Commit Graph

46 Commits

Author SHA1 Message Date
e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
5795bb1528 Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00
0b6d206daa Omit image format if possible, and fix BA bit (#1280)
* Omit image format if possible, and fix BA bit

* Match extension name
2020-05-27 11:00:21 +02:00
ff7a933ec0 Implement TMML and TMML.B (#1270)
* Implement TMML and TMML.B

This implement TMML and TMML.B instructions

* Fix TmmlB declaration alignment

* Address gdkchan's comments

* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
b8eb6abecc Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
1c9aba6de1 Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) 2020-04-25 23:40:29 +10:00
3cb1fa0e85 Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
ff86494d68 Remove leftover of debugging code for shader texture format (#1141) 2020-04-22 16:02:07 +02:00
03711dd7b5 Implement SULD shader instruction (#1117)
* Implement SULD shader instruction

* Some nits
2020-04-22 09:35:28 +10:00
92cc37e365 Fix negation of HADD2 constant buffer source (#1116) 2020-04-15 09:01:26 +10:00
e93ca84b14 Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
d599fba711 Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
06bf25521f Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction

* Fix a few issues and formatting stuff

* Remove OpCodeNop/Depbar and use OpCode instead

* Fix NOP shader instruction opcode

* Fix formatting
2020-03-26 19:30:16 -03:00
1586450a38 Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
2020-03-25 15:49:10 +01:00
6edc929894 Implement ICMP shader instruction (#1010) 2020-03-23 17:32:30 +01:00
54501962f6 Fix branch with CC and predicate, and a case of SYNC propagation (#967) 2020-03-06 11:09:49 +11:00
dc97457bf0 Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
5a9dba0756 Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
a1a5341baf Support flat interpolation qualifier on shaders (#915) 2020-02-02 10:18:58 +11:00
912e43e979 Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
6407729a1d Fix FADD32I check for Ra negation 2020-01-09 02:13:00 +01:00
18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
82957fa96b Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
2eccc7023a Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
cfe5fec0cf Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
6b13c5b439 Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
gdk
99f236fcf0 Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
gdk
b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdk
e0c95b18eb Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdk
6a8ba6d600 Add R2P shader instruction 2020-01-09 02:13:00 +01:00
gdk
8eb773d81f Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
gdk
04102e5c9d Make the shader translator more error resilient 2020-01-09 02:13:00 +01:00
gdk
f0a59f345c Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
gdk
769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk
278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdk
3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
d3fcab8511 Fix shader FMUL32I instruction saturation 2020-01-09 02:13:00 +01:00
gdk
8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
717ace6f6e Fix incorrect saturation on HADD2 and HMUL2 shader instructions 2020-01-09 02:13:00 +01:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00