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6 Commits
Author | SHA1 | Date | |
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7070cf6ae5 | ||
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9839cd56fb | ||
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99f46e22e2 | ||
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22fb8c9d4f | ||
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2f93ae9a19 | ||
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3224ddeeb4 |
@@ -42,7 +42,7 @@
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
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<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.7" />
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<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
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<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
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<PackageVersion Include="SPB" Version="0.0.4-build32" />
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<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
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@@ -212,7 +212,7 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
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/// </summary>
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/// <returns>True if if the audio renderer should fix it.</returns>
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/// <returns>True if the audio renderer should fix it.</returns>
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public bool IsAdpcmLoopContextBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
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@@ -44,7 +44,7 @@ namespace Ryujinx.Common.Extensions
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/// <remarks>
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/// DO NOT use <paramref name="copyDestinationIfRequiredDoNotUse"/> after calling this method, as it will only
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/// contain a value if the value couldn't be referenced directly because it spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments.
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/// To discourage use, it is recommended to to call this method like the following:
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/// To discourage use, it is recommended to call this method like the following:
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/// <c>
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/// ref readonly MyStruct value = ref sequenceReader.GetRefOrRefToCopy{MyStruct}(out _);
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/// </c>
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@@ -157,6 +157,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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}
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else if (operation == SyncpointbOperation.Incr)
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{
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// "Unbind" render targets since a syncpoint increment might indicate future CPU access for the textures.
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_parent.TextureManager.RefreshModifiedTextures();
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_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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@@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Dma;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Twod;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Runtime.CompilerServices;
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@@ -28,6 +29,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// </summary>
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public MemoryManager MemoryManager => _channel.MemoryManager;
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/// <summary>
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/// Channel texture manager.
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/// </summary>
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public TextureManager TextureManager => _channel.TextureManager;
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/// <summary>
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/// 3D Engine.
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/// </summary>
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@@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
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int handle = textureBufferAddress != 0
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int handle = textureBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
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: 0;
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@@ -790,7 +790,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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samplerHandle = samplerBufferAddress != 0
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samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
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: 0;
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}
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@@ -302,12 +302,12 @@ namespace Ryujinx.Graphics.Vulkan
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SubmitInfo sInfo = new()
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{
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SType = StructureType.SubmitInfo,
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WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
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WaitSemaphoreCount = !waitSemaphores.IsEmpty ? (uint)waitSemaphores.Length : 0,
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PWaitSemaphores = pWaitSemaphores,
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PWaitDstStageMask = pWaitDstStageMask,
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CommandBufferCount = 1,
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PCommandBuffers = &commandBuffer,
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SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
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SignalSemaphoreCount = !signalSemaphores.IsEmpty ? (uint)signalSemaphores.Length : 0,
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PSignalSemaphores = pSignalSemaphores,
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};
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@@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services.Fatal
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errorReport.AppendLine($"\tResultCode: {((int)resultCode & 0x1FF) + 2000}-{((int)resultCode >> 9) & 0x3FFF:d4}");
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errorReport.AppendLine($"\tFatalPolicy: {fatalPolicy}");
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if (cpuContext != null)
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if (!cpuContext.IsEmpty)
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{
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errorReport.AppendLine("CPU Context:");
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@@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
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try
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{
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ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
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ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
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program.Process.TamperedCodeMemory = false;
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program.Execute(pressedKeys);
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@@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
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{
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if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
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{
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Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
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Volatile.Write(ref _pressedKeys, (long)input.Buttons);
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return;
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}
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}
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// Clear the input because player one is not conected.
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Thread.VolatileWrite(ref _pressedKeys, 0);
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Volatile.Write(ref _pressedKeys, 0);
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}
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}
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}
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@@ -388,14 +388,14 @@ namespace Ryujinx.Tests.Memory
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{
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rwLock.AcquireReaderLock();
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int originalValue = Thread.VolatileRead(ref value);
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int originalValue = Volatile.Read(ref value);
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count++;
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// Spin a bit.
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for (int i = 0; i < 100; i++)
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{
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if (Thread.VolatileRead(ref readersAllowed) == 0)
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if (Volatile.Read(ref readersAllowed) == 0)
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{
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error = true;
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running = false;
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@@ -403,7 +403,7 @@ namespace Ryujinx.Tests.Memory
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}
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// Should not change while the lock is held.
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if (Thread.VolatileRead(ref value) != originalValue)
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if (Volatile.Read(ref value) != originalValue)
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{
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error = true;
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running = false;
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