182d716867
Remove artificial call count limit for EndGl ( #357 )
2018-08-16 20:45:00 -03:00
6e1a6c5b2b
Implement PointCoord and PointSize shader attributes ( #353 )
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* Implement PointCoord and PointSize shader attributes
* Address feedback
2018-08-16 02:26:03 -03:00
c393cdf8e3
More flexible memory manager ( #307 )
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* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
76d95dee05
Implement ITimeZone 201, 202 ( #327 )
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* Implement ITimeZone 201, 202
* fix alignment
* fix array count
* fix mismatching datetime kind and timezone
2018-08-15 15:53:23 -03:00
55374ebba0
Zero out bits 63:32 of scalar float operations with SSE intrinsics ( #273 )
2018-08-14 23:54:12 -03:00
0673dc183a
Reset cache on command buffer execution instead of sync calls ( #341 )
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Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
9ac5583513
Better support for user accounts ( #349 )
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* Better support for user accounts
* Nits
* Check for invalid ids
2018-08-14 19:02:42 -03:00
17f54b5d78
Implement IProfile Get and GetBase ( #266 )
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* implement IProfile Get(Base)
* use default user
* changed userid
2018-08-13 21:13:01 -03:00
4f499b6845
Fix FMUL and TEXS shader instructions ( #347 )
2018-08-13 19:46:36 -03:00
6e48312052
Implement AcquireNpadStyleSetUpdate event ( #306 )
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* implement get npad set event
* move npad style set event to hid service
* fix spacing
* change event to field
* dispose event
2018-08-13 18:31:09 -03:00
09593ae6d8
Add partial support to the TEX.B shader instruction ( #342 )
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* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
2018-08-13 18:22:09 -03:00
4518c52c65
Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. ( #340 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
c05600a26b
Merge pull request #344 from greggameplayer/patch-1
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fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
1f983d981e
fix DockedMode variable
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delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
8482e16dcc
Merge pull request #304 from emmauss/listdisplays
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Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
402a143ae1
fix dock mode style issues
2018-08-11 12:24:55 +00:00
1fd4311e12
Add the ability to set or not docked mode via config file ( #227 )
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* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
02a6fdcd13
Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. ( #334 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback.
2018-08-10 14:27:15 -03:00
267af1f0f7
Fix load/store exclusive/atomic pairwise instructions ( #337 )
2018-08-10 01:14:27 -03:00
25dd5f4238
Low level graphics API prerequisites ( #319 )
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
652238f526
Add SetScreenShotImageOrientation ( #310 )
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* Add SetScreenShotImageOrientation
* add a stubbed print
2018-08-08 03:00:54 -03:00
0cec4cbee5
Fix race condition on IdDictionary ( #333 )
2018-08-07 23:32:24 -03:00
827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. ( #332 )
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* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes
2018-08-06 22:26:19 -03:00
3cf1b6cf77
Fix silly copy/paste error on float variant of the FMINNM instruction
2018-08-05 18:56:30 -03:00
221270db90
More accurate impl of FMINNM/FMAXNM, add vector variants ( #296 )
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* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback
2018-08-05 02:54:21 -03:00
eeb626947e
Implement Shared Fonts ( #215 )
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* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
2018-08-04 18:38:49 -03:00
5f34353dce
Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. ( #314 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest).
2018-08-04 16:58:54 -03:00
fa70629fab
Fix for integer vertex attributes and iset bf flag ( #323 )
2018-08-03 13:54:34 -03:00
c68bca5396
Use the more specific NotImplementedException type instead of just Exception ( #322 )
2018-08-02 21:58:48 -03:00
a9a2c0c2f5
moved metadata to process
2018-08-02 23:33:28 +03:00
d137405e94
Merge pull request #298 from Cyuubi/npdm
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Add Npdm parsing into Ryujinx.HLE
2018-08-02 22:59:14 +03:00
b92189cb71
Sleep OpenAL thread ( #313 )
2018-08-01 00:48:49 -03:00
ce96a45685
Implement A2B10G10R10 TextureFormat ( #248 )
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* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
e07b0265c6
Add 5.0.0 IPCs ( #300 )
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* Implement 5.0.0 IPC
* Align ControlWithContext
2018-07-29 01:40:02 -03:00
3208173620
Cache changes ( #302 )
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
2018-07-29 01:39:15 -03:00
fdda67d476
Some fix to IRequest on NIFM, support sending objects to services ( #294 )
2018-07-29 01:36:29 -03:00
7a308d9e73
Window related changes ( #308 )
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* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback
2018-07-29 01:35:36 -03:00
51605fafc0
Avoid calling buffer binding when shader didn't change ( #295 )
2018-07-26 13:49:29 -03:00
39d36145ba
update encoding for branch instruction ( #305 )
2018-07-26 13:46:05 -03:00
4a3ed0cec7
implemented ListDisplays
2018-07-24 21:38:55 +00:00
1344a47c77
Blit framebuffer without shaders ( #229 )
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
ed29982f9b
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
2018-07-23 16:20:16 +02:00
ed075ae3cd
Update ITimeZoneService.cs
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Fix typo
2018-07-22 19:38:29 +00:00
4b8a65fd84
Add Npdm parsing into Ryujinx.HLE
2018-07-20 17:53:06 -04:00
241b46540d
Stub AppletOE UnlockExit ( #279 )
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* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
5fe0bc584b
Send data to OpenGL host without client-side copies ( #285 )
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
2018-07-19 16:02:51 -03:00
45bb24dbae
fix extra space
2018-07-19 18:53:49 +00:00
c9fc52edb6
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose ( #293 )
2018-07-19 15:44:52 -03:00
8b67297711
Added appveyor configuration file ( #277 )
2018-07-19 20:49:34 +03:00
ee064a2fb8
.gitignore: ignore autogenerated launchSettings.json ( #292 )
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thanks to @Cyuubi
2018-07-19 13:45:50 -03:00