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15 Commits

Author SHA1 Message Date
a830eb666b Disallow concurrent fence waits on Adreno (#7001)
* Disallow concurrent fence waits on Adreno

* Ensure locks are released if exceptions are thrown
2024-07-07 19:33:28 -03:00
cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images

* No need to do it for images

* Simply buffer texture existence check

* Pipeline is now unused on DescriptorSetUpdater
2024-07-07 19:19:55 -03:00
c525d7d9a9 Force Vulkan swapchain re-creation when window size changes (#7003) 2024-07-07 19:02:11 -03:00
1a0a351a15 Resolve some Vulkan validation errors (#6915)
* Fix some validation errors

* Whitespace correction

* Resolve some runtime validation errors.

* Whitespace

* Properly fix usage realted validation error by setting Extended Usage image creation flag.

* Only if supported

* Remove checking extension for features that are core functionality of Vulkan 1.2
2024-06-26 09:21:44 -03:00
bd3335c143 Make sure the string is long enough before performing basic trim (#6982) 2024-06-26 11:27:23 +02:00
a94445b23e nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.6.0 to 7.6.2 (#6965)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.6.0 to 7.6.2.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/7.6.2/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.6.0...7.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-06-26 10:45:51 +02:00
0c3421973c SetProcessMemoryPermission address and size are always 64-bit (#6977) 2024-06-25 09:40:53 +02:00
0afa8f2c14 JIT: Coalesce copies on LSRA with simple register preferencing (#6950)
* JIT: Coalesce copies on LSRA with simple register preferencing

* PPTC version bump
2024-06-19 09:39:29 -03:00
d25a084858 JIT: Ensure entry block has no predecessors on RegisterUsage pass (#6951) 2024-06-19 09:25:47 -03:00
311ca3c3f1 fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937) 2024-06-16 17:47:47 -03:00
3193ef1083 Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
2024-06-16 14:46:27 -03:00
5a878ae9af replace ByteMemoryPool use with MemoryOwner<byte> and SpanOwner<byte> (#6911) 2024-06-15 23:00:13 +02:00
1828bc949e nuget: bump Microsoft.IO.RecyclableMemoryStream from 3.0.0 to 3.0.1 (#6936)
Bumps [Microsoft.IO.RecyclableMemoryStream](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream) from 3.0.0 to 3.0.1.
- [Release notes](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/releases)
- [Changelog](https://github.com/microsoft/Microsoft.IO.RecyclableMemoryStream/blob/master/CHANGES.md)
- [Commits](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/compare/3.0.0...v3.0.1)

---
updated-dependencies:
- dependency-name: Microsoft.IO.RecyclableMemoryStream
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-15 22:51:50 +02:00
c0f2491eae Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00
d7c6474729 GPU: Remove unused dynamic state and pipeline settings (#6796)
* Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.

Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.

Same as above for DepthBias values.

* Code Review Suggestion

* Pipeline derivation is not implemented and is not suggested.

* Depth Bounds are not used.
2024-06-02 22:32:10 -03:00
60 changed files with 927 additions and 358 deletions

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@ -20,9 +20,9 @@
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" /> <PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.2" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" /> <PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />

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@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
} }
} }
int selectedReg = GetHighestValueIndex(freePositions); // If this is a copy destination variable, we prefer the register used for the copy source.
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedNextUse = freePositions[selectedReg]; int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire // Intervals starts and ends at odd positions, unless they span an entire
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
} }
} }
private static int GetHighestValueIndex(Span<int> span) private static int GetHighestValueIndex(ReadOnlySpan<int> span)
{ {
int highest = int.MinValue; int highest = int.MinValue;
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value. // The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63; const ulong VisitedMask = 1ul << 63;
bool IsVisited(Operand local) static bool IsVisited(Operand local)
{ {
return (local.GetValueUnsafe() & VisitedMask) != 0; return (local.GetValueUnsafe() & VisitedMask) != 0;
} }
void SetVisited(Operand local) static void SetVisited(Operand local)
{ {
local.GetValueUnsafe() |= VisitedMask; local.GetValueUnsafe() |= VisitedMask;
} }
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
dest.NumberLocal(_intervals.Count); dest.NumberLocal(_intervals.Count);
_intervals.Add(new LiveInterval(dest)); LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
SetVisited(dest); SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
} }
} }
} }

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@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange; public LiveRange CurrRange;
public LiveInterval Parent; public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses; public UseList Uses;
public LiveIntervalList Children; public LiveIntervalList Children;
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange; private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange; private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent; private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses; private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children; private ref LiveIntervalList Children => ref _data->Children;
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register; Register = register;
} }
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset() public void Reset()
{ {
PrevRange = default; PrevRange = default;

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@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
private int[] _postOrderMap; private int[] _postOrderMap;
public int LocalsCount { get; private set; } public int LocalsCount { get; private set; }
public BasicBlock Entry { get; } public BasicBlock Entry { get; private set; }
public IntrusiveList<BasicBlock> Blocks { get; } public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks; public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap; public int[] PostOrderMap => _postOrderMap;
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
return result; return result;
} }
public void UpdateEntry(BasicBlock newEntry)
{
newEntry.AddSuccessor(Entry);
Entry = newEntry;
Blocks.AddFirst(newEntry);
Update();
}
public void Update() public void Update()
{ {
RemoveUnreachableBlocks(Blocks); RemoveUnreachableBlocks(Blocks);

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@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";

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@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode) public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
{ {
if (cfg.Entry.Predecessors.Count != 0)
{
// We expect the entry block to have no predecessors.
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}
// Compute local register inputs and outputs used inside blocks. // Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count]; RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count]; RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
// The only block without any predecessor should be the entry block. // The only block without any predecessor should be the entry block.
// It always needs a context load as it is the first block to run. // It always needs a context load as it is the first block to run.
if (block.Predecessors.Count == 0 || hasContextLoad) if (block == cfg.Entry || hasContextLoad)
{ {
long vecMask = globalInputs[block.Index].VecMask; long vecMask = globalInputs[block.Index].VecMask;
long intMask = globalInputs[block.Index].IntMask; long intMask = globalInputs[block.Index].IntMask;

View File

@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return; return;
} }
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame); using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span; Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length); _ringBuffer.Read(samples, 0, samples.Length);

View File

@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
int channelCount = areas.Length; int channelCount = areas.Length;
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame); using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span; Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length); _ringBuffer.Read(samples, 0, samples.Length);

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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new(); private readonly object _lock = new();
private IMemoryOwner<byte> _bufferOwner; private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer; private Memory<byte> _buffer;
private int _size; private int _size;
private int _headOffset; private int _headOffset;
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment) public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{ {
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity); _bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory; _buffer = _bufferOwner.Memory;
} }
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity) private void SetCapacityLocked(int capacity)
{ {
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity); MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory; Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0) if (_size > 0)

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@ -124,7 +124,7 @@ namespace Ryujinx.Common.Memory
if (array is not null) if (array is not null)
{ {
ArrayPool<T>.Shared.Return(array); ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
} }
} }

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@ -108,7 +108,7 @@ namespace Ryujinx.Common.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose() public void Dispose()
{ {
ArrayPool<T>.Shared.Return(_array); ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
} }
} }
} }

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@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public interface IImageArray public interface IImageArray : IDisposable
{ {
void SetFormats(int index, Format[] imageFormats); void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images); void SetImages(int index, ITexture[] images);

View File

@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public interface ITextureArray public interface ITextureArray : IDisposable
{ {
void SetSamplers(int index, ISampler[] samplers); void SetSamplers(int index, ISampler[] samplers);
void SetTextures(int index, ITexture[] textures); void SetTextures(int index, ITexture[] textures);

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@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose); Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush); Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats); Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages); Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion); Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage); Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers); Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures); Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);

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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose, CounterEventDispose,
CounterEventFlush, CounterEventFlush,
ImageArrayDispose,
ImageArraySetFormats, ImageArraySetFormats,
ImageArraySetImages, ImageArraySetImages,
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion, TextureSetDataSliceRegion,
TextureSetStorage, TextureSetStorage,
TextureArrayDispose,
TextureArraySetSamplers, TextureArraySetSamplers,
TextureArraySetTextures, TextureArraySetTextures,

View File

@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
private TableRef<ThreadedImageArray> _imageArray;
public void Set(TableRef<ThreadedImageArray> imageArray)
{
_imageArray = imageArray;
}
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._imageArray.Get(threaded).Base.Dispose();
}
}
}

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@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
private TableRef<ThreadedTextureArray> _textureArray;
public void Set(TableRef<ThreadedTextureArray> textureArray)
{
_textureArray = textureArray;
}
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._textureArray.Get(threaded).Base.Dispose();
}
}
}

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@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference); return new TableRef<T>(_renderer, reference);
} }
public void Dispose()
{
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}
public void SetFormats(int index, Format[] imageFormats) public void SetFormats(int index, Format[] imageFormats)
{ {
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats)); _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));

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@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference); return new TableRef<T>(_renderer, reference);
} }
public void Dispose()
{
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}
public void SetSamplers(int index, ISampler[] samplers) public void SetSamplers(int index, ISampler[] samplers)
{ {
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray())); _renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));

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@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
nextNode = nextNode.Next; nextNode = nextNode.Next;
_cacheFromBuffer.Remove(toRemove.Value.Key); _cacheFromBuffer.Remove(toRemove.Value.Key);
_lruCache.Remove(toRemove); _lruCache.Remove(toRemove);
if (toRemove.Value.Key.IsImage)
{
toRemove.Value.ImageArray.Dispose();
}
else
{
toRemove.Value.TextureArray.Dispose();
}
} }
} }
@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
List<CacheEntryFromPoolKey> keysToRemove = null; List<CacheEntryFromPoolKey> keysToRemove = null;
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys) foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
{ {
if (key.MatchesPool(pool)) if (key.MatchesPool(pool))
{ {
(keysToRemove ??= new()).Add(key); (keysToRemove ??= new()).Add(key);
if (key.IsImage)
{
entry.ImageArray.Dispose();
}
else
{
entry.TextureArray.Dispose();
}
} }
} }

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 6852; private const uint CodeGenVersion = 6921;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
} }
public void Dispose()
{
}
} }
} }

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@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
} }
public void Dispose()
{
}
} }
} }

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@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Logger = parameters.Logger; Logger = parameters.Logger;
TargetApi = parameters.TargetApi; TargetApi = parameters.TargetApi;
AddCapability(Capability.Shader);
AddCapability(Capability.Float64);
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
Delegates = new SpirvDelegates(this); Delegates = new SpirvDelegates(this);
} }

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@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
CodeGenContext context = new(info, parameters, instPool, integerPool); CodeGenContext context = new(info, parameters, instPool, integerPool);
context.AddCapability(Capability.Shader);
context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
context.AddCapability(Capability.GroupNonUniformBallot); context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle); context.AddCapability(Capability.GroupNonUniformShuffle);
context.AddCapability(Capability.GroupNonUniformVote); context.AddCapability(Capability.GroupNonUniformVote);
@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddCapability(Capability.ImageQuery); context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer); context.AddCapability(Capability.SampledBuffer);
if (parameters.HostCapabilities.SupportsShaderFloat64)
{
context.AddCapability(Capability.Float64);
}
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline) if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
{ {
context.AddCapability(Capability.TransformFeedback); context.AddCapability(Capability.TransformFeedback);
@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (parameters.Definitions.Stage == ShaderStage.Fragment) if (parameters.Definitions.Stage == ShaderStage.Fragment)
{ {
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer))) if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
{ {
context.AddCapability(Capability.Geometry); context.AddCapability(Capability.Geometry);
} }

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.BVal) if (op.BVal)
{ {
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0))); context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
} }
else else
{ {

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@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
return false; return false;
} }
public static bool IsComparison(this Instruction inst)
{
switch (inst & Instruction.Mask)
{
case Instruction.CompareEqual:
case Instruction.CompareGreater:
case Instruction.CompareGreaterOrEqual:
case Instruction.CompareGreaterOrEqualU32:
case Instruction.CompareGreaterU32:
case Instruction.CompareLess:
case Instruction.CompareLessOrEqual:
case Instruction.CompareLessOrEqualU32:
case Instruction.CompareLessU32:
case Instruction.CompareNotEqual:
return true;
}
return false;
}
public static bool IsTextureQuery(this Instruction inst) public static bool IsTextureQuery(this Instruction inst)
{ {
inst &= Instruction.Mask; inst &= Instruction.Mask;

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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence; public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod; public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportMask; public readonly bool SupportsViewportMask;
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool supportsGeometryShaderPassthrough, bool supportsGeometryShaderPassthrough,
bool supportsShaderBallot, bool supportsShaderBallot,
bool supportsShaderBarrierDivergence, bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod, bool supportsTextureShadowLod,
bool supportsViewportMask) bool supportsViewportMask)
{ {
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsShaderBallot = supportsShaderBallot; SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod; SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportMask = supportsViewportMask; SupportsViewportMask = supportsViewportMask;
} }

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@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true; return true;
} }
private static bool IsBindlessAccessAllowed(Operand nvHandle) private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
{ {
if (nvHandle.Type == OperandType.ConstantBuffer) if (bindlessHandle.Type == OperandType.ConstantBuffer)
{ {
// Bindless access with handles from constant buffer is allowed. // Bindless access with handles from constant buffer is allowed.
return true; return true;
} }
if (nvHandle.AsgOp is not Operation handleOp || if (bindlessHandle.AsgOp is not Operation handleOp ||
handleOp.Inst != Instruction.Load || handleOp.Inst != Instruction.Load ||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer)) (handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
{ {
@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resourceManager, resourceManager,
gpuAccessor, gpuAccessor,
texOp, texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType), TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0), TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
rewriteSamplerType, rewriteSamplerType,
isImage: false); isImage: false);

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@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue; continue;
} }
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp) Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
{ {
continue; continue;
} }
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (handleAsgOp.Inst == Instruction.BitwiseOr) if (handleAsgOp.Inst == Instruction.BitwiseOr)
{ {
Operand src0 = handleAsgOp.GetSource(0); Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
Operand src1 = handleAsgOp.GetSource(1); Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation) if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
{ {

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@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{ {
// If all phi sources are the same, we can propagate it and remove the phi. // If all phi sources are the same, we can propagate it and remove the phi.
Operand firstSrc = phi.GetSource(0); if (!Utils.AreAllSourcesTheSameOperand(phi))
for (int index = 1; index < phi.SourcesCount; index++)
{ {
if (!IsSameOperand(firstSrc, phi.GetSource(index))) return false;
{
return false;
}
} }
// All sources are equal, we can propagate the value. // All sources are equal, we can propagate the value.
Operand firstSrc = phi.GetSource(0);
Operand dest = phi.Dest; Operand dest = phi.Dest;
INode[] uses = dest.UseOps.ToArray(); INode[] uses = dest.UseOps.ToArray();
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true; return true;
} }
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type != y.Type || x.Value != y.Value)
{
return false;
}
// TODO: Handle Load operations with the same storage and the same constant parameters.
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool PropagatePack(Operation packOp) private static bool PropagatePack(Operation packOp)
{ {
// Propagate pack source operands to uses by unpack // Propagate pack source operands to uses by unpack

View File

@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
TryEliminateBitwiseOr(operation); TryEliminateBitwiseOr(operation);
break; break;
case Instruction.CompareNotEqual:
TryEliminateCompareNotEqual(operation);
break;
case Instruction.ConditionalSelect: case Instruction.ConditionalSelect:
TryEliminateConditionalSelect(operation); TryEliminateConditionalSelect(operation);
break; break;
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
} }
} }
private static void TryEliminateCompareNotEqual(Operation operation)
{
// Comparison instruction returns 0 if the result is false, and -1 if true.
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
Operand lhs = operation.GetSource(0);
Operand rhs = operation.GetSource(1);
if (lhs.Type == OperandType.Constant)
{
(lhs, rhs) = (rhs, lhs);
}
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
{
return;
}
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
{
return;
}
operation.TurnIntoCopy(lhs);
}
private static void TryEliminateConditionalSelect(Operation operation) private static void TryEliminateConditionalSelect(Operation operation)
{ {
Operand cond = operation.GetSource(0); Operand cond = operation.GetSource(0);

View File

@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex; return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
} }
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type != y.Type || x.Value != y.Value)
{
return false;
}
// TODO: Handle Load operations with the same storage and the same constant parameters.
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool AreAllSourcesEqual(INode node, INode otherNode)
{
if (node.SourcesCount != otherNode.SourcesCount)
{
return false;
}
for (int index = 0; index < node.SourcesCount; index++)
{
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
{
return false;
}
}
return true;
}
public static bool AreAllSourcesTheSameOperand(INode node)
{
Operand firstSrc = node.GetSource(0);
for (int index = 1; index < node.SourcesCount; index++)
{
if (!IsSameOperand(firstSrc, node.GetSource(index)))
{
return false;
}
}
return true;
}
private static Operation FindBranchSource(BasicBlock block) private static Operation FindBranchSource(BasicBlock block)
{ {
foreach (BasicBlock sourceBlock in block.Predecessors) foreach (BasicBlock sourceBlock in block.Predecessors)
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue; return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
} }
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
{
if (currentCondition == queryCondition)
{
return true;
}
return currentCondition.AsgOp is Operation currentOperation &&
queryCondition.AsgOp is Operation queryOperation &&
currentOperation.Inst == queryOperation.Inst &&
AreAllSourcesEqual(currentOperation, queryOperation);
}
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock) private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
{ {
// Check if all the conditions for the query block are satisfied by the current block. // Check if all the conditions for the query block are satisfied by the current block.
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return currentBranch != null && queryBranch != null && return currentBranch != null && queryBranch != null &&
currentBranch.Inst == queryBranch.Inst && currentBranch.Inst == queryBranch.Inst &&
currentCondition == queryCondition; IsSameCondition(currentCondition, queryCondition);
} }
public static Operand FindLastOperation(Operand source, BasicBlock block) public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
{ {
if (source.AsgOp is PhiNode phiNode) if (source.AsgOp is PhiNode phiNode)
{ {
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int i = phiNode.SourcesCount - 1; i >= 0; i--) for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{ {
BasicBlock phiBlock = phiNode.GetBlock(i); BasicBlock phiBlock = phiNode.GetBlock(i);
Operand phiSource = phiNode.GetSource(i);
if (BlockConditionsMatch(block, phiBlock)) if (BlockConditionsMatch(block, phiBlock))
{ {
return phiNode.GetSource(i); return phiSource;
}
else if (recurse && phiSource.AsgOp is PhiNode)
{
// Phi source is another phi.
// Let's check if that phi has a block that matches our condition.
Operand match = FindLastOperation(phiSource, block, false);
if (match != phiSource)
{
return match;
}
} }
} }
} }

View File

@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(), GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
GpuAccessor.QueryHostSupportsShaderBallot(), GpuAccessor.QueryHostSupportsShaderBallot(),
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(), GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
GpuAccessor.QueryHostSupportsShaderFloat64(),
GpuAccessor.QueryHostSupportsTextureShadowLod(), GpuAccessor.QueryHostSupportsTextureShadowLod(),
GpuAccessor.QueryHostSupportsViewportMask()); GpuAccessor.QueryHostSupportsViewportMask());

View File

@ -29,7 +29,14 @@ namespace Ryujinx.Graphics.Vulkan
lock (queueLock) lock (queueLock)
{ {
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true); _pool = new CommandBufferPool(
_gd.Api,
_device,
queue,
queueLock,
_gd.QueueFamilyIndex,
_gd.IsConcurrentFenceWaitUnsupported,
isLight: true);
} }
} }

View File

@ -103,12 +103,19 @@ namespace Ryujinx.Graphics.Vulkan
usage |= BufferUsageFlags.IndirectBufferBit; usage |= BufferUsageFlags.IndirectBufferBit;
} }
var externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
{
SType = StructureType.ExternalMemoryBufferCreateInfo,
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
};
var bufferCreateInfo = new BufferCreateInfo var bufferCreateInfo = new BufferCreateInfo
{ {
SType = StructureType.BufferCreateInfo, SType = StructureType.BufferCreateInfo,
Size = (ulong)size, Size = (ulong)size,
Usage = usage, Usage = usage,
SharingMode = SharingMode.Exclusive, SharingMode = SharingMode.Exclusive,
PNext = &externalMemoryBuffer,
}; };
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError(); gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();

View File

@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device; private readonly Device _device;
private readonly Queue _queue; private readonly Queue _queue;
private readonly object _queueLock; private readonly object _queueLock;
private readonly bool _concurrentFenceWaitUnsupported;
private readonly CommandPool _pool; private readonly CommandPool _pool;
private readonly Thread _owner; private readonly Thread _owner;
@ -61,12 +62,20 @@ namespace Ryujinx.Graphics.Vulkan
private int _queuedCount; private int _queuedCount;
private int _inUseCount; private int _inUseCount;
public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false) public unsafe CommandBufferPool(
Vk api,
Device device,
Queue queue,
object queueLock,
uint queueFamilyIndex,
bool concurrentFenceWaitUnsupported,
bool isLight = false)
{ {
_api = api; _api = api;
_device = device; _device = device;
_queue = queue; _queue = queue;
_queueLock = queueLock; _queueLock = queueLock;
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
_owner = Thread.CurrentThread; _owner = Thread.CurrentThread;
var commandPoolCreateInfo = new CommandPoolCreateInfo var commandPoolCreateInfo = new CommandPoolCreateInfo
@ -357,7 +366,7 @@ namespace Ryujinx.Graphics.Vulkan
if (refreshFence) if (refreshFence)
{ {
entry.Fence = new FenceHolder(_api, _device); entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported);
} }
else else
{ {

View File

@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly VulkanRenderer _gd; private readonly VulkanRenderer _gd;
private readonly Device _device; private readonly Device _device;
private readonly PipelineBase _pipeline;
private ShaderCollection _program; private ShaderCollection _program;
private readonly BufferRef[] _uniformBufferRefs; private readonly BufferRef[] _uniformBufferRefs;
@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureView _dummyTexture; private readonly TextureView _dummyTexture;
private readonly SamplerHolder _dummySampler; private readonly SamplerHolder _dummySampler;
public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline) public DescriptorSetUpdater(VulkanRenderer gd, Device device)
{ {
_gd = gd; _gd = gd;
_device = device; _device = device;
_pipeline = pipeline;
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and // Some of the bindings counts needs to be multiplied by 2 because we have buffer and
// regular textures/images interleaved on the same descriptor set. // regular textures/images interleaved on the same descriptor set.
@ -291,8 +289,9 @@ namespace Ryujinx.Graphics.Vulkan
} }
else else
{ {
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags(); ref var arrayRef = ref _textureArrayRefs[segment.Binding];
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags); PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
} }
} }
} }
@ -311,8 +310,40 @@ namespace Ryujinx.Graphics.Vulkan
} }
else else
{ {
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags(); ref var arrayRef = ref _imageArrayRefs[segment.Binding];
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags); PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
{
var bindingSegments = _program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
continue;
}
ResourceBindingSegment segment = bindingSegments[0];
if (segment.IsArray)
{
if (segment.Type == ResourceType.Texture ||
segment.Type == ResourceType.Sampler ||
segment.Type == ResourceType.TextureAndSampler ||
segment.Type == ResourceType.BufferTexture)
{
ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
{
ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
} }
} }
} }
@ -651,7 +682,14 @@ namespace Ryujinx.Graphics.Vulkan
if (_dirty.HasFlag(DirtyFlags.Texture)) if (_dirty.HasFlag(DirtyFlags.Texture))
{ {
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp); if (program.UpdateTexturesWithoutTemplate)
{
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
}
else
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
}
} }
if (_dirty.HasFlag(DirtyFlags.Image)) if (_dirty.HasFlag(DirtyFlags.Image))
@ -885,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty); _gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
} }
private unsafe void UpdateBuffers( private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
CommandBufferScoped cbs,
PipelineBindPoint pbp,
int baseBinding,
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
DescriptorType type)
{ {
if (bufferInfo.Length == 0) int setIndex = PipelineBase.TextureSetIndex;
var bindingSegments = program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{ {
return; return;
} }
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo) if (_updateDescriptorCacheCbIndex)
{ {
var writeDescriptorSet = new WriteDescriptorSet _updateDescriptorCacheCbIndex = false;
{ program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
SType = StructureType.WriteDescriptorSet,
DstBinding = (uint)baseBinding,
DescriptorType = type,
DescriptorCount = (uint)bufferInfo.Length,
PBufferInfo = pBufferInfo,
};
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
} }
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
foreach (ResourceBindingSegment segment in bindingSegments)
{
int binding = segment.Binding;
int count = segment.Count;
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
}
}
else
{
if (segment.Type != ResourceType.BufferTexture)
{
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
}
else
{
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
}
}
}
var sets = dsc.GetSets();
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@ -10,12 +10,15 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device; private readonly Device _device;
private Fence _fence; private Fence _fence;
private int _referenceCount; private int _referenceCount;
private int _lock;
private readonly bool _concurrentWaitUnsupported;
private bool _disposed; private bool _disposed;
public unsafe FenceHolder(Vk api, Device device) public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
{ {
_api = api; _api = api;
_device = device; _device = device;
_concurrentWaitUnsupported = concurrentWaitUnsupported;
var fenceCreateInfo = new FenceCreateInfo var fenceCreateInfo = new FenceCreateInfo
{ {
@ -47,6 +50,11 @@ namespace Ryujinx.Graphics.Vulkan
} }
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue); while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
if (_concurrentWaitUnsupported)
{
AcquireLock();
}
fence = _fence; fence = _fence;
return true; return true;
} }
@ -57,6 +65,16 @@ namespace Ryujinx.Graphics.Vulkan
return _fence; return _fence;
} }
public void PutLock()
{
Put();
if (_concurrentWaitUnsupported)
{
ReleaseLock();
}
}
public void Put() public void Put()
{ {
if (Interlocked.Decrement(ref _referenceCount) == 0) if (Interlocked.Decrement(ref _referenceCount) == 0)
@ -66,24 +84,67 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
private void AcquireLock()
{
while (!TryAcquireLock())
{
Thread.SpinWait(32);
}
}
private bool TryAcquireLock()
{
return Interlocked.Exchange(ref _lock, 1) == 0;
}
private void ReleaseLock()
{
Interlocked.Exchange(ref _lock, 0);
}
public void Wait() public void Wait()
{ {
Span<Fence> fences = stackalloc Fence[] if (_concurrentWaitUnsupported)
{ {
_fence, AcquireLock();
};
FenceHelper.WaitAllIndefinitely(_api, _device, fences); try
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
}
finally
{
ReleaseLock();
}
}
else
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
}
} }
public bool IsSignaled() public bool IsSignaled()
{ {
Span<Fence> fences = stackalloc Fence[] if (_concurrentWaitUnsupported)
{ {
_fence, if (!TryAcquireLock())
}; {
return false;
}
return FenceHelper.AllSignaled(_api, _device, fences); try
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
}
finally
{
ReleaseLock();
}
}
else
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
}
} }
public void Dispose() public void Dispose()

View File

@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
class ImageArray : IImageArray class ImageArray : ResourceArray, IImageArray
{ {
private readonly VulkanRenderer _gd; private readonly VulkanRenderer _gd;
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
private HashSet<TextureStorage> _storages; private HashSet<TextureStorage> _storages;
private DescriptorSet[] _cachedDescriptorSets;
private int _cachedCommandBufferIndex; private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount; private int _cachedSubmissionCount;
private ShaderCollection _cachedDscProgram;
private int _cachedDscSetIndex;
private int _cachedDscIndex;
private readonly bool _isBuffer; private readonly bool _isBuffer;
private int _bindCount;
public ImageArray(VulkanRenderer gd, int size, bool isBuffer) public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
{ {
_gd = gd; _gd = gd;
@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_cachedCommandBufferIndex = -1; _cachedCommandBufferIndex = -1;
_storages = null; _storages = null;
_cachedDescriptorSets = null; SetDirty(_gd);
if (_bindCount != 0)
{
_gd.PipelineInternal.ForceImageDirty();
}
} }
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags) public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
int setIndex, int setIndex,
TextureView dummyTexture) TextureView dummyTexture)
{ {
if (_cachedDescriptorSets != null) if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
{ {
// We still need to ensure the current command buffer holds a reference to all used textures. // We still need to ensure the current command buffer holds a reference to all used textures.
@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
GetBufferViews(cbs); GetBufferViews(cbs);
} }
return _cachedDescriptorSets; return sets;
} }
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
DescriptorSetTemplate template = program.Templates[setIndex]; DescriptorSetTemplate template = program.Templates[setIndex];
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template); DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
tu.Push(GetBufferViews(cbs)); tu.Push(GetBufferViews(cbs));
} }
var sets = dsc.GetSets();
templateUpdater.Commit(_gd, device, sets[0]); templateUpdater.Commit(_gd, device, sets[0]);
_cachedDescriptorSets = sets;
_cachedDscProgram = program;
_cachedDscSetIndex = setIndex;
return sets; return sets;
} }
public void IncrementBindCount()
{
_bindCount++;
}
public void DecrementBindCount()
{
int newBindCount = --_bindCount;
Debug.Assert(newBindCount >= 0);
}
} }
} }

View File

@ -196,18 +196,23 @@ namespace Ryujinx.Graphics.Vulkan
bool signaled = true; bool signaled = true;
if (hasTimeout) try
{ {
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout); if (hasTimeout)
{
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
}
else
{
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
}
} }
else finally
{ {
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]); for (int i = 0; i < fenceCount; i++)
} {
fenceHolders[i].PutLock();
for (int i = 0; i < fenceCount; i++) }
{
fenceHolders[i].Put();
} }
return signaled; return signaled;

View File

@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError(); gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this); _descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
_vertexBufferUpdater = new VertexBufferUpdater(gd); _vertexBufferUpdater = new VertexBufferUpdater(gd);
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers]; _transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];

View File

@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.LogicOpEnable = state.LogicOpEnable; pipeline.LogicOpEnable = state.LogicOpEnable;
pipeline.LogicOp = state.LogicOp.Convert(); pipeline.LogicOp = state.LogicOp.Convert();
pipeline.MinDepthBounds = 0f; // Not implemented.
pipeline.MaxDepthBounds = 0f; // Not implemented.
pipeline.PatchControlPoints = state.PatchControlPoints; pipeline.PatchControlPoints = state.PatchControlPoints;
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented. pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable; pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
@ -208,17 +205,11 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert(); pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert(); pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert(); pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
pipeline.StencilFrontCompareMask = 0;
pipeline.StencilFrontWriteMask = 0;
pipeline.StencilFrontReference = 0;
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert(); pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert(); pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert(); pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert(); pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilBackCompareMask = 0;
pipeline.StencilBackWriteMask = 0;
pipeline.StencilBackReference = 0;
pipeline.StencilTestEnable = state.StencilTest.TestEnable; pipeline.StencilTestEnable = state.StencilTest.TestEnable;

View File

@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device; private readonly Device _device;
public DescriptorSetLayout[] DescriptorSetLayouts { get; } public DescriptorSetLayout[] DescriptorSetLayouts { get; }
public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
public PipelineLayout PipelineLayout { get; } public PipelineLayout PipelineLayout { get; }
private readonly int[] _consumedDescriptorsPerSet; private readonly int[] _consumedDescriptorsPerSet;
@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
private struct ManualDescriptorSetEntry private struct ManualDescriptorSetEntry
{ {
public Auto<DescriptorSetCollection> DescriptorSet; public Auto<DescriptorSetCollection> DescriptorSet;
public int CbIndex; public uint CbRefMask;
public int CbSubmissionCount;
public bool InUse; public bool InUse;
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse) public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
{ {
DescriptorSet = descriptorSet; DescriptorSet = descriptorSet;
CbIndex = cbIndex; CbRefMask = 1u << cbIndex;
CbSubmissionCount = cbSubmissionCount; InUse = true;
InUse = inUse; }
}
private readonly struct PendingManualDsConsumption
{
public FenceHolder Fence { get; }
public int CommandBufferIndex { get; }
public int SetIndex { get; }
public int CacheIndex { get; }
public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
{
Fence = fence;
CommandBufferIndex = commandBufferIndex;
SetIndex = setIndex;
CacheIndex = cacheIndex;
fence.Get();
} }
} }
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache; private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
private readonly Queue<int>[] _freeManualDsCacheEntries;
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates; private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
private readonly ResourceDescriptorCollection _pdDescriptors; private readonly ResourceDescriptorCollection _pdDescriptors;
@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
_dsCacheCursor = new int[setsCount]; _dsCacheCursor = new int[setsCount];
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount]; _manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
_freeManualDsCacheEntries = new Queue<int>[setsCount];
} }
public PipelineLayoutCacheEntry( public PipelineLayoutCacheEntry(
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors, ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
bool usePushDescriptors) : this(gd, device, setDescriptors.Count) bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
{ {
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors); ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
PipelineLayout = layouts.PipelineLayout;
_consumedDescriptorsPerSet = new int[setDescriptors.Count]; _consumedDescriptorsPerSet = new int[setDescriptors.Count];
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][]; _poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
_poolSizes[setIndex], _poolSizes[setIndex],
setIndex, setIndex,
_consumedDescriptorsPerSet[setIndex], _consumedDescriptorsPerSet[setIndex],
false); DescriptorSetLayoutsUpdateAfterBind[setIndex]);
list.Add(dsc); list.Add(dsc);
isNew = true; isNew = true;
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
return list[index]; return list[index];
} }
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex) public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
{ {
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex); FreeCompletedManualDescriptorSets();
var list = _manualDsCache[setIndex] ??= new(); var list = _manualDsCache[setIndex] ??= new();
var span = CollectionsMarshal.AsSpan(list); var span = CollectionsMarshal.AsSpan(list);
for (int index = 0; index < span.Length; index++) Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
// Do we have at least one freed descriptor set? If so, just use that.
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
{ {
ref ManualDescriptorSetEntry entry = ref span[index]; ref ManualDescriptorSetEntry entry = ref span[freeIndex];
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount)) Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
{
entry.InUse = true;
entry.CbIndex = commandBufferIndex;
entry.CbSubmissionCount = submissionCount;
cacheIndex = index; entry.InUse = true;
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
cacheIndex = freeIndex;
return entry.DescriptorSet; _pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
}
return entry.DescriptorSet;
} }
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
var dsc = _descriptorSetManager.AllocateDescriptorSet( var dsc = _descriptorSetManager.AllocateDescriptorSet(
_gd.Api, _gd.Api,
DescriptorSetLayouts[setIndex], DescriptorSetLayouts[setIndex],
_poolSizes[setIndex], _poolSizes[setIndex],
setIndex, setIndex,
_consumedDescriptorsPerSet[setIndex], _consumedDescriptorsPerSet[setIndex],
false); DescriptorSetLayoutsUpdateAfterBind[setIndex]);
cacheIndex = list.Count; cacheIndex = list.Count;
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true)); list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
return dsc; return dsc;
} }
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
{
FreeCompletedManualDescriptorSets();
var list = _manualDsCache[setIndex];
var span = CollectionsMarshal.AsSpan(list);
ref var entry = ref span[cacheIndex];
uint cbMask = 1u << cbs.CommandBufferIndex;
if ((entry.CbRefMask & cbMask) == 0)
{
entry.CbRefMask |= cbMask;
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
}
}
private void FreeCompletedManualDescriptorSets()
{
FenceHolder signalledFence = null;
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
{
signalledFence = pds.Fence; // Already checked - don't need to do it again.
var dequeued = _pendingManualDsConsumptions.Dequeue();
Debug.Assert(dequeued.Fence == pds.Fence);
pds.Fence.Put();
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
ref var entry = ref span[dequeued.CacheIndex];
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
if (!entry.InUse && entry.CbRefMask == 0)
{
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
}
}
}
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex) public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
{ {
var list = _manualDsCache[setIndex]; var list = _manualDsCache[setIndex];
var span = CollectionsMarshal.AsSpan(list); var span = CollectionsMarshal.AsSpan(list);
span[cacheIndex].InUse = false; span[cacheIndex].InUse = false;
if (span[cacheIndex].CbRefMask == 0)
{
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
}
} }
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier) private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null); _gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
} }
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
{
pds.Fence.Put();
}
_descriptorSetManager.Dispose(); _descriptorSetManager.Dispose();
} }
} }

View File

@ -1,18 +1,23 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
static class PipelineLayoutFactory static class PipelineLayoutFactory
{ {
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create( public static unsafe ResourceLayouts Create(
VulkanRenderer gd, VulkanRenderer gd,
Device device, Device device,
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors, ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
bool usePushDescriptors) bool usePushDescriptors)
{ {
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count]; DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
bool isMoltenVk = gd.IsMoltenVk; bool isMoltenVk = gd.IsMoltenVk;
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count]; DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
bool hasArray = false;
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++) for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
{ {
ResourceDescriptor descriptor = rdc.Descriptors[descIndex]; ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
ResourceStages stages = descriptor.Stages; ResourceStages stages = descriptor.Stages;
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk) if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
DescriptorCount = (uint)descriptor.Count, DescriptorCount = (uint)descriptor.Count,
StageFlags = stages.Convert(), StageFlags = stages.Convert(),
}; };
if (descriptor.Count > 1)
{
hasArray = true;
}
} }
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings) fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
{ {
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
if (usePushDescriptors && setIndex == 0)
{
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
}
if (gd.Vendor == Vendor.Intel && hasArray)
{
// Some vendors (like Intel) have low per-stage limits.
// We must set the flag if we exceed those limits.
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
updateAfterBindFlags[setIndex] = true;
}
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
{ {
SType = StructureType.DescriptorSetLayoutCreateInfo, SType = StructureType.DescriptorSetLayoutCreateInfo,
PBindings = pLayoutBindings, PBindings = pLayoutBindings,
BindingCount = (uint)layoutBindings.Length, BindingCount = (uint)layoutBindings.Length,
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None, Flags = flags,
}; };
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError(); gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError(); gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
} }
return (layouts, layout); return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
} }
} }
} }

View File

@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32); set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
} }
public float MinDepthBounds
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float MaxDepthBounds
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public PolygonMode PolygonMode public PolygonMode PolygonMode
{ {
readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF); readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0); set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
} }
public uint StagesCount public uint StagesCount
{ {
readonly get => (byte)((Internal.Id6 >> 30) & 0xFF); readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30); set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
} }
public uint VertexAttributeDescriptionsCount public uint VertexAttributeDescriptionsCount
{ {
readonly get => (byte)((Internal.Id6 >> 38) & 0xFF); readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38); set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
} }
public uint VertexBindingDescriptionsCount public uint VertexBindingDescriptionsCount
{ {
readonly get => (byte)((Internal.Id6 >> 46) & 0xFF); readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46); set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
} }
public uint ViewportsCount public uint ViewportsCount
{ {
readonly get => (byte)((Internal.Id6 >> 54) & 0xFF); readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54); set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
} }
public uint ScissorsCount public uint ScissorsCount
{ {
readonly get => (byte)((Internal.Id7 >> 0) & 0xFF); readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
} }
public uint ColorBlendAttachmentStateCount public uint ColorBlendAttachmentStateCount
{ {
readonly get => (byte)((Internal.Id7 >> 8) & 0xFF); readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
} }
public PrimitiveTopology Topology public PrimitiveTopology Topology
{ {
readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF); readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
} }
public LogicOp LogicOp public LogicOp LogicOp
{ {
readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF); readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
} }
public CompareOp DepthCompareOp public CompareOp DepthCompareOp
{ {
readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7); readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
} }
public StencilOp StencilFrontFailOp public StencilOp StencilFrontFailOp
{ {
readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7); readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
} }
public StencilOp StencilFrontPassOp public StencilOp StencilFrontPassOp
{ {
readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7); readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
} }
public StencilOp StencilFrontDepthFailOp public StencilOp StencilFrontDepthFailOp
{ {
readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7); readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
} }
public CompareOp StencilFrontCompareOp public CompareOp StencilFrontCompareOp
{ {
readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7); readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
} }
public StencilOp StencilBackFailOp public StencilOp StencilBackFailOp
{ {
readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7); readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
} }
public StencilOp StencilBackPassOp public StencilOp StencilBackPassOp
{ {
readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7); readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42); set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
} }
public StencilOp StencilBackDepthFailOp public StencilOp StencilBackDepthFailOp
{ {
readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7); readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45); set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
} }
public CompareOp StencilBackCompareOp public CompareOp StencilBackCompareOp
{ {
readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7); readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48); set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
} }
public CullModeFlags CullMode public CullModeFlags CullMode
{ {
readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3); readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51); set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
} }
public bool PrimitiveRestartEnable public bool PrimitiveRestartEnable
{ {
readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53); set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
} }
public bool DepthClampEnable public bool DepthClampEnable
{ {
readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54); set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
} }
public bool RasterizerDiscardEnable public bool RasterizerDiscardEnable
{ {
readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55); set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
} }
public FrontFace FrontFace public FrontFace FrontFace
{ {
readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1); readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56); set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
} }
public bool DepthBiasEnable public bool DepthBiasEnable
{ {
readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57); set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
} }
public bool DepthTestEnable public bool DepthTestEnable
{ {
readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58); set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
} }
public bool DepthWriteEnable public bool DepthWriteEnable
{ {
readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59); set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
} }
public bool DepthBoundsTestEnable public bool DepthBoundsTestEnable
{ {
readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60); set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
} }
public bool StencilTestEnable public bool StencilTestEnable
{ {
readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61); set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
} }
public bool LogicOpEnable public bool LogicOpEnable
{ {
readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62); set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
} }
public bool HasDepthStencil public bool HasDepthStencil
{ {
readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL; readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63); set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
} }
public uint PatchControlPoints public uint PatchControlPoints
{ {
readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF); readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
} }
public uint SamplesCount public uint SamplesCount
{ {
readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF); readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
} }
public bool AlphaToCoverageEnable public bool AlphaToCoverageEnable
{ {
readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL; readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
} }
public bool AlphaToOneEnable public bool AlphaToOneEnable
{ {
readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL; readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
} }
public bool AdvancedBlendSrcPreMultiplied public bool AdvancedBlendSrcPreMultiplied
{ {
readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL; readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
} }
public bool AdvancedBlendDstPreMultiplied public bool AdvancedBlendDstPreMultiplied
{ {
readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL; readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
} }
public BlendOverlapEXT AdvancedBlendOverlap public BlendOverlapEXT AdvancedBlendOverlap
{ {
readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3); readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
} }
public bool DepthMode public bool DepthMode
{ {
readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL; readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
} }
public bool HasTessellationControlShader; public bool HasTessellationControlShader;
@ -408,8 +396,6 @@ namespace Ryujinx.Graphics.Vulkan
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0]) fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0]) fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0]) fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
fixed (Viewport* pViewports = &Internal.Viewports[0])
fixed (Rect2D* pScissors = &Internal.Scissors[0])
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0]) fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
{ {
var vertexInputState = new PipelineVertexInputStateCreateInfo var vertexInputState = new PipelineVertexInputStateCreateInfo
@ -472,18 +458,13 @@ namespace Ryujinx.Graphics.Vulkan
CullMode = CullMode, CullMode = CullMode,
FrontFace = FrontFace, FrontFace = FrontFace,
DepthBiasEnable = DepthBiasEnable, DepthBiasEnable = DepthBiasEnable,
DepthBiasClamp = DepthBiasClamp,
DepthBiasConstantFactor = DepthBiasConstantFactor,
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
}; };
var viewportState = new PipelineViewportStateCreateInfo var viewportState = new PipelineViewportStateCreateInfo
{ {
SType = StructureType.PipelineViewportStateCreateInfo, SType = StructureType.PipelineViewportStateCreateInfo,
ViewportCount = ViewportsCount, ViewportCount = ViewportsCount,
PViewports = pViewports,
ScissorCount = ScissorsCount, ScissorCount = ScissorsCount,
PScissors = pScissors,
}; };
if (gd.Capabilities.SupportsDepthClipControl) if (gd.Capabilities.SupportsDepthClipControl)
@ -511,19 +492,13 @@ namespace Ryujinx.Graphics.Vulkan
StencilFrontFailOp, StencilFrontFailOp,
StencilFrontPassOp, StencilFrontPassOp,
StencilFrontDepthFailOp, StencilFrontDepthFailOp,
StencilFrontCompareOp, StencilFrontCompareOp);
StencilFrontCompareMask,
StencilFrontWriteMask,
StencilFrontReference);
var stencilBack = new StencilOpState( var stencilBack = new StencilOpState(
StencilBackFailOp, StencilBackFailOp,
StencilBackPassOp, StencilBackPassOp,
StencilBackDepthFailOp, StencilBackDepthFailOp,
StencilBackCompareOp, StencilBackCompareOp);
StencilBackCompareMask,
StencilBackWriteMask,
StencilBackReference);
var depthStencilState = new PipelineDepthStencilStateCreateInfo var depthStencilState = new PipelineDepthStencilStateCreateInfo
{ {
@ -531,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
DepthTestEnable = DepthTestEnable, DepthTestEnable = DepthTestEnable,
DepthWriteEnable = DepthWriteEnable, DepthWriteEnable = DepthWriteEnable,
DepthCompareOp = DepthCompareOp, DepthCompareOp = DepthCompareOp,
DepthBoundsTestEnable = DepthBoundsTestEnable, DepthBoundsTestEnable = false,
StencilTestEnable = StencilTestEnable, StencilTestEnable = StencilTestEnable,
Front = stencilFront, Front = stencilFront,
Back = stencilBack, Back = stencilBack,
MinDepthBounds = MinDepthBounds,
MaxDepthBounds = MaxDepthBounds,
}; };
uint blendEnables = 0; uint blendEnables = 0;
@ -591,22 +564,21 @@ namespace Ryujinx.Graphics.Vulkan
} }
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState; bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8; int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount]; DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
dynamicStates[0] = DynamicState.Viewport; dynamicStates[0] = DynamicState.Viewport;
dynamicStates[1] = DynamicState.Scissor; dynamicStates[1] = DynamicState.Scissor;
dynamicStates[2] = DynamicState.DepthBias; dynamicStates[2] = DynamicState.DepthBias;
dynamicStates[3] = DynamicState.DepthBounds; dynamicStates[3] = DynamicState.StencilCompareMask;
dynamicStates[4] = DynamicState.StencilCompareMask; dynamicStates[4] = DynamicState.StencilWriteMask;
dynamicStates[5] = DynamicState.StencilWriteMask; dynamicStates[5] = DynamicState.StencilReference;
dynamicStates[6] = DynamicState.StencilReference; dynamicStates[6] = DynamicState.BlendConstants;
dynamicStates[7] = DynamicState.BlendConstants;
if (supportsExtDynamicState) if (supportsExtDynamicState)
{ {
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt; dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
} }
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
@ -632,7 +604,6 @@ namespace Ryujinx.Graphics.Vulkan
PDynamicState = &pipelineDynamicStateCreateInfo, PDynamicState = &pipelineDynamicStateCreateInfo,
Layout = PipelineLayout, Layout = PipelineLayout,
RenderPass = renderPass, RenderPass = renderPass,
BasePipelineIndex = -1,
}; };
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle); Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);

View File

@ -17,20 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
public ulong Id4; public ulong Id4;
public ulong Id5; public ulong Id5;
public ulong Id6; public ulong Id6;
public ulong Id7; public ulong Id7;
public ulong Id8; public ulong Id8;
public ulong Id9;
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF); private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF); private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF); private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL; private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions; public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
public Array33<VertexInputBindingDescription> VertexBindingDescriptions; public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
public Array16<Viewport> Viewports;
public Array16<Rect2D> Scissors;
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState; public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
public Array9<Format> AttachmentFormats; public Array9<Format> AttachmentFormats;
public uint AttachmentIntegerFormatMask; public uint AttachmentIntegerFormatMask;
@ -45,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) || if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) || !Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8))) !Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
{ {
return false; return false;
} }
@ -88,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
Id5 * 23 ^ Id5 * 23 ^
Id6 * 23 ^ Id6 * 23 ^
Id7 * 23 ^ Id7 * 23 ^
Id8 * 23 ^ Id8 * 23;
Id9 * 23;
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++) for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
{ {

View File

@ -0,0 +1,74 @@
using Silk.NET.Vulkan;
using System;
using System.Diagnostics;
namespace Ryujinx.Graphics.Vulkan
{
class ResourceArray : IDisposable
{
private DescriptorSet[] _cachedDescriptorSets;
private ShaderCollection _cachedDscProgram;
private int _cachedDscSetIndex;
private int _cachedDscIndex;
private int _bindCount;
protected void SetDirty(VulkanRenderer gd)
{
ReleaseDescriptorSet();
if (_bindCount != 0)
{
gd.PipelineInternal.ForceTextureDirty();
}
}
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
{
if (_cachedDescriptorSets != null)
{
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
sets = _cachedDescriptorSets;
return true;
}
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
sets = dsc.GetSets();
_cachedDescriptorSets = sets;
_cachedDscProgram = program;
_cachedDscSetIndex = setIndex;
return false;
}
public void IncrementBindCount()
{
_bindCount++;
}
public void DecrementBindCount()
{
int newBindCount = --_bindCount;
Debug.Assert(newBindCount >= 0);
}
private void ReleaseDescriptorSet()
{
if (_cachedDescriptorSets != null)
{
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
_cachedDescriptorSets = null;
}
}
public void Dispose()
{
ReleaseDescriptorSet();
}
}
}

View File

@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
public bool IsCompute { get; } public bool IsCompute { get; }
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0; public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
public bool UpdateTexturesWithoutTemplate { get; }
public uint Stages { get; } public uint Stages { get; }
public ResourceBindingSegment[][] ClearSegments { get; } public ResourceBindingSegment[][] ClearSegments { get; }
@ -127,9 +129,12 @@ namespace Ryujinx.Graphics.Vulkan
Stages = stages; Stages = stages;
ClearSegments = BuildClearSegments(sets); ClearSegments = BuildClearSegments(sets);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages); BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
Templates = BuildTemplates(usePushDescriptors); Templates = BuildTemplates(usePushDescriptors);
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures;
_compileTask = Task.CompletedTask; _compileTask = Task.CompletedTask;
_firstBackgroundUse = false; _firstBackgroundUse = false;
} }
@ -280,8 +285,10 @@ namespace Ryujinx.Graphics.Vulkan
return segments; return segments;
} }
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages) private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages, out bool usesBufferTextures)
{ {
usesBufferTextures = false;
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][]; ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++) for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
@ -295,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
{ {
ResourceUsage usage = setUsages[setIndex].Usages[index]; ResourceUsage usage = setUsages[setIndex].Usages[index];
if (usage.Type == ResourceType.BufferTexture)
{
usesBufferTextures = true;
}
if (currentUsage.Binding + currentCount != usage.Binding || if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type || currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages || currentUsage.Stages != usage.Stages ||
@ -604,9 +616,14 @@ namespace Ryujinx.Graphics.Vulkan
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew); return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
} }
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex) public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
{ {
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex); return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
}
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
{
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
} }
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex) public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)

View File

@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
class TextureArray : ITextureArray class TextureArray : ResourceArray, ITextureArray
{ {
private readonly VulkanRenderer _gd; private readonly VulkanRenderer _gd;
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
private HashSet<TextureStorage> _storages; private HashSet<TextureStorage> _storages;
private DescriptorSet[] _cachedDescriptorSets;
private int _cachedCommandBufferIndex; private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount; private int _cachedSubmissionCount;
private ShaderCollection _cachedDscProgram;
private int _cachedDscSetIndex;
private int _cachedDscIndex;
private readonly bool _isBuffer; private readonly bool _isBuffer;
private int _bindCount;
public TextureArray(VulkanRenderer gd, int size, bool isBuffer) public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
{ {
_gd = gd; _gd = gd;
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_cachedCommandBufferIndex = -1; _cachedCommandBufferIndex = -1;
_storages = null; _storages = null;
_cachedDescriptorSets = null; SetDirty(_gd);
if (_bindCount != 0)
{
_gd.PipelineInternal.ForceTextureDirty();
}
} }
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags) public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
TextureView dummyTexture, TextureView dummyTexture,
SamplerHolder dummySampler) SamplerHolder dummySampler)
{ {
if (_cachedDescriptorSets != null) if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
{ {
// We still need to ensure the current command buffer holds a reference to all used textures. // We still need to ensure the current command buffer holds a reference to all used textures.
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
GetBufferViews(cbs); GetBufferViews(cbs);
} }
return _cachedDescriptorSets; return sets;
} }
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
DescriptorSetTemplate template = program.Templates[setIndex]; DescriptorSetTemplate template = program.Templates[setIndex];
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template); DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
tu.Push(GetBufferViews(cbs)); tu.Push(GetBufferViews(cbs));
} }
var sets = dsc.GetSets();
templateUpdater.Commit(_gd, device, sets[0]); templateUpdater.Commit(_gd, device, sets[0]);
_cachedDescriptorSets = sets;
_cachedDscProgram = program;
_cachedDscSetIndex = setIndex;
return sets; return sets;
} }
public void IncrementBindCount()
{
_bindCount++;
}
public void DecrementBindCount()
{
int newBindCount = --_bindCount;
Debug.Assert(newBindCount >= 0);
}
} }
} }

View File

@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample); var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var flags = ImageCreateFlags.CreateMutableFormatBit; var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube. // This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray; bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;

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@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Vulkan
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags) unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
{ {
var usage = new ImageViewUsageCreateInfo var imageViewUsage = new ImageViewUsageCreateInfo
{ {
SType = StructureType.ImageViewUsageCreateInfo, SType = StructureType.ImageViewUsageCreateInfo,
Usage = usageFlags, Usage = usageFlags,
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
Format = format, Format = format,
Components = cm, Components = cm,
SubresourceRange = sr, SubresourceRange = sr,
PNext = &usage, PNext = &imageViewUsage,
}; };
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError(); gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Vulkan
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit; ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
if (info.Format.IsImageCompatible()) if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample()))
{ {
shaderUsage |= ImageUsageFlags.StorageBit; shaderUsage |= ImageUsageFlags.StorageBit;
} }
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan
} }
else else
{ {
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth); subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, 1, (uint)firstLayer, (uint)info.Depth);
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage); _imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
} }

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@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Vulkan
"VK_EXT_depth_clip_control", "VK_EXT_depth_clip_control",
"VK_KHR_portability_subset", // As per spec, we should enable this if present. "VK_KHR_portability_subset", // As per spec, we should enable this if present.
"VK_EXT_4444_formats", "VK_EXT_4444_formats",
"VK_KHR_8bit_storage",
"VK_KHR_maintenance2",
}; };
private static readonly string[] _requiredExtensions = { private static readonly string[] _requiredExtensions = {
@ -355,6 +357,14 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &supportedFeaturesDepthClipControl; features2.PNext = &supportedFeaturesDepthClipControl;
} }
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
{
SType = StructureType.PhysicalDeviceVulkan12Features,
PNext = features2.PNext,
};
features2.PNext = &supportedPhysicalDeviceVulkan12Features;
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2); api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
var supportedFeatures = features2.Features; var supportedFeatures = features2.Features;
@ -382,6 +392,7 @@ namespace Ryujinx.Graphics.Vulkan
TessellationShader = supportedFeatures.TessellationShader, TessellationShader = supportedFeatures.TessellationShader,
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics, VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
RobustBufferAccess = useRobustBufferAccess, RobustBufferAccess = useRobustBufferAccess,
SampleRateShading = supportedFeatures.SampleRateShading,
}; };
void* pExtendedFeatures = null; void* pExtendedFeatures = null;
@ -451,9 +462,11 @@ namespace Ryujinx.Graphics.Vulkan
{ {
SType = StructureType.PhysicalDeviceVulkan12Features, SType = StructureType.PhysicalDeviceVulkan12Features,
PNext = pExtendedFeatures, PNext = pExtendedFeatures,
DescriptorIndexing = physicalDevice.IsDeviceExtensionPresent("VK_EXT_descriptor_indexing"), DescriptorIndexing = supportedPhysicalDeviceVulkan12Features.DescriptorIndexing,
DrawIndirectCount = physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName), DrawIndirectCount = supportedPhysicalDeviceVulkan12Features.DrawIndirectCount,
UniformBufferStandardLayout = physicalDevice.IsDeviceExtensionPresent("VK_KHR_uniform_buffer_standard_layout"), UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
}; };
pExtendedFeatures = &featuresVk12; pExtendedFeatures = &featuresVk12;

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@ -90,6 +90,8 @@ namespace Ryujinx.Graphics.Vulkan
internal bool IsMoltenVk { get; private set; } internal bool IsMoltenVk { get; private set; }
internal bool IsTBDR { get; private set; } internal bool IsTBDR { get; private set; }
internal bool IsSharedMemory { get; private set; } internal bool IsSharedMemory { get; private set; }
internal bool IsConcurrentFenceWaitUnsupported { get; private set; }
public string GpuVendor { get; private set; } public string GpuVendor { get; private set; }
public string GpuDriver { get; private set; } public string GpuDriver { get; private set; }
public string GpuRenderer { get; private set; } public string GpuRenderer { get; private set; }
@ -323,6 +325,8 @@ namespace Ryujinx.Graphics.Vulkan
Vendor == Vendor.Broadcom || Vendor == Vendor.Broadcom ||
Vendor == Vendor.ImgTec; Vendor == Vendor.ImgTec;
IsConcurrentFenceWaitUnsupported = Vendor == Vendor.Qualcomm;
GpuVendor = VendorUtils.GetNameFromId(properties.VendorID); GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ? GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred. VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
@ -411,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi); Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device); HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex); CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsConcurrentFenceWaitUnsupported);
PipelineLayoutCache = new PipelineLayoutCache(); PipelineLayoutCache = new PipelineLayoutCache();

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@ -623,7 +623,8 @@ namespace Ryujinx.Graphics.Vulkan
public override void SetSize(int width, int height) public override void SetSize(int width, int height)
{ {
// Not needed as we can get the size from the surface. // We don't need to use width and height as we can get the size from the surface.
_swapchainIsDirty = true;
} }
public override void ChangeVSyncMode(bool vsyncEnabled) public override void ChangeVSyncMode(bool vsyncEnabled)

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@ -616,7 +616,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
} }
} }
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray); ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray, true);
return result; return result;
} }
@ -1546,8 +1546,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
#pragma warning disable CA1822 // Mark member as static #pragma warning disable CA1822 // Mark member as static
public Result SetProcessMemoryPermission( public Result SetProcessMemoryPermission(
int handle, int handle,
[PointerSized] ulong src, ulong src,
[PointerSized] ulong size, ulong size,
KMemoryPermission permission) KMemoryPermission permission)
{ {
if (!PageAligned(src)) if (!PageAligned(src))

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@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
} }
} }
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray); ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray, true);
} }
_context.CriticalSection.Leave(); _context.CriticalSection.Leave();

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@ -104,8 +104,13 @@ namespace Ryujinx.UI.Common
// Find the length to trim the string to guarantee we have space for the trailing ellipsis. // Find the length to trim the string to guarantee we have space for the trailing ellipsis.
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis); int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
// Basic trim to best case scenario of 1 byte characters. // Make sure the string is long enough to perform the basic trim.
input = input[..trimLimit]; // Amount of bytes != Length of the string
if (input.Length > trimLimit)
{
// Basic trim to best case scenario of 1 byte characters.
input = input[..trimLimit];
}
while (Encoding.UTF8.GetByteCount(input) > trimLimit) while (Encoding.UTF8.GetByteCount(input) > trimLimit)
{ {