e4777717cd
Implement LEA.HI shader instruction ( #1609 )
2020-10-12 21:46:04 -03:00
3d294a9a6c
Fix PSL and MRG flags on XMAD cbuf-reg shader instruction ( #1520 )
2020-09-01 15:07:20 -03:00
e13154c83d
Implement shader LEA instruction and improve bindless image load/store ( #1355 )
2020-07-04 01:48:44 +02:00
1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction ( #1156 )
2020-04-25 23:40:29 +10:00
6edc929894
Implement ICMP shader instruction ( #1010 )
2020-03-23 17:32:30 +01:00
912e43e979
Remove some unused args on the shader translator
2020-01-09 02:13:00 +01:00
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
442485adb3
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
2020-01-09 02:13:00 +01:00
e0c95b18eb
Add PSET shader instruction
2020-01-09 02:13:00 +01:00
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00