63f1663fa9
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
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* Fix 8 and 16-bit STG
* Fix 8 and 16-bit STS
* Shader cache version bump
2021-10-18 20:24:15 -03:00
b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions ( #2298 )
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* Fix constant buffer array size when indexing is used
* Change default QueryConstantBufferUse value
* Fix more regressions
* Ensure proper order
2021-05-20 15:12:15 -03:00
49745cfa37
Move shader resource descriptor creation out of the backend ( #2290 )
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* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
2021-05-19 23:15:26 +02:00
053dcfdb05
Use multiple dest operands for shader call instructions ( #1975 )
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* Use multiple dest operands for shader call instructions
* Passing opNode is no longer needed
2021-02-01 11:13:38 +11:00
4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
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* Support multiple destination operands on shader IR and shuffle predicates
* Cache version change
2021-01-28 10:59:47 +11:00
e453ba69f4
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
934a78005e
Simplify logic for bindless texture handling ( #1667 )
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* Simplify logic for bindless texture handling
* Nits
2020-11-09 19:35:04 -03:00
49f970d5bd
Implement CAL and RET shader instructions ( #1618 )
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* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
b066cfc1a3
Add support for shader constant buffer slot indexing ( #1608 )
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* Add support for shader constant buffer slot indexing
* Fix typo
2020-10-12 21:40:50 -03:00
03711dd7b5
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00