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62 Commits

Author SHA1 Message Date
8de033e60e Avalonia - Add Polish Translation (#3569)
* Update Ryujinx.Ava.csproj

* Update MainWindow.axaml

* Create pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* PPTC wording changes

adding PPTC changes

Co-authored-by: Clara <moonbowjelly@gmail.com>
2022-08-26 19:24:59 +02:00
90432946ac Avalonia - Display language names in their corresponding language under "Change Language" (#3490)
* change languages to their native names

* fix Chinese language names

* Update MainWindow.axaml
2022-08-26 19:12:11 +02:00
9bad71afbf bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
923089a298 Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
d9aa15eb24 pctl: Implement EndFreeCommunication
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.

Closes #2420
2022-08-25 23:18:37 +02:00
12c89a61f9 misc: Fix missing null terminator for strings with pchtxt (#3629)
As title say.
2022-08-25 19:59:15 +00:00
f5235fff29 ARMeilleure: Hardware accelerate SHA256 (#3585)
* ARMeilleure/HardwareCapabilities: Add Sha

* ARMeilleure/Intrinsic: Add X86Sha256Rnds2

* ARmeilleure: Hardware accelerate SHA256H/SHA256H2

* ARMeilleure/Intrinsic: Add X86Sha256Msg1, X86Sha256Msg2

* ARMeilleure/Intrinsic: Add X86Palignr

* ARMeilleure: Hardware accelerate SHA256SU0, SHA256SU1

* PTC: Bump InternalVersion
2022-08-25 10:12:13 +00:00
eba682b767 Implement some 32-bit Thumb instructions (#3614)
* Implement some 32-bit Thumb instructions

* Optimize OpCode32MemMult using PopCount
2022-08-25 09:59:34 +00:00
b994dafe7a Update PPTC dialog text to match label and tooltip (#3618)
* Update PPTC dialog text to match label and tooltip

* Update to requested text

* Reverting spaces

* Adding newline back in
2022-08-24 08:25:49 +00:00
54421760c3 Check if game directories have been updated before refreshing GUI (#3607)
* Check if game directories have been updated before refreshing list on save.

* Cleanup spacing

* Add Avalonia and reset value after saving

* Fix Avalonia

* Fix multiple directories not being added in GTK
2022-08-21 13:07:28 +00:00
88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00
53cc9e0561 Change 'Purge PPTC Cache' label & tooltip to reflect function behavior (#3601)
* Change PPTC purge label & tooltip

* Change Avalonia labels
2022-08-19 23:39:59 +00:00
7defc59b9d A few minor documentation fixes. (#3599)
* A few minor documentation fixes.

* Removed more invalid inheritdoc instances.
2022-08-19 18:21:06 -03:00
951700fdd8 Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
eb6430f103 Skipped over the last "Count" key explicitly, instead of relying on an exception. (#3595) 2022-08-18 02:00:27 +02:00
80a879cb44 Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-18 01:49:43 +02:00
2197f41506 Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00
0ec933a615 Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
2135b6a51a am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
00e35d9bf6 ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
6dfb6ccf8c PreAllocator: Check if instruction supports a Vex prefix in IsVexSameOperandDestSrc1 (#3587) 2022-08-14 17:35:08 -03:00
e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) 2022-08-14 14:00:30 -03:00
e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
* Limit vertex buffer range for non-indexed draws

* Fix typo
2022-08-11 20:21:56 -03:00
ad47bd2d4e Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
a5ff0024fb Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
f9661a54d2 add Japanese translation to Avalonia UI (#3489)
* add Japanese translation to Avalonia UI

* translate language names

* fix raised in the review
2022-08-11 17:55:14 -03:00
66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
2bb9b33da1 Implement Arm32 Sha256 and MRS Rd, CPSR instructions (#3544)
* Implement Arm32 Sha256 and MRS Rd, CPSR instructions

* Add tests using Arm64 outputs
2022-08-05 19:03:50 +02:00
1080f64df9 Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
c48a75979f Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
2022-08-03 19:37:56 -03:00
842cb26ba5 Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
e235d5e7bb Fix resolution scale values not being updated (#3514) 2022-08-02 23:58:56 +02:00
ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526)
* SPIR-V: Initialize undefined variables with a value

Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined.

Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment.

Fixes:
- Tilt shift blur effect in Link's Awakening (bottom of the screen)
- Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing.

Testing is welcome.

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-02 08:11:10 +02:00
712361f6e1 vk: Workaround XCB not availaible on FlatHub build (#3515)
Update SPB to 0.0.4-build24 which hopefully fix the issue by checking
libX11-xcb presence.
2022-08-01 08:46:19 +02:00
2232e4ae87 Vulkan backend (#2518)
* WIP Vulkan implementation

* No need to initialize attributes on the SPIR-V backend anymore

* Allow multithreading shaderc and vkCreateShaderModule

You'll only really see the benefit here with threaded-gal or parallel shader cache compile.

Fix shaderc multithreaded changes

Thread safety for shaderc Options constructor

Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.

* Support multiple levels/layers for blit.

Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.

* TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use

* New depth-stencil blit method for AMD

* Workaround for AMD driver bug

* Fix some tessellation related issues (still doesn't work?)

* Submit command buffer before Texture GetData. (UE4 fix)

* DrawTexture support

* Fix BGRA on OpenGL backend

* Fix rebase build break

* Support format aliasing on SetImage

* Fix uniform buffers being lost when bindings are out of order

* Fix storage buffers being lost when bindings are out of order

(also avoid allocations when changing bindings)

* Use current command buffer for unscaled copy (perf)

Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies.

* Update to .net6

* Update Silk.NET to version 2.10.1

Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before.

* Fix PrimitivesGenerated query, disable Transform Feedback queries for now

Lets Splatoon 2 work on nvidia. (mostly)

* Update counter queue to be similar to the OGL one

Fixes softlocks when games had to flush counters.

* Don't throw when ending conditional rendering for now

This should be re-enabled when conditional rendering is enabled on nvidia etc.

* Update findMSB/findLSB to match master's instruction enum

* Fix triangle overlay on SMO, Captain Toad, maybe others?

* Don't make Intel Mesa pay for Intel Windows bugs

* Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)

* Update Spv.Generator

* Add alpha test emulation on shader (but no shader specialisation yet...)

* Fix R4G4B4A4Unorm texture format permutation

* Validation layers should be enabled for any log level other than None

* Add barriers around vkCmdCopyImage

Write->Read barrier for src image (we want to wait for a write to read it)
Write->Read barrier for dst image (we want to wait for the copy to complete before use)

* Be a bit more careful with texture access flags, since it can be used for anything

* Device local mapping for all buffers

May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.

* Cleanup, disable device local buffers for now.

* Add single queue support

Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.

* Fix some validation errors around extended dynamic state

* Remove Intel bug workaround, it was fixed on the latest driver

* Use circular queue for checking consumption on command buffers

Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once.

* Use SupportBufferUpdater, add single layer flush

* Fix counter queue leak when game decides to use host conditional rendering

* Force device local storage for textures (fixes linux performance)

* Port #3019

* Insert barriers around vkCmdBlitImage (may fix some amd flicker)

* Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers

* Don't pause transform feedback for multi draw

* Fix draw outside of render pass and missing capability

* Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more)

* Better workaround for AMD vertex buffer size alignment issue

* More instructions + fixes on SPIR-V backend

* Allow custom aspect ratio on Vulkan

* Correct GTK UI status bar positions

* SPIR-V: Functions must always end with a return

* SPIR-V: Fix ImageQuerySizeLod

* SPIR-V: Set DepthReplacing execution mode when FragDepth is modified

* SPIR-V: Implement LoopContinue IR instruction

* SPIR-V: Geometry shader support

* SPIR-V: Use correct binding number on storage buffers array

* Reduce allocations for Spir-v serialization

Passes BinaryWriter instead of the stream to Write and WriteOperand

- Removes creation of BinaryWriter for each instruction
- Removes allocations for literal string

* Some optimizations to Spv.Generator

- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)

TODO: improve instruction allocation, structured program creator, ssa?

* Pool Spv.Generator resources, cache delegates, spv opts

- Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module.
  - NewInstruction is called instead of new Instruction()
  - Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually.
- Estimate code size when creating the output MemoryStream
- LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast.

Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call.

TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads.

* LocalDefMap for Ssa Rewriter

Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator.

* SPIR-V: Transform feedback support

* SPIR-V: Fragment shader interlock support (and image coherency)

* SPIR-V: Add early fragment tests support

* SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta

* Don't pass depth clip state right now (fix decals)

Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.

* Multisampling support

* Multisampling: Use resolve if src samples count > dst samples count

* Multisampling: We can only resolve for unscaled copies

* SPIR-V: Only add FSI exec mode if used.

* SPIR-V: Use ConstantComposite for Texture Offset Vector

Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.

* SPIR-V: Don't OpReturn if we already OpExit'ed

Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist)

* SPIR-V: Only use input attribute type for input attributes

Output vertex attributes should always be of type float.

* Multithreaded Pipeline Compilation

* Address some feedback

* Make this 32

* Update topology with GpuAccessorState

* Cleanup for merge (note: disables spir-v)

* Make more robust to shader compilation failure

- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.

* Fix Multisampling

* Only update fragment scale count if a vertex texture needs a scale.

Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage.

This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now.

* Use a bitmap to do granular tracking for buffer uploads.

This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful.

Avoids ending render passes to update buffer data (not all the time)
- 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI)
- Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI)

As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory)

Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here.

* Copy query results after RP ends, rather than ending to copy

We need to end the render pass to get the data (submit command buffer) anyways...

Reduces render passes created in games that use queries.

* Rework Query stuff a bit to avoid render pass end

Tries to reset returned queries in background when possible, rather than ending the render pass.

Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?)

* Remove unnecessary lines

Was for testing

* Fix validation error for query reset

Need to think of a better way to do this.

* SPIR-V: Fix SwizzleAdd and some validation errors

* SPIR-V: Implement attribute indexing and StoreAttribute

* SPIR-V: Fix TextureSize for MS and Buffer sampler types

* Fix relaunch issues

* SPIR-V: Implement LogicalExclusiveOr

* SPIR-V: Constant buffer indexing support

* Ignore unsupported attributes rather than throwing (matches current GLSL behaviour)

* SPIR-V: Implement tessellation support

* SPIR-V: Geometry shader passthrough support

* SPIR-V: Implement StoreShader8/16 and StoreStorage8/16

* SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug

* SPIR-V: Fix field index for scale count

* SPIR-V: Fix another case of wrong field index

* SPIRV/GLSL: More scaling related fixes

* SPIR-V: Fix ImageLoad CompositeExtract component type

* SPIR-V: Workaround for Intel FrontFacing bug

* Enable SPIR-V backend by default

* Allow null samplers (samplers are not required when only using texelFetch to access the texture)

* Fix some validation errors related to texel block view usage flag and invalid image barrier base level

* Use explicit subgroup size if we can (might fix some block flickering on AMD)

* Take componentMask and scissor into account when clearing framebuffer attachments

* Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)

* Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)

Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different

* Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)

* Check if the subgroup size is supported before passing a explicit size

* Only enable ShaderFloat64 if the GPU supports it

* We don't need to recompile shaders if alpha test state changed but alpha test is disabled

* Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)

* Fix pipeline state saving before it is updated.

This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.

* Allow null samplers on OpenGL backend

* _unit0Sampler should be set only for binding 0

* Remove unused PipelineConverter format variable (was causing IOR)

* Raise textures limit to 64 on Vulkan

* No need to pack the shader binaries if shader cache is disabled

* Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL

* Do not clear unbound framebuffer color attachments

* Geometry shader passthrough emulation

* Consolidate UpdateDepthMode and GetDepthMode implementation

* Fix A1B5G5R5 texture format and support R4G4 on Vulkan

* Add barrier before use of some modified images

* Report 32 bit query result on AMD windows (smo issue)

* Add texture recompression support (disabled for now)

It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures

* Do not report R4G4 format as supported on Vulkan

It was causing mario head to become white on Super Mario 64 (???)

* Improvements to -1 to 1 depth mode.

- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.

* Geometry Shader index count from ThreadsPerInputPrimitive

Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL

* Remove gl_FragDepth scaling

This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.

* Add Gl StencilOp enum values to Vulkan

* Update guest cache to v1.1 (due to specialization state changes)

This will explode your shader cache from earlier vulkan build, but it must be done. 😔

* Vulkan/SPIR-V support for viewport inverse

* Fix typo

* Don't create query pools for unsupported query types

* Return of the Vector Indexing Bug

One day, everyone will get this right.

* Check for transform feedback query support

Sometimes transform feedback is supported without the query type.

* Fix gl_FragCoord.z transformation

FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.

* Fix Avalonia Rebase

Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.

* Fix headless build

* Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host

* Fix BCn 4/5 conversion, GetTextureTarget

BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.

GetTextureTarget was not creating a view with the replacement format.

* Fix dependency

* Fix inverse viewport transform vector type on SPIR-V

* Do not require null descriptors support

* If MultiViewport is not supported, do not try to set more than one viewport/scissor

* Bounds check on bitmap add.

* Flush queries on attachment change rather than program change

Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.

Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.

* Add support for avalonia (#6)

* add avalonia support

* only lock around skia flush

* addressed review

* cleanup

* add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check

* fix getting window handle on linux. skip render is size is 0

* Combine non-buffer with buffer image descriptor sets

* Support multisample texture copy with automatic resolve on Vulkan

* Remove old CompileShader methods from the Vulkan backend

* Add minimal pipeline layouts that only contains used bindings

They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders

* Pre-compile helper shader as SPIR-V, and some fixes

* Remove pre-compiled shaderc binary for Windows as its no longer needed by default

* Workaround RADV crash

Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist".

* Use RobustBufferAccess on NVIDIA gpus

Avoids the SMO waterfall triangle on older NVIDIA gpus.

* Implement GPU selector and expose texture recompression on the UI and config

* Fix and enable background compute shader compilation

Also disables warnings from shader cache pipeline misses.

* Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added

* If S8D24 is not supported, use D32FS8

* Ensure all fences are destroyed on dispose

* Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks

* Add missing clear layer parameter after rebase

* Use selected gpu from config for avalonia (#7)

* use configured device

* address review

* Fix D32S8 copy workaround (AMD)

Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things.

* Use push descriptors for uniform buffer updates (disabled for now)

* Push descriptor support check, buffer redundancy checks

Should make push descriptors faster, needs more testing though.

* Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs

* Adjust bindings array sizes

* Force submit command buffers if memory in use by its resources is high

* Add workaround for AMD GCN cubemap view sins

`ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue.

This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry)

Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there.

* Add mobile, non-RX variants to the GCN regex.

Also make sure that the 3 digit ones only include numbers starting with 7 or 8.

* Increase image limit per stage from 8 to 16

Xenoblade Chronicles 2 was hiting the limit of 8

* Minor code cleanup

* Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer

* Add gpu selector to Avalonia (#8)

* Add gpu selector to avalonia settings

* show backend label on window

* some fixes

* address review

* Minor changes to the Avalonia UI

* Update graphics window UI and locales. (#9)

* Update xaml and update locales

* locale updates

Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish?

* Fix locales with more (?) correct translations.

* add separator to render widget

* fix spanish and portuguese

* Add new IdList, replaces buffer list that could not remove elements and had unbounded growth

* Don't crash the settings window if Vulkan is not supported

* Fix Actions menu not being clickable on GTK UI after relaunch

* Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer

* Fix IdList and make it not thread safe

* Revert useless OpenGL format table changes

* Fix headless project build

* List throws ArgumentOutOfRangeException

* SPIR-V: Fix tessellation

* Increase shader cache version due to tessellation fix

* Reduce number of Sync objects created (improves perf in some specific titles)

* Fix vulkan validation errors for NPOT compressed upload and GCN workaround.

* Add timestamp to the shader cache and force rebuild if host cache is outdated

* Prefer Mail box present mode for popups (#11)

* Prefer Mail box present mode

* fix debug

* switch present mode when vsync is toggled

* only disable vsync on the main window

* SPIR-V: Fix geometry shader input load with transform feedback

* BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0

* Fix Avalonia build

* Address initial PR feedback

* Only set transform feedback outputs on last vertex stage

* Address riperiperi PR feedback

* Remove outdated comment

* Remove unused constructor

* Only throw for negative results

* Throw for QueueSubmit and other errors

No point in delaying the inevitable

* Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler

* Fix some resolution scale issues

* No need for two UpdateScale calls

* Fix comments on SPIR-V generator project

* Try to fix shader local memory size

On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region?

* Remove RectangleF that is now unused

* Fix ImageGather with multiple offsets

Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct`

* Address PR feedback from jD in all projects except Avalonia

* Address most of jD PR feedback on Avalonia

* Remove unsafe

* Fix VulkanSkiaGpu

* move present mode request out of Create Swapchain method

* split more parts of create swapchain

* addressed reviews

* addressed review

* Address second batch of jD PR feedback

* Fix buffer <-> image copy row length and height alignment

AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes

* Better fix for NPOT alignment issue

* Use switch expressions on Vulkan EnumConversion

Thanks jD

* Fix Avalonia build

* Add Vulkan selection prompt on startup

* Grammar fixes on Vulkan prompt message

* Add missing Vulkan migration flag

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 18:26:06 -03:00
14ce9e1567 Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
952d013c67 Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
46c8129bf5 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
8cfec5de4b Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
37b6e081da Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path

* Formatting
2022-07-28 13:46:12 -03:00
3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
a00c59a46c update settings and main window tooltips (#3488) 2022-07-25 23:02:17 +02:00
1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00
62f8ceb60b Resolution scaling hotkeys (#3185)
* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* Remove outdated configuration and force hotkeys unbound

* Add avalonia support

* Fix configuration file

* Update GTK implementation and fix config... again.

* Remove legacy implementation + nits

* Avalonia locales (DeepL)

* review

* Remove colon from chinese locale

* Update ConfigFile

* locale fix
2022-07-24 15:44:47 -03:00
1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470)
* Add support for conditional (with CC) shader Exit instructions

* Shader cache version bump

* Make CSM conditions default to false for EXIT.CC
2022-07-24 15:33:30 -03:00
84d0ca5645 feat: add traditional chinese translate (Avalonia) (#3474)
* feat: add traditional chinese translate

* update translate
2022-07-24 15:18:21 -03:00
31b8d413d5 Change MenuHeaders to embedded textblocks (#3469) 2022-07-24 14:50:06 -03:00
6e02cac952 Avalonia - Use content dialog for user profile manager (#3455)
* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
2022-07-24 14:38:38 -03:00
3a3380fa25 fix: Ensure to load latest version of ffmpeg libraries first (#3473)
Fix a possible crash related to older version of ffmpeg being loaded
instewad of the one shipped with the emulator.
2022-07-24 11:39:56 +02:00
2d252db0a7 GTK & Avalonia changes (#3480) 2022-07-23 12:05:51 -03:00
7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
* Fix decoding of block after BRA.CC instructions without predicate

* Shader cache version bump
2022-07-23 11:53:14 -03:00
b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
2022-07-23 11:15:58 -03:00
5811d121df Avoid scaling 2d textures that could be used as 3d (#3464) 2022-07-15 09:24:13 -03:00
6eb85e846f Reduce some unnecessary allocations in DMA handler (#2886)
* experimental changes to try and reduce allocations in kernel threading and DMA handler

* Simplify the changes in this branch to just 1. Don't make unnecessary copies of data just for texture-texture transfers and 2. Add a fast path for 1bpp linear byte copies

* forgot to check src + dst linearity in 1bpp DMA fast path. Fixes the UE4 regression.

* removing dev log I left in

* Generalizing the DMA linear fast path to cases other than 1bpp copies

* revert kernel changes

* revert whitespace

* remove unneeded references

* PR feedback

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
Co-authored-by: gdk <gab.dark.100@gmail.com>
2022-07-14 15:45:56 -03:00
c5bddfeab8 Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows (#3466)
* Remove dependency for FFMpeg.AutoGen

Also prepare for FFMpeg 5.0 and 5.1

* Update Ryujinx.Graphics.Nvdec.Dependencies to 5.0.1-build10

* Address gdkchan's comments

* Address Ack's comment

* Address gdkchan's comment
2022-07-14 15:13:23 +02:00
70ec5def9c BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
7853faa334 Ava/MainWindow: Do not show Show Console menu item on non-Windows (#3461) 2022-07-12 12:58:31 +00:00
b7fb474bfe Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
2fa6413ed8 Avalonia - Add border to Flyouts (#3341)
* add borders to menus

* apply to dropdowns

* darken the border for dark theme

* fix duplicate keys
2022-07-12 00:44:35 +02:00
4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457)
* Propagate Shader phi nodes with the same source value from all incoming blocks

* Shader cache version bump
2022-07-12 00:36:58 +02:00
786 changed files with 47313 additions and 7072 deletions

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@ -58,7 +58,6 @@ namespace ARMeilleure.CodeGen.Linking
/// <param name="a">First instance</param>
/// <param name="b">Second instance</param>
/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
/// <inheritdoc/>
public static bool operator !=(Symbol a, Symbol b)
{
return !(a == b);

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@ -1,6 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{

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@ -4,6 +4,11 @@ namespace ARMeilleure.CodeGen.X86
{
partial class Assembler
{
public static bool SupportsVexPrefix(X86Instruction inst)
{
return _instTable[(int)inst].Flags.HasFlag(InstructionFlags.Vex);
}
private const int BadOp = 0;
[Flags]
@ -152,6 +157,7 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Palignr, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0f, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66));
@ -234,6 +240,9 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest));
Add(X86Instruction.Sha256Msg1, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cc, InstructionFlags.None));
Add(X86Instruction.Sha256Msg2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cd, InstructionFlags.None));
Add(X86Instruction.Sha256Rnds2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cb, InstructionFlags.None));
Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66));

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@ -1,5 +1,4 @@
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen.X86
{

View File

@ -12,21 +12,28 @@ namespace ARMeilleure.CodeGen.X86
return;
}
(_, _, int ecx, int edx) = X86Base.CpuId(0x00000001, 0x00000000);
(int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
FeatureInfoEdx = (FeatureFlagsEdx)edx;
FeatureInfoEcx = (FeatureFlagsEcx)ecx;
(_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
if (maxNum >= 7)
{
(_, int ebx7, _, _) = X86Base.CpuId(0x00000007, 0x00000000);
FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
}
}
[Flags]
public enum FeatureFlagsEdx
public enum FeatureFlags1Edx
{
Sse = 1 << 25,
Sse2 = 1 << 26
}
[Flags]
public enum FeatureFlagsEcx
public enum FeatureFlags1Ecx
{
Sse3 = 1 << 0,
Pclmulqdq = 1 << 1,
@ -40,21 +47,31 @@ namespace ARMeilleure.CodeGen.X86
F16c = 1 << 29
}
public static FeatureFlagsEdx FeatureInfoEdx { get; }
public static FeatureFlagsEcx FeatureInfoEcx { get; }
[Flags]
public enum FeatureFlags7Ebx
{
Avx2 = 1 << 5,
Sha = 1 << 29
}
public static bool SupportsSse => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse);
public static bool SupportsSse2 => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse2);
public static bool SupportsSse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse3);
public static bool SupportsPclmulqdq => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Pclmulqdq);
public static bool SupportsSsse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Ssse3);
public static bool SupportsFma => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Fma);
public static bool SupportsSse41 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse41);
public static bool SupportsSse42 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse42);
public static bool SupportsPopcnt => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Popcnt);
public static bool SupportsAesni => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Aes);
public static bool SupportsAvx => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Avx);
public static bool SupportsF16c => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.F16c);
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
public static bool ForceLegacySse { get; set; }

View File

@ -82,6 +82,7 @@ namespace ARMeilleure.CodeGen.X86
Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary));
Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary));
Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary));
Add(Intrinsic.X86Palignr, new IntrinsicInfo(X86Instruction.Palignr, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary));
Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary));
Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary));
@ -151,6 +152,9 @@ namespace ARMeilleure.CodeGen.X86
Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary));
Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary));
Add(Intrinsic.X86Sha256Msg1, new IntrinsicInfo(X86Instruction.Sha256Msg1, IntrinsicType.Binary));
Add(Intrinsic.X86Sha256Msg2, new IntrinsicInfo(X86Instruction.Sha256Msg2, IntrinsicType.Binary));
Add(Intrinsic.X86Sha256Rnds2, new IntrinsicInfo(X86Instruction.Sha256Rnds2, IntrinsicType.Ternary));
Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary));

View File

@ -308,11 +308,13 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.Extended:
{
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
if ((node.Intrinsic == Intrinsic.X86Blendvpd ||
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
node.Intrinsic == Intrinsic.X86Blendvps ||
node.Intrinsic == Intrinsic.X86Pblendvb) &&
!HardwareCapabilities.SupportsVexEncoding)
node.Intrinsic == Intrinsic.X86Pblendvb;
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
// SHA256RNDS2 always has an implied XMM0 as a last operand.
if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
{
Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
@ -1297,11 +1299,15 @@ namespace ARMeilleure.CodeGen.X86
{
if (IsIntrinsic(operation.Instruction))
{
IntrinsicInfo info = IntrinsicTable.GetInfo(operation.Intrinsic);
bool hasVex = HardwareCapabilities.SupportsVexEncoding && Assembler.SupportsVexPrefix(info.Inst);
bool isUnary = operation.SourcesCount < 2;
bool hasVecDest = operation.Destination != default && operation.Destination.Type == OperandType.V128;
return !HardwareCapabilities.SupportsVexEncoding && !isUnary && hasVecDest;
return !hasVex && !isUnary && hasVecDest;
}
return false;

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@ -98,6 +98,7 @@ namespace ARMeilleure.CodeGen.X86
Paddd,
Paddq,
Paddw,
Palignr,
Pand,
Pandn,
Pavgb,
@ -180,6 +181,9 @@ namespace ARMeilleure.CodeGen.X86
Rsqrtss,
Sar,
Setcc,
Sha256Msg1,
Sha256Msg2,
Sha256Rnds2,
Shl,
Shr,
Shufpd,

View File

@ -206,7 +206,7 @@ namespace ARMeilleure.Common
/// <typeparam name="T">Type of elements</typeparam>
/// <param name="length">Number of elements</param>
/// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword=""="false"/></param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
namespace ARMeilleure.Common
{

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@ -9,6 +9,9 @@ namespace ARMeilleure.Common
class Counter<T> : IDisposable where T : unmanaged
{
private bool _disposed;
/// <summary>
/// Index in the <see cref="EntryTable{T}"/>
/// </summary>
private readonly int _index;
private readonly EntryTable<T> _countTable;
@ -17,7 +20,6 @@ namespace ARMeilleure.Common
/// <see cref="EntryTable{T}"/> instance and index.
/// </summary>
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
public Counter(EntryTable<T> countTable)
@ -68,7 +70,7 @@ namespace ARMeilleure.Common
/// <summary>
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
/// </summary>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resources</param>
protected virtual void Dispose(bool disposing)
{
if (!_disposed)

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@ -0,0 +1,8 @@
namespace ARMeilleure.Decoders
{
interface IOpCode32MemRsImm : IOpCode32Mem
{
int Rm { get; }
ShiftType ShiftType { get; }
}
}

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@ -1,3 +1,5 @@
using System.Numerics;
namespace ARMeilleure.Decoders
{
class OpCode32MemMult : OpCode32, IOpCode32MemMult
@ -23,14 +25,7 @@ namespace ARMeilleure.Decoders
RegisterMask = opCode & 0xffff;
int regsSize = 0;
for (int index = 0; index < 16; index++)
{
regsSize += (RegisterMask >> index) & 1;
}
regsSize *= 4;
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
if (!u)
{

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@ -1,6 +1,6 @@
namespace ARMeilleure.Decoders
{
class OpCode32MemRsImm : OpCode32Mem
class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
{
public int Rm { get; }
public ShiftType ShiftType { get; }

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@ -0,0 +1,16 @@
namespace ARMeilleure.Decoders
{
class OpCode32Mrs : OpCode32
{
public bool R { get; }
public int Rd { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mrs(inst, address, opCode);
public OpCode32Mrs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
R = ((opCode >> 22) & 1) != 0;
Rd = (opCode >> 12) & 0xf;
}
}
}

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@ -1,10 +1,10 @@
namespace ARMeilleure.Decoders
{
class OpCodeT16BImmCmp : OpCodeT16
class OpCodeT16BImmCmp : OpCodeT16, IOpCode32BImm
{
public int Rn { get; }
public int Immediate { get; }
public long Immediate { get; }
public static new OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16BImmCmp(inst, address, opCode);

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Reflection.Emit;
namespace ARMeilleure.Decoders
{

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@ -1,6 +1,4 @@
using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
{

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@ -0,0 +1,31 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemImm8D : OpCodeT32, IOpCode32Mem
{
public int Rt { get; }
public int Rt2 { get; }
public int Rn { get; }
public bool WBack { get; }
public bool IsLoad { get; }
public bool Index { get; }
public bool Add { get; }
public int Immediate { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemImm8D(inst, address, opCode);
public OpCodeT32MemImm8D(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt2 = (opCode >> 8) & 0xf;
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
Index = ((opCode >> 24) & 1) != 0;
Add = ((opCode >> 23) & 1) != 0;
WBack = ((opCode >> 21) & 1) != 0;
Immediate = opCode & 0xff;
IsLoad = ((opCode >> 20) & 1) != 0;
}
}
}

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@ -0,0 +1,24 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemLdEx : OpCodeT32, IOpCode32MemEx
{
public int Rd => 0;
public int Rt { get; }
public int Rn { get; }
public bool WBack => false;
public bool IsLoad => true;
public bool Index => false;
public bool Add => false;
public int Immediate => 0;
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemLdEx(inst, address, opCode);
public OpCodeT32MemLdEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
}
}
}

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@ -0,0 +1,52 @@
using System.Numerics;
namespace ARMeilleure.Decoders
{
class OpCodeT32MemMult : OpCodeT32, IOpCode32MemMult
{
public int Rn { get; }
public int RegisterMask { get; }
public int Offset { get; }
public int PostOffset { get; }
public bool IsLoad { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemMult(inst, address, opCode);
public OpCodeT32MemMult(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rn = (opCode >> 16) & 0xf;
bool isLoad = (opCode & (1 << 20)) != 0;
bool w = (opCode & (1 << 21)) != 0;
bool u = (opCode & (1 << 23)) != 0;
bool p = (opCode & (1 << 24)) != 0;
RegisterMask = opCode & 0xffff;
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
if (!u)
{
Offset -= regsSize;
}
if (u == p)
{
Offset += 4;
}
if (w)
{
PostOffset = u ? regsSize : -regsSize;
}
else
{
PostOffset = 0;
}
IsLoad = isLoad;
}
}
}

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@ -0,0 +1,30 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemRsImm : OpCodeT32, IOpCode32MemRsImm
{
public int Rt { get; }
public int Rn { get; }
public int Rm { get; }
public ShiftType ShiftType => ShiftType.Lsl;
public bool WBack => false;
public bool IsLoad { get; }
public bool Index => true;
public bool Add => true;
public int Immediate { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemRsImm(inst, address, opCode);
public OpCodeT32MemRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rm = (opCode >> 0) & 0xf;
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
IsLoad = (opCode & (1 << 20)) != 0;
Immediate = (opCode >> 4) & 3;
}
}
}

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@ -0,0 +1,25 @@
namespace ARMeilleure.Decoders
{
class OpCodeT32MemStEx : OpCodeT32, IOpCode32MemEx
{
public int Rd { get; }
public int Rt { get; }
public int Rn { get; }
public bool WBack => false;
public bool IsLoad => false;
public bool Index => false;
public bool Add => false;
public int Immediate => 0;
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemStEx(inst, address, opCode);
public OpCodeT32MemStEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rd = (opCode >> 0) & 0xf;
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
}
}
}

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@ -704,6 +704,7 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
SetA32("<<<<00010x001111xxxx000000000000", InstName.Mrs, InstEmit32.Mrs, OpCode32Mrs.Create);
SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
@ -796,6 +797,10 @@ namespace ARMeilleure.Decoders
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
SetA32("111100110x00xxx0xxx01100x1x0xxx0", InstName.Sha256h_V, InstEmit32.Sha256h_V, OpCode32SimdReg.Create);
SetA32("111100110x01xxx0xxx01100x1x0xxx0", InstName.Sha256h2_V, InstEmit32.Sha256h2_V, OpCode32SimdReg.Create);
SetA32("111100111x111010xxx0001111x0xxx0", InstName.Sha256su0_V, InstEmit32.Sha256su0_V, OpCode32Simd.Create);
SetA32("111100110x10xxx0xxx01100x1x0xxx0", InstName.Sha256su1_V, InstEmit32.Sha256su1_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
@ -1065,14 +1070,19 @@ namespace ARMeilleure.Decoders
SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create);
SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create);
SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create);
SetT32("111010001101xxxxxxxx111111101111", InstName.Ldaex, InstEmit32.Ldaex, OpCodeT32MemLdEx.Create);
SetT32("1110100010x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
SetT32("1110100100x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
SetT32("111110000101xxxx<<<<10x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
SetT32("111110000101xxxx<<<<1100xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
SetT32("111110000101xxxx<<<<11x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
SetT32("111110001101xxxxxxxxxxxxxxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm12.Create);
SetT32("111110000101<<<<xxxx000000xxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemRsImm.Create);
SetT32("111110000001xxxx<<<<10x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
SetT32("111110000001xxxx<<<<1100xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
SetT32("111110000001xxxx<<<<11x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
SetT32("111110001001xxxxxxxxxxxxxxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm12.Create);
SetT32("1110100>x1>1<<<<xxxxxxxxxxxxxxxx", InstName.Ldrd, InstEmit32.Ldrd, OpCodeT32MemImm8D.Create);
SetT32("111110000011xxxx<<<<10x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
SetT32("111110000011xxxx<<<<1100xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
SetT32("111110000011xxxx<<<<11x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
@ -1097,10 +1107,15 @@ namespace ARMeilleure.Decoders
SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create);
SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create);
SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create);
SetT32("111010001100xxxxxxxx11111110xxxx", InstName.Stlex, InstEmit32.Stlex, OpCodeT32MemStEx.Create);
SetT32("1110100010x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
SetT32("1110100100x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
SetT32("111110000100xxxxxxxx1<<>xxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm8.Create);
SetT32("111110001100xxxxxxxxxxxxxxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm12.Create);
SetT32("111110000100<<<<xxxx000000xxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemRsImm.Create);
SetT32("111110000000xxxxxxxx1<<>xxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm8.Create);
SetT32("111110001000xxxxxxxxxxxxxxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm12.Create);
SetT32("1110100>x1>0<<<<xxxxxxxxxxxxxxxx", InstName.Strd, InstEmit32.Strd, OpCodeT32MemImm8D.Create);
SetT32("111110000010xxxxxxxx1<<>xxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm8.Create);
SetT32("111110001010xxxxxxxxxxxxxxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm12.Create);
SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create);

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@ -1,7 +1,5 @@
using ARMeilleure.Decoders;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions

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@ -88,7 +88,7 @@ namespace ARMeilleure.Instructions
{
OpCodeT16BImmCmp op = (OpCodeT16BImmCmp)context.CurrOp;
Operand value = GetIntOrZR(context, op.Rn);
Operand value = GetIntA32(context, op.Rn);
Operand lblTarget = context.GetLabel((ulong)op.Immediate);
if (onNotZero)

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@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{
switch (context.CurrOp)
{
case OpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
case IOpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
case IOpCode32MemReg op: return GetIntA32(context, op.Rm);
@ -564,7 +564,7 @@ namespace ARMeilleure.Instructions
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
}
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, OpCode32MemRsImm op, bool setCarry)
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32MemRsImm op, bool setCarry)
{
Operand m = GetIntA32(context, op.Rm);

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@ -2,8 +2,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper;

View File

@ -100,7 +100,7 @@ namespace ARMeilleure.Instructions
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
context.Copy(GetVec(op.Rd), res);
}
@ -113,7 +113,7 @@ namespace ARMeilleure.Instructions
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
context.Copy(GetVec(op.Rd), res);
}
@ -125,7 +125,7 @@ namespace ARMeilleure.Instructions
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, n);
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, n);
context.Copy(GetVec(op.Rd), res);
}
@ -138,7 +138,7 @@ namespace ARMeilleure.Instructions
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
context.Copy(GetVec(op.Rd), res);
}

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@ -0,0 +1,64 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
namespace ARMeilleure.Instructions
{
static partial class InstEmit32
{
#region "Sha256"
public static void Sha256h_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256h2_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256su0_V(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, m);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256su1_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
context.Copy(GetVecA32(op.Qd), res);
}
#endregion
}
}

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@ -0,0 +1,56 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static class InstEmitSimdHashHelper
{
public static Operand EmitSha256h(ArmEmitterContext context, Operand x, Operand y, Operand w, bool part2)
{
if (Optimizations.UseSha)
{
Operand src1 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0xbb));
Operand src2 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0x11));
Operand w2 = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, w, w);
Operand round2 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src1, src2, w);
Operand round4 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src2, round2, w2);
Operand res = context.AddIntrinsic(Intrinsic.X86Shufps, round4, round2, Const(part2 ? 0x11 : 0xbb));
return res;
}
String method = part2 ? nameof(SoftFallback.HashUpper) : nameof(SoftFallback.HashLower);
return context.Call(typeof(SoftFallback).GetMethod(method), x, y, w);
}
public static Operand EmitSha256su0(ArmEmitterContext context, Operand x, Operand y)
{
if (Optimizations.UseSha)
{
return context.AddIntrinsic(Intrinsic.X86Sha256Msg1, x, y);
}
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), x, y);
}
public static Operand EmitSha256su1(ArmEmitterContext context, Operand x, Operand y, Operand z)
{
if (Optimizations.UseSha && Optimizations.UseSsse3)
{
Operand extr = context.AddIntrinsic(Intrinsic.X86Palignr, z, y, Const(4));
Operand tmp = context.AddIntrinsic(Intrinsic.X86Paddd, extr, x);
Operand res = context.AddIntrinsic(Intrinsic.X86Sha256Msg2, tmp, z);
return res;
}
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), x, y, z);
}
}
}

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@ -169,6 +169,31 @@ namespace ARMeilleure.Instructions
SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
}
public static void Mrs(ArmEmitterContext context)
{
OpCode32Mrs op = (OpCode32Mrs)context.CurrOp;
if (op.R)
{
throw new NotImplementedException("SPSR");
}
else
{
Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
Operand qSh = context.ShiftLeft(GetFlag(PState.QFlag), Const((int)PState.QFlag));
Operand spsr = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
spsr = context.BitwiseOr(spsr, qSh);
// TODO: Remaining flags.
SetIntA32(context, op.Rd, spsr);
}
}
public static void Msr(ArmEmitterContext context)
{
OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;

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@ -2,8 +2,6 @@ using ARMeilleure.Memory;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace ARMeilleure.Instructions
{

View File

@ -1129,7 +1129,7 @@ namespace ARMeilleure.Instructions
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
}
public static V128 HashUpper(V128 hash_efgh, V128 hash_abcd, V128 wk)
public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
{
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
}

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@ -71,6 +71,7 @@ namespace ARMeilleure.IntermediateRepresentation
X86Paddd,
X86Paddq,
X86Paddw,
X86Palignr,
X86Pand,
X86Pandn,
X86Pavgb,
@ -140,6 +141,9 @@ namespace ARMeilleure.IntermediateRepresentation
X86Roundss,
X86Rsqrtps,
X86Rsqrtss,
X86Sha256Msg1,
X86Sha256Msg2,
X86Sha256Rnds2,
X86Shufpd,
X86Shufps,
X86Sqrtpd,

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@ -21,6 +21,7 @@ namespace ARMeilleure
public static bool UseFmaIfAvailable { get; set; } = true;
public static bool UseAesniIfAvailable { get; set; } = true;
public static bool UsePclmulqdqIfAvailable { get; set; } = true;
public static bool UseShaIfAvailable { get; set; } = true;
public static bool ForceLegacySse
{
@ -40,5 +41,6 @@ namespace ARMeilleure
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
}
}

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@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
context.Copy(inRegionLocal, Const(1));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, Const(0));
Operand skipActionLabel = Label();
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
if (OperatingSystem.IsWindows())
{
context.BranchIfTrue(endLabel, inRegionLocal);
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
}
context.Branch(endLabel);

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@ -0,0 +1,84 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
public struct NativeWriteLoopState
{
public int Running;
public int Error;
}
public static class TestMethods
{
public delegate bool DebugPartialUnmap();
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
public static DebugPartialUnmap GenerateDebugPartialUnmap()
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
{
EmitterContext context = new EmitterContext();
// Loop a write to the target address until "running" is false.
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
context.Store(writePtr, Const(12345));
Operand running = context.Load(OperandType.I32, structPtr);
context.BranchIfTrue(loopLabel, running);
context.Return();
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
}
}
}

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@ -0,0 +1,186 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
/// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary>
internal static class WindowsPartialUnmapHandler
{
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
Operand endLabel = Label();
Operand retry = context.AllocateLocal(OperandType.I32);
Operand threadIndexValidLabel = Label();
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
context.Branch(endLabel);
context.MarkLabel(threadIndexValidLabel);
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
Operand noRetryLabel = Label();
context.BranchIfFalse(noRetryLabel, retry);
// if (retry) {
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
context.Branch(endLabel);
context.MarkLabel(noRetryLabel);
// }
context.MarkLabel(endLabel);
// Finally, release the lock and return the retry value.
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
return retry;
}
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
{
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand i = context.AllocateLocal(OperandType.I32);
context.Copy(i, Const(0));
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
Operand endLabel = Label();
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
Operand offset = context.Multiply(i, Const(sizeof(int)));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
// Check that this slot has the thread ID.
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
// If it was already the thread ID, then we just need to return i.
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
// (Loop 2) Try take a slot that is 0 with our Thread ID.
context.Copy(i, Const(0)); // Reset i.
Operand loop2Label = Label();
context.MarkLabel(loop2Label);
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
// Try and swap in the thread id on top of 0.
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
Operand idNot0Label = Label();
// If it was 0, then we need to initialize the struct entry and return i.
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
context.Store(structPtr, initialState);
context.Branch(endLabel);
context.MarkLabel(idNot0Label);
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
context.Copy(i, Const(-1)); // Could not place the thread in the list.
context.MarkLabel(endLabel);
return context.Copy(i);
}
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{
Operand loop = Label();
context.MarkLabel(loop);
Operand initial = context.Load(OperandType.I32, ptr);
Operand newValue = context.Add(initial, additive);
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
}
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
{
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
// Spin until we can acquire the write lock.
Operand spinLabel = Label();
context.MarkLabel(spinLabel);
// Old value must be 0 to continue (we gained the write lock)
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
// Increment reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
// Release write lock.
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
}
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
{
// Decrement reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
}
}
}

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@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
class WindowsSignalHandlerRegistration
unsafe class WindowsSignalHandlerRegistration
{
[DllImport("kernel32.dll")]
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
@ -11,6 +11,14 @@ namespace ARMeilleure.Signal
[DllImport("kernel32.dll")]
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
@ -20,5 +28,17 @@ namespace ARMeilleure.Signal
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
}
}

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@ -344,7 +344,7 @@ namespace ARMeilleure.Translation
}
/// <summary>
/// Removes the value from the dictionary after searching for it with <paramref name="key">.
/// Removes the value from the dictionary after searching for it with <paramref name="key"/>.
/// </summary>
/// <param name="key">Key to search for</param>
/// <returns>Number of deleted values</returns>

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@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 3439; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 3585; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@ -946,9 +946,12 @@ namespace ARMeilleure.Translation.PTC
return BitConverter.IsLittleEndian;
}
private static ulong GetFeatureInfo()
private static FeatureInfo GetFeatureInfo()
{
return (ulong)HardwareCapabilities.FeatureInfoEdx << 32 | (uint)HardwareCapabilities.FeatureInfoEcx;
return new FeatureInfo(
(uint)HardwareCapabilities.FeatureInfo1Ecx,
(uint)HardwareCapabilities.FeatureInfo1Edx,
(uint)HardwareCapabilities.FeatureInfo7Ebx);
}
private static byte GetMemoryManagerMode()
@ -968,7 +971,7 @@ namespace ARMeilleure.Translation.PTC
return osPlatform;
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 50*/)]
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 54*/)]
private struct OuterHeader
{
public ulong Magic;
@ -976,7 +979,7 @@ namespace ARMeilleure.Translation.PTC
public uint CacheFileVersion;
public bool Endianness;
public ulong FeatureInfo;
public FeatureInfo FeatureInfo;
public byte MemoryManagerMode;
public uint OSPlatform;
@ -999,6 +1002,9 @@ namespace ARMeilleure.Translation.PTC
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 12*/)]
private record struct FeatureInfo(uint FeatureInfo0, uint FeatureInfo1, uint FeatureInfo2);
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
private struct InnerHeader
{

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@ -4,7 +4,6 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;

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@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;

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@ -1,5 +1,4 @@
using System;
namespace SoundIOSharp
namespace SoundIOSharp
{
public struct SoundIOSampleRateRange
{

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@ -1,7 +1,6 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

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@ -1,5 +1,4 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Memory;
using System;
using System.Runtime.CompilerServices;

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@ -1,6 +1,5 @@
using Ryujinx.Audio.Renderer.Parameter.Sink;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -6,7 +6,6 @@ using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class CopyMixBufferCommand : ICommand

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@ -1,5 +1,4 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -2,7 +2,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

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@ -3,7 +3,6 @@ using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -1,6 +1,5 @@
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

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@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{
voiceState.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
tempBufferIndex += pitchMaxLength;
}
@ -239,7 +239,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.ToSpan());
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.AsSpan());
}
i += sampleCountToProcess;

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@ -24,8 +24,8 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// </summary>
public void Reset()
{
InputMax.ToSpan().Fill(0.0f);
CompressionGainMin.ToSpan().Fill(1.0f);
InputMax.AsSpan().Fill(0.0f);
CompressionGainMin.AsSpan().Fill(1.0f);
}
}
}

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@ -7,7 +7,6 @@ using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Common.Memory;
using System;
using CpuAddress = System.UInt64;

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@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Renderer.Server
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
}
else
{
@ -337,8 +337,8 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateVoiceMix(channelResource.Mix.ToSpan(),
channelResource.PreviousMix.ToSpan(),
GenerateVoiceMix(channelResource.Mix.AsSpan(),
channelResource.PreviousMix.AsSpan(),
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
@ -505,8 +505,8 @@ namespace Ryujinx.Audio.Renderer.Server
BiquadFilterParameter parameter = new BiquadFilterParameter();
parameter.Enable = true;
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{
@ -923,8 +923,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (useCustomDownMixingCommand)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(),
sink.DownMixCoefficients,
Constants.InvalidNodeId);
}
@ -932,8 +932,8 @@ namespace Ryujinx.Audio.Renderer.Server
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(),
Constants.DefaultSurroundToStereoCoefficients,
Constants.InvalidNodeId);
}
@ -945,7 +945,7 @@ namespace Ryujinx.Audio.Renderer.Server
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
sink.UpsamplerState,
sink.Parameter.InputCount,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.AsSpan(),
commandList.BufferCount,
commandList.SampleCount,
commandList.SampleRate,

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@ -1,9 +1,5 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Server
{

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@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@ -63,10 +63,10 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
else
{
Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
inputDeviceParameter.DownMixParameter.AsSpan().CopyTo(Parameter.DownMixParameter.AsSpan());
}
Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
Parameter.DownMixParameter.AsSpan().CopyTo(DownMixCoefficients.AsSpan());
errorInfo = new BehaviourParameter.ErrorInfo();
outStatus = new SinkOutStatus();

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@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Server
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
resource.Id = parameter.Id;
parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
parameter.Mix.AsSpan().CopyTo(resource.Mix.AsSpan());
resource.IsUsed = parameter.IsUsed;
}
@ -587,7 +587,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.BehaviourSize;

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@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
public void UpdateState()
{
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
}
}
}

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@ -202,7 +202,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Pitch = 0.0f;
Volume = 0.0f;
PreviousVolume = 0.0f;
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
BiquadFilters.AsSpan().Fill(new BiquadFilterParameter());
WaveBuffersCount = 0;
WaveBuffersIndex = 0;
MixId = Constants.UnusedMixId;
@ -288,7 +288,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
ChannelsCount = parameter.ChannelCount;
Pitch = parameter.Pitch;
Volume = parameter.Volume;
parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
parameter.BiquadFilters.AsSpan().CopyTo(BiquadFilters.AsSpan());
WaveBuffersCount = parameter.WaveBuffersCount;
WaveBuffersIndex = parameter.WaveBuffersIndex;
@ -308,7 +308,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SplitterId = Constants.UnusedSplitterId;
}
parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
DecodingBehaviour behaviour = DecodingBehaviour.Default;
@ -638,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
voiceUpdateState.Offset = 0;
voiceUpdateState.PlayedSampleCount = 0;
voiceUpdateState.Pitch.ToSpan().Fill(0);
voiceUpdateState.Pitch.AsSpan().Fill(0);
voiceUpdateState.Fraction = 0;
voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
}
@ -650,7 +650,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
case Types.PlayState.Stopped:
case Types.PlayState.Paused:
foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
foreach (ref WaveBuffer wavebuffer in WaveBuffers.AsSpan())
{
wavebuffer.BufferAddressInfo.GetReference(true);
wavebuffer.ContextAddressInfo.GetReference(true);

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@ -1,7 +1,6 @@
using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{

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@ -55,7 +55,6 @@ namespace Ryujinx.Ava
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
var result = await ContentDialogHelper.CreateConfirmationDialog(
(desktop.MainWindow as MainWindow).SettingsWindow,
LocaleManager.Instance["DialogThemeRestartMessage"],
LocaleManager.Instance["DialogThemeRestartSubMessage"],
LocaleManager.Instance["InputDialogYes"],

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@ -1,5 +1,6 @@
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.Input;
using Avalonia.Threading;
using LibHac.Tools.FsSystem;
@ -11,8 +12,10 @@ using Ryujinx.Audio.Integration;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.Ui.Backend.Vulkan;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@ -22,6 +25,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
@ -53,6 +57,7 @@ namespace Ryujinx.Ava
internal class AppHost
{
private const int CursorHideIdleTime = 8; // Hide Cursor seconds
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
@ -330,6 +335,8 @@ namespace Ryujinx.Ava
return;
}
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface.Display.ChangeVSyncMode(true);
_isStopped = true;
_isActive = false;
}
@ -365,6 +372,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
@ -417,10 +425,12 @@ namespace Ryujinx.Ava
{
if (userError == UserError.NoFirmware)
{
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString);
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
firmwareVersion.VersionString);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(_parent,
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
if (result != UserResult.Yes)
{
@ -450,7 +460,7 @@ namespace Ryujinx.Ava
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(_parent,
await ContentDialogHelper.CreateInfoDialog(
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
message,
LocaleManager.Instance["InputDialogOk"],
@ -584,7 +594,24 @@ namespace Ryujinx.Ava
{
VirtualFileSystem.ReloadKeySet();
IRenderer renderer = new Renderer();
IRenderer renderer;
if (Program.UseVulkan)
{
var vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
renderer = new VulkanRenderer(vulkan.Instance.InternalHandle,
vulkan.MainSurface.Device.InternalHandle,
vulkan.PhysicalDevice.InternalHandle,
vulkan.MainSurface.Device.Queue.InternalHandle,
vulkan.PhysicalDevice.QueueFamilyIndex,
vulkan.MainSurface.Device.Lock);
}
else
{
renderer = new OpenGLRenderer();
}
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
@ -752,8 +779,11 @@ namespace Ryujinx.Ava
Width = (int)e.Width;
Height = (int)e.Height;
if (!Program.UseVulkan)
{
SetRendererWindowSize(e);
}
}
private void MainLoop()
{
@ -792,10 +822,12 @@ namespace Ryujinx.Ava
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
(_renderer as Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Renderer.GameContext));
(_renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext((Renderer as OpenGLRendererControl).GameContext));
Renderer.MakeCurrent();
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
Device.Gpu.Renderer.Initialize(_glLogLevel);
Width = (int)Renderer.Bounds.Width;
@ -811,8 +843,6 @@ namespace Ryujinx.Ava
Renderer.Start();
Renderer.QueueRender();
while (_isActive)
{
if (Device.WaitFifo())
@ -853,16 +883,25 @@ namespace Ryujinx.Ava
dockedMode += $" ({scale}x)";
}
string vendor = _renderer is Renderer renderer ? renderer.GpuVendor : "";
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
Device.GetVolume(),
Program.UseVulkan ? "Vulkan" : "OpenGL",
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {vendor}"));
$"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
if (Program.UseVulkan)
{
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
if (platformInterface.MainSurface.Display.IsSurfaceChanged())
{
SetRendererWindowSize(new Size(Width, Height));
return;
}
}
Renderer.Present(image);
}
@ -879,7 +918,7 @@ namespace Ryujinx.Ava
}
_dialogShown = true;
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog(_parent);
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
_dialogShown = false;
}
@ -945,6 +984,9 @@ namespace Ryujinx.Ava
{
case KeyboardHotkeyState.ToggleVSync:
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
break;
case KeyboardHotkeyState.Screenshot:
ScreenshotRequested = true;
@ -974,6 +1016,13 @@ namespace Ryujinx.Ava
_parent.ViewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.ResScaleUp:
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.ResScaleDown:
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.None:
(_keyboardInterface as AvaloniaKeyboard).Clear();
break;
@ -1031,6 +1080,14 @@ namespace Ryujinx.Ava
{
state = KeyboardHotkeyState.ToggleMute;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state = KeyboardHotkeyState.ResScaleUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state = KeyboardHotkeyState.ResScaleDown;
}
return state;
}

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik",
"SettingsTabGraphicsEnhancements": "Verbesserungen",
"SettingsTabGraphicsAPI": "Grafik-API",
"SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Favoriten",
"OrderAscending": "Aufsteigend",
"OrderDescending": "Absteigend",
"SettingsTabGraphicsFeatures": "Erweiterungen",
"SettingsTabGraphicsFeatures": "Erweiterungen & Verbesserungen",
"ErrorWindowTitle": "Fehler-Fenster",
"ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence",
"AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird",
@ -556,5 +556,7 @@
"SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema",
"SettingsXamlThemeFile" : "Xaml Thema-Datei",
"SettingsTabGraphicsBackend" : "Grafik-Backend",
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend"
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend",
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung vermindern:"
}

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά",
"SettingsTabGraphicsEnhancements": "Βελτιώσεις",
"SettingsTabGraphicsAPI": "API Γραφικά",
"SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader",
"SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο",
@ -416,7 +416,7 @@
"CommonFavorite": "Αγαπημένα",
"OrderAscending": "Αύξουσα",
"OrderDescending": "Φθίνουσα",
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά",
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις",
"ErrorWindowTitle": "Παράθυρο σφάλματος",
"ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord",
"AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα",

View File

@ -52,8 +52,8 @@
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
"GameListContextMenuCacheManagement": "Cache Management",
"GameListContextMenuCacheManagementPurgePptc": "Purge PPTC Cache",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Deletes Application's PPTC cache",
"GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
"GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory",
@ -118,12 +118,12 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - These may cause instabilities",
"SettingsTabSystemHacksNote": " (may cause instability)",
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsEnhancements": "Enhancements",
"SettingsTabGraphicsEnableShaderCache": "Shader Cache",
"SettingsTabGraphicsAPI": "Graphics API",
"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
@ -256,8 +256,8 @@
"UserProfilesSaveProfileName": "Save Profile Name",
"UserProfilesChangeProfileImage": "Change Profile Image",
"UserProfilesAvailableUserProfiles": "Available User Profiles:",
"UserProfilesAddNewProfile": "Add New Profile",
"UserProfilesDeleteSelectedProfile": "Delete Selected Profile",
"UserProfilesAddNewProfile": "Create Profile",
"UserProfilesDeleteSelectedProfile": "Delete Selected",
"UserProfilesClose": "Close",
"ProfileImageSelectionTitle": "Profile Image Selection",
"ProfileImageSelectionHeader": "Choose a profile Image",
@ -350,7 +350,7 @@
"DialogProfileDeleteProfileTitle": "Deleting Profile",
"DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?",
"DialogWarning": "Warning",
"DialogPPTCDeletionMessage": "You are about to delete the PPTC cache for :\n\n{0}\n\nAre you sure you want to proceed?",
"DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?",
"DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}",
"DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?",
"DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorite",
"OrderAscending": "Ascending",
"OrderDescending": "Descending",
"SettingsTabGraphicsFeatures": "Features",
"SettingsTabGraphicsFeatures": "Features & Enhancements",
"ErrorWindowTitle": "Error Window",
"ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity",
"AddGameDirBoxTooltip": "Enter a game directory to add to the list",
@ -568,5 +568,25 @@
"UpdateWindowTitle": "Manage Game Updates",
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
"DlcWindowHeading": "DLC Available for {0} [{1}]",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]"
"UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel",
"Save": "Save",
"Discard": "Discard",
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "User Id:",
"SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?"
}

View File

@ -118,12 +118,12 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsEnhancements": "Mejoras",
"SettingsTabGraphicsEnableShaderCache": "Caché de sombreadores",
"SettingsTabGraphicsAPI": "API de gráficos",
"SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "x2",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorito",
"OrderAscending": "Ascendente",
"OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Funcionalidades",
"SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras",
"ErrorWindowTitle": "Ventana de error",
"ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando",
"AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal",
@ -568,5 +568,7 @@
"UpdateWindowTitle": "Administrar actualizaciones",
"CheatWindowHeading": "Cheats disponibles para {0} [{1}]",
"DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]",
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]"
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:",
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:"
}

View File

@ -111,11 +111,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",
"SettingsTabGraphicsEnhancements": "Améliorations",
"SettingsTabGraphicsAPI": "API Graphique",
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -138,6 +138,7 @@
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
"SettingsTabGraphicsDeveloperOptions": "Options développeur",
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
"SettingsTabLogging": "Journaux",
"SettingsTabLoggingLogging": "Journaux",
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica",
"SettingsTabGraphicsEnhancements": "Miglioramenti",
"SettingsTabGraphicsAPI": "API Grafiche",
"SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Preferito",
"OrderAscending": "Crescente",
"OrderDescending": "Decrescente",
"SettingsTabGraphicsFeatures": "Funzionalità",
"SettingsTabGraphicsFeatures": "Funzionalità & Miglioramenti",
"ErrorWindowTitle": "Finestra errore",
"ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence",
"AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Impostazioni dei sensori di movimento",
"ControllerRumbleTitle": "Impostazioni di vibrazione",
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
"SettingsXamlThemeFile" : "File del tema xaml"
"SettingsXamlThemeFile" : "File del tema xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
}

View File

@ -0,0 +1,581 @@
{
"MenuBarFileOpenApplet": "アプレットを開く",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
"SettingsTabSystemMemoryManagerMode": "メモリ管理モード:",
"SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア",
"SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)",
"MenuBarFile": "ファイル(_F)",
"MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)",
"MenuBarFileOpenUnpacked": "展開されたゲームをロード",
"MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く",
"MenuBarFileOpenLogsFolder": "ログフォルダを開く",
"MenuBarFileExit": "終了(_E)",
"MenuBarOptions": "オプション",
"MenuBarOptionsToggleFullscreen": "全画面切り替え",
"MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始",
"MenuBarOptionsStopEmulation": "エミュレーションを停止",
"MenuBarOptionsSettings": "設定(_S)",
"MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)",
"MenuBarActions": "アクション(_A)",
"MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート",
"MenuBarActionsScanAmiibo": "Amiibo をスキャン",
"MenuBarTools": "ツール(_T)",
"MenuBarToolsInstallFirmware": "ファームウェアをインストール",
"MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール",
"MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール",
"MenuBarHelp": "ヘルプ",
"MenuBarHelpCheckForUpdates": "アップデートを確認",
"MenuBarHelpAbout": "Ryujinx について",
"MenuSearch": "検索...",
"GameListHeaderFavorite": "お気に入り",
"GameListHeaderIcon": "アイコン",
"GameListHeaderApplication": "名称",
"GameListHeaderDeveloper": "開発元",
"GameListHeaderVersion": "バージョン",
"GameListHeaderTimePlayed": "プレイ時間",
"GameListHeaderLastPlayed": "最終プレイ日時",
"GameListHeaderFileExtension": "ファイル拡張子",
"GameListHeaderFileSize": "ファイルサイズ",
"GameListHeaderPath": "パス",
"GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます",
"GameListContextMenuOpenUserDeviceDirectory": "デバイスディレクトリを開く",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます",
"GameListContextMenuOpenUserBcatDirectory": "BCATディレクトリを開く",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます",
"GameListContextMenuManageTitleUpdates": "アップデートを管理",
"GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます",
"GameListContextMenuManageDlc": "DLCを管理",
"GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます",
"GameListContextMenuOpenModsDirectory": "Modディレクトリを開く",
"GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます",
"GameListContextMenuCacheManagement": "キャッシュ管理",
"GameListContextMenuCacheManagementPurgePptc": "PPTC キャッシュを破棄",
"GameListContextMenuCacheManagementPurgePptcToolTip": "アプリケーションの PPTC キャッシュを破棄します",
"GameListContextMenuCacheManagementPurgeShaderCache": "シェーダキャッシュを破棄",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダキャッシュを破棄します",
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダキャッシュディレクトリを開く",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダキャッシュを格納するディレクトリを開きます",
"GameListContextMenuExtractData": "データを展開",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します",
"GameListContextMenuExtractDataLogo": "ロゴ",
"GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します",
"StatusBarGamesLoaded": "{0}/{1} ゲーム",
"StatusBarSystemVersion": "システムバージョン: {0}",
"Settings": "設定",
"SettingsTabGeneral": "ユーザインタフェース",
"SettingsTabGeneralGeneral": "一般",
"SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効",
"SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認",
"SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示",
"SettingsTabGeneralHideCursorOnIdle": "アイドル時にカーソルを隠す",
"SettingsTabGeneralGameDirectories": "ゲームディレクトリ",
"SettingsTabGeneralAdd": "追加",
"SettingsTabGeneralRemove": "削除",
"SettingsTabSystem": "システム",
"SettingsTabSystemCore": "コア",
"SettingsTabSystemSystemRegion": "地域:",
"SettingsTabSystemSystemRegionJapan": "日本",
"SettingsTabSystemSystemRegionUSA": "アメリカ",
"SettingsTabSystemSystemRegionEurope": "ヨーロッパ",
"SettingsTabSystemSystemRegionAustralia": "オーストラリア",
"SettingsTabSystemSystemRegionChina": "中国",
"SettingsTabSystemSystemRegionKorea": "韓国",
"SettingsTabSystemSystemRegionTaiwan": "台湾",
"SettingsTabSystemSystemLanguage": "言語:",
"SettingsTabSystemSystemLanguageJapanese": "日本語",
"SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)",
"SettingsTabSystemSystemLanguageFrench": "フランス語",
"SettingsTabSystemSystemLanguageGerman": "ドイツ語",
"SettingsTabSystemSystemLanguageItalian": "イタリア語",
"SettingsTabSystemSystemLanguageSpanish": "スペイン語",
"SettingsTabSystemSystemLanguageChinese": "中国語",
"SettingsTabSystemSystemLanguageKorean": "韓国語",
"SettingsTabSystemSystemLanguageDutch": "オランダ語",
"SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語",
"SettingsTabSystemSystemLanguageRussian": "ロシア語",
"SettingsTabSystemSystemLanguageTaiwanese": "台湾語",
"SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)",
"SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語",
"SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語",
"SettingsTabSystemSystemTimeZone": "タイムゾーン:",
"SettingsTabSystemSystemTime": "時刻:",
"SettingsTabSystemEnableVsync": "VSync",
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック",
"SettingsTabSystemAudioBackend": "音声バックエンド:",
"SettingsTabSystemAudioBackendDummy": "ダミー",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "ハック",
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
"SettingsTabGraphics": "グラフィクス",
"SettingsTabGraphicsEnhancements": "拡張",
"SettingsTabGraphicsEnableShaderCache": "シェーダキャッシュ",
"SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "解像度:",
"SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)",
"SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "アスペクト比:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる",
"SettingsTabGraphicsDeveloperOptions": "開発者向けオプション",
"SettingsTabGraphicsShaderDumpPath": "グラフィクス シェーダダンプパス:",
"SettingsTabLogging": "ロギング",
"SettingsTabLoggingLogging": "ロギング",
"SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効",
"SettingsTabLoggingEnableStubLogs": "Stub ログを有効",
"SettingsTabLoggingEnableInfoLogs": "Info ログを有効",
"SettingsTabLoggingEnableWarningLogs": "Warning ログを有効",
"SettingsTabLoggingEnableErrorLogs": "Error ログを有効",
"SettingsTabLoggingEnableTraceLogs": "Trace ログを有効",
"SettingsTabLoggingEnableGuestLogs": "Guest ログを有効",
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
"SettingsTabLoggingOpenglLogLevelNone": "なし",
"SettingsTabLoggingOpenglLogLevelError": "エラー",
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
"SettingsTabInput": "入力",
"SettingsTabInputEnableDockedMode": "ドッキングモード",
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
"SettingsButtonSave": "セーブ",
"SettingsButtonClose": "閉じる",
"SettingsButtonApply": "適用",
"ControllerSettingsPlayer": "プレイヤー",
"ControllerSettingsPlayer1": "プレイヤー 1",
"ControllerSettingsPlayer2": "プレイヤー 2",
"ControllerSettingsPlayer3": "プレイヤー 3",
"ControllerSettingsPlayer4": "プレイヤー 4",
"ControllerSettingsPlayer5": "プレイヤー 5",
"ControllerSettingsPlayer6": "プレイヤー 6",
"ControllerSettingsPlayer7": "プレイヤー 7",
"ControllerSettingsPlayer8": "プレイヤー 8",
"ControllerSettingsHandheld": "携帯",
"ControllerSettingsInputDevice": "入力デバイス",
"ControllerSettingsRefresh": "更新",
"ControllerSettingsDeviceDisabled": "無効",
"ControllerSettingsControllerType": "コントローラ種別",
"ControllerSettingsControllerTypeHandheld": "携帯",
"ControllerSettingsControllerTypeProController": "Pro コントローラ",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア",
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左",
"ControllerSettingsControllerTypeJoyConRight": "JoyCon 右",
"ControllerSettingsProfile": "プロファイル",
"ControllerSettingsProfileDefault": "デフォルト",
"ControllerSettingsLoad": "ロード",
"ControllerSettingsAdd": "追加",
"ControllerSettingsRemove": "削除",
"ControllerSettingsButtons": "ボタン",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "十字キー",
"ControllerSettingsDPadUp": "上",
"ControllerSettingsDPadDown": "下",
"ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左スティック",
"ControllerSettingsLStickButton": "ボタン",
"ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "スティック",
"ControllerSettingsLStickInvertXAxis": "X軸を反転",
"ControllerSettingsLStickInvertYAxis": "Y軸を反転",
"ControllerSettingsLStickDeadzone": "遊び:",
"ControllerSettingsRStick": "右スティック",
"ControllerSettingsRStickButton": "ボタン",
"ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "スティック",
"ControllerSettingsRStickInvertXAxis": "X軸を反転",
"ControllerSettingsRStickInvertYAxis": "Y軸を反転",
"ControllerSettingsRStickDeadzone": "遊び:",
"ControllerSettingsTriggersLeft": "左トリガー",
"ControllerSettingsTriggersRight": "右トリガー",
"ControllerSettingsTriggersButtonsLeft": "左トリガーボタン",
"ControllerSettingsTriggersButtonsRight": "右トリガーボタン",
"ControllerSettingsTriggers": "トリガー",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左ボタン",
"ControllerSettingsExtraButtonsRight": "右ボタン",
"ControllerSettingsMisc": "その他",
"ControllerSettingsTriggerThreshold": "トリガーしきい値:",
"ControllerSettingsMotion": "モーション",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用",
"ControllerSettingsMotionControllerSlot": "コントローラ スロット:",
"ControllerSettingsMotionMirrorInput": "入力反転",
"ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:",
"ControllerSettingsMotionServerHost": "サーバ:",
"ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:",
"ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:",
"ControllerSettingsSave": "セーブ",
"ControllerSettingsClose": "閉じる",
"UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:",
"UserProfilesSaveProfileName": "プロファイル名をセーブ",
"UserProfilesChangeProfileImage": "プロファイル画像を変更",
"UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:",
"UserProfilesAddNewProfile": "プロファイルを作成",
"UserProfilesDeleteSelectedProfile": "削除",
"UserProfilesClose": "閉じる",
"ProfileImageSelectionTitle": "プロファイル画像選択",
"ProfileImageSelectionHeader": "プロファイル画像を選択",
"ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます",
"ProfileImageSelectionImportImage": "画像ファイルをインポート",
"ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択",
"InputDialogTitle": "入力ダイアログ",
"InputDialogOk": "OK",
"InputDialogCancel": "キャンセル",
"InputDialogAddNewProfileTitle": "プロファイル名を選択",
"InputDialogAddNewProfileHeader": "プロファイル名を入力してください",
"InputDialogAddNewProfileSubtext": "(最大長: {0})",
"AvatarChoose": "選択",
"AvatarSetBackgroundColor": "背景色を指定",
"AvatarClose": "閉じる",
"ControllerSettingsLoadProfileToolTip": "プロファイルをロード",
"ControllerSettingsAddProfileToolTip": "プロファイルを追加",
"ControllerSettingsRemoveProfileToolTip": "プロファイルを削除",
"ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ",
"MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影",
"MenuBarFileToolsHideUi": "UIを隠す",
"GameListContextMenuToggleFavorite": "お気に入りを切り替え",
"GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます",
"SettingsTabGeneralTheme": "テーマ",
"SettingsTabGeneralThemeCustomTheme": "カスタムテーマパス",
"SettingsTabGeneralThemeBaseStyle": "基本スタイル",
"SettingsTabGeneralThemeBaseStyleDark": "ダーク",
"SettingsTabGeneralThemeBaseStyleLight": "ライト",
"SettingsTabGeneralThemeEnableCustomTheme": "カスタムテーマを有効",
"ButtonBrowse": "参照",
"ControllerSettingsConfigureGeneral": "設定",
"ControllerSettingsRumble": "振動",
"ControllerSettingsRumbleStrongMultiplier": "強振動の補正値",
"ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値",
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません",
"DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?",
"DialogConfirmationTitle": "Ryujinx - 確認",
"DialogUpdaterTitle": "Ryujinx - アップデータ",
"DialogErrorTitle": "Ryujinx - エラー",
"DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 終了",
"DialogErrorMessage": "エラーが発生しました",
"DialogExitMessage": "Ryujinx を閉じてよろしいですか?",
"DialogExitSubMessage": "セーブされていないのデータはすべて失われます!",
"DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました",
"DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました",
"FolderDialogExtractTitle": "展開フォルダを選択",
"DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...",
"DialogNcaExtractionTitle": "Ryujinx - NCA セクション展開",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.",
"DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.",
"DialogNcaExtractionSuccessMessage": "展開が正常終了しました",
"DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.",
"DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!",
"DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.",
"DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.",
"DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...",
"DialogUpdaterExtractionMessage": "アップデートを展開中...",
"DialogUpdaterRenamingMessage": "アップデートをリネーム中...",
"DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...",
"DialogUpdaterCompleteMessage": "アップデート完了!",
"DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?",
"DialogUpdaterArchNotSupportedMessage": "サポート外のアーキテクチャです!",
"DialogUpdaterArchNotSupportedSubMessage": "(x64 システムのみサポートしています!)",
"DialogUpdaterNoInternetMessage": "インターネットに接続されていません!",
"DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!",
"DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!",
"DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.org/ で Ryujinx をダウンロードしてください.",
"DialogRestartRequiredMessage": "再起動が必要",
"DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.",
"DialogThemeRestartSubMessage": "再起動しますか",
"DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\\nエミュレータが開始します.",
"DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません",
"DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました",
"DialogOpenSettingsWindowLabel": "設定ウインドウを開く",
"DialogControllerAppletTitle": "コントローラアプレット",
"DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}",
"DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.",
"DialogUserErrorDialogTitle": "Ryujinx エラー ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.",
"DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
"DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません",
"DialogProfileDeleteProfileTitle": "プロファイルを削除中",
"DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?",
"DialogWarning": "警告",
"DialogPPTCDeletionMessage": "PPTC キャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
"DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}",
"DialogShaderDeletionMessage": "シェーダキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
"DialogShaderDeletionErrorMessage": "シェーダキャッシュ破棄エラー {0}: {1}",
"DialogRyujinxErrorMessage": "エラーが発生しました",
"DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.",
"DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール",
"DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.",
"DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります",
"DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか",
"DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.",
"DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?",
"DialogDlcLoadNcaErrorMessage": "{0}. エラー発生ファイル: {1}",
"DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!",
"DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダダンプを有効にします. これは開発者のみに有用な機能です.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダダンプを無効にすることを推奨します. シェーダダンプを無効にしてよろしいですか?",
"DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです",
"DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを停止またはエミュレータを閉じてください.",
"DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング",
"DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.",
"SettingsTabGraphicsFeaturesOptions": "機能",
"SettingsTabGraphicsBackendMultithreading": "グラフィクスバックエンドのマルチスレッド実行:",
"CommonAuto": "自動",
"CommonOff": "オフ",
"CommonOn": "オン",
"InputDialogYes": "はい",
"InputDialogNo": "いいえ",
"DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.",
"MenuBarOptionsPauseEmulation": "中断",
"MenuBarOptionsResumeEmulation": "再開",
"AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.",
"AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.",
"AboutPatreonUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Patreon ページを開きます.",
"AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.",
"AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.",
"AboutTwitterUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Twitter ページを開きます.",
"AboutRyujinxAboutTitle": "Ryujinx について:",
"AboutRyujinxAboutContent": "Ryujinx は Nintendo Switch™ のエミュレータです.\nPatreon で私達の活動を支援してください.\n最新の情報は Twitter または Discord から取得できます.\n貢献したい開発者の方は GitHub または Discord で詳細をご確認ください.",
"AboutRyujinxMaintainersTitle": "開発者:",
"AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.",
"AboutRyujinxSupprtersTitle": "Patreon での支援者:",
"AmiiboSeriesLabel": "Amiibo シリーズ",
"AmiiboCharacterLabel": "キャラクタ",
"AmiiboScanButtonLabel": "スキャン",
"AmiiboOptionsShowAllLabel": "すべての Amiibo を表示",
"AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用",
"DlcManagerTableHeadingEnabledLabel": "有効",
"DlcManagerTableHeadingTitleIdLabel": "タイトルID",
"DlcManagerTableHeadingContainerPathLabel": "コンテナパス",
"DlcManagerTableHeadingFullPathLabel": "フルパス",
"DlcManagerRemoveAllButton": "すべて削除",
"MenuBarOptionsChangeLanguage": "言語を変更",
"CommonSort": "並べ替え",
"CommonShowNames": "名称を表示",
"CommonFavorite": "お気に入り",
"OrderAscending": "昇順",
"OrderDescending": "降順",
"SettingsTabGraphicsFeatures": "機能",
"ErrorWindowTitle": "エラーウインドウ",
"ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します",
"AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します",
"AddGameDirTooltip": "リストにゲームディレクトリを追加します",
"RemoveGameDirTooltip": "選択したゲームディレクトリを削除します",
"CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します",
"CustomThemePathTooltip": "カスタム GUI テーマのパスです",
"CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します",
"DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィクス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィクスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.",
"DirectKeyboardTooltip": "キーボード直接アクセス (HID) に対応します. キーボードをテキスト入力デバイスとして使用できます.",
"DirectMouseTooltip": "マウス直接アクセス (HID) に対応します. マウスをポインティングデバイスとして使用できます.",
"RegionTooltip": "システムの地域を変更します",
"LanguageTooltip": "システムの言語を変更します",
"TimezoneTooltip": "システムのタイムゾーンを変更します",
"TimeTooltip": "システムの時刻を変更します",
"VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキーで, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.",
"PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.",
"FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.",
"AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.",
"MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.",
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
"GraphicsBackendThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"GalThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"ShaderCacheToggleTooltip": "ディスクシェーダキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.",
"ResolutionScaleTooltip": "レンダリングに適用される解像度の倍率です",
"ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.",
"AnisotropyTooltip": "異方性フィルタリングのレベルです (ゲームが要求する値を使用する場合は「自動」を設定してください)",
"AspectRatioTooltip": "レンダリングに適用されるアスペクト比です.",
"ShaderDumpPathTooltip": "グラフィクス シェーダダンプのパスです",
"FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.",
"StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.",
"FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です",
"DeveloperOptionTooltip": "使用上の注意",
"OpenGlLogLevel": "適切なログレベルを有効にする必要があります",
"DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.",
"LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます",
"LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます",
"OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます",
"OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます",
"ExitTooltip": "Ryujinx を終了します",
"OpenSettingsTooltip": "設定ウインドウを開きます",
"OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます",
"StopEmulationTooltip": "ゲームのエミュレーションを停止してゲーム選択画面に戻ります",
"CheckUpdatesTooltip": "Ryujinx のアップデートを確認します",
"OpenAboutTooltip": "Ryujinx についてのウインドウを開きます",
"GridSize": "グリッドサイズ",
"GridSizeTooltip": "グリッドサイズを変更します",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)",
"AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認",
"SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "音量を変更します",
"SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード",
"EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.",
"GameListContextMenuManageCheatToolTip": "チートを管理します",
"GameListContextMenuManageCheat": "チートを管理",
"ControllerSettingsStickRange": "範囲:",
"DialogStopEmulationTitle": "Ryujinx - エミュレーションを停止",
"DialogStopEmulationMessage": "エミュレーションを停止してよろしいですか?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "音声",
"SettingsTabNetwork": "ネットワーク",
"SettingsTabNetworkConnection": "ネットワーク接続",
"SettingsTabCpuCache": "CPU キャッシュ",
"SettingsTabCpuMemory": "CPU メモリ",
"DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.",
"UpdaterDisabledWarningTitle": "アップデータは無効です!",
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く",
"GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用にパッケージされた Mod データに有用です.",
"ControllerSettingsRotate90": "時計回りに 90° 回転",
"IconSize": "アイコンサイズ",
"IconSizeTooltip": "ゲームアイコンのサイズを変更します",
"MenuBarOptionsShowConsole": "コンソールを表示",
"ShaderCachePurgeError": "シェーダキャッシュの破棄エラー {0}: {1}",
"UserErrorNoKeys": "Keys がありません",
"UserErrorNoFirmware": "ファームウェアがありません",
"UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー",
"UserErrorApplicationNotFound": "アプリケーションがありません",
"UserErrorUnknown": "不明なエラー",
"UserErrorUndefined": "未定義エラー",
"UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした",
"UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした",
"UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
"UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.",
"UserErrorUnknownDescription": "不明なエラーが発生しました!",
"UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!",
"OpenSetupGuideMessage": "セットアップガイドを開く",
"NoUpdate": "アップデートなし",
"TitleUpdateVersionLabel": "バージョン {0} - {1}",
"RyujinxInfo": "Ryujinx - 情報",
"RyujinxConfirm": "Ryujinx - 確認",
"FileDialogAllTypes": "すべての種別",
"Never": "Never",
"SwkbdMinCharacters": "最低 {0} 文字必要です",
"SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください",
"SoftwareKeyboard": "ソフトウェアキーボード",
"DialogControllerAppletMessagePlayerRange": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
"DialogControllerAppletMessage": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
"DialogControllerAppletDockModeSet": "ドッキングモードに設定されました. 携帯モードは無効になります.\n\n",
"UpdaterRenaming": "古いファイルをリネーム中...",
"UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}",
"UpdaterAddingFiles": "新規ファイルを追加中...",
"UpdaterExtracting": "アップデートを展開中...",
"UpdaterDownloading": "アップデートをダウンロード中...",
"Game": "ゲーム",
"Docked": "ドッキング",
"Handheld": "携帯",
"ConnectionError": "接続エラー.",
"AboutPageDeveloperListMore": "{0}, その他大勢...",
"ApiError": "API エラー.",
"LoadingHeading": "ロード中: {0}",
"CompilingPPTC": "PTC をコンパイル中",
"CompilingShaders": "シェーダをコンパイル中",
"AllKeyboards": "すべてキーボード",
"OpenFileDialogTitle": "開くファイルを選択",
"OpenFolderDialogTitle": "展開されたゲームフォルダを選択",
"AllSupportedFormats": "すべての対応フォーマット",
"RyujinxUpdater": "Ryujinx アップデータ",
"SettingsTabHotkeys": "キーボード ホットキー",
"SettingsTabHotkeysHotkeys": "キーボード ホットキー",
"SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:",
"SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:",
"SettingsTabHotkeysShowUiHotkey": "UI表示:",
"SettingsTabHotkeysPauseHotkey": "中断:",
"SettingsTabHotkeysToggleMuteHotkey": "ミュート:",
"ControllerMotionTitle": "モーションコントロール設定",
"ControllerRumbleTitle": "振動設定",
"SettingsSelectThemeFileDialogTitle": "テーマファイルを選択",
"SettingsXamlThemeFile": "Xaml テーマファイル",
"AvatarWindowTitle": "アカウント - アバター管理",
"Amiibo": "Amiibo",
"Unknown": "不明",
"Usage": "使用法",
"Writable": "書き込み可能",
"SelectDlcDialogTitle": "DLC ファイルを選択",
"SelectUpdateDialogTitle": "アップデートファイルを選択",
"UserProfileWindowTitle": "ユーザプロファイルを管理",
"CheatWindowTitle": "チート管理",
"DlcWindowTitle": "DLC 管理",
"UpdateWindowTitle": "アップデート管理",
"CheatWindowHeading": "利用可能なチート {0} [{1}]",
"DlcWindowHeading": "利用可能な DLC {0} [{1}]",
"UserProfilesEditProfile": "編集",
"Cancel": "キャンセル",
"Save": "セーブ",
"Discard": "破棄",
"UserProfilesSetProfileImage": "プロファイル画像を設定",
"UserProfileEmptyNameError": "名前が必要です",
"UserProfileNoImageError": "プロファイル画像が必要です",
"GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:",
"SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:"
}

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법",
"SettingsTabGraphicsEnhancements": "개선 사항",
"SettingsTabGraphicsAPI": "그래픽 API",
"SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화",
"SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :",
"SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인",
@ -415,7 +415,7 @@
"CommonFavorite": "가장 좋아하는",
"OrderAscending": "오름차순",
"OrderDescending": "내림차순",
"SettingsTabGraphicsFeatures": "특징",
"SettingsTabGraphicsFeatures": "특징ㆍ개선 사항",
"ErrorWindowTitle": "오류 창",
"ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화",
"AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요",

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@ -0,0 +1,592 @@
{
"MenuBarFileOpenApplet": "Otwórz Aplet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Otwórz aplet Mii Editor w trybie Indywidualnym",
"SettingsTabInputDirectMouseAccess": "Bezpośredni Dostęp do Myszy",
"SettingsTabSystemMemoryManagerMode": "Tryb Menedżera Pamięci:",
"SettingsTabSystemMemoryManagerModeSoftware": "Software",
"SettingsTabSystemMemoryManagerModeHost": "Host (szybko)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Niesprawdzony (najszybciej, niebezpiecznie)",
"MenuBarFile": "_Plik",
"MenuBarFileOpenFromFile": "_Załaduj Aplikację z Pliku",
"MenuBarFileOpenUnpacked": "Załaduj _Rozpakowaną Grę",
"MenuBarFileOpenEmuFolder": "Otwórz Folder Ryujinx",
"MenuBarFileOpenLogsFolder": "Otwórz Folder Logów",
"MenuBarFileExit": "_Wyjdź",
"MenuBarOptions": "Opcje",
"MenuBarOptionsToggleFullscreen": "Przełącz Tryb Pełnoekranowy",
"MenuBarOptionsStartGamesInFullscreen": "Uruchamiaj Gry w Trybie Pełnoekranowym",
"MenuBarOptionsStopEmulation": "Zatrzymaj Emulację",
"MenuBarOptionsSettings": "_Ustawienia",
"MenuBarOptionsManageUserProfiles": "_Zarządzaj Profilami Użytkowników",
"MenuBarActions": "_Akcje",
"MenuBarOptionsSimulateWakeUpMessage": "Symuluj Wiadomość Budzenia",
"MenuBarActionsScanAmiibo": "Skanuj Amiibo",
"MenuBarTools": "_Narzędzia",
"MenuBarToolsInstallFirmware": "Zainstaluj Firmware",
"MenuBarFileToolsInstallFirmwareFromFile": "Zainstaluj Firmware z XCI lub ZIP",
"MenuBarFileToolsInstallFirmwareFromDirectory": "Zainstaluj Firmware z Katalogu",
"MenuBarHelp": "Pomoc",
"MenuBarHelpCheckForUpdates": "Sprawdź Aktualizacje",
"MenuBarHelpAbout": "O Aplikacji",
"MenuSearch": "Szukaj...",
"GameListHeaderFavorite": "Ulub",
"GameListHeaderIcon": "Ikona",
"GameListHeaderApplication": "Nazwa",
"GameListHeaderDeveloper": "Deweloper",
"GameListHeaderVersion": "Wersja",
"GameListHeaderTimePlayed": "Czas Gry",
"GameListHeaderLastPlayed": "Ostatnio Grane",
"GameListHeaderFileExtension": "Rozsz. Pliku",
"GameListHeaderFileSize": "Rozm. Pliku",
"GameListHeaderPath": "Ścieżka",
"GameListContextMenuOpenUserSaveDirectory": "Otwórz Katalog Zapisów Użytkownika",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Otwiera katalog, który zawiera Zapis Użytkownika Aplikacji",
"GameListContextMenuOpenUserDeviceDirectory": "Otwórz Katalog Urządzeń Użytkownika",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Otwiera katalog, który zawiera Zapis Urządzenia Aplikacji",
"GameListContextMenuOpenUserBcatDirectory": "Otwórz Katalog BCAT Użytkownika",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Otwiera katalog, który zawiera Zapis BCAT Aplikacji",
"GameListContextMenuManageTitleUpdates": "Zarządzaj Aktualizacjami Tytułów",
"GameListContextMenuManageTitleUpdatesToolTip": "Otwiera okno zarządzania Aktualizacjami Tytułu",
"GameListContextMenuManageDlc": "Zarządzaj DLC",
"GameListContextMenuManageDlcToolTip": "Otwiera okno zarządzania DLC",
"GameListContextMenuOpenModsDirectory": "Otwórz Katalog Modów",
"GameListContextMenuOpenModsDirectoryToolTip": "Otwiera katalog zawierający Mody Aplikacji",
"GameListContextMenuCacheManagement": "Zarządzanie Cache",
"GameListContextMenuCacheManagementPurgePptc": "Dodaj Rekompilację PPTC do Kolejki",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Zainicjuj Rekompilację PPTC przy następnym uruchomieniu gry",
"GameListContextMenuCacheManagementPurgeShaderCache": "Wyczyść Cache Shaderów",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Usuwa cache shaderów aplikacji",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Otwórz Katalog PPTC",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Otwiera katalog, który zawiera cache PPTC aplikacji",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Otwórz Katalog Cache Shaderów",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Otwiera katalog, który zawiera cache shaderów aplikacji",
"GameListContextMenuExtractData": "Wyodrębnij Dane",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "Wyodrębnij sekcję ExeFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "Wyodrębnij sekcję RomFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
"GameListContextMenuExtractDataLogo": "Logo",
"GameListContextMenuExtractDataLogoToolTip": "Wyodrębnij sekcję Logo z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
"StatusBarGamesLoaded": "{0}/{1} Załadowane Gry",
"StatusBarSystemVersion": "Wersja Systemu: {0}",
"Settings": "Ustawienia",
"SettingsTabGeneral": "Interfejs Użytkownika",
"SettingsTabGeneralGeneral": "Ogólne",
"SettingsTabGeneralEnableDiscordRichPresence": "Włącz Bogatą Obecność Discord",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Sprawdź Aktualizacje przy Uruchomieniu",
"SettingsTabGeneralShowConfirmExitDialog": "Pokaż Okno Dialogowe \"Potwierdzenia Wyjścia\"",
"SettingsTabGeneralHideCursorOnIdle": "Ukryj Kursor Podczas Bezczynności",
"SettingsTabGeneralGameDirectories": "Katalogi Gier",
"SettingsTabGeneralAdd": "Dodaj",
"SettingsTabGeneralRemove": "Usuń",
"SettingsTabSystem": "System",
"SettingsTabSystemCore": "Główne",
"SettingsTabSystemSystemRegion": "Region Systemu:",
"SettingsTabSystemSystemRegionJapan": "Japonia",
"SettingsTabSystemSystemRegionUSA": "USA",
"SettingsTabSystemSystemRegionEurope": "Europa",
"SettingsTabSystemSystemRegionAustralia": "Australia",
"SettingsTabSystemSystemRegionChina": "Chiny",
"SettingsTabSystemSystemRegionKorea": "Korea",
"SettingsTabSystemSystemRegionTaiwan": "Tajwan",
"SettingsTabSystemSystemLanguage": "Język Systemu:",
"SettingsTabSystemSystemLanguageJapanese": "Japoński",
"SettingsTabSystemSystemLanguageAmericanEnglish": "Amerykański Angielski",
"SettingsTabSystemSystemLanguageFrench": "Francuski",
"SettingsTabSystemSystemLanguageGerman": "Niemiecki",
"SettingsTabSystemSystemLanguageItalian": "Włoski",
"SettingsTabSystemSystemLanguageSpanish": "Hiszpański",
"SettingsTabSystemSystemLanguageChinese": "Chiński",
"SettingsTabSystemSystemLanguageKorean": "Koreański",
"SettingsTabSystemSystemLanguageDutch": "Holenderski",
"SettingsTabSystemSystemLanguagePortuguese": "Portugalski",
"SettingsTabSystemSystemLanguageRussian": "Rosyjski",
"SettingsTabSystemSystemLanguageTaiwanese": "Tajwański",
"SettingsTabSystemSystemLanguageBritishEnglish": "Brytyjski Angielski",
"SettingsTabSystemSystemLanguageCanadianFrench": "Kanadyjski Francuski",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Hiszpański Latynoamerykański",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "Chiński Uproszczony",
"SettingsTabSystemSystemLanguageTraditionalChinese": "Chiński Tradycyjny",
"SettingsTabSystemSystemTimeZone": "Strefa Czasowa Systemu:",
"SettingsTabSystemSystemTime": "Czas Systemu:",
"SettingsTabSystemEnableVsync": "VSync",
"SettingsTabSystemEnablePptc": "PPTC (Profilowany Cache Trwałych Tłumaczeń)",
"SettingsTabSystemEnableFsIntegrityChecks": "Kontrole Integralności Systemu Plików",
"SettingsTabSystemAudioBackend": "Backend Dżwięku:",
"SettingsTabSystemAudioBackendDummy": "Atrapa",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacki",
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
"SettingsTabGraphics": "Grafika",
"SettingsTabGraphicsAPI": "Graficzne API",
"SettingsTabGraphicsEnableShaderCache": "Włącz Cache Shaderów",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrowanie Anizotropowe:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "Skala Rozdzielczości:",
"SettingsTabGraphicsResolutionScaleCustom": "Niestandardowa (Niezalecane)",
"SettingsTabGraphicsResolutionScaleNative": "Natywna (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "Współczynnik Proporcji:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "Rozciągnij do Okna",
"SettingsTabGraphicsDeveloperOptions": "Opcje Programistyczne",
"SettingsTabGraphicsShaderDumpPath": "Ścieżka Zrzutu Shaderów Grafiki:",
"SettingsTabLogging": "Logowanie",
"SettingsTabLoggingLogging": "Logowanie",
"SettingsTabLoggingEnableLoggingToFile": "Włącz Logowanie do Pliku",
"SettingsTabLoggingEnableStubLogs": "Wlącz Skróty Logów",
"SettingsTabLoggingEnableInfoLogs": "Włącz Logi Informacyjne",
"SettingsTabLoggingEnableWarningLogs": "Włącz Logi Ostrzeżeń",
"SettingsTabLoggingEnableErrorLogs": "Włącz Logi Błędów",
"SettingsTabLoggingEnableTraceLogs": "Włącz Logi Śledzenia",
"SettingsTabLoggingEnableGuestLogs": "Włącz Logi Gości",
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
"SettingsTabInput": "Sterowanie",
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
"SettingsTabInputDirectKeyboardAccess": "Bezpośredni Dostęp do Klawiatury",
"SettingsButtonSave": "Zapisz",
"SettingsButtonClose": "Zamknij",
"SettingsButtonApply": "Zastosuj",
"ControllerSettingsPlayer": "Gracz",
"ControllerSettingsPlayer1": "Gracz 1",
"ControllerSettingsPlayer2": "Gracz 2",
"ControllerSettingsPlayer3": "Gracz 3",
"ControllerSettingsPlayer4": "Gracz 4",
"ControllerSettingsPlayer5": "Gracz 5",
"ControllerSettingsPlayer6": "Gracz 6",
"ControllerSettingsPlayer7": "Gracz 7",
"ControllerSettingsPlayer8": "Gracz 8",
"ControllerSettingsHandheld": "Przenośny",
"ControllerSettingsInputDevice": "Urządzenie Wejściowe",
"ControllerSettingsRefresh": "Odśwież",
"ControllerSettingsDeviceDisabled": "Wyłączone",
"ControllerSettingsControllerType": "Typ Kontrolera",
"ControllerSettingsControllerTypeHandheld": "Przenośny",
"ControllerSettingsControllerTypeProController": "Pro Controller",
"ControllerSettingsControllerTypeJoyConPair": "Para JoyCon-ów",
"ControllerSettingsControllerTypeJoyConLeft": "Lewy JoyCon",
"ControllerSettingsControllerTypeJoyConRight": "Prawy JoyCon",
"ControllerSettingsProfile": "Profil",
"ControllerSettingsProfileDefault": "Domyślny",
"ControllerSettingsLoad": "Wczytaj",
"ControllerSettingsAdd": "Dodaj",
"ControllerSettingsRemove": "Usuń",
"ControllerSettingsButtons": "Przyciski",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "Pad Kierunkowy",
"ControllerSettingsDPadUp": "Góra",
"ControllerSettingsDPadDown": "Dół",
"ControllerSettingsDPadLeft": "Lewo",
"ControllerSettingsDPadRight": "Prawo",
"ControllerSettingsLStick": "Lewa Gałka",
"ControllerSettingsLStickButton": "Przycisk",
"ControllerSettingsLStickUp": "Góra",
"ControllerSettingsLStickDown": "Dół",
"ControllerSettingsLStickLeft": "Lewo",
"ControllerSettingsLStickRight": "Prawo",
"ControllerSettingsLStickStick": "Gałka",
"ControllerSettingsLStickInvertXAxis": "Odwróć X Gałki",
"ControllerSettingsLStickInvertYAxis": "Odwróć Y Gałki",
"ControllerSettingsLStickDeadzone": "Deadzone:",
"ControllerSettingsRStick": "Prawa Gałka",
"ControllerSettingsRStickButton": "Przycisk",
"ControllerSettingsRStickUp": "Góra",
"ControllerSettingsRStickDown": "Dół",
"ControllerSettingsRStickLeft": "Lewo",
"ControllerSettingsRStickRight": "Prawo",
"ControllerSettingsRStickStick": "Gałka",
"ControllerSettingsRStickInvertXAxis": "Odwróć X Gałki",
"ControllerSettingsRStickInvertYAxis": "Odwróć Y Gałki",
"ControllerSettingsRStickDeadzone": "Deadzone:",
"ControllerSettingsTriggersLeft": "Lewe Triggery",
"ControllerSettingsTriggersRight": "Prawe Triggery",
"ControllerSettingsTriggersButtonsLeft": "Lewe Przyciski Triggerów",
"ControllerSettingsTriggersButtonsRight": "Prawe Przyciski Triggerów",
"ControllerSettingsTriggers": "Triggery",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "Lewe Przyciski",
"ControllerSettingsExtraButtonsRight": "Prawe Przyciski",
"ControllerSettingsMisc": "Różne",
"ControllerSettingsTriggerThreshold": "Próg Triggerów:",
"ControllerSettingsMotion": "Ruch",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "Użyj ruchu zgodnego z CemuHook",
"ControllerSettingsMotionControllerSlot": "Slot Kontrolera:",
"ControllerSettingsMotionMirrorInput": "Odzwierciedlaj Sterowanie",
"ControllerSettingsMotionRightJoyConSlot": "Prawy Slot JoyCon:",
"ControllerSettingsMotionServerHost": "Host Serwera:",
"ControllerSettingsMotionGyroSensitivity": "Czułość Żyroskopu:",
"ControllerSettingsMotionGyroDeadzone": "Deadzone Żyroskopu:",
"ControllerSettingsSave": "Zapisz",
"ControllerSettingsClose": "Zamknij",
"UserProfilesSelectedUserProfile": "Wybrany Profil Użytkownika:",
"UserProfilesSaveProfileName": "Zapisz Nazwę Profilu",
"UserProfilesChangeProfileImage": "Zmień Obraz Profilu",
"UserProfilesAvailableUserProfiles": "Dostępne Profile Użytkowników:",
"UserProfilesAddNewProfile": "Utwórz Profil",
"UserProfilesDeleteSelectedProfile": "Usuń Zaznaczone",
"UserProfilesClose": "Zamknij",
"ProfileImageSelectionTitle": "Wybór Obrazu Profilu",
"ProfileImageSelectionHeader": "Wybierz zdjęcie profilowe",
"ProfileImageSelectionNote": "Możesz zaimportować niestandardowy obraz profilu lub wybrać awatar z firmware'u systemowego",
"ProfileImageSelectionImportImage": "Importuj Plik Obrazu",
"ProfileImageSelectionSelectAvatar": "Wybierz Awatar z Firmware'u",
"InputDialogTitle": "Okno Dialogowe Wprowadzania",
"InputDialogOk": "OK",
"InputDialogCancel": "Anuluj",
"InputDialogAddNewProfileTitle": "Wybierz Nazwę Profilu",
"InputDialogAddNewProfileHeader": "Wprowadź Nazwę Profilu",
"InputDialogAddNewProfileSubtext": "(Maksymalna Długość: {0})",
"AvatarChoose": "Wybierz",
"AvatarSetBackgroundColor": "Ustaw Kolor Tła",
"AvatarClose": "Zamknij",
"ControllerSettingsLoadProfileToolTip": "Załaduj Profil",
"ControllerSettingsAddProfileToolTip": "Dodaj Profil",
"ControllerSettingsRemoveProfileToolTip": "Usuń Profil",
"ControllerSettingsSaveProfileToolTip": "Zapisz Profil",
"MenuBarFileToolsTakeScreenshot": "Zrób Zrzut Ekranu",
"MenuBarFileToolsHideUi": "Ukryj UI",
"GameListContextMenuToggleFavorite": "Przełącz Ulubione",
"GameListContextMenuToggleFavoriteToolTip": "Przełącz status Ulubionej Gry",
"SettingsTabGeneralTheme": "Motyw",
"SettingsTabGeneralThemeCustomTheme": "Ścieżka Niestandardowych Motywów",
"SettingsTabGeneralThemeBaseStyle": "Styl Podstawowy",
"SettingsTabGeneralThemeBaseStyleDark": "Ciemny",
"SettingsTabGeneralThemeBaseStyleLight": "Jasny",
"SettingsTabGeneralThemeEnableCustomTheme": "Włącz Niestandardowy Motyw",
"ButtonBrowse": "Przeglądaj",
"ControllerSettingsConfigureGeneral": "Konfiguruj",
"ControllerSettingsRumble": "Wibracje",
"ControllerSettingsRumbleStrongMultiplier": "Mocny Mnożnik Wibracji",
"ControllerSettingsRumbleWeakMultiplier": "Słaby Mnożnik Wibracji",
"DialogMessageSaveNotAvailableMessage": "Nie ma danych zapisu dla {0} [{1:x16}]",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Czy chcesz utworzyć dane zapisu dla tej gry?",
"DialogConfirmationTitle": "Ryujinx - Potwierdzenie",
"DialogUpdaterTitle": "Ryujinx - Aktualizator",
"DialogErrorTitle": "Ryujinx - Błąd",
"DialogWarningTitle": "Ryujinx - Uwaga",
"DialogExitTitle": "Ryujinx - Wyjdź",
"DialogErrorMessage": "Ryujinx napotkał błąd",
"DialogExitMessage": "Czy na pewno chcesz zamknąć Ryujinx?",
"DialogExitSubMessage": "Wszystkie niezapisane dane zostaną utracone!",
"DialogMessageCreateSaveErrorMessage": "Wystąpił błąd podczas tworzenia określonych danych zapisu: {0}",
"DialogMessageFindSaveErrorMessage": "Wystąpił błąd podczas znajdowania określonych danych zapisu: {0}",
"FolderDialogExtractTitle": "Wybierz folder do rozpakowania",
"DialogNcaExtractionMessage": "Wyodrębnianie sekcji {0} z {1}...",
"DialogNcaExtractionTitle": "Ryujinx - Ekstraktor Sekcji NCA",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Niepowodzenie ekstrakcji. W wybranym pliku nie było głównego NCA.",
"DialogNcaExtractionCheckLogErrorMessage": "Niepowodzenie ekstrakcji. Przeczytaj plik dziennika, aby uzyskać więcej informacji.",
"DialogNcaExtractionSuccessMessage": "Ekstrakcja zakończona pomyślnie.",
"DialogUpdaterConvertFailedMessage": "Nie udało się przekonwertować obecnej wersji Ryujinx.",
"DialogUpdaterCancelUpdateMessage": "Anulowanie Aktualizacji!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Używasz już najnowszej wersji Ryujinx!",
"DialogUpdaterFailedToGetVersionMessage": "Wystąpił błąd podczas próby uzyskania informacji o wydaniu z Github Release. Może to być spowodowane nową wersją kompilowaną przez GitHub Actions. Spróbuj ponownie za kilka minut.",
"DialogUpdaterConvertFailedGithubMessage": "Nie udało się przekonwertować otrzymanej wersji Ryujinx z Github Release.",
"DialogUpdaterDownloadingMessage": "Pobieranie Aktualizacji...",
"DialogUpdaterExtractionMessage": "Wypakowywanie Aktualizacji...",
"DialogUpdaterRenamingMessage": "Zmiana Nazwy Aktualizacji...",
"DialogUpdaterAddingFilesMessage": "Dodawanie Nowej Aktualizacji...",
"DialogUpdaterCompleteMessage": "Aktualizacja Zakończona!",
"DialogUpdaterRestartMessage": "Czy chcesz teraz zrestartować Ryujinx?",
"DialogUpdaterArchNotSupportedMessage": "Nie używasz obsługiwanej architektury systemu!",
"DialogUpdaterArchNotSupportedSubMessage": "(Obsługiwane są tylko systemy x64!)",
"DialogUpdaterNoInternetMessage": "Nie masz połączenia z Internetem!",
"DialogUpdaterNoInternetSubMessage": "Sprawdź, czy masz działające połączenie internetowe!",
"DialogUpdaterDirtyBuildMessage": "Nie możesz zaktualizować Dirty wersji Ryujinx!",
"DialogUpdaterDirtyBuildSubMessage": "Pobierz Ryujinx ze strony https://ryujinx.org/, jeśli szukasz obsługiwanej wersji.",
"DialogRestartRequiredMessage": "Wymagane Ponowne Uruchomienie",
"DialogThemeRestartMessage": "Motyw został zapisany. Aby zastosować motyw, konieczne jest ponowne uruchomienie.",
"DialogThemeRestartSubMessage": "Czy chcesz uruchomić ponownie?",
"DialogFirmwareInstallEmbeddedMessage": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "Nie znaleziono zainstalowanego firmware'u, ale Ryujinx był w stanie zainstalować firmware {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
"DialogFirmwareNoFirmwareInstalledMessage": "Brak Zainstalowanego Firmware'u",
"DialogFirmwareInstalledMessage": "Firmware {0} został zainstalowany",
"DialogOpenSettingsWindowLabel": "Otwórz Okno Ustawień",
"DialogControllerAppletTitle": "Aplet Kontrolera",
"DialogMessageDialogErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego Wiadomości: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "Błąd wyświetlania Klawiatury Oprogramowania: {0}",
"DialogErrorAppletErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nAby uzyskać więcej informacji o tym, jak naprawić ten błąd, zapoznaj się z naszym Przewodnikiem instalacji.",
"DialogUserErrorDialogTitle": "Błąd Ryujinxa ({0})",
"DialogAmiiboApiTitle": "API Amiibo",
"DialogAmiiboApiFailFetchMessage": "Wystąpił błąd podczas pobierania informacji z API.",
"DialogAmiiboApiConnectErrorMessage": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.",
"DialogProfileInvalidProfileErrorMessage": "Profil {0} jest niezgodny z bieżącym systemem konfiguracji sterowania.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "Profil Domyślny nie może zostać nadpisany",
"DialogProfileDeleteProfileTitle": "Usuwanie Profilu",
"DialogProfileDeleteProfileMessage": "Ta czynność jest nieodwracalna, czy na pewno chcesz kontynuować?",
"DialogWarning": "Uwaga",
"DialogPPTCDeletionMessage": "Masz zamiar umieścić w kolejce rekompilację PPTC przy następnym uruchomieniu:\n\n{0}\n\nCzy na pewno chcesz kontynuować?",
"DialogPPTCDeletionErrorMessage": "Błąd czyszczenia cache PPTC w {0}: {1}",
"DialogShaderDeletionMessage": "Zamierzasz usunąć cache Shaderów dla :\n\n{0}\n\nNa pewno chcesz kontynuować?",
"DialogShaderDeletionErrorMessage": "Błąd czyszczenia cache Shaderów w {0}: {1}",
"DialogRyujinxErrorMessage": "Ryujinx napotkał błąd",
"DialogInvalidTitleIdErrorMessage": "Błąd UI: Wybrana gra nie miała prawidłowego ID tytułu",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
"DialogFirmwareInstallerFirmwareInstallTitle": "Zainstaluj Firmware {0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "Wersja systemu {0} zostanie zainstalowana.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nZastąpi to obecną wersję systemu {0}.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nCzy chcesz kontynuować?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "Instalowanie firmware'u...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Wersja systemu {0} została pomyślnie zainstalowana.",
"DialogUserProfileDeletionWarningMessage": "Nie będzie innych profili do otwarcia, jeśli wybrany profil zostanie usunięty",
"DialogUserProfileDeletionConfirmMessage": "Czy chcesz usunąć wybrany profil",
"DialogControllerSettingsModifiedConfirmMessage": "Aktualne ustawienia kontrolera zostały zaktualizowane.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Czy chcesz zapisać?",
"DialogDlcLoadNcaErrorMessage": "{0}. Błędny Plik: {1}",
"DialogDlcNoDlcErrorMessage": "Określony plik nie zawiera DLC dla wybranego tytułu!",
"DialogPerformanceCheckLoggingEnabledMessage": "Masz włączone rejestrowanie śledzenia, które jest przeznaczone tylko dla programistów.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie rejestrowania śledzenia. Czy chcesz teraz wyłączyć rejestrowanie śledzenia?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "Masz włączone zrzucanie shaderów, które jest przeznaczone tylko dla programistów.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie zrzucania shaderów. Czy chcesz teraz wyłączyć zrzucanie shaderów?",
"DialogLoadAppGameAlreadyLoadedMessage": "Gra została już załadowana",
"DialogLoadAppGameAlreadyLoadedSubMessage": "Zatrzymaj emulację lub zamknij emulator przed uruchomieniem innej gry.",
"DialogUpdateAddUpdateErrorMessage": "Określony plik nie zawiera aktualizacji dla wybranego tytułu!",
"DialogSettingsBackendThreadingWarningTitle": "Ostrzeżenie — Wątki Backend",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx musi zostać ponownie uruchomiony po zmianie tej opcji, aby działał w pełni. W zależności od platformy może być konieczne ręczne wyłączenie sterownika wielowątkowości podczas korzystania z Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Funkcje",
"SettingsTabGraphicsBackendMultithreading": "Wielowątkowość Backendu Graficznego:",
"CommonAuto": "Auto",
"CommonOff": "Wyłączone",
"CommonOn": "Włączone",
"InputDialogYes": "Tak",
"InputDialogNo": "Nie",
"DialogProfileInvalidProfileNameErrorMessage": "Nazwa pliku zawiera nieprawidłowe znaki. Proszę spróbuj ponownie.",
"MenuBarOptionsPauseEmulation": "Pauza",
"MenuBarOptionsResumeEmulation": "Wznów",
"AboutUrlTooltipMessage": "Kliknij, aby otworzyć stronę Ryujinx w domyślnej przeglądarce.",
"AboutDisclaimerMessage": "Ryujinx nie jest w żaden sposób powiązany z Nintendo™,\nani z żadnym z jej partnerów.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) jest używane\nw naszej emulacji Amiibo.",
"AboutPatreonUrlTooltipMessage": "Kliknij, aby otworzyć stronę Patreon Ryujinx w domyślnej przeglądarce.",
"AboutGithubUrlTooltipMessage": "Kliknij, aby otworzyć stronę GitHub Ryujinx w domyślnej przeglądarce.",
"AboutDiscordUrlTooltipMessage": "Kliknij, aby otworzyć zaproszenie na serwer Discord Ryujinx w domyślnej przeglądarce.",
"AboutTwitterUrlTooltipMessage": "Kliknij, aby otworzyć stronę Twitter Ryujinx w domyślnej przeglądarce.",
"AboutRyujinxAboutTitle": "O Aplikacji:",
"AboutRyujinxAboutContent": "Ryujinx to emulator Nintendo Switch™.\nWspieraj nas na Patreonie.\nOtrzymuj najnowsze wiadomości na naszym Twitterze lub Discordzie.\nDeweloperzy zainteresowani współpracą mogą dowiedzieć się więcej na naszym GitHubie lub Discordzie.",
"AboutRyujinxMaintainersTitle": "Utrzymywany Przez:",
"AboutRyujinxMaintainersContentTooltipMessage": "Kliknij, aby otworzyć stronę Współtwórcy w domyślnej przeglądarce.",
"AboutRyujinxSupprtersTitle": "Wspierani na Patreonie Przez:",
"AmiiboSeriesLabel": "Seria Amiibo",
"AmiiboCharacterLabel": "Postać",
"AmiiboScanButtonLabel": "Zeskanuj",
"AmiiboOptionsShowAllLabel": "Pokaż Wszystkie Amiibo",
"AmiiboOptionsUsRandomTagLabel": "Hack: Użyj losowego UUID tagu",
"DlcManagerTableHeadingEnabledLabel": "Włączone",
"DlcManagerTableHeadingTitleIdLabel": "ID Tytułu",
"DlcManagerTableHeadingContainerPathLabel": "Ścieżka Kontenera",
"DlcManagerTableHeadingFullPathLabel": "Pełna Ścieżka",
"DlcManagerRemoveAllButton": "Usuń Wszystkie",
"MenuBarOptionsChangeLanguage": "Zmień Język",
"CommonSort": "Sortuj",
"CommonShowNames": "Pokaż Nazwy",
"CommonFavorite": "Ulubione",
"OrderAscending": "Rosnąco",
"OrderDescending": "Malejąco",
"SettingsTabGraphicsFeatures": "Funkcje i Ulepszenia",
"ErrorWindowTitle": "Okno Błędu",
"ToggleDiscordTooltip": "Wybierz, czy chcesz wyświetlać Ryujinx w swojej \"aktualnie grane\" aktywności Discord",
"AddGameDirBoxTooltip": "Wprowadź katalog gier aby dodać go do listy",
"AddGameDirTooltip": "Dodaj katalog gier do listy",
"RemoveGameDirTooltip": "Usuń wybrany katalog gier",
"CustomThemeCheckTooltip": "Użyj niestandardowego motywu Avalonia dla GUI, aby zmienić wygląd menu emulatora",
"CustomThemePathTooltip": "Ścieżka do niestandardowego motywu GUI",
"CustomThemeBrowseTooltip": "Wyszukaj niestandardowy motyw GUI",
"DockModeToggleTooltip": "Tryb Zadokowany sprawia, że emulowany system zachowuje się jak zadokowany Nintendo Switch. Poprawia to jakość grafiki w większości gier. I odwrotnie, wyłączenie tej opcji sprawi, że emulowany system będzie zachowywał się jak przenośny Nintendo Switch, zmniejszając jakość grafiki.\n\nSkonfiguruj sterowanie gracza 1, jeśli planujesz używać trybu Zadokowanego; Skonfiguruj sterowanie przenośne, jeśli planujesz używać trybu przenośnego.\n\nPozostaw WŁĄCZONY, jeśli nie masz pewności.",
"DirectKeyboardTooltip": "Obsługa bezpośredniego dostępu klawiatury (HID). Zapewnia dostęp gier do klawiatury jako urządzenia do wprowadzania tekstu.",
"DirectMouseTooltip": "Obsługa bezpośredniego dostępu myszy (HID). Zapewnia grom dostęp do myszy jako urządzenia wskazującego.",
"RegionTooltip": "Zmień Region Systemu",
"LanguageTooltip": "Zmień Język Systemu",
"TimezoneTooltip": "Zmień Strefę Czasową Systemu",
"TimeTooltip": "Zmień Czas Systemu",
"VSyncToggleTooltip": "Pionowa synchronizacja emulowanej konsoli. Zasadniczo ogranicznik klatek dla większości gier; wyłączenie jej może spowodować, że gry będą działać z większą szybkością, ekrany wczytywania wydłużą się lub nawet utkną.\n\nMoże być przełączana w grze za pomocą preferowanego skrótu klawiszowego. Zalecamy to zrobić, jeśli planujesz ją wyłączyć.\n\nW razie wątpliwości pozostaw WŁĄCZONĄ",
"PptcToggleTooltip": "Zapisuje przetłumaczone funkcje JIT, dzięki czemu nie muszą być tłumaczone za każdym razem, gdy gra się ładuje.\n\nZmniejsza zacinanie się i znacznie przyspiesza uruchamianie po pierwszym uruchomieniu gry.\n\nJeśli nie masz pewności, pozostaw WŁĄCZONE",
"FsIntegrityToggleTooltip": "Sprawdza pliki podczas uruchamiania gry i jeśli zostaną wykryte uszkodzone pliki, wyświetla w dzienniku błąd hash.\n\nNie ma wpływu na wydajność i ma pomóc w rozwiązywaniu problemów.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
"AudioBackendTooltip": "Zmienia backend używany do renderowania dźwięku.\n\nSDL2 jest preferowany, podczas gdy OpenAL i SoundIO są używane jako rezerwy. Dummy nie będzie odtwarzać dźwięku.\n\nW razie wątpliwości ustaw SDL2.",
"MemoryManagerTooltip": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GB do 6 GB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
"ShaderCacheToggleTooltip": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
"ResolutionScaleTooltip": "Skala Rozdzielczości zastosowana do odpowiednich celów renderowania",
"ResolutionScaleEntryTooltip": "Skala rozdzielczości zmiennoprzecinkowej, np. 1,5. Skale niecałkowite częściej powodują problemy lub awarie.",
"AnisotropyTooltip": "Poziom filtrowania anizotropowego (ustaw na Auto, aby użyć wartości wymaganej przez grę)",
"AspectRatioTooltip": "Współczynnik proporcji zastosowany do okna renderowania.",
"ShaderDumpPathTooltip": "Ścieżka Zrzutu Shaderów Grafiki",
"FileLogTooltip": "Zapisuje logowanie konsoli w pliku dziennika na dysku. Nie wpływa na wydajność.",
"StubLogTooltip": "Wyświetla w konsoli skrótowe komunikaty dziennika. Nie wpływa na wydajność.",
"InfoLogTooltip": "Wyświetla komunikaty dziennika informacyjnego w konsoli. Nie wpływa na wydajność.",
"WarnLogTooltip": "Wyświetla komunikaty dziennika ostrzeżeń w konsoli. Nie wpływa na wydajność.",
"ErrorLogTooltip": "Wyświetla w konsoli komunikaty dziennika błędów. Nie wpływa na wydajność.",
"TraceLogTooltip": "Wyświetla komunikaty dziennika śledzenia w konsoli. Nie wpływa na wydajność.",
"GuestLogTooltip": "Wyświetla komunikaty dziennika gości w konsoli. Nie wpływa na wydajność.",
"FileAccessLogTooltip": "Wyświetla w konsoli komunikaty dziennika dostępu do plików.",
"FSAccessLogModeTooltip": "Włącza wyjście dziennika dostępu FS do konsoli. Możliwe tryby to 0-3",
"DeveloperOptionTooltip": "Używaj ostrożnie",
"OpenGlLogLevel": "Wymaga włączonych odpowiednich poziomów logów",
"DebugLogTooltip": "Wyświetla komunikaty dziennika debugowania w konsoli.\n\nUżywaj tego tylko na wyraźne polecenie członka załogi, ponieważ utrudni to odczytanie dzienników i pogorszy wydajność emulatora.",
"LoadApplicationFileTooltip": "Otwórz eksplorator plików, aby wybrać plik kompatybilny z Switch do wczytania",
"LoadApplicationFolderTooltip": "Otwórz eksplorator plików, aby wybrać zgodną z Switch, rozpakowaną aplikację do załadowania",
"OpenRyujinxFolderTooltip": "Otwórz folder systemu plików Ryujinx",
"OpenRyujinxLogsTooltip": "Otwiera folder, w którym zapisywane są logi",
"ExitTooltip": "Wyjdź z Ryujinx",
"OpenSettingsTooltip": "Otwórz okno ustawień",
"OpenProfileManagerTooltip": "Otwórz okno Menedżera Profili Użytkownika",
"StopEmulationTooltip": "Zatrzymaj emulację bieżącej gry i wróć do wyboru gier",
"CheckUpdatesTooltip": "Sprawdź aktualizacje Ryujinx",
"OpenAboutTooltip": "Otwórz Okno Informacje",
"GridSize": "Wielkość siatki",
"GridSizeTooltip": "Zmień rozmiar elementów siatki",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brazylijski Portugalski",
"AboutRyujinxContributorsButtonHeader": "Zobacz Wszystkich Współtwórców",
"SettingsTabSystemAudioVolume": "Głośność: ",
"AudioVolumeTooltip": "Zmień Głośność Dźwięku",
"SettingsTabSystemEnableInternetAccess": "Dostęp do Internetu Gościa/Tryb LAN",
"EnableInternetAccessTooltip": "Pozwala emulowanej aplikacji na łączenie się z Internetem.\n\nGry w trybie LAN mogą łączyć się ze sobą, gdy ta opcja jest włączona, a systemy są połączone z tym samym punktem dostępu. Dotyczy to również prawdziwych konsol.\n\nNie pozwala na łączenie się z serwerami Nintendo. Może powodować awarie niektórych gier, które próbują połączyć się z Internetem.\n\nPozostaw WYŁĄCZONE, jeśli nie masz pewności.",
"GameListContextMenuManageCheatToolTip": "Zarządzaj Kodami",
"GameListContextMenuManageCheat": "Zarządzaj Kodami",
"ControllerSettingsStickRange": "Zasięg:",
"DialogStopEmulationTitle": "Ryujinx - Zatrzymaj Emulację",
"DialogStopEmulationMessage": "Czy na pewno chcesz zatrzymać emulację?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "Dżwięk",
"SettingsTabNetwork": "Sieć",
"SettingsTabNetworkConnection": "Połączenie Sieciowe",
"SettingsTabCpuCache": "Cache CPU",
"SettingsTabCpuMemory": "Pamięć CPU",
"DialogUpdaterFlatpakNotSupportedMessage": "Zaktualizuj Ryujinx przez FlatHub.",
"UpdaterDisabledWarningTitle": "Aktualizator Wyłączony!",
"GameListContextMenuOpenSdModsDirectory": "Otwórz Katalog Modów Atmosphere",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Otwiera alternatywny katalog Atmosphere na karcie SD, który zawiera modyfikacje aplikacji. Przydatne dla modów, które są pakowane dla prawdziwego sprzętu.",
"ControllerSettingsRotate90": "Obróć o 90° w Prawo",
"IconSize": "Rozmiar Ikon",
"IconSizeTooltip": "Zmień rozmiar ikon gry",
"MenuBarOptionsShowConsole": "Pokaż Konsolę",
"ShaderCachePurgeError": "Błąd podczas czyszczenia cache shaderów w {0}: {1}",
"UserErrorNoKeys": "Nie znaleziono kluczy",
"UserErrorNoFirmware": "Nie znaleziono firmware'u",
"UserErrorFirmwareParsingFailed": "Błąd parsowania firmware'u",
"UserErrorApplicationNotFound": "Aplikacja nie znaleziona",
"UserErrorUnknown": "Nieznany błąd",
"UserErrorUndefined": "Niezdefiniowany błąd",
"UserErrorNoKeysDescription": "Ryujinx nie mógł znaleźć twojego pliku 'prod.keys'",
"UserErrorNoFirmwareDescription": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
"UserErrorApplicationNotFoundDescription": "Ryujinx nie mógł znaleźć prawidłowej aplikacji na podanej ścieżce.",
"UserErrorUnknownDescription": "Wystąpił nieznany błąd!",
"UserErrorUndefinedDescription": "Wystąpił niezdefiniowany błąd! To nie powinno się zdarzyć, skontaktuj się z deweloperem!",
"OpenSetupGuideMessage": "Otwórz Podręcznik Konfiguracji",
"NoUpdate": "Brak Aktualizacji",
"TitleUpdateVersionLabel": "Wersja {0} - {1}",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Potwierdzenie",
"FileDialogAllTypes": "Wszystkie typy",
"Never": "Nigdy",
"SwkbdMinCharacters": "Musi mieć co najmniej {0} znaków",
"SwkbdMinRangeCharacters": "Musi mieć długość od {0}-{1} znaków",
"SoftwareKeyboard": "Klawiatura Oprogramowania",
"DialogControllerAppletMessagePlayerRange": "Aplikacja żąda {0} graczy z:\n\nTYPY: {1}\n\nGRACZE: {2}\n\n{3}Otwórz Ustawienia i ponownie skonfiguruj Sterowanie lub naciśnij Zamknij.",
"DialogControllerAppletMessage": "Aplikacja żąda dokładnie {0} graczy z:\n\nTYPY: {1}\n\nGRACZE: {2}\n\n{3}Otwórz teraz Ustawienia i ponownie skonfiguruj Sterowanie lub naciśnij Zamknij.",
"DialogControllerAppletDockModeSet": "Ustawiono tryb Zadokowane. Przenośny też jest nieprawidłowy.\n\n",
"UpdaterRenaming": "Zmienianie Nazw Starych Plików...",
"UpdaterRenameFailed": "Aktualizator nie mógł zmienić nazwy pliku: {0}",
"UpdaterAddingFiles": "Dodawanie Nowych Plików...",
"UpdaterExtracting": "Wypakowywanie Aktualizacji...",
"UpdaterDownloading": "Pobieranie Aktualizacji...",
"Game": "Gra",
"Docked": "Zadokowany",
"Handheld": "Przenośny",
"ConnectionError": "Błąd Połączenia.",
"AboutPageDeveloperListMore": "{0} i więcej...",
"ApiError": "Błąd API.",
"LoadingHeading": "Wczytywanie {0}",
"CompilingPPTC": "Kompilowanie PTC",
"CompilingShaders": "Kompilowanie Shaderów",
"AllKeyboards": "Wszystkie klawiatury",
"OpenFileDialogTitle": "Wybierz obsługiwany plik do otwarcia",
"OpenFolderDialogTitle": "Wybierz folder z rozpakowaną grą",
"AllSupportedFormats": "Wszystkie Obsługiwane Formaty",
"RyujinxUpdater": "Aktualizator Ryujinx",
"SettingsTabHotkeys": "Skróty Klawiszowe Klawiatury",
"SettingsTabHotkeysHotkeys": "Skróty Klawiszowe Klawiatury",
"SettingsTabHotkeysToggleVsyncHotkey": "Przełącz VSync:",
"SettingsTabHotkeysScreenshotHotkey": "Zrzut Ekranu:",
"SettingsTabHotkeysShowUiHotkey": "Pokaż UI:",
"SettingsTabHotkeysPauseHotkey": "Pauza:",
"SettingsTabHotkeysToggleMuteHotkey": "Wycisz:",
"ControllerMotionTitle": "Ustawienia Sterowania Ruchowego",
"ControllerRumbleTitle": "Ustawienia Wibracji",
"SettingsSelectThemeFileDialogTitle": "Wybierz Plik Motywu",
"SettingsXamlThemeFile": "Plik Motywu Xaml",
"AvatarWindowTitle": "Zarządzaj Kontami — Avatar",
"Amiibo": "Amiibo",
"Unknown": "Nieznane",
"Usage": "Użycie",
"Writable": "Zapisywalne",
"SelectDlcDialogTitle": "Wybierz pliki DLC",
"SelectUpdateDialogTitle": "Wybierz pliki aktualizacji",
"UserProfileWindowTitle": "Zarządzaj Profilami Użytkowników",
"CheatWindowTitle": "Zarządzaj Kodami do Gier",
"DlcWindowTitle": "Zarządzaj DLC Gier",
"UpdateWindowTitle": "Zarządzaj Aktualizacjami Gier",
"CheatWindowHeading": "Kody Dostępne dla {0} [{1}]",
"DlcWindowHeading": "DLC Dostępne dla {0} [{1}]",
"UserProfilesEditProfile": "Edytuj Zaznaczone",
"Cancel": "Anuluj",
"Save": "Zapisz",
"Discard": "Odrzuć",
"UserProfilesSetProfileImage": "Ustaw Obraz Profilu",
"UserProfileEmptyNameError": "Nazwa jest wymagana",
"UserProfileNoImageError": "Należy ustawić obraz profilowy",
"GameUpdateWindowHeading": "Aktualizacje Dostępne dla {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Zwiększ Rozdzielczość:",
"SettingsTabHotkeysResScaleDownHotkey": "Zmniejsz Rozdzielczość:",
"UserProfilesName": "Nazwa:",
"UserProfilesUserId" : "ID Użytkownika:",
"SettingsTabGraphicsBackend": "Backend Graficzny",
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",
"SettingsGpuBackendRestartMessage": "Zmieniono ustawienia Backendu Graficznego lub GPU. Będzie to wymagało ponownego uruchomienia",
"SettingsGpuBackendRestartSubMessage": "Czy chcesz zrestartować teraz?"
}

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@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsEnhancements": "Melhorias",
"SettingsTabGraphicsAPI": "API gráfica",
"SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader",
"SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorito",
"OrderAscending": "Ascendente",
"OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Recursos",
"SettingsTabGraphicsFeatures": "Recursos & Melhorias",
"ErrorWindowTitle": "Janela de erro",
"ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence",
"AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Configurações do controle de movimento",
"ControllerRumbleTitle": "Configurações de vibração",
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
"SettingsXamlThemeFile" : "Arquivo de tema Xaml"
"SettingsXamlThemeFile" : "Arquivo de tema Xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
}

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@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика",
"SettingsTabGraphicsEnhancements": "Улучшения",
"SettingsTabGraphicsAPI": "Графические API",
"SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров",
"SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически",
@ -377,7 +377,7 @@
"DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!",
"DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Функции",
"SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения",
"SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:",
"CommonAuto": "Автоматически",
"CommonOff": "Выключен",

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@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler",
"SettingsTabGraphicsEnhancements": "İyileştirmeler",
"SettingsTabGraphicsAPI": "Grafikler API",
"SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik",
@ -416,7 +416,7 @@
"CommonFavorite": "Favori",
"OrderAscending": "Artan",
"OrderDescending": "Azalan",
"SettingsTabGraphicsFeatures": "Özellikler",
"SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler",
"ErrorWindowTitle": "Hata Penceresi",
"ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat",
"AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin",
@ -554,5 +554,7 @@
"ControllerMotionTitle": "Hareket Kontrol Seçenekleri",
"ControllerRumbleTitle": "Titreşim Seçenekleri",
"SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin",
"SettingsXamlThemeFile" : "Xaml Tema Dosyası"
"SettingsXamlThemeFile" : "Xaml Tema Dosyası",
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artırın:",
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azaltın:"
}

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@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图像",
"SettingsTabGraphicsEnhancements": "增强",
"SettingsTabGraphicsAPI": "的图形 API",
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
@ -416,7 +416,7 @@
"CommonFavorite": "收藏",
"OrderAscending": "从小到大",
"OrderDescending": "从大到小",
"SettingsTabGraphicsFeatures": "额外功能",
"SettingsTabGraphicsFeatures": "额外功能和增强",
"ErrorWindowTitle": "错误窗口",
"ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示",
"AddGameDirBoxTooltip": "输入要添加的游戏目录",
@ -568,5 +568,7 @@
"UpdateWindowTitle": "管理游戏更新",
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
"DlcWindowHeading": "适用于 {0} [{1}] 的 DLC",
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新"
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新",
"SettingsTabHotkeysResScaleUpHotkey": "分辨率提高",
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率"
}

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@ -0,0 +1,572 @@
{
"MenuBarFileOpenApplet": "打開小程式",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打開獨立的 Mii 小程式",
"SettingsTabInputDirectMouseAccess": "直通滑鼠操作",
"SettingsTabSystemMemoryManagerMode": "記憶體管理模式:",
"SettingsTabSystemMemoryManagerModeSoftware": "軟體",
"SettingsTabSystemMemoryManagerModeHost": "Host (快速)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host 略過檢查 (最快,但較不安全)",
"MenuBarFile": "_檔案",
"MenuBarFileOpenFromFile": "_載入檔案",
"MenuBarFileOpenUnpacked": "載入_解包後的遊戲",
"MenuBarFileOpenEmuFolder": "開啟 Ryujinx 資料夾",
"MenuBarFileOpenLogsFolder": "開啟日誌資料夾",
"MenuBarFileExit": "_退出",
"MenuBarOptions": "選項",
"MenuBarOptionsToggleFullscreen": "切換全螢幕模式",
"MenuBarOptionsStartGamesInFullscreen": "使用全螢幕模式啟動遊戲",
"MenuBarOptionsStopEmulation": "停止模擬",
"MenuBarOptionsSettings": "_設定",
"MenuBarOptionsManageUserProfiles": "_管理使用者帳號",
"MenuBarActions": "_動作",
"MenuBarOptionsSimulateWakeUpMessage": "模擬喚醒訊息",
"MenuBarActionsScanAmiibo": "掃描 Amiibo",
"MenuBarTools": "_工具",
"MenuBarToolsInstallFirmware": "安裝韌體",
"MenuBarFileToolsInstallFirmwareFromFile": "從 XCI 或 ZIP 安裝韌體",
"MenuBarFileToolsInstallFirmwareFromDirectory": "從資料夾安裝韌體",
"MenuBarHelp": "幫助",
"MenuBarHelpCheckForUpdates": "檢查更新",
"MenuBarHelpAbout": "關於",
"MenuSearch": "搜尋...",
"GameListHeaderFavorite": "收藏",
"GameListHeaderIcon": "圖示",
"GameListHeaderApplication": "名稱",
"GameListHeaderDeveloper": "開發商",
"GameListHeaderVersion": "版本",
"GameListHeaderTimePlayed": "遊玩時間",
"GameListHeaderLastPlayed": "上次遊玩",
"GameListHeaderFileExtension": "副檔名",
"GameListHeaderFileSize": "大小",
"GameListHeaderPath": "路徑",
"GameListContextMenuOpenUserSaveDirectory": "開啟使用者存檔資料夾",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "開啟儲存遊戲存檔的資料夾",
"GameListContextMenuOpenUserDeviceDirectory": "開啟系統資料夾",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "開啟包含遊戲系統設定的資料夾",
"GameListContextMenuOpenUserBcatDirectory": "開啟 BCAT 資料夾",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "開啟包含遊戲 BCAT 資料的資料夾",
"GameListContextMenuManageTitleUpdates": "管理遊戲更新",
"GameListContextMenuManageTitleUpdatesToolTip": "開啟更新管理視窗",
"GameListContextMenuManageDlc": "管理 DLC",
"GameListContextMenuManageDlcToolTip": "開啟 DLC 管理視窗",
"GameListContextMenuOpenModsDirectory": "開啟模組資料夾",
"GameListContextMenuOpenModsDirectoryToolTip": "開啟存放遊戲模組的資料夾",
"GameListContextMenuCacheManagement": "快取管理",
"GameListContextMenuCacheManagementPurgePptc": "清除 PPTC 快取",
"GameListContextMenuCacheManagementPurgePptcToolTip": "刪除遊戲的 PPTC 快取",
"GameListContextMenuCacheManagementPurgeShaderCache": "清除渲染器快取",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "刪除遊戲的渲染器快取",
"GameListContextMenuCacheManagementOpenPptcDirectory": "開啟 PPTC 資料夾",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "開啟包含遊戲 PPTC 快取的資料夾",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "開啟渲染器快取資料夾",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "開啟包含應用程式渲染器快取的資料夾",
"GameListContextMenuExtractData": "提取資料",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "從遊戲的目前狀態中提取 ExeFS 分區(包含更新)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "從遊戲的目前狀態中提取 RomFS 分區(包含更新)",
"GameListContextMenuExtractDataLogo": "圖示",
"GameListContextMenuExtractDataLogoToolTip": "從遊戲的目前狀態中提取圖示(包含更新)",
"StatusBarGamesLoaded": "{0}/{1} 遊戲載入完成",
"StatusBarSystemVersion": "系統版本: {0}",
"Settings": "設定",
"SettingsTabGeneral": "使用者介面",
"SettingsTabGeneralGeneral": "一般",
"SettingsTabGeneralEnableDiscordRichPresence": "啟用 Discord 動態狀態展示",
"SettingsTabGeneralCheckUpdatesOnLaunch": "自動檢查更新",
"SettingsTabGeneralShowConfirmExitDialog": "顯示 \"確認離開\" 對話框",
"SettingsTabGeneralHideCursorOnIdle": "自動隱藏滑鼠",
"SettingsTabGeneralGameDirectories": "遊戲資料夾",
"SettingsTabGeneralAdd": "新增",
"SettingsTabGeneralRemove": "刪除",
"SettingsTabSystem": "系統",
"SettingsTabSystemCore": "核心",
"SettingsTabSystemSystemRegion": "系統區域:",
"SettingsTabSystemSystemRegionJapan": "日本",
"SettingsTabSystemSystemRegionUSA": "美國",
"SettingsTabSystemSystemRegionEurope": "歐洲",
"SettingsTabSystemSystemRegionAustralia": "澳洲",
"SettingsTabSystemSystemRegionChina": "中國",
"SettingsTabSystemSystemRegionKorea": "韓國",
"SettingsTabSystemSystemRegionTaiwan": "台灣",
"SettingsTabSystemSystemLanguage": "系統語言:",
"SettingsTabSystemSystemLanguageJapanese": "日語",
"SettingsTabSystemSystemLanguageAmericanEnglish": "美式英語",
"SettingsTabSystemSystemLanguageFrench": "法語",
"SettingsTabSystemSystemLanguageGerman": "德語",
"SettingsTabSystemSystemLanguageItalian": "義大利語",
"SettingsTabSystemSystemLanguageSpanish": "西班牙語",
"SettingsTabSystemSystemLanguageChinese": "中文 (中國)",
"SettingsTabSystemSystemLanguageKorean": "韓語",
"SettingsTabSystemSystemLanguageDutch": "荷蘭語",
"SettingsTabSystemSystemLanguagePortuguese": "葡萄牙語",
"SettingsTabSystemSystemLanguageRussian": "俄語",
"SettingsTabSystemSystemLanguageTaiwanese": "中文 (台灣)",
"SettingsTabSystemSystemLanguageBritishEnglish": "英式英語",
"SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法語",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙語",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "簡體中文 (推薦)",
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁體中文 (推薦)",
"SettingsTabSystemSystemTimeZone": "系統時區:",
"SettingsTabSystemSystemTime": "系統時鐘:",
"SettingsTabSystemEnableVsync": "開啟 VSync",
"SettingsTabSystemEnablePptc": "開啟 PPTC 快取",
"SettingsTabSystemEnableFsIntegrityChecks": "開啟檔案系統完整性檢查",
"SettingsTabSystemAudioBackend": "音訊後端:",
"SettingsTabSystemAudioBackendDummy": "無",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",
"SettingsTabGraphicsEnhancements": "增強",
"SettingsTabGraphicsEnableShaderCache": "啟用渲染器快取",
"SettingsTabGraphicsAnisotropicFiltering": "各向異性過濾:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "解析度縮放:",
"SettingsTabGraphicsResolutionScaleCustom": "自訂 (不推薦)",
"SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "寬高比:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "拉伸至螢幕大小",
"SettingsTabGraphicsDeveloperOptions": "開發者選項",
"SettingsTabGraphicsShaderDumpPath": "圖形渲染器轉儲路徑:",
"SettingsTabLogging": "日誌",
"SettingsTabLoggingLogging": "日誌",
"SettingsTabLoggingEnableLoggingToFile": "儲存日誌為檔案",
"SettingsTabLoggingEnableStubLogs": "記錄 Stub",
"SettingsTabLoggingEnableInfoLogs": "記錄資訊",
"SettingsTabLoggingEnableWarningLogs": "記錄警告",
"SettingsTabLoggingEnableErrorLogs": "記錄錯誤",
"SettingsTabLoggingEnableTraceLogs": "記錄 Trace",
"SettingsTabLoggingEnableGuestLogs": "記錄 Guest",
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
"SettingsTabLoggingOpenglLogLevelNone": "無",
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
"SettingsTabInput": "輸入",
"SettingsTabInputEnableDockedMode": "Docked 模式",
"SettingsTabInputDirectKeyboardAccess": "直通鍵盤控制",
"SettingsButtonSave": "儲存",
"SettingsButtonClose": "關閉",
"SettingsButtonApply": "套用",
"ControllerSettingsPlayer": "玩家",
"ControllerSettingsPlayer1": "玩家 1",
"ControllerSettingsPlayer2": "玩家 2",
"ControllerSettingsPlayer3": "玩家 3",
"ControllerSettingsPlayer4": "玩家 4",
"ControllerSettingsPlayer5": "玩家 5",
"ControllerSettingsPlayer6": "玩家 6",
"ControllerSettingsPlayer7": "玩家 7",
"ControllerSettingsPlayer8": "玩家 8",
"ControllerSettingsHandheld": "掌機模式",
"ControllerSettingsInputDevice": "輸入設備",
"ControllerSettingsRefresh": "更新",
"ControllerSettingsDeviceDisabled": "關閉",
"ControllerSettingsControllerType": "手把類型",
"ControllerSettingsControllerTypeHandheld": "掌機",
"ControllerSettingsControllerTypeProController": "Pro 手把",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon",
"ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon",
"ControllerSettingsControllerTypeJoyConRight": "右 JoyCon",
"ControllerSettingsProfile": "預設",
"ControllerSettingsProfileDefault": "預設",
"ControllerSettingsLoad": "載入",
"ControllerSettingsAdd": "建立",
"ControllerSettingsRemove": "刪除",
"ControllerSettingsButtons": "按鈕",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "方向鍵",
"ControllerSettingsDPadUp": "上",
"ControllerSettingsDPadDown": "下",
"ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左搖桿",
"ControllerSettingsLStickButton": "按下",
"ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "桿",
"ControllerSettingsLStickInvertXAxis": "反轉 X 方向",
"ControllerSettingsLStickInvertYAxis": "反轉 Y 方向",
"ControllerSettingsLStickDeadzone": "死區:",
"ControllerSettingsRStick": "右搖桿",
"ControllerSettingsRStickButton": "按下",
"ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "桿",
"ControllerSettingsRStickInvertXAxis": "反轉 X 方向",
"ControllerSettingsRStickInvertYAxis": "反轉 Y 方向",
"ControllerSettingsRStickDeadzone": "死區:",
"ControllerSettingsTriggersLeft": "左 Triggers",
"ControllerSettingsTriggersRight": "右 Triggers",
"ControllerSettingsTriggersButtonsLeft": "左 Triggers 鍵",
"ControllerSettingsTriggersButtonsRight": "右 Triggers 鍵",
"ControllerSettingsTriggers": "Triggers",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左按鍵",
"ControllerSettingsExtraButtonsRight": "右按鍵",
"ControllerSettingsMisc": "其他",
"ControllerSettingsTriggerThreshold": "Triggers 閾值:",
"ControllerSettingsMotion": "體感",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 體感協議",
"ControllerSettingsMotionControllerSlot": "手把:",
"ControllerSettingsMotionMirrorInput": "鏡像操作",
"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon:",
"ControllerSettingsMotionServerHost": "伺服器 Host:",
"ControllerSettingsMotionGyroSensitivity": "陀螺儀敏感度:",
"ControllerSettingsMotionGyroDeadzone": "陀螺儀死區:",
"ControllerSettingsSave": "儲存",
"ControllerSettingsClose": "關閉",
"UserProfilesSelectedUserProfile": "選擇使用者帳號:",
"UserProfilesSaveProfileName": "儲存帳號名稱",
"UserProfilesChangeProfileImage": "更換頭像",
"UserProfilesAvailableUserProfiles": "現有的帳號:",
"UserProfilesAddNewProfile": "建立帳號",
"UserProfilesDeleteSelectedProfile": "刪除選擇的帳號",
"UserProfilesClose": "關閉",
"ProfileImageSelectionTitle": "頭像選擇",
"ProfileImageSelectionHeader": "選擇合適的頭像圖片",
"ProfileImageSelectionNote": "您可以導入自訂頭像,或從系統中選擇頭像",
"ProfileImageSelectionImportImage": "導入圖片檔案",
"ProfileImageSelectionSelectAvatar": "選擇系統頭像",
"InputDialogTitle": "輸入對話框",
"InputDialogOk": "完成",
"InputDialogCancel": "取消",
"InputDialogAddNewProfileTitle": "選擇使用者名稱",
"InputDialogAddNewProfileHeader": "請輸入帳號名稱",
"InputDialogAddNewProfileSubtext": "(最大長度: {0})",
"AvatarChoose": "選擇",
"AvatarSetBackgroundColor": "設定背景顏色",
"AvatarClose": "關閉",
"ControllerSettingsLoadProfileToolTip": "載入預設",
"ControllerSettingsAddProfileToolTip": "新增預設",
"ControllerSettingsRemoveProfileToolTip": "刪除預設",
"ControllerSettingsSaveProfileToolTip": "儲存預設",
"MenuBarFileToolsTakeScreenshot": "儲存截圖",
"MenuBarFileToolsHideUi": "隱藏 UI",
"GameListContextMenuToggleFavorite": "標記為收藏",
"GameListContextMenuToggleFavoriteToolTip": "啟用或取消收藏標記",
"SettingsTabGeneralTheme": "主題",
"SettingsTabGeneralThemeCustomTheme": "自定主題路徑",
"SettingsTabGeneralThemeBaseStyle": "主題樣式",
"SettingsTabGeneralThemeBaseStyleDark": "深色模式",
"SettingsTabGeneralThemeBaseStyleLight": "淺色模式",
"SettingsTabGeneralThemeEnableCustomTheme": "使用自訂主題介面",
"ButtonBrowse": "瀏覽",
"ControllerSettingsConfigureGeneral": "配置",
"ControllerSettingsRumble": "震動",
"ControllerSettingsRumbleStrongMultiplier": "強震動調節",
"ControllerSettingsRumbleWeakMultiplier": "弱震動調節",
"DialogMessageSaveNotAvailableMessage": "沒有{0} [{1:x16}]的遊戲存檔",
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否建立該遊戲的存檔資料夾?",
"DialogConfirmationTitle": "Ryujinx - 設定",
"DialogUpdaterTitle": "Ryujinx - 更新",
"DialogErrorTitle": "Ryujinx - 錯誤",
"DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 關閉",
"DialogErrorMessage": "Ryujinx 遇到了錯誤",
"DialogExitMessage": "是否關閉 Ryujinx",
"DialogExitSubMessage": "所有未儲存的進度會遺失!",
"DialogMessageCreateSaveErrorMessage": "建立特定的存檔時出錯: {0}",
"DialogMessageFindSaveErrorMessage": "查找特定的存檔時出錯: {0}",
"FolderDialogExtractTitle": "選擇要解壓到的資料夾",
"DialogNcaExtractionMessage": "提取{1}的{0}分區...",
"DialogNcaExtractionTitle": "Ryujinx - NCA分區提取",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失敗。所選檔案中不含主NCA檔案",
"DialogNcaExtractionCheckLogErrorMessage": "提取失敗。請查看日誌檔案取得詳情。",
"DialogNcaExtractionSuccessMessage": "提取成功。",
"DialogUpdaterConvertFailedMessage": "無法轉換目前 Ryujinx 版本。",
"DialogUpdaterCancelUpdateMessage": "更新取消!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
"DialogUpdaterFailedToGetVersionMessage": "嘗試從 Github 取得版本訊息時無效。可能是因為 GitHub Actions 正在編譯新版本。請過幾分鐘重試。",
"DialogUpdaterConvertFailedGithubMessage": "無法轉換從 Github 接收到的 Ryujinx 版本。",
"DialogUpdaterDownloadingMessage": "下載新版本中...",
"DialogUpdaterExtractionMessage": "正在提取更新...",
"DialogUpdaterRenamingMessage": "正在刪除舊檔案...",
"DialogUpdaterAddingFilesMessage": "安裝更新中...",
"DialogUpdaterCompleteMessage": "更新成功!",
"DialogUpdaterRestartMessage": "立即重啟 Ryujinx 完成更新?",
"DialogUpdaterArchNotSupportedMessage": "您執行的系統架構不受支援!",
"DialogUpdaterArchNotSupportedSubMessage": "(僅支援 x64 系統)",
"DialogUpdaterNoInternetMessage": "沒有連接到網路",
"DialogUpdaterNoInternetSubMessage": "請確保網路連接正常。",
"DialogUpdaterDirtyBuildMessage": "不能更新非官方版本的 Ryujinx",
"DialogUpdaterDirtyBuildSubMessage": "如果希望使用受支援的版本,請您在 https://ryujinx.org/ 下載。",
"DialogRestartRequiredMessage": "需要重啟模擬器",
"DialogThemeRestartMessage": "主題設定已儲存。需要重新啟動才能生效。",
"DialogThemeRestartSubMessage": "您是否要重啟?",
"DialogFirmwareInstallEmbeddedMessage": "要安裝遊戲內建的韌體嗎?(韌體 {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}.\\n模擬器現在可以執行。",
"DialogFirmwareNoFirmwareInstalledMessage": "未安裝韌體",
"DialogFirmwareInstalledMessage": "已安裝韌體{0}",
"DialogOpenSettingsWindowLabel": "打開設定視窗",
"DialogControllerAppletTitle": "控制器小視窗",
"DialogMessageDialogErrorExceptionMessage": "顯示訊息對話框時出錯: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "顯示軟體鍵盤時出錯: {0}",
"DialogErrorAppletErrorExceptionMessage": "顯示錯誤對話框時出錯: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\n有關修復此錯誤的更多訊息可以遵循我們的設定指南。",
"DialogUserErrorDialogTitle": "Ryujinx 錯誤 ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "從 API 取得訊息時出錯。",
"DialogAmiiboApiConnectErrorMessage": "無法連接到 Amiibo API 伺服器。伺服器可能已關閉,或者您沒有網路連接。",
"DialogProfileInvalidProfileErrorMessage": "預設{0} 與目前輸入配置系統不相容。",
"DialogProfileDefaultProfileOverwriteErrorMessage": "默認預設無法被覆蓋",
"DialogProfileDeleteProfileTitle": "刪除預設",
"DialogProfileDeleteProfileMessage": "刪除後不可恢復,確定嗎?",
"DialogWarning": "警告",
"DialogPPTCDeletionMessage": "您即將刪除:\n\n{0}的 PPTC 快取\n\n確定嗎",
"DialogPPTCDeletionErrorMessage": "清除位於{0}的 PPTC 快取時出錯: {1}",
"DialogShaderDeletionMessage": "您即將刪除:\n\n{0}的渲染器快取\n\n確定嗎",
"DialogShaderDeletionErrorMessage": "清除位於{0}的渲染器快取時出錯: {1}",
"DialogRyujinxErrorMessage": "Ryujinx 遇到錯誤",
"DialogInvalidTitleIdErrorMessage": "UI 錯誤:所選遊戲沒有有效的標題ID",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路徑{0}找不到有效的系統韌體。",
"DialogFirmwareInstallerFirmwareInstallTitle": "安裝韌體{0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "將安裝{0}版本的系統。",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n這將替換目前系統版本{0}。",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n確認進行?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安裝韌體中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安裝系統版本{0}。",
"DialogUserProfileDeletionWarningMessage": "刪除後將沒有可選擇的使用者帳號",
"DialogUserProfileDeletionConfirmMessage": "是否刪除選擇的帳號",
"DialogControllerSettingsModifiedConfirmMessage": "目前的輸入預設已更新",
"DialogControllerSettingsModifiedConfirmSubMessage": "要儲存嗎?",
"DialogDlcLoadNcaErrorMessage": "{0}. 錯誤的檔案: {1}",
"DialogDlcNoDlcErrorMessage": "選擇的檔案不包含所選遊戲的 DLC",
"DialogPerformanceCheckLoggingEnabledMessage": "您啟用了跟蹤日誌,僅供開發人員使用。",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "為了獲得最佳效能,建議停用跟蹤日誌記錄。您是否要立即停用?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "您啟用了渲染器轉儲,僅供開發人員使用。",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "為了獲得最佳效能,建議停用渲染器轉儲。您是否要立即停用?",
"DialogLoadAppGameAlreadyLoadedMessage": "目前已載入有遊戲",
"DialogLoadAppGameAlreadyLoadedSubMessage": "請停止模擬或關閉程式,再啟動另一個遊戲。",
"DialogUpdateAddUpdateErrorMessage": "選擇的檔案不包含所選遊戲的更新!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - 後端多執行緒",
"DialogSettingsBackendThreadingWarningMessage": "改變此選項後必須重啟 Ryujinx 才能生效。根據您的硬體您開啟該選項時可能需要手動停用驅動程式本身的GL多執行緒。",
"SettingsTabGraphicsFeaturesOptions": "功能",
"SettingsTabGraphicsBackendMultithreading": "後端多執行緒:",
"CommonAuto": "自動(推薦)",
"CommonOff": "關閉",
"CommonOn": "打開",
"InputDialogYes": "是",
"InputDialogNo": "否",
"DialogProfileInvalidProfileNameErrorMessage": "檔案名包含無效字元,請重試。",
"MenuBarOptionsPauseEmulation": "暫停",
"MenuBarOptionsResumeEmulation": "繼續",
"AboutUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的官網。",
"AboutDisclaimerMessage": "Ryujinx 以任何方式與 Nintendo™ 及其合作伙伴都沒有任何關聯。",
"AboutAmiiboDisclaimerMessage": "我們的 Amiibo 模擬使用了\nAmiiboAPI (www.amiiboapi.com) ",
"AboutPatreonUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Patreon 贊助頁。",
"AboutGithubUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 GitHub 儲存庫。",
"AboutDiscordUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Discord 伺服器邀請連結。",
"AboutTwitterUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Twitter 首頁。",
"AboutRyujinxAboutTitle": "關於:",
"AboutRyujinxAboutContent": "Ryujinx 是一款 Nintendo Switch™ 模擬器。\n您可以在 Patreon 上贊助 Ryujinx。\n關注 Twitter 或 Discord 可以取得模擬器最新動態。\n如果您對開發本軟體感興趣歡迎來 GitHub 和 Discord 加入我們!",
"AboutRyujinxMaintainersTitle": "由以下作者維護:",
"AboutRyujinxMaintainersContentTooltipMessage": "在瀏覽器中打開貢獻者的網頁",
"AboutRyujinxSupprtersTitle": "感謝 Patreon 的贊助者:",
"AmiiboSeriesLabel": "Amiibo 系列",
"AmiiboCharacterLabel": "角色",
"AmiiboScanButtonLabel": "掃描",
"AmiiboOptionsShowAllLabel": "顯示所有 Amiibo",
"AmiiboOptionsUsRandomTagLabel": "修正: 使用隨機標記的 Uuid",
"DlcManagerTableHeadingEnabledLabel": "啟用",
"DlcManagerTableHeadingTitleIdLabel": "遊戲ID",
"DlcManagerTableHeadingContainerPathLabel": "資料夾路徑",
"DlcManagerTableHeadingFullPathLabel": "完整路徑",
"DlcManagerRemoveAllButton": "全部刪除",
"MenuBarOptionsChangeLanguage": "變更語言",
"CommonSort": "排序",
"CommonShowNames": "顯示名稱",
"CommonFavorite": "收藏",
"OrderAscending": "從小到大",
"OrderDescending": "從大到小",
"SettingsTabGraphicsFeatures": "額外功能",
"ErrorWindowTitle": "錯誤視窗",
"ToggleDiscordTooltip": "啟用或關閉 Discord 動態狀態展示",
"AddGameDirBoxTooltip": "輸入要添加的遊戲資料夾",
"AddGameDirTooltip": "添加遊戲資料夾到列表中",
"RemoveGameDirTooltip": "移除選中的資料夾",
"CustomThemeCheckTooltip": "啟用或關閉自訂主題",
"CustomThemePathTooltip": "自訂主題的資料夾",
"CustomThemeBrowseTooltip": "查找自訂主題",
"DockModeToggleTooltip": "是否開啟 Switch 的 Docked 模式",
"DirectKeyboardTooltip": "是否開啟\"直連鍵盤存取(HID) 支援\"\n(部分遊戲可以使用您的鍵盤輸入文字)",
"DirectMouseTooltip": "是否開啟\"直連滑鼠存取(HID) 支援\"\n(部分遊戲可以使用您的滑鼠導航)",
"RegionTooltip": "變更系統區域",
"LanguageTooltip": "變更系統語言",
"TimezoneTooltip": "變更系統時區",
"TimeTooltip": "變更系統時鐘",
"VSyncToggleTooltip": "關閉後,部分使用動態幀率的遊戲可以超過 60Hz 更新率",
"PptcToggleTooltip": "開啟以後減少遊戲啟動時間和卡頓",
"FsIntegrityToggleTooltip": "是否檢查遊戲檔案內容的完整性",
"AudioBackendTooltip": "默認推薦SDL但每種音訊後端對各類遊戲相容性不同遇到音訊問題可以切換後端",
"MemoryManagerTooltip": "改變 Switch 記憶體映射到電腦記憶體的方式會影響CPU效能消耗",
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體JIT效率高",
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁但是不檢查記憶體溢出JIT效率最高。\nRyujinx可以存取任何位置的記憶體因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB某些高畫質材質模組或 4K 模組需要此選項",
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒否則您需手動執行停用獲得最佳效能",
"ShaderCacheToggleTooltip": "開啟後快取渲染器到硬碟,減少遊戲卡頓",
"ResolutionScaleTooltip": "縮放渲染的解析度",
"ResolutionScaleEntryTooltip": "盡量使用如1.5的浮點倍數。非整數的倍率易引起錯誤",
"AnisotropyTooltip": "各向異性過濾等級。提高傾斜視角材質的清晰度\n('自動'使用遊戲默認指定的等級)",
"AspectRatioTooltip": "模擬器渲染視窗的寬高比",
"ShaderDumpPathTooltip": "轉儲圖形渲染器的路徑",
"FileLogTooltip": "是否儲存日誌檔案到硬碟",
"StubLogTooltip": "記錄 Stub 訊息",
"InfoLogTooltip": "記錄資訊訊息",
"WarnLogTooltip": "記錄警告訊息",
"ErrorLogTooltip": "記錄錯誤訊息",
"TraceLogTooltip": "記錄 Trace 訊息",
"GuestLogTooltip": "記錄 Guest 訊息",
"FileAccessLogTooltip": "記錄檔案存取訊息",
"FSAccessLogModeTooltip": "記錄 FS 存取訊息輸出到控制台。可選的模式是0-3",
"DeveloperOptionTooltip": "使用請謹慎",
"OpenGlLogLevel": "需要打開適當的日誌等級",
"DebugLogTooltip": "記錄Debug訊息",
"LoadApplicationFileTooltip": "選擇 Switch 支援的遊戲格式並載入",
"LoadApplicationFolderTooltip": "選擇解包後的 Switch 遊戲並載入",
"OpenRyujinxFolderTooltip": "打開 Ryujinx 系統資料夾",
"OpenRyujinxLogsTooltip": "打開日誌存放的資料夾",
"ExitTooltip": "關閉 Ryujinx",
"OpenSettingsTooltip": "打開設定視窗",
"OpenProfileManagerTooltip": "打開使用者帳號管理器",
"StopEmulationTooltip": "停止執行目前遊戲並回到選擇界面",
"CheckUpdatesTooltip": "檢查 Ryujinx 新版本",
"OpenAboutTooltip": "開啟關於視窗",
"GridSize": "網格尺寸",
"GridSizeTooltip": "調整網格模式的大小",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙語",
"AboutRyujinxContributorsButtonHeader": "查看所有參與者",
"SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "調節音量",
"SettingsTabSystemEnableInternetAccess": "啟用網路連接",
"EnableInternetAccessTooltip": "開啟網路存取。此選項打開後,效果類似於 Switch 連接到網路的狀態。注意即使此選項關閉,應用程式偶爾也有可能連接到網路",
"GameListContextMenuManageCheatToolTip": "管理金手指",
"GameListContextMenuManageCheat": "管理金手指",
"ControllerSettingsStickRange": "範圍",
"DialogStopEmulationTitle": "Ryujinx - 停止模擬",
"DialogStopEmulationMessage": "是否確定停止模擬?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "音訊",
"SettingsTabNetwork": "網路",
"SettingsTabNetworkConnection": "網路連接",
"SettingsTabCpuCache": "CPU 快取",
"SettingsTabCpuMemory": "CPU 記憶體",
"DialogUpdaterFlatpakNotSupportedMessage": "請透過 Flathub 更新 Ryujinx。",
"UpdaterDisabledWarningTitle": "更新已停用!",
"GameListContextMenuOpenSdModsDirectory": "打開 Atmosphere 模組資料夾",
"GameListContextMenuOpenSdModsDirectoryToolTip": "打開包含應用程式模組的額外 Atmosphere SD卡資料夾",
"ControllerSettingsRotate90": "順時針旋轉 90°",
"IconSize": "圖示尺寸",
"IconSizeTooltip": "變更遊戲圖示大小",
"MenuBarOptionsShowConsole": "顯示控制台",
"ShaderCachePurgeError": "清除渲染器快取時出錯: {0}: {1}",
"UserErrorNoKeys": "找不到金鑰",
"UserErrorNoFirmware": "找不到韌體",
"UserErrorFirmwareParsingFailed": "韌體解析錯誤",
"UserErrorApplicationNotFound": "找不到應用程式",
"UserErrorUnknown": "未知錯誤",
"UserErrorUndefined": "未定義錯誤",
"UserErrorNoKeysDescription": "Ryujinx 找不到 『prod.keys』 檔案",
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安裝的韌體",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 無法解密選擇的韌體。這通常是由於金鑰過舊。",
"UserErrorApplicationNotFoundDescription": "Ryujinx 在選中路徑找不到有效的應用程式。",
"UserErrorUnknownDescription": "發生未知錯誤!",
"UserErrorUndefinedDescription": "發生了未定義錯誤!此類錯誤不應出現,請聯絡開發人員!",
"OpenSetupGuideMessage": "打開設定教學",
"NoUpdate": "沒有新版本",
"TitleUpdateVersionLabel": "版本 {0} - {1}",
"RyujinxInfo": "Ryujinx - 訊息",
"RyujinxConfirm": "Ryujinx - 確認",
"FileDialogAllTypes": "全部類型",
"Never": "從不",
"SwkbdMinCharacters": "至少應為 {0} 個字長",
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
"SoftwareKeyboard": "軟體鍵盤",
"DialogControllerAppletMessagePlayerRange": "遊戲需要 {0} 個玩家()持有:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
"DialogControllerAppletMessage": "遊戲需要剛好 {0} 個玩家()持有 with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
"UpdaterRenaming": "正在刪除舊檔案...",
"UpdaterRenameFailed": "更新過程中無法重命名檔案: {0}",
"UpdaterAddingFiles": "安裝更新中...",
"UpdaterExtracting": "正在提取更新...",
"UpdaterDownloading": "下載新版本中...",
"Game": "遊戲",
"Docked": "主機模式",
"Handheld": "掌機模式",
"ConnectionError": "連接錯誤。",
"AboutPageDeveloperListMore": "{0} 等開發者...",
"ApiError": "API 錯誤",
"LoadingHeading": "正在啟動 {0}",
"CompilingPPTC": "編譯 PPTC 快取中",
"CompilingShaders": "編譯渲染器中",
"AllKeyboards": "所有鍵盤",
"OpenFileDialogTitle": "選擇支援的檔案格式",
"OpenFolderDialogTitle": "選擇一個包含解包遊戲的資料夾",
"AllSupportedFormats": "全部支援的格式",
"RyujinxUpdater": "Ryujinx 更新程式",
"SettingsTabHotkeys": "快捷鍵",
"SettingsTabHotkeysHotkeys": "鍵盤快捷鍵",
"SettingsTabHotkeysToggleVsyncHotkey": "切換垂直同步",
"SettingsTabHotkeysScreenshotHotkey": "截圖",
"SettingsTabHotkeysShowUiHotkey": "隱藏 UI",
"SettingsTabHotkeysPauseHotkey": "暫停",
"SettingsTabHotkeysToggleMuteHotkey": "靜音",
"ControllerMotionTitle": "體感操作設定",
"ControllerRumbleTitle": "震動設定",
"SettingsSelectThemeFileDialogTitle": "選擇主題檔案",
"SettingsXamlThemeFile": "Xaml 主題檔案",
"AvatarWindowTitle": "管理帳號 - 頭像",
"Amiibo": "Amiibo",
"Unknown": "未知",
"Usage": "用途",
"Writable": "可寫入",
"SelectDlcDialogTitle": "選擇 DLC 檔案",
"SelectUpdateDialogTitle": "選擇更新檔",
"UserProfileWindowTitle": "管理使用者設定檔",
"CheatWindowTitle": "管理遊戲金手指",
"DlcWindowTitle": "管理遊戲 DLC",
"UpdateWindowTitle": "管理遊戲更新",
"CheatWindowHeading": "金手指可用於 {0} [{1}]",
"DlcWindowHeading": "DLC 可用於 {0} [{1}]",
"GameUpdateWindowHeading": "更新可用於 {0} [{1}]"
}

View File

@ -54,5 +54,6 @@
<Color x:Key="TextOnAccentFillColorPrimary">#FFFFFFFF</Color>
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
<Color x:Key="ThemeForegroundColor">#FFFFFFFF</Color>
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
</Styles.Resources>
</Styles>

View File

@ -49,5 +49,6 @@
<Color x:Key="TextOnAccentFillColorPrimary">#FFFFFFFF</Color>
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
<Color x:Key="ThemeForegroundColor">#FF000000</Color>
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
</Styles.Resources>
</Styles>

View File

@ -221,6 +221,7 @@
<Setter Property="Foreground" Value="{DynamicResource ThemeForegroundColor}" />
</Style>
<Styles.Resources>
<SolidColorBrush x:Key="ThemeAccentColorBrush" Color="{DynamicResource SystemAccentColor}" />
<StaticResource x:Key="ListViewItemBackgroundSelected" ResourceKey="ThemeAccentColorBrush" />
<StaticResource x:Key="ListViewItemBackgroundPressed" ResourceKey="SystemAccentColorDark1" />
<StaticResource x:Key="ListViewItemBackgroundPointerOver" ResourceKey="SystemAccentColorDark2" />
@ -232,7 +233,7 @@
Color="{DynamicResource SystemBaseMediumLowColor}" />
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush" Color="{DynamicResource DataGridSelectionColor}" />
<SolidColorBrush x:Key="MenuFlyoutPresenterBorderBrush" Color="{DynamicResource MenuFlyoutPresenterBorderColor}" />
<SolidColorBrush x:Key="ThemeAccentColorBrush" Color="{DynamicResource SystemAccentColor}" />
<SolidColorBrush x:Key="FlyoutBorderThemeBrush" Color="{DynamicResource MenuFlyoutPresenterBorderColor}" />
<SolidColorBrush x:Key="ListBoxBackground" Color="{DynamicResource ThemeContentBackgroundColor}" />
<SolidColorBrush x:Key="ThemeForegroundBrush" Color="{DynamicResource ThemeForegroundColor}" />
<SolidColorBrush x:Key="ThemeAccentBrush4" Color="{DynamicResource ThemeAccentColor4}" />

View File

@ -24,7 +24,6 @@ using System.Buffers;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using static LibHac.Fs.ApplicationSaveDataManagement;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Common
@ -81,7 +80,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(
_owner,
string.Format(LocaleManager.Instance["DialogMessageCreateSaveErrorMessage"], result.ToStringWithName()));
});
@ -101,8 +99,7 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner,
string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
});
return false;
@ -161,7 +158,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.Post(async () =>
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
_owner,
string.Format(LocaleManager.Instance["DialogNcaExtractionMessage"], ncaSectionType, Path.GetFileName(titleFilePath)),
"",
"",
@ -232,7 +228,7 @@ namespace Ryujinx.Ava.Common
"Extraction failure. The main NCA was not present in the selected file");
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
});
return;
}
@ -273,7 +269,7 @@ namespace Ryujinx.Ava.Common
$"LibHac returned error code: {resultCode.Value.ErrorCode}");
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
});
}
else if (resultCode.Value.IsSuccess())
@ -281,7 +277,6 @@ namespace Ryujinx.Ava.Common
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateInfoDialog(
_owner,
LocaleManager.Instance["DialogNcaExtractionSuccessMessage"],
"",
LocaleManager.Instance["InputDialogOk"],
@ -298,7 +293,7 @@ namespace Ryujinx.Ava.Common
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(_owner, ex.Message);
await ContentDialogHelper.CreateErrorDialog(ex.Message);
});
}
}

View File

@ -7,6 +7,8 @@
Screenshot,
ShowUi,
Pause,
ToggleMute
ToggleMute,
ResScaleUp,
ResScaleDown
}
}

View File

@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Threading;
using Ryujinx.Input;
using System;
using System.Numerics;

View File

@ -76,7 +76,7 @@ namespace Ryujinx.Modules
Logger.Error?.Print(LogClass.Application, "Failed to convert the current Ryujinx version!");
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateWarningDialog(mainWindow, LocaleManager.Instance["DialogUpdaterConvertFailedMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterConvertFailedMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
});
return;
@ -111,7 +111,7 @@ namespace Ryujinx.Modules
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
});
}
@ -129,7 +129,7 @@ namespace Ryujinx.Modules
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
});
}
@ -142,7 +142,7 @@ namespace Ryujinx.Modules
Logger.Error?.Print(LogClass.Application, exception.Message);
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(mainWindow, LocaleManager.Instance["DialogUpdaterFailedToGetVersionMessage"]);
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUpdaterFailedToGetVersionMessage"]);
});
return;
@ -157,7 +157,7 @@ namespace Ryujinx.Modules
Logger.Error?.Print(LogClass.Application, "Failed to convert the received Ryujinx version from Github!");
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateWarningDialog(mainWindow, LocaleManager.Instance["DialogUpdaterConvertFailedGithubMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterConvertFailedGithubMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
});
return;
@ -169,7 +169,7 @@ namespace Ryujinx.Modules
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
});
}
@ -550,7 +550,7 @@ namespace Ryujinx.Modules
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterArchNotSupportedMessage"],
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterArchNotSupportedMessage"],
LocaleManager.Instance["DialogUpdaterArchNotSupportedSubMessage"]);
}
@ -561,7 +561,7 @@ namespace Ryujinx.Modules
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterNoInternetMessage"],
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterNoInternetMessage"],
LocaleManager.Instance["DialogUpdaterNoInternetSubMessage"]);
}
@ -572,7 +572,7 @@ namespace Ryujinx.Modules
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterDirtyBuildMessage"],
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterDirtyBuildMessage"],
LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
}
@ -585,13 +585,11 @@ namespace Ryujinx.Modules
{
if (ReleaseInformations.IsFlatHubBuild())
{
ContentDialogHelper.CreateWarningDialog(parent,
LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterFlatpakNotSupportedMessage"]);
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterFlatpakNotSupportedMessage"]);
}
else
{
ContentDialogHelper.CreateWarningDialog(parent,
LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
}
}

View File

@ -3,6 +3,7 @@ using Avalonia;
using Avalonia.OpenGL;
using Avalonia.Rendering;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Backend;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
@ -11,6 +12,7 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Modules;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
@ -25,17 +27,20 @@ namespace Ryujinx.Ava
internal class Program
{
public static double WindowScaleFactor { get; set; }
public static double ActualScaleFactor { get; set; }
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static string CommandLineProfile { get; set; }
public static bool PreviewerDetached { get; private set; }
public static RenderTimer RenderTimer { get; private set; }
public static bool UseVulkan { get; private set; }
[DllImport("user32.dll", SetLastError = true)]
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
private const uint MB_ICONWARNING = 0x30;
private const int BaseDpi = 96;
public static void Main(string[] args)
{
@ -66,7 +71,7 @@ namespace Ryujinx.Ava
EnableMultiTouch = true,
EnableIme = true,
UseEGL = false,
UseGpu = true,
UseGpu = !UseVulkan,
GlProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
@ -75,7 +80,7 @@ namespace Ryujinx.Ava
.With(new Win32PlatformOptions
{
EnableMultitouch = true,
UseWgl = true,
UseWgl = !UseVulkan,
WglProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
@ -84,6 +89,18 @@ namespace Ryujinx.Ava
CompositionBackdropCornerRadius = 8f,
})
.UseSkia()
.With(new Ui.Vulkan.VulkanOptions()
{
ApplicationName = "Ryujinx.Graphics.Vulkan",
MaxQueueCount = 2,
PreferDiscreteGpu = true,
PreferredDevice = !PreviewerDetached ? "" : ConfigurationState.Instance.Graphics.PreferredGpu.Value,
UseDebug = !PreviewerDetached ? false : ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value != GraphicsDebugLevel.None,
})
.With(new SkiaOptions()
{
CustomGpuFactory = UseVulkan ? SkiaGpuFactory.CreateVulkanGpu : null
})
.AfterSetup(_ =>
{
AvaloniaLocator.CurrentMutable
@ -136,9 +153,6 @@ namespace Ryujinx.Ava
}
}
// Make process DPI aware for proper window sizing on high-res screens.
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
@ -162,6 +176,30 @@ namespace Ryujinx.Ava
ReloadConfig();
UseVulkan = PreviewerDetached ? ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan : false;
if (UseVulkan)
{
if (VulkanRenderer.GetPhysicalDevices().Length == 0)
{
UseVulkan = false;
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
Logger.Warning?.PrintMsg(LogClass.Application, "A suitable Vulkan physical device is not available. Falling back to OpenGL");
}
}
if (UseVulkan)
{
// With a custom gpu backend, avalonia doesn't enable dpi awareness, so the backend must handle it. This isn't so for the opengl backed,
// as that uses avalonia's gpu backend and it's enabled there.
ForceDpiAware.Windows();
}
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
ActualScaleFactor = ForceDpiAware.GetActualScaleFactor() / BaseDpi;
// Logging system information.
PrintSystemInfo();

View File

@ -26,17 +26,22 @@
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageReference Include="DynamicData" Version="7.9.4" />
<PackageReference Include="FluentAvaloniaUI" Version="1.4.1" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.3.4" />
<PackageReference Include="OpenTK.Core" Version="4.7.2" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.Graphics" Version="4.7.2" />
<PackageReference Include="SPB" Version="0.0.4-build17" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build10" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Silk.NET.Vulkan" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.1" />
<PackageReference Include="SPB" Version="0.0.4-build24" />
<PackageReference Include="SharpZipLib" Version="1.3.3" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
@ -113,11 +118,14 @@
<None Remove="Assets\Locales\fr_FR.json" />
<None Remove="Assets\Locales\de_DE.json" />
<None Remove="Assets\Locales\it_IT.json" />
<None Remove="Assets\Locales\ja_JP.json" />
<None Remove="Assets\Locales\ko_KR.json" />
<None Remove="Assets\Locales\pl_PL.json" />
<None Remove="Assets\Locales\pt_BR.json" />
<None Remove="Assets\Locales\ru_RU.json" />
<None Remove="Assets\Locales\tr_TR.json" />
<None Remove="Assets\Locales\zh_CN.json" />
<None Remove="Assets\Locales\zh_TW.json" />
<None Remove="Assets\Styles\Styles.xaml" />
<None Remove="Assets\Styles\BaseDark.xaml" />
<None Remove="Assets\Styles\BaseLight.xaml" />
@ -130,11 +138,14 @@
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
<EmbeddedResource Include="Assets\Locales\de_DE.json" />
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
<EmbeddedResource Include="Assets\Locales\pl_PL.json" />
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
<EmbeddedResource Include="Assets\Locales\zh_CN.json" />
<EmbeddedResource Include="Assets\Locales\zh_TW.json" />
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
</Project>

View File

@ -10,7 +10,6 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
using Ryujinx.HLE.Ui;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Applet
{
@ -92,7 +91,7 @@ namespace Ryujinx.Ava.Ui.Applet
}
catch (Exception ex)
{
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
dialogCloseEvent.Set();
}
@ -126,7 +125,7 @@ namespace Ryujinx.Ava.Ui.Applet
catch (Exception ex)
{
error = true;
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogSoftwareKeyboardErrorExceptionMessage"], ex));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogSoftwareKeyboardErrorExceptionMessage"], ex));
}
finally
{
@ -181,7 +180,7 @@ namespace Ryujinx.Ava.Ui.Applet
catch (Exception ex)
{
dialogCloseEvent.Set();
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogErrorAppletErrorExceptionMessage"], ex));
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogErrorAppletErrorExceptionMessage"], ex));
}
});

View File

@ -135,7 +135,7 @@ namespace Ryujinx.Ava.Ui.Applet
Dispatcher.UIThread.Post(() =>
{
_hiddenTextBox.Clear();
_parent.GlRenderer.Focus();
_parent.RendererControl.Focus();
_parent = null;
});

View File

@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Windows;
@ -9,7 +8,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Applet
{
internal class ErrorAppletWindow : StyleableWindow
internal partial class ErrorAppletWindow : StyleableWindow
{
private readonly Window _owner;
private object _buttonResponse;
@ -50,8 +49,6 @@ namespace Ryujinx.Ava.Ui.Applet
public string Message { get; set; }
public StackPanel ButtonStack { get; set; }
private void AddButton(string label, object tag)
{
Dispatcher.UIThread.InvokeAsync(() =>
@ -79,11 +76,5 @@ namespace Ryujinx.Ava.Ui.Applet
return _buttonResponse;
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
ButtonStack = this.FindControl<StackPanel>("ButtonStack");
}
}
}

View File

@ -1,7 +1,6 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
@ -13,7 +12,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Controls
{
internal class SwkbdAppletDialog : UserControl
internal partial class SwkbdAppletDialog : UserControl
{
private Predicate<int> _checkLength;
private int _inputMax;
@ -30,6 +29,10 @@ namespace Ryujinx.Ava.Ui.Controls
_placeholder = placeholder;
InitializeComponent();
Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
}
@ -43,23 +46,9 @@ namespace Ryujinx.Ava.Ui.Controls
public string MainText { get; set; } = "";
public string SecondaryText { get; set; } = "";
public TextBlock Error { get; private set; }
public TextBox Input { get; set; }
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
Error = this.FindControl<TextBlock>("Error");
Input = this.FindControl<TextBox>("Input");
Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
}
public static async Task<(UserResult Result, string Input)> ShowInputDialog(StyleableWindow window, string title, SoftwareKeyboardUiArgs args)
{
ContentDialog contentDialog = window.ContentDialog;
ContentDialog contentDialog = new ContentDialog();
UserResult result = UserResult.Cancel;

View File

@ -0,0 +1,76 @@
using Avalonia;
using System;
using System.Runtime.InteropServices;
using static Ryujinx.Ava.Ui.Backend.Interop;
namespace Ryujinx.Ava.Ui.Backend
{
public abstract class BackendSurface : IDisposable
{
protected IntPtr Display => _display;
private IntPtr _display = IntPtr.Zero;
[DllImport("libX11.so.6")]
public static extern IntPtr XOpenDisplay(IntPtr display);
[DllImport("libX11.so.6")]
public static extern int XCloseDisplay(IntPtr display);
private PixelSize _currentSize;
public IntPtr Handle { get; protected set; }
public bool IsDisposed { get; private set; }
public BackendSurface(IntPtr handle)
{
Handle = handle;
if (OperatingSystem.IsLinux())
{
_display = XOpenDisplay(IntPtr.Zero);
}
}
public PixelSize Size
{
get
{
PixelSize size = new PixelSize();
if (OperatingSystem.IsWindows())
{
GetClientRect(Handle, out var rect);
size = new PixelSize(rect.right, rect.bottom);
}
else if (OperatingSystem.IsLinux())
{
XWindowAttributes attributes = new XWindowAttributes();
XGetWindowAttributes(Display, Handle, ref attributes);
size = new PixelSize(attributes.width, attributes.height);
}
_currentSize = size;
return size;
}
}
public PixelSize CurrentSize => _currentSize;
public virtual void Dispose()
{
if (IsDisposed)
{
throw new ObjectDisposedException(nameof(BackendSurface));
}
IsDisposed = true;
if (_display != IntPtr.Zero)
{
XCloseDisplay(_display);
}
}
}
}

View File

@ -0,0 +1,49 @@
using FluentAvalonia.Interop;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ava.Ui.Backend
{
public static class Interop
{
[StructLayout(LayoutKind.Sequential)]
public struct XWindowAttributes
{
public int x;
public int y;
public int width;
public int height;
public int border_width;
public int depth;
public IntPtr visual;
public IntPtr root;
public int c_class;
public int bit_gravity;
public int win_gravity;
public int backing_store;
public IntPtr backing_planes;
public IntPtr backing_pixel;
public int save_under;
public IntPtr colormap;
public int map_installed;
public int map_state;
public IntPtr all_event_masks;
public IntPtr your_event_mask;
public IntPtr do_not_propagate_mask;
public int override_direct;
public IntPtr screen;
}
[DllImport("user32.dll")]
public static extern bool GetClientRect(IntPtr hwnd, out RECT lpRect);
[DllImport("libX11.so.6")]
public static extern int XCloseDisplay(IntPtr display);
[DllImport("libX11.so.6")]
public static extern int XGetWindowAttributes(IntPtr display, IntPtr window, ref XWindowAttributes attributes);
[DllImport("libX11.so.6")]
public static extern IntPtr XOpenDisplay(IntPtr display);
}
}

View File

@ -0,0 +1,26 @@
using Avalonia;
using Avalonia.Skia;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Backend.Vulkan;
namespace Ryujinx.Ava.Ui.Backend
{
public static class SkiaGpuFactory
{
public static ISkiaGpu CreateVulkanGpu()
{
var skiaOptions = AvaloniaLocator.Current.GetService<SkiaOptions>() ?? new SkiaOptions();
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
if (platformInterface == null)
{
VulkanPlatformInterface.TryInitialize();
}
var gpu = new VulkanSkiaGpu(skiaOptions.MaxGpuResourceSizeBytes);
AvaloniaLocator.CurrentMutable.Bind<VulkanSkiaGpu>().ToConstant(gpu);
return gpu;
}
}
}

View File

@ -0,0 +1,17 @@
using System;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
public static class ResultExtensions
{
public static void ThrowOnError(this Result result)
{
// Only negative result codes are errors.
if ((int)result < (int)Result.Success)
{
throw new Exception($"Unexpected API error \"{result}\".");
}
}
}
}

View File

@ -0,0 +1,201 @@
using System;
using Avalonia;
using Avalonia.Skia;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
using SkiaSharp;
namespace Ryujinx.Ava.Ui.Backend.Vulkan
{
internal class VulkanRenderTarget : ISkiaGpuRenderTarget
{
public GRContext GrContext { get; private set; }
private readonly VulkanSurfaceRenderTarget _surface;
private readonly VulkanPlatformInterface _vulkanPlatformInterface;
private readonly IVulkanPlatformSurface _vulkanPlatformSurface;
private GRVkBackendContext _grVkBackend;
public VulkanRenderTarget(VulkanPlatformInterface vulkanPlatformInterface, IVulkanPlatformSurface vulkanPlatformSurface)
{
_surface = vulkanPlatformInterface.CreateRenderTarget(vulkanPlatformSurface);
_vulkanPlatformInterface = vulkanPlatformInterface;
_vulkanPlatformSurface = vulkanPlatformSurface;
Initialize();
}
private void Initialize()
{
GRVkGetProcedureAddressDelegate getProc = GetVulkanProcAddress;
_grVkBackend = new GRVkBackendContext()
{
VkInstance = _surface.Device.Handle,
VkPhysicalDevice = _vulkanPlatformInterface.PhysicalDevice.Handle,
VkDevice = _surface.Device.Handle,
VkQueue = _surface.Device.Queue.Handle,
GraphicsQueueIndex = _vulkanPlatformInterface.PhysicalDevice.QueueFamilyIndex,
GetProcedureAddress = getProc
};
GrContext = GRContext.CreateVulkan(_grVkBackend);
var gpu = AvaloniaLocator.Current.GetService<VulkanSkiaGpu>();
if (gpu.MaxResourceBytes.HasValue)
{
GrContext.SetResourceCacheLimit(gpu.MaxResourceBytes.Value);
}
}
private IntPtr GetVulkanProcAddress(string name, IntPtr instanceHandle, IntPtr deviceHandle)
{
IntPtr addr;
if (deviceHandle != IntPtr.Zero)
{
addr = _vulkanPlatformInterface.Api.GetDeviceProcAddr(new Device(deviceHandle), name);
if (addr != IntPtr.Zero)
{
return addr;
}
addr = _vulkanPlatformInterface.Api.GetDeviceProcAddr(new Device(_surface.Device.Handle), name);
if (addr != IntPtr.Zero)
{
return addr;
}
}
addr = _vulkanPlatformInterface.Api.GetInstanceProcAddr(new Instance(_vulkanPlatformInterface.Instance.Handle), name);
if (addr == IntPtr.Zero)
{
addr = _vulkanPlatformInterface.Api.GetInstanceProcAddr(new Instance(instanceHandle), name);
}
return addr;
}
public void Dispose()
{
_grVkBackend.Dispose();
GrContext.Dispose();
_surface.Dispose();
}
public ISkiaGpuRenderSession BeginRenderingSession()
{
var session = _surface.BeginDraw(_vulkanPlatformSurface.Scaling);
bool success = false;
try
{
var disp = session.Display;
var api = session.Api;
var size = session.Size;
var scaling = session.Scaling;
if (size.Width <= 0 || size.Height <= 0 || scaling < 0)
{
size = new Avalonia.PixelSize(1, 1);
scaling = 1;
}
lock (GrContext)
{
GrContext.ResetContext();
var image = _surface.GetImage();
var imageInfo = new GRVkImageInfo()
{
CurrentQueueFamily = disp.QueueFamilyIndex,
Format = (uint)image.Format,
Image = image.Handle,
ImageLayout = (uint)image.CurrentLayout,
ImageTiling = (uint)image.Tiling,
ImageUsageFlags = _surface.UsageFlags,
LevelCount = _surface.MipLevels,
SampleCount = 1,
Protected = false,
Alloc = new GRVkAlloc()
{
Memory = image.MemoryHandle,
Flags = 0,
Offset = 0,
Size = _surface.MemorySize
}
};
var renderTarget =
new GRBackendRenderTarget((int)size.Width, (int)size.Height, 1,
imageInfo);
var surface = SKSurface.Create(GrContext, renderTarget,
GRSurfaceOrigin.TopLeft,
_surface.IsRgba ? SKColorType.Rgba8888 : SKColorType.Bgra8888, SKColorSpace.CreateSrgb());
if (surface == null)
{
throw new InvalidOperationException(
"Surface can't be created with the provided render target");
}
success = true;
return new VulkanGpuSession(GrContext, renderTarget, surface, session);
}
}
finally
{
if (!success)
{
session.Dispose();
}
}
}
public bool IsCorrupted { get; }
internal class VulkanGpuSession : ISkiaGpuRenderSession
{
private readonly GRBackendRenderTarget _backendRenderTarget;
private readonly VulkanSurfaceRenderingSession _vulkanSession;
public VulkanGpuSession(GRContext grContext,
GRBackendRenderTarget backendRenderTarget,
SKSurface surface,
VulkanSurfaceRenderingSession vulkanSession)
{
GrContext = grContext;
_backendRenderTarget = backendRenderTarget;
SkSurface = surface;
_vulkanSession = vulkanSession;
SurfaceOrigin = GRSurfaceOrigin.TopLeft;
}
public void Dispose()
{
lock (_vulkanSession.Display.Lock)
{
SkSurface.Canvas.Flush();
SkSurface.Dispose();
_backendRenderTarget.Dispose();
GrContext.Flush();
_vulkanSession.Dispose();
}
}
public GRContext GrContext { get; }
public SKSurface SkSurface { get; }
public double ScaleFactor => _vulkanSession.Scaling;
public GRSurfaceOrigin SurfaceOrigin { get; }
}
}
}

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