e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
afa5bf81e3
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
36827c2355
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
940de631ab
correct whitespaces
2018-06-13 15:12:03 +02:00
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
c646a00918
Compliant with review.
2018-06-12 20:51:59 -04:00
3600de6080
Merge pull request #148 from Lordmau5/ICommonStateGetter
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Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
5b9ce52108
Remove comment
2018-06-13 01:29:39 +02:00
e6f6c6ad57
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
98e6a34608
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
46dc89f8dd
Implement Fabs_V ( #146 )
2018-06-12 09:29:16 -03:00
9176180abb
Minor shader fixes
2018-06-12 09:26:49 -03:00
133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
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Fix input in SMO
2018-06-12 02:54:41 +00:00
274c996ff1
Neatness counts
2018-06-11 19:53:44 -07:00
39b8e6bc37
Fix input in SMO
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Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
c636c74dd2
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
851f2ded9a
Fix bracket alignment
2018-06-11 02:10:09 +02:00
f13be6429b
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-11 01:59:36 +02:00
518fe799da
Update README file ( #143 )
2018-06-10 20:44:48 -03:00
a0ee977ce5
Use sample counter on HID controller layouts
2018-06-10 19:32:39 -03:00
7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
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* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
adeb8793c2
Fix a thread sync bug as is the usual...
2018-06-09 22:41:07 -03:00
aa75957ce2
Somewhat better implementation of thread yield
2018-06-09 18:19:14 -03:00
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
91420a402c
Use source texture size when doing reads for texure copy
2018-06-09 00:46:06 -03:00
7822348439
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2018-06-08 23:49:53 -03:00
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
39ebb83453
Add & Correct ErrorModules ( #137 )
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* Add & Correct ErrorModules
* Remove LibNX specific ErrorModules
* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
df33dcc489
Force inline some of the vector read/write methods
2018-06-04 16:11:11 -03:00
741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
2018-06-04 02:09:41 -03:00
e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
250e2084f4
SMO stubs and implementations ( #129 )
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* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
f03a43fa38
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
2018-05-26 17:50:47 -03:00
cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. ( #127 )
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* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
2018-05-25 18:33:09 -03:00
30829fce52
Fix wrong type on CMTST instruction
2018-05-23 12:57:28 -03:00
e78737089c
Remove some calls generated on the CPU for inexistent intrinsic methods
2018-05-23 00:27:48 -03:00
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00