Commit Graph

2566 Commits

Author SHA1 Message Date
eb2cc159fa Ava UI: Fixes and cleanup Updater (#4269)
* ava: Fixes and cleanup Updater

* _updateSuccessful
1.1.576
2023-01-20 21:30:21 +01:00
bb89e36fd8 Vulkan: Destroy old swapchain on swapchain recreation (#3889)
* Destroy old swapchain on swapchain recreation

* vkDeviceWaitIdle before DestroySwapchain

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Avoid unsafe code on RecreateSwapchain()

* Destroying old Swapchain on a queue.

* Cleanup and fix on destroying old Swapchain.

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Window.cs

Done.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
1.1.575
2023-01-19 21:31:25 -03:00
de3134adbe Vulkan: Explicitly enable precise occlusion queries (#4292)
The only guarantee of the occlusion query type in Vulkan is that it will be zero when no samples pass, and non-zero when any samples pass. Of course, most GPUs implement this by just placing the # of samples in the result and calling it a day. However, this lax restriction means that GPUs could just report a boolean (1/0) or report a value after one is recorded, but before all samples have been counted.

MoltenVK falls in the first category - by default it only reports 1/0 for occlusion queries. Thankfully, there is a feature and flag that you can use to force compatible drivers to provide a "precise" query result, that being the real # of samples passed.

Should fix ink collision in Splatoon 2/3 on MoltenVK.
1.1.574
2023-01-19 00:30:42 +00:00
36d53819a4 NativeSignalHandler: Fix write flag (#4306)
* NativeSignalHandler: Fix write flag

* address comments
1.1.573
2023-01-19 00:13:17 +00:00
ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
1.1.572
2023-01-18 22:25:16 +00:00
f449895e6d HOS: Load RomFs by pid (#4301)
We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
1.1.571
2023-01-18 13:50:42 +00:00
410be95ab6 Fix NRE when disposing AddressSpace with 4KB pages support (#4307) 1.1.570 2023-01-17 14:50:39 +00:00
cff9046fc7 ConfigurationState: Default to Vulkan on macOS (#4299) 1.1.569 2023-01-17 05:32:08 +01:00
86fd0643c2 Implement support for page sizes > 4KB (#4252)
* Implement support for page sizes > 4KB

* Check and work around more alignment issues

* Was not meant to change this

* Use MemoryBlock.GetPageSize() value for signal handler code

* Do not take the path for private allocations if host supports 4KB pages

* Add Flags attribute on MemoryMapFlags

* Fix dirty region size with 16kb pages

Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
1.1.568
2023-01-17 05:13:24 +01:00
43a83a401e Ava UI: Readd some infos to the GameList (#4302) 1.1.567 2023-01-17 04:57:21 +01:00
f0e27a23a5 Add short duration texture cache (#3754)
* Add short duration texture cache

This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible overlap removes it. This is done since under certain circumstances, a texture's reference can be wiped from a pool despite it still being in use - though typically the reference will return when rendering the next frame.

While this may slightly increase texture memory usage when quickly going through a bunch of temporary textures, it's still bounded due to the overlap removal rule.

This greatly increases performance in Hyrule Warriors: Age of Calamity. It may positively affect some UE4 games which dip framerate severely under certain circumstances.

* Small optimization

* Don't forget this.

* Add short cache dictionary

* Address feedback

* Address some feedback
1.1.566
2023-01-17 04:39:46 +01:00
e68650237d Ava: Fix Linux Vulkan renderer regression (#4303)
* ava: Fix Linux Vulkan renderer staying transparent

* ava: Minor Renderer cleanup

* Don't supress potential NRE warning

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
1.1.565
2023-01-16 03:59:41 +01:00
1faff14e73 UI: Fixes GTK sorting regression of #4294 1.1.564 2023-01-16 03:09:52 +01:00
784cf9d594 Ava UI: Renderer refactoring (#4297)
* Ava UI: `Renderer` refactoring

* Fix Vulkan CreateSurface
1.1.563
2023-01-16 01:14:01 +01:00
64263c5218 UI: Fix applications times (#4294)
* Fix applications times

* Add spaces

* Fix TimeString formatting
1.1.562
2023-01-16 00:11:16 +01:00
065c4e520d Specify image view usage flags on Vulkan (#4283)
* Specify image view usage flags on Vulkan

* PR feedback
1.1.561
2023-01-15 23:12:52 +01:00
139a930407 Implement missing service calls in pm (#4210)
* Implement `GetTitleId`

Fixes #2516

* Null check + Proper result code

* Better comment

* Implement `GetApplicationProcessId`

* Add TODOs

* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove new function from KernelStatic

Co-authored-by: Ac_K <Acoustik666@gmail.com>
1.1.560
2023-01-15 22:16:24 +01:00
719dc97bbd Ava UI: TitleUpdateWindow Refactor (#4276)
* Start Refactor

* Dialogue opens

* Changes

* Switch to ListBox

* Fix bugs and stuff

* Fix spacing

* Implement OpenLocation

* Change icon

* Color

* Color

* Remove background

* Make no update the same height

* Fix height and smooth scroll

* Height

* Fix update selection

* Make window smaller

* Add back remove all button

* Make selection more obvious

* Hide selection bar on SaveManager

* Fix autoscroll

* Fix no update not staying selected

* Better file opener

* Fix

* Revert that

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log warning

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
1.1.559
2023-01-15 11:11:52 +00:00
41bba5310a Audren: Implement polyphase upsampler (#4256)
* Audren: Implement polyphase upsampler

* prefer shifting to modulo

* prefer MathF

* fix nits

* rm ResampleForUpsampler

* oop

* Array20

* nits
1.1.558
2023-01-15 05:20:49 +01:00
8071c8c8c0 Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)
* Ava: Fixes "Hide Cursor on Idle" for Windows

* Add check in MouseDriver and reduce the time of idling

* Fix linux error

* Change idle time everywhere for consistencies
1.1.557
2023-01-15 01:05:44 +01:00
b402b4e7f6 Change GetPageSize to use Environment.SystemPageSize (#4291)
* Change GetPageSize to use Environment.SystemPageSize

* Fix PR comment
1.1.556
2023-01-14 15:37:04 -03:00
93df366b2c Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 1.1.555 2023-01-14 11:23:57 -03:00
cd3a15aea5 Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) 1.1.554 2023-01-14 00:16:06 -03:00
070136b3f7 Fix texture modified on CPU from GPU thread after being modified on GPU not being updated (#4284) 1.1.553 2023-01-13 23:46:45 -03:00
08ab47c6c0 Update Program.cs 1.1.552 2023-01-13 07:56:41 +01:00
85faa9d8fa Revert "Relax Vulkan requirements (#4228)" (#4279)
This reverts commit dca5b14493.
2023-01-13 06:04:59 +00:00
dca5b14493 Relax Vulkan requirements (#4228) 1.1.551 2023-01-13 06:09:48 +01:00
4d2c8e2a44 Prepo: Fix SaveSystemReport* IPC definitions (#4278)
* Prepo: Fix SaveSystemReport IPC definitions

* Follow original code

* Fix args index in HipcGenerator

* Addresses feedback

* oops
1.1.550
2023-01-13 01:50:14 +01:00
8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
1.1.549
2023-01-13 01:31:21 +01:00
30862b5ffd ava: Reorder settings of Resolution Scaler (#4270) 1.1.548 2023-01-13 00:07:53 +01:00
9f57747c57 Ava UI: Various Fixes (#4268)
* Fix saves disappearing

* Better size formatter

* Move TextBox alignment fix to Styles

* Fix bug

* Left align

* Add border

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Whitespace

Co-authored-by: Ac_K <Acoustik666@gmail.com>
1.1.547
2023-01-12 12:23:24 +00:00
fe29a2ff6e Ava UI: Settings Adjustments (#4273)
* Visual adjustments

* Match border to rest of app

* Fix overlapping controls

* Fix

* Fix
1.1.546
2023-01-12 12:09:32 +00:00
e9a173e00c Ptc: Check process architecture (#4272) 1.1.545 2023-01-12 07:50:45 +00:00
a11784fcbf Arm64: Cpu feature detection (#4264)
* Arm64: Cpu feature detection

* Ptc: Add Arm64 feature info

* nits

* simplify CheckSysctlName

* restore some macos flags

* feedback
1.1.544
2023-01-12 08:05:18 +01:00
fd36c8deca lm: Handle Tail flag in LogPacket (#4274)
* lm: Handle TailFlag in LogPacket

* Addresses feedback
1.1.543
2023-01-12 07:42:05 +01:00
70638340b3 Ava UI: Move Ava logging to Logger.Debug (#4255)
* Ava: Move Ava logging to Logger.Debug

Since #4231 we currently redirect Avalonia logs to our Logger, which is pretty nice. But since it uses our Logging level too, it now leads to a massive flood in our Log files.
To avoid that, I've included all `AvaLogLevel` to the log message, and make all Ava Logs using `Logger.Debug`.

* Logs errors to Error and other to Debug

* missing level

* keep var
1.1.542
2023-01-11 23:27:26 +01:00
4b495f3333 Ava UI: Fixes PerformanceCheck condition (#4271) 1.1.541 2023-01-11 20:47:15 +00:00
934b5a64e5 Ava GUI: User Profile Manager + Other Fixes (#4166)
* Fix redundancies

* Add back elses

* Loading Screen fixes

* Redesign User Profile Manager

- Backported long selection bar in Grid/List view not working
- Backported UserSelector is jank

* Fix SelectionIndicator

* Fix DataType

* Fix SaveManager bug

* Remove debug log

* Load saves on UIThread

* Reduce UI thread blocking

* Fix locale keys

* Use block namespaces

* Fix close button width

* Make UserProfile ordering consistent

* Alphabetical order

* Adjust layout, remove green circle for blue selector

* Fix some inconsistencies

* Fix no inital selected profile

* Adjust appearance of edit button

* Adjust SaveManager

* Remove redundant warning dialog

* Make firmware avatar selector clearer

* View redesign again :hero_depressed:

* Consistency adjustments

* Adjust margins

* Make `UserProfileImageSelector` consistent

* Make `UserFirmwareAvatarSelector` consistent

* Fix long grid view selector

* Switch case

* Remove long selection bar

Handled in #4178

* Consistency

* Started dialog titles

* Fixes

* Remaining titles

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Fix build

* Hide UserRecoverer if no LostProfiles are found

* UserEditor Avatar Placeholder

* Watermark + locale adjustment

* Border radius

* Remove unnecessary styles

* Fix firmware avatar image order

* Cleanup `ColorPickerButton`

* Make `UserId` copy/paste able

* Make `FirmwareAvatarSelector` 6 images wide

* Make selection bar better

* Unsaved changes dialogue

* Fix indentation

* Remove extra check

* Address suggestions

* Reorganise

- Remove unused views
- Rename views to match convention
- Fix weird namespacing

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* UserRecovererView empty placeholder

* Update Ryujinx.Ava/UI/Views/User/UserSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserRecovererView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/UserProfile.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove AddModel

* Update Ryujinx.Ava/Assets/Locales/en_US.json

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix bug

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
1.1.540
2023-01-11 06:20:19 +01:00
cee667b491 Ava: Fixes Update count in heading (#4265) 1.1.539 2023-01-11 05:39:25 +01:00
94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) 1.1.538 2023-01-11 01:53:56 +00:00
2355c2af62 ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
1.1.537
2023-01-11 01:29:22 +01:00
5e0f8e8738 Implement JIT Arm64 backend (#4114)
* Implement JIT Arm64 backend

* PPTC version bump

* Address some feedback from Arm64 JIT PR

* Address even more PR feedback

* Remove unused IsPageAligned function

* Sync Qc flag before calls

* Fix comment and remove unused enum

* Address riperiperi PR feedback

* Delete Breakpoint IR instruction that was only implemented for Arm64
1.1.536
2023-01-10 19:16:59 -03:00
d16288a2a8 Set LSApplicationCategoryType to games (#4257)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
1.1.535
2023-01-10 21:49:46 +00:00
600f86dc7b Fix context menu locales (#4242) 1.1.534 2023-01-10 19:15:15 +01:00
7210c17c5e misc: Enforce LF (#4253)
Because we are building everything on Windows for release at the moment,
git default line ending to CRLF causing issues when packing the
Ryujinx.sh script.

This addresses this by enforcing all files to use LF via .gitattributes.
1.1.533
2023-01-10 19:00:14 +01:00
a16854e55a ava: Cleanup AppHost (#4240)
* ava: Cleanup AppHost

This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove 'renderer"

* Revert currentTime

* revert if condition

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
1.1.532
2023-01-10 18:45:55 +01:00
3e455a90a1 Ava: Add missing null check to ContentDialogHelper.ShowAsync() (#4248)
* ava: Add missing null check to ContentDialogHelper.ShowAsync()

* Replace "is not" with != operator

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
1.1.531
2023-01-10 09:22:25 +01:00
e4413542b2 Add command line arguments to override docked mode (#4239)
* Add command line args for docked mode

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
1.1.530
2023-01-10 00:59:23 +01:00
8c720783f5 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 1.1.529 2023-01-09 23:45:46 +00:00
8734ea9dd4 Linux: Add Avalonia detection to Ryujinx.sh (#4224)
* Revert "ava: Fix regression caused by #4013 (#4222)"

This reverts commit b9f2a96595.

* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-09 22:58:51 +01:00