Commit Graph

9 Commits

Author SHA1 Message Date
65fee49e8a Fix separate bindless sampler at offset 0 (#2360) 2021-06-20 20:48:12 +02:00
02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) 2021-06-09 00:42:25 +02:00
49745cfa37 Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-19 20:05:43 +02:00
40e276c9b5 Improve shader global memory to storage pass (#2200)
* Improve shader global memory to storage pass

* Formatting and more comments

* Shader cache version bump
2021-04-18 12:31:39 +02:00
ede26556f2 Traverse PhiNodes for Bindless Elimination (#2089)
This allows bindless handles to be found for image/texture instructions with predicates, when the assignment of the texture handle is within the same predicate.

This seems to cover the remaining bindless handles that compilers seem to be creating due to optimizations.

Will affect newer UE4 games, and games by NdCube (Super Mario Party, Clubhouse Games)
2021-03-09 17:27:44 -03:00
934a78005e Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
5795bb1528 Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00