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3 Commits

Author SHA1 Message Date
gdkchan
42340fc743 LightningJit: Add a limit on the number of instructions per function for Arm64 (#6328) 2024-02-17 17:30:54 -03:00
Exhigh
103e7cb021 hid: Stub SetTouchScreenResolution (#6322)
* hid: Implement SetTouchScreenResolution

* Fix Tomb Raider I-III Remastered from crashing without enabling Ignore Missing Services

* PR Feedback: Update Comments
2024-02-17 14:49:50 -03:00
riperiperi
31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240)
* WIP barrier batch

* Add store op to image usage barrier

* Dispose the barrier batch

* Fix encoding?

* Handle read and write on the load op barrier.

Load op consumes read accesses but does not add one, as the only other operation that can read is another load.

* Simplify null check

* Insert barriers on program change in case stale bindings are reintroduced

* Not sure how I messed this one up

* Improve location of bindings barrier update

This is also important for emergency deferred clear

* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs

Co-authored-by: Mary Guillemard <thog@protonmail.com>

---------

Co-authored-by: Mary Guillemard <thog@protonmail.com>
2024-02-17 00:21:37 -03:00
20 changed files with 460 additions and 179 deletions

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
{ {
static class Decoder static class Decoder
{ {
private const int MaxInstructionsPerBlock = 1000; private const int MaxInstructionsPerFunction = 10000;
private const uint NzcvFlags = 0xfu << 28; private const uint NzcvFlags = 0xfu << 28;
private const uint CFlag = 0x1u << 29; private const uint CFlag = 0x1u << 29;
@@ -22,10 +22,11 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
bool hasHostCall = false; bool hasHostCall = false;
bool hasMemoryInstruction = false; bool hasMemoryInstruction = false;
int totalInsts = 0;
while (true) while (true)
{ {
Block block = Decode(cpuPreset, memoryManager, address, ref useMask, ref hasHostCall, ref hasMemoryInstruction); Block block = Decode(cpuPreset, memoryManager, address, ref totalInsts, ref useMask, ref hasHostCall, ref hasMemoryInstruction);
if (!block.IsTruncated && TryGetBranchTarget(block, out ulong targetAddress)) if (!block.IsTruncated && TryGetBranchTarget(block, out ulong targetAddress))
{ {
@@ -230,6 +231,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
CpuPreset cpuPreset, CpuPreset cpuPreset,
IMemoryManager memoryManager, IMemoryManager memoryManager,
ulong address, ulong address,
ref int totalInsts,
ref RegisterMask useMask, ref RegisterMask useMask,
ref bool hasHostCall, ref bool hasHostCall,
ref bool hasMemoryInstruction) ref bool hasMemoryInstruction)
@@ -272,7 +274,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
uint tempGprUseMask = gprUseMask | instGprReadMask | instGprWriteMask; uint tempGprUseMask = gprUseMask | instGprReadMask | instGprWriteMask;
if (CalculateAvailableTemps(tempGprUseMask) < CalculateRequiredGprTemps(tempGprUseMask) || insts.Count >= MaxInstructionsPerBlock) if (CalculateAvailableTemps(tempGprUseMask) < CalculateRequiredGprTemps(tempGprUseMask) || totalInsts++ >= MaxInstructionsPerFunction)
{ {
isTruncated = true; isTruncated = true;
address -= 4UL; address -= 4UL;

View File

@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type); void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(int binding, ITexture texture, Format imageFormat); void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetLineParameters(float width, bool smooth); void SetLineParameters(float width, bool smooth);

View File

@@ -1,17 +1,20 @@
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand> struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
{ {
public readonly CommandType CommandType => CommandType.SetImage; public readonly CommandType CommandType => CommandType.SetImage;
private ShaderStage _stage;
private int _binding; private int _binding;
private TableRef<ITexture> _texture; private TableRef<ITexture> _texture;
private Format _imageFormat; private Format _imageFormat;
public void Set(int binding, TableRef<ITexture> texture, Format imageFormat) public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
{ {
_stage = stage;
_binding = binding; _binding = binding;
_texture = texture; _texture = texture;
_imageFormat = imageFormat; _imageFormat = imageFormat;
@@ -19,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {
renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat); renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
} }
} }
} }

View File

@@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
public void SetImage(int binding, ITexture texture, Format imageFormat) public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{ {
_renderer.New<SetImageCommand>().Set(binding, Ref(texture), imageFormat); _renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
_renderer.QueueCommand(); _renderer.QueueCommand();
} }

View File

@@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.Gpu.Image
state.Texture = hostTextureRebind; state.Texture = hostTextureRebind;
state.ImageFormat = format; state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format); _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
} }
continue; continue;
@@ -692,7 +692,7 @@ namespace Ryujinx.Graphics.Gpu.Image
state.ImageFormat = format; state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format); _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
} }
state.CachedTexture = texture; state.CachedTexture = texture;

View File

@@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (binding.IsImage) if (binding.IsImage)
{ {
_context.Renderer.Pipeline.SetImage(binding.BindingInfo.Binding, binding.Texture, binding.Format); _context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
} }
else else
{ {

View File

@@ -935,7 +935,7 @@ namespace Ryujinx.Graphics.OpenGL
SetFrontFace(_frontFace = frontFace.Convert()); SetFrontFace(_frontFace = frontFace.Convert());
} }
public void SetImage(int binding, ITexture texture, Format imageFormat) public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{ {
if ((uint)binding < SavedImages) if ((uint)binding < SavedImages)
{ {

View File

@@ -0,0 +1,225 @@
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
internal class BarrierBatch : IDisposable
{
private const int MaxBarriersPerCall = 16;
private readonly VulkanRenderer _gd;
private readonly NativeArray<MemoryBarrier> _memoryBarrierBatch = new(MaxBarriersPerCall);
private readonly NativeArray<BufferMemoryBarrier> _bufferBarrierBatch = new(MaxBarriersPerCall);
private readonly NativeArray<ImageMemoryBarrier> _imageBarrierBatch = new(MaxBarriersPerCall);
private readonly List<BarrierWithStageFlags<MemoryBarrier>> _memoryBarriers = new();
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier>> _bufferBarriers = new();
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier>> _imageBarriers = new();
private int _queuedBarrierCount;
public BarrierBatch(VulkanRenderer gd)
{
_gd = gd;
}
private readonly record struct StageFlags : IEquatable<StageFlags>
{
public readonly PipelineStageFlags Source;
public readonly PipelineStageFlags Dest;
public StageFlags(PipelineStageFlags source, PipelineStageFlags dest)
{
Source = source;
Dest = dest;
}
}
private readonly struct BarrierWithStageFlags<T> where T : unmanaged
{
public readonly StageFlags Flags;
public readonly T Barrier;
public BarrierWithStageFlags(StageFlags flags, T barrier)
{
Flags = flags;
Barrier = barrier;
}
public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier)
{
Flags = new StageFlags(srcStageFlags, dstStageFlags);
Barrier = barrier;
}
}
private void QueueBarrier<T>(List<BarrierWithStageFlags<T>> list, T barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
{
list.Add(new BarrierWithStageFlags<T>(srcStageFlags, dstStageFlags, barrier));
_queuedBarrierCount++;
}
public void QueueBarrier(MemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
{
QueueBarrier(_memoryBarriers, barrier, srcStageFlags, dstStageFlags);
}
public void QueueBarrier(BufferMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
{
QueueBarrier(_bufferBarriers, barrier, srcStageFlags, dstStageFlags);
}
public void QueueBarrier(ImageMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
{
QueueBarrier(_imageBarriers, barrier, srcStageFlags, dstStageFlags);
}
public unsafe void Flush(CommandBuffer cb, bool insideRenderPass, Action endRenderPass)
{
while (_queuedBarrierCount > 0)
{
int memoryCount = 0;
int bufferCount = 0;
int imageCount = 0;
bool hasBarrier = false;
StageFlags flags = default;
static void AddBarriers<T>(
Span<T> target,
ref int queuedBarrierCount,
ref bool hasBarrier,
ref StageFlags flags,
ref int count,
List<BarrierWithStageFlags<T>> list) where T : unmanaged
{
int firstMatch = -1;
for (int i = 0; i < list.Count; i++)
{
BarrierWithStageFlags<T> barrier = list[i];
if (!hasBarrier)
{
flags = barrier.Flags;
hasBarrier = true;
target[count++] = barrier.Barrier;
queuedBarrierCount--;
firstMatch = i;
if (count >= target.Length)
{
break;
}
}
else
{
if (flags.Equals(barrier.Flags))
{
target[count++] = barrier.Barrier;
queuedBarrierCount--;
if (firstMatch == -1)
{
firstMatch = i;
}
if (count >= target.Length)
{
break;
}
}
else
{
// Delete consumed barriers from the first match to the current non-match.
if (firstMatch != -1)
{
int deleteCount = i - firstMatch;
list.RemoveRange(firstMatch, deleteCount);
i -= deleteCount;
firstMatch = -1;
}
}
}
}
if (firstMatch == 0)
{
list.Clear();
}
else if (firstMatch != -1)
{
int deleteCount = list.Count - firstMatch;
list.RemoveRange(firstMatch, deleteCount);
}
}
if (insideRenderPass)
{
// Image barriers queued in the batch are meant to be globally scoped,
// but inside a render pass they're scoped to just the range of the render pass.
// On MoltenVK, we just break the rules and always use image barrier.
// On desktop GPUs, all barriers are globally scoped, so we just replace it with a generic memory barrier.
// TODO: On certain GPUs, we need to split render pass so the barrier scope is global. When this is done,
// notify the resource that it should add a barrier as soon as a render pass ends to avoid this in future.
if (!_gd.IsMoltenVk)
{
foreach (var barrier in _imageBarriers)
{
_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier>(
barrier.Flags,
new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = barrier.Barrier.SrcAccessMask,
DstAccessMask = barrier.Barrier.DstAccessMask
}));
}
_imageBarriers.Clear();
}
}
AddBarriers(_memoryBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref memoryCount, _memoryBarriers);
AddBarriers(_bufferBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref bufferCount, _bufferBarriers);
AddBarriers(_imageBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref imageCount, _imageBarriers);
if (hasBarrier)
{
PipelineStageFlags srcStageFlags = flags.Source;
if (insideRenderPass)
{
// Inside a render pass, barrier stages can only be from rasterization.
srcStageFlags &= ~PipelineStageFlags.ComputeShaderBit;
}
_gd.Api.CmdPipelineBarrier(
cb,
srcStageFlags,
flags.Dest,
0,
(uint)memoryCount,
_memoryBarrierBatch.Pointer,
(uint)bufferCount,
_bufferBarrierBatch.Pointer,
(uint)imageCount,
_imageBarrierBatch.Pointer);
}
}
}
public void Dispose()
{
_memoryBarrierBatch.Dispose();
_bufferBarrierBatch.Dispose();
_imageBarrierBatch.Dispose();
}
}
}

View File

@@ -35,6 +35,36 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
private record struct TextureRef
{
public ShaderStage Stage;
public TextureStorage Storage;
public Auto<DisposableImageView> View;
public Auto<DisposableSampler> Sampler;
public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
{
Stage = stage;
Storage = storage;
View = view;
Sampler = sampler;
}
}
private record struct ImageRef
{
public ShaderStage Stage;
public TextureStorage Storage;
public Auto<DisposableImageView> View;
public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
{
Stage = stage;
Storage = storage;
View = view;
}
}
private readonly VulkanRenderer _gd; private readonly VulkanRenderer _gd;
private readonly Device _device; private readonly Device _device;
private readonly PipelineBase _pipeline; private readonly PipelineBase _pipeline;
@@ -42,9 +72,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly BufferRef[] _uniformBufferRefs; private readonly BufferRef[] _uniformBufferRefs;
private readonly BufferRef[] _storageBufferRefs; private readonly BufferRef[] _storageBufferRefs;
private readonly Auto<DisposableImageView>[] _textureRefs; private readonly TextureRef[] _textureRefs;
private readonly Auto<DisposableSampler>[] _samplerRefs; private readonly ImageRef[] _imageRefs;
private readonly Auto<DisposableImageView>[] _imageRefs;
private readonly TextureBuffer[] _bufferTextureRefs; private readonly TextureBuffer[] _bufferTextureRefs;
private readonly TextureBuffer[] _bufferImageRefs; private readonly TextureBuffer[] _bufferImageRefs;
private readonly Format[] _bufferImageFormats; private readonly Format[] _bufferImageFormats;
@@ -95,9 +124,8 @@ namespace Ryujinx.Graphics.Vulkan
_uniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings]; _uniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings];
_storageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings]; _storageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
_textureRefs = new Auto<DisposableImageView>[Constants.MaxTextureBindings * 2]; _textureRefs = new TextureRef[Constants.MaxTextureBindings * 2];
_samplerRefs = new Auto<DisposableSampler>[Constants.MaxTextureBindings * 2]; _imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
_imageRefs = new Auto<DisposableImageView>[Constants.MaxImageBindings * 2];
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2]; _bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2]; _bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2]; _bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
@@ -229,6 +257,33 @@ namespace Ryujinx.Graphics.Vulkan
}); });
} }
public void InsertBindingBarriers(CommandBufferScoped cbs)
{
foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
{
if (segment.Type == ResourceType.TextureAndSampler)
{
for (int i = 0; i < segment.Count; i++)
{
ref var texture = ref _textureRefs[segment.Binding + i];
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
}
}
}
foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.ImageSetIndex])
{
if (segment.Type == ResourceType.Image)
{
for (int i = 0; i < segment.Count; i++)
{
ref var image = ref _imageRefs[segment.Binding + i];
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
}
}
}
}
public void AdvancePdSequence() public void AdvancePdSequence()
{ {
if (++_pdSequence == 0) if (++_pdSequence == 0)
@@ -258,7 +313,12 @@ namespace Ryujinx.Graphics.Vulkan
_dirty = DirtyFlags.All; _dirty = DirtyFlags.All;
} }
public void SetImage(int binding, ITexture image, Format imageFormat) public void SetImage(
CommandBufferScoped cbs,
ShaderStage stage,
int binding,
ITexture image,
Format imageFormat)
{ {
if (image is TextureBuffer imageBuffer) if (image is TextureBuffer imageBuffer)
{ {
@@ -267,11 +327,13 @@ namespace Ryujinx.Graphics.Vulkan
} }
else if (image is TextureView view) else if (image is TextureView view)
{ {
_imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView(); view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
_imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
} }
else else
{ {
_imageRefs[binding] = null; _imageRefs[binding] = default;
_bufferImageRefs[binding] = null; _bufferImageRefs[binding] = null;
_bufferImageFormats[binding] = default; _bufferImageFormats[binding] = default;
} }
@@ -281,7 +343,7 @@ namespace Ryujinx.Graphics.Vulkan
public void SetImage(int binding, Auto<DisposableImageView> image) public void SetImage(int binding, Auto<DisposableImageView> image)
{ {
_imageRefs[binding] = image; _imageRefs[binding] = new(ShaderStage.Compute, null, image);
SignalDirty(DirtyFlags.Image); SignalDirty(DirtyFlags.Image);
} }
@@ -366,15 +428,13 @@ namespace Ryujinx.Graphics.Vulkan
} }
else if (texture is TextureView view) else if (texture is TextureView view)
{ {
view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags()); view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = view.GetImageView(); _textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
} }
else else
{ {
_textureRefs[binding] = null; _textureRefs[binding] = default;
_samplerRefs[binding] = null;
_bufferTextureRefs[binding] = null; _bufferTextureRefs[binding] = null;
} }
@@ -390,10 +450,9 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (texture is TextureView view) if (texture is TextureView view)
{ {
view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags()); view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = view.GetIdentityImageView(); _textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
SignalDirty(DirtyFlags.Texture); SignalDirty(DirtyFlags.Texture);
} }
@@ -608,9 +667,10 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
ref var texture = ref textures[i]; ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = _textureRefs[binding + i]?.Get(cbs).Value ?? default; texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = _samplerRefs[binding + i]?.Get(cbs).Value ?? default; texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0) if (texture.ImageView.Handle == 0)
{ {
@@ -645,7 +705,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
images[i].ImageView = _imageRefs[binding + i]?.Get(cbs).Value ?? default; images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
} }
tu.Push<DescriptorImageInfo>(images[..count]); tu.Push<DescriptorImageInfo>(images[..count]);

View File

@@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim; int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)); _pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View File

@@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize); var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize); var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
_pipeline.SetImage(0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)); _pipeline.SetImage(ShaderStage.Compute, 0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View File

@@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer); buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)); _pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
@@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
_pipeline.SetImage(0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)); _pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
@@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.Specialize(_specConstants); _pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.SetImage(0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)); _pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View File

@@ -243,41 +243,6 @@ namespace Ryujinx.Graphics.Vulkan
return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments); return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments);
} }
public void UpdateModifications()
{
if (_colors != null)
{
for (int index = 0; index < _colors.Length; index++)
{
_colors[index].Storage.SetModification(
AccessFlags.ColorAttachmentWriteBit,
PipelineStageFlags.ColorAttachmentOutputBit);
}
}
_depthStencil?.Storage.SetModification(
AccessFlags.DepthStencilAttachmentWriteBit,
PipelineStageFlags.LateFragmentTestsBit);
}
public void InsertClearBarrier(CommandBufferScoped cbs, int index)
{
_colorsCanonical?[index]?.Storage?.InsertReadToWriteBarrier(
cbs,
AccessFlags.ColorAttachmentWriteBit,
PipelineStageFlags.ColorAttachmentOutputBit,
insideRenderPass: true);
}
public void InsertClearBarrierDS(CommandBufferScoped cbs)
{
_depthStencil?.Storage?.InsertReadToWriteBarrier(
cbs,
AccessFlags.DepthStencilAttachmentWriteBit,
PipelineStageFlags.LateFragmentTestsBit,
insideRenderPass: true);
}
public TextureView[] GetAttachmentViews() public TextureView[] GetAttachmentViews()
{ {
var result = new TextureView[_attachments.Length]; var result = new TextureView[_attachments.Length];
@@ -297,23 +262,20 @@ namespace Ryujinx.Graphics.Vulkan
return new RenderPassCacheKey(_depthStencil, _colorsCanonical); return new RenderPassCacheKey(_depthStencil, _colorsCanonical);
} }
public void InsertLoadOpBarriers(CommandBufferScoped cbs) public void InsertLoadOpBarriers(VulkanRenderer gd, CommandBufferScoped cbs)
{ {
if (_colors != null) if (_colors != null)
{ {
foreach (var color in _colors) foreach (var color in _colors)
{ {
// If Clear or DontCare were used, this would need to be write bit. // If Clear or DontCare were used, this would need to be write bit.
color.Storage?.InsertWriteToReadBarrier(cbs, AccessFlags.ColorAttachmentReadBit, PipelineStageFlags.ColorAttachmentOutputBit); color.Storage?.QueueLoadOpBarrier(cbs, false);
color.Storage?.SetModification(AccessFlags.ColorAttachmentWriteBit, PipelineStageFlags.ColorAttachmentOutputBit);
} }
} }
if (_depthStencil != null) _depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true);
{
_depthStencil.Storage?.InsertWriteToReadBarrier(cbs, AccessFlags.DepthStencilAttachmentReadBit, PipelineStageFlags.EarlyFragmentTestsBit); gd.Barriers.Flush(cbs.CommandBuffer, false, null);
_depthStencil.Storage?.SetModification(AccessFlags.DepthStencilAttachmentWriteBit, PipelineStageFlags.LateFragmentTestsBit);
}
} }
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer( public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(

View File

@@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Vulkan
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l); var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, dstFormat); _pipeline.SetImage(ShaderStage.Compute, 0, dstView, dstFormat);
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32; int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32; int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
@@ -1168,7 +1168,7 @@ namespace Ryujinx.Graphics.Vulkan
var dstView = Create2DLayerView(dst, dstLayer + z, 0); var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, format); _pipeline.SetImage(ShaderStage.Compute, 0, dstView, format);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);

View File

@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Vulkan
private PipelineState _newState; private PipelineState _newState;
private bool _graphicsStateDirty; private bool _graphicsStateDirty;
private bool _computeStateDirty; private bool _computeStateDirty;
private bool _bindingBarriersDirty;
private PrimitiveTopology _topology; private PrimitiveTopology _topology;
private ulong _currentPipelineHandle; private ulong _currentPipelineHandle;
@@ -248,14 +249,14 @@ namespace Ryujinx.Graphics.Vulkan
CreateRenderPass(); CreateRenderPass();
} }
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
BeginRenderPass(); BeginRenderPass();
var clearValue = new ClearValue(new ClearColorValue(color.Red, color.Green, color.Blue, color.Alpha)); var clearValue = new ClearValue(new ClearColorValue(color.Red, color.Green, color.Blue, color.Alpha));
var attachment = new ClearAttachment(ImageAspectFlags.ColorBit, (uint)index, clearValue); var attachment = new ClearAttachment(ImageAspectFlags.ColorBit, (uint)index, clearValue);
var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount); var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
FramebufferParams.InsertClearBarrier(Cbs, index);
Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect); Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
} }
@@ -286,13 +287,13 @@ namespace Ryujinx.Graphics.Vulkan
CreateRenderPass(); CreateRenderPass();
} }
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
BeginRenderPass(); BeginRenderPass();
var attachment = new ClearAttachment(flags, 0, clearValue); var attachment = new ClearAttachment(flags, 0, clearValue);
var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount); var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
FramebufferParams.InsertClearBarrierDS(Cbs);
Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect); Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
} }
@@ -887,9 +888,9 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange(); SignalStateChange();
} }
public void SetImage(int binding, ITexture image, Format imageFormat) public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
{ {
_descriptorSetUpdater.SetImage(binding, image, imageFormat); _descriptorSetUpdater.SetImage(Cbs, stage, binding, image, imageFormat);
} }
public void SetImage(int binding, Auto<DisposableImageView> image) public void SetImage(int binding, Auto<DisposableImageView> image)
@@ -977,6 +978,7 @@ namespace Ryujinx.Graphics.Vulkan
_program = internalProgram; _program = internalProgram;
_descriptorSetUpdater.SetProgram(Cbs, internalProgram, _currentPipelineHandle != 0); _descriptorSetUpdater.SetProgram(Cbs, internalProgram, _currentPipelineHandle != 0);
_bindingBarriersDirty = true;
_newState.PipelineLayout = internalProgram.PipelineLayout; _newState.PipelineLayout = internalProgram.PipelineLayout;
_newState.StagesCount = (uint)stages.Length; _newState.StagesCount = (uint)stages.Length;
@@ -1066,7 +1068,6 @@ namespace Ryujinx.Graphics.Vulkan
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked) private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
{ {
CreateFramebuffer(colors, depthStencil, filterWriteMasked); CreateFramebuffer(colors, depthStencil, filterWriteMasked);
FramebufferParams?.UpdateModifications();
CreateRenderPass(); CreateRenderPass();
SignalStateChange(); SignalStateChange();
SignalAttachmentChange(); SignalAttachmentChange();
@@ -1520,8 +1521,18 @@ namespace Ryujinx.Graphics.Vulkan
CreatePipeline(PipelineBindPoint.Compute); CreatePipeline(PipelineBindPoint.Compute);
_computeStateDirty = false; _computeStateDirty = false;
Pbp = PipelineBindPoint.Compute; Pbp = PipelineBindPoint.Compute;
if (_bindingBarriersDirty)
{
// Stale barriers may have been activated by switching program. Emit any that are relevant.
_descriptorSetUpdater.InsertBindingBarriers(Cbs);
_bindingBarriersDirty = false;
}
} }
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute); _descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
} }
@@ -1575,8 +1586,18 @@ namespace Ryujinx.Graphics.Vulkan
_graphicsStateDirty = false; _graphicsStateDirty = false;
Pbp = PipelineBindPoint.Graphics; Pbp = PipelineBindPoint.Graphics;
if (_bindingBarriersDirty)
{
// Stale barriers may have been activated by switching program. Emit any that are relevant.
_descriptorSetUpdater.InsertBindingBarriers(Cbs);
_bindingBarriersDirty = false;
}
} }
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics); _descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
return true; return true;
@@ -1630,6 +1651,8 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (!RenderPassActive) if (!RenderPassActive)
{ {
FramebufferParams.InsertLoadOpBarriers(Gd, Cbs);
var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height)); var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height));
var clearValue = new ClearValue(); var clearValue = new ClearValue();

View File

@@ -269,6 +269,7 @@ namespace Ryujinx.Graphics.Vulkan
PreloadCbs = null; PreloadCbs = null;
} }
Gd.Barriers.Flush(Cbs.CommandBuffer, false, null);
CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer; CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
Gd.RegisterFlush(); Gd.RegisterFlush();

View File

@@ -433,99 +433,65 @@ namespace Ryujinx.Graphics.Vulkan
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint; return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
} }
public void SetModification(AccessFlags accessFlags, PipelineStageFlags stage) public void QueueLoadOpBarrier(CommandBufferScoped cbs, bool depthStencil)
{ {
_lastModificationAccess = accessFlags; PipelineStageFlags srcStageFlags = _lastReadStage | _lastModificationStage;
_lastModificationStage = stage; PipelineStageFlags dstStageFlags = depthStencil ?
} PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit :
PipelineStageFlags.ColorAttachmentOutputBit;
public void InsertReadToWriteBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags, bool insideRenderPass) AccessFlags srcAccessFlags = _lastModificationAccess | _lastReadAccess;
{ AccessFlags dstAccessFlags = depthStencil ?
var lastReadStage = _lastReadStage; AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.DepthStencilAttachmentReadBit :
AccessFlags.ColorAttachmentWriteBit | AccessFlags.ColorAttachmentReadBit;
if (insideRenderPass) if (srcAccessFlags != AccessFlags.None)
{ {
// We can't have barrier from compute inside a render pass, ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
// as it is invalid to specify compute in the subpass dependency stage mask. ImageMemoryBarrier barrier = TextureView.GetImageBarrier(
_imageAuto.Get(cbs).Value,
srcAccessFlags,
dstAccessFlags,
aspectFlags,
0,
0,
_info.GetLayers(),
_info.Levels);
lastReadStage &= ~PipelineStageFlags.ComputeShaderBit; _gd.Barriers.QueueBarrier(barrier, srcStageFlags, dstStageFlags);
}
if (lastReadStage != PipelineStageFlags.None)
{
// This would result in a validation error, but is
// required on MoltenVK as the generic barrier results in
// severe texture flickering in some scenarios.
if (_gd.IsMoltenVk)
{
ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
TextureView.InsertImageBarrier(
_gd.Api,
cbs.CommandBuffer,
_imageAuto.Get(cbs).Value,
_lastReadAccess,
dstAccessFlags,
_lastReadStage,
dstStageFlags,
aspectFlags,
0,
0,
_info.GetLayers(),
_info.Levels);
}
else
{
TextureView.InsertMemoryBarrier(
_gd.Api,
cbs.CommandBuffer,
_lastReadAccess,
dstAccessFlags,
lastReadStage,
dstStageFlags);
}
_lastReadAccess = AccessFlags.None;
_lastReadStage = PipelineStageFlags.None; _lastReadStage = PipelineStageFlags.None;
_lastReadAccess = AccessFlags.None;
} }
_lastModificationStage = depthStencil ?
PipelineStageFlags.LateFragmentTestsBit :
PipelineStageFlags.ColorAttachmentOutputBit;
_lastModificationAccess = depthStencil ?
AccessFlags.DepthStencilAttachmentWriteBit :
AccessFlags.ColorAttachmentWriteBit;
} }
public void InsertWriteToReadBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags) public void QueueWriteToReadBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags)
{ {
_lastReadAccess |= dstAccessFlags; _lastReadAccess |= dstAccessFlags;
_lastReadStage |= dstStageFlags; _lastReadStage |= dstStageFlags;
if (_lastModificationAccess != AccessFlags.None) if (_lastModificationAccess != AccessFlags.None)
{ {
// This would result in a validation error, but is ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
// required on MoltenVK as the generic barrier results in ImageMemoryBarrier barrier = TextureView.GetImageBarrier(
// severe texture flickering in some scenarios. _imageAuto.Get(cbs).Value,
if (_gd.IsMoltenVk) _lastModificationAccess,
{ dstAccessFlags,
ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags(); aspectFlags,
TextureView.InsertImageBarrier( 0,
_gd.Api, 0,
cbs.CommandBuffer, _info.GetLayers(),
_imageAuto.Get(cbs).Value, _info.Levels);
_lastModificationAccess,
dstAccessFlags, _gd.Barriers.QueueBarrier(barrier, _lastModificationStage, dstStageFlags);
_lastModificationStage,
dstStageFlags,
aspectFlags,
0,
0,
_info.GetLayers(),
_info.Levels);
}
else
{
TextureView.InsertMemoryBarrier(
_gd.Api,
cbs.CommandBuffer,
_lastModificationAccess,
dstAccessFlags,
_lastModificationStage,
dstStageFlags);
}
_lastModificationAccess = AccessFlags.None; _lastModificationAccess = AccessFlags.None;
} }

View File

@@ -497,6 +497,30 @@ namespace Ryujinx.Graphics.Vulkan
null); null);
} }
public static ImageMemoryBarrier GetImageBarrier(
Image image,
AccessFlags srcAccessMask,
AccessFlags dstAccessMask,
ImageAspectFlags aspectFlags,
int firstLayer,
int firstLevel,
int layers,
int levels)
{
return new()
{
SType = StructureType.ImageMemoryBarrier,
SrcAccessMask = srcAccessMask,
DstAccessMask = dstAccessMask,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Image = image,
OldLayout = ImageLayout.General,
NewLayout = ImageLayout.General,
SubresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, (uint)levels, (uint)firstLayer, (uint)layers),
};
}
public static unsafe void InsertImageBarrier( public static unsafe void InsertImageBarrier(
Vk api, Vk api,
CommandBuffer commandBuffer, CommandBuffer commandBuffer,
@@ -511,18 +535,15 @@ namespace Ryujinx.Graphics.Vulkan
int layers, int layers,
int levels) int levels)
{ {
ImageMemoryBarrier memoryBarrier = new() ImageMemoryBarrier memoryBarrier = GetImageBarrier(
{ image,
SType = StructureType.ImageMemoryBarrier, srcAccessMask,
SrcAccessMask = srcAccessMask, dstAccessMask,
DstAccessMask = dstAccessMask, aspectFlags,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, firstLayer,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored, firstLevel,
Image = image, layers,
OldLayout = ImageLayout.General, levels);
NewLayout = ImageLayout.General,
SubresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, (uint)levels, (uint)firstLayer, (uint)layers),
};
api.CmdPipelineBarrier( api.CmdPipelineBarrier(
commandBuffer, commandBuffer,

View File

@@ -68,6 +68,8 @@ namespace Ryujinx.Graphics.Vulkan
internal HelperShader HelperShader { get; private set; } internal HelperShader HelperShader { get; private set; }
internal PipelineFull PipelineInternal => _pipeline; internal PipelineFull PipelineInternal => _pipeline;
internal BarrierBatch Barriers { get; private set; }
public IPipeline Pipeline => _pipeline; public IPipeline Pipeline => _pipeline;
public IWindow Window => _window; public IWindow Window => _window;
@@ -381,6 +383,8 @@ namespace Ryujinx.Graphics.Vulkan
HelperShader = new HelperShader(this, _device); HelperShader = new HelperShader(this, _device);
Barriers = new BarrierBatch(this);
_counters = new Counters(this, _device, _pipeline); _counters = new Counters(this, _device, _pipeline);
} }
@@ -914,6 +918,7 @@ namespace Ryujinx.Graphics.Vulkan
BufferManager.Dispose(); BufferManager.Dispose();
DescriptorSetManager.Dispose(); DescriptorSetManager.Dispose();
PipelineLayoutCache.Dispose(); PipelineLayoutCache.Dispose();
Barriers.Dispose();
MemoryAllocator.Dispose(); MemoryAllocator.Dispose();

View File

@@ -1821,5 +1821,18 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return ResultCode.Success; return ResultCode.Success;
} }
[CommandCmif(1004)] // 17.0.0+
// SetTouchScreenResolution(int width, int height, nn::applet::AppletResourceUserId)
public ResultCode SetTouchScreenResolution(ServiceCtx context)
{
int width = context.RequestData.ReadInt32();
int height = context.RequestData.ReadInt32();
long appletResourceUserId = context.RequestData.ReadInt64();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { width, height, appletResourceUserId });
return ResultCode.Success;
}
} }
} }