Compare commits
8 Commits
Author | SHA1 | Date | |
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bb8c5ebae1 | ||
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50bdda5baa | ||
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18df25f66f | ||
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e19e7622a3 | ||
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26026d1357 | ||
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24068b023c | ||
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1217a8e69b | ||
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732db7581f |
@@ -8,8 +8,8 @@
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<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
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<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
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<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
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<PackageVersion Include="Avalonia.Svg" Version="11.0.0.14" />
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<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.14" />
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<PackageVersion Include="Avalonia.Svg" Version="11.0.0.16" />
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<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.16" />
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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<PackageVersion Include="Concentus" Version="1.1.7" />
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<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
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@@ -20,7 +20,7 @@
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<PackageVersion Include="LibHac" Version="0.19.0" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
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<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.3.0" />
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<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.4.0" />
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
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<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
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<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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@@ -343,12 +343,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers);
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged)
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bool scaleMismatch;
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do
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{
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState, out scaleMismatch) || unalignedChanged)
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{
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// Shader must be reloaded. _vtgWritesRtLayer should not change.
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UpdateShaderState();
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}
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if (scaleMismatch)
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{
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// Binding textures changed scale of the bound render targets, correct the render target scale and rebind.
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UpdateRenderTargetState();
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}
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}
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while (scaleMismatch);
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_channel.BufferManager.CommitGraphicsBindings(_drawState.DrawIndexed);
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}
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@@ -360,15 +360,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Commits bindings on the graphics pipeline.
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/// </summary>
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/// <param name="specState">Specialization state for the bound shader</param>
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/// <param name="scaleMismatch">True if there is a scale mismatch in the render targets, indicating they must be re-evaluated</param>
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/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
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public bool CommitGraphicsBindings(ShaderSpecializationState specState)
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public bool CommitGraphicsBindings(ShaderSpecializationState specState, out bool scaleMismatch)
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{
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_texturePoolCache.Tick();
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_samplerPoolCache.Tick();
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bool result = _gpBindingsManager.CommitBindings(specState);
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UpdateRenderTargets();
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scaleMismatch = UpdateRenderTargets();
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return result;
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}
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@@ -426,9 +427,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Update host framebuffer attachments based on currently bound render target buffers.
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/// </summary>
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public void UpdateRenderTargets()
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/// <returns>True if there is a scale mismatch in the render targets, indicating they must be re-evaluated</returns>
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public bool UpdateRenderTargets()
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{
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bool anyChanged = false;
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float expectedScale = RenderTargetScale;
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bool scaleMismatch = false;
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Texture dsTexture = _rtDepthStencil;
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ITexture hostDsTexture = null;
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@@ -448,6 +452,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_rtHostDs = hostDsTexture;
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anyChanged = true;
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if (dsTexture != null && dsTexture.ScaleFactor != expectedScale)
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{
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scaleMismatch = true;
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}
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}
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for (int index = 0; index < _rtColors.Length; index++)
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@@ -470,6 +479,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_rtHostColors[index] = hostTexture;
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anyChanged = true;
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if (texture != null && texture.ScaleFactor != expectedScale)
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{
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scaleMismatch = true;
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}
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}
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}
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@@ -477,6 +491,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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return scaleMismatch;
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}
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/// <summary>
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@@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ShrinkOverlapsBufferIfNeeded();
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// If the the range is not properly aligned for sparse mapping,
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// If the range is not properly aligned for sparse mapping,
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// let's just force it to a single range.
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// This might cause issues in some applications that uses sparse
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// mappings.
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@@ -322,7 +322,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand lhs = operation.GetSource(0);
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Operand rhs = operation.GetSource(1);
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// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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// Check LHS of the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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if (lhs.AsgOp is not Operation attrMulOp || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
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{
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return;
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@@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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instance.EnumeratePhysicalDevices(out var physicalDevices).ThrowOnError();
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// First we try to pick the the user preferred GPU.
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// First we try to pick the user preferred GPU.
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for (int i = 0; i < physicalDevices.Length; i++)
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{
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if (IsPreferredAndSuitableDevice(api, physicalDevices[i], surface, preferredGpuId))
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@@ -781,7 +781,9 @@ namespace Ryujinx.Graphics.Vulkan
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{
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PrimitiveTopology.Quads => PrimitiveTopology.Triangles,
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PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip,
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PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans) ? PrimitiveTopology.Triangles : topology,
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PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans)
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? PrimitiveTopology.Triangles
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: topology,
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_ => topology,
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};
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}
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@@ -791,7 +793,7 @@ namespace Ryujinx.Graphics.Vulkan
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return topology switch
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{
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PrimitiveTopology.Quads => true,
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PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans),
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PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans),
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_ => false,
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};
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}
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@@ -466,7 +466,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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private void DrawPadButton(IImageProcessingContext context, PointF point, Image icon, string label, bool pressed, bool enabled)
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{
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// Use relative positions so we can center the the entire drawing later.
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// Use relative positions so we can center the entire drawing later.
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float iconX = 0;
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float iconY = 0;
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@@ -522,7 +522,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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var labelRectangle = MeasureString(ControllerToggleText, _labelsTextFont);
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// Use relative positions so we can center the the entire drawing later.
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// Use relative positions so we can center the entire drawing later.
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float keyWidth = _keyModeIcon.Width;
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float keyHeight = _keyModeIcon.Height;
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@@ -174,7 +174,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Starting offset of the range being read</param>
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/// <param name="data">Span where the bytes being read will be copied to</param>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Read(ulong offset, Span<byte> data)
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{
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@@ -188,7 +188,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Offset where the data is located</param>
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/// <returns>Data at the specified address</returns>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T Read<T>(ulong offset) where T : unmanaged
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{
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@@ -201,7 +201,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Starting offset of the range being written</param>
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/// <param name="data">Span where the bytes being written will be copied from</param>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(ulong offset, ReadOnlySpan<byte> data)
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{
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@@ -215,7 +215,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Offset to write the data into</param>
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/// <param name="data">Data to be written</param>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write<T>(ulong offset, T data) where T : unmanaged
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{
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@@ -7,7 +7,7 @@ namespace Ryujinx.UI.Common
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public static class DiscordIntegrationModule
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{
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private const string CliendId = "568815339807309834";
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private const string ApplicationId = "1216775165866807456";
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private static DiscordRpcClient _discordClient;
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private static RichPresence _discordPresenceMain;
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@@ -24,14 +24,14 @@ namespace Ryujinx.UI.Common
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Details = "Main Menu",
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State = "Idling",
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Timestamps = Timestamps.Now,
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Buttons = new[]
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{
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Buttons =
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[
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new Button
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{
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Label = "Website",
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Url = "https://ryujinx.org/",
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},
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},
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],
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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@@ -52,7 +52,7 @@ namespace Ryujinx.UI.Common
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// If we need to activate it and the client isn't active, initialize it
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if (evnt.NewValue && _discordClient == null)
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{
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_discordClient = new DiscordRpcClient(CliendId);
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_discordClient = new DiscordRpcClient(ApplicationId);
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_discordClient.Initialize();
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_discordClient.SetPresence(_discordPresenceMain);
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@@ -74,14 +74,14 @@ namespace Ryujinx.UI.Common
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Details = $"Playing {titleName}",
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State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
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Timestamps = Timestamps.Now,
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Buttons = new[]
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{
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Buttons =
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[
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new Button
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{
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Label = "Website",
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Url = "https://ryujinx.org/",
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},
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},
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],
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});
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}
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@@ -9,7 +9,6 @@ namespace Ryujinx.Ava.UI.Windows
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{
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InitializeComponent();
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ExtendClientAreaToDecorationsHint = true;
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TransparencyLevelHint = new[] { WindowTransparencyLevel.Transparent };
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WindowStartupLocation = WindowStartupLocation.Manual;
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SystemDecorations = SystemDecorations.None;
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@@ -47,7 +47,7 @@ namespace Ryujinx.Ava.UI.Windows
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contentDialog.Styles.Add(bottomBorder);
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await ContentDialogHelper.ShowAsync(contentDialog);
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await contentDialog.ShowAsync();
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}
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private void SaveAndClose(object sender, RoutedEventArgs routedEventArgs)
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@@ -1,4 +1,6 @@
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Interactivity;
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using Avalonia.Styling;
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using FluentAvalonia.UI.Controls;
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@@ -47,7 +49,7 @@ namespace Ryujinx.Ava.UI.Windows
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contentDialog.Styles.Add(bottomBorder);
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await ContentDialogHelper.ShowAsync(contentDialog);
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await contentDialog.ShowAsync();
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}
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private void Close(object sender, RoutedEventArgs e)
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@@ -59,9 +61,15 @@ namespace Ryujinx.Ava.UI.Windows
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{
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ViewModel.Save();
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if (VisualRoot is MainWindow window)
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if (Application.Current?.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime al)
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{
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window.LoadApplications();
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foreach (Window window in al.Windows)
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{
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if (window is MainWindow mainWindow)
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{
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mainWindow.LoadApplications();
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}
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}
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}
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((ContentDialog)Parent).Hide();
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Reference in New Issue
Block a user