ff86494d68
Remove leftover of debugging code for shader texture format ( #1141 )
2020-04-22 16:02:07 +02:00
03711dd7b5
Implement SULD shader instruction ( #1117 )
...
* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
92cc37e365
Fix negation of HADD2 constant buffer source ( #1116 )
2020-04-15 09:01:26 +10:00
e93ca84b14
Better IPA shader instruction implementation ( #1082 )
...
* Fix varying interpolation on fragment shader
* Some nits
* Alignment
2020-04-03 11:20:47 +11:00
d599fba711
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
06bf25521f
Implement NOP and stub DEPBAR shader instructions ( #1041 )
...
* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting
2020-03-26 19:30:16 -03:00
1586450a38
Implement VMNMX shader instruction ( #1032 )
...
* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo
2020-03-25 15:49:10 +01:00
6edc929894
Implement ICMP shader instruction ( #1010 )
2020-03-23 17:32:30 +01:00
54501962f6
Fix branch with CC and predicate, and a case of SYNC propagation ( #967 )
2020-03-06 11:09:49 +11:00
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
...
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
5a9dba0756
Sign-extend shader memory instruction offsets ( #934 )
2020-02-14 01:48:07 +01:00
a1a5341baf
Support flat interpolation qualifier on shaders ( #915 )
2020-02-02 10:18:58 +11:00
912e43e979
Remove some unused args on the shader translator
2020-01-09 02:13:00 +01:00
6407729a1d
Fix FADD32I check for Ra negation
2020-01-09 02:13:00 +01:00
18814d44b2
Address PR feedback
...
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
2eccc7023a
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
cfe5fec0cf
Remove some usings that are not needed
2020-01-09 02:13:00 +01:00
6b13c5b439
Support bindless texture gather shader instruction
2020-01-09 02:13:00 +01:00
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
442485adb3
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
2020-01-09 02:13:00 +01:00
99f236fcf0
Simplified F2I shader instruction codegen
2020-01-09 02:13:00 +01:00
b8528c6317
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
e0c95b18eb
Add PSET shader instruction
2020-01-09 02:13:00 +01:00
6a8ba6d600
Add R2P shader instruction
2020-01-09 02:13:00 +01:00
8eb773d81f
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
04102e5c9d
Make the shader translator more error resilient
2020-01-09 02:13:00 +01:00
f0a59f345c
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
3bcc395253
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
2020-01-09 02:13:00 +01:00
d3fcab8511
Fix shader FMUL32I instruction saturation
2020-01-09 02:13:00 +01:00
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
717ace6f6e
Fix incorrect saturation on HADD2 and HMUL2 shader instructions
2020-01-09 02:13:00 +01:00
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00