b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
92cc37e365
Fix negation of HADD2 constant buffer source ( #1116 )
2020-04-15 09:01:26 +10:00
d599fba711
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
b8528c6317
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
f0a59f345c
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
d3fcab8511
Fix shader FMUL32I instruction saturation
2020-01-09 02:13:00 +01:00
717ace6f6e
Fix incorrect saturation on HADD2 and HMUL2 shader instructions
2020-01-09 02:13:00 +01:00
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00