulunamadı ancak Ryujinx sağlanan oyundan {0} firmware sürümünü yükledi.\nRyujinx şimdi başlatılacak.",
"DialogFirmwareNoFirmwareInstalledMessage": "Firmware Yüklü Değil", "DialogFirmwareNoFirmwareInstalledMessage": "Firmware Yüklü Değil",
"DialogFirmwareInstalledMessage": "Firmware {0} yüklendi", "DialogFirmwareInstalledMessage": "Firmware {0} yüklendi",
"DialogOpenSettingsWindowLabel": "Seçenekler Penceresini Aç", "DialogOpenSettingsWindowLabel": "Seçenekler Penceresini Aç",
"DialogControllerAppletTitle": "Controller Applet", "DialogControllerAppletTitle": "Kontrol Applet'i",
"DialogMessageDialogErrorExceptionMessage": "Mesaj Diyaloğu gösterilirken hata: {0}", "DialogMessageDialogErrorExceptionMessage": "Mesaj diyaloğu gösterilirken hata: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "Mesaj Diyaloğu gösterilirken hata: {0}", "DialogSoftwareKeyboardErrorExceptionMessage": "Mesaj diyaloğu gösterilirken hata: {0}",
"DialogErrorAppletErrorExceptionMessage": "Applet Diyaloğu gösterilirken hata: {0}", "DialogErrorAppletErrorExceptionMessage": "Applet diyaloğu gösterilirken hata: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}", "DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nBu hatayı düzeltmek adına daha fazla bilgi için kurulum kılavuzumuzu takip edin.", "DialogUserErrorDialogInfoMessage": "\nBu hatayı düzeltmek adına daha fazla bilgi için kurulum kılavuzumuzu takip edin.",
"DialogUserErrorDialogTitle": "Ryujinx Hatası ({0})", "DialogUserErrorDialogTitle": "Ryujinx Hatası ({0})",
@ -355,7 +355,7 @@
"DialogShaderDeletionMessage": "Belirtilen Shader cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", "DialogShaderDeletionMessage": "Belirtilen Shader cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?",
"DialogShaderDeletionErrorMessage": "Belirtilen Shader cache temizlenirken hata {0}: {1}", "DialogShaderDeletionErrorMessage": "Belirtilen Shader cache temizlenirken hata {0}: {1}",
"DialogRyujinxErrorMessage": "Ryujinx bir hata ile karşılaştı", "DialogRyujinxErrorMessage": "Ryujinx bir hata ile karşılaştı",
"DialogInvalidTitleIdErrorMessage": "UI hatası: Seçilen oyun geçerli bir title ID'ye sahip değil", "DialogInvalidTitleIdErrorMessage": "Arayüz hatası: Seçilen oyun geçerli bir title ID'ye sahip değil",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} da geçerli bir sistem firmware'i bulunamadı.", "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} da geçerli bir sistem firmware'i bulunamadı.",
"DialogFirmwareInstallerFirmwareInstallTitle": "Firmware {0} Yükle", "DialogFirmwareInstallerFirmwareInstallTitle": "Firmware {0} Yükle",
"DialogFirmwareInstallerFirmwareInstallMessage": "Sistem sürümü {0} yüklenecek.", "DialogFirmwareInstallerFirmwareInstallMessage": "Sistem sürümü {0} yüklenecek.",
@ -385,7 +385,7 @@
"CommonOn": "Açık", "CommonOn": "Açık",
"InputDialogYes": "Evet", "InputDialogYes": "Evet",
"InputDialogNo": "Hayır", "InputDialogNo": "Hayır",
"DialogProfileInvalidProfileNameErrorMessage": "Dosya adı geçerli olmayan karakterler içeriyor. Lütfen tekrar deneyin.", "DialogProfileInvalidProfileNameErrorMessage": "Dosya adı geçersiz karakter içeriyor. Lütfen tekrar deneyin.",
"MenuBarOptionsPauseEmulation": "Durdur", "MenuBarOptionsPauseEmulation": "Durdur",
"MenuBarOptionsResumeEmulation": "Devam Et", "MenuBarOptionsResumeEmulation": "Devam Et",
"AboutUrlTooltipMessage": "Ryujinx'in websitesini varsayılan tarayıcınızda açmak için tıklayın.", "AboutUrlTooltipMessage": "Ryujinx'in websitesini varsayılan tarayıcınızda açmak için tıklayın.",
@ -398,13 +398,13 @@
"AboutRyujinxAboutTitle": "Hakkında:", "AboutRyujinxAboutTitle": "Hakkında:",
"AboutRyujinxAboutContent": "Ryujinx bir Nintendo Switch™ emülatörüdür.\nLütfen bizi Patreon'da destekleyin.\nEn son haberleri Twitter veya Discord'umuzdan alın.\nKatkıda bulunmak isteyen geliştiriciler GitHub veya Discord üzerinden daha fazla bilgi edinebilir.", "AboutRyujinxAboutContent": "Ryujinx bir Nintendo Switch™ emülatörüdür.\nLütfen bizi Patreon'da destekleyin.\nEn son haberleri Twitter veya Discord'umuzdan alın.\nKatkıda bulunmak isteyen geliştiriciler GitHub veya Discord üzerinden daha fazla bilgi edinebilir.",
"AboutRyujinxMaintainersTitle": "Geliştiriciler:", "AboutRyujinxMaintainersTitle": "Geliştiriciler:",
"AboutRyujinxMaintainersContentTooltipMessage": "Varsayılan tarayıcınızda katkıda bulunanlar sayfasını açmak için tıklayın.", "AboutRyujinxMaintainersContentTooltipMessage": "Katkıda bulunanlar sayfasını varsayılan tarayıcınızda açmak için tıklayın.",
"AboutRyujinxSupprtersTitle": "Patreon Destekleyicileri:", "AboutRyujinxSupprtersTitle": "Patreon Destekleyicileri:",
"AmiiboSeriesLabel": "Amiibo Serisi", "AmiiboSeriesLabel": "Amiibo Serisi",
"AmiiboCharacterLabel": "Karakter", "AmiiboCharacterLabel": "Karakter",
"AmiiboScanButtonLabel": "Tarat", "AmiiboScanButtonLabel": "Tarat",
"AmiiboOptionsShowAllLabel": "Tüm Amiibo'ları Göster", "AmiiboOptionsShowAllLabel": "Tüm Amiibo'ları Göster",
"AmiiboOptionsUsRandomTagLabel": "Hack: Use Random tag Uuid", "AmiiboOptionsUsRandomTagLabel": "Hack: Rastgele bir Uuid kullan",
"DlcManagerTableHeadingEnabledLabel": "Etkin", "DlcManagerTableHeadingEnabledLabel": "Etkin",
"DlcManagerTableHeadingTitleIdLabel": "Title ID", "DlcManagerTableHeadingTitleIdLabel": "Title ID",
"DlcManagerTableHeadingContainerPathLabel": "Container Yol", "DlcManagerTableHeadingContainerPathLabel": "Container Yol",
@ -416,143 +416,166 @@
"CommonFavorite": "Favori", "CommonFavorite": "Favori",
"OrderAscending": "Artan", "OrderAscending": "Artan",
"OrderDescending": "Azalan", "OrderDescending": "Azalan",
"SettingsTabGraphicsFeatures": "Özellikler", "SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler",
"ErrorWindowTitle": "Hata Penceresi", "ErrorWindowTitle": "Hata Penceresi",
"ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat", "ToggleDiscordTooltip": "Ryujinx'i \"şimdi oynanıyor\" Discord aktivitesinde göstermeyi veya göstermemeyi seçin",
"AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin", "AddGameDirBoxTooltip": "Listeye eklemek için oyun dizini seçin",
"AddGameDirTooltip": "Listeye oyun dizini ekle", "AddGameDirTooltip": "Listeye oyun dizini ekle",
"RemoveGameDirTooltip": "Seçilen oyun dizinini kaldır", "RemoveGameDirTooltip": "Seçili oyun dizinini kaldır",
"CustomThemeCheckTooltip": "Grafik kullanıcı arayüzünde özel temaları etkinleştir veya devre dışı bırak", "CustomThemeCheckTooltip": "Emülatör pencerelerinin görünümünü değiştirmek için özel bir Avalonia teması kullan",
"CustomThemePathTooltip": "Özel grafik kullancı arayüzü teması yolu", "CustomThemePathTooltip": "Özel arayüz temasının yolu",
"CustomThemeBrowseTooltip": "Özel grafik kullanıcı arayüzü teması için göz at", "CustomThemeBrowseTooltip": "Özel arayüz teması için göz at",
"DockModeToggleTooltip": "Docked Modu etkinleştir veya devre dışı bırak", "DockModeToggleTooltip": "Docked modu emüle edilen sistemin yerleşik Nintendo Switch gibi davranmasını sağlar. Bu çoğu oyunda grafik kalitesini arttırır. Diğer yandan, bu seçeneği devre dışı bırakmak emüle edilen sistemin elde Ninendo Switch gibi davranmasını sağlayıp grafik kalitesini düşürür.\n\nDocked modu kullanmayı düşünüyorsanız 1. Oyuncu kontrollerini; Handheld modunu kullanmak istiyorsanız Handheld kontrollerini konfigüre edin.\n\nEmin değilseniz aktif halde bırakın.",
"DirectKeyboardTooltip": "Enable or disable \"direct keyboard access (HID) support\" (Provides games access to your keyboard as a text entry device)", "DirectKeyboardTooltip": "Doğrudan Klavye Erişimi (HID) desteği. Oyunların klavyenizi metin giriş cihazı olarak kullanmasını sağlar.",
"DirectMouseTooltip": "Enable or disable \"direct mouse access (HID) support\" (Provides games access to your mouse as a pointing device)", "DirectMouseTooltip": "Doğrudan Fare Erişimi (HID) desteği. Oyunların farenizi işaret aygıtı olarak kullanmasını sağlar.",
"RegionTooltip": "Sistem Bölgesini Değiştir", "RegionTooltip": "Sistem Bölgesini Değiştir",
"LanguageTooltip": "Sistem Dilini Değiştir", "LanguageTooltip": "Sistem Dilini Değiştir",
"TimezoneTooltip": "Sistem Saat Dilimini Değiştir", "TimezoneTooltip": "Sistem Saat Dilimini Değiştir",
"TimeTooltip": "Sistem Saatini Değiştir", "TimeTooltip": "Sistem Saatini Değiştir",
"VSyncToggleTooltip": "Dikey senkronizasyonu etkinleştirir veya devre dışı bırakır", "VSyncToggleTooltip": "Emüle edilen konsolun Dikey Senkronizasyonu. Çoğu oyun için kare sınırlayıcı işlevi görür, bu seçeneği devre dışı bırakmak bazı oyunların normalden yüksek hızda çalışmasını ve yükleme ekranlarının daha uzun sürmesini veya sıkışıp kalmasını sağlar.\n\nTercih ettiğiniz bir kısayol ile oyun içindeyken etkinleştirilip devre dışı bırakılabilir. Bu seçeneği devre dışı bırakmayı düşünüyorsanız bir kısayol atamanızı öneririz.\n\nEmin değilseniz aktif halde bırakın.",
"PptcToggleTooltip": "PPTC'yi etkinleştirir veya devre dışı bırakır", "PptcToggleTooltip": "Çevrilen JIT fonksiyonlarını oyun her açıldığında çevrilmek zorunda kalmaması için kaydeder.\n\nTeklemeyi azaltır ve ilk açılıştan sonra oyunların ilk açılış süresini ciddi biçimde hızlandırır.\n\nEmin değilseniz aktif halde bırakın.",
"FsIntegrityToggleTooltip": "Oyun içerik dosyaları için bütünlük kontrollerini etkinleştirir", "FsIntegrityToggleTooltip": "Oyun açarken hatalı dosyaların olup olmadığını kontrol eder, ve hatalı dosya bulursa log dosyasında hash hatası görüntüler.\n\nPerformansa herhangi bir etkisi yoktur ve sorun gidermeye yardımcı olur.\n\nEmin değilseniz aktif halde bırakın.",
"AudioBackendTooltip": "Ses motorunu değiştirir", "AudioBackendTooltip": "Ses çıkış motorunu değiştirir.\n\nSDL2 tercih edilen seçenektir, OpenAL ve SoundIO ise alternatif olarak kullanılabilir. Dummy seçeneğinde ses çıkışı olmayacaktır.\n\nEmin değilseniz SDL2 seçeneğine ayarlayın.",
"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.", "MemoryManagerTooltip": "Guest hafızasının nasıl tahsis edilip erişildiğini değiştirir. Emüle edilen CPU performansını ciddi biçimde etkiler.\n\nEmin değilseniz HOST UNCHECKED seçeneğine ayarlayın.",
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.", "MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.", "MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.", "MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.",
"DRamTooltip": "Emüle edilen sistemin hafızasını 4GB'dan 6GB'a yükseltir", "DRamTooltip": "Emüle edilen sistem hafızasını 4GB'dan 6GB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
"IgnoreMissingServicesTooltip": "Eksik servisleri görmezden gelme seçeneğini etkinleştir veya devre dışı bırak", "IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.",
"GraphicsBackendThreadingTooltip": "Graphics Backend Multithreading'i etkinleştir", "GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread. Allows runtime multithreading of shader compilation, reduces stuttering, and improves performance on drivers without multithreading support of their own. Slightly varying peak performance on drivers with multithreading. Ryujinx may need to be restarted to correctly disable driver built-in multithreading, or you may need to do it manually to get the best performance.", "GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
"ShaderCacheToggleTooltip": "Shader Cache'i etkinleştir veya devre dışı bırak", "ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
"ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets", "ResolutionScaleTooltip": "Uygulanabilir grafik hedeflerine uygulanan çözünürlük ölçeği",
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.", "ResolutionScaleEntryTooltip": "Küsüratlı çözünürlük ölçeği, 1.5 gibi. Küsüratlı ölçekler hata oluşturmaya ve çökmeye daha yatkındır.",
"AnisotropyTooltip": "Anisotropic Filtering Seviyesi (Oyun tarafından istenen değeri kullanmak için Otomatik seçeneğini kullanın)", "AnisotropyTooltip": "Eşyönsüz doku süzmesi seviyesi (Oyun tarafından istenen değeri kullanmak için Otomatik seçeneğine ayarlayın)",
"AspectRatioTooltip": "Aspect Ratio applied to the renderer window.", "AspectRatioTooltip": "Grafik penceresine uygulanan en-boy oranı.",
"ShaderDumpPathTooltip": "Graphics Shaders Dump Path", "ShaderDumpPathTooltip": "Grafik Shader Döküm Yolu",
"FileLogTooltip": "Diskte bir dosyaya loglamayı etkinleştirir veya devre dışı bırakır", "FileLogTooltip": "Konsol loglarını diskte bir log dosyasına kaydeder. Performansı etkilemez.",
"StubLogTooltip": "Stub log mesajlarını yazdırmayı etkinleştirir", "StubLogTooltip": "Stub log mesajlarını konsola yazdırır. Performansı etkilemez.",
"InfoLogTooltip": "Bilgi log mesajlarını yazdırmayı etkinleştirir", "InfoLogTooltip": "Bilgi log mesajlarını konsola yazdırır. Performansı etkilemez.",
"WarnLogTooltip": "Uyarı log mesajlarını yazdırmayı etkinleştirir", "WarnLogTooltip": "Uyarı log mesajlarını konsola yazdırır. Performansı etkilemez.",
"ErrorLogTooltip": "Hata log mesajlarını yazdırmayı etkinleştirir", "ErrorLogTooltip": "Hata log mesajlarını konsola yazdırır. Performansı etkilemez.",
"TraceLogTooltip": "Trace log mesajlarını yazdırmayı etkinleştirir", "TraceLogTooltip": "Trace log mesajlarını konsola yazdırır. Performansı etkilemez.",
"GuestLogTooltip": "Guest log mesajlarını yazdırmayı etkinleştirir", "GuestLogTooltip": "Guest log mesajlarını konsola yazdırır. Performansı etkilemez.",
"FileAccessLogTooltip": "Dosya erişim log mesajlarını yazdırmayı etkinleştirir", "FileAccessLogTooltip": "Dosya sistemi erişim log mesajlarını konsola yazdırır.",
"FSAccessLogModeTooltip": "Enables FS access log output to the console. Possible modes are 0-3", "FSAccessLogModeTooltip": "Konsola FS erişim loglarının yazılmasını etkinleştirir. Kullanılabilir modlar 0-3'tür",
"DeveloperOptionTooltip": "Dikkatli kullanın", "DeveloperOptionTooltip": "Dikkatli kullanın",
"OpenGlLogLevel": "Uygun log seviyelerinin etkin olmasını gerektirir", "OpenGlLogLevel": "Uygun log seviyesinin aktif olmasını gerektirir",
"DebugLogTooltip": "Debug log mesajlarını yazdırmayı etkinleştirir", "DebugLogTooltip": "Debug log mesajlarını konsola yazdırır.\n\nBu seçeneği yalnızca geliştirici üyemiz belirtirse aktifleştirin, çünkü bu seçenek log dosyasını okumayı zorlaştırır ve emülatörün performansını düşürür.",
"LoadApplicationFileTooltip": "Switch'e uyumlu bir dosya açmak için bir dosya seçim arayüzü açar", "LoadApplicationFileTooltip": "Switch ile uyumlu bir dosya yüklemek için dosya tarayıcısını açar",
"LoadApplicationFolderTooltip": "Switch'e uyumlu sıkıştırılmamış uygulama açmak için bir dosya seçim arayüzü açar", "LoadApplicationFolderTooltip": "Switch ile uyumlu ayrıştırılmamış bir uygulama yüklemek için dosya tarayıcısını açar",
"OpenRyujinxFolderTooltip": "Ryujinx dosya sistemi klasörünü açar", "OpenRyujinxFolderTooltip": "Ryujinx dosya sistem klasörünü açar",
"OpenRyujinxLogsTooltip": "Log kayıtlarının yazıldığı klasörü açar", "OpenRyujinxLogsTooltip": "Log dosyalarının bulunduğu klasörü açar",
"ExitTooltip": "Ryujinx'i Kapat", "ExitTooltip": "Ryujinx'ten çıkış yapmayı sağlar",
"OpenSettingsTooltip": "Seçenekler penceresini aç", "OpenSettingsTooltip": "Seçenekler penceresini açar",
"OpenProfileManagerTooltip": "Kullanıcı Profil Yönetimi penceresini açar", "OpenProfileManagerTooltip": "Kullanıcı profil yöneticisi penceresini açar",
"StopEmulationTooltip": "Güncel oyunun emülasyonunu durdurup oyun seçimine geri dönün", "StopEmulationTooltip": "Oynanmakta olan oyunun emülasyonunu durdurup oyun seçimine geri döndürür",
"CheckUpdatesTooltip": "Ryujinx güncellemelerini denetle", "CheckUpdatesTooltip": "Ryujinx güncellemelerini denetlemeyi sağlar",
"OpenAboutTooltip": "Hakkında penceresini aç", "OpenAboutTooltip": "Hakkında penceresini açar",
"GridSize": "Grid Boyutu", "GridSize": "Öge Boyutu",
"GridSizeTooltip": "Grid itemlerinin boyutunu değiştir", "GridSizeTooltip": "Grid ögelerinin boyutunu değiştirmeyi sağlar",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brezilya Portekizcesi", "SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brezilya Portekizcesi",
"AboutRyujinxContributorsButtonHeader": "Tüm katkıda bulunanları gör", "AboutRyujinxContributorsButtonHeader": "Tüm katkıda bulunanları gör",
"SettingsTabSystemAudioVolume": "Ses Seviyesi: ", "SettingsTabSystemAudioVolume": "Ses Seviyesi: ",
"AudioVolumeTooltip": "Ses seviyesini değiştir", "AudioVolumeTooltip": "Ses seviyesini değiştirir",
"SettingsTabSystemEnableInternetAccess": "Guest Internet Erişimini Etkinleştir", "SettingsTabSystemEnableInternetAccess": "Guest Internet Erişimi/LAN Modu",
"EnableInternetAccessTooltip": "Guest internet erişimini etkinleştirir. Etkinleştirilmişse, uygulama emüle edilen Switch konsolu internete bağlıymış gibi davranır. Not: Bazı durumlarda uygulamalar bu seçenek devre dışı olmasına rağmen internete erişebilir", "EnableInternetAccessTooltip": "Emüle edilen uygulamanın internete bağlanmasını sağlar.\n\nLAN modu bulunan oyunlar bu seçenek ile birbirine bağlanabilir ve sistemler aynı access point'e bağlanır. Bu gerçek konsolları da kapsar.\n\nNintendo sunucularına bağlanmayı sağlaMAZ. Internete bağlanmaya çalışan baz oyunların çökmesine sebep olabilr.\n\nEmin değilseniz devre dışı bırakın.",
"GameListContextMenuManageCheatToolTip" : "Hileleri Yönet", "GameListContextMenuManageCheatToolTip": "Hileleri yönetmeyi sağlar",
"GameListContextMenuManageCheat" : "Hileleri Yönet", "GameListContextMenuManageCheat": "Hileleri Yönet",
"ControllerSettingsStickRange" : "Bölge (Range):", "ControllerSettingsStickRange": "Menzil:",
"DialogStopEmulationTitle" : "Ryujinx - Emülasyonu Durdur", "DialogStopEmulationTitle": "Ryujinx - Emülasyonu Durdur",
"DialogStopEmulationMessage": "Emülasyonu durdurmak istediğinizden emin misiniz?", "DialogStopEmulationMessage": "Emülasyonu durdurmak istediğinizden emin misiniz?",
"SettingsTabCpu": "CPU", "SettingsTabCpu": "CPU",
"SettingsTabAudio": "Ses", "SettingsTabAudio": "Ses",
"SettingsTabNetwork": "Ağ", "SettingsTabNetwork": "Ağ",
"SettingsTabNetworkConnection" : "Ağ Bağlantısı", "SettingsTabNetworkConnection": "Ağ Bağlantısı",
"SettingsTabCpuCache" : "CPU Cache", "SettingsTabCpuCache": "CPU Cache",
"SettingsTabCpuMemory" : "CPU Hafızası", "SettingsTabCpuMemory": "CPU Hafızası",
"DialogUpdaterFlatpakNotSupportedMessage": "Lütfen Ryujinx'i FlatHub aracılığıyla güncelleyin.", "DialogUpdaterFlatpakNotSupportedMessage": "Lütfen Ryujinx'i FlatHub aracılığıyla güncelleyin.",
"UpdaterDisabledWarningTitle": "Güncelleme aracı devre dışı!", "UpdaterDisabledWarningTitle": "Güncelleyici Devre Dışı!",
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Modları Dizinini Aç", "GameListContextMenuOpenSdModsDirectory": "Atmosphere Mod Dizini",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Uygulamanın modlarının bulunduğu alternatif atmosphere SD kart dizinini açar", "GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.",
"ControllerSettingsRotate90": "Saat yönünde 90° döndür", "ControllerSettingsRotate90": "Saat yönünde 90° Döndür",
"IconSize": "Simge Boyutu", "IconSize": "Ikon Boyutu",
"IconSizeTooltip": "Oyunların simge boyutlarını değiştirir", "IconSizeTooltip": "Oyun ikonlarının boyutunu değiştirmeyi sağlar",
"MenuBarOptionsShowConsole": "Konsolu Göster", "MenuBarOptionsShowConsole": "Konsol'u Göster",
"ShaderCachePurgeError" : "Belirtilen shader cache temizlenirken hata {0}: {1}", "ShaderCachePurgeError": "Belirtilen shader cache temizlenirken hata {0}: {1}",
"UserErrorNoKeys": "Keys bulunamadı", "UserErrorNoKeys": "Keys bulunamadı",
"UserErrorNoFirmware": "Firmware bulunamadı", "UserErrorNoFirmware": "Firmware bulunamadı",
"UserErrorFirmwareParsingFailed": "Firmware çözümleme hatası", "UserErrorFirmwareParsingFailed": "Firmware çözümleme hatası",
"UserErrorApplicationNotFound": "Uygulama bulunamadı", "UserErrorApplicationNotFound": "Uygulama bulunamadı",
"UserErrorUnknown": "Bilinmeyen hata", "UserErrorUnknown": "Bilinmeyen hata",
"UserErrorUndefined": "Tanımlanmamış hata", "UserErrorUndefined": "Tanımlanmayan hata",
"UserErrorNoKeysDescription": "Ryujinx 'prod.keys' dosyanızı bulamadı", "UserErrorNoKeysDescription": "Ryujinx 'prod.keys' dosyasını bulamadı",
"UserErrorNoFirmwareDescription": "Ryujinx yüklü firmware bulamadı", "UserErrorNoFirmwareDescription": "Ryujinx yüklü herhangi firmware bulamadı",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx verilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan key'lerden kaynaklanır.", "UserErrorFirmwareParsingFailedDescription": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.",
"UserErrorApplicationNotFoundDescription": "Ryujinx verilen yolda geçerli bir uygulama bulamadı.", "UserErrorApplicationNotFoundDescription": "Ryujinx belirtilen yolda geçerli bir uygulama bulamadı.",
"UserErrorUnknownDescription": "Bilinmeyen bir hata oluştu!", "UserErrorUnknownDescription": "Bilinmeyen bir hata oluştu!",
"UserErrorUndefinedDescription": "Tanımlanmamış bir hata oluştu! Bu durumla karşılaşılmamalı, lütfen bir geliştirici ile iletişime geçin!", "UserErrorUndefinedDescription": "Tanımlanmayan bir hata oluştu! Bu durum ile karşılaşılmamalıydı, lütfen bir geliştirici ile iletişime geçin!",
"OpenSetupGuideMessage": "Kurulum kılavuzunu aç", "OpenSetupGuideMessage": "Kurulum Kılavuzunu Aç",
"NoUpdate": "Güncelleme Yok", "NoUpdate": "Güncelleme Yok",
"TitleUpdateVersionLabel": "Sürüm {0} - {1}", "TitleUpdateVersionLabel": "Sürüm {0} - {1}",
"RyujinxInfo": "Ryujinx - Bilgi", "RyujinxInfo": "Ryujinx - Bilgi",
"RyujinxConfirm": "Ryujinx - Onay", "RyujinxConfirm": "Ryujinx - Doğrulama",
"FileDialogAllTypes": "Tüm tarzlar", "FileDialogAllTypes": "Tüm türler",
"Never": "Hiçbir Zaman", "Never": "Hiçbir Zaman",
"SwkbdMinCharacters": "En az {0} karakter uzunluğunda olmalı", "SwkbdMinCharacters": "En az {0} karakter uzunluğunda olmalı",
"SwkbdMinRangeCharacters": "En az {0}-{1} karakter uzunluğunda olmalı", "SwkbdMinRangeCharacters": "{0}-{1} karakter uzunluğunda olmalı",
"SoftwareKeyboard": "Software Klavyesi", "SoftwareKeyboard": "Yazılım Klavyesi",
"DialogControllerAppletMessagePlayerRange": "Uygulama {0} oyuncu(lar) talep eder player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.", "DialogControllerAppletMessagePlayerRange": "Uygulama belirtilen türde {0} oyuncu istiyor:\n\nTÜRLER: {1}\n\nOYUNCULAR: {2}\n\n{3}Lütfen şimdi seçeneklerden giriş aygıtlarını ayarlayın veya Kapat'a basın.",
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.", "DialogControllerAppletMessage": "Uygulama belirtilen türde tam olarak {0} oyuncu istiyor:\n\nTÜRLER: {1}\n\nOYUNCULAR: {2}\n\n{3}Lütfen şimdi seçeneklerden giriş aygıtlarını ayarlayın veya Kapat'a basın.",
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n", "DialogControllerAppletDockModeSet": "Docked mode etkin. Handheld geçersiz.\n\n",
"UpdaterRenaming": "Eski dosyalar yeniden adlandırılıyor...", "UpdaterRenaming": "Eski dosyalar yeniden adlandırılıyor...",
"UpdaterRenameFailed": "Güncelleme aracı belirilen dosyayı yeniden adlandıramadı: {0}", "UpdaterRenameFailed": "Güncelleyici belirtilen dosyayı yeniden adlandıramadı: {0}",
"UpdaterAddingFiles": "Yeni dosyalar ekleniyor...", "UpdaterAddingFiles": "Yeni Dosyalar Ekleniyor...",
"UpdaterExtracting": "Güncelleme ayıklanıyor...", "UpdaterExtracting": "Güncelleme Ayrıştırılıyor...",
"UpdaterDownloading": "Güncelleme indiriliyor...", "UpdaterDownloading": "Güncelleme İndiriliyor...",
"Game": "Oyun", "Game": "Oyun",
"Docked": "Docked", "Docked": "Docked",
"Handheld": "Handheld", "Handheld": "Handheld",
"ConnectionError": "Bağlantı Hatası.", "ConnectionError": "Bağlantı Hatası.",
"AboutPageDeveloperListMore": "{0} ve daha fazla...", "AboutPageDeveloperListMore": "{0} ve daha fazla...",
"ApiError": "API Hatası.", "ApiError": "API Hatası.",
"LoadingHeading": "Yükleniyor {0}", "LoadingHeading": "{0} Yükleniyor",
"CompilingPPTC": "PTC derleniyor", "CompilingPPTC": "PTC Derleniyor",
"CompilingShaders": "Shaderlar derleniyor", "CompilingShaders": "Shaderlar Derleniyor",
"AllKeyboards": "Tüm klavyeler", "AllKeyboards": "Tüm Klavyeler",
"OpenFileDialogTitle": "Açılacak desteklenen bir dosya seçin", "OpenFileDialogTitle": "Açmak için desteklenen bir dosya seçin",
"OpenFolderDialogTitle": "Sıkıştırılmamış oyun içeren klasör seçin", "OpenFolderDialogTitle": "Ayrıştırılmamış oyun içeren bir klasör seçin",
"AllSupportedFormats": "Tüm Desteklenen Formatlar", "AllSupportedFormats": "Tüm Desteklenen Formatlar",
"RyujinxUpdater": "Ryujinx Güncelleyicisi", "RyujinxUpdater": "Ryujinx Güncelleyicisi",
"SettingsTabHotkeys": "Klavye Kısayolları", "SettingsTabHotkeys": "Klavye Kısayolları",
"SettingsTabHotkeysHotkeys": "Klavye Kısayolları", "SettingsTabHotkeysHotkeys": "Klavye Kısayolları",
"SettingsTabHotkeysToggleVsyncHotkey": "VSync'i Etkinleştir:", "SettingsTabHotkeysToggleVsyncHotkey": "VSync'i Etkinleştir/Devre Dışı Bırak:",
"SettingsTabHotkeysScreenshotHotkey": "Ekran Görüntüsü Al:", "SettingsTabHotkeysScreenshotHotkey": "Ekran Görüntüsü Al:",
"SettingsTabHotkeysShowUiHotkey": "Arayüzü Göster:", "SettingsTabHotkeysShowUiHotkey": "Arayüzü Göster:",
"SettingsTabHotkeysPauseHotkey": "Duraklat:", "SettingsTabHotkeysPauseHotkey": "Durdur:",
"SettingsTabHotkeysToggleMuteHotkey": "Sustur:", "SettingsTabHotkeysToggleMuteHotkey": "Sustur:",
"ControllerMotionTitle": "Hareket Kontrol Seçenekleri", "ControllerMotionTitle": "Hareket Kontrol Seçenekleri",
"ControllerRumbleTitle": "Titreşim Seçenekleri", "ControllerRumbleTitle": "Titreşim Seçenekleri",
"SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin", "SettingsSelectThemeFileDialogTitle": "Tema Dosyası Seç",
"SettingsXamlThemeFile" : "Xaml Tema Dosyası" "SettingsXamlThemeFile": "Xaml Tema Dosyası",
"AvatarWindowTitle": "Hesapları Yönet - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Bilinmeyen",
"Usage": "Kullanım",
"Writable": "Yazılabilir",
"SelectDlcDialogTitle": "DLC dosyalarını seç",
"SelectUpdateDialogTitle": "Güncelleme dosyalarını seç",
"UserProfileWindowTitle": "Kullanıcı Profillerini Yönet",
"CheatWindowTitle": "Oyun Hilelerini Yönet",
"DlcWindowTitle": "Oyun DLC'lerini Yönet",
"UpdateWindowTitle": "Oyun Güncellemelerini Yönet",
"CheatWindowHeading": "{0} için Hile mevcut [{1}]",
"DlcWindowHeading": "{0} için DLC mevcut [{1}]",
"UserProfilesEditProfile": "Seçiliyi Düzenle",
"Cancel": "İptal",
"Save": "Kaydet",
"Discard": "Iskarta",
"UserProfilesSetProfileImage": "Profil Resmi Ayarla",
"UserProfileEmptyNameError": "İsim gerekli",
"UserProfileNoImageError": "Profil resmi ayarlanmalıdır",
"GameUpdateWindowHeading": "{0} için güncellemeler mevcut [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artır:",
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azalt:"
} }

View File

@ -34,8 +34,8 @@
"GameListHeaderApplication": "名称", "GameListHeaderApplication": "名称",
"GameListHeaderDeveloper": "制作商", "GameListHeaderDeveloper": "制作商",
"GameListHeaderVersion": "版本", "GameListHeaderVersion": "版本",
"GameListHeaderTimePlayed": "游玩时", "GameListHeaderTimePlayed": "游玩时",
"GameListHeaderLastPlayed": "上次游玩", "GameListHeaderLastPlayed": "最近游玩",
"GameListHeaderFileExtension": "扩展名", "GameListHeaderFileExtension": "扩展名",
"GameListHeaderFileSize": "大小", "GameListHeaderFileSize": "大小",
"GameListHeaderPath": "路径", "GameListHeaderPath": "路径",
@ -109,20 +109,20 @@
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁体中文(推荐)", "SettingsTabSystemSystemLanguageTraditionalChinese": "繁体中文(推荐)",
"SettingsTabSystemSystemTimeZone": "系统时区:", "SettingsTabSystemSystemTimeZone": "系统时区:",
"SettingsTabSystemSystemTime": "系统时钟:", "SettingsTabSystemSystemTime": "系统时钟:",
"SettingsTabSystemEnableVsync": "启 VSync", "SettingsTabSystemEnableVsync": "启 VSync",
"SettingsTabSystemEnablePptc": "开启 PPTC 缓存", "SettingsTabSystemEnablePptc": "开启 PPTC 缓存",
"SettingsTabSystemEnableFsIntegrityChecks": "开启文件系统完整性检查", "SettingsTabSystemEnableFsIntegrityChecks": "文件系统完整性检查",
"SettingsTabSystemAudioBackend": "音频后端:", "SettingsTabSystemAudioBackend": "音频后端:",
"SettingsTabSystemAudioBackendDummy": "无", "SettingsTabSystemAudioBackendDummy": "无",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL", "SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO", "SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2", "SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正", "SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定", "SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB", "SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务", "SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图", "SettingsTabGraphics": "图",
"SettingsTabGraphicsEnhancements": "增强", "SettingsTabGraphicsAPI": "图形 API",
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存", "SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:", "SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动", "SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
@ -206,22 +206,22 @@
"ControllerSettingsDPadLeft": "左", "ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右", "ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左摇杆", "ControllerSettingsLStick": "左摇杆",
"ControllerSettingsLStickButton": "按下", "ControllerSettingsLStickButton": "按下摇杆",
"ControllerSettingsLStickUp": "上", "ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下", "ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左", "ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右", "ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "杆", "ControllerSettingsLStickStick": "杆",
"ControllerSettingsLStickInvertXAxis": "反转 X 方向", "ControllerSettingsLStickInvertXAxis": "反转 X 方向",
"ControllerSettingsLStickInvertYAxis": "反转 Y 方向", "ControllerSettingsLStickInvertYAxis": "反转 Y 方向",
"ControllerSettingsLStickDeadzone": "死区:", "ControllerSettingsLStickDeadzone": "死区:",
"ControllerSettingsRStick": "右摇杆", "ControllerSettingsRStick": "右摇杆",
"ControllerSettingsRStickButton": "按下", "ControllerSettingsRStickButton": "按下摇杆",
"ControllerSettingsRStickUp": "上", "ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下", "ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左", "ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右", "ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "杆", "ControllerSettingsRStickStick": "杆",
"ControllerSettingsRStickInvertXAxis": "反转 X 方向", "ControllerSettingsRStickInvertXAxis": "反转 X 方向",
"ControllerSettingsRStickInvertYAxis": "反转 Y 方向", "ControllerSettingsRStickInvertYAxis": "反转 Y 方向",
"ControllerSettingsRStickDeadzone": "死区:", "ControllerSettingsRStickDeadzone": "死区:",
@ -238,15 +238,15 @@
"ControllerSettingsLeftSR": "SR", "ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL", "ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR", "ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左键", "ControllerSettingsExtraButtonsLeft": "左键",
"ControllerSettingsExtraButtonsRight": "右键", "ControllerSettingsExtraButtonsRight": "右键",
"ControllerSettingsMisc": "其他", "ControllerSettingsMisc": "其他",
"ControllerSettingsTriggerThreshold": "扳机阈值:", "ControllerSettingsTriggerThreshold": "扳机阈值:",
"ControllerSettingsMotion": "体感", "ControllerSettingsMotion": "体感",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 体感协议", "ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 体感协议",
"ControllerSettingsMotionControllerSlot": "手柄:", "ControllerSettingsMotionControllerSlot": "手柄:",
"ControllerSettingsMotionMirrorInput": "镜像操作", "ControllerSettingsMotionMirrorInput": "镜像操作",
"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon:", "ControllerSettingsMotionRightJoyConSlot": "右JoyCon:",
"ControllerSettingsMotionServerHost": "服务器 Host:", "ControllerSettingsMotionServerHost": "服务器 Host:",
"ControllerSettingsMotionGyroSensitivity": "陀螺仪敏感度:", "ControllerSettingsMotionGyroSensitivity": "陀螺仪敏感度:",
"ControllerSettingsMotionGyroDeadzone": "陀螺仪死区:", "ControllerSettingsMotionGyroDeadzone": "陀螺仪死区:",
@ -255,9 +255,9 @@
"UserProfilesSelectedUserProfile": "选择的用户账户:", "UserProfilesSelectedUserProfile": "选择的用户账户:",
"UserProfilesSaveProfileName": "保存名称", "UserProfilesSaveProfileName": "保存名称",
"UserProfilesChangeProfileImage": "更换头像", "UserProfilesChangeProfileImage": "更换头像",
"UserProfilesAvailableUserProfiles": "现有账户:", "UserProfilesAvailableUserProfiles": "现有账户:",
"UserProfilesAddNewProfile": "新建账户", "UserProfilesAddNewProfile": "新建账户",
"UserProfilesDeleteSelectedProfile": "删除选择的账户", "UserProfilesDeleteSelectedProfile": "删除选账户",
"UserProfilesClose": "关闭", "UserProfilesClose": "关闭",
"ProfileImageSelectionTitle": "头像选择", "ProfileImageSelectionTitle": "头像选择",
"ProfileImageSelectionHeader": "选择合适的头像图片", "ProfileImageSelectionHeader": "选择合适的头像图片",
@ -280,7 +280,7 @@
"MenuBarFileToolsTakeScreenshot": "保存截图", "MenuBarFileToolsTakeScreenshot": "保存截图",
"MenuBarFileToolsHideUi": "隐藏UI", "MenuBarFileToolsHideUi": "隐藏UI",
"GameListContextMenuToggleFavorite": "收藏", "GameListContextMenuToggleFavorite": "收藏",
"GameListContextMenuToggleFavoriteToolTip": "启用或取消收藏标记", "GameListContextMenuToggleFavoriteToolTip": "标记喜爱的游戏",
"SettingsTabGeneralTheme": "主题", "SettingsTabGeneralTheme": "主题",
"SettingsTabGeneralThemeCustomTheme": "自选主题路径", "SettingsTabGeneralThemeCustomTheme": "自选主题路径",
"SettingsTabGeneralThemeBaseStyle": "主题色调", "SettingsTabGeneralThemeBaseStyle": "主题色调",
@ -290,8 +290,8 @@
"ButtonBrowse": "浏览", "ButtonBrowse": "浏览",
"ControllerSettingsConfigureGeneral": "配置", "ControllerSettingsConfigureGeneral": "配置",
"ControllerSettingsRumble": "震动", "ControllerSettingsRumble": "震动",
"ControllerSettingsRumbleStrongMultiplier": "强震动调节", "ControllerSettingsRumbleStrongMultiplier": "强震动幅度",
"ControllerSettingsRumbleWeakMultiplier": "弱震动调节", "ControllerSettingsRumbleWeakMultiplier": "弱震动幅度",
"DialogMessageSaveNotAvailableMessage": "没有{0} [{1:x16}]的游戏存档", "DialogMessageSaveNotAvailableMessage": "没有{0} [{1:x16}]的游戏存档",
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否创建该游戏的存档文件夹?", "DialogMessageSaveNotAvailableCreateSaveMessage": "是否创建该游戏的存档文件夹?",
"DialogConfirmationTitle": "Ryujinx - 设置", "DialogConfirmationTitle": "Ryujinx - 设置",
@ -299,7 +299,7 @@
"DialogErrorTitle": "Ryujinx - 错误", "DialogErrorTitle": "Ryujinx - 错误",
"DialogWarningTitle": "Ryujinx - 警告", "DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 关闭", "DialogExitTitle": "Ryujinx - 关闭",
"DialogErrorMessage": "Ryujinx 遇到了错误", "DialogErrorMessage": "Ryujinx 发生错误",
"DialogExitMessage": "是否关闭 Ryujinx", "DialogExitMessage": "是否关闭 Ryujinx",
"DialogExitSubMessage": "未保存的进度会丢失", "DialogExitSubMessage": "未保存的进度会丢失",
"DialogMessageCreateSaveErrorMessage": "创建特定的存档时出错: {0}", "DialogMessageCreateSaveErrorMessage": "创建特定的存档时出错: {0}",
@ -313,7 +313,7 @@
"DialogUpdaterConvertFailedMessage": "无法转换当前 Ryujinx 版本。", "DialogUpdaterConvertFailedMessage": "无法转换当前 Ryujinx 版本。",
"DialogUpdaterCancelUpdateMessage": "更新取消!", "DialogUpdaterCancelUpdateMessage": "更新取消!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。", "DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
"DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效。\\n可能由于 GitHub Actions 正在编译新版本。请过几分钟重试。", "DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效。\n可能由于 GitHub Actions 正在编译新版本。请过几分钟重试。",
"DialogUpdaterConvertFailedGithubMessage": "无法转换从 Github 接收到的 Ryujinx 版本。", "DialogUpdaterConvertFailedGithubMessage": "无法转换从 Github 接收到的 Ryujinx 版本。",
"DialogUpdaterDownloadingMessage": "下载新版本中...", "DialogUpdaterDownloadingMessage": "下载新版本中...",
"DialogUpdaterExtractionMessage": "正在提取更新...", "DialogUpdaterExtractionMessage": "正在提取更新...",
@ -331,7 +331,7 @@
"DialogThemeRestartMessage": "主题设置已保存。需要重新启动才能生效。", "DialogThemeRestartMessage": "主题设置已保存。需要重新启动才能生效。",
"DialogThemeRestartSubMessage": "您是否要重启?", "DialogThemeRestartSubMessage": "您是否要重启?",
"DialogFirmwareInstallEmbeddedMessage": "要安装游戏内置的固件吗?(固件 {0})", "DialogFirmwareInstallEmbeddedMessage": "要安装游戏内置的固件吗?(固件 {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安装的固件,但 Ryujinx 可以从现有的游戏安装固件{0}.\\n模拟器现在可以运行。", "DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安装的固件,但 Ryujinx 可以从现有的游戏安装固件{0}.\n模拟器现在可以运行。",
"DialogFirmwareNoFirmwareInstalledMessage": "未安装固件", "DialogFirmwareNoFirmwareInstalledMessage": "未安装固件",
"DialogFirmwareInstalledMessage": "已安装固件{0}", "DialogFirmwareInstalledMessage": "已安装固件{0}",
"DialogOpenSettingsWindowLabel": "打开设置窗口", "DialogOpenSettingsWindowLabel": "打开设置窗口",
@ -344,11 +344,11 @@
"DialogUserErrorDialogTitle": "Ryujinx 错误 ({0})", "DialogUserErrorDialogTitle": "Ryujinx 错误 ({0})",
"DialogAmiiboApiTitle": "Amiibo API", "DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "从 API 获取信息时出错。", "DialogAmiiboApiFailFetchMessage": "从 API 获取信息时出错。",
"DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器。服务器可能已关闭,或者您没有网络连接。", "DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器。服务器可能已关闭,或者您没有连接网络。",
"DialogProfileInvalidProfileErrorMessage": "预设{0} 与当前输入配置系统不兼容。", "DialogProfileInvalidProfileErrorMessage": "预设{0} 与当前输入配置系统不兼容。",
"DialogProfileDefaultProfileOverwriteErrorMessage": "默认预设无法被覆盖", "DialogProfileDefaultProfileOverwriteErrorMessage": "默认预设不能被覆盖",
"DialogProfileDeleteProfileTitle": "删除预设", "DialogProfileDeleteProfileTitle": "删除预设",
"DialogProfileDeleteProfileMessage": "删除后不可恢复,确吗?", "DialogProfileDeleteProfileMessage": "删除后不可恢复,确认删除吗?",
"DialogWarning": "警告", "DialogWarning": "警告",
"DialogPPTCDeletionMessage": "您即将删除:\n\n{0}的 PPTC 缓存\n\n确定吗", "DialogPPTCDeletionMessage": "您即将删除:\n\n{0}的 PPTC 缓存\n\n确定吗",
"DialogPPTCDeletionErrorMessage": "清除位于{0}的 PPTC 缓存时出错: {1}", "DialogPPTCDeletionErrorMessage": "清除位于{0}的 PPTC 缓存时出错: {1}",
@ -357,10 +357,10 @@
"DialogRyujinxErrorMessage": "Ryujinx 遇到错误", "DialogRyujinxErrorMessage": "Ryujinx 遇到错误",
"DialogInvalidTitleIdErrorMessage": "UI 错误:所选游戏没有有效的标题ID", "DialogInvalidTitleIdErrorMessage": "UI 错误:所选游戏没有有效的标题ID",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路径{0}找不到有效的系统固件。", "DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路径{0}找不到有效的系统固件。",
"DialogFirmwareInstallerFirmwareInstallTitle": "安装固件{0}", "DialogFirmwareInstallerFirmwareInstallTitle": "固件{0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "将安装{0}版本的系统。", "DialogFirmwareInstallerFirmwareInstallMessage": "将安装系统版本{0}。",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n这将替换当前系统版本{0}。", "DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n替换当前系统版本{0}。",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n确认进行?", "DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n是否确认继续?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安装固件中...", "DialogFirmwareInstallerFirmwareInstallWaitMessage": "安装固件中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安装系统版本{0}。", "DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安装系统版本{0}。",
"DialogUserProfileDeletionWarningMessage": "删除后将没有可选择的用户账户", "DialogUserProfileDeletionWarningMessage": "删除后将没有可选择的用户账户",
@ -377,7 +377,7 @@
"DialogLoadAppGameAlreadyLoadedSubMessage": "请停止模拟或关闭程序,再启动另一个游戏。", "DialogLoadAppGameAlreadyLoadedSubMessage": "请停止模拟或关闭程序,再启动另一个游戏。",
"DialogUpdateAddUpdateErrorMessage": "选择的文件不包含所选游戏的更新!", "DialogUpdateAddUpdateErrorMessage": "选择的文件不包含所选游戏的更新!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - 后端多线程", "DialogSettingsBackendThreadingWarningTitle": "警告 - 后端多线程",
"DialogSettingsBackendThreadingWarningMessage": "改变此选项后必须重启 Ryujinx 才能生效。\\n根据您的硬件,您开启该选项时,可能需要手动禁用驱动程序本身的GL多线程。", "DialogSettingsBackendThreadingWarningMessage": "改变此选项后必须重启 Ryujinx 才能生效。\n\n取决于您的硬件,可能需要手动禁用驱动面板中的线程优化。",
"SettingsTabGraphicsFeaturesOptions": "功能", "SettingsTabGraphicsFeaturesOptions": "功能",
"SettingsTabGraphicsBackendMultithreading": "后端多线程:", "SettingsTabGraphicsBackendMultithreading": "后端多线程:",
"CommonAuto": "自动(推荐)", "CommonAuto": "自动(推荐)",
@ -403,8 +403,8 @@
"AmiiboSeriesLabel": "Amiibo 系列", "AmiiboSeriesLabel": "Amiibo 系列",
"AmiiboCharacterLabel": "角色", "AmiiboCharacterLabel": "角色",
"AmiiboScanButtonLabel": "扫描", "AmiiboScanButtonLabel": "扫描",
"AmiiboOptionsShowAllLabel": "显示所有 Amiibo", "AmiiboOptionsShowAllLabel": "显示所有 Amiibo 系列",
"AmiiboOptionsUsRandomTagLabel": "修:使用随机标记的 Uuid", "AmiiboOptionsUsRandomTagLabel": "修:使用随机标记的 UUID",
"DlcManagerTableHeadingEnabledLabel": "启用", "DlcManagerTableHeadingEnabledLabel": "启用",
"DlcManagerTableHeadingTitleIdLabel": "游戏ID", "DlcManagerTableHeadingTitleIdLabel": "游戏ID",
"DlcManagerTableHeadingContainerPathLabel": "文件夹路径", "DlcManagerTableHeadingContainerPathLabel": "文件夹路径",
@ -416,38 +416,38 @@
"CommonFavorite": "收藏", "CommonFavorite": "收藏",
"OrderAscending": "从小到大", "OrderAscending": "从小到大",
"OrderDescending": "从大到小", "OrderDescending": "从大到小",
"SettingsTabGraphicsFeatures": "额外功能", "SettingsTabGraphicsFeatures": "功能与增强",
"ErrorWindowTitle": "错误窗口", "ErrorWindowTitle": "错误窗口",
"ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示", "ToggleDiscordTooltip": "控制是否在 Discord 中显示您的游玩状态",
"AddGameDirBoxTooltip": "输入要添加的游戏目录", "AddGameDirBoxTooltip": "输入要添加的游戏目录",
"AddGameDirTooltip": "添加游戏目录到列表中", "AddGameDirTooltip": "添加游戏目录到列表中",
"RemoveGameDirTooltip": "移除选中的目录", "RemoveGameDirTooltip": "移除选中的目录",
"CustomThemeCheckTooltip": "启用或关闭自定义主题", "CustomThemeCheckTooltip": "使用自定义UI主题来更改模拟器的外观样式",
"CustomThemePathTooltip": "自定义主题的目录", "CustomThemePathTooltip": "自定义主题的目录",
"CustomThemeBrowseTooltip": "查找自定义主题", "CustomThemeBrowseTooltip": "查找自定义主题",
"DockModeToggleTooltip": "是否开启 Switch 的主机模式", "DockModeToggleTooltip": "启 Switch 的主机模式。\n绝大多数游戏画质会提高略微增加性能消耗。\n在掌机和主机模式切换的过程中您可能需要重新设置手柄类型",
"DirectKeyboardTooltip": "是否开启\"直连键盘访问(HID)支持\"\n(部分游戏可以使用您的键盘输入文字)", "DirectKeyboardTooltip": "开启 \"直连键盘访问(HID)支持\"\n部分游戏可以使用您的键盘输入文字",
"DirectMouseTooltip": "是否开启\"直连鼠标访问(HID)支持\"\n(部分游戏可以使用您的鼠标导航)", "DirectMouseTooltip": "开启 \"直连鼠标访问(HID)支持\"\n部分游戏可以使用您的鼠标导航",
"RegionTooltip": "更改系统区域", "RegionTooltip": "更改系统区域",
"LanguageTooltip": "更改系统语言", "LanguageTooltip": "更改系统语言",
"TimezoneTooltip": "更改系统时区", "TimezoneTooltip": "更改系统时区",
"TimeTooltip": "更改系统时钟", "TimeTooltip": "更改系统时钟",
"VSyncToggleTooltip": "关闭后,部分使用动态帧率的游戏可以超过60Hz的刷新率", "VSyncToggleTooltip": "关闭后,部分游戏可以超过60FPS帧率以获得高帧率体验。\n但是可能出现软锁或读盘时间增加。\n如不确定或没有需求请保持选项开启",
"PptcToggleTooltip": "开启以后减少游戏启动时间和卡顿", "PptcToggleTooltip": "缓存编译完成的游戏CPU指令。减少启动时间和卡顿提高游戏响应速度",
"FsIntegrityToggleTooltip": "是否检查游戏文件内容的完整性", "FsIntegrityToggleTooltip": "检查游戏文件内容的完整性。\n遇到损坏的文件则记录到日志文件有助于排查错误。\n对性能没有影响。",
"AudioBackendTooltip": "默认推荐SDL但每种音频后端对各类游戏兼容性不同遇到音频问题可以尝试切换后端", "AudioBackendTooltip": "默认推荐SDL但每种音频后端对各类游戏兼容性不同遇到音频问题可以尝试切换后端",
"MemoryManagerTooltip": "改变 Switch 内存映射到电脑内存的方式会影响CPU性能消耗", "MemoryManagerTooltip": "改变 Switch 内存映射到电脑内存的方式会影响CPU性能消耗",
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢", "MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢",
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存JIT效率高", "MemoryManagerHostTooltip": "直接映射内存页到电脑内存JIT效率高",
"MemoryManagerUnsafeTooltip": "直接映射内存页但不检查内存溢出JIT效率最高。\nRyujinx可以访问任何位置的内存因而相对不安全。此模式下只应运行您信任的游戏或软件(即官方游戏)", "MemoryManagerUnsafeTooltip": "直接映射内存页但不检查内存溢出JIT效率最高。\nRyujinx可以访问任何位置的内存因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)",
"DRamTooltip": "扩展模拟的 Switch 内存为6GB。\n某些高清纹理MOD或4K MOD需要此选项", "DRamTooltip": "扩展模拟的 Switch 内存为6GB。\n某些高清纹理MOD或4K MOD需要此选项",
"IgnoreMissingServicesTooltip": "忽略某些未实现的系统服务,少部分游戏需要此选项才能启动", "IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后则无需开启选项。\n如您的游戏已经正常运行请保持此选项关闭",
"GraphicsBackendThreadingTooltip": "启用后端多线程", "GraphicsBackendThreadingTooltip": "启用后端多线程",
"GalThreadingTooltip": "使用模拟器自带的多线程调度,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA用户需要重启模拟器才能禁用驱动本身的线程,否则您需手动执行禁用获得最佳性能", "GalThreadingTooltip": "使用模拟器内置的多线程优化,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA显卡需要重启模拟器才能禁用驱动本身的线程优化,您也可以手动在控制面板将其禁用",
"ShaderCacheToggleTooltip": "开启后缓存着色器到本地,减少游戏卡顿", "ShaderCacheToggleTooltip": "开启后,模拟器会保存编译完成的着色器到磁盘,减少游戏渲染新特效和场景时的卡顿",
"ResolutionScaleTooltip": "缩放渲染的分辨率", "ResolutionScaleTooltip": "缩放渲染的分辨率",
"ResolutionScaleEntryTooltip": "尽使用例如1.5的浮点倍数。非整数的倍率易引起 BUG", "ResolutionScaleEntryTooltip": "尽可能使用例如1.5的浮点倍数。非整数的倍率易引起 BUG",
"AnisotropyTooltip": "各向异性过滤等级。提高倾斜视角纹理的清晰度\n('自动'使用游戏默认指定的等级)", "AnisotropyTooltip": "各向异性过滤等级。提高倾斜视角纹理的清晰度\n('自动'使用游戏默认的等级)",
"AspectRatioTooltip": "渲染窗口的宽高比", "AspectRatioTooltip": "渲染窗口的宽高比",
"ShaderDumpPathTooltip": "转储图形着色器的路径", "ShaderDumpPathTooltip": "转储图形着色器的路径",
"FileLogTooltip": "是否保存日志文件到硬盘", "FileLogTooltip": "是否保存日志文件到硬盘",
@ -478,8 +478,8 @@
"AboutRyujinxContributorsButtonHeader": "查看所有参与者", "AboutRyujinxContributorsButtonHeader": "查看所有参与者",
"SettingsTabSystemAudioVolume": "音量: ", "SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "调节音量", "AudioVolumeTooltip": "调节音量",
"SettingsTabSystemEnableInternetAccess": "启用网络连接", "SettingsTabSystemEnableInternetAccess": "允许网络访问/局域网模式",
"EnableInternetAccessTooltip": "开启互联网访问。此选项打开后,效果类似于 Switch 连接到互联网的状态。\n注意即使此选项关闭应用程序偶尔也有可能连接到网络", "EnableInternetAccessTooltip": "允许模拟的游戏进程访问互联网。\n当多个模拟器/真实Switch连接到同一个局域网时,带有 LAN 模式的游戏可以相互通信。\n即使开启选项也无法访问 Nintendo 服务器。此外可能导致某些尝试联网的游戏崩溃。\n如果您不确定请关闭该选项。",
"GameListContextMenuManageCheatToolTip": "管理金手指", "GameListContextMenuManageCheatToolTip": "管理金手指",
"GameListContextMenuManageCheat": "管理金手指", "GameListContextMenuManageCheat": "管理金手指",
"ControllerSettingsStickRange": "范围", "ControllerSettingsStickRange": "范围",
@ -494,7 +494,7 @@
"DialogUpdaterFlatpakNotSupportedMessage": "请通过 FlatHub 更新 Ryujinx。", "DialogUpdaterFlatpakNotSupportedMessage": "请通过 FlatHub 更新 Ryujinx。",
"UpdaterDisabledWarningTitle": "更新已禁用!", "UpdaterDisabledWarningTitle": "更新已禁用!",
"GameListContextMenuOpenSdModsDirectory": "打开 Atmosphere MOD 目录", "GameListContextMenuOpenSdModsDirectory": "打开 Atmosphere MOD 目录",
"GameListContextMenuOpenSdModsDirectoryToolTip": "打开包含应用程序 MOD 的额外 Atmosphere SD 目录", "GameListContextMenuOpenSdModsDirectoryToolTip": "打开适用于 Atmosphere 自制系统的 MOD 目录",
"ControllerSettingsRotate90": "顺时针旋转 90°", "ControllerSettingsRotate90": "顺时针旋转 90°",
"IconSize": "图标尺寸", "IconSize": "图标尺寸",
"IconSizeTooltip": "更改游戏图标大小", "IconSizeTooltip": "更改游戏图标大小",
@ -508,7 +508,7 @@
"UserErrorUndefined": "未定义错误", "UserErrorUndefined": "未定义错误",
"UserErrorNoKeysDescription": "Ryujinx 找不到 'prod.keys' 文件", "UserErrorNoKeysDescription": "Ryujinx 找不到 'prod.keys' 文件",
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安装的固件", "UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安装的固件",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 无法解密选择的固件。这通常是由于密钥过旧。", "UserErrorFirmwareParsingFailedDescription": "Ryujinx 无法解密选择的固件。这通常是由于过旧的密钥。",
"UserErrorApplicationNotFoundDescription": "Ryujinx 在选中路径找不到有效的应用程序。", "UserErrorApplicationNotFoundDescription": "Ryujinx 在选中路径找不到有效的应用程序。",
"UserErrorUnknownDescription": "发生未知错误!", "UserErrorUnknownDescription": "发生未知错误!",
"UserErrorUndefinedDescription": "发生了未定义错误!此类错误不应出现,请联系开发人员!", "UserErrorUndefinedDescription": "发生了未定义错误!此类错误不应出现,请联系开发人员!",
@ -518,7 +518,7 @@
"RyujinxInfo": "Ryujinx - 信息", "RyujinxInfo": "Ryujinx - 信息",
"RyujinxConfirm": "Ryujinx - 确认", "RyujinxConfirm": "Ryujinx - 确认",
"FileDialogAllTypes": "全部类型", "FileDialogAllTypes": "全部类型",
"Never": "从", "Never": "从",
"SwkbdMinCharacters": "至少应为 {0} 个字长", "SwkbdMinCharacters": "至少应为 {0} 个字长",
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长", "SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
"SoftwareKeyboard": "软件键盘", "SoftwareKeyboard": "软件键盘",
@ -542,7 +542,7 @@
"AllKeyboards": "所有键盘", "AllKeyboards": "所有键盘",
"OpenFileDialogTitle": "选择支持的文件格式", "OpenFileDialogTitle": "选择支持的文件格式",
"OpenFolderDialogTitle": "选择一个包含解包游戏的文件夹", "OpenFolderDialogTitle": "选择一个包含解包游戏的文件夹",
"AllSupportedFormats": "全部支持的格式", "AllSupportedFormats": "所有支持的格式",
"RyujinxUpdater": "Ryujinx 更新程序", "RyujinxUpdater": "Ryujinx 更新程序",
"SettingsTabHotkeys": "快捷键", "SettingsTabHotkeys": "快捷键",
"SettingsTabHotkeysHotkeys": "键盘快捷键", "SettingsTabHotkeysHotkeys": "键盘快捷键",
@ -558,7 +558,7 @@
"AvatarWindowTitle": "管理账户 - 头像", "AvatarWindowTitle": "管理账户 - 头像",
"Amiibo": "Amiibo", "Amiibo": "Amiibo",
"Unknown": "未知", "Unknown": "未知",
"Usage": "使用", "Usage": "扫描可获得",
"Writable": "可写入", "Writable": "可写入",
"SelectDlcDialogTitle": "选择 DLC 文件", "SelectDlcDialogTitle": "选择 DLC 文件",
"SelectUpdateDialogTitle": "选择更新文件", "SelectUpdateDialogTitle": "选择更新文件",
@ -568,5 +568,25 @@
"UpdateWindowTitle": "管理游戏更新", "UpdateWindowTitle": "管理游戏更新",
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指", "CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
"DlcWindowHeading": "适用于 {0} [{1}] 的 DLC", "DlcWindowHeading": "适用于 {0} [{1}] 的 DLC",
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新" "UserProfilesEditProfile": "编辑选中账户",
"Cancel": "取消",
"Save": "保存",
"Discard": "返回",
"UserProfilesSetProfileImage": "选择头像",
"UserProfileEmptyNameError": "必须输入名称",
"UserProfileNoImageError": "请选择您的头像",
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新",
"SettingsTabHotkeysResScaleUpHotkey": "提高分辨率:",
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率:",
"UserProfilesName": "名称:",
"UserProfilesUserId" : "用户 ID:",
"SettingsTabGraphicsBackend": "图形后端",
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
"SettingsEnableTextureRecompression": "启用纹理重压缩",
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GB 的 GPU开启。\n如果您不确定请保持此项为关闭。",
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "选择Vulkan API使用的显卡。\n此选项不会影响OpenGL API。\n如果您不确定建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项",
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",
"SettingsGpuBackendRestartMessage": "您修改了图形 API 或显卡设置。需要重新启动才能生效",
"SettingsGpuBackendRestartSubMessage": "是否重启模拟器?"
} }

View File

@ -0,0 +1,572 @@
{
"MenuBarFileOpenApplet": "打開小程式",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打開獨立的 Mii 小程式",
"SettingsTabInputDirectMouseAccess": "直通滑鼠操作",
"SettingsTabSystemMemoryManagerMode": "記憶體管理模式:",
"SettingsTabSystemMemoryManagerModeSoftware": "軟體",
"SettingsTabSystemMemoryManagerModeHost": "Host (快速)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host 略過檢查 (最快,但較不安全)",
"MenuBarFile": "_檔案",
"MenuBarFileOpenFromFile": "_載入檔案",
"MenuBarFileOpenUnpacked": "載入_解包後的遊戲",
"MenuBarFileOpenEmuFolder": "開啟 Ryujinx 資料夾",
"MenuBarFileOpenLogsFolder": "開啟日誌資料夾",
"MenuBarFileExit": "_退出",
"MenuBarOptions": "選項",
"MenuBarOptionsToggleFullscreen": "切換全螢幕模式",
"MenuBarOptionsStartGamesInFullscreen": "使用全螢幕模式啟動遊戲",
"MenuBarOptionsStopEmulation": "停止模擬",
"MenuBarOptionsSettings": "_設定",
"MenuBarOptionsManageUserProfiles": "_管理使用者帳號",
"MenuBarActions": "_動作",
"MenuBarOptionsSimulateWakeUpMessage": "模擬喚醒訊息",
"MenuBarActionsScanAmiibo": "掃描 Amiibo",
"MenuBarTools": "_工具",
"MenuBarToolsInstallFirmware": "安裝韌體",
"MenuBarFileToolsInstallFirmwareFromFile": "從 XCI 或 ZIP 安裝韌體",
"MenuBarFileToolsInstallFirmwareFromDirectory": "從資料夾安裝韌體",
"MenuBarHelp": "幫助",
"MenuBarHelpCheckForUpdates": "檢查更新",
"MenuBarHelpAbout": "關於",
"MenuSearch": "搜尋...",
"GameListHeaderFavorite": "收藏",
"GameListHeaderIcon": "圖示",
"GameListHeaderApplication": "名稱",
"GameListHeaderDeveloper": "開發商",
"GameListHeaderVersion": "版本",
"GameListHeaderTimePlayed": "遊玩時間",
"GameListHeaderLastPlayed": "上次遊玩",
"GameListHeaderFileExtension": "副檔名",
"GameListHeaderFileSize": "大小",
"GameListHeaderPath": "路徑",
"GameListContextMenuOpenUserSaveDirectory": "開啟使用者存檔資料夾",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "開啟儲存遊戲存檔的資料夾",
"GameListContextMenuOpenUserDeviceDirectory": "開啟系統資料夾",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "開啟包含遊戲系統設定的資料夾",
"GameListContextMenuOpenUserBcatDirectory": "開啟 BCAT 資料夾",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "開啟包含遊戲 BCAT 資料的資料夾",
"GameListContextMenuManageTitleUpdates": "管理遊戲更新",
"GameListContextMenuManageTitleUpdatesToolTip": "開啟更新管理視窗",
"GameListContextMenuManageDlc": "管理 DLC",
"GameListContextMenuManageDlcToolTip": "開啟 DLC 管理視窗",
"GameListContextMenuOpenModsDirectory": "開啟模組資料夾",
"GameListContextMenuOpenModsDirectoryToolTip": "開啟存放遊戲模組的資料夾",
"GameListContextMenuCacheManagement": "快取管理",
"GameListContextMenuCacheManagementPurgePptc": "清除 PPTC 快取",
"GameListContextMenuCacheManagementPurgePptcToolTip": "刪除遊戲的 PPTC 快取",
"GameListContextMenuCacheManagementPurgeShaderCache": "清除渲染器快取",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "刪除遊戲的渲染器快取",
"GameListContextMenuCacheManagementOpenPptcDirectory": "開啟 PPTC 資料夾",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "開啟包含遊戲 PPTC 快取的資料夾",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "開啟渲染器快取資料夾",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "開啟包含應用程式渲染器快取的資料夾",
"GameListContextMenuExtractData": "提取資料",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "從遊戲的目前狀態中提取 ExeFS 分區(包含更新)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "從遊戲的目前狀態中提取 RomFS 分區(包含更新)",
"GameListContextMenuExtractDataLogo": "圖示",
"GameListContextMenuExtractDataLogoToolTip": "從遊戲的目前狀態中提取圖示(包含更新)",
"StatusBarGamesLoaded": "{0}/{1} 遊戲載入完成",
"StatusBarSystemVersion": "系統版本: {0}",
"Settings": "設定",
"SettingsTabGeneral": "使用者介面",
"SettingsTabGeneralGeneral": "一般",
"SettingsTabGeneralEnableDiscordRichPresence": "啟用 Discord 動態狀態展示",
"SettingsTabGeneralCheckUpdatesOnLaunch": "自動檢查更新",
"SettingsTabGeneralShowConfirmExitDialog": "顯示 \"確認離開\" 對話框",
"SettingsTabGeneralHideCursorOnIdle": "自動隱藏滑鼠",
"SettingsTabGeneralGameDirectories": "遊戲資料夾",
"SettingsTabGeneralAdd": "新增",
"SettingsTabGeneralRemove": "刪除",
"SettingsTabSystem": "系統",
"SettingsTabSystemCore": "核心",
"SettingsTabSystemSystemRegion": "系統區域:",
"SettingsTabSystemSystemRegionJapan": "日本",
"SettingsTabSystemSystemRegionUSA": "美國",
"SettingsTabSystemSystemRegionEurope": "歐洲",
"SettingsTabSystemSystemRegionAustralia": "澳洲",
"SettingsTabSystemSystemRegionChina": "中國",
"SettingsTabSystemSystemRegionKorea": "韓國",
"SettingsTabSystemSystemRegionTaiwan": "台灣",
"SettingsTabSystemSystemLanguage": "系統語言:",
"SettingsTabSystemSystemLanguageJapanese": "日語",
"SettingsTabSystemSystemLanguageAmericanEnglish": "美式英語",
"SettingsTabSystemSystemLanguageFrench": "法語",
"SettingsTabSystemSystemLanguageGerman": "德語",
"SettingsTabSystemSystemLanguageItalian": "義大利語",
"SettingsTabSystemSystemLanguageSpanish": "西班牙語",
"SettingsTabSystemSystemLanguageChinese": "中文 (中國)",
"SettingsTabSystemSystemLanguageKorean": "韓語",
"SettingsTabSystemSystemLanguageDutch": "荷蘭語",
"SettingsTabSystemSystemLanguagePortuguese": "葡萄牙語",
"SettingsTabSystemSystemLanguageRussian": "俄語",
"SettingsTabSystemSystemLanguageTaiwanese": "中文 (台灣)",
"SettingsTabSystemSystemLanguageBritishEnglish": "英式英語",
"SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法語",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙語",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "簡體中文 (推薦)",
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁體中文 (推薦)",
"SettingsTabSystemSystemTimeZone": "系統時區:",
"SettingsTabSystemSystemTime": "系統時鐘:",
"SettingsTabSystemEnableVsync": "開啟 VSync",
"SettingsTabSystemEnablePptc": "開啟 PPTC 快取",
"SettingsTabSystemEnableFsIntegrityChecks": "開啟檔案系統完整性檢查",
"SettingsTabSystemAudioBackend": "音訊後端:",
"SettingsTabSystemAudioBackendDummy": "無",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",
"SettingsTabGraphicsEnhancements": "增強",
"SettingsTabGraphicsEnableShaderCache": "啟用渲染器快取",
"SettingsTabGraphicsAnisotropicFiltering": "各向異性過濾:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "解析度縮放:",
"SettingsTabGraphicsResolutionScaleCustom": "自訂 (不推薦)",
"SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "寬高比:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "拉伸至螢幕大小",
"SettingsTabGraphicsDeveloperOptions": "開發者選項",
"SettingsTabGraphicsShaderDumpPath": "圖形渲染器轉儲路徑:",
"SettingsTabLogging": "日誌",
"SettingsTabLoggingLogging": "日誌",
"SettingsTabLoggingEnableLoggingToFile": "儲存日誌為檔案",
"SettingsTabLoggingEnableStubLogs": "記錄 Stub",
"SettingsTabLoggingEnableInfoLogs": "記錄資訊",
"SettingsTabLoggingEnableWarningLogs": "記錄警告",
"SettingsTabLoggingEnableErrorLogs": "記錄錯誤",
"SettingsTabLoggingEnableTraceLogs": "記錄 Trace",
"SettingsTabLoggingEnableGuestLogs": "記錄 Guest",
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
"SettingsTabLoggingOpenglLogLevelNone": "無",
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
"SettingsTabInput": "輸入",
"SettingsTabInputEnableDockedMode": "Docked 模式",
"SettingsTabInputDirectKeyboardAccess": "直通鍵盤控制",
"SettingsButtonSave": "儲存",
"SettingsButtonClose": "關閉",
"SettingsButtonApply": "套用",
"ControllerSettingsPlayer": "玩家",
"ControllerSettingsPlayer1": "玩家 1",
"ControllerSettingsPlayer2": "玩家 2",
"ControllerSettingsPlayer3": "玩家 3",
"ControllerSettingsPlayer4": "玩家 4",
"ControllerSettingsPlayer5": "玩家 5",
"ControllerSettingsPlayer6": "玩家 6",
"ControllerSettingsPlayer7": "玩家 7",
"ControllerSettingsPlayer8": "玩家 8",
"ControllerSettingsHandheld": "掌機模式",
"ControllerSettingsInputDevice": "輸入設備",
"ControllerSettingsRefresh": "更新",
"ControllerSettingsDeviceDisabled": "關閉",
"ControllerSettingsControllerType": "手把類型",
"ControllerSettingsControllerTypeHandheld": "掌機",
"ControllerSettingsControllerTypeProController": "Pro 手把",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon",
"ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon",
"ControllerSettingsControllerTypeJoyConRight": "右 JoyCon",
"ControllerSettingsProfile": "預設",
"ControllerSettingsProfileDefault": "預設",
"ControllerSettingsLoad": "載入",
"ControllerSettingsAdd": "建立",
"ControllerSettingsRemove": "刪除",
"ControllerSettingsButtons": "按鈕",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "方向鍵",
"ControllerSettingsDPadUp": "上",
"ControllerSettingsDPadDown": "下",
"ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左搖桿",
"ControllerSettingsLStickButton": "按下",
"ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "桿",
"ControllerSettingsLStickInvertXAxis": "反轉 X 方向",
"ControllerSettingsLStickInvertYAxis": "反轉 Y 方向",
"ControllerSettingsLStickDeadzone": "死區:",
"ControllerSettingsRStick": "右搖桿",
"ControllerSettingsRStickButton": "按下",
"ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "桿",
"ControllerSettingsRStickInvertXAxis": "反轉 X 方向",
"ControllerSettingsRStickInvertYAxis": "反轉 Y 方向",
"ControllerSettingsRStickDeadzone": "死區:",
"ControllerSettingsTriggersLeft": "左 Triggers",
"ControllerSettingsTriggersRight": "右 Triggers",
"ControllerSettingsTriggersButtonsLeft": "左 Triggers 鍵",
"ControllerSettingsTriggersButtonsRight": "右 Triggers 鍵",
"ControllerSettingsTriggers": "Triggers",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左按鍵",
"ControllerSettingsExtraButtonsRight": "右按鍵",
"ControllerSettingsMisc": "其他",
"ControllerSettingsTriggerThreshold": "Triggers 閾值:",
"ControllerSettingsMotion": "體感",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 體感協議",
"ControllerSettingsMotionControllerSlot": "手把:",
"ControllerSettingsMotionMirrorInput": "鏡像操作",
"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon:",
"ControllerSettingsMotionServerHost": "伺服器 Host:",
"ControllerSettingsMotionGyroSensitivity": "陀螺儀敏感度:",
"ControllerSettingsMotionGyroDeadzone": "陀螺儀死區:",
"ControllerSettingsSave": "儲存",
"ControllerSettingsClose": "關閉",
"UserProfilesSelectedUserProfile": "選擇使用者帳號:",
"UserProfilesSaveProfileName": "儲存帳號名稱",
"UserProfilesChangeProfileImage": "更換頭像",
"UserProfilesAvailableUserProfiles": "現有的帳號:",
"UserProfilesAddNewProfile": "建立帳號",
"UserProfilesDeleteSelectedProfile": "刪除選擇的帳號",
"UserProfilesClose": "關閉",
"ProfileImageSelectionTitle": "頭像選擇",
"ProfileImageSelectionHeader": "選擇合適的頭像圖片",
"ProfileImageSelectionNote": "您可以導入自訂頭像,或從系統中選擇頭像",
"ProfileImageSelectionImportImage": "導入圖片檔案",
"ProfileImageSelectionSelectAvatar": "選擇系統頭像",
"InputDialogTitle": "輸入對話框",
"InputDialogOk": "完成",
"InputDialogCancel": "取消",
"InputDialogAddNewProfileTitle": "選擇使用者名稱",
"InputDialogAddNewProfileHeader": "請輸入帳號名稱",
"InputDialogAddNewProfileSubtext": "(最大長度: {0})",
"AvatarChoose": "選擇",
"AvatarSetBackgroundColor": "設定背景顏色",
"AvatarClose": "關閉",
"ControllerSettingsLoadProfileToolTip": "載入預設",
"ControllerSettingsAddProfileToolTip": "新增預設",
"ControllerSettingsRemoveProfileToolTip": "刪除預設",
"ControllerSettingsSaveProfileToolTip": "儲存預設",
"MenuBarFileToolsTakeScreenshot": "儲存截圖",
"MenuBarFileToolsHideUi": "隱藏 UI",
"GameListContextMenuToggleFavorite": "標記為收藏",
"GameListContextMenuToggleFavoriteToolTip": "啟用或取消收藏標記",
"SettingsTabGeneralTheme": "主題",
"SettingsTabGeneralThemeCustomTheme": "自定主題路徑",
"SettingsTabGeneralThemeBaseStyle": "主題樣式",
"SettingsTabGeneralThemeBaseStyleDark": "深色模式",
"SettingsTabGeneralThemeBaseStyleLight": "淺色模式",
"SettingsTabGeneralThemeEnableCustomTheme": "使用自訂主題介面",
"ButtonBrowse": "瀏覽",
"ControllerSettingsConfigureGeneral": "配置",
"ControllerSettingsRumble": "震動",
"ControllerSettingsRumbleStrongMultiplier": "強震動調節",
"ControllerSettingsRumbleWeakMultiplier": "弱震動調節",
"DialogMessageSaveNotAvailableMessage": "沒有{0} [{1:x16}]的遊戲存檔",
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否建立該遊戲的存檔資料夾?",
"DialogConfirmationTitle": "Ryujinx - 設定",
"DialogUpdaterTitle": "Ryujinx - 更新",
"DialogErrorTitle": "Ryujinx - 錯誤",
"DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 關閉",
"DialogErrorMessage": "Ryujinx 遇到了錯誤",
"DialogExitMessage": "是否關閉 Ryujinx",
"DialogExitSubMessage": "所有未儲存的進度會遺失!",
"DialogMessageCreateSaveErrorMessage": "建立特定的存檔時出錯: {0}",
"DialogMessageFindSaveErrorMessage": "查找特定的存檔時出錯: {0}",
"FolderDialogExtractTitle": "選擇要解壓到的資料夾",
"DialogNcaExtractionMessage": "提取{1}的{0}分區...",
"DialogNcaExtractionTitle": "Ryujinx - NCA分區提取",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失敗。所選檔案中不含主NCA檔案",
"DialogNcaExtractionCheckLogErrorMessage": "提取失敗。請查看日誌檔案取得詳情。",
"DialogNcaExtractionSuccessMessage": "提取成功。",
"DialogUpdaterConvertFailedMessage": "無法轉換目前 Ryujinx 版本。",
"DialogUpdaterCancelUpdateMessage": "更新取消!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
"DialogUpdaterFailedToGetVersionMessage": "嘗試從 Github 取得版本訊息時無效。可能是因為 GitHub Actions 正在編譯新版本。請過幾分鐘重試。",
"DialogUpdaterConvertFailedGithubMessage": "無法轉換從 Github 接收到的 Ryujinx 版本。",
"DialogUpdaterDownloadingMessage": "下載新版本中...",
"DialogUpdaterExtractionMessage": "正在提取更新...",
"DialogUpdaterRenamingMessage": "正在刪除舊檔案...",
"DialogUpdaterAddingFilesMessage": "安裝更新中...",
"DialogUpdaterCompleteMessage": "更新成功!",
"DialogUpdaterRestartMessage": "立即重啟 Ryujinx 完成更新?",
"DialogUpdaterArchNotSupportedMessage": "您執行的系統架構不受支援!",
"DialogUpdaterArchNotSupportedSubMessage": "(僅支援 x64 系統)",
"DialogUpdaterNoInternetMessage": "沒有連接到網路",
"DialogUpdaterNoInternetSubMessage": "請確保網路連接正常。",
"DialogUpdaterDirtyBuildMessage": "不能更新非官方版本的 Ryujinx",
"DialogUpdaterDirtyBuildSubMessage": "如果希望使用受支援的版本,請您在 https://ryujinx.org/ 下載。",
"DialogRestartRequiredMessage": "需要重啟模擬器",
"DialogThemeRestartMessage": "主題設定已儲存。需要重新啟動才能生效。",
"DialogThemeRestartSubMessage": "您是否要重啟?",
"DialogFirmwareInstallEmbeddedMessage": "要安裝遊戲內建的韌體嗎?(韌體 {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}.\\n模擬器現在可以執行。",
"DialogFirmwareNoFirmwareInstalledMessage": "未安裝韌體",
"DialogFirmwareInstalledMessage": "已安裝韌體{0}",
"DialogOpenSettingsWindowLabel": "打開設定視窗",
"DialogControllerAppletTitle": "控制器小視窗",
"DialogMessageDialogErrorExceptionMessage": "顯示訊息對話框時出錯: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "顯示軟體鍵盤時出錯: {0}",
"DialogErrorAppletErrorExceptionMessage": "顯示錯誤對話框時出錯: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\n有關修復此錯誤的更多訊息可以遵循我們的設定指南。",
"DialogUserErrorDialogTitle": "Ryujinx 錯誤 ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "從 API 取得訊息時出錯。",
"DialogAmiiboApiConnectErrorMessage": "無法連接到 Amiibo API 伺服器。伺服器可能已關閉,或者您沒有網路連接。",
"DialogProfileInvalidProfileErrorMessage": "預設{0} 與目前輸入配置系統不相容。",
"DialogProfileDefaultProfileOverwriteErrorMessage": "默認預設無法被覆蓋",
"DialogProfileDeleteProfileTitle": "刪除預設",
"DialogProfileDeleteProfileMessage": "刪除後不可恢復,確定嗎?",
"DialogWarning": "警告",
"DialogPPTCDeletionMessage": "您即將刪除:\n\n{0}的 PPTC 快取\n\n確定嗎",
"DialogPPTCDeletionErrorMessage": "清除位於{0}的 PPTC 快取時出錯: {1}",
"DialogShaderDeletionMessage": "您即將刪除:\n\n{0}的渲染器快取\n\n確定嗎",
"DialogShaderDeletionErrorMessage": "清除位於{0}的渲染器快取時出錯: {1}",
"DialogRyujinxErrorMessage": "Ryujinx 遇到錯誤",
"DialogInvalidTitleIdErrorMessage": "UI 錯誤:所選遊戲沒有有效的標題ID",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路徑{0}找不到有效的系統韌體。",
"DialogFirmwareInstallerFirmwareInstallTitle": "安裝韌體{0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "將安裝{0}版本的系統。",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n這將替換目前系統版本{0}。",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n確認進行?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安裝韌體中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安裝系統版本{0}。",
"DialogUserProfileDeletionWarningMessage": "刪除後將沒有可選擇的使用者帳號",
"DialogUserProfileDeletionConfirmMessage": "是否刪除選擇的帳號",
"DialogControllerSettingsModifiedConfirmMessage": "目前的輸入預設已更新",
"DialogControllerSettingsModifiedConfirmSubMessage": "要儲存嗎?",
"DialogDlcLoadNcaErrorMessage": "{0}. 錯誤的檔案: {1}",
"DialogDlcNoDlcErrorMessage": "選擇的檔案不包含所選遊戲的 DLC",
"DialogPerformanceCheckLoggingEnabledMessage": "您啟用了跟蹤日誌,僅供開發人員使用。",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "為了獲得最佳效能,建議停用跟蹤日誌記錄。您是否要立即停用?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "您啟用了渲染器轉儲,僅供開發人員使用。",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "為了獲得最佳效能,建議停用渲染器轉儲。您是否要立即停用?",
"DialogLoadAppGameAlreadyLoadedMessage": "目前已載入有遊戲",
"DialogLoadAppGameAlreadyLoadedSubMessage": "請停止模擬或關閉程式,再啟動另一個遊戲。",
"DialogUpdateAddUpdateErrorMessage": "選擇的檔案不包含所選遊戲的更新!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - 後端多執行緒",
"DialogSettingsBackendThreadingWarningMessage": "改變此選項後必須重啟 Ryujinx 才能生效。根據您的硬體您開啟該選項時可能需要手動停用驅動程式本身的GL多執行緒。",
"SettingsTabGraphicsFeaturesOptions": "功能",
"SettingsTabGraphicsBackendMultithreading": "後端多執行緒:",
"CommonAuto": "自動(推薦)",
"CommonOff": "關閉",
"CommonOn": "打開",
"InputDialogYes": "是",
"InputDialogNo": "否",
"DialogProfileInvalidProfileNameErrorMessage": "檔案名包含無效字元,請重試。",
"MenuBarOptionsPauseEmulation": "暫停",
"MenuBarOptionsResumeEmulation": "繼續",
"AboutUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的官網。",
"AboutDisclaimerMessage": "Ryujinx 以任何方式與 Nintendo™ 及其合作伙伴都沒有任何關聯。",
"AboutAmiiboDisclaimerMessage": "我們的 Amiibo 模擬使用了\nAmiiboAPI (www.amiiboapi.com) ",
"AboutPatreonUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Patreon 贊助頁。",
"AboutGithubUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 GitHub 儲存庫。",
"AboutDiscordUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Discord 伺服器邀請連結。",
"AboutTwitterUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Twitter 首頁。",
"AboutRyujinxAboutTitle": "關於:",
"AboutRyujinxAboutContent": "Ryujinx 是一款 Nintendo Switch™ 模擬器。\n您可以在 Patreon 上贊助 Ryujinx。\n關注 Twitter 或 Discord 可以取得模擬器最新動態。\n如果您對開發本軟體感興趣歡迎來 GitHub 和 Discord 加入我們!",
"AboutRyujinxMaintainersTitle": "由以下作者維護:",
"AboutRyujinxMaintainersContentTooltipMessage": "在瀏覽器中打開貢獻者的網頁",
"AboutRyujinxSupprtersTitle": "感謝 Patreon 的贊助者:",
"AmiiboSeriesLabel": "Amiibo 系列",
"AmiiboCharacterLabel": "角色",
"AmiiboScanButtonLabel": "掃描",
"AmiiboOptionsShowAllLabel": "顯示所有 Amiibo",
"AmiiboOptionsUsRandomTagLabel": "修正: 使用隨機標記的 Uuid",
"DlcManagerTableHeadingEnabledLabel": "啟用",
"DlcManagerTableHeadingTitleIdLabel": "遊戲ID",
"DlcManagerTableHeadingContainerPathLabel": "資料夾路徑",
"DlcManagerTableHeadingFullPathLabel": "完整路徑",
"DlcManagerRemoveAllButton": "全部刪除",
"MenuBarOptionsChangeLanguage": "變更語言",
"CommonSort": "排序",
"CommonShowNames": "顯示名稱",
"CommonFavorite": "收藏",
"OrderAscending": "從小到大",
"OrderDescending": "從大到小",
"SettingsTabGraphicsFeatures": "額外功能",
"ErrorWindowTitle": "錯誤視窗",
"ToggleDiscordTooltip": "啟用或關閉 Discord 動態狀態展示",
"AddGameDirBoxTooltip": "輸入要添加的遊戲資料夾",
"AddGameDirTooltip": "添加遊戲資料夾到列表中",
"RemoveGameDirTooltip": "移除選中的資料夾",
"CustomThemeCheckTooltip": "啟用或關閉自訂主題",
"CustomThemePathTooltip": "自訂主題的資料夾",
"CustomThemeBrowseTooltip": "查找自訂主題",
"DockModeToggleTooltip": "是否開啟 Switch 的 Docked 模式",
"DirectKeyboardTooltip": "是否開啟\"直連鍵盤存取(HID) 支援\"\n(部分遊戲可以使用您的鍵盤輸入文字)",
"DirectMouseTooltip": "是否開啟\"直連滑鼠存取(HID) 支援\"\n(部分遊戲可以使用您的滑鼠導航)",
"RegionTooltip": "變更系統區域",
"LanguageTooltip": "變更系統語言",
"TimezoneTooltip": "變更系統時區",
"TimeTooltip": "變更系統時鐘",
"VSyncToggleTooltip": "關閉後,部分使用動態幀率的遊戲可以超過 60Hz 更新率",
"PptcToggleTooltip": "開啟以後減少遊戲啟動時間和卡頓",
"FsIntegrityToggleTooltip": "是否檢查遊戲檔案內容的完整性",
"AudioBackendTooltip": "默認推薦SDL但每種音訊後端對各類遊戲相容性不同遇到音訊問題可以切換後端",
"MemoryManagerTooltip": "改變 Switch 記憶體映射到電腦記憶體的方式會影響CPU效能消耗",
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體JIT效率高",
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁但是不檢查記憶體溢出JIT效率最高。\nRyujinx可以存取任何位置的記憶體因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB某些高畫質材質模組或 4K 模組需要此選項",
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒否則您需手動執行停用獲得最佳效能",
"ShaderCacheToggleTooltip": "開啟後快取渲染器到硬碟,減少遊戲卡頓",
"ResolutionScaleTooltip": "縮放渲染的解析度",
"ResolutionScaleEntryTooltip": "盡量使用如1.5的浮點倍數。非整數的倍率易引起錯誤",
"AnisotropyTooltip": "各向異性過濾等級。提高傾斜視角材質的清晰度\n('自動'使用遊戲默認指定的等級)",
"AspectRatioTooltip": "模擬器渲染視窗的寬高比",
"ShaderDumpPathTooltip": "轉儲圖形渲染器的路徑",
"FileLogTooltip": "是否儲存日誌檔案到硬碟",
"StubLogTooltip": "記錄 Stub 訊息",
"InfoLogTooltip": "記錄資訊訊息",
"WarnLogTooltip": "記錄警告訊息",
"ErrorLogTooltip": "記錄錯誤訊息",
"TraceLogTooltip": "記錄 Trace 訊息",
"GuestLogTooltip": "記錄 Guest 訊息",
"FileAccessLogTooltip": "記錄檔案存取訊息",
"FSAccessLogModeTooltip": "記錄 FS 存取訊息輸出到控制台。可選的模式是0-3",
"DeveloperOptionTooltip": "使用請謹慎",
"OpenGlLogLevel": "需要打開適當的日誌等級",
"DebugLogTooltip": "記錄Debug訊息",
"LoadApplicationFileTooltip": "選擇 Switch 支援的遊戲格式並載入",
"LoadApplicationFolderTooltip": "選擇解包後的 Switch 遊戲並載入",
"OpenRyujinxFolderTooltip": "打開 Ryujinx 系統資料夾",
"OpenRyujinxLogsTooltip": "打開日誌存放的資料夾",
"ExitTooltip": "關閉 Ryujinx",
"OpenSettingsTooltip": "打開設定視窗",
"OpenProfileManagerTooltip": "打開使用者帳號管理器",
"StopEmulationTooltip": "停止執行目前遊戲並回到選擇界面",
"CheckUpdatesTooltip": "檢查 Ryujinx 新版本",
"OpenAboutTooltip": "開啟關於視窗",
"GridSize": "網格尺寸",
"GridSizeTooltip": "調整網格模式的大小",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙語",
"AboutRyujinxContributorsButtonHeader": "查看所有參與者",
"SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "調節音量",
"SettingsTabSystemEnableInternetAccess": "啟用網路連接",
"EnableInternetAccessTooltip": "開啟網路存取。此選項打開後,效果類似於 Switch 連接到網路的狀態。注意即使此選項關閉,應用程式偶爾也有可能連接到網路",
"GameListContextMenuManageCheatToolTip": "管理金手指",
"GameListContextMenuManageCheat": "管理金手指",
"ControllerSettingsStickRange": "範圍",
"DialogStopEmulationTitle": "Ryujinx - 停止模擬",
"DialogStopEmulationMessage": "是否確定停止模擬?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "音訊",
"SettingsTabNetwork": "網路",
"SettingsTabNetworkConnection": "網路連接",
"SettingsTabCpuCache": "CPU 快取",
"SettingsTabCpuMemory": "CPU 記憶體",
"DialogUpdaterFlatpakNotSupportedMessage": "請透過 Flathub 更新 Ryujinx。",
"UpdaterDisabledWarningTitle": "更新已停用!",
"GameListContextMenuOpenSdModsDirectory": "打開 Atmosphere 模組資料夾",
"GameListContextMenuOpenSdModsDirectoryToolTip": "打開包含應用程式模組的額外 Atmosphere SD卡資料夾",
"ControllerSettingsRotate90": "順時針旋轉 90°",
"IconSize": "圖示尺寸",
"IconSizeTooltip": "變更遊戲圖示大小",
"MenuBarOptionsShowConsole": "顯示控制台",
"ShaderCachePurgeError": "清除渲染器快取時出錯: {0}: {1}",
"UserErrorNoKeys": "找不到金鑰",
"UserErrorNoFirmware": "找不到韌體",
"UserErrorFirmwareParsingFailed": "韌體解析錯誤",
"UserErrorApplicationNotFound": "找不到應用程式",
"UserErrorUnknown": "未知錯誤",
"UserErrorUndefined": "未定義錯誤",
"UserErrorNoKeysDescription": "Ryujinx 找不到 『prod.keys』 檔案",
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安裝的韌體",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 無法解密選擇的韌體。這通常是由於金鑰過舊。",
"UserErrorApplicationNotFoundDescription": "Ryujinx 在選中路徑找不到有效的應用程式。",
"UserErrorUnknownDescription": "發生未知錯誤!",
"UserErrorUndefinedDescription": "發生了未定義錯誤!此類錯誤不應出現,請聯絡開發人員!",
"OpenSetupGuideMessage": "打開設定教學",
"NoUpdate": "沒有新版本",
"TitleUpdateVersionLabel": "版本 {0} - {1}",
"RyujinxInfo": "Ryujinx - 訊息",
"RyujinxConfirm": "Ryujinx - 確認",
"FileDialogAllTypes": "全部類型",
"Never": "從不",
"SwkbdMinCharacters": "至少應為 {0} 個字長",
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
"SoftwareKeyboard": "軟體鍵盤",
"DialogControllerAppletMessagePlayerRange": "遊戲需要 {0} 個玩家()持有:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
"DialogControllerAppletMessage": "遊戲需要剛好 {0} 個玩家()持有 with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
"UpdaterRenaming": "正在刪除舊檔案...",
"UpdaterRenameFailed": "更新過程中無法重命名檔案: {0}",
"UpdaterAddingFiles": "安裝更新中...",
"UpdaterExtracting": "正在提取更新...",
"UpdaterDownloading": "下載新版本中...",
"Game": "遊戲",
"Docked": "主機模式",
"Handheld": "掌機模式",
"ConnectionError": "連接錯誤。",
"AboutPageDeveloperListMore": "{0} 等開發者...",
"ApiError": "API 錯誤",
"LoadingHeading": "正在啟動 {0}",
"CompilingPPTC": "編譯 PPTC 快取中",
"CompilingShaders": "編譯渲染器中",
"AllKeyboards": "所有鍵盤",
"OpenFileDialogTitle": "選擇支援的檔案格式",
"OpenFolderDialogTitle": "選擇一個包含解包遊戲的資料夾",
"AllSupportedFormats": "全部支援的格式",
"RyujinxUpdater": "Ryujinx 更新程式",
"SettingsTabHotkeys": "快捷鍵",
"SettingsTabHotkeysHotkeys": "鍵盤快捷鍵",
"SettingsTabHotkeysToggleVsyncHotkey": "切換垂直同步",
"SettingsTabHotkeysScreenshotHotkey": "截圖",
"SettingsTabHotkeysShowUiHotkey": "隱藏 UI",
"SettingsTabHotkeysPauseHotkey": "暫停",
"SettingsTabHotkeysToggleMuteHotkey": "靜音",
"ControllerMotionTitle": "體感操作設定",
"ControllerRumbleTitle": "震動設定",
"SettingsSelectThemeFileDialogTitle": "選擇主題檔案",
"SettingsXamlThemeFile": "Xaml 主題檔案",
"AvatarWindowTitle": "管理帳號 - 頭像",
"Amiibo": "Amiibo",
"Unknown": "未知",
"Usage": "用途",
"Writable": "可寫入",
"SelectDlcDialogTitle": "選擇 DLC 檔案",
"SelectUpdateDialogTitle": "選擇更新檔",
"UserProfileWindowTitle": "管理使用者設定檔",
"CheatWindowTitle": "管理遊戲金手指",
"DlcWindowTitle": "管理遊戲 DLC",
"UpdateWindowTitle": "管理遊戲更新",
"CheatWindowHeading": "金手指可用於 {0} [{1}]",
"DlcWindowHeading": "DLC 可用於 {0} [{1}]",
"GameUpdateWindowHeading": "更新可用於 {0} [{1}]"
}

View File

@ -24,7 +24,6 @@ using System.Buffers;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using static LibHac.Fs.ApplicationSaveDataManagement;
using Path = System.IO.Path; using Path = System.IO.Path;
namespace Ryujinx.Ava.Common namespace Ryujinx.Ava.Common
@ -81,7 +80,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () => Dispatcher.UIThread.Post(async () =>
{ {
await ContentDialogHelper.CreateErrorDialog( await ContentDialogHelper.CreateErrorDialog(
_owner,
string.Format(LocaleManager.Instance["DialogMessageCreateSaveErrorMessage"], result.ToStringWithName())); string.Format(LocaleManager.Instance["DialogMessageCreateSaveErrorMessage"], result.ToStringWithName()));
}); });
@ -101,8 +99,7 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () => Dispatcher.UIThread.Post(async () =>
{ {
await ContentDialogHelper.CreateErrorDialog(_owner, await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
}); });
return false; return false;
@ -161,7 +158,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () => Dispatcher.UIThread.Post(async () =>
{ {
UserResult result = await ContentDialogHelper.CreateConfirmationDialog( UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
_owner,
string.Format(LocaleManager.Instance["DialogNcaExtractionMessage"], ncaSectionType, Path.GetFileName(titleFilePath)), string.Format(LocaleManager.Instance["DialogNcaExtractionMessage"], ncaSectionType, Path.GetFileName(titleFilePath)),
"", "",
"", "",
@ -232,7 +228,7 @@ namespace Ryujinx.Ava.Common
"Extraction failure. The main NCA was not present in the selected file"); "Extraction failure. The main NCA was not present in the selected file");
Dispatcher.UIThread.InvokeAsync(async () => Dispatcher.UIThread.InvokeAsync(async () =>
{ {
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]); await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
}); });
return; return;
} }
@ -273,7 +269,7 @@ namespace Ryujinx.Ava.Common
$"LibHac returned error code: {resultCode.Value.ErrorCode}"); $"LibHac returned error code: {resultCode.Value.ErrorCode}");
Dispatcher.UIThread.InvokeAsync(async () => Dispatcher.UIThread.InvokeAsync(async () =>
{ {
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]); await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
}); });
} }
else if (resultCode.Value.IsSuccess()) else if (resultCode.Value.IsSuccess())
@ -281,7 +277,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.InvokeAsync(async () => Dispatcher.UIThread.InvokeAsync(async () =>
{ {
await ContentDialogHelper.CreateInfoDialog( await ContentDialogHelper.CreateInfoDialog(
_owner,
LocaleManager.Instance["DialogNcaExtractionSuccessMessage"], LocaleManager.Instance["DialogNcaExtractionSuccessMessage"],
"", "",
LocaleManager.Instance["InputDialogOk"], LocaleManager.Instance["InputDialogOk"],
@ -298,7 +293,7 @@ namespace Ryujinx.Ava.Common
{ {
Dispatcher.UIThread.InvokeAsync(async () => Dispatcher.UIThread.InvokeAsync(async () =>
{ {
await ContentDialogHelper.CreateErrorDialog(_owner, ex.Message); await ContentDialogHelper.CreateErrorDialog(ex.Message);
}); });
} }
} }

Some files were not shown because too many files have changed in this diff Show More