Compare commits
12 Commits
Author | SHA1 | Date | |
---|---|---|---|
c525d7d9a9 | |||
1a0a351a15 | |||
bd3335c143 | |||
a94445b23e | |||
0c3421973c | |||
0afa8f2c14 | |||
d25a084858 | |||
311ca3c3f1 | |||
3193ef1083 | |||
5a878ae9af | |||
1828bc949e | |||
c0f2491eae |
@ -20,9 +20,9 @@
|
||||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.2" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
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||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
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||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
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||||
<PackageVersion Include="NUnit" Version="3.13.3" />
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|
@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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}
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}
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int selectedReg = GetHighestValueIndex(freePositions);
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// If this is a copy destination variable, we prefer the register used for the copy source.
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// If the register is available, then the copy can be eliminated later as both source
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// and destination will use the same register.
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int selectedReg;
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if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
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{
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selectedReg = preferredReg;
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}
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else
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{
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selectedReg = GetHighestValueIndex(freePositions);
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}
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int selectedNextUse = freePositions[selectedReg];
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// Intervals starts and ends at odd positions, unless they span an entire
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@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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}
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}
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private static int GetHighestValueIndex(Span<int> span)
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private static int GetHighestValueIndex(ReadOnlySpan<int> span)
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{
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int highest = int.MinValue;
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@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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// The "visited" state is stored in the MSB of the local's value.
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const ulong VisitedMask = 1ul << 63;
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bool IsVisited(Operand local)
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static bool IsVisited(Operand local)
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{
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return (local.GetValueUnsafe() & VisitedMask) != 0;
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}
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void SetVisited(Operand local)
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static void SetVisited(Operand local)
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{
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local.GetValueUnsafe() |= VisitedMask;
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}
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@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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dest.NumberLocal(_intervals.Count);
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_intervals.Add(new LiveInterval(dest));
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LiveInterval interval = new LiveInterval(dest);
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_intervals.Add(interval);
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SetVisited(dest);
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// If this is a copy (or copy-like operation), set the copy source interval as well.
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// This is used for register preferencing later on, which allows the copy to be eliminated
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// in some cases.
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if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
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{
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Operand source = node.GetSource(0);
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if (source.Kind == OperandKind.LocalVariable &&
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source.GetLocalNumber() > 0 &&
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(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
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{
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interval.SetCopySource(_intervals[source.GetLocalNumber()]);
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}
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}
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}
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}
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}
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|
@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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public LiveRange CurrRange;
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public LiveInterval Parent;
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public LiveInterval CopySource;
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public UseList Uses;
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public LiveIntervalList Children;
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@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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private ref LiveRange CurrRange => ref _data->CurrRange;
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private ref LiveRange PrevRange => ref _data->PrevRange;
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private ref LiveInterval Parent => ref _data->Parent;
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private ref LiveInterval CopySource => ref _data->CopySource;
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private ref UseList Uses => ref _data->Uses;
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private ref LiveIntervalList Children => ref _data->Children;
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@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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Register = register;
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}
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public void SetCopySource(LiveInterval copySource)
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{
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CopySource = copySource;
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}
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public bool TryGetCopySourceRegister(out int copySourceRegIndex)
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{
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if (CopySource._data != null)
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{
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copySourceRegIndex = CopySource.Register.Index;
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||||
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return true;
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}
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copySourceRegIndex = 0;
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return false;
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}
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public void Reset()
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{
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PrevRange = default;
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|
@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
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private int[] _postOrderMap;
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public int LocalsCount { get; private set; }
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public BasicBlock Entry { get; }
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public BasicBlock Entry { get; private set; }
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public IntrusiveList<BasicBlock> Blocks { get; }
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public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
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public int[] PostOrderMap => _postOrderMap;
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@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
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return result;
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}
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public void UpdateEntry(BasicBlock newEntry)
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{
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newEntry.AddSuccessor(Entry);
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Entry = newEntry;
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Blocks.AddFirst(newEntry);
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Update();
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}
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public void Update()
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{
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RemoveUnreachableBlocks(Blocks);
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|
@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
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||||
private const string ActualDir = "0";
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private const string BackupDir = "1";
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|
@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
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public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
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{
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if (cfg.Entry.Predecessors.Count != 0)
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||||
{
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||||
// We expect the entry block to have no predecessors.
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||||
// This is required because we have a implicit context load at the start of the function,
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||||
// but if there is a jump to the start of the function, the context load would trash the modified values.
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// Here we insert a new entry block that will jump to the existing entry block.
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BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
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cfg.UpdateEntry(newEntry);
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}
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// Compute local register inputs and outputs used inside blocks.
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RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
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RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
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@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
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// The only block without any predecessor should be the entry block.
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// It always needs a context load as it is the first block to run.
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if (block.Predecessors.Count == 0 || hasContextLoad)
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if (block == cfg.Entry || hasContextLoad)
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{
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long vecMask = globalInputs[block.Index].VecMask;
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long intMask = globalInputs[block.Index].IntMask;
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|
@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
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return;
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}
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using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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Span<byte> samples = samplesOwner.Memory.Span;
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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|
@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
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int channelCount = areas.Length;
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using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
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Span<byte> samples = samplesOwner.Memory.Span;
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Span<byte> samples = samplesOwner.Span;
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||||
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_ringBuffer.Read(samples, 0, samples.Length);
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||||
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|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
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||||
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private readonly object _lock = new();
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||||
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private IMemoryOwner<byte> _bufferOwner;
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private MemoryOwner<byte> _bufferOwner;
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private Memory<byte> _buffer;
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private int _size;
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private int _headOffset;
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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
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public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
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{
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_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
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_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
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||||
_buffer = _bufferOwner.Memory;
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}
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@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
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||||
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||||
private void SetCapacityLocked(int capacity)
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{
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IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
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MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
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Memory<byte> newBuffer = newBufferOwner.Memory;
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if (_size > 0)
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|
@ -124,7 +124,7 @@ namespace Ryujinx.Common.Memory
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||||
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if (array is not null)
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{
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||||
ArrayPool<T>.Shared.Return(array);
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ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
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||||
}
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||||
}
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||||
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||||
|
@ -108,7 +108,7 @@ namespace Ryujinx.Common.Memory
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose()
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||||
{
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||||
ArrayPool<T>.Shared.Return(_array);
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ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
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||||
}
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||||
}
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||||
}
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|
@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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||||
public interface IImageArray
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||||
public interface IImageArray : IDisposable
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{
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||||
void SetFormats(int index, Format[] imageFormats);
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||||
void SetImages(int index, ITexture[] images);
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||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface ITextureArray
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||||
public interface ITextureArray : IDisposable
|
||||
{
|
||||
void SetSamplers(int index, ISampler[] samplers);
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void SetTextures(int index, ITexture[] textures);
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|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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||||
|
||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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||||
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||||
@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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||||
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
||||
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
||||
|
||||
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
|
||||
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
||||
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
||||
|
||||
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
CounterEventDispose,
|
||||
CounterEventFlush,
|
||||
|
||||
ImageArrayDispose,
|
||||
ImageArraySetFormats,
|
||||
ImageArraySetImages,
|
||||
|
||||
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
TextureArrayDispose,
|
||||
TextureArraySetSamplers,
|
||||
TextureArraySetTextures,
|
||||
|
||||
|
@ -0,0 +1,21 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._imageArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._textureArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetFormats(int index, Format[] imageFormats)
|
||||
{
|
||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||
|
@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||
|
@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
nextNode = nextNode.Next;
|
||||
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
||||
_lruCache.Remove(toRemove);
|
||||
|
||||
if (toRemove.Value.Key.IsImage)
|
||||
{
|
||||
toRemove.Value.ImageArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
toRemove.Value.TextureArray.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
List<CacheEntryFromPoolKey> keysToRemove = null;
|
||||
|
||||
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
|
||||
foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
|
||||
{
|
||||
if (key.MatchesPool(pool))
|
||||
{
|
||||
(keysToRemove ??= new()).Add(key);
|
||||
|
||||
if (key.IsImage)
|
||||
{
|
||||
entry.ImageArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.TextureArray.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6852;
|
||||
private const uint CodeGenVersion = 6921;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Logger = parameters.Logger;
|
||||
TargetApi = parameters.TargetApi;
|
||||
|
||||
AddCapability(Capability.Shader);
|
||||
AddCapability(Capability.Float64);
|
||||
|
||||
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
Delegates = new SpirvDelegates(this);
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
CodeGenContext context = new(info, parameters, instPool, integerPool);
|
||||
|
||||
context.AddCapability(Capability.Shader);
|
||||
|
||||
context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
context.AddCapability(Capability.GroupNonUniformBallot);
|
||||
context.AddCapability(Capability.GroupNonUniformShuffle);
|
||||
context.AddCapability(Capability.GroupNonUniformVote);
|
||||
@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
context.AddCapability(Capability.ImageQuery);
|
||||
context.AddCapability(Capability.SampledBuffer);
|
||||
|
||||
if (parameters.HostCapabilities.SupportsShaderFloat64)
|
||||
{
|
||||
context.AddCapability(Capability.Float64);
|
||||
}
|
||||
|
||||
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.AddCapability(Capability.TransformFeedback);
|
||||
@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (parameters.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
|
||||
context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
if (op.BVal)
|
||||
{
|
||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
|
||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsComparison(this Instruction inst)
|
||||
{
|
||||
switch (inst & Instruction.Mask)
|
||||
{
|
||||
case Instruction.CompareEqual:
|
||||
case Instruction.CompareGreater:
|
||||
case Instruction.CompareGreaterOrEqual:
|
||||
case Instruction.CompareGreaterOrEqualU32:
|
||||
case Instruction.CompareGreaterU32:
|
||||
case Instruction.CompareLess:
|
||||
case Instruction.CompareLessOrEqual:
|
||||
case Instruction.CompareLessOrEqualU32:
|
||||
case Instruction.CompareLessU32:
|
||||
case Instruction.CompareNotEqual:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsTextureQuery(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsViewportMask;
|
||||
|
||||
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsViewportMask)
|
||||
{
|
||||
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsViewportMask = supportsViewportMask;
|
||||
}
|
||||
|
@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsBindlessAccessAllowed(Operand nvHandle)
|
||||
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
|
||||
{
|
||||
if (nvHandle.Type == OperandType.ConstantBuffer)
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
// Bindless access with handles from constant buffer is allowed.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
if (bindlessHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||
{
|
||||
@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
||||
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||
|
||||
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (handleAsgOp.Inst == Instruction.BitwiseOr)
|
||||
{
|
||||
Operand src0 = handleAsgOp.GetSource(0);
|
||||
Operand src1 = handleAsgOp.GetSource(1);
|
||||
Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
|
||||
{
|
||||
|
@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
// If all phi sources are the same, we can propagate it and remove the phi.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
|
||||
for (int index = 1; index < phi.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
|
||||
if (!Utils.AreAllSourcesTheSameOperand(phi))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// All sources are equal, we can propagate the value.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
Operand dest = phi.Dest;
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
{
|
||||
// Propagate pack source operands to uses by unpack
|
||||
|
@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
TryEliminateBitwiseOr(operation);
|
||||
break;
|
||||
|
||||
case Instruction.CompareNotEqual:
|
||||
TryEliminateCompareNotEqual(operation);
|
||||
break;
|
||||
|
||||
case Instruction.ConditionalSelect:
|
||||
TryEliminateConditionalSelect(operation);
|
||||
break;
|
||||
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateCompareNotEqual(Operation operation)
|
||||
{
|
||||
// Comparison instruction returns 0 if the result is false, and -1 if true.
|
||||
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
|
||||
|
||||
Operand lhs = operation.GetSource(0);
|
||||
Operand rhs = operation.GetSource(1);
|
||||
|
||||
if (lhs.Type == OperandType.Constant)
|
||||
{
|
||||
(lhs, rhs) = (rhs, lhs);
|
||||
}
|
||||
|
||||
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(lhs);
|
||||
}
|
||||
|
||||
private static void TryEliminateConditionalSelect(Operation operation)
|
||||
{
|
||||
Operand cond = operation.GetSource(0);
|
||||
|
@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool AreAllSourcesEqual(INode node, INode otherNode)
|
||||
{
|
||||
if (node.SourcesCount != otherNode.SourcesCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < node.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool AreAllSourcesTheSameOperand(INode node)
|
||||
{
|
||||
Operand firstSrc = node.GetSource(0);
|
||||
|
||||
for (int index = 1; index < node.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, node.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static Operation FindBranchSource(BasicBlock block)
|
||||
{
|
||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
||||
}
|
||||
|
||||
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
|
||||
{
|
||||
if (currentCondition == queryCondition)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return currentCondition.AsgOp is Operation currentOperation &&
|
||||
queryCondition.AsgOp is Operation queryOperation &&
|
||||
currentOperation.Inst == queryOperation.Inst &&
|
||||
AreAllSourcesEqual(currentOperation, queryOperation);
|
||||
}
|
||||
|
||||
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
||||
{
|
||||
// Check if all the conditions for the query block are satisfied by the current block.
|
||||
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
return currentBranch != null && queryBranch != null &&
|
||||
currentBranch.Inst == queryBranch.Inst &&
|
||||
currentCondition == queryCondition;
|
||||
IsSameCondition(currentCondition, queryCondition);
|
||||
}
|
||||
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block)
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
|
||||
{
|
||||
if (source.AsgOp is PhiNode phiNode)
|
||||
{
|
||||
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||
{
|
||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||
Operand phiSource = phiNode.GetSource(i);
|
||||
|
||||
if (BlockConditionsMatch(block, phiBlock))
|
||||
{
|
||||
return phiNode.GetSource(i);
|
||||
return phiSource;
|
||||
}
|
||||
else if (recurse && phiSource.AsgOp is PhiNode)
|
||||
{
|
||||
// Phi source is another phi.
|
||||
// Let's check if that phi has a block that matches our condition.
|
||||
|
||||
Operand match = FindLastOperation(phiSource, block, false);
|
||||
|
||||
if (match != phiSource)
|
||||
{
|
||||
return match;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
|
||||
GpuAccessor.QueryHostSupportsShaderBallot(),
|
||||
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
||||
GpuAccessor.QueryHostSupportsShaderFloat64(),
|
||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||
GpuAccessor.QueryHostSupportsViewportMask());
|
||||
|
||||
|
@ -103,12 +103,19 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
var externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
|
||||
{
|
||||
SType = StructureType.ExternalMemoryBufferCreateInfo,
|
||||
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
|
||||
};
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = (ulong)size,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive,
|
||||
PNext = &externalMemoryBuffer,
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
@ -291,8 +291,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
ref var arrayRef = ref _textureArrayRefs[segment.Binding];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -311,8 +312,40 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
ref var arrayRef = ref _imageArrayRefs[segment.Binding];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
|
||||
{
|
||||
var bindingSegments = _program.BindingSegments[setIndex];
|
||||
|
||||
if (bindingSegments.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ResourceBindingSegment segment = bindingSegments[0];
|
||||
|
||||
if (segment.IsArray)
|
||||
{
|
||||
if (segment.Type == ResourceType.Texture ||
|
||||
segment.Type == ResourceType.Sampler ||
|
||||
segment.Type == ResourceType.TextureAndSampler ||
|
||||
segment.Type == ResourceType.BufferTexture)
|
||||
{
|
||||
ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
|
||||
{
|
||||
ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ImageArray : IImageArray
|
||||
class ImageArray : ResourceArray, IImageArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceImageDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int setIndex,
|
||||
TextureView dummyTexture)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly Device _device;
|
||||
|
||||
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
|
||||
public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
|
||||
public PipelineLayout PipelineLayout { get; }
|
||||
|
||||
private readonly int[] _consumedDescriptorsPerSet;
|
||||
@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private struct ManualDescriptorSetEntry
|
||||
{
|
||||
public Auto<DescriptorSetCollection> DescriptorSet;
|
||||
public int CbIndex;
|
||||
public int CbSubmissionCount;
|
||||
public uint CbRefMask;
|
||||
public bool InUse;
|
||||
|
||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
|
||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
|
||||
{
|
||||
DescriptorSet = descriptorSet;
|
||||
CbIndex = cbIndex;
|
||||
CbSubmissionCount = cbSubmissionCount;
|
||||
InUse = inUse;
|
||||
CbRefMask = 1u << cbIndex;
|
||||
InUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct PendingManualDsConsumption
|
||||
{
|
||||
public FenceHolder Fence { get; }
|
||||
public int CommandBufferIndex { get; }
|
||||
public int SetIndex { get; }
|
||||
public int CacheIndex { get; }
|
||||
|
||||
public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
|
||||
{
|
||||
Fence = fence;
|
||||
CommandBufferIndex = commandBufferIndex;
|
||||
SetIndex = setIndex;
|
||||
CacheIndex = cacheIndex;
|
||||
fence.Get();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
|
||||
private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
|
||||
private readonly Queue<int>[] _freeManualDsCacheEntries;
|
||||
|
||||
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
|
||||
private readonly ResourceDescriptorCollection _pdDescriptors;
|
||||
@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_dsCacheCursor = new int[setsCount];
|
||||
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
|
||||
_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
|
||||
_freeManualDsCacheEntries = new Queue<int>[setsCount];
|
||||
}
|
||||
|
||||
public PipelineLayoutCacheEntry(
|
||||
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
||||
{
|
||||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
|
||||
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
|
||||
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
|
||||
PipelineLayout = layouts.PipelineLayout;
|
||||
|
||||
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
||||
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
||||
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
list.Add(dsc);
|
||||
isNew = true;
|
||||
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return list[index];
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex] ??= new();
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
for (int index = 0; index < span.Length; index++)
|
||||
{
|
||||
ref ManualDescriptorSetEntry entry = ref span[index];
|
||||
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
|
||||
|
||||
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
|
||||
// Do we have at least one freed descriptor set? If so, just use that.
|
||||
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
|
||||
{
|
||||
ref ManualDescriptorSetEntry entry = ref span[freeIndex];
|
||||
|
||||
Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
|
||||
|
||||
entry.InUse = true;
|
||||
entry.CbIndex = commandBufferIndex;
|
||||
entry.CbSubmissionCount = submissionCount;
|
||||
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
|
||||
cacheIndex = freeIndex;
|
||||
|
||||
cacheIndex = index;
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
|
||||
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
||||
_gd.Api,
|
||||
DescriptorSetLayouts[setIndex],
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
cacheIndex = list.Count;
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
|
||||
return dsc;
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
ref var entry = ref span[cacheIndex];
|
||||
|
||||
uint cbMask = 1u << cbs.CommandBufferIndex;
|
||||
|
||||
if ((entry.CbRefMask & cbMask) == 0)
|
||||
{
|
||||
entry.CbRefMask |= cbMask;
|
||||
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
}
|
||||
}
|
||||
|
||||
private void FreeCompletedManualDescriptorSets()
|
||||
{
|
||||
FenceHolder signalledFence = null;
|
||||
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
|
||||
{
|
||||
signalledFence = pds.Fence; // Already checked - don't need to do it again.
|
||||
var dequeued = _pendingManualDsConsumptions.Dequeue();
|
||||
Debug.Assert(dequeued.Fence == pds.Fence);
|
||||
pds.Fence.Put();
|
||||
|
||||
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
|
||||
ref var entry = ref span[dequeued.CacheIndex];
|
||||
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
|
||||
|
||||
if (!entry.InUse && entry.CbRefMask == 0)
|
||||
{
|
||||
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
{
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
span[cacheIndex].InUse = false;
|
||||
|
||||
if (span[cacheIndex].CbRefMask == 0)
|
||||
{
|
||||
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
|
||||
}
|
||||
}
|
||||
|
||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
||||
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
||||
}
|
||||
|
||||
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
|
||||
{
|
||||
pds.Fence.Put();
|
||||
}
|
||||
|
||||
_descriptorSetManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,23 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
|
||||
|
||||
static class PipelineLayoutFactory
|
||||
{
|
||||
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
|
||||
public static unsafe ResourceLayouts Create(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors)
|
||||
{
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
|
||||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
||||
|
||||
bool hasArray = false;
|
||||
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
{
|
||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||
|
||||
ResourceStages stages = descriptor.Stages;
|
||||
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
DescriptorCount = (uint)descriptor.Count,
|
||||
StageFlags = stages.Convert(),
|
||||
};
|
||||
|
||||
if (descriptor.Count > 1)
|
||||
{
|
||||
hasArray = true;
|
||||
}
|
||||
}
|
||||
|
||||
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
||||
{
|
||||
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
|
||||
|
||||
if (usePushDescriptors && setIndex == 0)
|
||||
{
|
||||
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
|
||||
}
|
||||
|
||||
if (gd.Vendor == Vendor.Intel && hasArray)
|
||||
{
|
||||
// Some vendors (like Intel) have low per-stage limits.
|
||||
// We must set the flag if we exceed those limits.
|
||||
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
|
||||
|
||||
updateAfterBindFlags[setIndex] = true;
|
||||
}
|
||||
|
||||
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = pLayoutBindings,
|
||||
BindingCount = (uint)layoutBindings.Length,
|
||||
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
|
||||
Flags = flags,
|
||||
};
|
||||
|
||||
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
||||
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||
}
|
||||
|
||||
return (layouts, layout);
|
||||
return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ResourceArray : IDisposable
|
||||
{
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
protected void SetDirty(VulkanRenderer gd)
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
|
||||
|
||||
sets = _cachedDescriptorSets;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
sets = dsc.GetSets();
|
||||
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
|
||||
private void ReleaseDescriptorSet()
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
_cachedDescriptorSets = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
}
|
||||
}
|
||||
}
|
@ -604,9 +604,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
|
||||
return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
class TextureArray : ResourceArray, ITextureArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
TextureView dummyTexture,
|
||||
SamplerHolder dummySampler)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
|
||||
|
||||
var flags = ImageCreateFlags.CreateMutableFormatBit;
|
||||
var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
|
||||
|
||||
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
|
||||
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;
|
||||
|
@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
|
||||
{
|
||||
var usage = new ImageViewUsageCreateInfo
|
||||
var imageViewUsage = new ImageViewUsageCreateInfo
|
||||
{
|
||||
SType = StructureType.ImageViewUsageCreateInfo,
|
||||
Usage = usageFlags,
|
||||
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Format = format,
|
||||
Components = cm,
|
||||
SubresourceRange = sr,
|
||||
PNext = &usage,
|
||||
PNext = &imageViewUsage,
|
||||
};
|
||||
|
||||
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
|
||||
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
|
||||
|
||||
if (info.Format.IsImageCompatible())
|
||||
if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample()))
|
||||
{
|
||||
shaderUsage |= ImageUsageFlags.StorageBit;
|
||||
}
|
||||
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
else
|
||||
{
|
||||
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
|
||||
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, 1, (uint)firstLayer, (uint)info.Depth);
|
||||
|
||||
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
|
||||
}
|
||||
|
@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
"VK_EXT_depth_clip_control",
|
||||
"VK_KHR_portability_subset", // As per spec, we should enable this if present.
|
||||
"VK_EXT_4444_formats",
|
||||
"VK_KHR_8bit_storage",
|
||||
"VK_KHR_maintenance2",
|
||||
};
|
||||
|
||||
private static readonly string[] _requiredExtensions = {
|
||||
@ -355,6 +357,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
features2.PNext = &supportedFeaturesDepthClipControl;
|
||||
}
|
||||
|
||||
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||
PNext = features2.PNext,
|
||||
};
|
||||
|
||||
features2.PNext = &supportedPhysicalDeviceVulkan12Features;
|
||||
|
||||
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
|
||||
|
||||
var supportedFeatures = features2.Features;
|
||||
@ -382,6 +392,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
TessellationShader = supportedFeatures.TessellationShader,
|
||||
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
|
||||
RobustBufferAccess = useRobustBufferAccess,
|
||||
SampleRateShading = supportedFeatures.SampleRateShading,
|
||||
};
|
||||
|
||||
void* pExtendedFeatures = null;
|
||||
@ -451,9 +462,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||
PNext = pExtendedFeatures,
|
||||
DescriptorIndexing = physicalDevice.IsDeviceExtensionPresent("VK_EXT_descriptor_indexing"),
|
||||
DrawIndirectCount = physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
|
||||
UniformBufferStandardLayout = physicalDevice.IsDeviceExtensionPresent("VK_KHR_uniform_buffer_standard_layout"),
|
||||
DescriptorIndexing = supportedPhysicalDeviceVulkan12Features.DescriptorIndexing,
|
||||
DrawIndirectCount = supportedPhysicalDeviceVulkan12Features.DrawIndirectCount,
|
||||
UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
|
||||
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
|
||||
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresVk12;
|
||||
|
@ -623,7 +623,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public override void SetSize(int width, int height)
|
||||
{
|
||||
// Not needed as we can get the size from the surface.
|
||||
// We don't need to use width and height as we can get the size from the surface.
|
||||
_swapchainIsDirty = true;
|
||||
}
|
||||
|
||||
public override void ChangeVSyncMode(bool vsyncEnabled)
|
||||
|
@ -616,7 +616,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
}
|
||||
}
|
||||
|
||||
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray);
|
||||
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -1546,8 +1546,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
#pragma warning disable CA1822 // Mark member as static
|
||||
public Result SetProcessMemoryPermission(
|
||||
int handle,
|
||||
[PointerSized] ulong src,
|
||||
[PointerSized] ulong size,
|
||||
ulong src,
|
||||
ulong size,
|
||||
KMemoryPermission permission)
|
||||
{
|
||||
if (!PageAligned(src))
|
||||
|
@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
}
|
||||
}
|
||||
|
||||
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
|
||||
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray, true);
|
||||
}
|
||||
|
||||
_context.CriticalSection.Leave();
|
||||
|
@ -104,8 +104,13 @@ namespace Ryujinx.UI.Common
|
||||
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
|
||||
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
|
||||
|
||||
// Make sure the string is long enough to perform the basic trim.
|
||||
// Amount of bytes != Length of the string
|
||||
if (input.Length > trimLimit)
|
||||
{
|
||||
// Basic trim to best case scenario of 1 byte characters.
|
||||
input = input[..trimLimit];
|
||||
}
|
||||
|
||||
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
|
||||
{
|
||||
|
Reference in New Issue
Block a user