29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
a11f6f5235
Fix some spelling mistakes
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Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
d1c0a64e6a
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
b2b2e04669
Small optimizations on texture and sampler pool invalidation
2020-01-09 02:13:00 +01:00
2437ccca0e
Separate sub-channel state
2020-01-09 02:13:00 +01:00
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00