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44 Commits
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1828bc949e | |||
c0f2491eae | |||
d7c6474729 |
@ -13,16 +13,16 @@
|
|||||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||||
<PackageVersion Include="Concentus" Version="2.2.0" />
|
<PackageVersion Include="Concentus" Version="2.2.0" />
|
||||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||||
<PackageVersion Include="DynamicData" Version="8.4.1" />
|
<PackageVersion Include="DynamicData" Version="9.0.1" />
|
||||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
||||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" />
|
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
|
||||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||||
|
@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int selectedReg = GetHighestValueIndex(freePositions);
|
// If this is a copy destination variable, we prefer the register used for the copy source.
|
||||||
|
// If the register is available, then the copy can be eliminated later as both source
|
||||||
|
// and destination will use the same register.
|
||||||
|
int selectedReg;
|
||||||
|
|
||||||
|
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
|
||||||
|
{
|
||||||
|
selectedReg = preferredReg;
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||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedReg = GetHighestValueIndex(freePositions);
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||||||
|
}
|
||||||
|
|
||||||
int selectedNextUse = freePositions[selectedReg];
|
int selectedNextUse = freePositions[selectedReg];
|
||||||
|
|
||||||
// Intervals starts and ends at odd positions, unless they span an entire
|
// Intervals starts and ends at odd positions, unless they span an entire
|
||||||
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int GetHighestValueIndex(Span<int> span)
|
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
|
||||||
{
|
{
|
||||||
int highest = int.MinValue;
|
int highest = int.MinValue;
|
||||||
|
|
||||||
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
// The "visited" state is stored in the MSB of the local's value.
|
// The "visited" state is stored in the MSB of the local's value.
|
||||||
const ulong VisitedMask = 1ul << 63;
|
const ulong VisitedMask = 1ul << 63;
|
||||||
|
|
||||||
bool IsVisited(Operand local)
|
static bool IsVisited(Operand local)
|
||||||
{
|
{
|
||||||
return (local.GetValueUnsafe() & VisitedMask) != 0;
|
return (local.GetValueUnsafe() & VisitedMask) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetVisited(Operand local)
|
static void SetVisited(Operand local)
|
||||||
{
|
{
|
||||||
local.GetValueUnsafe() |= VisitedMask;
|
local.GetValueUnsafe() |= VisitedMask;
|
||||||
}
|
}
|
||||||
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
{
|
{
|
||||||
dest.NumberLocal(_intervals.Count);
|
dest.NumberLocal(_intervals.Count);
|
||||||
|
|
||||||
_intervals.Add(new LiveInterval(dest));
|
LiveInterval interval = new LiveInterval(dest);
|
||||||
|
_intervals.Add(interval);
|
||||||
|
|
||||||
SetVisited(dest);
|
SetVisited(dest);
|
||||||
|
|
||||||
|
// If this is a copy (or copy-like operation), set the copy source interval as well.
|
||||||
|
// This is used for register preferencing later on, which allows the copy to be eliminated
|
||||||
|
// in some cases.
|
||||||
|
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
|
||||||
|
{
|
||||||
|
Operand source = node.GetSource(0);
|
||||||
|
|
||||||
|
if (source.Kind == OperandKind.LocalVariable &&
|
||||||
|
source.GetLocalNumber() > 0 &&
|
||||||
|
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
|
||||||
|
{
|
||||||
|
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
public LiveRange CurrRange;
|
public LiveRange CurrRange;
|
||||||
|
|
||||||
public LiveInterval Parent;
|
public LiveInterval Parent;
|
||||||
|
public LiveInterval CopySource;
|
||||||
|
|
||||||
public UseList Uses;
|
public UseList Uses;
|
||||||
public LiveIntervalList Children;
|
public LiveIntervalList Children;
|
||||||
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
private ref LiveRange CurrRange => ref _data->CurrRange;
|
private ref LiveRange CurrRange => ref _data->CurrRange;
|
||||||
private ref LiveRange PrevRange => ref _data->PrevRange;
|
private ref LiveRange PrevRange => ref _data->PrevRange;
|
||||||
private ref LiveInterval Parent => ref _data->Parent;
|
private ref LiveInterval Parent => ref _data->Parent;
|
||||||
|
private ref LiveInterval CopySource => ref _data->CopySource;
|
||||||
private ref UseList Uses => ref _data->Uses;
|
private ref UseList Uses => ref _data->Uses;
|
||||||
private ref LiveIntervalList Children => ref _data->Children;
|
private ref LiveIntervalList Children => ref _data->Children;
|
||||||
|
|
||||||
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||||||
Register = register;
|
Register = register;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCopySource(LiveInterval copySource)
|
||||||
|
{
|
||||||
|
CopySource = copySource;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
|
||||||
|
{
|
||||||
|
if (CopySource._data != null)
|
||||||
|
{
|
||||||
|
copySourceRegIndex = CopySource.Register.Index;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
copySourceRegIndex = 0;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
PrevRange = default;
|
PrevRange = default;
|
||||||
|
@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
|
|||||||
private int[] _postOrderMap;
|
private int[] _postOrderMap;
|
||||||
|
|
||||||
public int LocalsCount { get; private set; }
|
public int LocalsCount { get; private set; }
|
||||||
public BasicBlock Entry { get; }
|
public BasicBlock Entry { get; private set; }
|
||||||
public IntrusiveList<BasicBlock> Blocks { get; }
|
public IntrusiveList<BasicBlock> Blocks { get; }
|
||||||
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
|
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
|
||||||
public int[] PostOrderMap => _postOrderMap;
|
public int[] PostOrderMap => _postOrderMap;
|
||||||
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateEntry(BasicBlock newEntry)
|
||||||
|
{
|
||||||
|
newEntry.AddSuccessor(Entry);
|
||||||
|
|
||||||
|
Entry = newEntry;
|
||||||
|
Blocks.AddFirst(newEntry);
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
RemoveUnreachableBlocks(Blocks);
|
RemoveUnreachableBlocks(Blocks);
|
||||||
|
@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||||
|
|
||||||
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
|
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
|
||||||
|
|
||||||
private const string ActualDir = "0";
|
private const string ActualDir = "0";
|
||||||
private const string BackupDir = "1";
|
private const string BackupDir = "1";
|
||||||
|
@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
|
|||||||
|
|
||||||
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
|
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
|
||||||
{
|
{
|
||||||
|
if (cfg.Entry.Predecessors.Count != 0)
|
||||||
|
{
|
||||||
|
// We expect the entry block to have no predecessors.
|
||||||
|
// This is required because we have a implicit context load at the start of the function,
|
||||||
|
// but if there is a jump to the start of the function, the context load would trash the modified values.
|
||||||
|
// Here we insert a new entry block that will jump to the existing entry block.
|
||||||
|
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
|
||||||
|
|
||||||
|
cfg.UpdateEntry(newEntry);
|
||||||
|
}
|
||||||
|
|
||||||
// Compute local register inputs and outputs used inside blocks.
|
// Compute local register inputs and outputs used inside blocks.
|
||||||
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
|
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
|
||||||
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
|
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
|
||||||
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
|
|||||||
|
|
||||||
// The only block without any predecessor should be the entry block.
|
// The only block without any predecessor should be the entry block.
|
||||||
// It always needs a context load as it is the first block to run.
|
// It always needs a context load as it is the first block to run.
|
||||||
if (block.Predecessors.Count == 0 || hasContextLoad)
|
if (block == cfg.Entry || hasContextLoad)
|
||||||
{
|
{
|
||||||
long vecMask = globalInputs[block.Index].VecMask;
|
long vecMask = globalInputs[block.Index].VecMask;
|
||||||
long intMask = globalInputs[block.Index].IntMask;
|
long intMask = globalInputs[block.Index].IntMask;
|
||||||
|
@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
|
||||||
|
|
||||||
Span<byte> samples = samplesOwner.Memory.Span;
|
Span<byte> samples = samplesOwner.Span;
|
||||||
|
|
||||||
_ringBuffer.Read(samples, 0, samples.Length);
|
_ringBuffer.Read(samples, 0, samples.Length);
|
||||||
|
|
||||||
|
@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||||||
|
|
||||||
int channelCount = areas.Length;
|
int channelCount = areas.Length;
|
||||||
|
|
||||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
|
||||||
|
|
||||||
Span<byte> samples = samplesOwner.Memory.Span;
|
Span<byte> samples = samplesOwner.Span;
|
||||||
|
|
||||||
_ringBuffer.Read(samples, 0, samples.Length);
|
_ringBuffer.Read(samples, 0, samples.Length);
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||||||
|
|
||||||
private readonly object _lock = new();
|
private readonly object _lock = new();
|
||||||
|
|
||||||
private IMemoryOwner<byte> _bufferOwner;
|
private MemoryOwner<byte> _bufferOwner;
|
||||||
private Memory<byte> _buffer;
|
private Memory<byte> _buffer;
|
||||||
private int _size;
|
private int _size;
|
||||||
private int _headOffset;
|
private int _headOffset;
|
||||||
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||||||
|
|
||||||
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
||||||
{
|
{
|
||||||
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
|
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
|
||||||
_buffer = _bufferOwner.Memory;
|
_buffer = _bufferOwner.Memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||||||
|
|
||||||
private void SetCapacityLocked(int capacity)
|
private void SetCapacityLocked(int capacity)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
|
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
|
||||||
Memory<byte> newBuffer = newBufferOwner.Memory;
|
Memory<byte> newBuffer = newBufferOwner.Memory;
|
||||||
|
|
||||||
if (_size > 0)
|
if (_size > 0)
|
||||||
|
@ -18,16 +18,12 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||||||
|
|
||||||
if (version == 2)
|
if (version == 2)
|
||||||
{
|
{
|
||||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
|
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||||
PerformanceEntryVersion2,
|
|
||||||
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (version == 1)
|
if (version == 1)
|
||||||
{
|
{
|
||||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
|
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||||
PerformanceEntryVersion1,
|
|
||||||
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
|
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
|
||||||
|
@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||||||
{
|
{
|
||||||
performanceEntry = null;
|
performanceEntry = null;
|
||||||
|
|
||||||
if (_entryDetailIndex > MaxFrameDetailCount)
|
if (_entryDetailIndex >= MaxFrameDetailCount)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||||||
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
||||||
};
|
};
|
||||||
|
|
||||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
|
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
|
||||||
|
|
||||||
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
||||||
|
|
||||||
|
@ -1,51 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Buffers;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
namespace Ryujinx.Common.Memory
|
|
||||||
{
|
|
||||||
public partial class ByteMemoryPool
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
|
|
||||||
/// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
|
|
||||||
/// with a length of the requested size.
|
|
||||||
/// </summary>
|
|
||||||
private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
|
|
||||||
{
|
|
||||||
private byte[] _array;
|
|
||||||
private readonly int _length;
|
|
||||||
|
|
||||||
public ByteMemoryPoolBuffer(int length)
|
|
||||||
{
|
|
||||||
_array = ArrayPool<byte>.Shared.Rent(length);
|
|
||||||
_length = length;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
|
|
||||||
/// </summary>
|
|
||||||
public Memory<byte> Memory
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
byte[] array = _array;
|
|
||||||
|
|
||||||
ObjectDisposedException.ThrowIf(array is null, this);
|
|
||||||
|
|
||||||
return new Memory<byte>(array, 0, _length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
var array = Interlocked.Exchange(ref _array, null);
|
|
||||||
|
|
||||||
if (array != null)
|
|
||||||
{
|
|
||||||
ArrayPool<byte>.Shared.Return(array);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,106 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Common.Memory
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Provides a pool of re-usable byte array instances.
|
|
||||||
/// </summary>
|
|
||||||
public static partial class ByteMemoryPool
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the maximum buffer size supported by this pool.
|
|
||||||
/// </summary>
|
|
||||||
public static int MaxBufferSize => Array.MaxLength;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
|
||||||
/// The buffer may contain data from a prior use.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="length">The buffer's required length in bytes</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
||||||
public static IMemoryOwner<byte> Rent(long length)
|
|
||||||
=> RentImpl(checked((int)length));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
|
||||||
/// The buffer may contain data from a prior use.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="length">The buffer's required length in bytes</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
||||||
public static IMemoryOwner<byte> Rent(ulong length)
|
|
||||||
=> RentImpl(checked((int)length));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
|
||||||
/// The buffer may contain data from a prior use.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="length">The buffer's required length in bytes</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
||||||
public static IMemoryOwner<byte> Rent(int length)
|
|
||||||
=> RentImpl(length);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
|
||||||
/// The buffer's contents are cleared (set to all 0s) before returning.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="length">The buffer's required length in bytes</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
||||||
public static IMemoryOwner<byte> RentCleared(long length)
|
|
||||||
=> RentCleared(checked((int)length));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
|
||||||
/// The buffer's contents are cleared (set to all 0s) before returning.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="length">The buffer's required length in bytes</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
||||||
public static IMemoryOwner<byte> RentCleared(ulong length)
|
|
||||||
=> RentCleared(checked((int)length));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
|
||||||
/// The buffer's contents are cleared (set to all 0s) before returning.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="length">The buffer's required length in bytes</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
||||||
public static IMemoryOwner<byte> RentCleared(int length)
|
|
||||||
{
|
|
||||||
var buffer = RentImpl(length);
|
|
||||||
|
|
||||||
buffer.Memory.Span.Clear();
|
|
||||||
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Copies <paramref name="buffer"/> into a newly rented byte memory buffer.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="buffer">The byte buffer to copy</param>
|
|
||||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory with <paramref name="buffer"/> copied to it</returns>
|
|
||||||
public static IMemoryOwner<byte> RentCopy(ReadOnlySpan<byte> buffer)
|
|
||||||
{
|
|
||||||
var copy = RentImpl(buffer.Length);
|
|
||||||
|
|
||||||
buffer.CopyTo(copy.Memory.Span);
|
|
||||||
|
|
||||||
return copy;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ByteMemoryPoolBuffer RentImpl(int length)
|
|
||||||
{
|
|
||||||
if ((uint)length > Array.MaxLength)
|
|
||||||
{
|
|
||||||
throw new ArgumentOutOfRangeException(nameof(length), length, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new ByteMemoryPoolBuffer(length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -124,7 +124,7 @@ namespace Ryujinx.Common.Memory
|
|||||||
|
|
||||||
if (array is not null)
|
if (array is not null)
|
||||||
{
|
{
|
||||||
ArrayPool<T>.Shared.Return(array);
|
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -108,7 +108,7 @@ namespace Ryujinx.Common.Memory
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
ArrayPool<T>.Shared.Return(_array);
|
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
@ -42,14 +42,14 @@ namespace Ryujinx.Common
|
|||||||
return StreamUtils.StreamToBytes(stream);
|
return StreamUtils.StreamToBytes(stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
||||||
{
|
{
|
||||||
var (assembly, path) = ResolveManifestPath(filename);
|
var (assembly, path) = ResolveManifestPath(filename);
|
||||||
|
|
||||||
return ReadFileToRentedMemory(assembly, path);
|
return ReadFileToRentedMemory(assembly, path);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
||||||
{
|
{
|
||||||
using var stream = GetStream(assembly, filename);
|
using var stream = GetStream(assembly, filename);
|
||||||
|
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
using Microsoft.IO;
|
using Microsoft.IO;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System.Buffers;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -16,7 +15,7 @@ namespace Ryujinx.Common.Utilities
|
|||||||
return output.ToArray();
|
return output.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
|
public static MemoryOwner<byte> StreamToRentedMemory(Stream input)
|
||||||
{
|
{
|
||||||
if (input is MemoryStream inputMemoryStream)
|
if (input is MemoryStream inputMemoryStream)
|
||||||
{
|
{
|
||||||
@ -26,9 +25,9 @@ namespace Ryujinx.Common.Utilities
|
|||||||
{
|
{
|
||||||
long bytesExpected = input.Length;
|
long bytesExpected = input.Length;
|
||||||
|
|
||||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
|
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
|
||||||
|
|
||||||
var destSpan = ownedMemory.Memory.Span;
|
var destSpan = ownedMemory.Span;
|
||||||
|
|
||||||
int totalBytesRead = 0;
|
int totalBytesRead = 0;
|
||||||
|
|
||||||
@ -66,14 +65,14 @@ namespace Ryujinx.Common.Utilities
|
|||||||
return stream.ToArray();
|
return stream.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
private static MemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
||||||
{
|
{
|
||||||
input.Position = 0;
|
input.Position = 0;
|
||||||
|
|
||||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
|
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)input.Length));
|
||||||
|
|
||||||
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
|
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
|
||||||
_ = input.Read(ownedMemory.Memory.Span);
|
_ = input.Read(ownedMemory.Span);
|
||||||
|
|
||||||
return ownedMemory;
|
return ownedMemory;
|
||||||
}
|
}
|
||||||
|
@ -303,9 +303,9 @@ namespace Ryujinx.Cpu.Jit
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
Read(va, memoryOwner.Memory.Span);
|
Read(va, memoryOwner.Span);
|
||||||
|
|
||||||
return new WritableRegion(this, va, memoryOwner);
|
return new WritableRegion(this, va, memoryOwner);
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
ReadImpl(va, memoryOwner.Span);
|
||||||
|
|
||||||
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL
|
namespace Ryujinx.Graphics.GAL
|
||||||
{
|
{
|
||||||
public interface IImageArray
|
public interface IImageArray : IDisposable
|
||||||
{
|
{
|
||||||
void SetFormats(int index, Format[] imageFormats);
|
void SetFormats(int index, Format[] imageFormats);
|
||||||
void SetImages(int index, ITexture[] images);
|
void SetImages(int index, ITexture[] images);
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL
|
namespace Ryujinx.Graphics.GAL
|
||||||
{
|
{
|
||||||
public interface ITextureArray
|
public interface ITextureArray : IDisposable
|
||||||
{
|
{
|
||||||
void SetSamplers(int index, ISampler[] samplers);
|
void SetSamplers(int index, ISampler[] samplers);
|
||||||
void SetTextures(int index, ITexture[] textures);
|
void SetTextures(int index, ITexture[] textures);
|
||||||
|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
|
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
|
||||||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||||
|
|
||||||
|
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||||
|
|
||||||
@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
||||||
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
||||||
|
|
||||||
|
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
|
||||||
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
||||||
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
||||||
|
|
||||||
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
CounterEventDispose,
|
CounterEventDispose,
|
||||||
CounterEventFlush,
|
CounterEventFlush,
|
||||||
|
|
||||||
|
ImageArrayDispose,
|
||||||
ImageArraySetFormats,
|
ImageArraySetFormats,
|
||||||
ImageArraySetImages,
|
ImageArraySetImages,
|
||||||
|
|
||||||
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
TextureSetDataSliceRegion,
|
TextureSetDataSliceRegion,
|
||||||
TextureSetStorage,
|
TextureSetStorage,
|
||||||
|
|
||||||
|
TextureArrayDispose,
|
||||||
TextureArraySetSamplers,
|
TextureArraySetSamplers,
|
||||||
TextureArraySetTextures,
|
TextureArraySetTextures,
|
||||||
|
|
||||||
|
@ -0,0 +1,21 @@
|
|||||||
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||||
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||||
|
{
|
||||||
|
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
|
||||||
|
{
|
||||||
|
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
|
||||||
|
private TableRef<ThreadedImageArray> _imageArray;
|
||||||
|
|
||||||
|
public void Set(TableRef<ThreadedImageArray> imageArray)
|
||||||
|
{
|
||||||
|
_imageArray = imageArray;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||||
|
{
|
||||||
|
command._imageArray.Get(threaded).Base.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,21 @@
|
|||||||
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||||
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||||
|
{
|
||||||
|
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
|
||||||
|
{
|
||||||
|
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
|
||||||
|
private TableRef<ThreadedTextureArray> _textureArray;
|
||||||
|
|
||||||
|
public void Set(TableRef<ThreadedTextureArray> textureArray)
|
||||||
|
{
|
||||||
|
_textureArray = textureArray;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||||
|
{
|
||||||
|
command._textureArray.Get(threaded).Base.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||||||
return new TableRef<T>(_renderer, reference);
|
return new TableRef<T>(_renderer, reference);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
|
||||||
|
_renderer.QueueCommand();
|
||||||
|
}
|
||||||
|
|
||||||
public void SetFormats(int index, Format[] imageFormats)
|
public void SetFormats(int index, Format[] imageFormats)
|
||||||
{
|
{
|
||||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||||
|
@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||||||
return new TableRef<T>(_renderer, reference);
|
return new TableRef<T>(_renderer, reference);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
|
||||||
|
_renderer.QueueCommand();
|
||||||
|
}
|
||||||
|
|
||||||
public void SetSamplers(int index, ISampler[] samplers)
|
public void SetSamplers(int index, ISampler[] samplers)
|
||||||
{
|
{
|
||||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||||
|
@ -74,13 +74,15 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public int ArrayLength { get; }
|
public int ArrayLength { get; }
|
||||||
public ResourceType Type { get; }
|
public ResourceType Type { get; }
|
||||||
public ResourceStages Stages { get; }
|
public ResourceStages Stages { get; }
|
||||||
|
public bool Write { get; }
|
||||||
|
|
||||||
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
|
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages, bool write)
|
||||||
{
|
{
|
||||||
Binding = binding;
|
Binding = binding;
|
||||||
ArrayLength = arrayLength;
|
ArrayLength = arrayLength;
|
||||||
Type = type;
|
Type = type;
|
||||||
Stages = stages;
|
Stages = stages;
|
||||||
|
Write = write;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
|
@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
|||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
target.SynchronizeMemory();
|
target.SynchronizeMemory();
|
||||||
var dataCopy = ByteMemoryPool.RentCopy(data);
|
var dataCopy = MemoryOwner<byte>.RentCopy(data);
|
||||||
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||||
target.SignalModified();
|
target.SignalModified();
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
sliceDepth,
|
sliceDepth,
|
||||||
levels,
|
levels,
|
||||||
layers,
|
layers,
|
||||||
out IMemoryOwner<byte> decoded))
|
out MemoryOwner<byte> decoded))
|
||||||
{
|
{
|
||||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||||
|
|
||||||
|
@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
nextNode = nextNode.Next;
|
nextNode = nextNode.Next;
|
||||||
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
||||||
_lruCache.Remove(toRemove);
|
_lruCache.Remove(toRemove);
|
||||||
|
|
||||||
|
if (toRemove.Value.Key.IsImage)
|
||||||
|
{
|
||||||
|
toRemove.Value.ImageArray.Dispose();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
toRemove.Value.TextureArray.Dispose();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
List<CacheEntryFromPoolKey> keysToRemove = null;
|
List<CacheEntryFromPoolKey> keysToRemove = null;
|
||||||
|
|
||||||
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
|
foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
|
||||||
{
|
{
|
||||||
if (key.MatchesPool(pool))
|
if (key.MatchesPool(pool))
|
||||||
{
|
{
|
||||||
(keysToRemove ??= new()).Add(key);
|
(keysToRemove ??= new()).Add(key);
|
||||||
|
|
||||||
|
if (key.IsImage)
|
||||||
|
{
|
||||||
|
entry.ImageArray.Dispose();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
entry.TextureArray.Dispose();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
|
|||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
ReadImpl(va, memoryOwner.Span, tracked);
|
||||||
|
|
||||||
return new WritableRegion(this, va, memoryOwner, tracked);
|
return new WritableRegion(this, va, memoryOwner, tracked);
|
||||||
}
|
}
|
||||||
|
@ -192,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
|
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(checked((int)range.GetSize()));
|
||||||
|
|
||||||
Memory<byte> memory = memoryOwner.Memory;
|
Span<byte> memorySpan = memoryOwner.Span;
|
||||||
|
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
for (int i = 0; i < range.Count; i++)
|
for (int i = 0; i < range.Count; i++)
|
||||||
@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
int size = (int)currentRange.Size;
|
int size = (int)currentRange.Size;
|
||||||
if (currentRange.Address != MemoryManager.PteUnmapped)
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||||
{
|
{
|
||||||
GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
|
GetSpan(currentRange.Address, size).CopyTo(memorySpan.Slice(offset, size));
|
||||||
}
|
}
|
||||||
offset += size;
|
offset += size;
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 6852;
|
private const uint CodeGenVersion = 7131;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
@ -78,9 +78,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
|
ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
|
||||||
|
|
||||||
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, uniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
|
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, uniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
|
||||||
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers);
|
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers, true);
|
||||||
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, textureSetIndex, 0, rrc.ReservedTextures);
|
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, textureSetIndex, 0, rrc.ReservedTextures);
|
||||||
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages);
|
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -91,10 +91,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="setIndex">Resource set index where the resources are used</param>
|
/// <param name="setIndex">Resource set index where the resources are used</param>
|
||||||
/// <param name="start">First binding number</param>
|
/// <param name="start">First binding number</param>
|
||||||
/// <param name="count">Amount of bindings</param>
|
/// <param name="count">Amount of bindings</param>
|
||||||
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count)
|
/// <param name="write">True if the binding is written from the shader, false otherwise</param>
|
||||||
|
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
|
||||||
{
|
{
|
||||||
AddDescriptor(stages, type, setIndex, start, count);
|
AddDescriptor(stages, type, setIndex, start, count);
|
||||||
AddUsage(stages, type, setIndex, start, count);
|
AddUsage(stages, type, setIndex, start, count, write);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -216,11 +217,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||||
/// <param name="count">Number of resources bound at the binding location</param>
|
/// <param name="count">Number of resources bound at the binding location</param>
|
||||||
private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
/// <param name="write">True if the binding is written from the shader, false otherwise</param>
|
||||||
|
private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count, bool write = false)
|
||||||
{
|
{
|
||||||
for (int index = 0; index < count; index++)
|
for (int index = 0; index < count; index++)
|
||||||
{
|
{
|
||||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
|
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages, write));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -238,7 +240,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
buffer.Binding,
|
buffer.Binding,
|
||||||
1,
|
1,
|
||||||
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
||||||
stages));
|
stages,
|
||||||
|
buffer.Flags.HasFlag(BufferUsageFlags.Write)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -254,7 +257,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
{
|
{
|
||||||
ResourceType type = GetTextureResourceType(texture, isImage);
|
ResourceType type = GetTextureResourceType(texture, isImage);
|
||||||
|
|
||||||
GetUsages(texture.Set).Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
|
GetUsages(texture.Set).Add(new ResourceUsage(
|
||||||
|
texture.Binding,
|
||||||
|
texture.ArrayLength,
|
||||||
|
type,
|
||||||
|
stages,
|
||||||
|
texture.Flags.HasFlag(TextureUsageFlags.ImageStore)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Runtime.Intrinsics;
|
using System.Runtime.Intrinsics;
|
||||||
@ -10,11 +9,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
{
|
{
|
||||||
static class FormatConverter
|
static class FormatConverter
|
||||||
{
|
{
|
||||||
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
public unsafe static MemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
|
MemoryOwner<byte> outputMemory = MemoryOwner<byte>.Rent(data.Length);
|
||||||
|
|
||||||
Span<byte> output = outputMemory.Memory.Span;
|
Span<byte> output = outputMemory.Span;
|
||||||
|
|
||||||
int start = 0;
|
int start = 0;
|
||||||
|
|
||||||
|
@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
Logger = parameters.Logger;
|
Logger = parameters.Logger;
|
||||||
TargetApi = parameters.TargetApi;
|
TargetApi = parameters.TargetApi;
|
||||||
|
|
||||||
AddCapability(Capability.Shader);
|
|
||||||
AddCapability(Capability.Float64);
|
|
||||||
|
|
||||||
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
|
||||||
|
|
||||||
Delegates = new SpirvDelegates(this);
|
Delegates = new SpirvDelegates(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
|
|
||||||
CodeGenContext context = new(info, parameters, instPool, integerPool);
|
CodeGenContext context = new(info, parameters, instPool, integerPool);
|
||||||
|
|
||||||
|
context.AddCapability(Capability.Shader);
|
||||||
|
|
||||||
|
context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||||
|
|
||||||
context.AddCapability(Capability.GroupNonUniformBallot);
|
context.AddCapability(Capability.GroupNonUniformBallot);
|
||||||
context.AddCapability(Capability.GroupNonUniformShuffle);
|
context.AddCapability(Capability.GroupNonUniformShuffle);
|
||||||
context.AddCapability(Capability.GroupNonUniformVote);
|
context.AddCapability(Capability.GroupNonUniformVote);
|
||||||
@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
context.AddCapability(Capability.ImageQuery);
|
context.AddCapability(Capability.ImageQuery);
|
||||||
context.AddCapability(Capability.SampledBuffer);
|
context.AddCapability(Capability.SampledBuffer);
|
||||||
|
|
||||||
|
if (parameters.HostCapabilities.SupportsShaderFloat64)
|
||||||
|
{
|
||||||
|
context.AddCapability(Capability.Float64);
|
||||||
|
}
|
||||||
|
|
||||||
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
|
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
|
||||||
{
|
{
|
||||||
context.AddCapability(Capability.TransformFeedback);
|
context.AddCapability(Capability.TransformFeedback);
|
||||||
@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
|
|
||||||
if (parameters.Definitions.Stage == ShaderStage.Fragment)
|
if (parameters.Definitions.Stage == ShaderStage.Fragment)
|
||||||
{
|
{
|
||||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
|
||||||
|
context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
|
||||||
{
|
{
|
||||||
context.AddCapability(Capability.Geometry);
|
context.AddCapability(Capability.Geometry);
|
||||||
}
|
}
|
||||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
|
|
||||||
if (op.BVal)
|
if (op.BVal)
|
||||||
{
|
{
|
||||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
|
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool IsComparison(this Instruction inst)
|
||||||
|
{
|
||||||
|
switch (inst & Instruction.Mask)
|
||||||
|
{
|
||||||
|
case Instruction.CompareEqual:
|
||||||
|
case Instruction.CompareGreater:
|
||||||
|
case Instruction.CompareGreaterOrEqual:
|
||||||
|
case Instruction.CompareGreaterOrEqualU32:
|
||||||
|
case Instruction.CompareGreaterU32:
|
||||||
|
case Instruction.CompareLess:
|
||||||
|
case Instruction.CompareLessOrEqual:
|
||||||
|
case Instruction.CompareLessOrEqualU32:
|
||||||
|
case Instruction.CompareLessU32:
|
||||||
|
case Instruction.CompareNotEqual:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public static bool IsTextureQuery(this Instruction inst)
|
public static bool IsTextureQuery(this Instruction inst)
|
||||||
{
|
{
|
||||||
inst &= Instruction.Mask;
|
inst &= Instruction.Mask;
|
||||||
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
public readonly bool SupportsGeometryShaderPassthrough;
|
public readonly bool SupportsGeometryShaderPassthrough;
|
||||||
public readonly bool SupportsShaderBallot;
|
public readonly bool SupportsShaderBallot;
|
||||||
public readonly bool SupportsShaderBarrierDivergence;
|
public readonly bool SupportsShaderBarrierDivergence;
|
||||||
|
public readonly bool SupportsShaderFloat64;
|
||||||
public readonly bool SupportsTextureShadowLod;
|
public readonly bool SupportsTextureShadowLod;
|
||||||
public readonly bool SupportsViewportMask;
|
public readonly bool SupportsViewportMask;
|
||||||
|
|
||||||
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
bool supportsGeometryShaderPassthrough,
|
bool supportsGeometryShaderPassthrough,
|
||||||
bool supportsShaderBallot,
|
bool supportsShaderBallot,
|
||||||
bool supportsShaderBarrierDivergence,
|
bool supportsShaderBarrierDivergence,
|
||||||
|
bool supportsShaderFloat64,
|
||||||
bool supportsTextureShadowLod,
|
bool supportsTextureShadowLod,
|
||||||
bool supportsViewportMask)
|
bool supportsViewportMask)
|
||||||
{
|
{
|
||||||
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||||
SupportsShaderBallot = supportsShaderBallot;
|
SupportsShaderBallot = supportsShaderBallot;
|
||||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||||
|
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||||
SupportsViewportMask = supportsViewportMask;
|
SupportsViewportMask = supportsViewportMask;
|
||||||
}
|
}
|
||||||
|
@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsBindlessAccessAllowed(Operand nvHandle)
|
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
|
||||||
{
|
{
|
||||||
if (nvHandle.Type == OperandType.ConstantBuffer)
|
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||||
{
|
{
|
||||||
// Bindless access with handles from constant buffer is allowed.
|
// Bindless access with handles from constant buffer is allowed.
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
if (bindlessHandle.AsgOp is not Operation handleOp ||
|
||||||
handleOp.Inst != Instruction.Load ||
|
handleOp.Inst != Instruction.Load ||
|
||||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||||
{
|
{
|
||||||
@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
resourceManager,
|
resourceManager,
|
||||||
gpuAccessor,
|
gpuAccessor,
|
||||||
texOp,
|
texOp,
|
||||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
|
||||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||||
rewriteSamplerType,
|
rewriteSamplerType,
|
||||||
isImage: false);
|
isImage: false);
|
||||||
|
@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||||
|
|
||||||
|
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
|
|
||||||
if (handleAsgOp.Inst == Instruction.BitwiseOr)
|
if (handleAsgOp.Inst == Instruction.BitwiseOr)
|
||||||
{
|
{
|
||||||
Operand src0 = handleAsgOp.GetSource(0);
|
Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
|
||||||
Operand src1 = handleAsgOp.GetSource(1);
|
Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
|
||||||
|
|
||||||
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
|
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
|
||||||
{
|
{
|
||||||
|
@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
{
|
{
|
||||||
// If all phi sources are the same, we can propagate it and remove the phi.
|
// If all phi sources are the same, we can propagate it and remove the phi.
|
||||||
|
|
||||||
Operand firstSrc = phi.GetSource(0);
|
if (!Utils.AreAllSourcesTheSameOperand(phi))
|
||||||
|
|
||||||
for (int index = 1; index < phi.SourcesCount; index++)
|
|
||||||
{
|
{
|
||||||
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
|
return false;
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// All sources are equal, we can propagate the value.
|
// All sources are equal, we can propagate the value.
|
||||||
|
|
||||||
|
Operand firstSrc = phi.GetSource(0);
|
||||||
Operand dest = phi.Dest;
|
Operand dest = phi.Dest;
|
||||||
|
|
||||||
INode[] uses = dest.UseOps.ToArray();
|
INode[] uses = dest.UseOps.ToArray();
|
||||||
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsSameOperand(Operand x, Operand y)
|
|
||||||
{
|
|
||||||
if (x.Type != y.Type || x.Value != y.Value)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
|
||||||
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool PropagatePack(Operation packOp)
|
private static bool PropagatePack(Operation packOp)
|
||||||
{
|
{
|
||||||
// Propagate pack source operands to uses by unpack
|
// Propagate pack source operands to uses by unpack
|
||||||
|
@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
TryEliminateBitwiseOr(operation);
|
TryEliminateBitwiseOr(operation);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case Instruction.CompareNotEqual:
|
||||||
|
TryEliminateCompareNotEqual(operation);
|
||||||
|
break;
|
||||||
|
|
||||||
case Instruction.ConditionalSelect:
|
case Instruction.ConditionalSelect:
|
||||||
TryEliminateConditionalSelect(operation);
|
TryEliminateConditionalSelect(operation);
|
||||||
break;
|
break;
|
||||||
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void TryEliminateCompareNotEqual(Operation operation)
|
||||||
|
{
|
||||||
|
// Comparison instruction returns 0 if the result is false, and -1 if true.
|
||||||
|
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
|
||||||
|
|
||||||
|
Operand lhs = operation.GetSource(0);
|
||||||
|
Operand rhs = operation.GetSource(1);
|
||||||
|
|
||||||
|
if (lhs.Type == OperandType.Constant)
|
||||||
|
{
|
||||||
|
(lhs, rhs) = (rhs, lhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
operation.TurnIntoCopy(lhs);
|
||||||
|
}
|
||||||
|
|
||||||
private static void TryEliminateConditionalSelect(Operation operation)
|
private static void TryEliminateConditionalSelect(Operation operation)
|
||||||
{
|
{
|
||||||
Operand cond = operation.GetSource(0);
|
Operand cond = operation.GetSource(0);
|
||||||
|
@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool IsSameOperand(Operand x, Operand y)
|
||||||
|
{
|
||||||
|
if (x.Type != y.Type || x.Value != y.Value)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||||
|
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool AreAllSourcesEqual(INode node, INode otherNode)
|
||||||
|
{
|
||||||
|
if (node.SourcesCount != otherNode.SourcesCount)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < node.SourcesCount; index++)
|
||||||
|
{
|
||||||
|
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool AreAllSourcesTheSameOperand(INode node)
|
||||||
|
{
|
||||||
|
Operand firstSrc = node.GetSource(0);
|
||||||
|
|
||||||
|
for (int index = 1; index < node.SourcesCount; index++)
|
||||||
|
{
|
||||||
|
if (!IsSameOperand(firstSrc, node.GetSource(index)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
private static Operation FindBranchSource(BasicBlock block)
|
private static Operation FindBranchSource(BasicBlock block)
|
||||||
{
|
{
|
||||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||||
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
|
||||||
|
{
|
||||||
|
if (currentCondition == queryCondition)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return currentCondition.AsgOp is Operation currentOperation &&
|
||||||
|
queryCondition.AsgOp is Operation queryOperation &&
|
||||||
|
currentOperation.Inst == queryOperation.Inst &&
|
||||||
|
AreAllSourcesEqual(currentOperation, queryOperation);
|
||||||
|
}
|
||||||
|
|
||||||
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
||||||
{
|
{
|
||||||
// Check if all the conditions for the query block are satisfied by the current block.
|
// Check if all the conditions for the query block are satisfied by the current block.
|
||||||
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
|
|
||||||
return currentBranch != null && queryBranch != null &&
|
return currentBranch != null && queryBranch != null &&
|
||||||
currentBranch.Inst == queryBranch.Inst &&
|
currentBranch.Inst == queryBranch.Inst &&
|
||||||
currentCondition == queryCondition;
|
IsSameCondition(currentCondition, queryCondition);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand FindLastOperation(Operand source, BasicBlock block)
|
public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
|
||||||
{
|
{
|
||||||
if (source.AsgOp is PhiNode phiNode)
|
if (source.AsgOp is PhiNode phiNode)
|
||||||
{
|
{
|
||||||
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||||
|
Operand phiSource = phiNode.GetSource(i);
|
||||||
|
|
||||||
if (BlockConditionsMatch(block, phiBlock))
|
if (BlockConditionsMatch(block, phiBlock))
|
||||||
{
|
{
|
||||||
return phiNode.GetSource(i);
|
return phiSource;
|
||||||
|
}
|
||||||
|
else if (recurse && phiSource.AsgOp is PhiNode)
|
||||||
|
{
|
||||||
|
// Phi source is another phi.
|
||||||
|
// Let's check if that phi has a block that matches our condition.
|
||||||
|
|
||||||
|
Operand match = FindLastOperation(phiSource, block, false);
|
||||||
|
|
||||||
|
if (match != phiSource)
|
||||||
|
{
|
||||||
|
return match;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -155,9 +155,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
|
localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
|
for (int dstIndex = 0; dstIndex < operation.DestsCount; dstIndex++)
|
||||||
{
|
{
|
||||||
localOutputs[block.Index] |= GetMask(operation.Dest.GetRegister());
|
Operand dest = operation.GetDest(dstIndex);
|
||||||
|
|
||||||
|
if (dest != null && dest.Type == OperandType.Register)
|
||||||
|
{
|
||||||
|
localOutputs[block.Index] |= GetMask(dest.GetRegister());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
|
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
|
||||||
GpuAccessor.QueryHostSupportsShaderBallot(),
|
GpuAccessor.QueryHostSupportsShaderBallot(),
|
||||||
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
||||||
|
GpuAccessor.QueryHostSupportsShaderFloat64(),
|
||||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||||
GpuAccessor.QueryHostSupportsViewportMask());
|
GpuAccessor.QueryHostSupportsViewportMask());
|
||||||
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
@ -293,9 +292,9 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||||||
int depth,
|
int depth,
|
||||||
int levels,
|
int levels,
|
||||||
int layers,
|
int layers,
|
||||||
out IMemoryOwner<byte> decoded)
|
out MemoryOwner<byte> decoded)
|
||||||
{
|
{
|
||||||
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||||
|
|
||||||
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||||
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Buffers.Binary;
|
using System.Buffers.Binary;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Runtime.Intrinsics;
|
using System.Runtime.Intrinsics;
|
||||||
@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
private const int BlockWidth = 4;
|
private const int BlockWidth = 4;
|
||||||
private const int BlockHeight = 4;
|
private const int BlockHeight = 4;
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -23,12 +22,12 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||||
|
|
||||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||||
|
|
||||||
@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -111,12 +110,12 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||||
|
|
||||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||||
|
|
||||||
@ -197,7 +196,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -206,13 +205,13 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||||
Span<byte> rPal = stackalloc byte[8];
|
Span<byte> rPal = stackalloc byte[8];
|
||||||
|
|
||||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||||
|
|
||||||
@ -294,7 +293,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -306,8 +305,8 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
Span<byte> outputSpan = output.Memory.Span;
|
Span<byte> outputSpan = output.Span;
|
||||||
|
|
||||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||||
|
|
||||||
@ -402,7 +401,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -414,7 +413,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||||
int alignedWidth = BitUtils.AlignUp(width, 2);
|
int alignedWidth = BitUtils.AlignUp(width, 2);
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
|
|
||||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||||
|
|
||||||
@ -423,7 +422,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
Span<byte> rPal = stackalloc byte[8];
|
Span<byte> rPal = stackalloc byte[8];
|
||||||
Span<byte> gPal = stackalloc byte[8];
|
Span<byte> gPal = stackalloc byte[8];
|
||||||
|
|
||||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
|
||||||
|
|
||||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||||
@ -527,7 +526,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -536,8 +535,8 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
Span<byte> outputSpan = output.Memory.Span;
|
Span<byte> outputSpan = output.Span;
|
||||||
|
|
||||||
int inputOffset = 0;
|
int inputOffset = 0;
|
||||||
int outputOffset = 0;
|
int outputOffset = 0;
|
||||||
@ -566,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -575,8 +574,8 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
Span<byte> outputSpan = output.Memory.Span;
|
Span<byte> outputSpan = output.Span;
|
||||||
|
|
||||||
int inputOffset = 0;
|
int inputOffset = 0;
|
||||||
int outputOffset = 0;
|
int outputOffset = 0;
|
||||||
|
@ -2,7 +2,6 @@ using Ryujinx.Common;
|
|||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.Texture.Encoders;
|
using Ryujinx.Graphics.Texture.Encoders;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Texture
|
namespace Ryujinx.Graphics.Texture
|
||||||
{
|
{
|
||||||
@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
private const int BlockWidth = 4;
|
private const int BlockWidth = 4;
|
||||||
private const int BlockHeight = 4;
|
private const int BlockHeight = 4;
|
||||||
|
|
||||||
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
@ -23,7 +22,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||||
Memory<byte> outputMemory = output.Memory;
|
Memory<byte> outputMemory = output.Memory;
|
||||||
|
|
||||||
int imageBaseIOffs = 0;
|
int imageBaseIOffs = 0;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Buffers.Binary;
|
using System.Buffers.Binary;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
@ -51,15 +50,15 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
||||||
};
|
};
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||||
|
|
||||||
int inputOffset = 0;
|
int inputOffset = 0;
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||||
|
|
||||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||||
|
|
||||||
int imageBaseOOffs = 0;
|
int imageBaseOOffs = 0;
|
||||||
@ -113,15 +112,15 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||||
|
|
||||||
int inputOffset = 0;
|
int inputOffset = 0;
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||||
|
|
||||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||||
|
|
||||||
int imageBaseOOffs = 0;
|
int imageBaseOOffs = 0;
|
||||||
@ -170,15 +169,15 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||||
{
|
{
|
||||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||||
|
|
||||||
int inputOffset = 0;
|
int inputOffset = 0;
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||||
|
|
||||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||||
|
|
||||||
int imageBaseOOffs = 0;
|
int imageBaseOOffs = 0;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Runtime.Intrinsics;
|
using System.Runtime.Intrinsics;
|
||||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||||
|
|
||||||
@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
public static MemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||||
int width,
|
int width,
|
||||||
int height,
|
int height,
|
||||||
int depth,
|
int depth,
|
||||||
@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
blockHeight,
|
blockHeight,
|
||||||
bytesPerPixel);
|
bytesPerPixel);
|
||||||
|
|
||||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
|
||||||
Span<byte> output = outputOwner.Memory.Span;
|
Span<byte> output = outputOwner.Span;
|
||||||
|
|
||||||
int outOffs = 0;
|
int outOffs = 0;
|
||||||
|
|
||||||
@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return outputOwner;
|
return outputOwner;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
public static MemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||||
int width,
|
int width,
|
||||||
int height,
|
int height,
|
||||||
int blockWidth,
|
int blockWidth,
|
||||||
@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||||
lineSize = Math.Min(lineSize, outStride);
|
lineSize = Math.Min(lineSize, outStride);
|
||||||
|
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
|
||||||
Span<byte> outSpan = output.Memory.Span;
|
Span<byte> outSpan = output.Span;
|
||||||
|
|
||||||
int outOffs = 0;
|
int outOffs = 0;
|
||||||
int inOffs = 0;
|
int inOffs = 0;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Runtime.Intrinsics;
|
using System.Runtime.Intrinsics;
|
||||||
using System.Runtime.Intrinsics.X86;
|
using System.Runtime.Intrinsics.X86;
|
||||||
@ -21,13 +20,14 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return (remainder, outRemainder, length / stride);
|
return (remainder, outRemainder, length / stride);
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||||
|
Span<byte> outputSpan = output.Span;
|
||||||
|
|
||||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||||
|
|
||||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
Span<ushort> outputSpanUInt16 = MemoryMarshal.Cast<byte, ushort>(outputSpan);
|
||||||
|
|
||||||
if (remainder == 0)
|
if (remainder == 0)
|
||||||
{
|
{
|
||||||
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
int sizeTrunc = data.Length & ~7;
|
int sizeTrunc = data.Length & ~7;
|
||||||
start = sizeTrunc;
|
start = sizeTrunc;
|
||||||
|
|
||||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
fixed (byte* inputPtr = data, outputPtr = outputSpan)
|
||||||
{
|
{
|
||||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||||
{
|
{
|
||||||
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
|
|
||||||
for (int i = start; i < data.Length; i++)
|
for (int i = start; i < data.Length; i++)
|
||||||
{
|
{
|
||||||
outputSpan[i] = data[i];
|
outputSpanUInt16[i] = data[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
{
|
{
|
||||||
for (int x = 0; x < width; x++)
|
for (int x = 0; x < width; x++)
|
||||||
{
|
{
|
||||||
outputSpan[outOffset++] = data[offset++];
|
outputSpanUInt16[outOffset++] = data[offset++];
|
||||||
}
|
}
|
||||||
|
|
||||||
offset += remainder;
|
offset += remainder;
|
||||||
@ -72,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
int outOffset = 0;
|
int outOffset = 0;
|
||||||
|
|
||||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||||
|
|
||||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
for (int y = 0; y < height; y++)
|
for (int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
@ -109,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
int outOffset = 0;
|
int outOffset = 0;
|
||||||
|
|
||||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||||
|
|
||||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
for (int y = 0; y < height; y++)
|
for (int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
@ -146,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
int outOffset = 0;
|
int outOffset = 0;
|
||||||
|
|
||||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||||
|
|
||||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
for (int y = 0; y < height; y++)
|
for (int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
@ -183,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
int outOffset = 0;
|
int outOffset = 0;
|
||||||
|
|
||||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||||
|
|
||||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||||
|
|
||||||
for (int y = 0; y < height; y++)
|
for (int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
|
@ -29,7 +29,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
lock (queueLock)
|
lock (queueLock)
|
||||||
{
|
{
|
||||||
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
|
_pool = new CommandBufferPool(
|
||||||
|
_gd.Api,
|
||||||
|
_device,
|
||||||
|
queue,
|
||||||
|
queueLock,
|
||||||
|
_gd.QueueFamilyIndex,
|
||||||
|
_gd.IsQualcommProprietary,
|
||||||
|
isLight: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
@ -8,22 +9,64 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
private const int MaxBarriersPerCall = 16;
|
private const int MaxBarriersPerCall = 16;
|
||||||
|
|
||||||
|
private const AccessFlags BaseAccess = AccessFlags.ShaderReadBit | AccessFlags.ShaderWriteBit;
|
||||||
|
private const AccessFlags BufferAccess = AccessFlags.IndexReadBit | AccessFlags.VertexAttributeReadBit | AccessFlags.UniformReadBit;
|
||||||
|
private const AccessFlags CommandBufferAccess = AccessFlags.IndirectCommandReadBit;
|
||||||
|
|
||||||
private readonly VulkanRenderer _gd;
|
private readonly VulkanRenderer _gd;
|
||||||
|
|
||||||
private readonly NativeArray<MemoryBarrier> _memoryBarrierBatch = new(MaxBarriersPerCall);
|
private readonly NativeArray<MemoryBarrier> _memoryBarrierBatch = new(MaxBarriersPerCall);
|
||||||
private readonly NativeArray<BufferMemoryBarrier> _bufferBarrierBatch = new(MaxBarriersPerCall);
|
private readonly NativeArray<BufferMemoryBarrier> _bufferBarrierBatch = new(MaxBarriersPerCall);
|
||||||
private readonly NativeArray<ImageMemoryBarrier> _imageBarrierBatch = new(MaxBarriersPerCall);
|
private readonly NativeArray<ImageMemoryBarrier> _imageBarrierBatch = new(MaxBarriersPerCall);
|
||||||
|
|
||||||
private readonly List<BarrierWithStageFlags<MemoryBarrier>> _memoryBarriers = new();
|
private readonly List<BarrierWithStageFlags<MemoryBarrier, int>> _memoryBarriers = new();
|
||||||
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier>> _bufferBarriers = new();
|
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier, int>> _bufferBarriers = new();
|
||||||
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier>> _imageBarriers = new();
|
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage>> _imageBarriers = new();
|
||||||
private int _queuedBarrierCount;
|
private int _queuedBarrierCount;
|
||||||
|
|
||||||
|
private enum IncoherentBarrierType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Texture,
|
||||||
|
All,
|
||||||
|
CommandBuffer
|
||||||
|
}
|
||||||
|
|
||||||
|
private PipelineStageFlags _incoherentBufferWriteStages;
|
||||||
|
private PipelineStageFlags _incoherentTextureWriteStages;
|
||||||
|
private PipelineStageFlags _extraStages;
|
||||||
|
private IncoherentBarrierType _queuedIncoherentBarrier;
|
||||||
|
|
||||||
public BarrierBatch(VulkanRenderer gd)
|
public BarrierBatch(VulkanRenderer gd)
|
||||||
{
|
{
|
||||||
_gd = gd;
|
_gd = gd;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static (AccessFlags Access, PipelineStageFlags Stages) GetSubpassAccessSuperset(VulkanRenderer gd)
|
||||||
|
{
|
||||||
|
AccessFlags access = BufferAccess;
|
||||||
|
PipelineStageFlags stages = PipelineStageFlags.AllGraphicsBit;
|
||||||
|
|
||||||
|
if (gd.TransformFeedbackApi != null)
|
||||||
|
{
|
||||||
|
access |= AccessFlags.TransformFeedbackWriteBitExt;
|
||||||
|
stages |= PipelineStageFlags.TransformFeedbackBitExt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!gd.IsTBDR)
|
||||||
|
{
|
||||||
|
// Desktop GPUs can transform image barriers into memory barriers.
|
||||||
|
|
||||||
|
access |= AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.ColorAttachmentWriteBit;
|
||||||
|
access |= AccessFlags.DepthStencilAttachmentReadBit | AccessFlags.ColorAttachmentReadBit;
|
||||||
|
|
||||||
|
stages |= PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit;
|
||||||
|
stages |= PipelineStageFlags.ColorAttachmentOutputBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (access, stages);
|
||||||
|
}
|
||||||
|
|
||||||
private readonly record struct StageFlags : IEquatable<StageFlags>
|
private readonly record struct StageFlags : IEquatable<StageFlags>
|
||||||
{
|
{
|
||||||
public readonly PipelineStageFlags Source;
|
public readonly PipelineStageFlags Source;
|
||||||
@ -36,47 +79,130 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly struct BarrierWithStageFlags<T> where T : unmanaged
|
private readonly struct BarrierWithStageFlags<T, T2> where T : unmanaged
|
||||||
{
|
{
|
||||||
public readonly StageFlags Flags;
|
public readonly StageFlags Flags;
|
||||||
public readonly T Barrier;
|
public readonly T Barrier;
|
||||||
|
public readonly T2 Resource;
|
||||||
|
|
||||||
public BarrierWithStageFlags(StageFlags flags, T barrier)
|
public BarrierWithStageFlags(StageFlags flags, T barrier)
|
||||||
{
|
{
|
||||||
Flags = flags;
|
Flags = flags;
|
||||||
Barrier = barrier;
|
Barrier = barrier;
|
||||||
|
Resource = default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier)
|
public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier, T2 resource)
|
||||||
{
|
{
|
||||||
Flags = new StageFlags(srcStageFlags, dstStageFlags);
|
Flags = new StageFlags(srcStageFlags, dstStageFlags);
|
||||||
Barrier = barrier;
|
Barrier = barrier;
|
||||||
|
Resource = resource;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void QueueBarrier<T>(List<BarrierWithStageFlags<T>> list, T barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
|
private void QueueBarrier<T, T2>(List<BarrierWithStageFlags<T, T2>> list, T barrier, T2 resource, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
|
||||||
{
|
{
|
||||||
list.Add(new BarrierWithStageFlags<T>(srcStageFlags, dstStageFlags, barrier));
|
list.Add(new BarrierWithStageFlags<T, T2>(srcStageFlags, dstStageFlags, barrier, resource));
|
||||||
_queuedBarrierCount++;
|
_queuedBarrierCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueueBarrier(MemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
|
public void QueueBarrier(MemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
|
||||||
{
|
{
|
||||||
QueueBarrier(_memoryBarriers, barrier, srcStageFlags, dstStageFlags);
|
QueueBarrier(_memoryBarriers, barrier, default, srcStageFlags, dstStageFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueueBarrier(BufferMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
|
public void QueueBarrier(BufferMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
|
||||||
{
|
{
|
||||||
QueueBarrier(_bufferBarriers, barrier, srcStageFlags, dstStageFlags);
|
QueueBarrier(_bufferBarriers, barrier, default, srcStageFlags, dstStageFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueueBarrier(ImageMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
|
public void QueueBarrier(ImageMemoryBarrier barrier, TextureStorage resource, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
|
||||||
{
|
{
|
||||||
QueueBarrier(_imageBarriers, barrier, srcStageFlags, dstStageFlags);
|
QueueBarrier(_imageBarriers, barrier, resource, srcStageFlags, dstStageFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe void Flush(CommandBuffer cb, bool insideRenderPass, Action endRenderPass)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public unsafe void FlushMemoryBarrier(ShaderCollection program, bool inRenderPass)
|
||||||
{
|
{
|
||||||
|
if (_queuedIncoherentBarrier > IncoherentBarrierType.None)
|
||||||
|
{
|
||||||
|
// We should emit a memory barrier if there's a write access in the program (current program, or program since last barrier)
|
||||||
|
bool hasTextureWrite = _incoherentTextureWriteStages != PipelineStageFlags.None;
|
||||||
|
bool hasBufferWrite = _incoherentBufferWriteStages != PipelineStageFlags.None;
|
||||||
|
bool hasBufferBarrier = _queuedIncoherentBarrier > IncoherentBarrierType.Texture;
|
||||||
|
|
||||||
|
if (hasTextureWrite || (hasBufferBarrier && hasBufferWrite))
|
||||||
|
{
|
||||||
|
AccessFlags access = BaseAccess;
|
||||||
|
|
||||||
|
PipelineStageFlags stages = inRenderPass ? PipelineStageFlags.AllGraphicsBit : PipelineStageFlags.AllCommandsBit;
|
||||||
|
|
||||||
|
if (hasBufferBarrier && hasBufferWrite)
|
||||||
|
{
|
||||||
|
access |= BufferAccess;
|
||||||
|
|
||||||
|
if (_gd.TransformFeedbackApi != null)
|
||||||
|
{
|
||||||
|
access |= AccessFlags.TransformFeedbackWriteBitExt;
|
||||||
|
stages |= PipelineStageFlags.TransformFeedbackBitExt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_queuedIncoherentBarrier == IncoherentBarrierType.CommandBuffer)
|
||||||
|
{
|
||||||
|
access |= CommandBufferAccess;
|
||||||
|
stages |= PipelineStageFlags.DrawIndirectBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
MemoryBarrier barrier = new MemoryBarrier()
|
||||||
|
{
|
||||||
|
SType = StructureType.MemoryBarrier,
|
||||||
|
SrcAccessMask = access,
|
||||||
|
DstAccessMask = access
|
||||||
|
};
|
||||||
|
|
||||||
|
QueueBarrier(barrier, stages, stages);
|
||||||
|
|
||||||
|
_incoherentTextureWriteStages = program?.IncoherentTextureWriteStages ?? PipelineStageFlags.None;
|
||||||
|
|
||||||
|
if (_queuedIncoherentBarrier > IncoherentBarrierType.Texture)
|
||||||
|
{
|
||||||
|
if (program != null)
|
||||||
|
{
|
||||||
|
_incoherentBufferWriteStages = program.IncoherentBufferWriteStages | _extraStages;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_incoherentBufferWriteStages = PipelineStageFlags.None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_queuedIncoherentBarrier = IncoherentBarrierType.None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
|
||||||
|
{
|
||||||
|
Flush(cbs, null, inRenderPass, rpHolder, endRenderPass);
|
||||||
|
}
|
||||||
|
|
||||||
|
public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
|
||||||
|
{
|
||||||
|
if (program != null)
|
||||||
|
{
|
||||||
|
_incoherentBufferWriteStages |= program.IncoherentBufferWriteStages | _extraStages;
|
||||||
|
_incoherentTextureWriteStages |= program.IncoherentTextureWriteStages;
|
||||||
|
}
|
||||||
|
|
||||||
|
FlushMemoryBarrier(program, inRenderPass);
|
||||||
|
|
||||||
|
if (!inRenderPass && rpHolder != null)
|
||||||
|
{
|
||||||
|
// Render pass is about to begin. Queue any fences that normally interrupt the pass.
|
||||||
|
rpHolder.InsertForcedFences(cbs);
|
||||||
|
}
|
||||||
|
|
||||||
while (_queuedBarrierCount > 0)
|
while (_queuedBarrierCount > 0)
|
||||||
{
|
{
|
||||||
int memoryCount = 0;
|
int memoryCount = 0;
|
||||||
@ -86,20 +212,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
bool hasBarrier = false;
|
bool hasBarrier = false;
|
||||||
StageFlags flags = default;
|
StageFlags flags = default;
|
||||||
|
|
||||||
static void AddBarriers<T>(
|
static void AddBarriers<T, T2>(
|
||||||
Span<T> target,
|
Span<T> target,
|
||||||
ref int queuedBarrierCount,
|
ref int queuedBarrierCount,
|
||||||
ref bool hasBarrier,
|
ref bool hasBarrier,
|
||||||
ref StageFlags flags,
|
ref StageFlags flags,
|
||||||
ref int count,
|
ref int count,
|
||||||
List<BarrierWithStageFlags<T>> list) where T : unmanaged
|
List<BarrierWithStageFlags<T, T2>> list) where T : unmanaged
|
||||||
{
|
{
|
||||||
int firstMatch = -1;
|
int firstMatch = -1;
|
||||||
int end = list.Count;
|
int end = list.Count;
|
||||||
|
|
||||||
for (int i = 0; i < list.Count; i++)
|
for (int i = 0; i < list.Count; i++)
|
||||||
{
|
{
|
||||||
BarrierWithStageFlags<T> barrier = list[i];
|
BarrierWithStageFlags<T, T2> barrier = list[i];
|
||||||
|
|
||||||
if (!hasBarrier)
|
if (!hasBarrier)
|
||||||
{
|
{
|
||||||
@ -162,21 +288,60 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (insideRenderPass)
|
if (inRenderPass && _imageBarriers.Count > 0)
|
||||||
{
|
{
|
||||||
// Image barriers queued in the batch are meant to be globally scoped,
|
// Image barriers queued in the batch are meant to be globally scoped,
|
||||||
// but inside a render pass they're scoped to just the range of the render pass.
|
// but inside a render pass they're scoped to just the range of the render pass.
|
||||||
|
|
||||||
// On MoltenVK, we just break the rules and always use image barrier.
|
// On MoltenVK, we just break the rules and always use image barrier.
|
||||||
// On desktop GPUs, all barriers are globally scoped, so we just replace it with a generic memory barrier.
|
// On desktop GPUs, all barriers are globally scoped, so we just replace it with a generic memory barrier.
|
||||||
// TODO: On certain GPUs, we need to split render pass so the barrier scope is global. When this is done,
|
// Generally, we want to avoid this from happening in the future, so flag the texture to immediately
|
||||||
// notify the resource that it should add a barrier as soon as a render pass ends to avoid this in future.
|
// emit a barrier whenever the current render pass is bound again.
|
||||||
|
|
||||||
if (!_gd.IsMoltenVk)
|
bool anyIsNonAttachment = false;
|
||||||
|
|
||||||
|
foreach (BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage> barrier in _imageBarriers)
|
||||||
{
|
{
|
||||||
|
// If the binding is an attachment, don't add it as a forced fence.
|
||||||
|
bool isAttachment = rpHolder.ContainsAttachment(barrier.Resource);
|
||||||
|
|
||||||
|
if (!isAttachment)
|
||||||
|
{
|
||||||
|
rpHolder.AddForcedFence(barrier.Resource, barrier.Flags.Dest);
|
||||||
|
anyIsNonAttachment = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_gd.IsTBDR)
|
||||||
|
{
|
||||||
|
if (!_gd.IsMoltenVk)
|
||||||
|
{
|
||||||
|
if (!anyIsNonAttachment)
|
||||||
|
{
|
||||||
|
// This case is a feedback loop. To prevent this from causing an absolute performance disaster,
|
||||||
|
// remove the barriers entirely.
|
||||||
|
// If this is not here, there will be a lot of single draw render passes.
|
||||||
|
// TODO: explicit handling for feedback loops, likely outside this class.
|
||||||
|
|
||||||
|
_queuedBarrierCount -= _imageBarriers.Count;
|
||||||
|
_imageBarriers.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TBDR GPUs are sensitive to barriers, so we need to end the pass to ensure the data is available.
|
||||||
|
// Metal already has hazard tracking so MVK doesn't need this.
|
||||||
|
endRenderPass();
|
||||||
|
inRenderPass = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Generic pipeline memory barriers will work for desktop GPUs.
|
||||||
|
// They do require a few more access flags on the subpass dependency, though.
|
||||||
foreach (var barrier in _imageBarriers)
|
foreach (var barrier in _imageBarriers)
|
||||||
{
|
{
|
||||||
_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier>(
|
_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier, int>(
|
||||||
barrier.Flags,
|
barrier.Flags,
|
||||||
new MemoryBarrier()
|
new MemoryBarrier()
|
||||||
{
|
{
|
||||||
@ -190,6 +355,22 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (inRenderPass && _memoryBarriers.Count > 0)
|
||||||
|
{
|
||||||
|
PipelineStageFlags allFlags = PipelineStageFlags.None;
|
||||||
|
|
||||||
|
foreach (var barrier in _memoryBarriers)
|
||||||
|
{
|
||||||
|
allFlags |= barrier.Flags.Dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allFlags.HasFlag(PipelineStageFlags.DrawIndirectBit) || !_gd.SupportsRenderPassBarrier(allFlags))
|
||||||
|
{
|
||||||
|
endRenderPass();
|
||||||
|
inRenderPass = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
AddBarriers(_memoryBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref memoryCount, _memoryBarriers);
|
AddBarriers(_memoryBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref memoryCount, _memoryBarriers);
|
||||||
AddBarriers(_bufferBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref bufferCount, _bufferBarriers);
|
AddBarriers(_bufferBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref bufferCount, _bufferBarriers);
|
||||||
AddBarriers(_imageBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref imageCount, _imageBarriers);
|
AddBarriers(_imageBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref imageCount, _imageBarriers);
|
||||||
@ -198,14 +379,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
PipelineStageFlags srcStageFlags = flags.Source;
|
PipelineStageFlags srcStageFlags = flags.Source;
|
||||||
|
|
||||||
if (insideRenderPass)
|
if (inRenderPass)
|
||||||
{
|
{
|
||||||
// Inside a render pass, barrier stages can only be from rasterization.
|
// Inside a render pass, barrier stages can only be from rasterization.
|
||||||
srcStageFlags &= ~PipelineStageFlags.ComputeShaderBit;
|
srcStageFlags &= ~PipelineStageFlags.ComputeShaderBit;
|
||||||
}
|
}
|
||||||
|
|
||||||
_gd.Api.CmdPipelineBarrier(
|
_gd.Api.CmdPipelineBarrier(
|
||||||
cb,
|
cbs.CommandBuffer,
|
||||||
srcStageFlags,
|
srcStageFlags,
|
||||||
flags.Dest,
|
flags.Dest,
|
||||||
0,
|
0,
|
||||||
@ -219,6 +400,41 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void QueueIncoherentBarrier(IncoherentBarrierType type)
|
||||||
|
{
|
||||||
|
if (type > _queuedIncoherentBarrier)
|
||||||
|
{
|
||||||
|
_queuedIncoherentBarrier = type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QueueTextureBarrier()
|
||||||
|
{
|
||||||
|
QueueIncoherentBarrier(IncoherentBarrierType.Texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QueueMemoryBarrier()
|
||||||
|
{
|
||||||
|
QueueIncoherentBarrier(IncoherentBarrierType.All);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QueueCommandBufferBarrier()
|
||||||
|
{
|
||||||
|
QueueIncoherentBarrier(IncoherentBarrierType.CommandBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnableTfbBarriers(bool enable)
|
||||||
|
{
|
||||||
|
if (enable)
|
||||||
|
{
|
||||||
|
_extraStages |= PipelineStageFlags.TransformFeedbackBitExt;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_extraStages &= ~PipelineStageFlags.TransformFeedbackBitExt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_memoryBarrierBatch.Dispose();
|
_memoryBarrierBatch.Dispose();
|
||||||
|
@ -103,12 +103,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
|
||||||
|
{
|
||||||
|
SType = StructureType.ExternalMemoryBufferCreateInfo,
|
||||||
|
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
|
||||||
|
};
|
||||||
|
|
||||||
var bufferCreateInfo = new BufferCreateInfo
|
var bufferCreateInfo = new BufferCreateInfo
|
||||||
{
|
{
|
||||||
SType = StructureType.BufferCreateInfo,
|
SType = StructureType.BufferCreateInfo,
|
||||||
Size = (ulong)size,
|
Size = (ulong)size,
|
||||||
Usage = usage,
|
Usage = usage,
|
||||||
SharingMode = SharingMode.Exclusive,
|
SharingMode = SharingMode.Exclusive,
|
||||||
|
PNext = &externalMemoryBuffer,
|
||||||
};
|
};
|
||||||
|
|
||||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||||
|
@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private readonly Device _device;
|
private readonly Device _device;
|
||||||
private readonly Queue _queue;
|
private readonly Queue _queue;
|
||||||
private readonly object _queueLock;
|
private readonly object _queueLock;
|
||||||
|
private readonly bool _concurrentFenceWaitUnsupported;
|
||||||
private readonly CommandPool _pool;
|
private readonly CommandPool _pool;
|
||||||
private readonly Thread _owner;
|
private readonly Thread _owner;
|
||||||
|
|
||||||
@ -30,11 +31,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public int SubmissionCount;
|
public int SubmissionCount;
|
||||||
public CommandBuffer CommandBuffer;
|
public CommandBuffer CommandBuffer;
|
||||||
public FenceHolder Fence;
|
public FenceHolder Fence;
|
||||||
public SemaphoreHolder Semaphore;
|
|
||||||
|
|
||||||
public List<IAuto> Dependants;
|
public List<IAuto> Dependants;
|
||||||
public List<MultiFenceHolder> Waitables;
|
public List<MultiFenceHolder> Waitables;
|
||||||
public HashSet<SemaphoreHolder> Dependencies;
|
|
||||||
|
|
||||||
public void Initialize(Vk api, Device device, CommandPool pool)
|
public void Initialize(Vk api, Device device, CommandPool pool)
|
||||||
{
|
{
|
||||||
@ -50,7 +49,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
Dependants = new List<IAuto>();
|
Dependants = new List<IAuto>();
|
||||||
Waitables = new List<MultiFenceHolder>();
|
Waitables = new List<MultiFenceHolder>();
|
||||||
Dependencies = new HashSet<SemaphoreHolder>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -61,12 +59,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private int _queuedCount;
|
private int _queuedCount;
|
||||||
private int _inUseCount;
|
private int _inUseCount;
|
||||||
|
|
||||||
public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false)
|
public unsafe CommandBufferPool(
|
||||||
|
Vk api,
|
||||||
|
Device device,
|
||||||
|
Queue queue,
|
||||||
|
object queueLock,
|
||||||
|
uint queueFamilyIndex,
|
||||||
|
bool concurrentFenceWaitUnsupported,
|
||||||
|
bool isLight = false)
|
||||||
{
|
{
|
||||||
_api = api;
|
_api = api;
|
||||||
_device = device;
|
_device = device;
|
||||||
_queue = queue;
|
_queue = queue;
|
||||||
_queueLock = queueLock;
|
_queueLock = queueLock;
|
||||||
|
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
|
||||||
_owner = Thread.CurrentThread;
|
_owner = Thread.CurrentThread;
|
||||||
|
|
||||||
var commandPoolCreateInfo = new CommandPoolCreateInfo
|
var commandPoolCreateInfo = new CommandPoolCreateInfo
|
||||||
@ -134,14 +140,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddDependency(int cbIndex, CommandBufferScoped dependencyCbs)
|
|
||||||
{
|
|
||||||
Debug.Assert(_commandBuffers[cbIndex].InUse);
|
|
||||||
var semaphoreHolder = _commandBuffers[dependencyCbs.CommandBufferIndex].Semaphore;
|
|
||||||
semaphoreHolder.Get();
|
|
||||||
_commandBuffers[cbIndex].Dependencies.Add(semaphoreHolder);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
|
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
|
||||||
{
|
{
|
||||||
ref var entry = ref _commandBuffers[cbIndex];
|
ref var entry = ref _commandBuffers[cbIndex];
|
||||||
@ -345,19 +343,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
waitable.RemoveBufferUses(cbIndex);
|
waitable.RemoveBufferUses(cbIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var dependency in entry.Dependencies)
|
|
||||||
{
|
|
||||||
dependency.Put();
|
|
||||||
}
|
|
||||||
|
|
||||||
entry.Dependants.Clear();
|
entry.Dependants.Clear();
|
||||||
entry.Waitables.Clear();
|
entry.Waitables.Clear();
|
||||||
entry.Dependencies.Clear();
|
|
||||||
entry.Fence?.Dispose();
|
entry.Fence?.Dispose();
|
||||||
|
|
||||||
if (refreshFence)
|
if (refreshFence)
|
||||||
{
|
{
|
||||||
entry.Fence = new FenceHolder(_api, _device);
|
entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -26,11 +26,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_pool.AddWaitable(CommandBufferIndex, waitable);
|
_pool.AddWaitable(CommandBufferIndex, waitable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddDependency(CommandBufferScoped dependencyCbs)
|
|
||||||
{
|
|
||||||
_pool.AddDependency(CommandBufferIndex, dependencyCbs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public FenceHolder GetFence()
|
public FenceHolder GetFence()
|
||||||
{
|
{
|
||||||
return _pool.GetFence(CommandBufferIndex);
|
return _pool.GetFence(CommandBufferIndex);
|
||||||
|
@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private readonly VulkanRenderer _gd;
|
private readonly VulkanRenderer _gd;
|
||||||
private readonly Device _device;
|
private readonly Device _device;
|
||||||
private readonly PipelineBase _pipeline;
|
|
||||||
private ShaderCollection _program;
|
private ShaderCollection _program;
|
||||||
|
|
||||||
private readonly BufferRef[] _uniformBufferRefs;
|
private readonly BufferRef[] _uniformBufferRefs;
|
||||||
@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private readonly TextureView _dummyTexture;
|
private readonly TextureView _dummyTexture;
|
||||||
private readonly SamplerHolder _dummySampler;
|
private readonly SamplerHolder _dummySampler;
|
||||||
|
|
||||||
public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
|
public DescriptorSetUpdater(VulkanRenderer gd, Device device)
|
||||||
{
|
{
|
||||||
_gd = gd;
|
_gd = gd;
|
||||||
_device = device;
|
_device = device;
|
||||||
_pipeline = pipeline;
|
|
||||||
|
|
||||||
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
|
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
|
||||||
// regular textures/images interleaved on the same descriptor set.
|
// regular textures/images interleaved on the same descriptor set.
|
||||||
@ -213,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
|
MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
|
||||||
_dummyTexture.SetData(dummyTextureData);
|
_dummyTexture.SetData(dummyTextureData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -291,8 +289,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
ref var arrayRef = ref _textureArrayRefs[segment.Binding];
|
||||||
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||||
|
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -311,8 +310,40 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
ref var arrayRef = ref _imageArrayRefs[segment.Binding];
|
||||||
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||||
|
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
|
||||||
|
{
|
||||||
|
var bindingSegments = _program.BindingSegments[setIndex];
|
||||||
|
|
||||||
|
if (bindingSegments.Length == 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResourceBindingSegment segment = bindingSegments[0];
|
||||||
|
|
||||||
|
if (segment.IsArray)
|
||||||
|
{
|
||||||
|
if (segment.Type == ResourceType.Texture ||
|
||||||
|
segment.Type == ResourceType.Sampler ||
|
||||||
|
segment.Type == ResourceType.TextureAndSampler ||
|
||||||
|
segment.Type == ResourceType.BufferTexture)
|
||||||
|
{
|
||||||
|
ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||||
|
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||||
|
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||||
|
}
|
||||||
|
else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
|
||||||
|
{
|
||||||
|
ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||||
|
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||||
|
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -651,7 +682,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
if (_dirty.HasFlag(DirtyFlags.Texture))
|
if (_dirty.HasFlag(DirtyFlags.Texture))
|
||||||
{
|
{
|
||||||
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
|
if (program.UpdateTexturesWithoutTemplate)
|
||||||
|
{
|
||||||
|
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_dirty.HasFlag(DirtyFlags.Image))
|
if (_dirty.HasFlag(DirtyFlags.Image))
|
||||||
@ -885,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe void UpdateBuffers(
|
private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
|
||||||
CommandBufferScoped cbs,
|
|
||||||
PipelineBindPoint pbp,
|
|
||||||
int baseBinding,
|
|
||||||
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
|
|
||||||
DescriptorType type)
|
|
||||||
{
|
{
|
||||||
if (bufferInfo.Length == 0)
|
int setIndex = PipelineBase.TextureSetIndex;
|
||||||
|
var bindingSegments = program.BindingSegments[setIndex];
|
||||||
|
|
||||||
|
if (bindingSegments.Length == 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
|
if (_updateDescriptorCacheCbIndex)
|
||||||
{
|
{
|
||||||
var writeDescriptorSet = new WriteDescriptorSet
|
_updateDescriptorCacheCbIndex = false;
|
||||||
{
|
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
|
||||||
SType = StructureType.WriteDescriptorSet,
|
|
||||||
DstBinding = (uint)baseBinding,
|
|
||||||
DescriptorType = type,
|
|
||||||
DescriptorCount = (uint)bufferInfo.Length,
|
|
||||||
PBufferInfo = pBufferInfo,
|
|
||||||
};
|
|
||||||
|
|
||||||
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
|
||||||
|
|
||||||
|
foreach (ResourceBindingSegment segment in bindingSegments)
|
||||||
|
{
|
||||||
|
int binding = segment.Binding;
|
||||||
|
int count = segment.Count;
|
||||||
|
|
||||||
|
if (!segment.IsArray)
|
||||||
|
{
|
||||||
|
if (segment.Type != ResourceType.BufferTexture)
|
||||||
|
{
|
||||||
|
Span<DescriptorImageInfo> textures = _textures;
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
ref var texture = ref textures[i];
|
||||||
|
ref var refs = ref _textureRefs[binding + i];
|
||||||
|
|
||||||
|
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
|
||||||
|
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
|
||||||
|
|
||||||
|
if (texture.ImageView.Handle == 0)
|
||||||
|
{
|
||||||
|
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (texture.Sampler.Handle == 0)
|
||||||
|
{
|
||||||
|
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Span<BufferView> bufferTextures = _bufferTextures;
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
|
||||||
|
}
|
||||||
|
|
||||||
|
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (segment.Type != ResourceType.BufferTexture)
|
||||||
|
{
|
||||||
|
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var sets = dsc.GetSets();
|
||||||
|
|
||||||
|
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
@ -59,14 +59,14 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
var scalingResourceLayout = new ResourceLayoutBuilder()
|
var scalingResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
var sharpeningResourceLayout = new ResourceLayoutBuilder()
|
var sharpeningResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 3)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 3)
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 4)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 4)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||||
|
|
||||||
|
@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
var resourceLayout = new ResourceLayoutBuilder()
|
var resourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||||
|
|
||||||
|
@ -81,20 +81,20 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||||||
var edgeResourceLayout = new ResourceLayoutBuilder()
|
var edgeResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
var blendResourceLayout = new ResourceLayoutBuilder()
|
var blendResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 4)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 4)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
var neighbourResourceLayout = new ResourceLayoutBuilder()
|
var neighbourResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||||
|
|
||||||
|
@ -10,12 +10,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private readonly Device _device;
|
private readonly Device _device;
|
||||||
private Fence _fence;
|
private Fence _fence;
|
||||||
private int _referenceCount;
|
private int _referenceCount;
|
||||||
|
private int _lock;
|
||||||
|
private readonly bool _concurrentWaitUnsupported;
|
||||||
private bool _disposed;
|
private bool _disposed;
|
||||||
|
|
||||||
public unsafe FenceHolder(Vk api, Device device)
|
public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
|
||||||
{
|
{
|
||||||
_api = api;
|
_api = api;
|
||||||
_device = device;
|
_device = device;
|
||||||
|
_concurrentWaitUnsupported = concurrentWaitUnsupported;
|
||||||
|
|
||||||
var fenceCreateInfo = new FenceCreateInfo
|
var fenceCreateInfo = new FenceCreateInfo
|
||||||
{
|
{
|
||||||
@ -47,6 +50,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
|
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
|
||||||
|
|
||||||
|
if (_concurrentWaitUnsupported)
|
||||||
|
{
|
||||||
|
AcquireLock();
|
||||||
|
}
|
||||||
|
|
||||||
fence = _fence;
|
fence = _fence;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -57,6 +65,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return _fence;
|
return _fence;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PutLock()
|
||||||
|
{
|
||||||
|
Put();
|
||||||
|
|
||||||
|
if (_concurrentWaitUnsupported)
|
||||||
|
{
|
||||||
|
ReleaseLock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Put()
|
public void Put()
|
||||||
{
|
{
|
||||||
if (Interlocked.Decrement(ref _referenceCount) == 0)
|
if (Interlocked.Decrement(ref _referenceCount) == 0)
|
||||||
@ -66,24 +84,67 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void AcquireLock()
|
||||||
|
{
|
||||||
|
while (!TryAcquireLock())
|
||||||
|
{
|
||||||
|
Thread.SpinWait(32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryAcquireLock()
|
||||||
|
{
|
||||||
|
return Interlocked.Exchange(ref _lock, 1) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReleaseLock()
|
||||||
|
{
|
||||||
|
Interlocked.Exchange(ref _lock, 0);
|
||||||
|
}
|
||||||
|
|
||||||
public void Wait()
|
public void Wait()
|
||||||
{
|
{
|
||||||
Span<Fence> fences = stackalloc Fence[]
|
if (_concurrentWaitUnsupported)
|
||||||
{
|
{
|
||||||
_fence,
|
AcquireLock();
|
||||||
};
|
|
||||||
|
|
||||||
FenceHelper.WaitAllIndefinitely(_api, _device, fences);
|
try
|
||||||
|
{
|
||||||
|
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
ReleaseLock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSignaled()
|
public bool IsSignaled()
|
||||||
{
|
{
|
||||||
Span<Fence> fences = stackalloc Fence[]
|
if (_concurrentWaitUnsupported)
|
||||||
{
|
{
|
||||||
_fence,
|
if (!TryAcquireLock())
|
||||||
};
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return FenceHelper.AllSignaled(_api, _device, fences);
|
try
|
||||||
|
{
|
||||||
|
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
ReleaseLock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
@ -286,10 +286,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
_depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true);
|
_depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true);
|
||||||
|
|
||||||
gd.Barriers.Flush(cbs.CommandBuffer, false, null);
|
gd.Barriers.Flush(cbs, false, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
public void AddStoreOpUsage()
|
||||||
|
{
|
||||||
|
if (_colors != null)
|
||||||
|
{
|
||||||
|
foreach (var color in _colors)
|
||||||
|
{
|
||||||
|
color.Storage?.AddStoreOpUsage(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_depthStencil?.Storage?.AddStoreOpUsage(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||||
VulkanRenderer gd,
|
VulkanRenderer gd,
|
||||||
Device device,
|
Device device,
|
||||||
CommandBufferScoped cbs)
|
CommandBufferScoped cbs)
|
||||||
|
@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var strideChangeResourceLayout = new ResourceLayoutBuilder()
|
var strideChangeResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
|
||||||
|
|
||||||
_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
|
_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
|
||||||
{
|
{
|
||||||
@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var colorCopyResourceLayout = new ResourceLayoutBuilder()
|
var colorCopyResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
|
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
|
||||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||||
|
|
||||||
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
|
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
|
||||||
{
|
{
|
||||||
@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
|
var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
|
||||||
|
|
||||||
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
|
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
|
||||||
{
|
{
|
||||||
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
|
var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
|
||||||
|
|
||||||
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
|
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
|
||||||
{
|
{
|
||||||
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
|
var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
|
||||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
|
||||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
|
||||||
|
|
||||||
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
|
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
|
||||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
|||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
class ImageArray : IImageArray
|
class ImageArray : ResourceArray, IImageArray
|
||||||
{
|
{
|
||||||
private readonly VulkanRenderer _gd;
|
private readonly VulkanRenderer _gd;
|
||||||
|
|
||||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private HashSet<TextureStorage> _storages;
|
private HashSet<TextureStorage> _storages;
|
||||||
|
|
||||||
private DescriptorSet[] _cachedDescriptorSets;
|
|
||||||
|
|
||||||
private int _cachedCommandBufferIndex;
|
private int _cachedCommandBufferIndex;
|
||||||
private int _cachedSubmissionCount;
|
private int _cachedSubmissionCount;
|
||||||
|
|
||||||
private ShaderCollection _cachedDscProgram;
|
|
||||||
private int _cachedDscSetIndex;
|
|
||||||
private int _cachedDscIndex;
|
|
||||||
|
|
||||||
private readonly bool _isBuffer;
|
private readonly bool _isBuffer;
|
||||||
|
|
||||||
private int _bindCount;
|
|
||||||
|
|
||||||
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
|
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||||
{
|
{
|
||||||
_gd = gd;
|
_gd = gd;
|
||||||
@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
_cachedCommandBufferIndex = -1;
|
_cachedCommandBufferIndex = -1;
|
||||||
_storages = null;
|
_storages = null;
|
||||||
_cachedDescriptorSets = null;
|
SetDirty(_gd);
|
||||||
|
|
||||||
if (_bindCount != 0)
|
|
||||||
{
|
|
||||||
_gd.PipelineInternal.ForceImageDirty();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||||
@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
int setIndex,
|
int setIndex,
|
||||||
TextureView dummyTexture)
|
TextureView dummyTexture)
|
||||||
{
|
{
|
||||||
if (_cachedDescriptorSets != null)
|
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||||
{
|
{
|
||||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||||
|
|
||||||
@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
GetBufferViews(cbs);
|
GetBufferViews(cbs);
|
||||||
}
|
}
|
||||||
|
|
||||||
return _cachedDescriptorSets;
|
return sets;
|
||||||
}
|
}
|
||||||
|
|
||||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
|
||||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
|
||||||
|
|
||||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||||
|
|
||||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||||
@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
tu.Push(GetBufferViews(cbs));
|
tu.Push(GetBufferViews(cbs));
|
||||||
}
|
}
|
||||||
|
|
||||||
var sets = dsc.GetSets();
|
|
||||||
templateUpdater.Commit(_gd, device, sets[0]);
|
templateUpdater.Commit(_gd, device, sets[0]);
|
||||||
_cachedDescriptorSets = sets;
|
|
||||||
_cachedDscProgram = program;
|
|
||||||
_cachedDscSetIndex = setIndex;
|
|
||||||
|
|
||||||
return sets;
|
return sets;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void IncrementBindCount()
|
|
||||||
{
|
|
||||||
_bindCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DecrementBindCount()
|
|
||||||
{
|
|
||||||
int newBindCount = --_bindCount;
|
|
||||||
Debug.Assert(newBindCount >= 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -196,18 +196,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
bool signaled = true;
|
bool signaled = true;
|
||||||
|
|
||||||
if (hasTimeout)
|
try
|
||||||
{
|
{
|
||||||
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
|
if (hasTimeout)
|
||||||
|
{
|
||||||
|
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
finally
|
||||||
{
|
{
|
||||||
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
|
for (int i = 0; i < fenceCount; i++)
|
||||||
}
|
{
|
||||||
|
fenceHolders[i].PutLock();
|
||||||
for (int i = 0; i < fenceCount; i++)
|
}
|
||||||
{
|
|
||||||
fenceHolders[i].Put();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return signaled;
|
return signaled;
|
||||||
|
@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
protected FramebufferParams FramebufferParams;
|
protected FramebufferParams FramebufferParams;
|
||||||
private Auto<DisposableFramebuffer> _framebuffer;
|
private Auto<DisposableFramebuffer> _framebuffer;
|
||||||
|
private RenderPassHolder _rpHolder;
|
||||||
private Auto<DisposableRenderPass> _renderPass;
|
private Auto<DisposableRenderPass> _renderPass;
|
||||||
private RenderPassHolder _nullRenderPass;
|
private RenderPassHolder _nullRenderPass;
|
||||||
private int _writtenAttachmentCount;
|
private int _writtenAttachmentCount;
|
||||||
@ -85,8 +86,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private bool _tfActive;
|
private bool _tfActive;
|
||||||
|
|
||||||
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
|
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
|
||||||
|
|
||||||
private ulong _drawCountSinceBarrier;
|
|
||||||
public ulong DrawCount { get; private set; }
|
public ulong DrawCount { get; private set; }
|
||||||
public bool RenderPassActive { get; private set; }
|
public bool RenderPassActive { get; private set; }
|
||||||
|
|
||||||
@ -105,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
|
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
|
||||||
|
|
||||||
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this);
|
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
|
||||||
_vertexBufferUpdater = new VertexBufferUpdater(gd);
|
_vertexBufferUpdater = new VertexBufferUpdater(gd);
|
||||||
|
|
||||||
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
|
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
|
||||||
@ -135,48 +134,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public unsafe void Barrier()
|
public unsafe void Barrier()
|
||||||
{
|
{
|
||||||
if (_drawCountSinceBarrier != DrawCount)
|
Gd.Barriers.QueueMemoryBarrier();
|
||||||
{
|
|
||||||
_drawCountSinceBarrier = DrawCount;
|
|
||||||
|
|
||||||
// Barriers are not supported inside a render pass on Apple GPUs.
|
|
||||||
// As a workaround, end the render pass.
|
|
||||||
if (Gd.Vendor == Vendor.Apple)
|
|
||||||
{
|
|
||||||
EndRenderPass();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
MemoryBarrier memoryBarrier = new()
|
|
||||||
{
|
|
||||||
SType = StructureType.MemoryBarrier,
|
|
||||||
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
|
||||||
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
|
||||||
};
|
|
||||||
|
|
||||||
PipelineStageFlags pipelineStageFlags = PipelineStageFlags.VertexShaderBit | PipelineStageFlags.FragmentShaderBit;
|
|
||||||
|
|
||||||
if (Gd.Capabilities.SupportsGeometryShader)
|
|
||||||
{
|
|
||||||
pipelineStageFlags |= PipelineStageFlags.GeometryShaderBit;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Gd.Capabilities.SupportsTessellationShader)
|
|
||||||
{
|
|
||||||
pipelineStageFlags |= PipelineStageFlags.TessellationControlShaderBit | PipelineStageFlags.TessellationEvaluationShaderBit;
|
|
||||||
}
|
|
||||||
|
|
||||||
Gd.Api.CmdPipelineBarrier(
|
|
||||||
CommandBuffer,
|
|
||||||
pipelineStageFlags,
|
|
||||||
pipelineStageFlags,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
memoryBarrier,
|
|
||||||
0,
|
|
||||||
null,
|
|
||||||
0,
|
|
||||||
null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ComputeBarrier()
|
public void ComputeBarrier()
|
||||||
@ -203,6 +161,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public void BeginTransformFeedback(PrimitiveTopology topology)
|
public void BeginTransformFeedback(PrimitiveTopology topology)
|
||||||
{
|
{
|
||||||
|
Gd.Barriers.EnableTfbBarriers(true);
|
||||||
_tfEnabled = true;
|
_tfEnabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -249,7 +208,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
CreateRenderPass();
|
CreateRenderPass();
|
||||||
}
|
}
|
||||||
|
|
||||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
Gd.Barriers.Flush(Cbs, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||||
|
|
||||||
BeginRenderPass();
|
BeginRenderPass();
|
||||||
|
|
||||||
@ -287,7 +246,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
CreateRenderPass();
|
CreateRenderPass();
|
||||||
}
|
}
|
||||||
|
|
||||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
Gd.Barriers.Flush(Cbs, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||||
|
|
||||||
BeginRenderPass();
|
BeginRenderPass();
|
||||||
|
|
||||||
@ -299,24 +258,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public unsafe void CommandBufferBarrier()
|
public unsafe void CommandBufferBarrier()
|
||||||
{
|
{
|
||||||
MemoryBarrier memoryBarrier = new()
|
Gd.Barriers.QueueCommandBufferBarrier();
|
||||||
{
|
|
||||||
SType = StructureType.MemoryBarrier,
|
|
||||||
SrcAccessMask = BufferHolder.DefaultAccessFlags,
|
|
||||||
DstAccessMask = AccessFlags.IndirectCommandReadBit,
|
|
||||||
};
|
|
||||||
|
|
||||||
Gd.Api.CmdPipelineBarrier(
|
|
||||||
CommandBuffer,
|
|
||||||
PipelineStageFlags.AllCommandsBit,
|
|
||||||
PipelineStageFlags.DrawIndirectBit,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
memoryBarrier,
|
|
||||||
0,
|
|
||||||
null,
|
|
||||||
0,
|
|
||||||
null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
||||||
@ -722,6 +664,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public void EndTransformFeedback()
|
public void EndTransformFeedback()
|
||||||
{
|
{
|
||||||
|
Gd.Barriers.EnableTfbBarriers(false);
|
||||||
PauseTransformFeedbackInternal();
|
PauseTransformFeedbackInternal();
|
||||||
_tfEnabled = false;
|
_tfEnabled = false;
|
||||||
}
|
}
|
||||||
@ -1020,6 +963,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
_newState.RasterizerDiscardEnable = discard;
|
_newState.RasterizerDiscardEnable = discard;
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
|
||||||
|
if (!discard && Gd.IsQualcommProprietary)
|
||||||
|
{
|
||||||
|
// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
|
||||||
|
// Force it to be updated on next use to work around this bug.
|
||||||
|
DynamicState.ForceAllDirty();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
||||||
@ -1401,24 +1351,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public unsafe void TextureBarrier()
|
public unsafe void TextureBarrier()
|
||||||
{
|
{
|
||||||
MemoryBarrier memoryBarrier = new()
|
Gd.Barriers.QueueTextureBarrier();
|
||||||
{
|
|
||||||
SType = StructureType.MemoryBarrier,
|
|
||||||
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
|
||||||
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
|
||||||
};
|
|
||||||
|
|
||||||
Gd.Api.CmdPipelineBarrier(
|
|
||||||
CommandBuffer,
|
|
||||||
PipelineStageFlags.FragmentShaderBit,
|
|
||||||
PipelineStageFlags.FragmentShaderBit,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
memoryBarrier,
|
|
||||||
0,
|
|
||||||
null,
|
|
||||||
0,
|
|
||||||
null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TextureBarrierTiled()
|
public void TextureBarrierTiled()
|
||||||
@ -1525,12 +1458,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
// Use the null framebuffer.
|
// Use the null framebuffer.
|
||||||
_nullRenderPass ??= new RenderPassHolder(Gd, Device, new RenderPassCacheKey(), FramebufferParams);
|
_nullRenderPass ??= new RenderPassHolder(Gd, Device, new RenderPassCacheKey(), FramebufferParams);
|
||||||
|
|
||||||
|
_rpHolder = _nullRenderPass;
|
||||||
_renderPass = _nullRenderPass.GetRenderPass();
|
_renderPass = _nullRenderPass.GetRenderPass();
|
||||||
_framebuffer = _nullRenderPass.GetFramebuffer(Gd, Cbs, FramebufferParams);
|
_framebuffer = _nullRenderPass.GetFramebuffer(Gd, Cbs, FramebufferParams);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
(_renderPass, _framebuffer) = FramebufferParams.GetPassAndFramebuffer(Gd, Device, Cbs);
|
(_rpHolder, _framebuffer) = FramebufferParams.GetPassAndFramebuffer(Gd, Device, Cbs);
|
||||||
|
|
||||||
|
_renderPass = _rpHolder.GetRenderPass();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1557,7 +1493,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||||
|
|
||||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
|
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
|
||||||
}
|
}
|
||||||
@ -1622,7 +1558,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||||
|
|
||||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
|
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
|
||||||
|
|
||||||
@ -1701,6 +1637,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
if (RenderPassActive)
|
if (RenderPassActive)
|
||||||
{
|
{
|
||||||
|
FramebufferParams.AddStoreOpUsage();
|
||||||
|
|
||||||
PauseTransformFeedbackInternal();
|
PauseTransformFeedbackInternal();
|
||||||
Gd.Api.CmdEndRenderPass(CommandBuffer);
|
Gd.Api.CmdEndRenderPass(CommandBuffer);
|
||||||
SignalRenderPassEnd();
|
SignalRenderPassEnd();
|
||||||
|
@ -9,13 +9,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
static class PipelineConverter
|
static class PipelineConverter
|
||||||
{
|
{
|
||||||
private const AccessFlags SubpassAccessMask =
|
|
||||||
AccessFlags.MemoryReadBit |
|
|
||||||
AccessFlags.MemoryWriteBit |
|
|
||||||
AccessFlags.ShaderReadBit |
|
|
||||||
AccessFlags.ColorAttachmentWriteBit |
|
|
||||||
AccessFlags.DepthStencilAttachmentWriteBit;
|
|
||||||
|
|
||||||
public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
|
public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
|
||||||
{
|
{
|
||||||
const int MaxAttachments = Constants.MaxRenderTargets + 1;
|
const int MaxAttachments = Constants.MaxRenderTargets + 1;
|
||||||
@ -108,7 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var subpassDependency = CreateSubpassDependency();
|
var subpassDependency = CreateSubpassDependency(gd);
|
||||||
|
|
||||||
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
||||||
{
|
{
|
||||||
@ -129,29 +122,33 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static SubpassDependency CreateSubpassDependency()
|
public static SubpassDependency CreateSubpassDependency(VulkanRenderer gd)
|
||||||
{
|
{
|
||||||
|
var (access, stages) = BarrierBatch.GetSubpassAccessSuperset(gd);
|
||||||
|
|
||||||
return new SubpassDependency(
|
return new SubpassDependency(
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
PipelineStageFlags.AllGraphicsBit,
|
stages,
|
||||||
PipelineStageFlags.AllGraphicsBit,
|
stages,
|
||||||
SubpassAccessMask,
|
access,
|
||||||
SubpassAccessMask,
|
access,
|
||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static SubpassDependency2 CreateSubpassDependency2()
|
public unsafe static SubpassDependency2 CreateSubpassDependency2(VulkanRenderer gd)
|
||||||
{
|
{
|
||||||
|
var (access, stages) = BarrierBatch.GetSubpassAccessSuperset(gd);
|
||||||
|
|
||||||
return new SubpassDependency2(
|
return new SubpassDependency2(
|
||||||
StructureType.SubpassDependency2,
|
StructureType.SubpassDependency2,
|
||||||
null,
|
null,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
PipelineStageFlags.AllGraphicsBit,
|
stages,
|
||||||
PipelineStageFlags.AllGraphicsBit,
|
stages,
|
||||||
SubpassAccessMask,
|
access,
|
||||||
SubpassAccessMask,
|
access,
|
||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,9 +177,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||||
pipeline.LogicOp = state.LogicOp.Convert();
|
pipeline.LogicOp = state.LogicOp.Convert();
|
||||||
|
|
||||||
pipeline.MinDepthBounds = 0f; // Not implemented.
|
|
||||||
pipeline.MaxDepthBounds = 0f; // Not implemented.
|
|
||||||
|
|
||||||
pipeline.PatchControlPoints = state.PatchControlPoints;
|
pipeline.PatchControlPoints = state.PatchControlPoints;
|
||||||
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
||||||
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
||||||
@ -208,17 +202,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
||||||
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
||||||
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
||||||
pipeline.StencilFrontCompareMask = 0;
|
|
||||||
pipeline.StencilFrontWriteMask = 0;
|
|
||||||
pipeline.StencilFrontReference = 0;
|
|
||||||
|
|
||||||
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
||||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||||
pipeline.StencilBackCompareMask = 0;
|
|
||||||
pipeline.StencilBackWriteMask = 0;
|
|
||||||
pipeline.StencilBackReference = 0;
|
|
||||||
|
|
||||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||||
|
|
||||||
|
@ -47,10 +47,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (componentMask != 0xf)
|
if (componentMask != 0xf || Gd.IsQualcommProprietary)
|
||||||
{
|
{
|
||||||
// We can't use CmdClearAttachments if not writing all components,
|
// We can't use CmdClearAttachments if not writing all components,
|
||||||
// because on Vulkan, the pipeline state does not affect clears.
|
// because on Vulkan, the pipeline state does not affect clears.
|
||||||
|
// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
|
||||||
var dstTexture = FramebufferParams.GetColorView(index);
|
var dstTexture = FramebufferParams.GetColorView(index);
|
||||||
if (dstTexture == null)
|
if (dstTexture == null)
|
||||||
{
|
{
|
||||||
@ -87,10 +88,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stencilMask != 0 && stencilMask != 0xff)
|
if ((stencilMask != 0 && stencilMask != 0xff) || Gd.IsQualcommProprietary)
|
||||||
{
|
{
|
||||||
// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
|
// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
|
||||||
// because on Vulkan, the pipeline state does not affect clears.
|
// because on Vulkan, the pipeline state does not affect clears.
|
||||||
|
// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
|
||||||
var dstTexture = FramebufferParams.GetDepthStencilView();
|
var dstTexture = FramebufferParams.GetDepthStencilView();
|
||||||
if (dstTexture == null)
|
if (dstTexture == null)
|
||||||
{
|
{
|
||||||
@ -255,7 +257,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
PreloadCbs = null;
|
PreloadCbs = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Gd.Barriers.Flush(Cbs.CommandBuffer, false, null);
|
Gd.Barriers.Flush(Cbs, false, null, null);
|
||||||
CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
|
CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
|
||||||
Gd.RegisterFlush();
|
Gd.RegisterFlush();
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private readonly Device _device;
|
private readonly Device _device;
|
||||||
|
|
||||||
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
|
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
|
||||||
|
public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
|
||||||
public PipelineLayout PipelineLayout { get; }
|
public PipelineLayout PipelineLayout { get; }
|
||||||
|
|
||||||
private readonly int[] _consumedDescriptorsPerSet;
|
private readonly int[] _consumedDescriptorsPerSet;
|
||||||
@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private struct ManualDescriptorSetEntry
|
private struct ManualDescriptorSetEntry
|
||||||
{
|
{
|
||||||
public Auto<DescriptorSetCollection> DescriptorSet;
|
public Auto<DescriptorSetCollection> DescriptorSet;
|
||||||
public int CbIndex;
|
public uint CbRefMask;
|
||||||
public int CbSubmissionCount;
|
|
||||||
public bool InUse;
|
public bool InUse;
|
||||||
|
|
||||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
|
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
|
||||||
{
|
{
|
||||||
DescriptorSet = descriptorSet;
|
DescriptorSet = descriptorSet;
|
||||||
CbIndex = cbIndex;
|
CbRefMask = 1u << cbIndex;
|
||||||
CbSubmissionCount = cbSubmissionCount;
|
InUse = true;
|
||||||
InUse = inUse;
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly struct PendingManualDsConsumption
|
||||||
|
{
|
||||||
|
public FenceHolder Fence { get; }
|
||||||
|
public int CommandBufferIndex { get; }
|
||||||
|
public int SetIndex { get; }
|
||||||
|
public int CacheIndex { get; }
|
||||||
|
|
||||||
|
public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
|
||||||
|
{
|
||||||
|
Fence = fence;
|
||||||
|
CommandBufferIndex = commandBufferIndex;
|
||||||
|
SetIndex = setIndex;
|
||||||
|
CacheIndex = cacheIndex;
|
||||||
|
fence.Get();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
|
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
|
||||||
|
private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
|
||||||
|
private readonly Queue<int>[] _freeManualDsCacheEntries;
|
||||||
|
|
||||||
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
|
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
|
||||||
private readonly ResourceDescriptorCollection _pdDescriptors;
|
private readonly ResourceDescriptorCollection _pdDescriptors;
|
||||||
@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
_dsCacheCursor = new int[setsCount];
|
_dsCacheCursor = new int[setsCount];
|
||||||
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
|
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
|
||||||
|
_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
|
||||||
|
_freeManualDsCacheEntries = new Queue<int>[setsCount];
|
||||||
}
|
}
|
||||||
|
|
||||||
public PipelineLayoutCacheEntry(
|
public PipelineLayoutCacheEntry(
|
||||||
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||||
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
||||||
{
|
{
|
||||||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||||
|
|
||||||
|
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
|
||||||
|
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
|
||||||
|
PipelineLayout = layouts.PipelineLayout;
|
||||||
|
|
||||||
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
||||||
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
||||||
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_poolSizes[setIndex],
|
_poolSizes[setIndex],
|
||||||
setIndex,
|
setIndex,
|
||||||
_consumedDescriptorsPerSet[setIndex],
|
_consumedDescriptorsPerSet[setIndex],
|
||||||
false);
|
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||||
|
|
||||||
list.Add(dsc);
|
list.Add(dsc);
|
||||||
isNew = true;
|
isNew = true;
|
||||||
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return list[index];
|
return list[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||||
{
|
{
|
||||||
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
|
FreeCompletedManualDescriptorSets();
|
||||||
|
|
||||||
var list = _manualDsCache[setIndex] ??= new();
|
var list = _manualDsCache[setIndex] ??= new();
|
||||||
var span = CollectionsMarshal.AsSpan(list);
|
var span = CollectionsMarshal.AsSpan(list);
|
||||||
|
|
||||||
for (int index = 0; index < span.Length; index++)
|
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
|
||||||
|
|
||||||
|
// Do we have at least one freed descriptor set? If so, just use that.
|
||||||
|
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
|
||||||
{
|
{
|
||||||
ref ManualDescriptorSetEntry entry = ref span[index];
|
ref ManualDescriptorSetEntry entry = ref span[freeIndex];
|
||||||
|
|
||||||
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
|
Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
|
||||||
{
|
|
||||||
entry.InUse = true;
|
|
||||||
entry.CbIndex = commandBufferIndex;
|
|
||||||
entry.CbSubmissionCount = submissionCount;
|
|
||||||
|
|
||||||
cacheIndex = index;
|
entry.InUse = true;
|
||||||
|
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
|
||||||
|
cacheIndex = freeIndex;
|
||||||
|
|
||||||
return entry.DescriptorSet;
|
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
|
||||||
}
|
|
||||||
|
return entry.DescriptorSet;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
|
||||||
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
||||||
_gd.Api,
|
_gd.Api,
|
||||||
DescriptorSetLayouts[setIndex],
|
DescriptorSetLayouts[setIndex],
|
||||||
_poolSizes[setIndex],
|
_poolSizes[setIndex],
|
||||||
setIndex,
|
setIndex,
|
||||||
_consumedDescriptorsPerSet[setIndex],
|
_consumedDescriptorsPerSet[setIndex],
|
||||||
false);
|
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||||
|
|
||||||
cacheIndex = list.Count;
|
cacheIndex = list.Count;
|
||||||
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
|
list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
|
||||||
|
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||||
|
|
||||||
return dsc;
|
return dsc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||||
|
{
|
||||||
|
FreeCompletedManualDescriptorSets();
|
||||||
|
|
||||||
|
var list = _manualDsCache[setIndex];
|
||||||
|
var span = CollectionsMarshal.AsSpan(list);
|
||||||
|
ref var entry = ref span[cacheIndex];
|
||||||
|
|
||||||
|
uint cbMask = 1u << cbs.CommandBufferIndex;
|
||||||
|
|
||||||
|
if ((entry.CbRefMask & cbMask) == 0)
|
||||||
|
{
|
||||||
|
entry.CbRefMask |= cbMask;
|
||||||
|
|
||||||
|
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FreeCompletedManualDescriptorSets()
|
||||||
|
{
|
||||||
|
FenceHolder signalledFence = null;
|
||||||
|
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
|
||||||
|
{
|
||||||
|
signalledFence = pds.Fence; // Already checked - don't need to do it again.
|
||||||
|
var dequeued = _pendingManualDsConsumptions.Dequeue();
|
||||||
|
Debug.Assert(dequeued.Fence == pds.Fence);
|
||||||
|
pds.Fence.Put();
|
||||||
|
|
||||||
|
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
|
||||||
|
ref var entry = ref span[dequeued.CacheIndex];
|
||||||
|
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
|
||||||
|
|
||||||
|
if (!entry.InUse && entry.CbRefMask == 0)
|
||||||
|
{
|
||||||
|
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||||
|
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||||
{
|
{
|
||||||
var list = _manualDsCache[setIndex];
|
var list = _manualDsCache[setIndex];
|
||||||
var span = CollectionsMarshal.AsSpan(list);
|
var span = CollectionsMarshal.AsSpan(list);
|
||||||
|
|
||||||
span[cacheIndex].InUse = false;
|
span[cacheIndex].InUse = false;
|
||||||
|
|
||||||
|
if (span[cacheIndex].CbRefMask == 0)
|
||||||
|
{
|
||||||
|
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||||
|
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
||||||
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
|
||||||
|
{
|
||||||
|
pds.Fence.Put();
|
||||||
|
}
|
||||||
|
|
||||||
_descriptorSetManager.Dispose();
|
_descriptorSetManager.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,18 +1,23 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
|
using System;
|
||||||
using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
|
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
|
||||||
|
|
||||||
static class PipelineLayoutFactory
|
static class PipelineLayoutFactory
|
||||||
{
|
{
|
||||||
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
|
public static unsafe ResourceLayouts Create(
|
||||||
VulkanRenderer gd,
|
VulkanRenderer gd,
|
||||||
Device device,
|
Device device,
|
||||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||||
bool usePushDescriptors)
|
bool usePushDescriptors)
|
||||||
{
|
{
|
||||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||||
|
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
|
||||||
|
|
||||||
bool isMoltenVk = gd.IsMoltenVk;
|
bool isMoltenVk = gd.IsMoltenVk;
|
||||||
|
|
||||||
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
||||||
|
|
||||||
|
bool hasArray = false;
|
||||||
|
|
||||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||||
{
|
{
|
||||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||||
|
|
||||||
ResourceStages stages = descriptor.Stages;
|
ResourceStages stages = descriptor.Stages;
|
||||||
|
|
||||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||||
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
DescriptorCount = (uint)descriptor.Count,
|
DescriptorCount = (uint)descriptor.Count,
|
||||||
StageFlags = stages.Convert(),
|
StageFlags = stages.Convert(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (descriptor.Count > 1)
|
||||||
|
{
|
||||||
|
hasArray = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
||||||
{
|
{
|
||||||
|
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
|
||||||
|
|
||||||
|
if (usePushDescriptors && setIndex == 0)
|
||||||
|
{
|
||||||
|
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gd.Vendor == Vendor.Intel && hasArray)
|
||||||
|
{
|
||||||
|
// Some vendors (like Intel) have low per-stage limits.
|
||||||
|
// We must set the flag if we exceed those limits.
|
||||||
|
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
|
||||||
|
|
||||||
|
updateAfterBindFlags[setIndex] = true;
|
||||||
|
}
|
||||||
|
|
||||||
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
|
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
|
||||||
{
|
{
|
||||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||||
PBindings = pLayoutBindings,
|
PBindings = pLayoutBindings,
|
||||||
BindingCount = (uint)layoutBindings.Length,
|
BindingCount = (uint)layoutBindings.Length,
|
||||||
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
|
Flags = flags,
|
||||||
};
|
};
|
||||||
|
|
||||||
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
||||||
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||||
}
|
}
|
||||||
|
|
||||||
return (layouts, layout);
|
return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float MinDepthBounds
|
|
||||||
{
|
|
||||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
|
|
||||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float MaxDepthBounds
|
|
||||||
{
|
|
||||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
|
|
||||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
|
||||||
}
|
|
||||||
|
|
||||||
public PolygonMode PolygonMode
|
public PolygonMode PolygonMode
|
||||||
{
|
{
|
||||||
readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
|
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
|
||||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint StagesCount
|
public uint StagesCount
|
||||||
{
|
{
|
||||||
readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
|
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
|
||||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint VertexAttributeDescriptionsCount
|
public uint VertexAttributeDescriptionsCount
|
||||||
{
|
{
|
||||||
readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
|
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
|
||||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint VertexBindingDescriptionsCount
|
public uint VertexBindingDescriptionsCount
|
||||||
{
|
{
|
||||||
readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
|
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
|
||||||
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint ViewportsCount
|
public uint ViewportsCount
|
||||||
{
|
{
|
||||||
readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
|
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
|
||||||
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint ScissorsCount
|
public uint ScissorsCount
|
||||||
{
|
{
|
||||||
readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
|
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint ColorBlendAttachmentStateCount
|
public uint ColorBlendAttachmentStateCount
|
||||||
{
|
{
|
||||||
readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
|
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
public PrimitiveTopology Topology
|
public PrimitiveTopology Topology
|
||||||
{
|
{
|
||||||
readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
|
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LogicOp LogicOp
|
public LogicOp LogicOp
|
||||||
{
|
{
|
||||||
readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
|
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||||
}
|
}
|
||||||
|
|
||||||
public CompareOp DepthCompareOp
|
public CompareOp DepthCompareOp
|
||||||
{
|
{
|
||||||
readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
|
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||||
}
|
}
|
||||||
|
|
||||||
public StencilOp StencilFrontFailOp
|
public StencilOp StencilFrontFailOp
|
||||||
{
|
{
|
||||||
readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
|
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||||
}
|
}
|
||||||
|
|
||||||
public StencilOp StencilFrontPassOp
|
public StencilOp StencilFrontPassOp
|
||||||
{
|
{
|
||||||
readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
|
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public StencilOp StencilFrontDepthFailOp
|
public StencilOp StencilFrontDepthFailOp
|
||||||
{
|
{
|
||||||
readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
|
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||||
}
|
}
|
||||||
|
|
||||||
public CompareOp StencilFrontCompareOp
|
public CompareOp StencilFrontCompareOp
|
||||||
{
|
{
|
||||||
readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
|
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||||
}
|
}
|
||||||
|
|
||||||
public StencilOp StencilBackFailOp
|
public StencilOp StencilBackFailOp
|
||||||
{
|
{
|
||||||
readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
|
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||||
}
|
}
|
||||||
|
|
||||||
public StencilOp StencilBackPassOp
|
public StencilOp StencilBackPassOp
|
||||||
{
|
{
|
||||||
readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
|
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||||
}
|
}
|
||||||
|
|
||||||
public StencilOp StencilBackDepthFailOp
|
public StencilOp StencilBackDepthFailOp
|
||||||
{
|
{
|
||||||
readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
|
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||||
}
|
}
|
||||||
|
|
||||||
public CompareOp StencilBackCompareOp
|
public CompareOp StencilBackCompareOp
|
||||||
{
|
{
|
||||||
readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
|
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||||
}
|
}
|
||||||
|
|
||||||
public CullModeFlags CullMode
|
public CullModeFlags CullMode
|
||||||
{
|
{
|
||||||
readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
|
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool PrimitiveRestartEnable
|
public bool PrimitiveRestartEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DepthClampEnable
|
public bool DepthClampEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RasterizerDiscardEnable
|
public bool RasterizerDiscardEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||||
}
|
}
|
||||||
|
|
||||||
public FrontFace FrontFace
|
public FrontFace FrontFace
|
||||||
{
|
{
|
||||||
readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
|
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DepthBiasEnable
|
public bool DepthBiasEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DepthTestEnable
|
public bool DepthTestEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DepthWriteEnable
|
public bool DepthWriteEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DepthBoundsTestEnable
|
public bool DepthBoundsTestEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool StencilTestEnable
|
public bool StencilTestEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool LogicOpEnable
|
public bool LogicOpEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasDepthStencil
|
public bool HasDepthStencil
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
|
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
|
||||||
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint PatchControlPoints
|
public uint PatchControlPoints
|
||||||
{
|
{
|
||||||
readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
|
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
|
||||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint SamplesCount
|
public uint SamplesCount
|
||||||
{
|
{
|
||||||
readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
|
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
|
||||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AlphaToCoverageEnable
|
public bool AlphaToCoverageEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
|
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AlphaToOneEnable
|
public bool AlphaToOneEnable
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
|
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AdvancedBlendSrcPreMultiplied
|
public bool AdvancedBlendSrcPreMultiplied
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
|
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AdvancedBlendDstPreMultiplied
|
public bool AdvancedBlendDstPreMultiplied
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
|
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
public BlendOverlapEXT AdvancedBlendOverlap
|
public BlendOverlapEXT AdvancedBlendOverlap
|
||||||
{
|
{
|
||||||
readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
|
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DepthMode
|
public bool DepthMode
|
||||||
{
|
{
|
||||||
readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
|
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasTessellationControlShader;
|
public bool HasTessellationControlShader;
|
||||||
@ -408,8 +396,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
|
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
|
||||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
|
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
|
||||||
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
|
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
|
||||||
fixed (Viewport* pViewports = &Internal.Viewports[0])
|
|
||||||
fixed (Rect2D* pScissors = &Internal.Scissors[0])
|
|
||||||
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
|
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
|
||||||
{
|
{
|
||||||
var vertexInputState = new PipelineVertexInputStateCreateInfo
|
var vertexInputState = new PipelineVertexInputStateCreateInfo
|
||||||
@ -453,7 +439,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
||||||
PrimitiveRestartEnable = primitiveRestartEnable,
|
PrimitiveRestartEnable = primitiveRestartEnable,
|
||||||
Topology = Topology,
|
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology,
|
||||||
};
|
};
|
||||||
|
|
||||||
var tessellationState = new PipelineTessellationStateCreateInfo
|
var tessellationState = new PipelineTessellationStateCreateInfo
|
||||||
@ -472,18 +458,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
CullMode = CullMode,
|
CullMode = CullMode,
|
||||||
FrontFace = FrontFace,
|
FrontFace = FrontFace,
|
||||||
DepthBiasEnable = DepthBiasEnable,
|
DepthBiasEnable = DepthBiasEnable,
|
||||||
DepthBiasClamp = DepthBiasClamp,
|
|
||||||
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
|
||||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
var viewportState = new PipelineViewportStateCreateInfo
|
var viewportState = new PipelineViewportStateCreateInfo
|
||||||
{
|
{
|
||||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||||
ViewportCount = ViewportsCount,
|
ViewportCount = ViewportsCount,
|
||||||
PViewports = pViewports,
|
|
||||||
ScissorCount = ScissorsCount,
|
ScissorCount = ScissorsCount,
|
||||||
PScissors = pScissors,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (gd.Capabilities.SupportsDepthClipControl)
|
if (gd.Capabilities.SupportsDepthClipControl)
|
||||||
@ -511,19 +492,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
StencilFrontFailOp,
|
StencilFrontFailOp,
|
||||||
StencilFrontPassOp,
|
StencilFrontPassOp,
|
||||||
StencilFrontDepthFailOp,
|
StencilFrontDepthFailOp,
|
||||||
StencilFrontCompareOp,
|
StencilFrontCompareOp);
|
||||||
StencilFrontCompareMask,
|
|
||||||
StencilFrontWriteMask,
|
|
||||||
StencilFrontReference);
|
|
||||||
|
|
||||||
var stencilBack = new StencilOpState(
|
var stencilBack = new StencilOpState(
|
||||||
StencilBackFailOp,
|
StencilBackFailOp,
|
||||||
StencilBackPassOp,
|
StencilBackPassOp,
|
||||||
StencilBackDepthFailOp,
|
StencilBackDepthFailOp,
|
||||||
StencilBackCompareOp,
|
StencilBackCompareOp);
|
||||||
StencilBackCompareMask,
|
|
||||||
StencilBackWriteMask,
|
|
||||||
StencilBackReference);
|
|
||||||
|
|
||||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||||
{
|
{
|
||||||
@ -531,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
DepthTestEnable = DepthTestEnable,
|
DepthTestEnable = DepthTestEnable,
|
||||||
DepthWriteEnable = DepthWriteEnable,
|
DepthWriteEnable = DepthWriteEnable,
|
||||||
DepthCompareOp = DepthCompareOp,
|
DepthCompareOp = DepthCompareOp,
|
||||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
DepthBoundsTestEnable = false,
|
||||||
StencilTestEnable = StencilTestEnable,
|
StencilTestEnable = StencilTestEnable,
|
||||||
Front = stencilFront,
|
Front = stencilFront,
|
||||||
Back = stencilBack,
|
Back = stencilBack,
|
||||||
MinDepthBounds = MinDepthBounds,
|
|
||||||
MaxDepthBounds = MaxDepthBounds,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
uint blendEnables = 0;
|
uint blendEnables = 0;
|
||||||
@ -591,22 +564,21 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||||
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||||
|
|
||||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||||
|
|
||||||
dynamicStates[0] = DynamicState.Viewport;
|
dynamicStates[0] = DynamicState.Viewport;
|
||||||
dynamicStates[1] = DynamicState.Scissor;
|
dynamicStates[1] = DynamicState.Scissor;
|
||||||
dynamicStates[2] = DynamicState.DepthBias;
|
dynamicStates[2] = DynamicState.DepthBias;
|
||||||
dynamicStates[3] = DynamicState.DepthBounds;
|
dynamicStates[3] = DynamicState.StencilCompareMask;
|
||||||
dynamicStates[4] = DynamicState.StencilCompareMask;
|
dynamicStates[4] = DynamicState.StencilWriteMask;
|
||||||
dynamicStates[5] = DynamicState.StencilWriteMask;
|
dynamicStates[5] = DynamicState.StencilReference;
|
||||||
dynamicStates[6] = DynamicState.StencilReference;
|
dynamicStates[6] = DynamicState.BlendConstants;
|
||||||
dynamicStates[7] = DynamicState.BlendConstants;
|
|
||||||
|
|
||||||
if (supportsExtDynamicState)
|
if (supportsExtDynamicState)
|
||||||
{
|
{
|
||||||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||||
}
|
}
|
||||||
|
|
||||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||||
@ -632,7 +604,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
PDynamicState = &pipelineDynamicStateCreateInfo,
|
PDynamicState = &pipelineDynamicStateCreateInfo,
|
||||||
Layout = PipelineLayout,
|
Layout = PipelineLayout,
|
||||||
RenderPass = renderPass,
|
RenderPass = renderPass,
|
||||||
BasePipelineIndex = -1,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||||
|
@ -17,20 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public ulong Id4;
|
public ulong Id4;
|
||||||
public ulong Id5;
|
public ulong Id5;
|
||||||
public ulong Id6;
|
public ulong Id6;
|
||||||
|
|
||||||
public ulong Id7;
|
public ulong Id7;
|
||||||
|
|
||||||
public ulong Id8;
|
public ulong Id8;
|
||||||
public ulong Id9;
|
|
||||||
|
|
||||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
|
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
|
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
|
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||||
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
|
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||||
|
|
||||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||||
public Array16<Viewport> Viewports;
|
|
||||||
public Array16<Rect2D> Scissors;
|
|
||||||
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
|
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
|
||||||
public Array9<Format> AttachmentFormats;
|
public Array9<Format> AttachmentFormats;
|
||||||
public uint AttachmentIntegerFormatMask;
|
public uint AttachmentIntegerFormatMask;
|
||||||
@ -45,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -88,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Id5 * 23 ^
|
Id5 * 23 ^
|
||||||
Id6 * 23 ^
|
Id6 * 23 ^
|
||||||
Id7 * 23 ^
|
Id7 * 23 ^
|
||||||
Id8 * 23 ^
|
Id8 * 23;
|
||||||
Id9 * 23;
|
|
||||||
|
|
||||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
@ -29,10 +31,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly record struct ForcedFence(TextureStorage Texture, PipelineStageFlags StageFlags);
|
||||||
|
|
||||||
private readonly TextureView[] _textures;
|
private readonly TextureView[] _textures;
|
||||||
private readonly Auto<DisposableRenderPass> _renderPass;
|
private readonly Auto<DisposableRenderPass> _renderPass;
|
||||||
private readonly HashTableSlim<FramebufferCacheKey, Auto<DisposableFramebuffer>> _framebuffers;
|
private readonly HashTableSlim<FramebufferCacheKey, Auto<DisposableFramebuffer>> _framebuffers;
|
||||||
private readonly RenderPassCacheKey _key;
|
private readonly RenderPassCacheKey _key;
|
||||||
|
private readonly List<ForcedFence> _forcedFences;
|
||||||
|
|
||||||
public unsafe RenderPassHolder(VulkanRenderer gd, Device device, RenderPassCacheKey key, FramebufferParams fb)
|
public unsafe RenderPassHolder(VulkanRenderer gd, Device device, RenderPassCacheKey key, FramebufferParams fb)
|
||||||
{
|
{
|
||||||
@ -105,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var subpassDependency = PipelineConverter.CreateSubpassDependency();
|
var subpassDependency = PipelineConverter.CreateSubpassDependency(gd);
|
||||||
|
|
||||||
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
||||||
{
|
{
|
||||||
@ -138,6 +143,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
_textures = textures;
|
_textures = textures;
|
||||||
_key = key;
|
_key = key;
|
||||||
|
|
||||||
|
_forcedFences = new List<ForcedFence>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Auto<DisposableFramebuffer> GetFramebuffer(VulkanRenderer gd, CommandBufferScoped cbs, FramebufferParams fb)
|
public Auto<DisposableFramebuffer> GetFramebuffer(VulkanRenderer gd, CommandBufferScoped cbs, FramebufferParams fb)
|
||||||
@ -159,6 +166,37 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return _renderPass;
|
return _renderPass;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddForcedFence(TextureStorage storage, PipelineStageFlags stageFlags)
|
||||||
|
{
|
||||||
|
if (!_forcedFences.Any(fence => fence.Texture == storage))
|
||||||
|
{
|
||||||
|
_forcedFences.Add(new ForcedFence(storage, stageFlags));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InsertForcedFences(CommandBufferScoped cbs)
|
||||||
|
{
|
||||||
|
if (_forcedFences.Count > 0)
|
||||||
|
{
|
||||||
|
_forcedFences.RemoveAll((entry) =>
|
||||||
|
{
|
||||||
|
if (entry.Texture.Disposed)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
entry.Texture.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, entry.StageFlags);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ContainsAttachment(TextureStorage storage)
|
||||||
|
{
|
||||||
|
return _textures.Any(view => view.Storage == storage);
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
// Dispose all framebuffers.
|
// Dispose all framebuffers.
|
||||||
|
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
using Silk.NET.Vulkan;
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
|
{
|
||||||
|
class ResourceArray : IDisposable
|
||||||
|
{
|
||||||
|
private DescriptorSet[] _cachedDescriptorSets;
|
||||||
|
|
||||||
|
private ShaderCollection _cachedDscProgram;
|
||||||
|
private int _cachedDscSetIndex;
|
||||||
|
private int _cachedDscIndex;
|
||||||
|
|
||||||
|
private int _bindCount;
|
||||||
|
|
||||||
|
protected void SetDirty(VulkanRenderer gd)
|
||||||
|
{
|
||||||
|
ReleaseDescriptorSet();
|
||||||
|
|
||||||
|
if (_bindCount != 0)
|
||||||
|
{
|
||||||
|
gd.PipelineInternal.ForceTextureDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||||
|
{
|
||||||
|
if (_cachedDescriptorSets != null)
|
||||||
|
{
|
||||||
|
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
|
||||||
|
|
||||||
|
sets = _cachedDescriptorSets;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
|
||||||
|
|
||||||
|
sets = dsc.GetSets();
|
||||||
|
|
||||||
|
_cachedDescriptorSets = sets;
|
||||||
|
_cachedDscProgram = program;
|
||||||
|
_cachedDscSetIndex = setIndex;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IncrementBindCount()
|
||||||
|
{
|
||||||
|
_bindCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DecrementBindCount()
|
||||||
|
{
|
||||||
|
int newBindCount = --_bindCount;
|
||||||
|
Debug.Assert(newBindCount >= 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReleaseDescriptorSet()
|
||||||
|
{
|
||||||
|
if (_cachedDescriptorSets != null)
|
||||||
|
{
|
||||||
|
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||||
|
_cachedDescriptorSets = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
ReleaseDescriptorSet();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding)
|
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false)
|
||||||
{
|
{
|
||||||
int setIndex = type switch
|
int setIndex = type switch
|
||||||
{
|
{
|
||||||
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
};
|
};
|
||||||
|
|
||||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
|
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
|
||||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
|
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write));
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
@ -1,60 +0,0 @@
|
|||||||
using Silk.NET.Vulkan;
|
|
||||||
using System;
|
|
||||||
using System.Threading;
|
|
||||||
using VkSemaphore = Silk.NET.Vulkan.Semaphore;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
|
||||||
{
|
|
||||||
class SemaphoreHolder : IDisposable
|
|
||||||
{
|
|
||||||
private readonly Vk _api;
|
|
||||||
private readonly Device _device;
|
|
||||||
private VkSemaphore _semaphore;
|
|
||||||
private int _referenceCount;
|
|
||||||
private bool _disposed;
|
|
||||||
|
|
||||||
public unsafe SemaphoreHolder(Vk api, Device device)
|
|
||||||
{
|
|
||||||
_api = api;
|
|
||||||
_device = device;
|
|
||||||
|
|
||||||
var semaphoreCreateInfo = new SemaphoreCreateInfo
|
|
||||||
{
|
|
||||||
SType = StructureType.SemaphoreCreateInfo,
|
|
||||||
};
|
|
||||||
|
|
||||||
api.CreateSemaphore(device, in semaphoreCreateInfo, null, out _semaphore).ThrowOnError();
|
|
||||||
|
|
||||||
_referenceCount = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public VkSemaphore GetUnsafe()
|
|
||||||
{
|
|
||||||
return _semaphore;
|
|
||||||
}
|
|
||||||
|
|
||||||
public VkSemaphore Get()
|
|
||||||
{
|
|
||||||
Interlocked.Increment(ref _referenceCount);
|
|
||||||
return _semaphore;
|
|
||||||
}
|
|
||||||
|
|
||||||
public unsafe void Put()
|
|
||||||
{
|
|
||||||
if (Interlocked.Decrement(ref _referenceCount) == 0)
|
|
||||||
{
|
|
||||||
_api.DestroySemaphore(_device, _semaphore, null);
|
|
||||||
_semaphore = default;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
if (!_disposed)
|
|
||||||
{
|
|
||||||
Put();
|
|
||||||
_disposed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -23,8 +23,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public bool IsCompute { get; }
|
public bool IsCompute { get; }
|
||||||
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
|
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
|
||||||
|
|
||||||
|
public bool UpdateTexturesWithoutTemplate { get; }
|
||||||
|
|
||||||
public uint Stages { get; }
|
public uint Stages { get; }
|
||||||
|
|
||||||
|
public PipelineStageFlags IncoherentBufferWriteStages { get; }
|
||||||
|
public PipelineStageFlags IncoherentTextureWriteStages { get; }
|
||||||
|
|
||||||
public ResourceBindingSegment[][] ClearSegments { get; }
|
public ResourceBindingSegment[][] ClearSegments { get; }
|
||||||
public ResourceBindingSegment[][] BindingSegments { get; }
|
public ResourceBindingSegment[][] BindingSegments { get; }
|
||||||
public DescriptorSetTemplate[] Templates { get; }
|
public DescriptorSetTemplate[] Templates { get; }
|
||||||
@ -127,8 +132,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Stages = stages;
|
Stages = stages;
|
||||||
|
|
||||||
ClearSegments = BuildClearSegments(sets);
|
ClearSegments = BuildClearSegments(sets);
|
||||||
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
|
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
|
||||||
Templates = BuildTemplates(usePushDescriptors);
|
Templates = BuildTemplates(usePushDescriptors);
|
||||||
|
(IncoherentBufferWriteStages, IncoherentTextureWriteStages) = BuildIncoherentStages(resourceLayout.SetUsages);
|
||||||
|
|
||||||
|
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
|
||||||
|
UpdateTexturesWithoutTemplate = gd.IsQualcommProprietary && usesBufferTextures;
|
||||||
|
|
||||||
_compileTask = Task.CompletedTask;
|
_compileTask = Task.CompletedTask;
|
||||||
_firstBackgroundUse = false;
|
_firstBackgroundUse = false;
|
||||||
@ -280,8 +289,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return segments;
|
return segments;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages, out bool usesBufferTextures)
|
||||||
{
|
{
|
||||||
|
usesBufferTextures = false;
|
||||||
|
|
||||||
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
|
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
|
||||||
|
|
||||||
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
|
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
|
||||||
@ -295,6 +306,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
ResourceUsage usage = setUsages[setIndex].Usages[index];
|
ResourceUsage usage = setUsages[setIndex].Usages[index];
|
||||||
|
|
||||||
|
if (usage.Type == ResourceType.BufferTexture)
|
||||||
|
{
|
||||||
|
usesBufferTextures = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (currentUsage.Binding + currentCount != usage.Binding ||
|
if (currentUsage.Binding + currentCount != usage.Binding ||
|
||||||
currentUsage.Type != usage.Type ||
|
currentUsage.Type != usage.Type ||
|
||||||
currentUsage.Stages != usage.Stages ||
|
currentUsage.Stages != usage.Stages ||
|
||||||
@ -365,6 +381,73 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return templates;
|
return templates;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private PipelineStageFlags GetPipelineStages(ResourceStages stages)
|
||||||
|
{
|
||||||
|
PipelineStageFlags result = 0;
|
||||||
|
|
||||||
|
if ((stages & ResourceStages.Compute) != 0)
|
||||||
|
{
|
||||||
|
result |= PipelineStageFlags.ComputeShaderBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((stages & ResourceStages.Vertex) != 0)
|
||||||
|
{
|
||||||
|
result |= PipelineStageFlags.VertexShaderBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((stages & ResourceStages.Fragment) != 0)
|
||||||
|
{
|
||||||
|
result |= PipelineStageFlags.FragmentShaderBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((stages & ResourceStages.Geometry) != 0)
|
||||||
|
{
|
||||||
|
result |= PipelineStageFlags.GeometryShaderBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((stages & ResourceStages.TessellationControl) != 0)
|
||||||
|
{
|
||||||
|
result |= PipelineStageFlags.TessellationControlShaderBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((stages & ResourceStages.TessellationEvaluation) != 0)
|
||||||
|
{
|
||||||
|
result |= PipelineStageFlags.TessellationEvaluationShaderBit;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private (PipelineStageFlags Buffer, PipelineStageFlags Texture) BuildIncoherentStages(ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||||
|
{
|
||||||
|
PipelineStageFlags buffer = PipelineStageFlags.None;
|
||||||
|
PipelineStageFlags texture = PipelineStageFlags.None;
|
||||||
|
|
||||||
|
foreach (var set in setUsages)
|
||||||
|
{
|
||||||
|
foreach (var range in set.Usages)
|
||||||
|
{
|
||||||
|
if (range.Write)
|
||||||
|
{
|
||||||
|
PipelineStageFlags stages = GetPipelineStages(range.Stages);
|
||||||
|
|
||||||
|
switch (range.Type)
|
||||||
|
{
|
||||||
|
case ResourceType.Image:
|
||||||
|
texture |= stages;
|
||||||
|
break;
|
||||||
|
case ResourceType.StorageBuffer:
|
||||||
|
case ResourceType.BufferImage:
|
||||||
|
buffer |= stages;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return (buffer, texture);
|
||||||
|
}
|
||||||
|
|
||||||
private async Task BackgroundCompilation()
|
private async Task BackgroundCompilation()
|
||||||
{
|
{
|
||||||
await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
|
await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
|
||||||
@ -604,9 +687,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||||
{
|
{
|
||||||
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
|
return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||||
|
{
|
||||||
|
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
|||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
class TextureArray : ITextureArray
|
class TextureArray : ResourceArray, ITextureArray
|
||||||
{
|
{
|
||||||
private readonly VulkanRenderer _gd;
|
private readonly VulkanRenderer _gd;
|
||||||
|
|
||||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private HashSet<TextureStorage> _storages;
|
private HashSet<TextureStorage> _storages;
|
||||||
|
|
||||||
private DescriptorSet[] _cachedDescriptorSets;
|
|
||||||
|
|
||||||
private int _cachedCommandBufferIndex;
|
private int _cachedCommandBufferIndex;
|
||||||
private int _cachedSubmissionCount;
|
private int _cachedSubmissionCount;
|
||||||
|
|
||||||
private ShaderCollection _cachedDscProgram;
|
|
||||||
private int _cachedDscSetIndex;
|
|
||||||
private int _cachedDscIndex;
|
|
||||||
|
|
||||||
private readonly bool _isBuffer;
|
private readonly bool _isBuffer;
|
||||||
|
|
||||||
private int _bindCount;
|
|
||||||
|
|
||||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||||
{
|
{
|
||||||
_gd = gd;
|
_gd = gd;
|
||||||
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
_cachedCommandBufferIndex = -1;
|
_cachedCommandBufferIndex = -1;
|
||||||
_storages = null;
|
_storages = null;
|
||||||
_cachedDescriptorSets = null;
|
SetDirty(_gd);
|
||||||
|
|
||||||
if (_bindCount != 0)
|
|
||||||
{
|
|
||||||
_gd.PipelineInternal.ForceTextureDirty();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||||
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
TextureView dummyTexture,
|
TextureView dummyTexture,
|
||||||
SamplerHolder dummySampler)
|
SamplerHolder dummySampler)
|
||||||
{
|
{
|
||||||
if (_cachedDescriptorSets != null)
|
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||||
{
|
{
|
||||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||||
|
|
||||||
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
GetBufferViews(cbs);
|
GetBufferViews(cbs);
|
||||||
}
|
}
|
||||||
|
|
||||||
return _cachedDescriptorSets;
|
return sets;
|
||||||
}
|
}
|
||||||
|
|
||||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
|
||||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
|
||||||
|
|
||||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||||
|
|
||||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||||
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
tu.Push(GetBufferViews(cbs));
|
tu.Push(GetBufferViews(cbs));
|
||||||
}
|
}
|
||||||
|
|
||||||
var sets = dsc.GetSets();
|
|
||||||
templateUpdater.Commit(_gd, device, sets[0]);
|
templateUpdater.Commit(_gd, device, sets[0]);
|
||||||
_cachedDescriptorSets = sets;
|
|
||||||
_cachedDscProgram = program;
|
|
||||||
_cachedDscSetIndex = setIndex;
|
|
||||||
|
|
||||||
return sets;
|
return sets;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void IncrementBindCount()
|
|
||||||
{
|
|
||||||
_bindCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DecrementBindCount()
|
|
||||||
{
|
|
||||||
int newBindCount = --_bindCount;
|
|
||||||
Debug.Assert(newBindCount >= 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
ImageLayout.General,
|
ImageLayout.General,
|
||||||
ImageLayout.General);
|
ImageLayout.General);
|
||||||
|
|
||||||
var subpassDependency = PipelineConverter.CreateSubpassDependency2();
|
var subpassDependency = PipelineConverter.CreateSubpassDependency2(gd);
|
||||||
|
|
||||||
fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
|
fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
|
||||||
{
|
{
|
||||||
|
@ -38,6 +38,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public TextureCreateInfo Info => _info;
|
public TextureCreateInfo Info => _info;
|
||||||
|
|
||||||
|
public bool Disposed { get; private set; }
|
||||||
|
|
||||||
private readonly Image _image;
|
private readonly Image _image;
|
||||||
private readonly Auto<DisposableImage> _imageAuto;
|
private readonly Auto<DisposableImage> _imageAuto;
|
||||||
private readonly Auto<MemoryAllocation> _allocationAuto;
|
private readonly Auto<MemoryAllocation> _allocationAuto;
|
||||||
@ -80,7 +82,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
|
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
|
||||||
|
|
||||||
var flags = ImageCreateFlags.CreateMutableFormatBit;
|
var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
|
||||||
|
|
||||||
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
|
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
|
||||||
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;
|
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;
|
||||||
@ -433,6 +435,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
|
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddStoreOpUsage(bool depthStencil)
|
||||||
|
{
|
||||||
|
_lastModificationStage = depthStencil ?
|
||||||
|
PipelineStageFlags.LateFragmentTestsBit :
|
||||||
|
PipelineStageFlags.ColorAttachmentOutputBit;
|
||||||
|
|
||||||
|
_lastModificationAccess = depthStencil ?
|
||||||
|
AccessFlags.DepthStencilAttachmentWriteBit :
|
||||||
|
AccessFlags.ColorAttachmentWriteBit;
|
||||||
|
}
|
||||||
|
|
||||||
public void QueueLoadOpBarrier(CommandBufferScoped cbs, bool depthStencil)
|
public void QueueLoadOpBarrier(CommandBufferScoped cbs, bool depthStencil)
|
||||||
{
|
{
|
||||||
PipelineStageFlags srcStageFlags = _lastReadStage | _lastModificationStage;
|
PipelineStageFlags srcStageFlags = _lastReadStage | _lastModificationStage;
|
||||||
@ -458,7 +471,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_info.GetLayers(),
|
_info.GetLayers(),
|
||||||
_info.Levels);
|
_info.Levels);
|
||||||
|
|
||||||
_gd.Barriers.QueueBarrier(barrier, srcStageFlags, dstStageFlags);
|
_gd.Barriers.QueueBarrier(barrier, this, srcStageFlags, dstStageFlags);
|
||||||
|
|
||||||
_lastReadStage = PipelineStageFlags.None;
|
_lastReadStage = PipelineStageFlags.None;
|
||||||
_lastReadAccess = AccessFlags.None;
|
_lastReadAccess = AccessFlags.None;
|
||||||
@ -491,7 +504,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_info.GetLayers(),
|
_info.GetLayers(),
|
||||||
_info.Levels);
|
_info.Levels);
|
||||||
|
|
||||||
_gd.Barriers.QueueBarrier(barrier, _lastModificationStage, dstStageFlags);
|
_gd.Barriers.QueueBarrier(barrier, this, _lastModificationStage, dstStageFlags);
|
||||||
|
|
||||||
_lastModificationAccess = AccessFlags.None;
|
_lastModificationAccess = AccessFlags.None;
|
||||||
}
|
}
|
||||||
@ -514,6 +527,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
Disposed = true;
|
||||||
|
|
||||||
if (_aliasedStorages != null)
|
if (_aliasedStorages != null)
|
||||||
{
|
{
|
||||||
foreach (var storage in _aliasedStorages.Values)
|
foreach (var storage in _aliasedStorages.Values)
|
||||||
|
@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
|
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
|
||||||
{
|
{
|
||||||
var usage = new ImageViewUsageCreateInfo
|
var imageViewUsage = new ImageViewUsageCreateInfo
|
||||||
{
|
{
|
||||||
SType = StructureType.ImageViewUsageCreateInfo,
|
SType = StructureType.ImageViewUsageCreateInfo,
|
||||||
Usage = usageFlags,
|
Usage = usageFlags,
|
||||||
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Format = format,
|
Format = format,
|
||||||
Components = cm,
|
Components = cm,
|
||||||
SubresourceRange = sr,
|
SubresourceRange = sr,
|
||||||
PNext = &usage,
|
PNext = &imageViewUsage,
|
||||||
};
|
};
|
||||||
|
|
||||||
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
|
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
|
||||||
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
|
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
|
||||||
|
|
||||||
if (info.Format.IsImageCompatible())
|
if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample()))
|
||||||
{
|
{
|
||||||
shaderUsage |= ImageUsageFlags.StorageBit;
|
shaderUsage |= ImageUsageFlags.StorageBit;
|
||||||
}
|
}
|
||||||
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
|
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, 1, (uint)firstLayer, (uint)info.Depth);
|
||||||
|
|
||||||
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
|
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
|
||||||
}
|
}
|
||||||
@ -667,8 +667,36 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
|
if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
|
||||||
{
|
{
|
||||||
|
// No barrier necessary, as this is a temporary copy buffer.
|
||||||
offset = 0;
|
offset = 0;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BufferHolder.InsertBufferBarrier(
|
||||||
|
_gd,
|
||||||
|
cbs.CommandBuffer,
|
||||||
|
copyToBuffer,
|
||||||
|
BufferHolder.DefaultAccessFlags,
|
||||||
|
AccessFlags.TransferWriteBit,
|
||||||
|
PipelineStageFlags.AllCommandsBit,
|
||||||
|
PipelineStageFlags.TransferBit,
|
||||||
|
offset,
|
||||||
|
outSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
InsertImageBarrier(
|
||||||
|
_gd.Api,
|
||||||
|
cbs.CommandBuffer,
|
||||||
|
image,
|
||||||
|
TextureStorage.DefaultAccessMask,
|
||||||
|
AccessFlags.TransferReadBit,
|
||||||
|
PipelineStageFlags.AllCommandsBit,
|
||||||
|
PipelineStageFlags.TransferBit,
|
||||||
|
Info.Format.ConvertAspectFlags(),
|
||||||
|
FirstLayer + layer,
|
||||||
|
FirstLevel + level,
|
||||||
|
1,
|
||||||
|
1);
|
||||||
|
|
||||||
CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
|
CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
|
||||||
|
|
||||||
@ -677,6 +705,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
|
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
|
||||||
tempCopyHolder.Dispose();
|
tempCopyHolder.Dispose();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BufferHolder.InsertBufferBarrier(
|
||||||
|
_gd,
|
||||||
|
cbs.CommandBuffer,
|
||||||
|
copyToBuffer,
|
||||||
|
AccessFlags.TransferWriteBit,
|
||||||
|
BufferHolder.DefaultAccessFlags,
|
||||||
|
PipelineStageFlags.TransferBit,
|
||||||
|
PipelineStageFlags.AllCommandsBit,
|
||||||
|
offset,
|
||||||
|
outSize);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
|
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
|
||||||
@ -993,7 +1034,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||||
VulkanRenderer gd,
|
VulkanRenderer gd,
|
||||||
Device device,
|
Device device,
|
||||||
CommandBufferScoped cbs,
|
CommandBufferScoped cbs,
|
||||||
@ -1006,7 +1047,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
rpHolder = new RenderPassHolder(gd, device, key, fb);
|
rpHolder = new RenderPassHolder(gd, device, key, fb);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb));
|
return (rpHolder, rpHolder.GetFramebuffer(gd, cbs, fb));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)
|
public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)
|
||||||
|
@ -69,27 +69,32 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
DriverId.AmdProprietary => "AMD",
|
DriverId.AmdProprietary => "AMD",
|
||||||
DriverId.AmdOpenSource => "AMD (Open)",
|
DriverId.AmdOpenSource => "AMD (Open)",
|
||||||
DriverId.ArmProprietary => "ARM",
|
|
||||||
DriverId.BroadcomProprietary => "Broadcom",
|
|
||||||
DriverId.CoreaviProprietary => "CoreAVI",
|
|
||||||
DriverId.GgpProprietary => "GGP",
|
|
||||||
DriverId.GoogleSwiftshader => "SwiftShader",
|
|
||||||
DriverId.ImaginationProprietary => "Imagination",
|
|
||||||
DriverId.IntelOpenSourceMesa => "Intel (Open)",
|
|
||||||
DriverId.IntelProprietaryWindows => "Intel",
|
|
||||||
DriverId.JuiceProprietary => "Juice",
|
|
||||||
DriverId.MesaDozen => "Dozen",
|
|
||||||
DriverId.MesaLlvmpipe => "LLVMpipe",
|
|
||||||
DriverId.MesaPanvk => "PanVK",
|
|
||||||
DriverId.MesaRadv => "RADV",
|
DriverId.MesaRadv => "RADV",
|
||||||
|
DriverId.NvidiaProprietary => "NVIDIA",
|
||||||
|
DriverId.IntelProprietaryWindows => "Intel",
|
||||||
|
DriverId.IntelOpenSourceMesa => "Intel (Open)",
|
||||||
|
DriverId.ImaginationProprietary => "Imagination",
|
||||||
|
DriverId.QualcommProprietary => "Qualcomm",
|
||||||
|
DriverId.ArmProprietary => "ARM",
|
||||||
|
DriverId.GoogleSwiftshader => "SwiftShader",
|
||||||
|
DriverId.GgpProprietary => "GGP",
|
||||||
|
DriverId.BroadcomProprietary => "Broadcom",
|
||||||
|
DriverId.MesaLlvmpipe => "LLVMpipe",
|
||||||
|
DriverId.Moltenvk => "MoltenVK",
|
||||||
|
DriverId.CoreaviProprietary => "CoreAVI",
|
||||||
|
DriverId.JuiceProprietary => "Juice",
|
||||||
|
DriverId.VerisiliconProprietary => "Verisilicon",
|
||||||
DriverId.MesaTurnip => "Turnip",
|
DriverId.MesaTurnip => "Turnip",
|
||||||
DriverId.MesaV3DV => "V3DV",
|
DriverId.MesaV3DV => "V3DV",
|
||||||
DriverId.MesaVenus => "Venus",
|
DriverId.MesaPanvk => "PanVK",
|
||||||
DriverId.Moltenvk => "MoltenVK",
|
|
||||||
DriverId.NvidiaProprietary => "NVIDIA",
|
|
||||||
DriverId.QualcommProprietary => "Qualcomm",
|
|
||||||
DriverId.SamsungProprietary => "Samsung",
|
DriverId.SamsungProprietary => "Samsung",
|
||||||
DriverId.VerisiliconProprietary => "Verisilicon",
|
DriverId.MesaVenus => "Venus",
|
||||||
|
DriverId.MesaDozen => "Dozen",
|
||||||
|
|
||||||
|
// TODO: Use real enum when we have an up to date Silk.NET.
|
||||||
|
(DriverId)24 => "NVK",
|
||||||
|
(DriverId)25 => "Imagination (Open)",
|
||||||
|
(DriverId)26 => "Honeykrisp",
|
||||||
_ => id.ToString(),
|
_ => id.ToString(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
"VK_EXT_depth_clip_control",
|
"VK_EXT_depth_clip_control",
|
||||||
"VK_KHR_portability_subset", // As per spec, we should enable this if present.
|
"VK_KHR_portability_subset", // As per spec, we should enable this if present.
|
||||||
"VK_EXT_4444_formats",
|
"VK_EXT_4444_formats",
|
||||||
|
"VK_KHR_8bit_storage",
|
||||||
|
"VK_KHR_maintenance2",
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly string[] _requiredExtensions = {
|
private static readonly string[] _requiredExtensions = {
|
||||||
@ -355,6 +357,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
features2.PNext = &supportedFeaturesDepthClipControl;
|
features2.PNext = &supportedFeaturesDepthClipControl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
|
||||||
|
{
|
||||||
|
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||||
|
PNext = features2.PNext,
|
||||||
|
};
|
||||||
|
|
||||||
|
features2.PNext = &supportedPhysicalDeviceVulkan12Features;
|
||||||
|
|
||||||
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
|
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
|
||||||
|
|
||||||
var supportedFeatures = features2.Features;
|
var supportedFeatures = features2.Features;
|
||||||
@ -382,6 +392,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
TessellationShader = supportedFeatures.TessellationShader,
|
TessellationShader = supportedFeatures.TessellationShader,
|
||||||
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
|
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
|
||||||
RobustBufferAccess = useRobustBufferAccess,
|
RobustBufferAccess = useRobustBufferAccess,
|
||||||
|
SampleRateShading = supportedFeatures.SampleRateShading,
|
||||||
};
|
};
|
||||||
|
|
||||||
void* pExtendedFeatures = null;
|
void* pExtendedFeatures = null;
|
||||||
@ -451,9 +462,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||||
PNext = pExtendedFeatures,
|
PNext = pExtendedFeatures,
|
||||||
DescriptorIndexing = physicalDevice.IsDeviceExtensionPresent("VK_EXT_descriptor_indexing"),
|
DescriptorIndexing = supportedPhysicalDeviceVulkan12Features.DescriptorIndexing,
|
||||||
DrawIndirectCount = physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
|
DrawIndirectCount = supportedPhysicalDeviceVulkan12Features.DrawIndirectCount,
|
||||||
UniformBufferStandardLayout = physicalDevice.IsDeviceExtensionPresent("VK_KHR_uniform_buffer_standard_layout"),
|
UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
|
||||||
|
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
|
||||||
|
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
|
||||||
};
|
};
|
||||||
|
|
||||||
pExtendedFeatures = &featuresVk12;
|
pExtendedFeatures = &featuresVk12;
|
||||||
|
@ -87,9 +87,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
internal bool IsAmdGcn { get; private set; }
|
internal bool IsAmdGcn { get; private set; }
|
||||||
internal bool IsNvidiaPreTuring { get; private set; }
|
internal bool IsNvidiaPreTuring { get; private set; }
|
||||||
internal bool IsIntelArc { get; private set; }
|
internal bool IsIntelArc { get; private set; }
|
||||||
|
internal bool IsQualcommProprietary { get; private set; }
|
||||||
internal bool IsMoltenVk { get; private set; }
|
internal bool IsMoltenVk { get; private set; }
|
||||||
internal bool IsTBDR { get; private set; }
|
internal bool IsTBDR { get; private set; }
|
||||||
internal bool IsSharedMemory { get; private set; }
|
internal bool IsSharedMemory { get; private set; }
|
||||||
|
|
||||||
public string GpuVendor { get; private set; }
|
public string GpuVendor { get; private set; }
|
||||||
public string GpuDriver { get; private set; }
|
public string GpuDriver { get; private set; }
|
||||||
public string GpuRenderer { get; private set; }
|
public string GpuRenderer { get; private set; }
|
||||||
@ -344,7 +346,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
IsNvidiaPreTuring = gpuNumber < 2000;
|
IsNvidiaPreTuring = gpuNumber < 2000;
|
||||||
}
|
}
|
||||||
else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
|
else if (GpuRenderer.Contains("TITAN") && !GpuRenderer.Contains("RTX"))
|
||||||
{
|
{
|
||||||
IsNvidiaPreTuring = true;
|
IsNvidiaPreTuring = true;
|
||||||
}
|
}
|
||||||
@ -354,6 +356,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
|
IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IsQualcommProprietary = hasDriverProperties && driverProperties.DriverID == DriverId.QualcommProprietary;
|
||||||
|
|
||||||
ulong minResourceAlignment = Math.Max(
|
ulong minResourceAlignment = Math.Max(
|
||||||
Math.Max(
|
Math.Max(
|
||||||
properties.Limits.MinStorageBufferOffsetAlignment,
|
properties.Limits.MinStorageBufferOffsetAlignment,
|
||||||
@ -411,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
|
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
|
||||||
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
|
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
|
||||||
|
|
||||||
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
|
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsQualcommProprietary);
|
||||||
|
|
||||||
PipelineLayoutCache = new PipelineLayoutCache();
|
PipelineLayoutCache = new PipelineLayoutCache();
|
||||||
|
|
||||||
@ -688,7 +692,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
GpuVendor,
|
GpuVendor,
|
||||||
memoryType: memoryType,
|
memoryType: memoryType,
|
||||||
hasFrontFacingBug: IsIntelWindows,
|
hasFrontFacingBug: IsIntelWindows,
|
||||||
hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
|
hasVectorIndexingBug: IsQualcommProprietary,
|
||||||
needsFragmentOutputSpecialization: IsMoltenVk,
|
needsFragmentOutputSpecialization: IsMoltenVk,
|
||||||
reduceShaderPrecision: IsMoltenVk,
|
reduceShaderPrecision: IsMoltenVk,
|
||||||
supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
|
supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
|
||||||
@ -935,6 +939,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
ScreenCaptured?.Invoke(this, bitmap);
|
ScreenCaptured?.Invoke(this, bitmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool SupportsRenderPassBarrier(PipelineStageFlags flags)
|
||||||
|
{
|
||||||
|
return !(IsMoltenVk || IsQualcommProprietary);
|
||||||
|
}
|
||||||
|
|
||||||
public unsafe void Dispose()
|
public unsafe void Dispose()
|
||||||
{
|
{
|
||||||
if (!_initialized)
|
if (!_initialized)
|
||||||
|
@ -623,7 +623,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
public override void SetSize(int width, int height)
|
public override void SetSize(int width, int height)
|
||||||
{
|
{
|
||||||
// Not needed as we can get the size from the surface.
|
// We don't need to use width and height as we can get the size from the surface.
|
||||||
|
_swapchainIsDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ChangeVSyncMode(bool vsyncEnabled)
|
public override void ChangeVSyncMode(bool vsyncEnabled)
|
||||||
|
@ -7,6 +7,7 @@ using Ryujinx.Common.SystemInterop;
|
|||||||
using Ryujinx.Modules;
|
using Ryujinx.Modules;
|
||||||
using Ryujinx.SDL2.Common;
|
using Ryujinx.SDL2.Common;
|
||||||
using Ryujinx.UI;
|
using Ryujinx.UI;
|
||||||
|
using Ryujinx.UI.App.Common;
|
||||||
using Ryujinx.UI.Common;
|
using Ryujinx.UI.Common;
|
||||||
using Ryujinx.UI.Common.Configuration;
|
using Ryujinx.UI.Common.Configuration;
|
||||||
using Ryujinx.UI.Common.Helper;
|
using Ryujinx.UI.Common.Helper;
|
||||||
@ -255,6 +256,12 @@ namespace Ryujinx
|
|||||||
MainWindow mainWindow = new();
|
MainWindow mainWindow = new();
|
||||||
mainWindow.Show();
|
mainWindow.Show();
|
||||||
|
|
||||||
|
// Load the game table if no application was requested by the command line
|
||||||
|
if (CommandLineState.LaunchPathArg == null)
|
||||||
|
{
|
||||||
|
mainWindow.UpdateGameTable();
|
||||||
|
}
|
||||||
|
|
||||||
if (OperatingSystem.IsLinux())
|
if (OperatingSystem.IsLinux())
|
||||||
{
|
{
|
||||||
int currentVmMaxMapCount = LinuxHelper.VmMaxMapCount;
|
int currentVmMaxMapCount = LinuxHelper.VmMaxMapCount;
|
||||||
@ -322,7 +329,35 @@ namespace Ryujinx
|
|||||||
|
|
||||||
if (CommandLineState.LaunchPathArg != null)
|
if (CommandLineState.LaunchPathArg != null)
|
||||||
{
|
{
|
||||||
mainWindow.RunApplication(CommandLineState.LaunchPathArg, CommandLineState.StartFullscreenArg);
|
if (mainWindow.ApplicationLibrary.TryGetApplicationsFromFile(CommandLineState.LaunchPathArg, out List<ApplicationData> applications))
|
||||||
|
{
|
||||||
|
ApplicationData applicationData;
|
||||||
|
|
||||||
|
if (CommandLineState.LaunchApplicationId != null)
|
||||||
|
{
|
||||||
|
applicationData = applications.Find(application => application.IdString == CommandLineState.LaunchApplicationId);
|
||||||
|
|
||||||
|
if (applicationData != null)
|
||||||
|
{
|
||||||
|
mainWindow.RunApplication(applicationData, CommandLineState.StartFullscreenArg);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Couldn't find requested application id '{CommandLineState.LaunchApplicationId}' in '{CommandLineState.LaunchPathArg}'.");
|
||||||
|
UserErrorDialog.CreateUserErrorDialog(UserError.ApplicationNotFound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
applicationData = applications[0];
|
||||||
|
mainWindow.RunApplication(applicationData, CommandLineState.StartFullscreenArg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Couldn't find any application in '{CommandLineState.LaunchPathArg}'.");
|
||||||
|
UserErrorDialog.CreateUserErrorDialog(UserError.ApplicationNotFound);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
|
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
|
||||||
|
@ -37,7 +37,9 @@ using Ryujinx.UI.Windows;
|
|||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using SPB.Graphics.Vulkan;
|
using SPB.Graphics.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Globalization;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@ -60,7 +62,6 @@ namespace Ryujinx.UI
|
|||||||
|
|
||||||
private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
|
private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
|
||||||
|
|
||||||
private readonly ApplicationLibrary _applicationLibrary;
|
|
||||||
private readonly GtkHostUIHandler _uiHandler;
|
private readonly GtkHostUIHandler _uiHandler;
|
||||||
private readonly AutoResetEvent _deviceExitStatus;
|
private readonly AutoResetEvent _deviceExitStatus;
|
||||||
private readonly ListStore _tableStore;
|
private readonly ListStore _tableStore;
|
||||||
@ -69,11 +70,12 @@ namespace Ryujinx.UI
|
|||||||
private bool _gameLoaded;
|
private bool _gameLoaded;
|
||||||
private bool _ending;
|
private bool _ending;
|
||||||
|
|
||||||
private string _currentEmulatedGamePath = null;
|
private ApplicationData _currentApplicationData = null;
|
||||||
|
|
||||||
private string _lastScannedAmiiboId = "";
|
private string _lastScannedAmiiboId = "";
|
||||||
private bool _lastScannedAmiiboShowAll = false;
|
private bool _lastScannedAmiiboShowAll = false;
|
||||||
|
|
||||||
|
public readonly ApplicationLibrary ApplicationLibrary;
|
||||||
public RendererWidgetBase RendererWidget;
|
public RendererWidgetBase RendererWidget;
|
||||||
public InputManager InputManager;
|
public InputManager InputManager;
|
||||||
|
|
||||||
@ -180,8 +182,15 @@ namespace Ryujinx.UI
|
|||||||
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, CommandLineState.Profile);
|
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, CommandLineState.Profile);
|
||||||
_userChannelPersistence = new UserChannelPersistence();
|
_userChannelPersistence = new UserChannelPersistence();
|
||||||
|
|
||||||
|
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
||||||
|
? IntegrityCheckLevel.ErrorOnInvalid
|
||||||
|
: IntegrityCheckLevel.None;
|
||||||
|
|
||||||
// Instantiate GUI objects.
|
// Instantiate GUI objects.
|
||||||
_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
|
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel)
|
||||||
|
{
|
||||||
|
DesiredLanguage = ConfigurationState.Instance.System.Language,
|
||||||
|
};
|
||||||
_uiHandler = new GtkHostUIHandler(this);
|
_uiHandler = new GtkHostUIHandler(this);
|
||||||
_deviceExitStatus = new AutoResetEvent(false);
|
_deviceExitStatus = new AutoResetEvent(false);
|
||||||
|
|
||||||
@ -190,8 +199,8 @@ namespace Ryujinx.UI
|
|||||||
FocusInEvent += MainWindow_FocusInEvent;
|
FocusInEvent += MainWindow_FocusInEvent;
|
||||||
FocusOutEvent += MainWindow_FocusOutEvent;
|
FocusOutEvent += MainWindow_FocusOutEvent;
|
||||||
|
|
||||||
_applicationLibrary.ApplicationAdded += Application_Added;
|
ApplicationLibrary.ApplicationAdded += Application_Added;
|
||||||
_applicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
|
ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
|
||||||
|
|
||||||
_fileMenu.StateChanged += FileMenu_StateChanged;
|
_fileMenu.StateChanged += FileMenu_StateChanged;
|
||||||
_actionMenu.StateChanged += ActionMenu_StateChanged;
|
_actionMenu.StateChanged += ActionMenu_StateChanged;
|
||||||
@ -319,7 +328,6 @@ namespace Ryujinx.UI
|
|||||||
_hideUI.Label = _hideUI.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI.ToString());
|
_hideUI.Label = _hideUI.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI.ToString());
|
||||||
|
|
||||||
UpdateColumns();
|
UpdateColumns();
|
||||||
UpdateGameTable();
|
|
||||||
|
|
||||||
ConfigurationState.Instance.UI.GameDirs.Event += (sender, args) =>
|
ConfigurationState.Instance.UI.GameDirs.Event += (sender, args) =>
|
||||||
{
|
{
|
||||||
@ -732,7 +740,8 @@ namespace Ryujinx.UI
|
|||||||
|
|
||||||
Thread applicationLibraryThread = new(() =>
|
Thread applicationLibraryThread = new(() =>
|
||||||
{
|
{
|
||||||
_applicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
|
ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
|
||||||
|
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
|
||||||
|
|
||||||
_updatingGameTable = false;
|
_updatingGameTable = false;
|
||||||
})
|
})
|
||||||
@ -783,7 +792,7 @@ namespace Ryujinx.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool LoadApplication(string path, bool isFirmwareTitle)
|
private bool LoadApplication(string path, ulong applicationId, bool isFirmwareTitle)
|
||||||
{
|
{
|
||||||
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
||||||
|
|
||||||
@ -857,7 +866,7 @@ namespace Ryujinx.UI
|
|||||||
case ".xci":
|
case ".xci":
|
||||||
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
|
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
|
||||||
|
|
||||||
return _emulationContext.LoadXci(path);
|
return _emulationContext.LoadXci(path, applicationId);
|
||||||
case ".nca":
|
case ".nca":
|
||||||
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
|
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
|
||||||
|
|
||||||
@ -866,7 +875,7 @@ namespace Ryujinx.UI
|
|||||||
case ".pfs0":
|
case ".pfs0":
|
||||||
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
|
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
|
||||||
|
|
||||||
return _emulationContext.LoadNsp(path);
|
return _emulationContext.LoadNsp(path, applicationId);
|
||||||
default:
|
default:
|
||||||
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
|
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
|
||||||
try
|
try
|
||||||
@ -887,7 +896,7 @@ namespace Ryujinx.UI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RunApplication(string path, bool startFullscreen = false)
|
public void RunApplication(ApplicationData application, bool startFullscreen = false)
|
||||||
{
|
{
|
||||||
if (_gameLoaded)
|
if (_gameLoaded)
|
||||||
{
|
{
|
||||||
@ -909,14 +918,14 @@ namespace Ryujinx.UI
|
|||||||
|
|
||||||
bool isFirmwareTitle = false;
|
bool isFirmwareTitle = false;
|
||||||
|
|
||||||
if (path.StartsWith("@SystemContent"))
|
if (application.Path.StartsWith("@SystemContent"))
|
||||||
{
|
{
|
||||||
path = VirtualFileSystem.SwitchPathToSystemPath(path);
|
application.Path = VirtualFileSystem.SwitchPathToSystemPath(application.Path);
|
||||||
|
|
||||||
isFirmwareTitle = true;
|
isFirmwareTitle = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!LoadApplication(path, isFirmwareTitle))
|
if (!LoadApplication(application.Path, application.Id, isFirmwareTitle))
|
||||||
{
|
{
|
||||||
_emulationContext.Dispose();
|
_emulationContext.Dispose();
|
||||||
SwitchToGameTable();
|
SwitchToGameTable();
|
||||||
@ -926,7 +935,7 @@ namespace Ryujinx.UI
|
|||||||
|
|
||||||
SetupProgressUIHandlers();
|
SetupProgressUIHandlers();
|
||||||
|
|
||||||
_currentEmulatedGamePath = path;
|
_currentApplicationData = application;
|
||||||
|
|
||||||
_deviceExitStatus.Reset();
|
_deviceExitStatus.Reset();
|
||||||
|
|
||||||
@ -1165,7 +1174,7 @@ namespace Ryujinx.UI
|
|||||||
_tableStore.AppendValues(
|
_tableStore.AppendValues(
|
||||||
args.AppData.Favorite,
|
args.AppData.Favorite,
|
||||||
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
|
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
|
||||||
$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
|
$"{args.AppData.Name}\n{args.AppData.IdString.ToUpper()}",
|
||||||
args.AppData.Developer,
|
args.AppData.Developer,
|
||||||
args.AppData.Version,
|
args.AppData.Version,
|
||||||
args.AppData.TimePlayedString,
|
args.AppData.TimePlayedString,
|
||||||
@ -1253,9 +1262,22 @@ namespace Ryujinx.UI
|
|||||||
{
|
{
|
||||||
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
||||||
|
|
||||||
string path = (string)_tableStore.GetValue(treeIter, 9);
|
ApplicationData application = new()
|
||||||
|
{
|
||||||
|
Favorite = (bool)_tableStore.GetValue(treeIter, 0),
|
||||||
|
Name = ((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[0],
|
||||||
|
Id = ulong.Parse(((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[1], NumberStyles.HexNumber),
|
||||||
|
Developer = (string)_tableStore.GetValue(treeIter, 3),
|
||||||
|
Version = (string)_tableStore.GetValue(treeIter, 4),
|
||||||
|
TimePlayed = ValueFormatUtils.ParseTimeSpan((string)_tableStore.GetValue(treeIter, 5)),
|
||||||
|
LastPlayed = ValueFormatUtils.ParseDateTime((string)_tableStore.GetValue(treeIter, 6)),
|
||||||
|
FileExtension = (string)_tableStore.GetValue(treeIter, 7),
|
||||||
|
FileSize = ValueFormatUtils.ParseFileSize((string)_tableStore.GetValue(treeIter, 8)),
|
||||||
|
Path = (string)_tableStore.GetValue(treeIter, 9),
|
||||||
|
ControlHolder = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10),
|
||||||
|
};
|
||||||
|
|
||||||
RunApplication(path);
|
RunApplication(application);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args)
|
private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args)
|
||||||
@ -1313,13 +1335,22 @@ namespace Ryujinx.UI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string titleFilePath = _tableStore.GetValue(treeIter, 9).ToString();
|
ApplicationData application = new()
|
||||||
string titleName = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[0];
|
{
|
||||||
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
|
Favorite = (bool)_tableStore.GetValue(treeIter, 0),
|
||||||
|
Name = ((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[0],
|
||||||
|
Id = ulong.Parse(((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[1], NumberStyles.HexNumber),
|
||||||
|
Developer = (string)_tableStore.GetValue(treeIter, 3),
|
||||||
|
Version = (string)_tableStore.GetValue(treeIter, 4),
|
||||||
|
TimePlayed = ValueFormatUtils.ParseTimeSpan((string)_tableStore.GetValue(treeIter, 5)),
|
||||||
|
LastPlayed = ValueFormatUtils.ParseDateTime((string)_tableStore.GetValue(treeIter, 6)),
|
||||||
|
FileExtension = (string)_tableStore.GetValue(treeIter, 7),
|
||||||
|
FileSize = ValueFormatUtils.ParseFileSize((string)_tableStore.GetValue(treeIter, 8)),
|
||||||
|
Path = (string)_tableStore.GetValue(treeIter, 9),
|
||||||
|
ControlHolder = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10),
|
||||||
|
};
|
||||||
|
|
||||||
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
|
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, application);
|
||||||
|
|
||||||
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Load_Application_File(object sender, EventArgs args)
|
private void Load_Application_File(object sender, EventArgs args)
|
||||||
@ -1341,7 +1372,15 @@ namespace Ryujinx.UI
|
|||||||
|
|
||||||
if (fileChooser.Run() == (int)ResponseType.Accept)
|
if (fileChooser.Run() == (int)ResponseType.Accept)
|
||||||
{
|
{
|
||||||
RunApplication(fileChooser.Filename);
|
if (ApplicationLibrary.TryGetApplicationsFromFile(fileChooser.Filename,
|
||||||
|
out List<ApplicationData> applications))
|
||||||
|
{
|
||||||
|
RunApplication(applications[0]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GtkDialog.CreateErrorDialog("No applications found in selected file.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1351,7 +1390,13 @@ namespace Ryujinx.UI
|
|||||||
|
|
||||||
if (fileChooser.Run() == (int)ResponseType.Accept)
|
if (fileChooser.Run() == (int)ResponseType.Accept)
|
||||||
{
|
{
|
||||||
RunApplication(fileChooser.Filename);
|
ApplicationData applicationData = new()
|
||||||
|
{
|
||||||
|
Name = System.IO.Path.GetFileNameWithoutExtension(fileChooser.Filename),
|
||||||
|
Path = fileChooser.Filename,
|
||||||
|
};
|
||||||
|
|
||||||
|
RunApplication(applicationData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1366,7 +1411,14 @@ namespace Ryujinx.UI
|
|||||||
{
|
{
|
||||||
string contentPath = _contentManager.GetInstalledContentPath(0x0100000000001009, StorageId.BuiltInSystem, NcaContentType.Program);
|
string contentPath = _contentManager.GetInstalledContentPath(0x0100000000001009, StorageId.BuiltInSystem, NcaContentType.Program);
|
||||||
|
|
||||||
RunApplication(contentPath);
|
ApplicationData applicationData = new()
|
||||||
|
{
|
||||||
|
Name = "miiEdit",
|
||||||
|
Id = 0x0100000000001009ul,
|
||||||
|
Path = contentPath,
|
||||||
|
};
|
||||||
|
|
||||||
|
RunApplication(applicationData);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Open_Ryu_Folder(object sender, EventArgs args)
|
private void Open_Ryu_Folder(object sender, EventArgs args)
|
||||||
@ -1646,13 +1698,13 @@ namespace Ryujinx.UI
|
|||||||
{
|
{
|
||||||
_userChannelPersistence.ShouldRestart = false;
|
_userChannelPersistence.ShouldRestart = false;
|
||||||
|
|
||||||
RunApplication(_currentEmulatedGamePath);
|
RunApplication(_currentApplicationData);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// otherwise, clear state.
|
// otherwise, clear state.
|
||||||
_userChannelPersistence = new UserChannelPersistence();
|
_userChannelPersistence = new UserChannelPersistence();
|
||||||
_currentEmulatedGamePath = null;
|
_currentApplicationData = null;
|
||||||
_actionMenu.Sensitive = false;
|
_actionMenu.Sensitive = false;
|
||||||
_firmwareInstallFile.Sensitive = true;
|
_firmwareInstallFile.Sensitive = true;
|
||||||
_firmwareInstallDirectory.Sensitive = true;
|
_firmwareInstallDirectory.Sensitive = true;
|
||||||
@ -1714,7 +1766,7 @@ namespace Ryujinx.UI
|
|||||||
_emulationContext.Processes.ActiveApplication.ProgramId,
|
_emulationContext.Processes.ActiveApplication.ProgramId,
|
||||||
_emulationContext.Processes.ActiveApplication.ApplicationControlProperties
|
_emulationContext.Processes.ActiveApplication.ApplicationControlProperties
|
||||||
.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString(),
|
.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString(),
|
||||||
_currentEmulatedGamePath);
|
_currentApplicationData.Path);
|
||||||
|
|
||||||
window.Destroyed += CheatWindow_Destroyed;
|
window.Destroyed += CheatWindow_Destroyed;
|
||||||
window.Show();
|
window.Show();
|
||||||
|
@ -16,6 +16,8 @@ using Ryujinx.Common.Logging;
|
|||||||
using Ryujinx.HLE.FileSystem;
|
using Ryujinx.HLE.FileSystem;
|
||||||
using Ryujinx.HLE.HOS;
|
using Ryujinx.HLE.HOS;
|
||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||||
|
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||||
|
using Ryujinx.HLE.Utilities;
|
||||||
using Ryujinx.UI.App.Common;
|
using Ryujinx.UI.App.Common;
|
||||||
using Ryujinx.UI.Common.Configuration;
|
using Ryujinx.UI.Common.Configuration;
|
||||||
using Ryujinx.UI.Common.Helper;
|
using Ryujinx.UI.Common.Helper;
|
||||||
@ -23,7 +25,6 @@ using Ryujinx.UI.Windows;
|
|||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@ -36,17 +37,13 @@ namespace Ryujinx.UI.Widgets
|
|||||||
private readonly VirtualFileSystem _virtualFileSystem;
|
private readonly VirtualFileSystem _virtualFileSystem;
|
||||||
private readonly AccountManager _accountManager;
|
private readonly AccountManager _accountManager;
|
||||||
private readonly HorizonClient _horizonClient;
|
private readonly HorizonClient _horizonClient;
|
||||||
private readonly BlitStruct<ApplicationControlProperty> _controlData;
|
|
||||||
|
|
||||||
private readonly string _titleFilePath;
|
private readonly ApplicationData _applicationData;
|
||||||
private readonly string _titleName;
|
|
||||||
private readonly string _titleIdText;
|
|
||||||
private readonly ulong _titleId;
|
|
||||||
|
|
||||||
private MessageDialog _dialog;
|
private MessageDialog _dialog;
|
||||||
private bool _cancel;
|
private bool _cancel;
|
||||||
|
|
||||||
public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, HorizonClient horizonClient, string titleFilePath, string titleName, string titleId, BlitStruct<ApplicationControlProperty> controlData)
|
public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, HorizonClient horizonClient, ApplicationData applicationData)
|
||||||
{
|
{
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
|
|
||||||
@ -55,23 +52,22 @@ namespace Ryujinx.UI.Widgets
|
|||||||
_virtualFileSystem = virtualFileSystem;
|
_virtualFileSystem = virtualFileSystem;
|
||||||
_accountManager = accountManager;
|
_accountManager = accountManager;
|
||||||
_horizonClient = horizonClient;
|
_horizonClient = horizonClient;
|
||||||
_titleFilePath = titleFilePath;
|
_applicationData = applicationData;
|
||||||
_titleName = titleName;
|
|
||||||
_titleIdText = titleId;
|
|
||||||
_controlData = controlData;
|
|
||||||
|
|
||||||
if (!ulong.TryParse(_titleIdText, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out _titleId))
|
if (!_applicationData.ControlHolder.ByteSpan.IsZeros())
|
||||||
{
|
{
|
||||||
GtkDialog.CreateErrorDialog("The selected game did not have a valid Title Id");
|
_openSaveUserDirMenuItem.Sensitive = _applicationData.ControlHolder.Value.UserAccountSaveDataSize > 0;
|
||||||
|
_openSaveDeviceDirMenuItem.Sensitive = _applicationData.ControlHolder.Value.DeviceSaveDataSize > 0;
|
||||||
return;
|
_openSaveBcatDirMenuItem.Sensitive = _applicationData.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_openSaveUserDirMenuItem.Sensitive = false;
|
||||||
|
_openSaveDeviceDirMenuItem.Sensitive = false;
|
||||||
|
_openSaveBcatDirMenuItem.Sensitive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
_openSaveUserDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
|
string fileExt = System.IO.Path.GetExtension(_applicationData.Path).ToLower();
|
||||||
_openSaveDeviceDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
|
|
||||||
_openSaveBcatDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
|
|
||||||
|
|
||||||
string fileExt = System.IO.Path.GetExtension(_titleFilePath).ToLower();
|
|
||||||
bool hasNca = fileExt == ".nca" || fileExt == ".nsp" || fileExt == ".pfs0" || fileExt == ".xci";
|
bool hasNca = fileExt == ".nca" || fileExt == ".nsp" || fileExt == ".pfs0" || fileExt == ".xci";
|
||||||
|
|
||||||
_extractRomFsMenuItem.Sensitive = hasNca;
|
_extractRomFsMenuItem.Sensitive = hasNca;
|
||||||
@ -137,7 +133,7 @@ namespace Ryujinx.UI.Widgets
|
|||||||
|
|
||||||
private void OpenSaveDir(in SaveDataFilter saveDataFilter)
|
private void OpenSaveDir(in SaveDataFilter saveDataFilter)
|
||||||
{
|
{
|
||||||
if (!TryFindSaveData(_titleName, _titleId, _controlData, in saveDataFilter, out ulong saveDataId))
|
if (!TryFindSaveData(_applicationData.Name, _applicationData.Id, _applicationData.ControlHolder, in saveDataFilter, out ulong saveDataId))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -190,7 +186,7 @@ namespace Ryujinx.UI.Widgets
|
|||||||
{
|
{
|
||||||
Title = "Ryujinx - NCA Section Extractor",
|
Title = "Ryujinx - NCA Section Extractor",
|
||||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png"),
|
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png"),
|
||||||
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_titleFilePath)}...",
|
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_applicationData.Path)}...",
|
||||||
WindowPosition = WindowPosition.Center,
|
WindowPosition = WindowPosition.Center,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -202,29 +198,16 @@ namespace Ryujinx.UI.Widgets
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
using FileStream file = new(_titleFilePath, FileMode.Open, FileAccess.Read);
|
using FileStream file = new(_applicationData.Path, FileMode.Open, FileAccess.Read);
|
||||||
|
|
||||||
Nca mainNca = null;
|
Nca mainNca = null;
|
||||||
Nca patchNca = null;
|
Nca patchNca = null;
|
||||||
|
|
||||||
if ((System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".nsp") ||
|
if ((System.IO.Path.GetExtension(_applicationData.Path).ToLower() == ".nsp") ||
|
||||||
(System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".pfs0") ||
|
(System.IO.Path.GetExtension(_applicationData.Path).ToLower() == ".pfs0") ||
|
||||||
(System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".xci"))
|
(System.IO.Path.GetExtension(_applicationData.Path).ToLower() == ".xci"))
|
||||||
{
|
{
|
||||||
IFileSystem pfs;
|
IFileSystem pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(_applicationData.Path, _virtualFileSystem);
|
||||||
|
|
||||||
if (System.IO.Path.GetExtension(_titleFilePath) == ".xci")
|
|
||||||
{
|
|
||||||
Xci xci = new(_virtualFileSystem.KeySet, file.AsStorage());
|
|
||||||
|
|
||||||
pfs = xci.OpenPartition(XciPartitionType.Secure);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var pfsTemp = new PartitionFileSystem();
|
|
||||||
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
|
|
||||||
pfs = pfsTemp;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
||||||
{
|
{
|
||||||
@ -249,7 +232,7 @@ namespace Ryujinx.UI.Widgets
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".nca")
|
else if (System.IO.Path.GetExtension(_applicationData.Path).ToLower() == ".nca")
|
||||||
{
|
{
|
||||||
mainNca = new Nca(_virtualFileSystem.KeySet, file.AsStorage());
|
mainNca = new Nca(_virtualFileSystem.KeySet, file.AsStorage());
|
||||||
}
|
}
|
||||||
@ -266,7 +249,11 @@ namespace Ryujinx.UI.Widgets
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
(Nca updatePatchNca, _) = ApplicationLibrary.GetGameUpdateData(_virtualFileSystem, mainNca.Header.TitleId.ToString("x16"), programIndex, out _);
|
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
||||||
|
? IntegrityCheckLevel.ErrorOnInvalid
|
||||||
|
: IntegrityCheckLevel.None;
|
||||||
|
|
||||||
|
(Nca updatePatchNca, _) = mainNca.GetUpdateData(_virtualFileSystem, checkLevel, programIndex, out _);
|
||||||
|
|
||||||
if (updatePatchNca != null)
|
if (updatePatchNca != null)
|
||||||
{
|
{
|
||||||
@ -460,44 +447,44 @@ namespace Ryujinx.UI.Widgets
|
|||||||
private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
|
private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
var userId = new LibHac.Fs.UserId((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
|
var userId = new LibHac.Fs.UserId((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
|
||||||
var saveDataFilter = SaveDataFilter.Make(_titleId, saveType: default, userId, saveDataId: default, index: default);
|
var saveDataFilter = SaveDataFilter.Make(_applicationData.Id, saveType: default, userId, saveDataId: default, index: default);
|
||||||
|
|
||||||
OpenSaveDir(in saveDataFilter);
|
OpenSaveDir(in saveDataFilter);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
|
private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
var saveDataFilter = SaveDataFilter.Make(_titleId, SaveDataType.Device, userId: default, saveDataId: default, index: default);
|
var saveDataFilter = SaveDataFilter.Make(_applicationData.Id, SaveDataType.Device, userId: default, saveDataId: default, index: default);
|
||||||
|
|
||||||
OpenSaveDir(in saveDataFilter);
|
OpenSaveDir(in saveDataFilter);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OpenSaveBcatDir_Clicked(object sender, EventArgs args)
|
private void OpenSaveBcatDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
var saveDataFilter = SaveDataFilter.Make(_titleId, SaveDataType.Bcat, userId: default, saveDataId: default, index: default);
|
var saveDataFilter = SaveDataFilter.Make(_applicationData.Id, SaveDataType.Bcat, userId: default, saveDataId: default, index: default);
|
||||||
|
|
||||||
OpenSaveDir(in saveDataFilter);
|
OpenSaveDir(in saveDataFilter);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ManageTitleUpdates_Clicked(object sender, EventArgs args)
|
private void ManageTitleUpdates_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
new TitleUpdateWindow(_parent, _virtualFileSystem, _titleIdText, _titleName).Show();
|
new TitleUpdateWindow(_parent, _virtualFileSystem, _applicationData).Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ManageDlc_Clicked(object sender, EventArgs args)
|
private void ManageDlc_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
new DlcWindow(_virtualFileSystem, _titleIdText, _titleName).Show();
|
new DlcWindow(_virtualFileSystem, _applicationData.IdBaseString, _applicationData).Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ManageCheats_Clicked(object sender, EventArgs args)
|
private void ManageCheats_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
new CheatWindow(_virtualFileSystem, _titleId, _titleName, _titleFilePath).Show();
|
new CheatWindow(_virtualFileSystem, _applicationData.Id, _applicationData.Name, _applicationData.Path).Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OpenTitleModDir_Clicked(object sender, EventArgs args)
|
private void OpenTitleModDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
string modsBasePath = ModLoader.GetModsBasePath();
|
string modsBasePath = ModLoader.GetModsBasePath();
|
||||||
string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, _titleIdText);
|
string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, _applicationData.IdString);
|
||||||
|
|
||||||
OpenHelper.OpenFolder(titleModsPath);
|
OpenHelper.OpenFolder(titleModsPath);
|
||||||
}
|
}
|
||||||
@ -505,7 +492,7 @@ namespace Ryujinx.UI.Widgets
|
|||||||
private void OpenTitleSdModDir_Clicked(object sender, EventArgs args)
|
private void OpenTitleSdModDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
string sdModsBasePath = ModLoader.GetSdModsBasePath();
|
string sdModsBasePath = ModLoader.GetSdModsBasePath();
|
||||||
string titleModsPath = ModLoader.GetApplicationDir(sdModsBasePath, _titleIdText);
|
string titleModsPath = ModLoader.GetApplicationDir(sdModsBasePath, _applicationData.IdString);
|
||||||
|
|
||||||
OpenHelper.OpenFolder(titleModsPath);
|
OpenHelper.OpenFolder(titleModsPath);
|
||||||
}
|
}
|
||||||
@ -527,7 +514,7 @@ namespace Ryujinx.UI.Widgets
|
|||||||
|
|
||||||
private void OpenPtcDir_Clicked(object sender, EventArgs args)
|
private void OpenPtcDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "cpu");
|
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationData.IdString, "cache", "cpu");
|
||||||
|
|
||||||
string mainPath = System.IO.Path.Combine(ptcDir, "0");
|
string mainPath = System.IO.Path.Combine(ptcDir, "0");
|
||||||
string backupPath = System.IO.Path.Combine(ptcDir, "1");
|
string backupPath = System.IO.Path.Combine(ptcDir, "1");
|
||||||
@ -544,7 +531,7 @@ namespace Ryujinx.UI.Widgets
|
|||||||
|
|
||||||
private void OpenShaderCacheDir_Clicked(object sender, EventArgs args)
|
private void OpenShaderCacheDir_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
string shaderCacheDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "shader");
|
string shaderCacheDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationData.IdString, "cache", "shader");
|
||||||
|
|
||||||
if (!Directory.Exists(shaderCacheDir))
|
if (!Directory.Exists(shaderCacheDir))
|
||||||
{
|
{
|
||||||
@ -556,10 +543,10 @@ namespace Ryujinx.UI.Widgets
|
|||||||
|
|
||||||
private void PurgePtcCache_Clicked(object sender, EventArgs args)
|
private void PurgePtcCache_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
DirectoryInfo mainDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "cpu", "0"));
|
DirectoryInfo mainDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationData.IdString, "cache", "cpu", "0"));
|
||||||
DirectoryInfo backupDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "cpu", "1"));
|
DirectoryInfo backupDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationData.IdString, "cache", "cpu", "1"));
|
||||||
|
|
||||||
MessageDialog warningDialog = GtkDialog.CreateConfirmationDialog("Warning", $"You are about to queue a PPTC rebuild on the next boot of:\n\n<b>{_titleName}</b>\n\nAre you sure you want to proceed?");
|
MessageDialog warningDialog = GtkDialog.CreateConfirmationDialog("Warning", $"You are about to queue a PPTC rebuild on the next boot of:\n\n<b>{_applicationData.Name}</b>\n\nAre you sure you want to proceed?");
|
||||||
|
|
||||||
List<FileInfo> cacheFiles = new();
|
List<FileInfo> cacheFiles = new();
|
||||||
|
|
||||||
@ -593,9 +580,9 @@ namespace Ryujinx.UI.Widgets
|
|||||||
|
|
||||||
private void PurgeShaderCache_Clicked(object sender, EventArgs args)
|
private void PurgeShaderCache_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
DirectoryInfo shaderCacheDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "shader"));
|
DirectoryInfo shaderCacheDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationData.IdString, "cache", "shader"));
|
||||||
|
|
||||||
using MessageDialog warningDialog = GtkDialog.CreateConfirmationDialog("Warning", $"You are about to delete the shader cache for :\n\n<b>{_titleName}</b>\n\nAre you sure you want to proceed?");
|
using MessageDialog warningDialog = GtkDialog.CreateConfirmationDialog("Warning", $"You are about to delete the shader cache for :\n\n<b>{_applicationData.Name}</b>\n\nAre you sure you want to proceed?");
|
||||||
|
|
||||||
List<DirectoryInfo> oldCacheDirectories = new();
|
List<DirectoryInfo> oldCacheDirectories = new();
|
||||||
List<FileInfo> newCacheFiles = new();
|
List<FileInfo> newCacheFiles = new();
|
||||||
@ -637,8 +624,11 @@ namespace Ryujinx.UI.Widgets
|
|||||||
|
|
||||||
private void CreateShortcut_Clicked(object sender, EventArgs args)
|
private void CreateShortcut_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
byte[] appIcon = new ApplicationLibrary(_virtualFileSystem).GetApplicationIcon(_titleFilePath, ConfigurationState.Instance.System.Language);
|
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
||||||
ShortcutHelper.CreateAppShortcut(_titleFilePath, _titleName, _titleIdText, appIcon);
|
? IntegrityCheckLevel.ErrorOnInvalid
|
||||||
|
: IntegrityCheckLevel.None;
|
||||||
|
byte[] appIcon = new ApplicationLibrary(_virtualFileSystem, checkLevel).GetApplicationIcon(_applicationData.Path, ConfigurationState.Instance.System.Language, _applicationData.Id);
|
||||||
|
ShortcutHelper.CreateAppShortcut(_applicationData.Path, _applicationData.Name, _applicationData.IdString, appIcon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
using Gtk;
|
using Gtk;
|
||||||
|
using LibHac.Tools.FsSystem;
|
||||||
using Ryujinx.HLE.FileSystem;
|
using Ryujinx.HLE.FileSystem;
|
||||||
using Ryujinx.HLE.HOS;
|
using Ryujinx.HLE.HOS;
|
||||||
using Ryujinx.UI.App.Common;
|
using Ryujinx.UI.App.Common;
|
||||||
|
using Ryujinx.UI.Common.Configuration;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@ -27,8 +29,13 @@ namespace Ryujinx.UI.Windows
|
|||||||
private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow"))
|
private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow"))
|
||||||
{
|
{
|
||||||
builder.Autoconnect(this);
|
builder.Autoconnect(this);
|
||||||
|
|
||||||
|
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
||||||
|
? IntegrityCheckLevel.ErrorOnInvalid
|
||||||
|
: IntegrityCheckLevel.None;
|
||||||
|
|
||||||
_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
|
_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
|
||||||
_buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath)}";
|
_buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetBuildId(virtualFileSystem, checkLevel, titlePath)}";
|
||||||
|
|
||||||
string modsBasePath = ModLoader.GetModsBasePath();
|
string modsBasePath = ModLoader.GetModsBasePath();
|
||||||
string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, titleId.ToString("X16"));
|
string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, titleId.ToString("X16"));
|
||||||
|
@ -2,17 +2,21 @@ using Gtk;
|
|||||||
using LibHac.Common;
|
using LibHac.Common;
|
||||||
using LibHac.Fs;
|
using LibHac.Fs;
|
||||||
using LibHac.Fs.Fsa;
|
using LibHac.Fs.Fsa;
|
||||||
using LibHac.FsSystem;
|
|
||||||
using LibHac.Tools.Fs;
|
using LibHac.Tools.Fs;
|
||||||
using LibHac.Tools.FsSystem;
|
using LibHac.Tools.FsSystem;
|
||||||
using LibHac.Tools.FsSystem.NcaUtils;
|
using LibHac.Tools.FsSystem.NcaUtils;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.HLE.FileSystem;
|
using Ryujinx.HLE.FileSystem;
|
||||||
|
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||||
|
using Ryujinx.HLE.Utilities;
|
||||||
|
using Ryujinx.UI.App.Common;
|
||||||
using Ryujinx.UI.Widgets;
|
using Ryujinx.UI.Widgets;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using GUI = Gtk.Builder.ObjectAttribute;
|
using GUI = Gtk.Builder.ObjectAttribute;
|
||||||
|
|
||||||
namespace Ryujinx.UI.Windows
|
namespace Ryujinx.UI.Windows
|
||||||
@ -20,7 +24,7 @@ namespace Ryujinx.UI.Windows
|
|||||||
public class DlcWindow : Window
|
public class DlcWindow : Window
|
||||||
{
|
{
|
||||||
private readonly VirtualFileSystem _virtualFileSystem;
|
private readonly VirtualFileSystem _virtualFileSystem;
|
||||||
private readonly string _titleId;
|
private readonly string _applicationIdBase;
|
||||||
private readonly string _dlcJsonPath;
|
private readonly string _dlcJsonPath;
|
||||||
private readonly List<DownloadableContentContainer> _dlcContainerList;
|
private readonly List<DownloadableContentContainer> _dlcContainerList;
|
||||||
|
|
||||||
@ -32,16 +36,16 @@ namespace Ryujinx.UI.Windows
|
|||||||
[GUI] TreeSelection _dlcTreeSelection;
|
[GUI] TreeSelection _dlcTreeSelection;
|
||||||
#pragma warning restore CS0649, IDE0044
|
#pragma warning restore CS0649, IDE0044
|
||||||
|
|
||||||
public DlcWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, titleId, titleName) { }
|
public DlcWindow(VirtualFileSystem virtualFileSystem, string applicationIdBase, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, applicationIdBase, applicationData) { }
|
||||||
|
|
||||||
private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetRawOwnedObject("_dlcWindow"))
|
private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string applicationIdBase, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_dlcWindow"))
|
||||||
{
|
{
|
||||||
builder.Autoconnect(this);
|
builder.Autoconnect(this);
|
||||||
|
|
||||||
_titleId = titleId;
|
_applicationIdBase = applicationIdBase;
|
||||||
_virtualFileSystem = virtualFileSystem;
|
_virtualFileSystem = virtualFileSystem;
|
||||||
_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "dlc.json");
|
_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationIdBase, "dlc.json");
|
||||||
_baseTitleInfoLabel.Text = $"DLC Available for {titleName} [{titleId.ToUpper()}]";
|
_baseTitleInfoLabel.Text = $"DLC Available for {applicationData.Name} [{applicationIdBase.ToUpper()}]";
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -72,7 +76,7 @@ namespace Ryujinx.UI.Windows
|
|||||||
};
|
};
|
||||||
|
|
||||||
_dlcTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
|
_dlcTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
|
||||||
_dlcTreeView.AppendColumn("TitleId", new CellRendererText(), "text", 1);
|
_dlcTreeView.AppendColumn("ApplicationId", new CellRendererText(), "text", 1);
|
||||||
_dlcTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
|
_dlcTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
|
||||||
|
|
||||||
foreach (DownloadableContentContainer dlcContainer in _dlcContainerList)
|
foreach (DownloadableContentContainer dlcContainer in _dlcContainerList)
|
||||||
@ -86,18 +90,18 @@ namespace Ryujinx.UI.Windows
|
|||||||
bool areAllContentPacksEnabled = dlcContainer.DownloadableContentNcaList.TrueForAll((nca) => nca.Enabled);
|
bool areAllContentPacksEnabled = dlcContainer.DownloadableContentNcaList.TrueForAll((nca) => nca.Enabled);
|
||||||
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(areAllContentPacksEnabled, "", dlcContainer.ContainerPath);
|
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(areAllContentPacksEnabled, "", dlcContainer.ContainerPath);
|
||||||
|
|
||||||
using FileStream containerFile = File.OpenRead(dlcContainer.ContainerPath);
|
using IFileSystem partitionFileSystem = PartitionFileSystemUtils.OpenApplicationFileSystem(dlcContainer.ContainerPath, _virtualFileSystem, false);
|
||||||
|
|
||||||
PartitionFileSystem pfs = new();
|
if (partitionFileSystem == null)
|
||||||
pfs.Initialize(containerFile.AsStorage()).ThrowIfFailure();
|
{
|
||||||
|
continue;
|
||||||
_virtualFileSystem.ImportTickets(pfs);
|
}
|
||||||
|
|
||||||
foreach (DownloadableContentNca dlcNca in dlcContainer.DownloadableContentNcaList)
|
foreach (DownloadableContentNca dlcNca in dlcContainer.DownloadableContentNcaList)
|
||||||
{
|
{
|
||||||
using var ncaFile = new UniqueRef<IFile>();
|
using var ncaFile = new UniqueRef<IFile>();
|
||||||
|
|
||||||
pfs.OpenFile(ref ncaFile.Ref, dlcNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
partitionFileSystem.OpenFile(ref ncaFile.Ref, dlcNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||||
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.ContainerPath);
|
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.ContainerPath);
|
||||||
|
|
||||||
if (nca != null)
|
if (nca != null)
|
||||||
@ -112,6 +116,9 @@ namespace Ryujinx.UI.Windows
|
|||||||
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(false, "", $"(MISSING) {dlcContainer.ContainerPath}");
|
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(false, "", $"(MISSING) {dlcContainer.ContainerPath}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: Try to load downloadable contents from PFS last to preserve enabled state.
|
||||||
|
AddDlc(applicationData.Path, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
|
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
|
||||||
@ -128,6 +135,52 @@ namespace Ryujinx.UI.Windows
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void AddDlc(string path, bool ignoreNotFound = false)
|
||||||
|
{
|
||||||
|
if (!File.Exists(path) || _dlcContainerList.Any(x => x.ContainerPath == path))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using IFileSystem partitionFileSystem = PartitionFileSystemUtils.OpenApplicationFileSystem(path, _virtualFileSystem);
|
||||||
|
|
||||||
|
bool containsDlc = false;
|
||||||
|
|
||||||
|
TreeIter? parentIter = null;
|
||||||
|
|
||||||
|
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
|
||||||
|
{
|
||||||
|
using var ncaFile = new UniqueRef<IFile>();
|
||||||
|
|
||||||
|
partitionFileSystem.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||||
|
|
||||||
|
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
|
||||||
|
|
||||||
|
if (nca == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nca.Header.ContentType == NcaContentType.PublicData)
|
||||||
|
{
|
||||||
|
if (nca.GetProgramIdBase() != ulong.Parse(_applicationIdBase, NumberStyles.HexNumber))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
parentIter ??= ((TreeStore)_dlcTreeView.Model).AppendValues(true, "", path);
|
||||||
|
|
||||||
|
((TreeStore)_dlcTreeView.Model).AppendValues(parentIter.Value, true, nca.Header.TitleId.ToString("X16"), fileEntry.FullPath);
|
||||||
|
containsDlc = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!containsDlc && !ignoreNotFound)
|
||||||
|
{
|
||||||
|
GtkDialog.CreateErrorDialog("The specified file does not contain DLC for the selected title!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void AddButton_Clicked(object sender, EventArgs args)
|
private void AddButton_Clicked(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
FileChooserNative fileChooser = new("Select DLC files", this, FileChooserAction.Open, "Add", "Cancel")
|
FileChooserNative fileChooser = new("Select DLC files", this, FileChooserAction.Open, "Add", "Cancel")
|
||||||
@ -147,52 +200,7 @@ namespace Ryujinx.UI.Windows
|
|||||||
{
|
{
|
||||||
foreach (string containerPath in fileChooser.Filenames)
|
foreach (string containerPath in fileChooser.Filenames)
|
||||||
{
|
{
|
||||||
if (!File.Exists(containerPath))
|
AddDlc(containerPath);
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
using FileStream containerFile = File.OpenRead(containerPath);
|
|
||||||
|
|
||||||
PartitionFileSystem pfs = new();
|
|
||||||
pfs.Initialize(containerFile.AsStorage()).ThrowIfFailure();
|
|
||||||
bool containsDlc = false;
|
|
||||||
|
|
||||||
_virtualFileSystem.ImportTickets(pfs);
|
|
||||||
|
|
||||||
TreeIter? parentIter = null;
|
|
||||||
|
|
||||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
|
||||||
{
|
|
||||||
using var ncaFile = new UniqueRef<IFile>();
|
|
||||||
|
|
||||||
pfs.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
|
||||||
|
|
||||||
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), containerPath);
|
|
||||||
|
|
||||||
if (nca == null)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (nca.Header.ContentType == NcaContentType.PublicData)
|
|
||||||
{
|
|
||||||
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000).ToString("x16") != _titleId)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
parentIter ??= ((TreeStore)_dlcTreeView.Model).AppendValues(true, "", containerPath);
|
|
||||||
|
|
||||||
((TreeStore)_dlcTreeView.Model).AppendValues(parentIter.Value, true, nca.Header.TitleId.ToString("X16"), fileEntry.FullPath);
|
|
||||||
containsDlc = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!containsDlc)
|
|
||||||
{
|
|
||||||
GtkDialog.CreateErrorDialog("The specified file does not contain DLC for the selected title!");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,14 +2,17 @@ using Gtk;
|
|||||||
using LibHac.Common;
|
using LibHac.Common;
|
||||||
using LibHac.Fs;
|
using LibHac.Fs;
|
||||||
using LibHac.Fs.Fsa;
|
using LibHac.Fs.Fsa;
|
||||||
using LibHac.FsSystem;
|
using LibHac.Ncm;
|
||||||
using LibHac.Ns;
|
using LibHac.Ns;
|
||||||
using LibHac.Tools.FsSystem;
|
using LibHac.Tools.FsSystem;
|
||||||
using LibHac.Tools.FsSystem.NcaUtils;
|
using LibHac.Tools.FsSystem.NcaUtils;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.HLE.FileSystem;
|
using Ryujinx.HLE.FileSystem;
|
||||||
|
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||||
|
using Ryujinx.HLE.Utilities;
|
||||||
using Ryujinx.UI.App.Common;
|
using Ryujinx.UI.App.Common;
|
||||||
|
using Ryujinx.UI.Common.Configuration;
|
||||||
using Ryujinx.UI.Widgets;
|
using Ryujinx.UI.Widgets;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -24,7 +27,7 @@ namespace Ryujinx.UI.Windows
|
|||||||
{
|
{
|
||||||
private readonly MainWindow _parent;
|
private readonly MainWindow _parent;
|
||||||
private readonly VirtualFileSystem _virtualFileSystem;
|
private readonly VirtualFileSystem _virtualFileSystem;
|
||||||
private readonly string _titleId;
|
private readonly ApplicationData _applicationData;
|
||||||
private readonly string _updateJsonPath;
|
private readonly string _updateJsonPath;
|
||||||
|
|
||||||
private TitleUpdateMetadata _titleUpdateWindowData;
|
private TitleUpdateMetadata _titleUpdateWindowData;
|
||||||
@ -38,17 +41,17 @@ namespace Ryujinx.UI.Windows
|
|||||||
[GUI] RadioButton _noUpdateRadioButton;
|
[GUI] RadioButton _noUpdateRadioButton;
|
||||||
#pragma warning restore CS0649, IDE0044
|
#pragma warning restore CS0649, IDE0044
|
||||||
|
|
||||||
public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Gtk3.UI.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, titleId, titleName) { }
|
public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, applicationData) { }
|
||||||
|
|
||||||
private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetRawOwnedObject("_titleUpdateWindow"))
|
private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_titleUpdateWindow"))
|
||||||
{
|
{
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
|
|
||||||
builder.Autoconnect(this);
|
builder.Autoconnect(this);
|
||||||
|
|
||||||
_titleId = titleId;
|
_applicationData = applicationData;
|
||||||
_virtualFileSystem = virtualFileSystem;
|
_virtualFileSystem = virtualFileSystem;
|
||||||
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
|
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdBaseString, "updates.json");
|
||||||
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
|
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
|
||||||
|
|
||||||
try
|
try
|
||||||
@ -64,7 +67,10 @@ namespace Ryujinx.UI.Windows
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
_baseTitleInfoLabel.Text = $"Updates Available for {titleName} [{titleId.ToUpper()}]";
|
_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdBaseString}]";
|
||||||
|
|
||||||
|
// Try to get updates from PFS first
|
||||||
|
AddUpdate(_applicationData.Path, true);
|
||||||
|
|
||||||
foreach (string path in _titleUpdateWindowData.Paths)
|
foreach (string path in _titleUpdateWindowData.Paths)
|
||||||
{
|
{
|
||||||
@ -84,46 +90,68 @@ namespace Ryujinx.UI.Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddUpdate(string path)
|
private void AddUpdate(string path, bool ignoreNotFound = false)
|
||||||
{
|
{
|
||||||
if (File.Exists(path))
|
if (!File.Exists(path) || _radioButtonToPathDictionary.ContainsValue(path))
|
||||||
{
|
{
|
||||||
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
PartitionFileSystem nsp = new();
|
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
||||||
nsp.Initialize(file.AsStorage()).ThrowIfFailure();
|
? IntegrityCheckLevel.ErrorOnInvalid
|
||||||
|
: IntegrityCheckLevel.None;
|
||||||
|
|
||||||
try
|
try
|
||||||
|
{
|
||||||
|
using IFileSystem pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(path, _virtualFileSystem);
|
||||||
|
|
||||||
|
Dictionary<ulong, ContentMetaData> updates = pfs.GetContentData(ContentMetaType.Patch, _virtualFileSystem, checkLevel);
|
||||||
|
|
||||||
|
Nca patchNca = null;
|
||||||
|
Nca controlNca = null;
|
||||||
|
|
||||||
|
if (updates.TryGetValue(_applicationData.Id, out ContentMetaData update))
|
||||||
{
|
{
|
||||||
(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
|
patchNca = update.GetNcaByType(_virtualFileSystem.KeySet, LibHac.Ncm.ContentType.Program);
|
||||||
|
controlNca = update.GetNcaByType(_virtualFileSystem.KeySet, LibHac.Ncm.ContentType.Control);
|
||||||
|
}
|
||||||
|
|
||||||
if (controlNca != null && patchNca != null)
|
if (controlNca != null && patchNca != null)
|
||||||
|
{
|
||||||
|
ApplicationControlProperty controlData = new();
|
||||||
|
|
||||||
|
using var nacpFile = new UniqueRef<IFile>();
|
||||||
|
|
||||||
|
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||||
|
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
|
||||||
|
|
||||||
|
string radioLabel = $"Version {controlData.DisplayVersionString.ToString()} - {path}";
|
||||||
|
|
||||||
|
if (System.IO.Path.GetExtension(path).ToLower() == ".xci")
|
||||||
{
|
{
|
||||||
ApplicationControlProperty controlData = new();
|
radioLabel = "Bundled: " + radioLabel;
|
||||||
|
|
||||||
using var nacpFile = new UniqueRef<IFile>();
|
|
||||||
|
|
||||||
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
|
||||||
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
|
|
||||||
|
|
||||||
RadioButton radioButton = new($"Version {controlData.DisplayVersionString.ToString()} - {path}");
|
|
||||||
radioButton.JoinGroup(_noUpdateRadioButton);
|
|
||||||
|
|
||||||
_availableUpdatesBox.Add(radioButton);
|
|
||||||
_radioButtonToPathDictionary.Add(radioButton, path);
|
|
||||||
|
|
||||||
radioButton.Show();
|
|
||||||
radioButton.Active = true;
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
RadioButton radioButton = new(radioLabel);
|
||||||
|
radioButton.JoinGroup(_noUpdateRadioButton);
|
||||||
|
|
||||||
|
_availableUpdatesBox.Add(radioButton);
|
||||||
|
_radioButtonToPathDictionary.Add(radioButton, path);
|
||||||
|
|
||||||
|
radioButton.Show();
|
||||||
|
radioButton.Active = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!ignoreNotFound)
|
||||||
{
|
{
|
||||||
GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
|
GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception exception)
|
}
|
||||||
{
|
catch (Exception exception)
|
||||||
GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
|
{
|
||||||
}
|
GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ using Ryujinx.Common.Utilities;
|
|||||||
using Ryujinx.HLE.Exceptions;
|
using Ryujinx.HLE.Exceptions;
|
||||||
using Ryujinx.HLE.HOS.Services.Ssl;
|
using Ryujinx.HLE.HOS.Services.Ssl;
|
||||||
using Ryujinx.HLE.HOS.Services.Time;
|
using Ryujinx.HLE.HOS.Services.Time;
|
||||||
|
using Ryujinx.HLE.Utilities;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@ -184,41 +185,6 @@ namespace Ryujinx.HLE.FileSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// fs must contain AOC nca files in its root
|
|
||||||
public void AddAocData(IFileSystem fs, string containerPath, ulong aocBaseId, IntegrityCheckLevel integrityCheckLevel)
|
|
||||||
{
|
|
||||||
_virtualFileSystem.ImportTickets(fs);
|
|
||||||
|
|
||||||
foreach (var ncaPath in fs.EnumerateEntries("*.cnmt.nca", SearchOptions.Default))
|
|
||||||
{
|
|
||||||
using var ncaFile = new UniqueRef<IFile>();
|
|
||||||
|
|
||||||
fs.OpenFile(ref ncaFile.Ref, ncaPath.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
|
||||||
var nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
|
|
||||||
if (nca.Header.ContentType != NcaContentType.Meta)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Application, $"{ncaPath} is not a valid metadata file");
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
using var pfs0 = nca.OpenFileSystem(0, integrityCheckLevel);
|
|
||||||
using var cnmtFile = new UniqueRef<IFile>();
|
|
||||||
|
|
||||||
pfs0.OpenFile(ref cnmtFile.Ref, pfs0.EnumerateEntries().Single().FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
|
||||||
|
|
||||||
var cnmt = new Cnmt(cnmtFile.Get.AsStream());
|
|
||||||
if (cnmt.Type != ContentMetaType.AddOnContent || (cnmt.TitleId & 0xFFFFFFFFFFFFE000) != aocBaseId)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
string ncaId = Convert.ToHexString(cnmt.ContentEntries[0].NcaId).ToLower();
|
|
||||||
|
|
||||||
AddAocItem(cnmt.TitleId, containerPath, $"/{ncaId}.nca", true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddAocItem(ulong titleId, string containerPath, string ncaPath, bool mergedToContainer = false)
|
public void AddAocItem(ulong titleId, string containerPath, string ncaPath, bool mergedToContainer = false)
|
||||||
{
|
{
|
||||||
// TODO: Check Aoc version.
|
// TODO: Check Aoc version.
|
||||||
@ -232,11 +198,7 @@ namespace Ryujinx.HLE.FileSystem
|
|||||||
|
|
||||||
if (!mergedToContainer)
|
if (!mergedToContainer)
|
||||||
{
|
{
|
||||||
using FileStream fileStream = File.OpenRead(containerPath);
|
using var pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(containerPath, _virtualFileSystem);
|
||||||
using PartitionFileSystem partitionFileSystem = new();
|
|
||||||
partitionFileSystem.Initialize(fileStream.AsStorage()).ThrowIfFailure();
|
|
||||||
|
|
||||||
_virtualFileSystem.ImportTickets(partitionFileSystem);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
61
src/Ryujinx.HLE/FileSystem/ContentMetaData.cs
Normal file
61
src/Ryujinx.HLE/FileSystem/ContentMetaData.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
using LibHac.Common.Keys;
|
||||||
|
using LibHac.Fs.Fsa;
|
||||||
|
using LibHac.Ncm;
|
||||||
|
using LibHac.Tools.FsSystem.NcaUtils;
|
||||||
|
using LibHac.Tools.Ncm;
|
||||||
|
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.FileSystem
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Thin wrapper around <see cref="Cnmt"/>
|
||||||
|
/// </summary>
|
||||||
|
public class ContentMetaData
|
||||||
|
{
|
||||||
|
private readonly IFileSystem _pfs;
|
||||||
|
private readonly Cnmt _cnmt;
|
||||||
|
|
||||||
|
public ulong Id => _cnmt.TitleId;
|
||||||
|
public TitleVersion Version => _cnmt.TitleVersion;
|
||||||
|
public ContentMetaType Type => _cnmt.Type;
|
||||||
|
public ulong ApplicationId => _cnmt.ApplicationTitleId;
|
||||||
|
public ulong PatchId => _cnmt.PatchTitleId;
|
||||||
|
public TitleVersion RequiredSystemVersion => _cnmt.MinimumSystemVersion;
|
||||||
|
public TitleVersion RequiredApplicationVersion => _cnmt.MinimumApplicationVersion;
|
||||||
|
public byte[] Digest => _cnmt.Hash;
|
||||||
|
|
||||||
|
public ulong ProgramBaseId => Id & ~0x1FFFUL;
|
||||||
|
public bool IsSystemTitle => _cnmt.Type < ContentMetaType.Application;
|
||||||
|
|
||||||
|
public ContentMetaData(IFileSystem pfs, Cnmt cnmt)
|
||||||
|
{
|
||||||
|
_pfs = pfs;
|
||||||
|
_cnmt = cnmt;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Nca GetNcaByType(KeySet keySet, ContentType type, int programIndex = 0)
|
||||||
|
{
|
||||||
|
// TODO: Replace this with a check for IdOffset as soon as LibHac supports it:
|
||||||
|
// && entry.IdOffset == programIndex
|
||||||
|
|
||||||
|
foreach (var entry in _cnmt.ContentEntries)
|
||||||
|
{
|
||||||
|
if (entry.Type != type)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
string ncaId = BitConverter.ToString(entry.NcaId).Replace("-", null).ToLower();
|
||||||
|
Nca nca = _pfs.GetNca(keySet, $"/{ncaId}.nca");
|
||||||
|
|
||||||
|
if (nca.GetProgramIndex() == programIndex)
|
||||||
|
{
|
||||||
|
return nca;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user