Commit Graph

1487 Commits

Author SHA1 Message Date
f89b754abb Always set new texture data for textures initialized by a copy. (#1576) 2020-09-27 09:37:45 +10:00
16e9d15674 Isolate more services to separate threads (#1573)
* Isolate more services to separate threads

* Fix DisplayServer

* Add explanation for vi services
2020-09-25 20:18:28 +10:00
bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
e00ca92063 Return "NotAvailable" when no UserChannel data is present. (#1569)
* Return "NotAvailable" when no UserChannel data is present.

* Return ObjectInvalid for undefined parameter kinds.

* No need to specify which, there's only one.

* Just works as a literal string.
2020-09-23 18:57:18 -03:00
840afabc22 Run audren in a separate thread (#1572) 2020-09-23 23:21:43 +02:00
6c9565693f IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
5dd6f41ff4 Make viewStorage still valid after view removal. (#1564) 2020-09-21 16:51:33 -03:00
33f8284bc0 hle/ui: Basic multi programs support (#1560)
* hos/gui: Add a check of NCA program index in titleid

This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.

I've cleaned up both file too.

* hle: implement partial relaunch logic

TODO: make the emulator auto relauch.

* Handle auto relaunch

* hle: Unify update usage system

* hle: Implement support of multi programs in update system

* Add some documentation

* Address rip's comment

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-21 13:45:30 +10:00
90ab28d1c6 Align register index between output targets on pixel shaders (#1559) 2020-09-21 13:45:04 +10:00
0158dc4db3 acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)
* acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration

* Fix symbols
2020-09-20 14:32:58 +10:00
d0e36b7b19 Move the open logs folder from setting into the File menu in the main window (#1550) 2020-09-20 14:31:05 +10:00
31a84eedcb friend: Implement GetCompletionEvent and AddPlayHistory (#1554) 2020-09-20 13:45:46 +10:00
ac04cfa96c am: Stub Begin/EndBlockingHomeButton (#1553) 2020-09-20 13:40:10 +10:00
da3a53a29c caps: Stub SetShimLibraryVersion (#1552) 2020-09-20 13:32:48 +10:00
66b799a6e4 Fix host stack overflow caused by some recursive guest methods. (#1528)
* Fix host stack overflow caused by some recursive guest methods.

* PPTC flag up.

* Address comments.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-09-19 20:16:30 -03:00
f60033e0aa Implement block placement (#1549)
* Implement block placement

Implement a simple pass which re-orders cold blocks at the end of the
list of blocks in the CFG.

* Set PPTC version

* Use Array.Resize

Address gdkchan's feedback
2020-09-19 20:00:24 -03:00
1eea35554c Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
4b1bed1b05 Correct the threshold for control stick buttons (#1483)
This was tested against HW with https://github.com/Xpl0itR/Input-Test/tree/master/Input-Test and a few changes to record the minimum value axis value when the stick buttons were marked as pressed.
2020-09-19 17:10:53 +02:00
2ce59c44bc Fix debug Config using res scaling 2x by default (#1546)
As the title say, this restore the value to 1.
2020-09-13 11:02:45 +10:00
36ec1bc6c0 Relax block ordering constraints (#1535)
* Relax block ordering constraints

Before `block.Next` had to follow `block.ListNext`, now it does not.
Instead `CodeGenerator` will now emit the necessary jump instructions
to ensure control flow.

This makes control flow and block order modifications easier. It also
eliminates some simple cases of redundant branches.

* Set PPTC version
2020-09-12 12:32:53 -03:00
3d055da5fc Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules.

Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float.

Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct.

* Fix this rule.

* Update component counts for depth formats.
2020-09-11 09:48:48 +10:00
5d69d9103e Texture/Buffer Memory Management Improvements (#1408)
* Initial implementation. Still pending better valid-overlap handling,
disposed pool, compressed format flush fix.

* Very messy backend resource cache.

* Oops

* Dispose -> Release

* Improve Release/Dispose.

* More rule refinement.

* View compatibility levels as an enum - you can always know if a view is only copy compatible.

* General cleanup.

Use locking on the resource cache, as it is likely to be used by other threads in future.

* Rename resource cache to resource pool.

* Address some of the smaller nits.

* Fix regression with MK8 lens flare

Texture flushes done the old way should trigger memory tracking.

* Use TextureCreateInfo as a key.

It now implements IEquatable and generates a hashcode based on width/height.

* Fix size change for compressed+non-compressed view combos.

Before, this could set either the compressed or non compressed texture with a size with the wrong size, depending on which texture had its size changed. This caused exceptions when flushing the texture.

Now it correctly takes the block size into account, assuming that these textures are only related because a pixel in the non-compressed texture represents a block in the compressed one.

* Implement JD's suggestion for HashCode Combine

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>

* Address feedback

* Address feedback.

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-09-10 16:44:04 -03:00
4c7bebf3e6 Do not emit StoreToContext before Return (#1537)
* Do not emit StoreToContext before Return

* Set PPTC version
2020-09-07 12:52:17 +10:00
6aef271661 Amadeus: Fix multi-channel PCM sources on REV8 (#1536)
This add a missing offset on the output buffer of the DataSourceVersion2Command.

This fix music only playing on the left channel on Fairy Tail, Family Mysteries: Poisonous Promises, SEGA AGES Sonic the Hedgehog 2 and probably more.
2020-09-06 16:54:33 -03:00
e7d09a8080 Delete redundant sentence in README (#1534) 2020-09-05 19:32:56 +10:00
1bb7fdaca4 Update to LibHac 0.12.0 (#1485)
* Update to LibHac 0.12.0

* Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-09-01 17:08:59 -03:00
6cc187da59 SIMD&FP load/store with scale > 4 should be undefined (#1522)
* SIMD&FP load/store with scale > 4 should be undefined

* Catch more invalid encodings for FP&SIMD LDR/STR (reg variant)

* Set PTC version to PR number
2020-09-01 17:02:23 -03:00
3d294a9a6c Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) 2020-09-01 15:07:20 -03:00
3ec911a630 ui: Initial better user error reporting (#1503)
This update the "No keys" dialog and block starting NSP/XCI/NCA without firmware.

Also propose to the user if they want to install firmware if they start an untrimmed XCI and remove KEYS.md as it was completely outdated.

PS: Also fix a bug with "&" in URL with OpenUrl on Windows.
2020-09-01 11:09:42 +02:00
bdfbcf4017 Fix regression on texture compatibility match checks (#1521) 2020-09-01 16:58:40 +10:00
bc19114bb5 Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (#1482)
* Texture Compatibility Check methods need to be centralized #1475

* Fix spacing

* Fix spacing

* Undo removal of .ToString()

* Move isPerfectMatch back to Texture.cs

Rename parameters in TextureCompatibility.cs for consistency

* Add switch from 1474 to TextureCompatibility as requested by mageven.

* Actually add TextureCompatibility changes to the PR (Add DeriveDepthFormat method)

* Alignment corrections + Derive method signature adjustment.

* Removed empty line as erquested

* Remove empty lines

* Remove blank lines, fix alignment

* Fix alignment

* Remove emtpy line
2020-08-31 21:06:27 -03:00
92f7f163ef Improve static branch prediction along fast path for memory accesses (#1484)
* Improve static branch prediction along fast path for memory accesses

* Set PPTC interval version
2020-08-31 20:55:15 -03:00
2cb8bd7006 CPU (A64): Add Scvtf_S_Fixed & Ucvtf_S_Fixed with Tests. (#1492) 2020-08-31 20:48:21 -03:00
4f3ae6f62c Remove the Ryujinx.Debugger project (#1506)
This project wasn't really used by anyone and isn't worth mantaining.

This commit remove the profiler entirely from Ryujinx and remove the associated CI tasks.
2020-08-30 19:06:05 +02:00
b9398f1f3a Allow launching with custom data directories (#1505)
* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
2020-08-30 18:51:53 +02:00
f3e12d5b02 Cleanup FUNDING.yml (#1494) 2020-08-30 18:44:01 +02:00
2f2623b379 Clean up and update readme (#1501)
* Clean up and update readme

THis clean up and improve the README a bit.

* Apply suggestions from code review

Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>

Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
2020-08-30 18:35:42 +02:00
09341dc11d Fix off by one error in pages count calculation on GPU pool (#1511) 2020-08-29 16:42:34 -03:00
000ba5f7cc Amadeus: Fix inverted downmixing of center and lfe (#1507)
This fix front center and lfe being inverted in input of the
DownMixSurroundToStereoCommand.

This fix:
- Voices being missing on FE3H videos
- Mario Tennis Aces missing backgroun
- Probably more.
2020-08-27 14:53:34 -03:00
27179d0218 Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit

Enable proper LED patterns
Toggle Hotkeys only on focus
Ignore Handheld on Docked mode
Remove PrimaryController
Validate NpadIdType
Rewrite NpadDevices to process config in update loop
Cleanup

* Notify in log periodically when no matched controllers

* Remove duplicate StructArrayHelpers in favor of Common.Memory

Fix struct padding CS0169 warns in Touchscreen

* Remove GTK markup from Controller Applet

Use IList instead of List
Explicit list capacity in 1ms loop
Fix formatting

* Restrict ControllerWindow to show valid controller types

Add selected player name to ControllerWindow title

* ControllerWindow: Fix controller type initial value

NpadDevices: Simplify default battery charge

* Address AcK's comments

Use explicit types and fix formatting

* Remove HashSet for SupportedPlayers

Fixes potential exceptions due to race

* Fix ControllerSupportArg struct packing

Also comes with two revisions of struct for 4/8 players max.
2020-08-23 22:54:11 +02:00
01ff648bdf Fix asserts on VP9 decoder in debug mode and build warnings (#1480) 2020-08-20 00:07:04 -03:00
5eb0ee3cca account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00
5b26e4ef94 Misc audio fixes (#1348)
Changes:

    Implement software surround downmixing (fix #796).
    Fix a crash when no audio renderer were created when stopping emulation.

NOTE: This PR also disable support of 5.1 surround on the OpenAL backend as we cannot detect if the hardware directly support it. (the downmixing applied by OpenAL on Windows is terribly slow)
2020-08-18 21:03:55 +02:00
a389dd59bd Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00
2a314f3c28 Add missing depth-color conversions in CopyTexture (#1474)
* Add missing depth-color conversions in CopyTexture

* Whitespace

* switch expression
2020-08-14 20:03:19 +10:00
0de5367369 PPTC GUI: Purge all versioned caches on click (#1454)
* PPTC GUI: Purge all versioned caches on click

* Address AcK's comments

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* nit: Explicit declarations

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-08-13 19:31:13 +02:00
8624dd8de6 Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
6938988427 Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471)
* Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests.

* Address PR feedback & Nit.
2020-08-13 02:34:02 -03:00
1ad9045c6b bluetooth: Fix event handle in IBluetoothDriver (#1464)
This fix the InitializeBluetoothLe call who didn't return any event handle
2020-08-13 01:04:59 +02:00
58f65b6523 Replace the Audio Backend ComboBoxText to a ComboBox with a custom model (#1451)
* Use a combobox with a custom model to be able to disable entries within it

* Address Ack's comments
2020-08-09 22:46:06 +02:00