12d49c37d2
Make max anisotropy configurable ( #1043 )
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* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
2020-03-31 08:38:52 +11:00
b18ef8e3a0
Workaround for AMD and Intel view format bug ( #1050 )
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* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
d620aa7d1b
Revert "Check for ASTC support on the list of supported compressed formats"
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This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09 02:13:00 +01:00
cd47600e57
Check for ASTC support on the list of supported compressed formats
2020-01-09 02:13:00 +01:00
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00