Commit Graph

1508 Commits

Author SHA1 Message Date
04e330cc00 Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577)
* Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths).

No test provided (i.e. draft).

* Ptc InternalVersion = 1577
2020-10-13 22:41:33 +02:00
329ba5b39b Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
d36c4bfba5 Fix output component register on pixel shaders (#1613)
* Fix output component register on pixel shaders

* Clean up usings

* Do not advance if no component is enabled for the target, this keeps the previous behavior
2020-10-13 14:44:55 +11:00
6a51b628f9 Fix error when dual source blend is used (#1610)
* Fix error when dual source blend is used

* Ensure framebuffer
2020-10-12 21:50:41 -03:00
e4777717cd Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
b066cfc1a3 Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing

* Fix typo
2020-10-12 21:40:50 -03:00
14fd9aa640 Fix H264 output frame size when decoding videos of different sizes (#1606) 2020-10-11 11:09:38 +02:00
c482718d2e surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
ace67ed324 Rollback the CreateExitDialog function that was lost with auto updater 2020-10-10 01:22:25 +02:00
ce87650d81 Show confirmation dialog when attempting to close while a game is loaded (#1582) 2020-10-10 01:06:48 +02:00
8506b7a334 Fix exiting emulator with multi programs (#1590)
THis fix a bug introduced in #1560 that would cause "Stop emulation" to
actually restart the game all the time.
2020-10-10 00:52:11 +02:00
0954e76a26 Improve BRX target detection heuristics (#1591) 2020-10-03 15:43:33 +10:00
86412ed30a Supper 2D array ASTC compressed texture formats decoding (#1593) 2020-10-02 11:22:23 +10:00
f8c41a9a51 Touch README (#1592)
This touches the README to trigger a rebuild of CI.
2020-10-01 09:39:27 +02:00
2ac0ce4557 Fix GetStream implementation (#1588)
Fix wrong argument usage on GetStream.

Doesn't change anything as it's not used but a nice catch from jD ^^.
2020-10-01 05:22:09 +02:00
f2b12c9749 Remove old, unused CPU optimization (#1586) 2020-09-30 16:16:34 -03:00
26319d5ab3 Add Motion controls (#1363)
* Add motion controls

Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* cleanup

* add reference orientation and derive relative orientation from it

* cleanup

* remove unused variable and strange file

* Review_2.

* change GetInput to TryGetInput

* Review_3.

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
2020-09-29 23:32:42 +02:00
a6f8a0b01e Do not show update being availaible when appveyor is still building 2020-09-29 22:52:41 +02:00
1560f236da Convert 1D texture targets to 2D (#1584)
* Convert 1D texture targets to 2D

* Fix typo

* Simplify some code

* Should mask that too

* Consistency
2020-09-29 22:28:50 +02:00
a15459366e Appveyor Ryujinx Updater (#1403)
Co-authored-by: Xpl0itR <xpl0itr@outlook.com>
2020-09-29 22:05:25 +02:00
4f65043ad7 Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
f89b754abb Always set new texture data for textures initialized by a copy. (#1576) 2020-09-27 09:37:45 +10:00
16e9d15674 Isolate more services to separate threads (#1573)
* Isolate more services to separate threads

* Fix DisplayServer

* Add explanation for vi services
2020-09-25 20:18:28 +10:00
bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
e00ca92063 Return "NotAvailable" when no UserChannel data is present. (#1569)
* Return "NotAvailable" when no UserChannel data is present.

* Return ObjectInvalid for undefined parameter kinds.

* No need to specify which, there's only one.

* Just works as a literal string.
2020-09-23 18:57:18 -03:00
840afabc22 Run audren in a separate thread (#1572) 2020-09-23 23:21:43 +02:00
6c9565693f IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
5dd6f41ff4 Make viewStorage still valid after view removal. (#1564) 2020-09-21 16:51:33 -03:00
33f8284bc0 hle/ui: Basic multi programs support (#1560)
* hos/gui: Add a check of NCA program index in titleid

This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.

I've cleaned up both file too.

* hle: implement partial relaunch logic

TODO: make the emulator auto relauch.

* Handle auto relaunch

* hle: Unify update usage system

* hle: Implement support of multi programs in update system

* Add some documentation

* Address rip's comment

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-21 13:45:30 +10:00
90ab28d1c6 Align register index between output targets on pixel shaders (#1559) 2020-09-21 13:45:04 +10:00
0158dc4db3 acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)
* acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration

* Fix symbols
2020-09-20 14:32:58 +10:00
d0e36b7b19 Move the open logs folder from setting into the File menu in the main window (#1550) 2020-09-20 14:31:05 +10:00
31a84eedcb friend: Implement GetCompletionEvent and AddPlayHistory (#1554) 2020-09-20 13:45:46 +10:00
ac04cfa96c am: Stub Begin/EndBlockingHomeButton (#1553) 2020-09-20 13:40:10 +10:00
da3a53a29c caps: Stub SetShimLibraryVersion (#1552) 2020-09-20 13:32:48 +10:00
66b799a6e4 Fix host stack overflow caused by some recursive guest methods. (#1528)
* Fix host stack overflow caused by some recursive guest methods.

* PPTC flag up.

* Address comments.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-09-19 20:16:30 -03:00
f60033e0aa Implement block placement (#1549)
* Implement block placement

Implement a simple pass which re-orders cold blocks at the end of the
list of blocks in the CFG.

* Set PPTC version

* Use Array.Resize

Address gdkchan's feedback
2020-09-19 20:00:24 -03:00
1eea35554c Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
4b1bed1b05 Correct the threshold for control stick buttons (#1483)
This was tested against HW with https://github.com/Xpl0itR/Input-Test/tree/master/Input-Test and a few changes to record the minimum value axis value when the stick buttons were marked as pressed.
2020-09-19 17:10:53 +02:00
2ce59c44bc Fix debug Config using res scaling 2x by default (#1546)
As the title say, this restore the value to 1.
2020-09-13 11:02:45 +10:00
36ec1bc6c0 Relax block ordering constraints (#1535)
* Relax block ordering constraints

Before `block.Next` had to follow `block.ListNext`, now it does not.
Instead `CodeGenerator` will now emit the necessary jump instructions
to ensure control flow.

This makes control flow and block order modifications easier. It also
eliminates some simple cases of redundant branches.

* Set PPTC version
2020-09-12 12:32:53 -03:00
3d055da5fc Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules.

Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float.

Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct.

* Fix this rule.

* Update component counts for depth formats.
2020-09-11 09:48:48 +10:00
5d69d9103e Texture/Buffer Memory Management Improvements (#1408)
* Initial implementation. Still pending better valid-overlap handling,
disposed pool, compressed format flush fix.

* Very messy backend resource cache.

* Oops

* Dispose -> Release

* Improve Release/Dispose.

* More rule refinement.

* View compatibility levels as an enum - you can always know if a view is only copy compatible.

* General cleanup.

Use locking on the resource cache, as it is likely to be used by other threads in future.

* Rename resource cache to resource pool.

* Address some of the smaller nits.

* Fix regression with MK8 lens flare

Texture flushes done the old way should trigger memory tracking.

* Use TextureCreateInfo as a key.

It now implements IEquatable and generates a hashcode based on width/height.

* Fix size change for compressed+non-compressed view combos.

Before, this could set either the compressed or non compressed texture with a size with the wrong size, depending on which texture had its size changed. This caused exceptions when flushing the texture.

Now it correctly takes the block size into account, assuming that these textures are only related because a pixel in the non-compressed texture represents a block in the compressed one.

* Implement JD's suggestion for HashCode Combine

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>

* Address feedback

* Address feedback.

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-09-10 16:44:04 -03:00
4c7bebf3e6 Do not emit StoreToContext before Return (#1537)
* Do not emit StoreToContext before Return

* Set PPTC version
2020-09-07 12:52:17 +10:00
6aef271661 Amadeus: Fix multi-channel PCM sources on REV8 (#1536)
This add a missing offset on the output buffer of the DataSourceVersion2Command.

This fix music only playing on the left channel on Fairy Tail, Family Mysteries: Poisonous Promises, SEGA AGES Sonic the Hedgehog 2 and probably more.
2020-09-06 16:54:33 -03:00
e7d09a8080 Delete redundant sentence in README (#1534) 2020-09-05 19:32:56 +10:00
1bb7fdaca4 Update to LibHac 0.12.0 (#1485)
* Update to LibHac 0.12.0

* Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-09-01 17:08:59 -03:00
6cc187da59 SIMD&FP load/store with scale > 4 should be undefined (#1522)
* SIMD&FP load/store with scale > 4 should be undefined

* Catch more invalid encodings for FP&SIMD LDR/STR (reg variant)

* Set PTC version to PR number
2020-09-01 17:02:23 -03:00
3d294a9a6c Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) 2020-09-01 15:07:20 -03:00
3ec911a630 ui: Initial better user error reporting (#1503)
This update the "No keys" dialog and block starting NSP/XCI/NCA without firmware.

Also propose to the user if they want to install firmware if they start an untrimmed XCI and remove KEYS.md as it was completely outdated.

PS: Also fix a bug with "&" in URL with OpenUrl on Windows.
2020-09-01 11:09:42 +02:00