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5 Commits

Author SHA1 Message Date
Mary Guillemard
bd6937ae5c Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
jcm
b82e789d4f Load custom SDL mappings from application data folder (#6295)
Co-authored-by: jcm <butt@butts.com>
2024-02-10 19:41:02 +01:00
gdkchan
4a6724622e Force CPU copy for non-identity DMA remap (#6293) 2024-02-10 15:38:58 -03:00
Mary Guillemard
0c73eba3db misc: Update to Ryujinx.Graphics.Nvdec.Dependencies 5.0.3-build14 (#6279)
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-10 11:23:44 +01:00
Mary Guillemard
a082e14ede Revert "Bump Ava (#6271)"
This reverts commit dfc0819e72.

X popup position broke entirely (my fault oops), waiting for next release with a fix
(see https://github.com/AvaloniaUI/Avalonia/pull/14551)
2024-02-08 22:14:56 +01:00
10 changed files with 31 additions and 33 deletions

View File

@@ -3,11 +3,11 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.8" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.8" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.8" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.8" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.8" />
<PackageVersion Include="Avalonia" Version="11.0.7" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.7" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.7" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.7" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.7" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.13" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.13" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
@@ -32,7 +32,7 @@
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
@@ -45,6 +45,7 @@
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.1" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@@ -56,6 +56,9 @@
<PackageReference Include="SPB" />
<PackageReference Include="SharpZipLib" />
<PackageReference Include="SixLabors.ImageSharp" />
<!--NOTE: DO NOT REMOVE, THIS IS REQUIRED AS A RESULT OF A TRIMMING ISSUE IN AVALONIA -->
<PackageReference Include="System.Drawing.Common" />
</ItemGroup>
<ItemGroup>

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@@ -29,6 +29,8 @@ namespace Ryujinx.Ava.UI.Renderer
_context.MakeCurrent(_window);
}
public bool HasContext() => _context.IsCurrent;
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
{
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);

View File

@@ -277,6 +277,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
// If remapping is disabled, we always copy the components directly, in order.
// If it's enabled, but the mapping is just XYZW, we also copy them in order.
bool isIdentityRemap = !remap ||
(_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
(dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
(dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
(dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
@@ -284,7 +292,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
// but only if we are doing a complete copy,
// and not for block linear to linear copies, since those are typically accessed from the CPU.
if (completeSource && completeDest && !(dstLinear && !srcLinear))
if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
{
var target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
@@ -353,14 +361,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
TextureParams srcParams = new(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
TextureParams dstParams = new(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
// If remapping is enabled, we always copy the components directly, in order.
// If it's enabled, but the mapping is just XYZW, we also copy them in order.
bool isIdentityRemap = !remap ||
(_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
(dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
(dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
(dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
if (isIdentityRemap)
{
// The order of the components doesn't change, so we can just copy directly

View File

@@ -30,6 +30,8 @@ namespace Ryujinx.Graphics.OpenGL
_thread.Start();
}
public bool HasContext() => _backgroundContext.HasContext();
private void Run()
{
InBackground = true;

View File

@@ -7,21 +7,6 @@ namespace Ryujinx.Graphics.OpenGL
{
void MakeCurrent();
// TODO: Support more APIs per platform.
static bool HasContext()
{
if (OperatingSystem.IsWindows())
{
return WGLHelper.GetCurrentContext() != IntPtr.Zero;
}
else if (OperatingSystem.IsLinux())
{
return GLXHelper.GetCurrentContext() != IntPtr.Zero;
}
else
{
return false;
}
}
bool HasContext();
}
}

View File

@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.OpenGL
{
// alwaysBackground is ignored, since we cannot switch from the current context.
if (IOpenGLContext.HasContext())
if (_window.BackgroundContext.HasContext())
{
action(); // We have a context already - use that (assuming it is the main one).
}

View File

@@ -96,6 +96,8 @@ namespace Ryujinx.Headless.SDL2.OpenGL
}
}
public bool HasContext() => SDL_GL_GetCurrentContext() != IntPtr.Zero;
public void Dispose()
{
SDL_GL_DeleteContext(_context);

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
@@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath))
{

View File

@@ -29,6 +29,8 @@ namespace Ryujinx.Ui
_context.MakeCurrent(_window);
}
public bool HasContext() => _context.IsCurrent;
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
{
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);