Compare commits
11 Commits
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ccf96bf5e6 |
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@@ -23,7 +23,7 @@ body:
|
|||||||
attributes:
|
attributes:
|
||||||
label: Log file
|
label: Log file
|
||||||
description: A log file will help our developers to better diagnose and fix the issue.
|
description: A log file will help our developers to better diagnose and fix the issue.
|
||||||
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
|
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
- type: input
|
- type: input
|
||||||
|
@@ -71,6 +71,8 @@ namespace Ryujinx.Graphics.GAL
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|||||||
|
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||||||
public readonly int GatherBiasPrecision;
|
public readonly int GatherBiasPrecision;
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||||||
|
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||||||
|
public readonly ulong MaximumGpuMemory;
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||||||
|
|
||||||
public Capabilities(
|
public Capabilities(
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||||||
TargetApi api,
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TargetApi api,
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||||||
string vendorName,
|
string vendorName,
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||||||
@@ -131,7 +133,8 @@ namespace Ryujinx.Graphics.GAL
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|||||||
int shaderSubgroupSize,
|
int shaderSubgroupSize,
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||||||
int storageBufferOffsetAlignment,
|
int storageBufferOffsetAlignment,
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||||||
int textureBufferOffsetAlignment,
|
int textureBufferOffsetAlignment,
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||||||
int gatherBiasPrecision)
|
int gatherBiasPrecision,
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||||||
|
ulong maximumGpuMemory)
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||||||
{
|
{
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||||||
Api = api;
|
Api = api;
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||||||
VendorName = vendorName;
|
VendorName = vendorName;
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||||||
@@ -193,6 +196,7 @@ namespace Ryujinx.Graphics.GAL
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|||||||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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||||||
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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||||||
GatherBiasPrecision = gatherBiasPrecision;
|
GatherBiasPrecision = gatherBiasPrecision;
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||||||
|
MaximumGpuMemory = maximumGpuMemory;
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
@@ -4,7 +4,6 @@ namespace Ryujinx.Graphics.GAL
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|||||||
{
|
{
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||||||
public interface IImageArray : IDisposable
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public interface IImageArray : IDisposable
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||||||
{
|
{
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||||||
void SetFormats(int index, Format[] imageFormats);
|
|
||||||
void SetImages(int index, ITexture[] images);
|
void SetImages(int index, ITexture[] images);
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL
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|||||||
|
|
||||||
void SetIndexBuffer(BufferRange buffer, IndexType type);
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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||||||
|
|
||||||
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
|
void SetImage(ShaderStage stage, int binding, ITexture texture);
|
||||||
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
|
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
|
||||||
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
|
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
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||||||
|
|
||||||
|
@@ -1,4 +1,4 @@
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|||||||
using System.Buffers;
|
using Ryujinx.Common.Memory;
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||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL
|
namespace Ryujinx.Graphics.GAL
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||||||
{
|
{
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||||||
@@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
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|||||||
PinnedSpan<byte> GetData(int layer, int level);
|
PinnedSpan<byte> GetData(int layer, int level);
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||||
/// the operation completes.
|
/// the operation completes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">Texture data bytes</param>
|
/// <param name="data">Texture data bytes</param>
|
||||||
void SetData(IMemoryOwner<byte> data);
|
void SetData(MemoryOwner<byte> data);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||||
/// the operation completes.
|
/// the operation completes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">Texture data bytes</param>
|
/// <param name="data">Texture data bytes</param>
|
||||||
/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
|
||||||
/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
|
||||||
void SetData(IMemoryOwner<byte> data, int layer, int level);
|
void SetData(MemoryOwner<byte> data, int layer, int level);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||||
/// the operation completes.
|
/// the operation completes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">Texture data bytes</param>
|
/// <param name="data">Texture data bytes</param>
|
||||||
/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
|
||||||
/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
|
||||||
/// <param name="region">Target sub-region of the texture to update</param>
|
/// <param name="region">Target sub-region of the texture to update</param>
|
||||||
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||||
|
|
||||||
void SetStorage(BufferRange buffer);
|
void SetStorage(BufferRange buffer);
|
||||||
|
|
||||||
|
@@ -67,7 +67,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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|||||||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||||
|
|
||||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
|
||||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||||
|
|
||||||
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
|
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
|
||||||
|
@@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
CounterEventFlush,
|
CounterEventFlush,
|
||||||
|
|
||||||
ImageArrayDispose,
|
ImageArrayDispose,
|
||||||
ImageArraySetFormats,
|
|
||||||
ImageArraySetImages,
|
ImageArraySetImages,
|
||||||
|
|
||||||
ProgramDispose,
|
ProgramDispose,
|
||||||
|
@@ -1,26 +0,0 @@
|
|||||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
|
||||||
{
|
|
||||||
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
|
|
||||||
{
|
|
||||||
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
|
|
||||||
private TableRef<ThreadedImageArray> _imageArray;
|
|
||||||
private int _index;
|
|
||||||
private TableRef<Format[]> _imageFormats;
|
|
||||||
|
|
||||||
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
|
|
||||||
{
|
|
||||||
_imageArray = imageArray;
|
|
||||||
_index = index;
|
|
||||||
_imageFormats = imageFormats;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
||||||
{
|
|
||||||
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
|
|
||||||
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -10,19 +10,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|||||||
private ShaderStage _stage;
|
private ShaderStage _stage;
|
||||||
private int _binding;
|
private int _binding;
|
||||||
private TableRef<ITexture> _texture;
|
private TableRef<ITexture> _texture;
|
||||||
private Format _imageFormat;
|
|
||||||
|
|
||||||
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
|
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
|
||||||
{
|
{
|
||||||
_stage = stage;
|
_stage = stage;
|
||||||
_binding = binding;
|
_binding = binding;
|
||||||
_texture = texture;
|
_texture = texture;
|
||||||
_imageFormat = imageFormat;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||||
{
|
{
|
||||||
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
|
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||||
{
|
{
|
||||||
@@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||||||
{
|
{
|
||||||
public readonly CommandType CommandType => CommandType.TextureSetData;
|
public readonly CommandType CommandType => CommandType.TextureSetData;
|
||||||
private TableRef<ThreadedTexture> _texture;
|
private TableRef<ThreadedTexture> _texture;
|
||||||
private TableRef<IMemoryOwner<byte>> _data;
|
private TableRef<MemoryOwner<byte>> _data;
|
||||||
|
|
||||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
|
||||||
{
|
{
|
||||||
_texture = texture;
|
_texture = texture;
|
||||||
_data = data;
|
_data = data;
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||||
{
|
{
|
||||||
@@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||||||
{
|
{
|
||||||
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||||
private TableRef<ThreadedTexture> _texture;
|
private TableRef<ThreadedTexture> _texture;
|
||||||
private TableRef<IMemoryOwner<byte>> _data;
|
private TableRef<MemoryOwner<byte>> _data;
|
||||||
private int _layer;
|
private int _layer;
|
||||||
private int _level;
|
private int _level;
|
||||||
|
|
||||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
|
||||||
{
|
{
|
||||||
_texture = texture;
|
_texture = texture;
|
||||||
_data = data;
|
_data = data;
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||||
{
|
{
|
||||||
@@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||||||
{
|
{
|
||||||
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||||
private TableRef<ThreadedTexture> _texture;
|
private TableRef<ThreadedTexture> _texture;
|
||||||
private TableRef<IMemoryOwner<byte>> _data;
|
private TableRef<MemoryOwner<byte>> _data;
|
||||||
private int _layer;
|
private int _layer;
|
||||||
private int _level;
|
private int _level;
|
||||||
private Rectangle<int> _region;
|
private Rectangle<int> _region;
|
||||||
|
|
||||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
_texture = texture;
|
_texture = texture;
|
||||||
_data = data;
|
_data = data;
|
||||||
|
@@ -27,12 +27,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFormats(int index, Format[] imageFormats)
|
|
||||||
{
|
|
||||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
|
||||||
_renderer.QueueCommand();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetImages(int index, ITexture[] images)
|
public void SetImages(int index, ITexture[] images)
|
||||||
{
|
{
|
||||||
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
|
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||||
{
|
{
|
||||||
@@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
|
@@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
public void SetImage(ShaderStage stage, int binding, ITexture texture)
|
||||||
{
|
{
|
||||||
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
|
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
|
||||||
_renderer.QueueCommand();
|
_renderer.QueueCommand();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -1,10 +1,10 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> data;
|
MemoryOwner<byte> data;
|
||||||
if (srcLinear)
|
if (srcLinear)
|
||||||
{
|
{
|
||||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||||
|
@@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Shader;
|
using Ryujinx.Graphics.Shader;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Engine
|
namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
@@ -61,51 +62,51 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="format">Shader image format</param>
|
/// <param name="format">Shader image format</param>
|
||||||
/// <returns>Texture format</returns>
|
/// <returns>Texture format</returns>
|
||||||
public static Format GetFormat(TextureFormat format)
|
public static FormatInfo GetFormatInfo(TextureFormat format)
|
||||||
{
|
{
|
||||||
return format switch
|
return format switch
|
||||||
{
|
{
|
||||||
#pragma warning disable IDE0055 // Disable formatting
|
#pragma warning disable IDE0055 // Disable formatting
|
||||||
TextureFormat.R8Unorm => Format.R8Unorm,
|
TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1),
|
||||||
TextureFormat.R8Snorm => Format.R8Snorm,
|
TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1),
|
||||||
TextureFormat.R8Uint => Format.R8Uint,
|
TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1),
|
||||||
TextureFormat.R8Sint => Format.R8Sint,
|
TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1),
|
||||||
TextureFormat.R16Float => Format.R16Float,
|
TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1),
|
||||||
TextureFormat.R16Unorm => Format.R16Unorm,
|
TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1),
|
||||||
TextureFormat.R16Snorm => Format.R16Snorm,
|
TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1),
|
||||||
TextureFormat.R16Uint => Format.R16Uint,
|
TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1),
|
||||||
TextureFormat.R16Sint => Format.R16Sint,
|
TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1),
|
||||||
TextureFormat.R32Float => Format.R32Float,
|
TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1),
|
||||||
TextureFormat.R32Uint => Format.R32Uint,
|
TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1),
|
||||||
TextureFormat.R32Sint => Format.R32Sint,
|
TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1),
|
||||||
TextureFormat.R8G8Unorm => Format.R8G8Unorm,
|
TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2),
|
||||||
TextureFormat.R8G8Snorm => Format.R8G8Snorm,
|
TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2),
|
||||||
TextureFormat.R8G8Uint => Format.R8G8Uint,
|
TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2),
|
||||||
TextureFormat.R8G8Sint => Format.R8G8Sint,
|
TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2),
|
||||||
TextureFormat.R16G16Float => Format.R16G16Float,
|
TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2),
|
||||||
TextureFormat.R16G16Unorm => Format.R16G16Unorm,
|
TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2),
|
||||||
TextureFormat.R16G16Snorm => Format.R16G16Snorm,
|
TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2),
|
||||||
TextureFormat.R16G16Uint => Format.R16G16Uint,
|
TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2),
|
||||||
TextureFormat.R16G16Sint => Format.R16G16Sint,
|
TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2),
|
||||||
TextureFormat.R32G32Float => Format.R32G32Float,
|
TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2),
|
||||||
TextureFormat.R32G32Uint => Format.R32G32Uint,
|
TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2),
|
||||||
TextureFormat.R32G32Sint => Format.R32G32Sint,
|
TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2),
|
||||||
TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
|
TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
|
||||||
TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
|
TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
|
||||||
TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
|
TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4),
|
||||||
TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
|
TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4),
|
||||||
TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
|
TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4),
|
||||||
TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
|
TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
|
||||||
TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
|
TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
|
||||||
TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
|
TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4),
|
||||||
TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
|
TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4),
|
||||||
TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
|
TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4),
|
||||||
TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
|
TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4),
|
||||||
TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
|
TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4),
|
||||||
TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
|
TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
|
||||||
TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
|
TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4),
|
||||||
TextureFormat.R11G11B10Float => Format.R11G11B10Float,
|
TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3),
|
||||||
_ => 0,
|
_ => FormatInfo.Invalid,
|
||||||
#pragma warning restore IDE0055
|
#pragma warning restore IDE0055
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
@@ -46,7 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
private const int MinCountForDeletion = 32;
|
private const int MinCountForDeletion = 32;
|
||||||
private const int MaxCapacity = 2048;
|
private const int MaxCapacity = 2048;
|
||||||
private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
|
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
|
||||||
|
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
|
||||||
|
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
|
||||||
|
private const float MemoryScaleFactor = 0.50f;
|
||||||
|
private ulong _maxCacheMemoryUsage = 0;
|
||||||
|
|
||||||
private readonly LinkedList<Texture> _textures;
|
private readonly LinkedList<Texture> _textures;
|
||||||
private ulong _totalSize;
|
private ulong _totalSize;
|
||||||
@@ -56,6 +61,25 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="context">The GPU context that the cache belongs to</param>
|
||||||
|
public void Initialize(GpuContext context)
|
||||||
|
{
|
||||||
|
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
|
||||||
|
|
||||||
|
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
|
||||||
|
|
||||||
|
if (context.Capabilities.MaximumGpuMemory == 0)
|
||||||
|
{
|
||||||
|
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the automatic deletion cache.
|
/// Creates a new instance of the automatic deletion cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -85,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
texture.CacheNode = _textures.AddLast(texture);
|
texture.CacheNode = _textures.AddLast(texture);
|
||||||
|
|
||||||
if (_textures.Count > MaxCapacity ||
|
if (_textures.Count > MaxCapacity ||
|
||||||
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
|
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
@@ -110,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_textures.AddLast(texture.CacheNode);
|
_textures.AddLast(texture.CacheNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
|
@@ -7,6 +7,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
readonly struct FormatInfo
|
readonly struct FormatInfo
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An invalid texture format.
|
||||||
|
/// </summary>
|
||||||
|
public static FormatInfo Invalid { get; } = new(0, 0, 0, 0, 0);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A default, generic RGBA8 texture format.
|
/// A default, generic RGBA8 texture format.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -23,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Must be 1 for non-compressed formats.
|
/// Must be 1 for non-compressed formats.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public int BlockWidth { get; }
|
public byte BlockWidth { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The block height for compressed formats.
|
/// The block height for compressed formats.
|
||||||
@@ -31,17 +36,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Must be 1 for non-compressed formats.
|
/// Must be 1 for non-compressed formats.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public int BlockHeight { get; }
|
public byte BlockHeight { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The number of bytes occupied by a single pixel in memory of the texture data.
|
/// The number of bytes occupied by a single pixel in memory of the texture data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BytesPerPixel { get; }
|
public byte BytesPerPixel { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The maximum number of components this format has defined (in RGBA order).
|
/// The maximum number of components this format has defined (in RGBA order).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Components { get; }
|
public byte Components { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whenever or not the texture format is a compressed format. Determined from block size.
|
/// Whenever or not the texture format is a compressed format. Determined from block size.
|
||||||
@@ -57,10 +62,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
|
/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
|
||||||
public FormatInfo(
|
public FormatInfo(
|
||||||
Format format,
|
Format format,
|
||||||
int blockWidth,
|
byte blockWidth,
|
||||||
int blockHeight,
|
byte blockHeight,
|
||||||
int bytesPerPixel,
|
byte bytesPerPixel,
|
||||||
int components)
|
byte components)
|
||||||
{
|
{
|
||||||
Format = format;
|
Format = format;
|
||||||
BlockWidth = blockWidth;
|
BlockWidth = blockWidth;
|
||||||
|
@@ -13,6 +13,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsDisposed { get; private set; }
|
public bool IsDisposed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// True if the sampler has sRGB conversion enabled, false otherwise.
|
||||||
|
/// </summary>
|
||||||
|
public bool IsSrgb { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Host sampler object.
|
/// Host sampler object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -30,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="descriptor">The Maxwell sampler descriptor</param>
|
/// <param name="descriptor">The Maxwell sampler descriptor</param>
|
||||||
public Sampler(GpuContext context, SamplerDescriptor descriptor)
|
public Sampler(GpuContext context, SamplerDescriptor descriptor)
|
||||||
{
|
{
|
||||||
|
IsSrgb = descriptor.UnpackSrgb();
|
||||||
|
|
||||||
MinFilter minFilter = descriptor.UnpackMinFilter();
|
MinFilter minFilter = descriptor.UnpackMinFilter();
|
||||||
MagFilter magFilter = descriptor.UnpackMagFilter();
|
MagFilter magFilter = descriptor.UnpackMagFilter();
|
||||||
|
|
||||||
|
@@ -113,6 +113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return (CompareOp)(((Word0 >> 10) & 7) + 1);
|
return (CompareOp)(((Word0 >> 10) & 7) + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks the sampler sRGB format flag.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
|
||||||
|
public readonly bool UnpackSrgb()
|
||||||
|
{
|
||||||
|
return (Word0 & (1 << 13)) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
|
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@@ -7,7 +7,6 @@ using Ryujinx.Graphics.Texture.Astc;
|
|||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -662,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||||
|
|
||||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||||
{
|
{
|
||||||
@@ -685,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// Uploads new texture data to the host GPU.
|
/// Uploads new texture data to the host GPU.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">New data</param>
|
/// <param name="data">New data</param>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
BlacklistScale();
|
BlacklistScale();
|
||||||
|
|
||||||
@@ -704,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="data">New data</param>
|
/// <param name="data">New data</param>
|
||||||
/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
|
||||||
/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
BlacklistScale();
|
BlacklistScale();
|
||||||
|
|
||||||
@@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="layer">Target layer</param>
|
/// <param name="layer">Target layer</param>
|
||||||
/// <param name="level">Target level</param>
|
/// <param name="level">Target level</param>
|
||||||
/// <param name="region">Target sub-region of the texture to update</param>
|
/// <param name="region">Target sub-region of the texture to update</param>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
BlacklistScale();
|
BlacklistScale();
|
||||||
|
|
||||||
@@ -740,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="level">Mip level to convert</param>
|
/// <param name="level">Mip level to convert</param>
|
||||||
/// <param name="single">True to convert a single slice</param>
|
/// <param name="single">True to convert a single slice</param>
|
||||||
/// <returns>Converted data</returns>
|
/// <returns>Converted data</returns>
|
||||||
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||||
{
|
{
|
||||||
int width = Info.Width;
|
int width = Info.Width;
|
||||||
int height = Info.Height;
|
int height = Info.Height;
|
||||||
@@ -755,7 +754,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
int sliceDepth = single ? 1 : depth;
|
int sliceDepth = single ? 1 : depth;
|
||||||
|
|
||||||
IMemoryOwner<byte> linear;
|
MemoryOwner<byte> linear;
|
||||||
|
|
||||||
if (Info.IsLinear)
|
if (Info.IsLinear)
|
||||||
{
|
{
|
||||||
@@ -788,7 +787,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
data);
|
data);
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> result = linear;
|
MemoryOwner<byte> result = linear;
|
||||||
|
|
||||||
// Handle compressed cases not supported by the host:
|
// Handle compressed cases not supported by the host:
|
||||||
// - ASTC is usually not supported on desktop cards.
|
// - ASTC is usually not supported on desktop cards.
|
||||||
@@ -832,19 +831,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.Etc2RgbaUnorm:
|
case Format.Etc2RgbaUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Etc2RgbPtaSrgb:
|
case Format.Etc2RgbPtaSrgb:
|
||||||
case Format.Etc2RgbPtaUnorm:
|
case Format.Etc2RgbPtaUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Etc2RgbSrgb:
|
case Format.Etc2RgbSrgb:
|
||||||
case Format.Etc2RgbUnorm:
|
case Format.Etc2RgbUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -856,43 +855,43 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.Bc1RgbaUnorm:
|
case Format.Bc1RgbaUnorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Bc2Srgb:
|
case Format.Bc2Srgb:
|
||||||
case Format.Bc2Unorm:
|
case Format.Bc2Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Bc3Srgb:
|
case Format.Bc3Srgb:
|
||||||
case Format.Bc3Unorm:
|
case Format.Bc3Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
case Format.Bc4Snorm:
|
case Format.Bc4Snorm:
|
||||||
case Format.Bc4Unorm:
|
case Format.Bc4Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||||
}
|
}
|
||||||
case Format.Bc5Snorm:
|
case Format.Bc5Snorm:
|
||||||
case Format.Bc5Unorm:
|
case Format.Bc5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||||
}
|
}
|
||||||
case Format.Bc6HSfloat:
|
case Format.Bc6HSfloat:
|
||||||
case Format.Bc6HUfloat:
|
case Format.Bc6HUfloat:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||||
}
|
}
|
||||||
case Format.Bc7Srgb:
|
case Format.Bc7Srgb:
|
||||||
case Format.Bc7Unorm:
|
case Format.Bc7Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -900,7 +899,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width);
|
||||||
|
|
||||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||||
{
|
{
|
||||||
@@ -910,7 +909,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (converted)
|
using (converted)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -921,7 +920,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -933,24 +932,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.R5G6B5Unorm:
|
case Format.R5G6B5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
case Format.B5G5R5A1Unorm:
|
case Format.B5G5R5A1Unorm:
|
||||||
case Format.R5G5B5X1Unorm:
|
case Format.R5G5B5X1Unorm:
|
||||||
case Format.R5G5B5A1Unorm:
|
case Format.R5G5B5A1Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||||
}
|
}
|
||||||
case Format.A1B5G5R5Unorm:
|
case Format.A1B5G5R5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
case Format.R4G4B4A4Unorm:
|
case Format.R4G4B4A4Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// For images, indicates the format specified on the shader.
|
/// For images, indicates the format specified on the shader.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Format Format { get; }
|
public FormatInfo FormatInfo { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Shader texture host set index.
|
/// Shader texture host set index.
|
||||||
@@ -58,17 +58,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// Constructs the texture binding information structure.
|
/// Constructs the texture binding information structure.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="target">The shader sampler target type</param>
|
/// <param name="target">The shader sampler target type</param>
|
||||||
/// <param name="format">Format of the image as declared on the shader</param>
|
/// <param name="formatInfo">Format of the image as declared on the shader</param>
|
||||||
/// <param name="set">Shader texture host set index</param>
|
/// <param name="set">Shader texture host set index</param>
|
||||||
/// <param name="binding">The shader texture binding point</param>
|
/// <param name="binding">The shader texture binding point</param>
|
||||||
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
||||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||||
public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
|
public TextureBindingInfo(Target target, FormatInfo formatInfo, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||||
{
|
{
|
||||||
Target = target;
|
Target = target;
|
||||||
Format = format;
|
FormatInfo = formatInfo;
|
||||||
Set = set;
|
Set = set;
|
||||||
Binding = binding;
|
Binding = binding;
|
||||||
ArrayLength = arrayLength;
|
ArrayLength = arrayLength;
|
||||||
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
int cbufSlot,
|
int cbufSlot,
|
||||||
int handle,
|
int handle,
|
||||||
TextureUsageFlags flags,
|
TextureUsageFlags flags,
|
||||||
bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
|
bool isSamplerOnly) : this(target, FormatInfo.Invalid, set, binding, arrayLength, cbufSlot, handle, flags)
|
||||||
{
|
{
|
||||||
IsSamplerOnly = isSamplerOnly;
|
IsSamplerOnly = isSamplerOnly;
|
||||||
}
|
}
|
||||||
|
@@ -659,7 +659,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
||||||
length = Math.Min(length, bindingInfo.ArrayLength);
|
length = Math.Min(length, bindingInfo.ArrayLength);
|
||||||
|
|
||||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
|
||||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||||
|
|
||||||
@@ -674,7 +673,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
|
||||||
|
|
||||||
if (texture != null)
|
if (texture != null)
|
||||||
{
|
{
|
||||||
@@ -697,8 +696,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
|
||||||
|
|
||||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
@@ -706,26 +703,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (isImage)
|
else if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
formats[index] = format;
|
|
||||||
textures[index] = hostTexture;
|
textures[index] = hostTexture;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -737,7 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
entry.ImageArray.SetFormats(0, formats);
|
|
||||||
entry.ImageArray.SetImages(0, textures);
|
entry.ImageArray.SetImages(0, textures);
|
||||||
|
|
||||||
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
||||||
@@ -863,7 +848,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
||||||
|
|
||||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
|
||||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||||
|
|
||||||
@@ -883,7 +867,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
||||||
}
|
}
|
||||||
|
|
||||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
||||||
|
|
||||||
if (texture != null)
|
if (texture != null)
|
||||||
{
|
{
|
||||||
@@ -916,8 +900,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
hostSampler = sampler?.GetHostSampler(texture);
|
hostSampler = sampler?.GetHostSampler(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
|
||||||
|
|
||||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
@@ -925,26 +907,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (isImage)
|
else if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
formats[index] = format;
|
|
||||||
textures[index] = hostTexture;
|
textures[index] = hostTexture;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -956,7 +927,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
entry.ImageArray.SetFormats(0, formats);
|
|
||||||
entry.ImageArray.SetImages(0, textures);
|
entry.ImageArray.SetImages(0, textures);
|
||||||
|
|
||||||
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
||||||
|
@@ -187,7 +187,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
|
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
|
||||||
|
|
||||||
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
|
Sampler sampler = samplerPool?.Get(samplerId);
|
||||||
|
|
||||||
|
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -508,12 +510,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
state.TextureHandle = textureId;
|
state.TextureHandle = textureId;
|
||||||
state.SamplerHandle = samplerId;
|
state.SamplerHandle = samplerId;
|
||||||
|
|
||||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
Sampler sampler = samplerPool?.Get(samplerId);
|
||||||
|
|
||||||
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
|
||||||
|
|
||||||
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
||||||
|
|
||||||
Sampler sampler = samplerPool?.Get(samplerId);
|
|
||||||
|
|
||||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||||
|
|
||||||
@@ -522,7 +524,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
|
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
|
||||||
|
|
||||||
// Cache is not used for buffer texture, it must always rebind.
|
// Cache is not used for buffer texture, it must always rebind.
|
||||||
state.CachedTexture = null;
|
state.CachedTexture = null;
|
||||||
@@ -616,6 +618,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (!poolModified &&
|
if (!poolModified &&
|
||||||
state.TextureHandle == textureId &&
|
state.TextureHandle == textureId &&
|
||||||
|
state.ImageFormat == bindingInfo.FormatInfo.Format &&
|
||||||
state.CachedTexture != null &&
|
state.CachedTexture != null &&
|
||||||
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
|
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
|
||||||
{
|
{
|
||||||
@@ -629,26 +632,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
cachedTexture.SignalModified();
|
cachedTexture.SignalModified();
|
||||||
}
|
}
|
||||||
|
|
||||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
|
||||||
|
|
||||||
if (state.ImageFormat != format ||
|
|
||||||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
|
||||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
|
|
||||||
{
|
{
|
||||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||||
|
|
||||||
state.Texture = hostTextureRebind;
|
state.Texture = hostTextureRebind;
|
||||||
state.ImageFormat = format;
|
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
|
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind);
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
state.TextureHandle = textureId;
|
state.TextureHandle = textureId;
|
||||||
|
state.ImageFormat = bindingInfo.FormatInfo.Format;
|
||||||
|
|
||||||
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
|
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
||||||
|
|
||||||
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
|
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
|
||||||
|
|
||||||
@@ -660,14 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
|
||||||
|
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
|
|
||||||
|
|
||||||
// Cache is not used for buffer texture, it must always rebind.
|
// Cache is not used for buffer texture, it must always rebind.
|
||||||
state.CachedTexture = null;
|
state.CachedTexture = null;
|
||||||
@@ -689,16 +681,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
state.Texture = hostTexture;
|
state.Texture = hostTexture;
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture);
|
||||||
|
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
state.ImageFormat = format;
|
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
state.CachedTexture = texture;
|
state.CachedTexture = texture;
|
||||||
|
@@ -68,6 +68,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_cache = new AutoDeleteCache();
|
_cache = new AutoDeleteCache();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
||||||
|
/// </summary>
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
_cache.Initialize(_context);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles marking of textures written to a memory region being (partially) remapped.
|
/// Handles marking of textures written to a memory region being (partially) remapped.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@@ -739,7 +739,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
||||||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
|
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) ||
|
||||||
|
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
@@ -5,7 +6,6 @@ using Ryujinx.Memory;
|
|||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using Ryujinx.Memory.Tracking;
|
using Ryujinx.Memory.Tracking;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
@@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||||
|
|
||||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||||
|
|
||||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||||
}
|
}
|
||||||
|
@@ -75,6 +75,76 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
|
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
|
||||||
private TextureDescriptor _defaultDescriptor;
|
private TextureDescriptor _defaultDescriptor;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of textures that shares the same memory region, but have different formats.
|
||||||
|
/// </summary>
|
||||||
|
private class TextureAliasList
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Alias texture.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Format">Texture format</param>
|
||||||
|
/// <param name="Texture">Texture</param>
|
||||||
|
private readonly record struct Alias(Format Format, Texture Texture);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of texture aliases.
|
||||||
|
/// </summary>
|
||||||
|
private readonly List<Alias> _aliases;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new instance of the texture alias list.
|
||||||
|
/// </summary>
|
||||||
|
public TextureAliasList()
|
||||||
|
{
|
||||||
|
_aliases = new List<Alias>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a new texture alias.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="format">Alias format</param>
|
||||||
|
/// <param name="texture">Alias texture</param>
|
||||||
|
public void Add(Format format, Texture texture)
|
||||||
|
{
|
||||||
|
_aliases.Add(new Alias(format, texture));
|
||||||
|
texture.IncrementReferenceCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds a texture with the requested format, or returns null if not found.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="format">Format to find</param>
|
||||||
|
/// <returns>Texture with the requested format, or null if not found</returns>
|
||||||
|
public Texture Find(Format format)
|
||||||
|
{
|
||||||
|
foreach (var alias in _aliases)
|
||||||
|
{
|
||||||
|
if (alias.Format == format)
|
||||||
|
{
|
||||||
|
return alias.Texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes all alias textures.
|
||||||
|
/// </summary>
|
||||||
|
public void Destroy()
|
||||||
|
{
|
||||||
|
foreach (var entry in _aliases)
|
||||||
|
{
|
||||||
|
entry.Texture.DecrementReferenceCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
_aliases.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Dictionary<Texture, TextureAliasList> _aliasLists;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Linked list node used on the texture pool cache.
|
/// Linked list node used on the texture pool cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -95,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
|
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
|
||||||
{
|
{
|
||||||
_channel = channel;
|
_channel = channel;
|
||||||
|
_aliasLists = new Dictionary<Texture, TextureAliasList>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -115,14 +186,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (texture == null)
|
if (texture == null)
|
||||||
{
|
{
|
||||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
|
||||||
|
|
||||||
// The dereference queue can put our texture back on the cache.
|
// The dereference queue can put our texture back on the cache.
|
||||||
if ((texture = ProcessDereferenceQueue(id)) != null)
|
if ((texture = ProcessDereferenceQueue(id)) != null)
|
||||||
{
|
{
|
||||||
return ref descriptor;
|
return ref descriptor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||||
|
|
||||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||||
@@ -157,6 +227,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
/// <returns>The texture with the given ID</returns>
|
/// <returns>The texture with the given ID</returns>
|
||||||
public override Texture Get(int id)
|
public override Texture Get(int id)
|
||||||
|
{
|
||||||
|
return Get(id, srgbSampler: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the texture with the given ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
|
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
||||||
|
/// <returns>The texture with the given ID</returns>
|
||||||
|
public Texture Get(int id, bool srgbSampler)
|
||||||
{
|
{
|
||||||
if ((uint)id >= Items.Length)
|
if ((uint)id >= Items.Length)
|
||||||
{
|
{
|
||||||
@@ -170,7 +251,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
SynchronizeMemory();
|
SynchronizeMemory();
|
||||||
}
|
}
|
||||||
|
|
||||||
GetInternal(id, out Texture texture);
|
GetForBinding(id, srgbSampler, out Texture texture);
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
@@ -182,9 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// This method assumes that the pool has been manually synchronized before doing binding.
|
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
|
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
||||||
/// <param name="texture">The texture with the given ID</param>
|
/// <param name="texture">The texture with the given ID</param>
|
||||||
/// <returns>The texture descriptor with the given ID</returns>
|
/// <returns>The texture descriptor with the given ID</returns>
|
||||||
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
|
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
|
||||||
{
|
{
|
||||||
if ((uint)id >= Items.Length)
|
if ((uint)id >= Items.Length)
|
||||||
{
|
{
|
||||||
@@ -194,9 +276,66 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
// When getting for binding, assume the pool has already been synchronized.
|
// When getting for binding, assume the pool has already been synchronized.
|
||||||
|
|
||||||
|
if (!srgbSampler)
|
||||||
|
{
|
||||||
|
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
|
||||||
|
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
|
||||||
|
|
||||||
|
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
|
||||||
|
{
|
||||||
|
// Get a view of the texture with the right format.
|
||||||
|
return ref GetForBinding(id, formatInfo, out texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return ref GetInternal(id, out texture);
|
return ref GetInternal(id, out texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the texture descriptor and texture with the given ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
|
/// <param name="formatInfo">Texture format information</param>
|
||||||
|
/// <param name="texture">The texture with the given ID</param>
|
||||||
|
/// <returns>The texture descriptor with the given ID</returns>
|
||||||
|
public ref readonly TextureDescriptor GetForBinding(int id, FormatInfo formatInfo, out Texture texture)
|
||||||
|
{
|
||||||
|
if ((uint)id >= Items.Length)
|
||||||
|
{
|
||||||
|
texture = null;
|
||||||
|
return ref _defaultDescriptor;
|
||||||
|
}
|
||||||
|
|
||||||
|
ref readonly TextureDescriptor descriptor = ref GetInternal(id, out texture);
|
||||||
|
|
||||||
|
if (texture != null && formatInfo.Format != 0 && texture.Format != formatInfo.Format)
|
||||||
|
{
|
||||||
|
if (!_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
|
||||||
|
{
|
||||||
|
_aliasLists.Add(texture, aliasList = new TextureAliasList());
|
||||||
|
}
|
||||||
|
|
||||||
|
texture = aliasList.Find(formatInfo.Format);
|
||||||
|
|
||||||
|
if (texture == null)
|
||||||
|
{
|
||||||
|
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||||
|
info = ChangeFormat(info, formatInfo);
|
||||||
|
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||||
|
|
||||||
|
if (texture != null)
|
||||||
|
{
|
||||||
|
aliasList.Add(formatInfo.Format, texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ref descriptor;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -234,6 +373,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
texture.DecrementReferenceCount();
|
texture.DecrementReferenceCount();
|
||||||
|
RemoveAliasList(texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -327,6 +467,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
texture.DecrementReferenceCount();
|
texture.DecrementReferenceCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RemoveAliasList(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@@ -369,6 +511,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
if (Interlocked.Exchange(ref Items[id], null) != null)
|
if (Interlocked.Exchange(ref Items[id], null) != null)
|
||||||
{
|
{
|
||||||
texture.DecrementReferenceCount(this, id);
|
texture.DecrementReferenceCount(this, id);
|
||||||
|
RemoveAliasList(texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -622,6 +765,57 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
component == SwizzleComponent.Green;
|
component == SwizzleComponent.Green;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the format on the texture information structure, and also adjusts the width for the new format if needed.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="info">Texture information</param>
|
||||||
|
/// <param name="dstFormat">New format</param>
|
||||||
|
/// <returns>Texture information with the new format</returns>
|
||||||
|
private static TextureInfo ChangeFormat(in TextureInfo info, FormatInfo dstFormat)
|
||||||
|
{
|
||||||
|
int width = info.Width;
|
||||||
|
|
||||||
|
if (info.FormatInfo.BytesPerPixel != dstFormat.BytesPerPixel)
|
||||||
|
{
|
||||||
|
int stride = width * info.FormatInfo.BytesPerPixel;
|
||||||
|
width = stride / dstFormat.BytesPerPixel;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new TextureInfo(
|
||||||
|
info.GpuAddress,
|
||||||
|
width,
|
||||||
|
info.Height,
|
||||||
|
info.DepthOrLayers,
|
||||||
|
info.Levels,
|
||||||
|
info.SamplesInX,
|
||||||
|
info.SamplesInY,
|
||||||
|
info.Stride,
|
||||||
|
info.IsLinear,
|
||||||
|
info.GobBlocksInY,
|
||||||
|
info.GobBlocksInZ,
|
||||||
|
info.GobBlocksInTileX,
|
||||||
|
info.Target,
|
||||||
|
dstFormat,
|
||||||
|
info.DepthStencilMode,
|
||||||
|
info.SwizzleR,
|
||||||
|
info.SwizzleG,
|
||||||
|
info.SwizzleB,
|
||||||
|
info.SwizzleA);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes all aliases for a texture.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="texture">Texture to have the aliases removed</param>
|
||||||
|
private void RemoveAliasList(Texture texture)
|
||||||
|
{
|
||||||
|
if (_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
|
||||||
|
{
|
||||||
|
_aliasLists.Remove(texture);
|
||||||
|
aliasList.Destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Decrements the reference count of the texture.
|
/// Decrements the reference count of the texture.
|
||||||
/// This indicates that the texture pool is not using it anymore.
|
/// This indicates that the texture pool is not using it anymore.
|
||||||
@@ -629,7 +823,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="item">The texture to be deleted</param>
|
/// <param name="item">The texture to be deleted</param>
|
||||||
protected override void Delete(Texture item)
|
protected override void Delete(Texture item)
|
||||||
{
|
{
|
||||||
item?.DecrementReferenceCount(this);
|
if (item != null)
|
||||||
|
{
|
||||||
|
item.DecrementReferenceCount(this);
|
||||||
|
RemoveAliasList(item);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
|
@@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
|
|
||||||
if (binding.IsImage)
|
if (binding.IsImage)
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
|
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -873,12 +873,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
Format format,
|
|
||||||
bool isImage)
|
bool isImage)
|
||||||
{
|
{
|
||||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||||
|
|
||||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
|
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -897,12 +896,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
int index,
|
int index)
|
||||||
Format format)
|
|
||||||
{
|
{
|
||||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||||
|
|
||||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
|
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -921,12 +919,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
int index,
|
int index)
|
||||||
Format format)
|
|
||||||
{
|
{
|
||||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||||
|
|
||||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
|
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -34,33 +34,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int Index { get; }
|
public int Index { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The image format for the binding.
|
|
||||||
/// </summary>
|
|
||||||
public Format Format { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new buffer texture binding.
|
/// Create a new buffer texture binding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="array">Array</param>
|
||||||
/// <param name="texture">Buffer texture</param>
|
/// <param name="texture">Buffer texture</param>
|
||||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||||
/// <param name="bindingInfo">Binding info</param>
|
/// <param name="bindingInfo">Binding info</param>
|
||||||
/// <param name="index">Index of the binding on the array</param>
|
/// <param name="index">Index of the binding on the array</param>
|
||||||
/// <param name="format">Binding format</param>
|
|
||||||
public BufferTextureArrayBinding(
|
public BufferTextureArrayBinding(
|
||||||
T array,
|
T array,
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
int index,
|
int index)
|
||||||
Format format)
|
|
||||||
{
|
{
|
||||||
Array = array;
|
Array = array;
|
||||||
Texture = texture;
|
Texture = texture;
|
||||||
Range = range;
|
Range = range;
|
||||||
BindingInfo = bindingInfo;
|
BindingInfo = bindingInfo;
|
||||||
Index = index;
|
Index = index;
|
||||||
Format = format;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -30,11 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public TextureBindingInfo BindingInfo { get; }
|
public TextureBindingInfo BindingInfo { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The image format for the binding.
|
|
||||||
/// </summary>
|
|
||||||
public Format Format { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the binding is for an image or a sampler.
|
/// Whether the binding is for an image or a sampler.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -47,21 +42,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="texture">Buffer texture</param>
|
/// <param name="texture">Buffer texture</param>
|
||||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||||
/// <param name="bindingInfo">Binding info</param>
|
/// <param name="bindingInfo">Binding info</param>
|
||||||
/// <param name="format">Binding format</param>
|
|
||||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||||
public BufferTextureBinding(
|
public BufferTextureBinding(
|
||||||
ShaderStage stage,
|
ShaderStage stage,
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
Format format,
|
|
||||||
bool isImage)
|
bool isImage)
|
||||||
{
|
{
|
||||||
Stage = stage;
|
Stage = stage;
|
||||||
Texture = texture;
|
Texture = texture;
|
||||||
Range = range;
|
Range = range;
|
||||||
BindingInfo = bindingInfo;
|
BindingInfo = bindingInfo;
|
||||||
Format = format;
|
|
||||||
IsImage = isImage;
|
IsImage = isImage;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
@@ -64,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||||
|
Physical.TextureCache.Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -86,11 +86,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
ImageBindings[i] = stage.Info.Images.Select(descriptor =>
|
ImageBindings[i] = stage.Info.Images.Select(descriptor =>
|
||||||
{
|
{
|
||||||
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
||||||
Format format = ShaderTexture.GetFormat(descriptor.Format);
|
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
|
||||||
|
|
||||||
var result = new TextureBindingInfo(
|
var result = new TextureBindingInfo(
|
||||||
target,
|
target,
|
||||||
format,
|
formatInfo,
|
||||||
descriptor.Set,
|
descriptor.Set,
|
||||||
descriptor.Binding,
|
descriptor.Binding,
|
||||||
descriptor.ArrayLength,
|
descriptor.ArrayLength,
|
||||||
|
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 7131;
|
private const uint CodeGenVersion = 7353;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
@@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
bool isLinear,
|
bool isLinear,
|
||||||
int gobBlocksInY,
|
int gobBlocksInY,
|
||||||
Format format,
|
Format format,
|
||||||
int bytesPerPixel,
|
byte bytesPerPixel,
|
||||||
ImageCrop crop,
|
ImageCrop crop,
|
||||||
Action<GpuContext, object> acquireCallback,
|
Action<GpuContext, object> acquireCallback,
|
||||||
Action<object> releaseCallback,
|
Action<object> releaseCallback,
|
||||||
|
@@ -1,6 +1,5 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
{
|
{
|
||||||
@@ -19,14 +18,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
_images = new TextureRef[size];
|
_images = new TextureRef[size];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < imageFormats.Length; i++)
|
|
||||||
{
|
|
||||||
_images[index + i].Format = imageFormats[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetImages(int index, ITexture[] images)
|
public void SetImages(int index, ITexture[] images)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < images.Length; i++)
|
for (int i = 0; i < images.Length; i++)
|
||||||
@@ -36,6 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
if (image is TextureBase imageBase)
|
if (image is TextureBase imageBase)
|
||||||
{
|
{
|
||||||
_images[index + i].Handle = imageBase.Handle;
|
_images[index + i].Handle = imageBase.Handle;
|
||||||
|
_images[index + i].Format = imageBase.Format;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
{
|
{
|
||||||
@@ -55,9 +55,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
var dataSpan = data.Memory.Span;
|
var dataSpan = data.Span;
|
||||||
|
|
||||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||||
|
|
||||||
@@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
@@ -1,8 +1,8 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
@@ -448,13 +448,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
var dataSpan = data.Memory.Span;
|
var dataSpan = data.Span;
|
||||||
fixed (byte* ptr = dataSpan)
|
fixed (byte* ptr = dataSpan)
|
||||||
{
|
{
|
||||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||||
@@ -463,13 +463,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data.Memory.Span)
|
fixed (byte* ptr = data.Span)
|
||||||
{
|
{
|
||||||
int width = Math.Max(Info.Width >> level, 1);
|
int width = Math.Max(Info.Width >> level, 1);
|
||||||
int height = Math.Max(Info.Height >> level, 1);
|
int height = Math.Max(Info.Height >> level, 1);
|
||||||
@@ -480,7 +480,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
@@ -489,7 +489,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data.Memory.Span)
|
fixed (byte* ptr = data.Span)
|
||||||
{
|
{
|
||||||
ReadFrom2D(
|
ReadFrom2D(
|
||||||
(IntPtr)ptr,
|
(IntPtr)ptr,
|
||||||
@@ -522,13 +522,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
private MemoryOwner<byte> EnsureDataFormat(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
if (Format == Format.S8UintD24Unorm)
|
if (Format == Format.S8UintD24Unorm)
|
||||||
{
|
{
|
||||||
using (data)
|
using (data)
|
||||||
{
|
{
|
||||||
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
return FormatConverter.ConvertS8D24ToD24S8(data.Span);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -202,7 +202,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
||||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
|
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
|
||||||
|
maximumGpuMemory: 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||||
|
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
|
|
||||||
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
||||||
|
|
||||||
private readonly (TextureBase, Format)[] _images;
|
private readonly TextureBase[] _images;
|
||||||
private TextureBase _unit0Texture;
|
private TextureBase _unit0Texture;
|
||||||
private Sampler _unit0Sampler;
|
private Sampler _unit0Sampler;
|
||||||
|
|
||||||
@@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
_fragmentOutputMap = uint.MaxValue;
|
_fragmentOutputMap = uint.MaxValue;
|
||||||
_componentMasks = uint.MaxValue;
|
_componentMasks = uint.MaxValue;
|
||||||
|
|
||||||
_images = new (TextureBase, Format)[SavedImages];
|
_images = new TextureBase[SavedImages];
|
||||||
|
|
||||||
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
|
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
|
||||||
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
|
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
|
||||||
@@ -935,11 +935,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
SetFrontFace(_frontFace = frontFace.Convert());
|
SetFrontFace(_frontFace = frontFace.Convert());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
public void SetImage(ShaderStage stage, int binding, ITexture texture)
|
||||||
{
|
{
|
||||||
if ((uint)binding < SavedImages)
|
if ((uint)binding < SavedImages)
|
||||||
{
|
{
|
||||||
_images[binding] = (texture as TextureBase, imageFormat);
|
_images[binding] = texture as TextureBase;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (texture == null)
|
if (texture == null)
|
||||||
@@ -950,7 +950,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
|
|
||||||
TextureBase texBase = (TextureBase)texture;
|
TextureBase texBase = (TextureBase)texture;
|
||||||
|
|
||||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
|
||||||
|
|
||||||
if (format != 0)
|
if (format != 0)
|
||||||
{
|
{
|
||||||
@@ -1622,11 +1622,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < SavedImages; i++)
|
for (int i = 0; i < SavedImages; i++)
|
||||||
{
|
{
|
||||||
(TextureBase texBase, Format imageFormat) = _images[i];
|
TextureBase texBase = _images[i];
|
||||||
|
|
||||||
if (texBase != null)
|
if (texBase != null)
|
||||||
{
|
{
|
||||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
|
||||||
|
|
||||||
if (format != 0)
|
if (format != 0)
|
||||||
{
|
{
|
||||||
|
@@ -222,30 +222,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case AtomOp.And:
|
case AtomOp.Min:
|
||||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
if (type == AtomSize.S32)
|
||||||
{
|
{
|
||||||
res = context.AtomicAnd(storageKind, e0, e1, value);
|
res = context.AtomicMinS32(storageKind, e0, e1, value);
|
||||||
}
|
}
|
||||||
else
|
else if (type == AtomSize.U32)
|
||||||
{
|
{
|
||||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
res = context.AtomicMinU32(storageKind, e0, e1, value);
|
||||||
}
|
|
||||||
break;
|
|
||||||
case AtomOp.Xor:
|
|
||||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
|
||||||
{
|
|
||||||
res = context.AtomicXor(storageKind, e0, e1, value);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case AtomOp.Or:
|
|
||||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
|
||||||
{
|
|
||||||
res = context.AtomicOr(storageKind, e0, e1, value);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -266,20 +250,49 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case AtomOp.Min:
|
case AtomOp.And:
|
||||||
if (type == AtomSize.S32)
|
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||||
{
|
{
|
||||||
res = context.AtomicMinS32(storageKind, e0, e1, value);
|
res = context.AtomicAnd(storageKind, e0, e1, value);
|
||||||
}
|
|
||||||
else if (type == AtomSize.U32)
|
|
||||||
{
|
|
||||||
res = context.AtomicMinU32(storageKind, e0, e1, value);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case AtomOp.Or:
|
||||||
|
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicOr(storageKind, e0, e1, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomOp.Xor:
|
||||||
|
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicXor(storageKind, e0, e1, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomOp.Exch:
|
||||||
|
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicSwap(storageKind, e0, e1, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
context.TranslatorContext.GpuAccessor.Log($"Invalid atomic operation: {op}.");
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
|
@@ -138,6 +138,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
// Ensure that conditions met for that branch are also met for the current one.
|
// Ensure that conditions met for that branch are also met for the current one.
|
||||||
// Prefer the latest sources for the phi node.
|
// Prefer the latest sources for the phi node.
|
||||||
|
|
||||||
|
int undefCount = 0;
|
||||||
|
|
||||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||||
@@ -159,6 +161,26 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return match;
|
return match;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (phiSource.Type == OperandType.Undefined)
|
||||||
|
{
|
||||||
|
undefCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If all sources but one are undefined, we can assume that the one
|
||||||
|
// that is not undefined is the right one.
|
||||||
|
|
||||||
|
if (undefCount == phiNode.SourcesCount - 1)
|
||||||
|
{
|
||||||
|
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
Operand phiSource = phiNode.GetSource(i);
|
||||||
|
|
||||||
|
if (phiSource.Type != OperandType.Undefined)
|
||||||
|
{
|
||||||
|
return phiSource;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
if (stage == ShaderStage.Vertex)
|
if (stage == ShaderStage.Vertex)
|
||||||
{
|
{
|
||||||
InitializePositionOutput(context);
|
InitializeVertexOutputs(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
||||||
@@ -236,12 +236,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void InitializePositionOutput(EmitterContext context)
|
private static void InitializeVertexOutputs(EmitterContext context)
|
||||||
{
|
{
|
||||||
for (int c = 0; c < 4; c++)
|
for (int c = 0; c < 4; c++)
|
||||||
{
|
{
|
||||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (context.Program.ClipDistancesWritten != 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
||||||
|
@@ -82,7 +82,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private readonly ImageRef[] _imageRefs;
|
private readonly ImageRef[] _imageRefs;
|
||||||
private readonly TextureBuffer[] _bufferTextureRefs;
|
private readonly TextureBuffer[] _bufferTextureRefs;
|
||||||
private readonly TextureBuffer[] _bufferImageRefs;
|
private readonly TextureBuffer[] _bufferImageRefs;
|
||||||
private readonly Format[] _bufferImageFormats;
|
|
||||||
|
|
||||||
private ArrayRef<TextureArray>[] _textureArrayRefs;
|
private ArrayRef<TextureArray>[] _textureArrayRefs;
|
||||||
private ArrayRef<ImageArray>[] _imageArrayRefs;
|
private ArrayRef<ImageArray>[] _imageArrayRefs;
|
||||||
@@ -141,7 +140,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
|
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
|
||||||
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
|
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
|
||||||
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
||||||
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
|
|
||||||
|
|
||||||
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
|
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
|
||||||
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
|
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
|
||||||
@@ -391,17 +389,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_dirty = DirtyFlags.All;
|
_dirty = DirtyFlags.All;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(
|
public void SetImage(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture image)
|
||||||
CommandBufferScoped cbs,
|
|
||||||
ShaderStage stage,
|
|
||||||
int binding,
|
|
||||||
ITexture image,
|
|
||||||
Format imageFormat)
|
|
||||||
{
|
{
|
||||||
if (image is TextureBuffer imageBuffer)
|
if (image is TextureBuffer imageBuffer)
|
||||||
{
|
{
|
||||||
_bufferImageRefs[binding] = imageBuffer;
|
_bufferImageRefs[binding] = imageBuffer;
|
||||||
_bufferImageFormats[binding] = imageFormat;
|
|
||||||
}
|
}
|
||||||
else if (image is TextureView view)
|
else if (image is TextureView view)
|
||||||
{
|
{
|
||||||
@@ -410,13 +402,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
iRef.View?.ClearUsage(FeedbackLoopHazards);
|
iRef.View?.ClearUsage(FeedbackLoopHazards);
|
||||||
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
|
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
|
||||||
|
|
||||||
iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
|
iRef = new(stage, view, view.GetIdentityImageView());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_imageRefs[binding] = default;
|
_imageRefs[binding] = default;
|
||||||
_bufferImageRefs[binding] = null;
|
_bufferImageRefs[binding] = null;
|
||||||
_bufferImageFormats[binding] = default;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SignalDirty(DirtyFlags.Image);
|
SignalDirty(DirtyFlags.Image);
|
||||||
@@ -923,7 +914,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
|
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, true) ?? default;
|
||||||
}
|
}
|
||||||
|
|
||||||
tu.Push<BufferView>(bufferImages[..count]);
|
tu.Push<BufferView>(bufferImages[..count]);
|
||||||
|
@@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
|
@@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||||
|
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _texture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
|
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
@@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
|
|
||||||
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
|
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
|
||||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
@@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
@@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
_pipeline.Specialize(_specConstants);
|
_pipeline.Specialize(_specConstants);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
|
@@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, dstFormat);
|
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(dstFormat));
|
||||||
|
|
||||||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||||
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
||||||
@@ -1168,7 +1168,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, format);
|
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
|
||||||
|
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
|
|
||||||
|
@@ -13,7 +13,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
public TextureStorage Storage;
|
public TextureStorage Storage;
|
||||||
public TextureView View;
|
public TextureView View;
|
||||||
public GAL.Format ImageFormat;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly TextureRef[] _textureRefs;
|
private readonly TextureRef[] _textureRefs;
|
||||||
@@ -52,16 +51,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_isBuffer = isBuffer;
|
_isBuffer = isBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < imageFormats.Length; i++)
|
|
||||||
{
|
|
||||||
_textureRefs[index + i].ImageFormat = imageFormats[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
SetDirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetImages(int index, ITexture[] images)
|
public void SetImages(int index, ITexture[] images)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < images.Length; i++)
|
for (int i = 0; i < images.Length; i++)
|
||||||
@@ -142,7 +131,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
ref var texture = ref textures[i];
|
ref var texture = ref textures[i];
|
||||||
ref var refs = ref _textureRefs[i];
|
ref var refs = ref _textureRefs[i];
|
||||||
|
|
||||||
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
|
if (i > 0 && _textureRefs[i - 1].View == refs.View)
|
||||||
{
|
{
|
||||||
texture = textures[i - 1];
|
texture = textures[i - 1];
|
||||||
|
|
||||||
@@ -150,7 +139,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
texture.ImageLayout = ImageLayout.General;
|
texture.ImageLayout = ImageLayout.General;
|
||||||
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
|
texture.ImageView = refs.View?.GetIdentityImageView().Get(cbs).Value ?? default;
|
||||||
|
|
||||||
if (texture.ImageView.Handle == 0)
|
if (texture.ImageView.Handle == 0)
|
||||||
{
|
{
|
||||||
@@ -167,7 +156,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
for (int i = 0; i < bufferTextures.Length; i++)
|
for (int i = 0; i < bufferTextures.Length; i++)
|
||||||
{
|
{
|
||||||
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
|
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, true) ?? default;
|
||||||
}
|
}
|
||||||
|
|
||||||
return bufferTextures;
|
return bufferTextures;
|
||||||
|
@@ -636,9 +636,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var oldStencilTestEnable = _newState.StencilTestEnable;
|
var oldStencilTestEnable = _newState.StencilTestEnable;
|
||||||
var oldDepthTestEnable = _newState.DepthTestEnable;
|
var oldDepthTestEnable = _newState.DepthTestEnable;
|
||||||
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
||||||
var oldTopology = _newState.Topology;
|
|
||||||
var oldViewports = DynamicState.Viewports;
|
var oldViewports = DynamicState.Viewports;
|
||||||
var oldViewportsCount = _newState.ViewportsCount;
|
var oldViewportsCount = _newState.ViewportsCount;
|
||||||
|
var oldTopology = _topology;
|
||||||
|
|
||||||
_newState.CullMode = CullModeFlags.None;
|
_newState.CullMode = CullModeFlags.None;
|
||||||
_newState.StencilTestEnable = false;
|
_newState.StencilTestEnable = false;
|
||||||
@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_newState.StencilTestEnable = oldStencilTestEnable;
|
_newState.StencilTestEnable = oldStencilTestEnable;
|
||||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||||
_newState.Topology = oldTopology;
|
SetPrimitiveTopology(oldTopology);
|
||||||
|
|
||||||
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
||||||
|
|
||||||
@@ -836,9 +836,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
|
public void SetImage(ShaderStage stage, int binding, ITexture image)
|
||||||
{
|
{
|
||||||
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image, imageFormat);
|
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Format = Ryujinx.Graphics.GAL.Format;
|
using Format = Ryujinx.Graphics.GAL.Format;
|
||||||
using VkFormat = Silk.NET.Vulkan.Format;
|
using VkFormat = Silk.NET.Vulkan.Format;
|
||||||
@@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private int _offset;
|
private int _offset;
|
||||||
private int _size;
|
private int _size;
|
||||||
private Auto<DisposableBufferView> _bufferView;
|
private Auto<DisposableBufferView> _bufferView;
|
||||||
private Dictionary<Format, Auto<DisposableBufferView>> _selfManagedViews;
|
|
||||||
|
|
||||||
private int _bufferCount;
|
private int _bufferCount;
|
||||||
|
|
||||||
@@ -80,35 +79,25 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private void ReleaseImpl()
|
private void ReleaseImpl()
|
||||||
{
|
{
|
||||||
if (_selfManagedViews != null)
|
|
||||||
{
|
|
||||||
foreach (var bufferView in _selfManagedViews.Values)
|
|
||||||
{
|
|
||||||
bufferView.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
_selfManagedViews = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
_bufferView?.Dispose();
|
_bufferView?.Dispose();
|
||||||
_bufferView = null;
|
_bufferView = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
_gd.SetBufferData(_bufferHandle, _offset, data.Span);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
@@ -137,28 +126,5 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
return _bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
return _bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BufferView GetBufferView(CommandBufferScoped cbs, Format format, bool write)
|
|
||||||
{
|
|
||||||
var vkFormat = FormatTable.GetFormat(format);
|
|
||||||
if (vkFormat == VkFormat)
|
|
||||||
{
|
|
||||||
return GetBufferView(cbs, write);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var bufferView))
|
|
||||||
{
|
|
||||||
return bufferView.Get(cbs, _offset, _size, write).Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size, ReleaseImpl);
|
|
||||||
|
|
||||||
if (bufferView != null)
|
|
||||||
{
|
|
||||||
(_selfManagedViews ??= new Dictionary<Format, Auto<DisposableBufferView>>()).Add(format, bufferView);
|
|
||||||
}
|
|
||||||
|
|
||||||
return bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@@ -746,23 +746,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
SetData(data.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
SetData(data.Span, layer, level, 1, 1, singleSlice: true);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
SetData(data.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -781,7 +781,26 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
||||||
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
|
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
|
||||||
|
maximumGpuMemory: GetTotalGPUMemory());
|
||||||
|
}
|
||||||
|
|
||||||
|
private ulong GetTotalGPUMemory()
|
||||||
|
{
|
||||||
|
ulong totalMemory = 0;
|
||||||
|
|
||||||
|
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
|
||||||
|
|
||||||
|
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
|
||||||
|
{
|
||||||
|
var heap = memoryProperties.MemoryHeaps[i];
|
||||||
|
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
|
||||||
|
{
|
||||||
|
totalMemory += heap.Size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalMemory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public HardwareInfo GetHardwareInfo()
|
public HardwareInfo GetHardwareInfo()
|
||||||
@@ -865,6 +884,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private void PrintGpuInformation()
|
private void PrintGpuInformation()
|
||||||
{
|
{
|
||||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||||
|
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(GraphicsDebugLevel logLevel)
|
public void Initialize(GraphicsDebugLevel logLevel)
|
||||||
|
@@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||||||
{
|
{
|
||||||
private readonly MemoryOwner<byte> _rawDataOwner;
|
private readonly MemoryOwner<byte> _rawDataOwner;
|
||||||
|
|
||||||
private Span<byte> Raw => _rawDataOwner.Memory.Span;
|
private Span<byte> Raw => _rawDataOwner.Span;
|
||||||
|
|
||||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
||||||
|
|
||||||
|
@@ -412,9 +412,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||||||
|
|
||||||
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
||||||
|
|
||||||
int bytesPerPixel =
|
byte bytesPerPixel =
|
||||||
format == Format.B5G6R5Unorm ||
|
format == Format.B5G6R5Unorm ||
|
||||||
format == Format.R4G4B4A4Unorm ? 2 : 4;
|
format == Format.R4G4B4A4Unorm ? (byte)2 : (byte)4;
|
||||||
|
|
||||||
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
|
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
|
||||||
|
|
||||||
|
@@ -1,5 +1,5 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Memory
|
namespace Ryujinx.Memory
|
||||||
{
|
{
|
||||||
@@ -7,7 +7,7 @@ namespace Ryujinx.Memory
|
|||||||
{
|
{
|
||||||
private readonly IWritableBlock _block;
|
private readonly IWritableBlock _block;
|
||||||
private readonly ulong _va;
|
private readonly ulong _va;
|
||||||
private readonly IMemoryOwner<byte> _memoryOwner;
|
private readonly MemoryOwner<byte> _memoryOwner;
|
||||||
private readonly bool _tracked;
|
private readonly bool _tracked;
|
||||||
|
|
||||||
private bool NeedsWriteback => _block != null;
|
private bool NeedsWriteback => _block != null;
|
||||||
@@ -22,7 +22,7 @@ namespace Ryujinx.Memory
|
|||||||
Memory = memory;
|
Memory = memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public WritableRegion(IWritableBlock block, ulong va, IMemoryOwner<byte> memoryOwner, bool tracked = false)
|
public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
|
||||||
: this(block, va, memoryOwner.Memory, tracked)
|
: this(block, va, memoryOwner.Memory, tracked)
|
||||||
{
|
{
|
||||||
_memoryOwner = memoryOwner;
|
_memoryOwner = memoryOwner;
|
||||||
|
Reference in New Issue
Block a user