76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
851f2ded9a
Fix bracket alignment
2018-06-11 02:10:09 +02:00
f13be6429b
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-11 01:59:36 +02:00
518fe799da
Update README file ( #143 )
2018-06-10 20:44:48 -03:00
a0ee977ce5
Use sample counter on HID controller layouts
2018-06-10 19:32:39 -03:00
7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
...
* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
adeb8793c2
Fix a thread sync bug as is the usual...
2018-06-09 22:41:07 -03:00
aa75957ce2
Somewhat better implementation of thread yield
2018-06-09 18:19:14 -03:00
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
91420a402c
Use source texture size when doing reads for texure copy
2018-06-09 00:46:06 -03:00
7822348439
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2018-06-08 23:49:53 -03:00
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
...
* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
39ebb83453
Add & Correct ErrorModules ( #137 )
...
* Add & Correct ErrorModules
* Remove LibNX specific ErrorModules
* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
df33dcc489
Force inline some of the vector read/write methods
2018-06-04 16:11:11 -03:00
741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
2018-06-04 02:09:41 -03:00
e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
250e2084f4
SMO stubs and implementations ( #129 )
...
* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
f03a43fa38
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
...
* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
2018-05-26 17:50:47 -03:00
cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. ( #127 )
...
* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
2018-05-25 18:33:09 -03:00
30829fce52
Fix wrong type on CMTST instruction
2018-05-23 12:57:28 -03:00
e78737089c
Remove some calls generated on the CPU for inexistent intrinsic methods
2018-05-23 00:27:48 -03:00
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory ( #126 )
...
* [SvcSystem] Implement SvcGetInfo 16
SvcGetInfo 16 always should be 1(?)
* Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory
* Adjusted to review.
2018-05-22 17:40:46 -03:00
fa4b34bd19
Add a C++ demangler ( #119 )
...
* Add a C++ demangler for PrintStackTrace
This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.
* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName
* Rename Demangler -> Demangle + Fix coding style
* Starting a real parsing for demangler (still simple and no compression support yet)
* Partially implement decompression
* Improve compression support (still need to fix errored compression indexing)
* Some cleanup
* Fix Demangle.Parse call in PrintStackTrace
* Trim parameters result to get more clear prototypes
* Rename Demangle -> Demangler and fix access level
* Fix substitution possible issues also improve code readability
* Redo compression indexing to be more accurate
* Add support of not nested function name
2018-05-22 17:40:02 -03:00
7ac5f40532
Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader
2018-05-18 14:44:49 -03:00
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
2018-05-15 23:49:57 -03:00
73a3233d57
Fix some races in SvcThreadSync and change the way how yield works
2018-05-15 22:37:54 -03:00
7a8fbcf89f
Update README.md
2018-05-15 18:57:22 +02:00
fdfa9424c8
Fix typo and update priority/avoid duplicates on UpdateMutexOwner
2018-05-14 03:09:08 -03:00
ee0b14ba08
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
2018-05-14 03:01:10 -03:00
9e50ed53e6
Implement GetTpcMasks on nvservices
2018-05-13 22:10:45 -03:00
b2b1d7dcd7
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
2018-05-13 22:00:29 -03:00
4546d1b9be
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
2018-05-13 00:22:42 -03:00
3603497a13
Allow using self thread id on some svcs ( fixes #117 )
2018-05-11 23:05:06 -03:00
0381a09227
Fix WidthInGobs on the GPU
2018-05-11 20:20:44 -03:00
fee4b0eb8a
Update min sdk version on readme (for real this time)
2018-05-11 20:18:59 -03:00
5ed1471d96
Update min sdk version on readme
2018-05-11 20:17:43 -03:00
f9f111bc85
Add intrinsics support ( #121 )
...
* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
8e306b3ac1
Fix NV stubs ( #124 )
...
* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
0979426e63
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub ( #118 )
...
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00